tricycle-mechanical-design/model/Library/Velo_rider.scad

415 lines
14 KiB
OpenSCAD

//Deeply modified from OpenBike rider, which was itself got from http://www.thingiverse.com/thing:3495
// Modifs 2018-2020 by Pierre ROUZEAU AKA PRZ
// License GPL V3
//Revised: Dec 2018, Nov 2019, Dec 2019, Feb 2020, Dec 2020
//Feb. 2020 Improved torso with proper camber, shoulder blades protrusion and better neck junction, more leg parameters (to view amplitude in a fairing), removed pedalling animation.
//Jan 2021, neck and head bending
//while the 'reference head size is fixed, now head have some proportionality to size,say head size is sizeRatio^0.4
//Limb and body size are sizeRatio^0.6
//This improved proportions on all sizes and small sizes resemble more children than dwarf
//Children are not reduced adults, they have different proportions
//Feet size is proportional to leg length
//Unfortunately, this did increased the calculation time, now around 5 seconds on an old desktop
//You can adjust the height (without helmet and shoes).
//Leg/torso proportion is now adjustable
//More realistic shoe shape
//The rider is not completely accurate on anthropometric viewpoint as his/her articulations are in the middle of the limbs, which is far from the reality and troubles dimensions whith folded limbs, which is a common problem in posable models. Very surprisingly, this is the only posable model I found on OpenSCAD. This model was taken from the openbike site (http://en.openbike.org/wiki/OpenSCAD), with corrections of angles errors sign and foot articulation center. I did extended modifications to improve the anthropometric proportions. His/her dimensions are now proportional to head size as common practice. It can be taller or smaller with a fixed head size and articulation are repositioned based upon that.
//There is some unchecked attempt to correct the misplaced hip articulation (modified leg length when rotating it)
//Also, its design is now adimensional and you can use whatever unit you wish, just giving reference head size and whole size in these units.
//This model was itself got from thingiverse model designed as a groom of a wedding cake topper, so no surprise this was not the most accurate human proportions! The initial author may be surprised by what we made from its 3D printed model even if few (if any) of the original code survived the evolution.
//There was a very detailed and accurate project for human models (based on bones), but unfortunately not finished here: https://github.com/davidson16807/relativity.scad/wiki/Human-Body
//Basing articulations on skeleton is the only way to have accurate dimensions when flexing limbs, but you shall fill in flesh after and that is complex with OpenScad.
//you can find information on anthropometry here:
//https://design.tutsplus.com/articles/human-anatomy-fundamentals-basic-body-proportions--vector-18254
//in french : http://villemin.gerard.free.fr/Biologie/CorpsPro.htm
//An interesting program to design models (not tested): http://terawell.net/terawell/
/*[Hidden]*/
$fn = 24;
// Rider was originally based on groom from http://www.thingiverse.com/thing:3495 now hugely modified.
//rider types
r_none=0;
r_pedal=1;
r_groundleg=2;
r_seated=3;
r_stood=4;
r_noleg=5;
/*[Display]*/
//Rider type
r_type = 0; //[0:None, 1:Pedalling, 2:Foot on ground, 3:Seated, 4: Stood, 5:No leg]
rider_check=false;
//test seat angle (from horizontal)
test_seat_ang = 62;
test_leg_ang = -30;
test_head_ang = 0;
/*[Sizes]*/
//head reference size, all body proportional to this, 225mm or 8.9 inches, rider design is adimensional
head = 225;
//Actual height without shoes and helmet, use same units as head
r_height = 1700;
//Foot extend below foot reference plane to take into account shoes. Head reference plane is below ovoid as a real head is not that pointy, so real height is an approximation.
//calculations
//reference size, for internal calculation only
//below ref_height is traditional body reference, size equal to eight time the head
//Note that the ovoid head is taller than this dimensions as a real head is not ovoid
ref_height = 8*head;
hd = head/2; //half head height
//Attempt (rough and experimental) to take into account that the hip articulation is above the model hip center, which position the knee farther than a centered model when upper leg goes horizontal.
//When leg is extended, the correction of hip and knee uncentered articulation may give the foot 40 to 50 mm farther than the model.
