Added set-nib!
for variable width lines.
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@ -107,7 +107,7 @@ Turn the turtle clockwise by this `angle`, expressed in degrees with respect to
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Turn the turtle to face `angle`, expressed in degrees with respect to the X axis. If `angle` is not a number, throw an exception.
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**TODO: Note that 180° is currently straight up; this is not intended, it is intended that 0° should be straight up, and this change will be made
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**TODO**: Note that 180° is currently straight up; this is not intended, it is intended that 0° should be straight up, and this change will be made
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before version 1.0.
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## Licence
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28
index.html
28
index.html
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@ -7,10 +7,10 @@
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<body>
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<h1>Tittle: Turtles in <a href="https://github.com/babashka/scittle/tree/main">Scittle</a></h1>
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<svg id="playing-field"
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stype="width: 700; height: 700"
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stype="width: 700; height: 900"
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version="1.1"
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width="700"
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height="700"
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height="900"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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@ -73,7 +73,7 @@
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"Turn the turtle to face `angle`, expressed in degrees with respect to the
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X axis. If `angle` is not a number, throw an exception.
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**TODO: Note that 180° is currently straight up; this is not intended, it
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**TODO**: Note that 180° is currently straight up; this is not intended, it
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is intended that 0° should be straight up, and this change will be made
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before version 1.0."
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[angle]
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@ -127,6 +127,7 @@
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(.setAttribute elt "x2" x)
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(.setAttribute elt "y2" y)
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(.setAttribute elt "stroke" (or (:ink @turtle) "blue"))
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(.setAttribute elt "stroke-width" (or (:nib @turtle) 3))
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(.appendChild playing-field elt)))
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(swap! turtle assoc :x x :y y))))
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@ -173,6 +174,13 @@
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(when (string? colour)
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(swap! turtle assoc :ink colour)))
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(defn set-nib!
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"Set the nib (width) of the pen to this `n`, which should be a number."
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[n]
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(when (number-or-error! n)
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(swap! turtle assoc :nib n)))
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(defn draw-tree!
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"Draw a tree. This is a fairly crude tree-drawing algorithm;
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there's lots of ways it can be improved, consider it a place
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@ -194,6 +202,7 @@
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(log-turtle!)
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(when (> depth 0)
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(pen-down!)
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(set-nib! (if (<= depth 2) 4 (- depth 2)))
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(set-ink! (if (<= depth 2) "green" "brown"))
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(move! length)
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(turn! curvature)
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@ -241,16 +250,17 @@
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(log-turtle!)
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(pen-up!)
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(log-turtle!)
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(move-to! 350 700)
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(move-to! 350 500)
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(log-turtle!)
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(turn-to! 180)
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(draw-tree! 100 20 16 8 0.2 0.8 8)
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(set-ink! "blue")
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(doall (map #(let [v (* 16 (mod % 16))
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c (str "rgb(" v "," v "," (- 256 v)")")]
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c (str "rgb(" v "," 128 "," (- 256 v)")")]
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(set-ink! c)
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(draw-polygon! % 100))
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(range 3 16)))
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(range 3 24)))
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(turn-to! 180)
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(set-ink! "blue")
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(set-nib! 2)
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(draw-tree! 100 20 16 8 0.2 0.8 9)
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</script>
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</body>
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</html>
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@ -1,6 +1,6 @@
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(ns tittle)
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(def turtle (atom {:theta 0 :x 0 :y 0 :pen :up :ink "blue"}))
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(def turtle (atom {:theta 0 :x 0 :y 0 :pen :up :nib 3 :ink "blue"}))
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(defn log-turtle!
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"Prints the state of the turtle to the browser console."
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@ -105,6 +105,7 @@
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(.setAttribute elt "x2" x)
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(.setAttribute elt "y2" y)
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(.setAttribute elt "stroke" (or (:ink @turtle) "blue"))
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(.setAttribute elt "stroke-width" (or (:nib @turtle) 3))
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(.appendChild playing-field elt)))
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(swap! turtle assoc :x x :y y))))
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@ -151,6 +152,12 @@
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(when (string? colour)
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(swap! turtle assoc :ink colour)))
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(defn set-nib!
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"Set the nib (width) of the pen to this `n`, which should be a number."
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[n]
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(when (number-or-error! n)
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(swap! turtle assoc :nib n)))
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(defn draw-tree!
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"Draw a tree. This is a fairly crude tree-drawing algorithm;
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there's lots of ways it can be improved, consider it a place
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