From 4161f4f04acd440b2242bdcca338ee70cf101fba Mon Sep 17 00:00:00 2001 From: Simon Brooke Date: Mon, 29 Jun 2020 21:36:23 +0100 Subject: [PATCH] New developed Isle of Man maps; work on intersections. --- resources/iom/isle_of_man.edn | 1 + resources/iom/isle_of_man.html | 1 + resources/{ => iom}/isle_of_man.png | Bin resources/iom/isle_of_man_75.edn | 1 + resources/iom/isle_of_man_80.edn | 1 + resources/iom/isle_of_man_80.html | 1 + resources/iom/isle_of_man_85.edn | 1 + resources/iom/isle_of_man_85.html | 1 + resources/iom/isle_of_man_90.edn | 1 + resources/iom/isle_of_man_90.html | 1 + resources/isle_of_man.stl | Bin 220884 -> 0 bytes src/walkmap/edge.clj | 89 +++++++++++++++------------- 12 files changed, 58 insertions(+), 40 deletions(-) create mode 100644 resources/iom/isle_of_man.edn create mode 100644 resources/iom/isle_of_man.html rename resources/{ => iom}/isle_of_man.png (100%) create mode 100644 resources/iom/isle_of_man_75.edn create mode 100644 resources/iom/isle_of_man_80.edn create mode 100644 resources/iom/isle_of_man_80.html create mode 100644 resources/iom/isle_of_man_85.edn create mode 100644 resources/iom/isle_of_man_85.html create mode 100644 resources/iom/isle_of_man_90.edn create mode 100644 resources/iom/isle_of_man_90.html delete mode 100644 resources/isle_of_man.stl diff --git a/resources/iom/isle_of_man.edn b/resources/iom/isle_of_man.edn new file mode 100644 index 0000000..b1682f7 --- /dev/null +++ b/resources/iom/isle_of_man.edn @@ -0,0 +1 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then 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then state should be scrub", :fertility 47} {:x 50, :y 6, :state :waste, :altitude 27, :gradient 16, :generation 71, :rule "if state is fire then state should be waste", :fertility 40} {:x 51, :y 6, :state :heath, :altitude 27, :gradient 15, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44} {:x 52, :y 6, :state :climax, :altitude 27, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 53, :y 6, :state :heath, :altitude 27, :gradient 9, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 54, :y 6, :state :forest, :altitude 27, :gradient 9, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 55, :y 6, :state :climax, :altitude 27, :gradient 5, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 56, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 57, :y 6, :state :waste, :altitude 27, :gradient 3, :generation 71, :rule "if state is fire then state should be waste", :fertility 36} {:x 58, :y 6, :state :scrub, :altitude 27, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 59, :y 6, :state :climax, :altitude 27, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 60, :y 6, :state :scrub, :altitude 28, :gradient 11, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 61, :y 6, :state :climax, :altitude 18, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 62, :y 6, :state :water, :altitude 1, :gradient 17, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 6, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 6, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 6, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 6, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 6, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 6, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 6, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state 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be water"} {:x 28, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 38, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 39, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 40, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 41, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 43, :y 7, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 44, :y 7, :state :water, :altitude 1, :gradient 19, :generation 71, :rule "if state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10} {:x 47, :y 7, :state :crop, :altitude 20, :gradient 32, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 27} {:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 49, :y 7, :state :forest, :altitude 27, :gradient 18, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 50, :y 7, :state :scrub, :altitude 28, :gradient 8, :generation 71, :rule "if 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:state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 38, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 71, :rule "if state is water then state should be water"} {:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 45, :y 8, :state :grassland, :altitude 20, :gradient 32, :generation 71, :rule "if state is market then state should be grassland", :fertility 37} {:x 46, :y 8, :state :grassland, :altitude 31, :gradient 31, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 47, :y 8, :state :crop, :altitude 33, :gradient 18, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 19} {:x 48, :y 8, :state :forest, :altitude 33, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 6} {:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 50, :y 8, :state :scrub, :altitude 31, :gradient 5, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 51, :y 8, :state :scrub, :altitude 29, :gradient 5, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 52, :y 8, :state :climax, :altitude 29, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 53, :y 8, :state :climax, :altitude 31, :gradient 12, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 21} {:x 54, :y 8, :state :scrub, :altitude 32, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 8, :state :scrub, :altitude 33, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 56, :y 8, :state :waste, :altitude 32, :gradient 12, :generation 71, :rule "if state is fire then state should be waste", :fertility 20} {:x 57, :y 8, :state :waste, :altitude 29, :gradient 10, :generation 71, :rule "if state is fire then state should be waste", :fertility 25} {:x 58, :y 8, :state :fire, :altitude 29, :gradient 8, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 26} {:x 59, :y 8, :state :grassland, :altitude 28, :gradient 4, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 34} {:x 60, :y 8, :state :pasture, :altitude 31, :gradient 17, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 17} {:x 61, :y 8, :state :crop, :altitude 18, :gradient 30, :generation 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then fertility should be fertility + 1", :fertility 25} {:x 42, :y 13, :state :scrub, :altitude 31, :gradient 2, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 43, :y 13, :state :heath, :altitude 31, :gradient 2, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 26} {:x 44, :y 13, :state :heath, :altitude 31, :gradient 2, :generation 71, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 31} {:x 45, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 46, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 47, :y 13, :state :climax, :altitude 28, :gradient 3, :generation 71, :rule "if state 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state is water then state should be water"} {:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 71, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :grassland, :altitude 18, :gradient 31, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 22} {:x 39, :y 14, :state :pasture, :altitude 32, :gradient 32, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 40, :y 14, :state :pasture, :altitude 31, :gradient 13, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 41, :y 14, :state :scrub, :altitude 32, :gradient 2, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22} {:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 46, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 47, :y 14, :state :scrub, :altitude 28, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 48, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 51, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 52, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 54, :y 14, :state :scrub, :altitude 31, :gradient 4, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 55, :y 14, :state :scrub, :altitude 31, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 11} {:x 56, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 71, 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"if state is water then state should be water"} {:x 13, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 38, :y 15, :state :grassland, :altitude 29, :gradient 31, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 17} {:x 39, :y 15, :state :grassland, :altitude 31, :gradient 14, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 40, :y 15, :state :heath, :altitude 31, :gradient 1, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 8} {:x 41, :y 15, :state :scrub, :altitude 31, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub"} {:x 42, :y 15, :state :scrub, :altitude 31, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 43, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 44, :y 15, :state :forest, :altitude 31, :gradient 2, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 45, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 46, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 47, :y 15, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 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:fertility 14} {:x 54, :y 15, :state :scrub, :altitude 29, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 55, :y 15, :state :scrub, :altitude 31, :gradient 2, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 56, :y 15, :state :scrub, :altitude 31, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 57, :y 15, :state :climax, :altitude 31, :gradient 5, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 58, :y 15, :state :pasture, :altitude 29, :gradient 30, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 4} {:x 60, :y 15, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 15, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 15, :state :water, 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{:x 25, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 38, :y 16, :state :house, :altitude 31, :gradient 19, :generation 71, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 30} {:x 39, :y 16, :state :ploughland, :altitude 31, :gradient 2, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 19} {:x 40, :y 16, :state :heath, :altitude 31, :gradient 3, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 41, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 42, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 43, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 44, :y 16, :state :scrub, :altitude 29, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 45, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 46, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 47, :y 16, :state :forest, :altitude 28, :gradient 1, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 9} {:x 48, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 49, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 50, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 51, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 53, :y 16, :state :scrub, :altitude 28, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 10} {:x 54, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 56, :y 16, :state :climax, :altitude 29, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 57, :y 16, :state :pasture, :altitude 29, :gradient 8, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 58, :y 16, :state :climax, :altitude 27, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 16, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 17, :state :water, :altitude 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:state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :ploughland, :altitude 19, :gradient 30, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 25} {:x 38, :y 17, :state :ploughland, :altitude 31, :gradient 18, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} {:x 39, :y 17, :state :ploughland, :altitude 31, :gradient 4, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 47} {:x 40, :y 17, :state :heath, :altitude 29, :gradient 4, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 42} {:x 41, :y 17, 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:fertility 24} {:x 44, :y 18, :state :scrub, :altitude 27, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 45, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 46, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 47, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 48, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 49, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 71, :rule "if state is forest and fertility is more than 5 and 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should be water"} {:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :fire, :altitude 27, :gradient 28, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 38, :y 19, :state :forest, :altitude 28, :gradient 9, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 39, :y 19, :state :scrub, :altitude 28, :gradient 2, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 40, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 41, :y 19, :state :forest, :altitude 28, :gradient 1, :generation 71, :rule "if state is scrub then 1 chance in 5 state should 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"if state is water then state should be water"} {:x 60, :y 19, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 19, :state :water, :altitude 1, :gradient 0, :generation 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:generation 71, :rule "if state is water then state should be water"} {:x 76, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 19, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 20, :state :water, :altitude 1, 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:water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :heath, :altitude 22, :gradient 30, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 37, :y 20, :state :waste, :altitude 28, :gradient 29, :generation 71, :rule "if state is fire then state should be waste", :fertility 41} {:x 38, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 39, :y 20, :state :scrub, :altitude 28, :gradient 0, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be 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scrub", :fertility 33} {:x 46, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 47, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 48, :y 20, :state :climax, :altitude 27, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 49, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 50, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 51, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 71, :rule "if state is in forest or climax then 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or climax then fertility should be fertility + 1", :fertility 51} {:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 20, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 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then state should be water"} {:x 15, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :waste, :altitude 20, :gradient 32, :generation 71, :rule "if state is fire then state should be waste", :fertility 62} {:x 36, :y 21, :state :pasture, :altitude 31, :gradient 31, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30} {:x 37, :y 21, :state :forest, :altitude 28, :gradient 11, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 38, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 39, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 41, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 42, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 43, :y 21, :state :scrub, :altitude 28, :gradient 2, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 44, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 31} {:x 45, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 46, :y 21, :state :forest, :altitude 28, :gradient 1, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 23} {:x 47, :y 21, :state :climax, :altitude 28, :gradient 5, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 48, :y 21, :state :climax, :altitude 27, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 49, :y 21, :state :climax, :altitude 27, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 50, :y 21, :state :climax, :altitude 26, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 51, :y 21, :state :climax, :altitude 27, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 52, :y 21, :state :climax, :altitude 27, :gradient 1, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 53, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 54, :y 21, :state :climax, :altitude 26, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 55, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 56, :y 21, :state :scrub, :altitude 27, :gradient 5, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 58, :y 21, :state :scrub, :altitude 28, :gradient 29, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 3} {:x 59, :y 21, :state :crop, :altitude 15, :gradient 27, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 21, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 22, :state :water, 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:water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 35, :y 22, :state :scrub, :altitude 29, :gradient 34, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 36, :y 22, :state :pasture, :altitude 33, :gradient 15, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} {:x 37, :y 22, :state :scrub, :altitude 29, :gradient 7, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 38, :y 22, :state :climax, :altitude 29, :gradient 4, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 39, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 40, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 41, :y 22, :state :scrub, :altitude 28, :gradient 6, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 42, :y 22, :state :forest, :altitude 27, :gradient 15, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 13} {:x 43, :y 22, :state :climax, :altitude 27, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 44, :y 22, :state :scrub, :altitude 29, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 45, :y 22, :state :climax, :altitude 29, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 46, :y 22, :state :scrub, :altitude 29, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 47, :y 22, :state :climax, :altitude 29, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 48, :y 22, :state :climax, :altitude 32, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 49, :y 22, :state :climax, :altitude 35, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 50, :y 22, :state :scrub, :altitude 32, :gradient 37, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 51, :y 22, :state :climax, :altitude 28, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 52, :y 22, :state :climax, :altitude 28, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 53, :y 22, :state :climax, :altitude 28, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 54, :y 22, :state :climax, :altitude 33, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 55, :y 22, :state :climax, :altitude 32, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 56, :y 22, :state :climax, :altitude 27, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 57, :y 22, :state :waste, :altitude 27, :gradient 8, :generation 71, :rule "if state is fire then state should be waste", :fertility 52} {:x 58, :y 22, :state :heath, :altitude 27, :gradient 21, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 25} {:x 59, :y 22, :state :crop, :altitude 26, :gradient 35, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 41} {:x 60, :y 22, :state :house, :altitude 12, :gradient 35, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 61, :y 22, :state :water, :altitude 1, :gradient 19, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 22, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 22, :state :water, 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15, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :pasture, :altitude 19, :gradient 34, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 35, :y 23, :state :pasture, :altitude 35, :gradient 22, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 36, :y 23, :state :pasture, :altitude 35, :gradient 6, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39} {:x 37, :y 23, :state :climax, :altitude 32, :gradient 6, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} {:x 38, :y 23, :state :scrub, :altitude 31, :gradient 3, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 39, :y 23, :state :heath, :altitude 31, :gradient 4, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 40, :y 23, :state :forest, :altitude 29, :gradient 15, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 41, :y 23, :state :forest, :altitude 28, :gradient 38, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 42, :y 23, :state :scrub, :altitude 33, :gradient 47, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 43, :y 23, :state :scrub, :altitude 42, :gradient 47, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 44, :y 23, :state :climax, :altitude 35, :gradient 47, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} {:x 45, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 15} {:x 46, :y 23, :state :climax, :altitude 33, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 47, :y 23, :state :scrub, :altitude 40, :gradient 34, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 48, :y 23, :state :climax, :altitude 47, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 50, :y 23, :state :climax, :altitude 63, :gradient 49, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 51, :y 23, :state :climax, :altitude 51, :gradient 49, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 52, :y 23, :state :climax, :altitude 46, :gradient 49, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 53, :y 23, :state :climax, :altitude 52, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 54, :y 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:scrub, :altitude 32, :gradient 9, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 39, :y 24, :state :scrub, :altitude 32, :gradient 13, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 40, :y 24, :state :climax, :altitude 33, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 41, :y 24, :state :forest, :altitude 43, :gradient 54, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 42, :y 24, :state :forest, :altitude 65, :gradient 54, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 43, :y 24, :state :scrub, :altitude 74, :gradient 49, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 44, :y 24, 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:generation 71, :rule "if state is water then state should be water"} {:x 16, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :camp, :altitude 13, :gradient 32, :generation 71, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 44} {:x 34, :y 25, :state :scrub, :altitude 33, :gradient 34, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 13} {:x 35, :y 25, :state :scrub, :altitude 32, :gradient 10, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 37, :y 25, :state :scrub, :altitude 36, :gradient 20, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 38, :y 25, :state :climax, :altitude 40, :gradient 20, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 25} {:x 39, :y 25, :state :scrub, :altitude 36, :gradient 20, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 40, :y 25, :state :climax, :altitude 42, :gradient 36, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 6} {:x 41, :y 25, :state :scrub, :altitude 64, :gradient 51, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 42, :y 25, :state :scrub, :altitude 82, :gradient 41, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 44, :y 25, :state :scrub, :altitude 65, :gradient 45, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 45, :y 25, :state :climax, :altitude 51, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 25, :state :scrub, :altitude 60, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 47, :y 25, :state :scrub, :altitude 77, :gradient 30, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 48, :y 25, :state :forest, :altitude 75, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 49, :y 25, :state :forest, :altitude 74, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 50, :y 25, :state :forest, :altitude 79, :gradient 28, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22} {:x 51, :y 25, :state :fire, :altitude 86, :gradient 19, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 52, :y 25, :state :waste, :altitude 82, :gradient 31, :generation 71, :rule "if state is fire then state should be waste", :fertility 32} {:x 53, :y 25, :state :climax, :altitude 65, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 54, :y 25, :state :scrub, :altitude 50, 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:altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 26, :state 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:y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :pasture, :altitude 22, :gradient 34, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 34, :y 26, :state :pasture, :altitude 33, :gradient 22, :generation 71, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 14} {:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 36, :y 26, :state :scrub, :altitude 37, :gradient 18, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 37, :y 26, :state :waste, :altitude 45, :gradient 29, :generation 71, :rule "if state is fire then state should be waste", :fertility 31} {:x 38, :y 26, :state :forest, :altitude 52, :gradient 25, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 23} {:x 39, :y 26, :state :scrub, :altitude 42, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 40, :y 26, :state :scrub, :altitude 46, :gradient 32, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 41, :y 26, :state :climax, :altitude 68, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 42, :y 26, :state :forest, :altitude 84, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 43, 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+ 1", :fertility 36} {:x 49, :y 26, :state :forest, :altitude 83, :gradient 22, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 21} {:x 50, :y 26, :state :waste, :altitude 88, :gradient 26, :generation 71, :rule "if state is fire then state should be waste", :fertility 32} {:x 51, :y 26, :state :heath, :altitude 92, :gradient 21, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 52, :y 26, :state :scrub, :altitude 87, :gradient 39, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 53, :y 26, :state :heath, :altitude 61, :gradient 37, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39} {:x 54, :y 26, :state :scrub, :altitude 65, :gradient 47, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 55, :y 26, :state :scrub, :altitude 77, :gradient 55, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 56, :y 26, :state :forest, :altitude 77, :gradient 61, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 57, :y 26, :state :heath, :altitude 84, :gradient 52, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 58, :y 26, :state :scrub, :altitude 80, :gradient 50, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 59, :y 26, :state :scrub, :altitude 74, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 60, :y 26, :state :scrub, :altitude 73, :gradient 27, :generation 71, :rule "if state is heath and altitude is less 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:rule "if state is water then state should be water"} {:x 24, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :pasture, :altitude 24, :gradient 34, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 37, :y 27, :state :heath, :altitude 50, :gradient 41, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 22} {:x 38, :y 27, :state :scrub, :altitude 61, :gradient 36, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 39, :y 27, :state :scrub, :altitude 51, :gradient 36, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 27, :state :scrub, :altitude 