//This is better than nothing, but shall be checked
hip_Voffset = hd*0.39; //~40mm
// --------- Modules -------------
//leg position index from animation time
function lidx()
= round(($t*4-floor($t*4))*8);
function pleg(i) = $rider_t==r_stood?stood_a[i]:
a_legs[i][lidx()];
//colors
c_skin=[0.95,0.75,0.55];
//Last term of third array : left foot angle
//Last term of sixth : right foot angle
//animation not used yet
//Positive angle modification rotate limb in counter-clockwise direction
//arm position modification
arm_open = 5;
//leg angle when stood
stood_a = [5,12,-7,5,12,-7];
//Array(vector) for animation
//yet only first parameter is used
a_legs =
[[73.5,80,69,56,42,42,63,78], //left leg angle
[104,96,88,68,30,20,52,74], //left knee angle
[-27,0,0,0,45,35,20,0], //left foot angle
[32,43,63,78,86,80,69,57], //right leg angle
[6,20,52,74,92,96,88,62], //right knee angle
[8,45,22,0,10,0,0,20]]; //right foot angle
//long legs : 1.2, short legs : 0
l_prop = 0.5; // [0:0.1:1.2]
/*[Hidden] */
//leg proportionality coeff: 0.45 oct 2019
lpcoef = 0.45;
//Head size proportional power (say head = size_coef^head_prop_power
hdpow = 0.4;
//Limb and body size proportional power
szpow = 0.6;
//function prop_rider (rsize) = (rsize-head)/7/head;
function in_seam (rsize,lprop) = 3.6*(rsize-head)/7+lprop*lpcoef*head/2;
//== COMPLETE RIDER ==================
if (r_type) {
prop = (r_height-head)/(ref_height-head);
$hdprop = pow(((r_height/hd)/15),hdpow);
$hdr = $hdprop*hd;
top = 5.4*hd*prop+$hdr-lpcoef*hd*l_prop;
bot = top-r_height;
inseam = in_seam (r_height,l_prop);
rotate([0,0,-90])
veloRider(s_ang=test_seat_ang,l_ang=test_leg_ang, h_ang = test_head_ang);
if (r_type==r_stood) { // level planes
t(-2.5*hd,-2.5*hd,bot)
cube([5*hd,5*hd,0.05]);
t(-2.5*hd,-2.5*hd,bot+inseam)
cube([5*hd,5*hd,0.05]);
t(-2.5*hd,-2.5*hd,top)
cube([5*hd,5*hd,0.05]);
}
}
function body_height (prop, leg_prop) = 4.45*hd*prop-0.45*hd*leg_prop;
//==================================
module veloRider (rh=r_height, rcolor=["red","yellow","darkblue","brown","gray"], s_ang=70, l_ang=-30, left_fold=0, h_ang=-2, leg_prop=l_prop, vfold=0, lfolda=10, rfolda=10, legspread=3, rt=r_type, lgra = -20, armp =[0,0,0,0]) {
$torsocolor = rcolor[0];
$armcolor = rcolor[1];
$legcolor = rcolor[2];
$shoecolor = rcolor[3];
$helmetcolor = rcolor[4];
$vfold = vfold;
$lfolda = lfolda;
$rfolda = rfolda;
$legspread = legspread;
$rider_t = rt;
//real head half height, partly proportional to size
$hdprop = pow(((r_height/hd)/15),hdpow);
$hdr = $hdprop*hd;
seat_ang = rt==r_stood?90:s_ang; //3: stood
leg_ang = rt==r_stood?-90:l_ang; //3: stood
head_ang = rt==r_stood?5:h_ang; //3: stood
//(right) leg position modifications
//hip angle modifier
$legmodr=rt==r_stood?0:rt==r_groundleg?lgra:-6;
//knee angle modifier
$kneemodr=rt==r_stood?0:rt==r_groundleg?50:12;
//foot angle modifier
$footmodr=rt==r_stood?0:rt==r_groundleg?-3:-5;
//arm lifting angle
$arm_lift = armp[0];
//Arm pinching angle
