# Tittle Turtles in [Scittle](https://babashka.org/scittle/). See [Papert, S: Mindstorms](https://www.worldofbooks.com/en-gb/products/mindstorms-book-seymour-papert-9780745016047). ## State of Play ![Polygons generated with Tittle](polygons.svg) As a proof of concept, this proves the concept. There's a lot more to do. I have not (yet) managed to get a scittle REPL running. Clojure (and thus Scittle) is a fairly pure functional language. It's not good at imperative things, although of course it can do them. Turtle Graphics is by its nature imperative: you're commanding the turtle. So this is not a very idiomatic use of Scittle, and it's not very efficient; it invites you to write recursive functions (and of course I wish to encourage you to write recursive functions), but recursive functions in Scittle are not fast. ## Usage At this stage, edit `index.html` ### Functions Generally speaking, functions whose names end in exclamation points are imperative functions: they change the state of things by side-effect, and the return value may not be particularly relevant. I would normally consider imperative functions bad practice in Clojure. #### (cos *angle*) Return the cosine of this `angle`, considered to be expressed in degrees. #### (degrees->radians *angle*) Return the equivalent, in radians, of this `angle` espressed in degrees. #### (draw-polygon! *sides* *side-length*) Draw a regular polygon, with this number of `sides`, each of this `side-length`. #### (draw-tree *length* *left-branch* *right-branch* *curvature* *branch-fraction* *trunk-fraction* *depth*) Draw a tree. This is a fairly crude tree-drawing algorithm; there's lots of ways it can be improved, consider it a plac to start. Parameters (all numeric) as follows: * `length`: the length of the current segment of the tree; * `left-branch`: the amount to turn left, with respect to the parent segment, to draw a left branch, in degrees; * `right-branch`: the amount to turn right, with respect to the parent segment, to draw a right branch, in degrees; * `curvature`: the amount to turn to draw the next segment of the current stem, in degrees; * `branch-fraction`: the length of a branch segment, as a proportion of the length of its parent segment; * `trunk-fraction`: the length of the next segment of a stem, as a proportion of the length of its parent segment; * `depth`: the maximum depth of recursion to allow. #### (log-turtle!) Prints the state of the turtle to the browser console. #### (move! *distance*) Move the turtle forward on its current heading by `distance` units. **NOTE THAT** this function invokes `move-to!`, q.v., which will create a line element if the pen is down. #### (move-to! *x* *y*) Move the turtle absolutely to the coordinates `x`, `y`. If the pen is down, create a line element. **NOTE THAT** this is the only function which creates new graphical elements. #### (number-or-error! *n*) If `n` is a number, return it, else throw an exception. #### (pen-down!) Put the turtle's pen down (i.e., cause line segments to be created). #### (pen-down?) Return `true` if the turtle's pen is down, else `false`. #### (pen-up!) Lift the turtle's pen up (line segments will not be created). #### (pen-up?) Return `true` if the turtle's pen is not down, else `false`. #### (radians->degrees *angle*) Return the equivalent, in degrees, of this `angle` espressed in radians. #### (sanitise-angle *angle*) Take this `angle`, and return a number between 0 and 360 that represents it as an angular measurement. #### (set-ink! *colour*) Set the ink with which the turtle draws to this `colour`, which should be a string representation of a colour known to CSS. #### (set-nib! *n*) Set the nib (width) of the pen to this `n`, which should be a number. #### (sin *angle*) Return the sine of this `angle`, considered to be expressed in degrees. #### (turn! *angle*) Turn the turtle clockwise by this `angle`, expressed in degrees with respect to the X axis. If `angle` is not a number, throw an exception. #### (turn-to! *angle*) Turn the turtle to face `angle`, expressed in degrees with respect to the X axis. If `angle` is not a number, throw an exception. **TODO**: Note that 180° is currently straight up; this is not intended, it is intended that 0° should be straight up, and this change will be made before version 1.0. ## Licence Copyright © Simon Brooke 2025 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.