64, :gradient 38, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 42, :y 27, :state :scrub, :altitude 80, :gradient 28, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 43, :y 27, :state :scrub, :altitude 88, :gradient 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:forest, :altitude 88, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 50, :y 27, :state :scrub, :altitude 96, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 51, :y 27, :state :scrub, :altitude 100, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 52, :y 27, :state :grassland, :altitude 86, :gradient 39, :generation 71, :rule "if state is waste then state should be grassland", :fertility 35} {:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 71, :rule "if state is waste then state should be grassland", :fertility 28} {:x 54, :y 27, :state :waste, :altitude 87, :gradient 59, :generation 71, :rule "if state is fire then state should be waste", :fertility 42} {:x 55, :y 27, :state :fire, :altitude 97, :gradient 66, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 56, :y 27, :state :scrub, :altitude 105, :gradient 60, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 57, :y 27, :state :scrub, :altitude 111, :gradient 60, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 58, :y 27, :state :scrub, :altitude 105, :gradient 63, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 59, :y 27, :state :scrub, :altitude 78, :gradient 57, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 60, :y 27, :state :scrub, :altitude 65, :gradient 24, :generation 71, :rule "if state is heath and altitude is less than 120 then state 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:y 27, :state :climax, :altitude 35, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 71, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 27, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be 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should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then 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"if state is water then state should be water"} {:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 33, :y 28, :state :grassland, :altitude 31, :gradient 34, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 25} {:x 34, :y 28, :state :scrub, :altitude 33, :gradient 18, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 35, :y 28, :state :climax, :altitude 36, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 36, :y 28, :state :climax, :altitude 49, :gradient 44, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 37, :y 28, :state :heath, :altitude 64, :gradient 56, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 27} {:x 38, :y 28, :state :scrub, :altitude 78, :gradient 47, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 39, :y 28, :state :climax, :altitude 63, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 40, :y 28, :state :scrub, :altitude 64, :gradient 43, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 41, :y 28, :state :scrub, :altitude 70, :gradient 43, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 42, :y 28, :state :forest, :altitude 79, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 45, :y 28, :state :climax, :altitude 56, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 46, :y 28, :state :forest, :altitude 79, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 28, :state :scrub, :altitude 102, :gradient 49, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 48, :y 28, :state :scrub, :altitude 108, :gradient 22, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be 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:fertility 44} {:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 59, :y 28, :state :scrub, :altitude 79, :gradient 61, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 60, :y 28, :state :heath, :altitude 59, :gradient 30, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 33} {:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, 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:gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :climax, :altitude 23, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 33, :y 29, :state :grassland, :altitude 33, :gradient 27, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30} {:x 34, :y 29, :state :scrub, :altitude 35, :gradient 20, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 35, :y 29, :state :climax, :altitude 42, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 36, :y 29, :state :waste, :altitude 56, :gradient 47, :generation 71, :rule "if state is fire then state should be waste", :fertility 48} {:x 37, :y 29, :state :heath, :altitude 77, :gradient 49, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 38, :y 29, :state :waste, :altitude 97, :gradient 35, :generation 71, :rule "if state is fire then state should be waste", :fertility 15} {:x 39, :y 29, :state :forest, :altitude 70, :gradient 35, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 40, :y 29, :state :scrub, :altitude 68, :gradient 37, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 41, :y 29, :state :scrub, :altitude 93, :gradient 36, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 42, :y 29, :state :forest, :altitude 93, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 43, :y 29, :state :forest, :altitude 91, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 44, :y 29, :state :scrub, :altitude 77, :gradient 36, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 45, :y 29, :state :climax, :altitude 57, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 48, :y 29, :state :scrub, :altitude 108, :gradient 28, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 49, :y 29, :state :scrub, :altitude 105, :gradient 23, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 50, :y 29, :state :fire, :altitude 106, :gradient 17, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 51, :y 29, :state :waste, :altitude 106, :gradient 34, :generation 71, :rule "if state is fire then state should be waste", :fertility 42} {:x 52, :y 29, :state :heath, :altitude 92, :gradient 53, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 25} {:x 53, :y 29, :state :fire, :altitude 106, :gradient 55, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 29, :state :scrub, :altitude 114, :gradient 69, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 59, :y 29, :state :scrub, :altitude 71, :gradient 64, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 60, :y 29, :state :scrub, :altitude 55, :gradient 33, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 61, :y 29, :state :climax, :altitude 49, :gradient 14, :generation 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:y 30, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 28, :generation 71, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :climax, :altitude 17, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 32, :y 30, :state :climax, :altitude 32, :gradient 39, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 33, :y 30, :state :climax, :altitude 35, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 34, :y 30, :state :climax, :altitude 41, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 35, :y 30, :state :climax, :altitude 51, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 36, :y 30, :state :climax, :altitude 61, :gradient 41, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 23} {:x 37, :y 30, :state :scrub, :altitude 83, :gradient 42, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 38, :y 30, :state 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:state :forest, :altitude 80, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 30, :state :heath, :altitude 61, :gradient 26, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 38} {:x 46, :y 30, :state :scrub, :altitude 70, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 47, :y 30, :state :waste, :altitude 80, :gradient 38, :generation 71, :rule "if state is fire then state should be waste", :fertility 48} {:x 48, :y 30, :state :scrub, :altitude 89, :gradient 28, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 49, :y 30, :state :forest, :altitude 101, :gradient 24, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 24} {:x 50, :y 30, :state :heath, :altitude 112, :gradient 32, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 51, :y 30, :state :heath, :altitude 114, :gradient 42, :generation 71, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 53} {:x 52, :y 30, :state :waste, :altitude 114, :gradient 42, :generation 71, :rule "if state is fire then state should be waste", :fertility 16} {:x 53, :y 30, :state :heath, :altitude 131, :gradient 42, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 30, :state :scrub, :altitude 108, :gradient 60, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, 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62, :y 30, :state :climax, :altitude 49, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 63, :y 30, :state :climax, :altitude 52, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 64, :y 30, :state :climax, :altitude 45, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 65, :y 30, :state :climax, :altitude 31, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 66, :y 30, :state :climax, :altitude 13, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 67, :y 30, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 30, :state 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{:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :camp, :altitude 