$arm_pinch = armp[1];
//forearm lifting angle
$farm_lift = armp[2];
//forearm pinching angle
$farm_pinch = armp[3];
//moved to have the reference level at butt
rad_ankle = 1.3*0.83*hd;
rda = rt==r_stood?-180:rad_ankle;
//echo(rad_ankle=rad_ankle);
//calculate a coefficient to adjust size
//echo("Rider height",rh);
prop = (rh-head)/(ref_height-head);
//echo(prop=prop);
$sz = hd*pow(prop,szpow);
//echo($sz =$sz);
inseam = in_seam(rh,leg_prop);
riderdxz = 0.8*(hd-$sz); // correction for body size
//echo(riderdxz =riderdxz);
//echo($sz=$sz);
//if (rider_check)
//echo("Rider inseam", round(inseam));
//bot=-9.4*hd*prop-0.18*hd;
//move rider to have the reference point at the butt bottom
t(0,0,rda)
rotate([90-seat_ang,0,90])
t(0,-riderdxz,body_height(prop, leg_prop)/2-hd*0.42-riderdxz)
vRider(prop, seat_ang,leg_ang, left_fold, head_ang, leg_prop);
}
module vRider (prop, seat_ang, leg_ang, left_fold, head_ang, leg_prop) {
// Proportions
bodyHeight=body_height(prop, leg_prop);
if(rider_check)
echo(bodyHeight=bodyHeight);
//armLength = 8;
hand=[0.6,0.8,1.7]; //orientation vector
legLength = hd*3.84*prop+leg_prop*lpcoef/2*hd; //Thigh length, equal to lower leg
armLength = hd*3.2*prop; //
color($torsocolor) {
// go to top hip
t(0,-0.08*hd,-bodyHeight/2+0.5*hd) {
//belly
rshape(3.33*$sz,2*$sz,2*$sz,bodyHeight*0.4, 0.8*$sz,bodyHeight*0.04);
//Lower rib cage
t(0,bodyHeight*0.04,bodyHeight*0.4)
rshape(3.5*$sz,2*$sz,2.2*$sz,bodyHeight*0.45, 0.8*$sz,-bodyHeight*0.04);
//Top rib cage and shoulders
t(0,0,bodyHeight*0.85)
rshape(3.8*$sz,2.2*$sz,1.6*$sz,bodyHeight*0.15+hd*0.08, 0.8*$sz,0);
//ref axis
*rotate([0,90])
cylinder(r1=0.1*hd,r2=0.1*hd,h=hd*8, center=true);
}
} // torso
//----------------------------
t(0,0,bodyHeight/2+0.21*hd) {
// arms
t(0,-0.08*hd,0.42*hd){
mirror([1,0,0]) rotate([-6,0,0])
arm(165+$arm_pinch,-15-$arm_lift,-12-$farm_pinch,25+$farm_lift,hand);
rotate([-6,0,0])
arm(165+$arm_pinch,-15-$arm_lift,-12-$farm_pinch,25+$farm_lift,hand);
}
head_ang = seat_ang-head_ang-90;
t(0,-0.15*$sz-head_ang*$sz*0.012,1.4*$sz) {
rotate([head_ang*0.8,0,0]) {
// neck
color(c_skin)
t(0,0,0.1*$sz)
cylinder(r1=0.54*$hdr,r2=0.58*$hdr,h=$hdr*1.8, center=true);
}
t(0,-0.0015*head_ang*$sz,0.004*head_ang*$sz)
rotate([head_ang,0,0]) {
// head
color(c_skin)
t(0,0,0.4*hd*prop+hd)
rotate([-4,-1,0]) scale($hdr) scale([1,1,1.33]) sphere($fn=30);
// helmet
if(!rider_check)
color($helmetcolor)
t(0,-2.08*hd,(0.85-1.4)*$hdr)
helmet();
}
}
//LEGS
if ($rider_t!=r_noleg)
t(0,-0.08*hd,-bodyHeight+0.21*hd) {
//left
mirror([1,0,0]) leg(
$legspread+1,
($rider_t==r_seated?42:pleg(0)+left_fold)+seat_ang+leg_ang,
($rider_t==r_seated?70:pleg(1))+left_fold,
[$rider_t==r_seated?10:pleg(2),3,0]
);
//right
leg(
$rider_t==r_groundleg?7:$legspread-0.5,
($rider_t==r_seated?42:pleg(3)+$legmodr)+seat_ang+leg_ang,
($rider_t==r_seated?70+left_fold:pleg(4)+$kneemodr),
[$rider_t==r_seated?10:pleg(5)+$footmodr,3,0]
);
//2nd leg set
//echo($vfold=$vfold);
if($vfold!=0) {
