Documentation and tidy up.
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3 changed files with 199 additions and 60 deletions
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@ -1,17 +1,21 @@
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(ns tittle)
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(def turtle (atom {:theta 0 :x 0 :y 0 :pen :up :ink "blue"}))
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(def turtle (atom {:theta 0 :x 0 :y 0 :pen :up :ink "blue"}))
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(defn log-turtle! []
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(defn log-turtle!
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"Prints the state of the turtle to the browser console."
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[]
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(.log js/console
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(apply str
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(map #(str % " " (@turtle %) "; ") (keys @turtle)))))
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(cons "Turtle: "
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(map #(str % " " (@turtle %) "; ") (keys @turtle))))))
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(log-turtle!)
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(def playing-field (.getElementById js/document "playing-field"))
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(defn- not-a-number! [n]
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(defn- not-a-number!
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[n]
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(throw (js/Error. (str "not a number: " n))))
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(defn number-or-error!
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@ -22,23 +26,29 @@
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:else (not-a-number! n)))
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(defn sanitise-angle
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"Take this `angle`, and return a number between 0 and 360 that represents
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it as an angular measurement."
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[angle]
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(let [v (cond (.isNaN js/Number angle) 0
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(< (abs angle) 0.5) 0
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(< (abs angle) 360) angle
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:else (rem 360 angle))]
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(.log js/console (str "(sanitise-angle " angle ") -> " v))
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v))
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(let [a (abs angle)
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p (pos? angle)
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v (cond (.isNaN js/Number a) 0
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(< a 0.5) 0
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(<= a 360) a
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:else (loop [r a]
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(if (<= r 360) r
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(recur (- r 360)))))
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v' (if p v (- 360 v))]
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(.log js/console (str "(sanitise-angle " angle ") -> " v'))
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v'))
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(defn turn!
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"Turn the turtle clockwise by this `angle`, expressed in degrees with
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respect to the X axis. If `angle` is not a number, throw an exception."
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[angle]
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(.info js/console (str "(turn! " angle ")"))
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(if (number? angle)
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(swap! turtle assoc :theta
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(sanitise-angle
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(rem 360 (+ (:theta @turtle) angle))))
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(+ (:theta @turtle) angle)))
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(not-a-number! angle))
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(.info js/console (str "(turn! " angle
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") :: :theta now " (:theta @turtle)))
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@ -48,7 +58,6 @@
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"Turn the turtle to face `angle`, expressed in degrees with respect to the
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X axis. If `angle` is not a number, throw an exception."
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[angle]
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(.info js/console (str "(turn-to! " angle ")"))
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(if (number? angle)
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(swap! turtle assoc :theta (sanitise-angle angle))
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(not-a-number! angle))
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@ -80,7 +89,8 @@
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(not (pen-down?)))
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(defn move-to!
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"Move the turtle absolutely to the coordinates `x`, `y`."
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"Move the turtle absolutely to the coordinates `x`, `y`. If the
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pen is down, create a line element."
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[x y]
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(.info js/console (str "(move-to! " x " " y ")"))
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(when (map number-or-error! [x y])
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@ -119,16 +129,12 @@
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(defn sin
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"Return the sine of this `angle`, considered to be expressed in degrees."
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[angle]
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(let [v (.sin js/Math (degrees->radians angle))]
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(.log js/console (str "(sin " angle ") => " v))
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v))
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(.sin js/Math (degrees->radians angle)))
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(defn cos
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"Return the cosine of this `angle`, considered to be expressed in degrees."
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[angle]
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(let [v (.cos js/Math (degrees->radians angle))]
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(.log js/console (str "(cos " angle ") => " v))
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v))
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(.cos js/Math (degrees->radians angle)))
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(defn move!
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"Move the turtle forward on its current heading by `distance` units."
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@ -146,6 +152,22 @@
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(swap! turtle assoc :ink colour)))
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(defn draw-tree!
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"Draw a tree. This is a fairly crude tree-drawing algorithm;
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there's lots of ways it can be improved, consider it a place
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to start. Parameters (all numeric) as follows:
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`length`: the length of the current segment of the tree;
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`left-branch`: the amount to turn left, with respect to the
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parent segment, to draw a left branch, in degrees;
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`right-branch`: the amount to turn right, with respect to the
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parent segment, to draw a right branch, in degrees;
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`curvature`: the amount to turn to draw the next segment of
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the current stem, in degrees;
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`branch-fraction`: the length of a branch segment, as a
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proportion of the length of its parent segment;
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`trunk-fraction`: the length of the next segment of a stem,
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as a proportion of the length of its parent segment;
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`depth`: the maximum depth of recursion to allow."
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[length left-branch right-branch curvature branch-fraction trunk-fraction depth]
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(log-turtle!)
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(when (> depth 0)
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@ -176,11 +198,13 @@
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branch-fraction
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trunk-fraction
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(dec depth))
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(turn! (- 0 right-branch curvature))
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(turn! (- 0 right-branch))
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(pen-up!)
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(move! (- 0 length))))
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(defn draw-polygon!
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"Draw a regular polygon, with this number of `sides`, each of
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this `side-length`."
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[sides side-length]
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(when {<= 3 sides 360}
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(let [angle (/ 360 sides)]
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@ -191,13 +215,3 @@
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(when (< side sides)
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(recur (inc side))))
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(pen-up!))))
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(log-turtle!)
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(pen-up!)
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(log-turtle!)
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(move-to! 500 500)
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(log-turtle!)
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(turn-to! 180)
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;; (draw-tree! 100 70 60 5 0.25 0.7 3)
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;; (map #(draw-polygon! % 100) (range 3 20))
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(draw-polygon! 3 100)
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