12, :gradient 35, :generation 71, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 1} {:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 32, :y 31, :state :climax, :altitude 36, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 33, :y 31, :state :climax, :altitude 40, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 34, :y 31, :state :climax, :altitude 43, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 35, :y 31, :state :climax, :altitude 51, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 36, :y 31, :state :waste, :altitude 56, :gradient 32, :generation 71, :rule "if state is fire then state should be waste", :fertility 7} {:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 38, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 39, :y 31, :state :scrub, :altitude 97, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 12} {:x 40, :y 31, :state :scrub, :altitude 107, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 41, :y 31, :state :scrub, :altitude 97, :gradient 32, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 43, :y 31, :state :scrub, :altitude 77, :gradient 28, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 44, :y 31, :state :scrub, :altitude 64, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 45, :y 31, :state :climax, :altitude 65, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 31, :state :heath, :altitude 83, :gradient 50, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 25} {:x 47, :y 31, :state :scrub, :altitude 89, :gradient 47, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 48, :y 31, :state :scrub, :altitude 88, :gradient 37, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 49, :y 31, :state :scrub, :altitude 94, :gradient 29, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 31, :state :scrub, :altitude 108, :gradient 43, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 31, :state :heath, :altitude 120, :gradient 45, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 55, :y 31, :state :scrub, :altitude 83, :gradient 59, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 56, :y 31, :state :forest, :altitude 74, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 57, :y 31, :state :forest, :altitude 75, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 58, :y 31, :state :scrub, :altitude 73, :gradient 37, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 59, :y 31, :state :forest, :altitude 57, :gradient 30, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} {:x 60, :y 31, :state :scrub, :altitude 57, :gradient 14, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 61, :y 31, :state :climax, :altitude 50, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 62, :y 31, :state :climax, :altitude 43, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 63, :y 31, :state :climax, :altitude 45, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 64, :y 31, :state :climax, :altitude 33, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state 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then state should be water"} {:x 77, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is 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:rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 17, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 37, :generation 71, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :climax, :altitude 24, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 31, :y 32, :state :climax, :altitude 36, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 32, :y 32, :state :climax, :altitude 40, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 33, :y 32, :state :climax, :altitude 46, :gradient 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:fertility 51} {:x 39, :y 32, :state :scrub, :altitude 115, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 40, :y 32, :state :forest, :altitude 111, :gradient 33, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22} {:x 41, :y 32, :state :forest, :altitude 89, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 32, :state :forest, :altitude 79, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 43, :y 32, :state :fire, :altitude 71, :gradient 19, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 44, :y 32, :state :fire, :altitude 70, :gradient 20, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 45, :y 32, :state :forest, :altitude 82, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 46, :y 32, :state :forest, :altitude 96, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 47, :y 32, :state :forest, :altitude 111, :gradient 60, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 48, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 49, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 50, :y 32, :state :forest, :altitude 117, :gradient 53, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 51, :y 32, :state :heath, :altitude 137, :gradient 26, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 32, :state :heath, :altitude 131, :gradient 36, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 32, :state :forest, :altitude 101, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 54, :y 32, :state :forest, :altitude 89, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 55, :y 32, :state :forest, :altitude 87, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 56, :y 32, :state :forest, :altitude 96, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 57, :y 32, :state :scrub, :altitude 94, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 58, :y 32, :state :scrub, :altitude 82, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 59, :y 32, :state :scrub, :altitude 57, :gradient 30, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 60, :y 32, :state :climax, :altitude 52, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 61, :y 32, :state :climax, :altitude 43, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 62, :y 32, :state :climax, :altitude 40, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 63, :y 32, :state :fire, :altitude 41, :gradient 33, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63} {:x 64, :y 32, :state :climax, :altitude 19, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 65, :y 32, :state :water, :altitude 1, :gradient 32, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 32, :state :water, :altitude 1, :gradient 19, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 32, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 33, :state :water, 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:water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 33, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 33, :state :water, :altitude 1, :gradient 40, :generation 71, :rule "if state is water then state should be water"} {:x 29, :y 33, :state :scrub, :altitude 18, :gradient 45, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 30, :y 33, :state :climax, :altitude 38, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 31, :y 33, :state :climax, :altitude 43, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 32, :y 33, :state :climax, :altitude 43, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 33, :y 33, :state :forest, :altitude 51, :gradient 15, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 12} {:x 34, :y 33, :state :climax, :altitude 49, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 8} {:x 35, :y 33, :state :climax, :altitude 57, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 36, :y 33, :state :scrub, :altitude 80, :gradient 56, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 37, :y 33, :state :forest, :altitude 103, :gradient 62, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 38, :y 33, :state :scrub, :altitude 108, :gradient 51, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 39, :y 33, :state :forest, :altitude 111, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 40, :y 33, :state :forest, :altitude 96, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 41, :y 33, :state :scrub, :altitude 82, :gradient 36, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 42, :y 33, :state :forest, :altitude 75, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 43, :y 33, :state :waste, :altitude 71, :gradient 19, :generation 71, :rule "if state is fire then state should be waste", :fertility 20} {:x 44, :y 33, :state :forest, :altitude 74, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 45, :y 33, :state :forest, :altitude 84, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 46, :y 33, :state :forest, :altitude 96, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 47, :y 33, :state :forest, :altitude 117, :gradient 59, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 48, :y 33, :state :heath, :altitude 143, :gradient 40, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 33, :state :heath, :altitude 147, :gradient 37, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 56, :y 33, :state :forest, :altitude 117, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 57, :y 33, :state :scrub, :altitude 101, :gradient 42, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 58, :y 33, :state :heath, :altitude 77, :gradient 53, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 59, :y 33, :state :heath, :altitude 57, :gradient 35, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 51} {:x 60, :y 33, :state :scrub, :altitude 59, :gradient 23, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 61, :y 