$shoecolor="yellow";
//left
mirror([1,0,0])
leg($legspread,$lfolda+seat_ang+leg_ang, $vfold,[3,3,0]);
//right
leg($legspread,$rfolda+seat_ang+leg_ang, $vfold-10,[3,3,0]);
}
}
}
//-----------------------------------
module helmet () {
// FreeCAD not ok with scale parameter but work with 'hull()'
t(0,2.08*hd,2.3*$hdr){
hull() {
difference() {
sphere(1.25*$hdr, $fn=36);
t(0,0,-2.3*$hdr)
rotate([10,0,0])
cube(4.2*hd,center=true);
}
t(0,1.5*$hdr,0.155*$hdr)
cube([1.4*$hdr, 0.1*hd, 0.1*hd], center = true);
}
}
} //helmet
//------------------------------------
module leg (legSpread,kneeLift,kneeBend,footPos) {
thickness= 0.8*$sz;
hipWidth = 0.8*$sz;
//hip correction attempt
lgext = sin(kneeLift)*hip_Voffset;
if (rider_check) {
echo(kneeLift=kneeLift);
echo(lgext=lgext);
}
llg = legLength + lgext;
// upper leg
t(hipWidth)
rotate([-kneeLift,180-legSpread,-3]) {
color($legcolor) {
sphere(r=thickness*1.25);
cylinder(r1=thickness*1.2,r2=thickness*0.75,h=llg);
}
// joint
t(0,0,llg) { // lower leg
color($legcolor)
sphere(r=thickness*0.75);
rotate([kneeBend,0,0]) {
color($legcolor)
cylinder(r1=thickness*0.75,r2=thickness*0.55,h=legLength);
// foot
color($shoecolor)
t(0,0,0.01*hd+legLength)
rotate([footPos[0],footPos[1],footPos[2]])
foot(legLength*0.41);
//echo("prop leg",prop);
}
}
}
}// leg
//------------------------------------
module foot (length= hd*1.48) {
d=length/1.48;
hull() {
t(0,0,-0.3*d)
cylinder(r=d*0.45,h=0.7*d);
t(0,length,0.05*d)
cylinder(r=d*0.5,h=0.35*d);
}
}
//------------------------------------
module arm (armBend,armBendForward,elbowBend,elbowBendForward,hand) {
thickness=0.58*$sz;
shoulderWidth=1.46*$sz;
// upper arm
t(shoulderWidth)
rotate([armBendForward,armBend,-arm_open]){
color($armcolor){
sphere(r=thickness*1.2);
cylinder(r1=thickness*1.2,r2=thickness*0.8,h=armLength);
}
//joint
t(0,0,armLength) {
color($armcolor)
sphere(r=thickness*0.8);
rotate([-elbowBendForward,-elbowBend,0]) {
color($armcolor)
cylinder(r1=thickness*0.8,r2=thickness*0.6,h=armLength*0.8);
// hand
color(c_skin)
t(0,0,armLength*0.8)
scale([hand[0],hand[1],hand[2]]) sphere(r=thickness);
}
}
}
} // arm
//----------------------------------
//Torso rounded shape
module rshape (wd,p,p2,ht,r1,dp,shift=0.25*$sz) {
/*
y1 = ((p/2-r1)^2+shift/2^2)^0.5;
y2 = ((p2/2-r1)^2+shift/2^2)^0.5;
a1 = atan(shift/2/(p/2-r1));
a2 = atan(shift/2/(p2/2-r1));*/
hull() {
t(0,p/2-r1,-shift/2)
dsph();
t(0,-p/2+r1,shift/2)
dsph();
//rotate([-a1,0,0]) dmy(y1)dsph();
//t(0,dp,ht) rotate([-a2,0,0]) dmy(y2) dsph();
t(0,dp,ht) {
t(0,p2/2-r1,-shift/2)
dsph();
t(0,-p2/2+r1,shift/2)
dsph();
}
}
module dsph() {
hull() //reduce calc time
dmx(wd/2-r1)
sphere(r1, $fn=20);
}
}
} //veloRider()
//translate module
module t (x=0,y=0,z=0) {
translate([x,y,z])
children();
}
//mirror modules
module dmx (x=0) { // duplicate and mirror
t(x) children();
mirror([1,0,0])
t(x) children();
}
module dmy (y=0) { // duplicate and mirror
t(0,y) children();
mirror([0,1,0])
t(0,y) children();
}