33, :state :heath, :altitude 56, :gradient 26, :generation 71, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} {:x 62, :y 33, :state :waste, :altitude 40, :gradient 47, :generation 71, :rule "if state is fire then state should be waste", :fertility 44} {:x 63, :y 33, :state :fire, :altitude 32, :gradient 40, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 64, :y 33, :state :climax, :altitude 12, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 65, :y 33, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 33, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if 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"if state is water then state should be water"} {:x 12, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 34, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 34, :state :water, :altitude 1, :gradient 36, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 34, :state :climax, :altitude 17, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 29, :y 34, :state :scrub, :altitude 41, :gradient 55, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 30, :y 34, :state :climax, :altitude 46, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 31, :y 34, :state :climax, :altitude 52, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 33, :y 34, :state :scrub, :altitude 49, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 34, :y 34, :state :scrub, :altitude 55, :gradient 33, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 35, :y 34, :state :forest, :altitude 60, :gradient 53, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 18} {:x 36, :y 34, :state :scrub, :altitude 79, :gradient 59, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 37, :y 34, :state :forest, :altitude 110, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 38, :y 34, :state :heath, :altitude 126, :gradient 16, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 34, :state :forest, :altitude 106, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 40, :y 34, :state :forest, :altitude 86, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 41, :y 34, :state :fire, :altitude 79, :gradient 21, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 42, :y 34, :state :heath, :altitude 79, :gradient 23, :generation 71, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 43} {:x 43, :y 34, :state :forest, :altitude 79, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 44, :y 34, :state :scrub, :altitude 89, :gradient 36, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 45, :y 34, :state :forest, :altitude 89, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 46, :y 34, :state :scrub, :altitude 92, :gradient 38, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 10} {:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 58, :y 34, :state :scrub, :altitude 87, :gradient 53, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 59, :y 34, :state :climax, :altitude 66, :gradient 35, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 60, :y 34, :state :ploughland, :altitude 66, :gradient 15, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 39} {:x 61, :y 34, :state :fire, :altitude 66, :gradient 38, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 63, :y 34, :state :climax, :altitude 19, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 64, :y 34, :state :water, :altitude 1, :gradient 31, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 34, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 34, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 35, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 35, :state :water, :altitude 1, :gradient 36, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 35, :state :climax, :altitude 17, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 28, :y 35, :state :climax, :altitude 37, :gradient 58, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 29, :y 35, :state :climax, :altitude 51, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 30, :y 35, :state :climax, :altitude 56, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 31, :y 35, :state :scrub, :altitude 55, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 32, :y 35, :state :forest, :altitude 47, :gradient 15, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 33, :y 35, :state :scrub, :altitude 51, :gradient 31, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 34, :y 35, :state :climax, :altitude 68, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 35, :y 35, :state :scrub, :altitude 82, :gradient 57, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 36, :y 35, :state :scrub, :altitude 102, :gradient 62, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 37, :y 35, :state :forest, :altitude 116, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 38, :y 35, :state :forest, :altitude 119, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 39, :y 35, :state :forest, :altitude 103, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 35, :state :forest, :altitude 86, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 41, :y 35, :state :fire, :altitude 89, :gradient 28, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 20} {:x 42, :y 35, :state :waste, :altitude 94, :gradient 28, :generation 71, :rule "if state is fire then state should be waste", :fertility 48} {:x 43, :y 35, :state :forest, :altitude 93, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 44, :y 35, :state :forest, :altitude 103, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 50, :y 35, :state :scrub, :altitude 94, :gradient 56, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 51, :y 35, :state :scrub, :altitude 87, :gradient 45, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 52, :y 35, :state :scrub, :altitude 97, :gradient 53, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 53, :y 35, :state :scrub, :altitude 107, :gradient 57, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 58, :y 35, :state :scrub, :altitude 92, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 59, :y 35, :state :forest, :altitude 71, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 60, :y 35, :state :crop, :altitude 63, :gradient 43, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 61, :y 35, :state :camp, :altitude 57, :gradient 53, :generation 71, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34} {:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 36, :state :water, 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:state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :climax, :altitude 17, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 27, :y 36, :state :climax, :altitude 37, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 30, :y 36, :state :climax, :altitude 61, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 31, :y 36, :state :climax, :altitude 56, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 32, :y 36, :state :climax, :altitude 50, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 33, :y 36, :state :climax, :altitude 61, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 35, :y 36, :state :scrub, :altitude 91, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 26} {:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 38, :y 36, :state :scrub, :altitude 114, :gradient 24, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 39, :y 36, :state :forest, :altitude 98, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 40, :y 36, :state :scrub, :altitude 93, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 41, :y 36, :state :fire, :altitude 100, :gradient 29, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 42, :y 36, :state :forest, :altitude 107, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 43, :y 36, :state :fire, :altitude 106, :gradient 29, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 44, :y 36, :state :forest, :altitude 111, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 45, :y 36, :state :scrub, :altitude 116, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 47, :y 36, :state :forest, :altitude 110, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 48, :y 36, :state :forest, :altitude 119, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 49, :y 36, :state :heath, :altitude 120, :gradient 40, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 36, :state :scrub, :altitude 110, :gradient 43, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 51, :y 36, :state :scrub, :altitude 94, :gradient 33, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 52, :y 36, :state :scrub, :altitude 79, :gradient 38, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 53, :y 36, :state :forest, :altitude 71, :gradient 60, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 55, :y 36, :state :scrub, :altitude 80, :gradient 60, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 57, :y 36, :state :forest, :altitude 94, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 58, :y 36, :state :forest, :altitude 86, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 59, :y 36, :state :climax, :altitude 68, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 60, :y 36, :state :pasture, :altitude 51, :gradient 60, :generation 71, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 42} {:x 61, :y 36, :state :house, :altitude 28, :gradient 62, :generation 71, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16} {:x 62, :y 36, :state :house, :altitude 13, :gradient 56, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 63, :y 36, :state :water, :altitude 1, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state 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"if state is water then state should be water"} {:x 77, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :climax, :altitude 15, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 37, :state :climax, :altitude 35, :gradient 54, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 27, :y 37, :state :climax, :altitude 43, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 28, :y 37, :state :climax, :altitude 52, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 29, :y 37, :state :climax, :altitude 65, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 30, :y 37, :state :climax, :altitude 65, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 31, :y 37, :state :climax, :altitude 60, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 32, :y 37, :state :climax, :altitude 61, :gradient 25, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 33, :y 37, :state :forest, :altitude 74, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 34, :y 37, :state :forest, :altitude 78, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 36, :y 37, :state :scrub, :altitude 89, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 37, :y 37, :state :forest, :altitude 98, :gradient 39, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 38, :y 37, :state :forest, :altitude 101, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 39, :y 37, :state :forest, :altitude 112, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 37, :state :scrub, :altitude 112, :gradient 47, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 51, :y 37, :state :scrub, :altitude 103, :gradient 33, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 52, :y 37, :state :forest, :altitude 91, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 53, :y 37, :state :climax, :altitude 69, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 54, :y 37, :state :climax, :altitude 55, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 4} {:x 58, :y 37, :state :forest, :altitude 83, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 59, :y 37, :state :forest, :altitude 73, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 60, :y 37, :state :grassland, :altitude 40, :gradient 71, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 61, :y 37, :state :house, :altitude 13, :gradient 50, :generation 71, :rule "if state is inn and fewer than 3 neighbours are house then state should be house", :fertility 46} {:x 62, :y 37, :state :water, :altitude 1, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 37, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 37, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 37, :state :water, 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19, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 38, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 38, :state :water, :altitude 1, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 24, :y 38, :state :climax, :altitude 14, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 25, :y 38, :state :climax, :altitude 35, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 26, :y 38, :state :climax, :altitude 43, :gradient 48, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 27, :y 38, :state :climax, :altitude 55, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 28, :y 38, :state :climax, :altitude 57, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 29, :y 38, :state :scrub, :altitude 63, :gradient 13, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 30, :y 38, :state :forest, :altitude 64, :gradient 19, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 31, :y 38, :state :scrub, :altitude 68, :gradient 20, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 32, :y 38, :state :forest, :altitude 75, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 33, :y 38, :state :forest, :altitude 73, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 34, :y 38, :state :forest, :altitude 74, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 35, :y 38, :state :scrub, :altitude 79, :gradient 19, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 36, :y 38, :state :heath, :altitude 83, :gradient 27, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 37, :y 38, :state :scrub, :altitude 87, :gradient 29, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 38, :y 38, :state :forest, :altitude 102, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 39, :y 38, :state :forest, :altitude 117, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 40, :y 38, :state :scrub, :altitude 116, :gradient 24, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 41, :y 38, :state :forest, :altitude 112, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 42, :y 38, :state :forest, :altitude 100, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 38, :state :forest, :altitude 114, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 44, :y 38, :state :heath, :altitude 126, :gradient 40, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 38, :state :heath, :altitude 129, :gradient 41, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 38, :state :heath, :altitude 122, :gradient 41, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 38, :state :heath, :altitude 121, :gradient 41, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 38, :state :heath, :altitude 130, :gradient 39, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 38, :state :forest, :altitude 115, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 50, :y 38, :state :forest, :altitude 92, :gradient 60, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 51, :y 38, :state :forest, :altitude 83, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 52, :y 38, :state :forest, :altitude 84, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 53, :y 38, :state :forest, :altitude 75, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 54, :y 38, :state :climax, :altitude 54, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 55, :y 38, :state :climax, :altitude 51, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 56, :y 38, :state :climax, :altitude 65, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 57, :y 38, :state :climax, :altitude 68, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 38, :state :forest, :altitude 73, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 59, :y 38, :state :climax, :altitude 65, :gradient 48, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 60, :y 38, :state :crop, :altitude 43, :gradient 71, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 25} {:x 61, :y 38, :state :water, :altitude 2, :gradient 42, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 38, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 38, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 39, :state :water, 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:water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 39, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 39, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 39, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 39, :state :water, :altitude 1, :gradient 26, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 39, :state :water, :altitude 1, :gradient 35, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 39, :state :climax, :altitude 13, :gradient 35, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 48} {:x 24, :y 39, :state :climax, :altitude 24, :gradient 39, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 25, :y 39, :state :climax, :altitude 37, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 39, :state :climax, :altitude 52, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 39, :state :climax, :altitude 63, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 28, :y 39, :state :climax, :altitude 63, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 29, :y 39, :state :waste, :altitude 64, :gradient 11, :generation 71, :rule "if state is fire then state should be waste", :fertility 50} {:x 30, :y 39, :state :climax, :altitude 65, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 31, :y 39, :state :scrub, :altitude 79, :gradient 16, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 32, :y 39, :state :forest, :altitude 80, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 33, :y 39, :state :climax, :altitude 68, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 34, :y 39, :state :forest, :altitude 77, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 35, :y 39, :state :scrub, :altitude 88, :gradient 23, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 36, :y 39, :state :waste, :altitude 93, :gradient 33, :generation 71, :rule "if state is fire then state should be waste", :fertility 53} {:x 37, :y 39, :state :forest, :altitude 105, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 38, :y 39, :state :scrub, :altitude 112, :gradient 38, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 39, :y 39, :state :forest, :altitude 105, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 40, :y 39, :state :forest, :altitude 101, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 41, :y 39, :state :forest, :altitude 93, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 42, :y 39, :state :forest, :altitude 91, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 43, :y 39, :state :forest, :altitude 119, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 44, :y 39, :state :heath, :altitude 120, :gradient 52, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 47, :y 39, :state :forest, :altitude 116, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 48, :y 39, :state :forest, :altitude 116, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 49, :y 39, :state :forest, :altitude 91, :gradient 62, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 39, :state :forest, :altitude 79, :gradient 54, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 51, :y 39, :state :scrub, :altitude 70, :gradient 31, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 52, :y 39, :state :fire, :altitude 75, :gradient 24, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 53, :y 39, :state :fire, :altitude 75, :gradient 32, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 54, :y 39, :state :scrub, :altitude 61, :gradient 34, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 55, :y 39, :state :climax, :altitude 43, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 56, :y 39, :state :climax, :altitude 51, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 57, :y 39, :state :climax, :altitude 59, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 58, :y 39, :state :climax, :altitude 64, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 59, :y 39, :state :climax, :altitude 57, :gradient 54, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 60, :y 39, :state :climax, :altitude 35, :gradient 64, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 61, :y 39, :state :water, :altitude 2, :gradient 42, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 39, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 39, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 40, :state :climax, :altitude 27, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 23, :y 40, :state :climax, :altitude 36, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 24, :y 40, :state :scrub, :altitude 35, :gradient 27, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 25, :y 40, :state :climax, :altitude 40, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 26, :y 40, :state :climax, :altitude 57, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 13} {:x 28, :y 40, :state :climax, :altitude 63, :gradient 5, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 29, :y 40, :state :climax, :altitude 61, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 6} {:x 30, :y 40, :state :heath, :altitude 68, :gradient 22, :generation 71, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 39} {:x 31, :y 40, :state :heath, :altitude 77, :gradient 23, :generation 71, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 43} {:x 32, :y 40, :state :waste, :altitude 69, :gradient 16, :generation 71, :rule "if state is fire then state should be waste", :fertility 33} {:x 33, :y 40, :state :climax, :altitude 68, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 40, :state :forest, :altitude 74, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 36, :y 40, :state :forest, :altitude 97, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 40, :state :forest, :altitude 116, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 44, :y 40, :state :forest, :altitude 102, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 45, :y 40, :state :forest, :altitude 77, :gradient 49, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 46, :y 40, :state :forest, :altitude 92, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 47, :y 40, :state :forest, :altitude 110, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 48, :y 40, :state :forest, :altitude 105, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 50, :y 40, :state :climax, :altitude 68, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 51, :y 40, :state :forest, :altitude 61, :gradient 29, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 53, :y 40, :state :waste, :altitude 60, :gradient 25, :generation 71, :rule "if state is fire then state should be waste", :fertility 22} {:x 54, :y 40, :state :fire, :altitude 52, :gradient 34, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 13} {:x 55, :y 40, :state :climax, :altitude 41, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 58, :y 40, :state :climax, :altitude 55, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 59, :y 40, :state :pasture, :altitude 42, :gradient 52, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} {:x 60, :y 40, :state :pasture, :altitude 19, :gradient 56, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :waste, :altitude 19, :gradient 37, :generation 71, :rule "if state is fire then state should be waste", :fertility 48} {:x 20, :y 41, :state :waste, :altitude 23, :gradient 36, :generation 71, :rule "if state is fire then state should be waste", :fertility 24} {:x 21, :y 41, :state :climax, :altitude 24, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 22, :y 41, :state :fire, :altitude 38, :gradient 36, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 23, :y 41, :state :climax, :altitude 38, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 24, :y 41, :state :scrub, :altitude 36, :gradient 5, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 25, :y 41, :state :climax, :altitude 40, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 28, :y 41, :state :scrub, :altitude 63, :gradient 8, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 29, :y 41, :state :climax, :altitude 59, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 30, :y 41, :state :climax, :altitude 57, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 32, :y 41, :state :climax, :altitude 69, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 34, :y 41, :state :forest, :altitude 74, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 36, :y 41, :state :forest, :altitude 94, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 37, :y 41, :state :forest, :altitude 111, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 40, :y 41, :state :forest, :altitude 96, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 41, :y 41, :state :forest, :altitude 77, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 41, :state :forest, :altitude 87, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 47, :y 41, :state :forest, :altitude 106, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 48, :y 41, :state :forest, :altitude 115, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 49, :y 41, :state :forest, :altitude 93, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 50, :y 41, :state :fire, :altitude 74, :gradient 33, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 16} {:x 51, :y 41, :state :fire, :altitude 60, :gradient 24, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 30} {:x 52, :y 41, :state :heath, :altitude 50, :gradient 15, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 53, :y 41, :state :heath, :altitude 50, :gradient 11, :generation 71, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 27} {:x 54, :y 41, :state :climax, :altitude 57, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 55, :y 41, :state :forest, :altitude 52, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 5} {:x 56, :y 41, :state :climax, :altitude 41, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 58, :y 41, :state :ploughland, :altitude 37, :gradient 54, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 33} {:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :climax, :altitude 23, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 19, :y 42, :state :heath, :altitude 38, :gradient 46, :generation 71, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} {:x 20, :y 42, :state :heath, :altitude 29, :gradient 19, :generation 71, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 37} {:x 21, :y 42, :state :waste, :altitude 33, :gradient 15, :generation 71, :rule "if state is fire then state should be waste", :fertility 34} {:x 22, :y 42, :state :climax, :altitude 36, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 23, :y 42, :state :climax, :altitude 36, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 24, :y 42, :state :climax, :altitude 36, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 26, :y 42, :state :climax, :altitude 54, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 29, :y 42, :state :climax, :altitude 60, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 32, :y 42, :state :scrub, :altitude 87, :gradient 30, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 34, :y 42, :state :forest, :altitude 78, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 35, :y 42, :state :forest, :altitude 84, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 36, :y 42, :state :forest, :altitude 105, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 37, :y 42, :state :forest, :altitude 112, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 38, :y 42, :state :forest, :altitude 108, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 41, :y 42, :state :fire, :altitude 77, :gradient 38, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 43, :y 42, :state :forest, :altitude 80, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 44, :y 42, :state :climax, :altitude 69, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 7} {:x 46, :y 42, :state :forest, :altitude 89, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 47, :y 42, :state :scrub, :altitude 111, :gradient 28, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 49, :y 42, :state :forest, :altitude 87, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 50, :y 42, :state :forest, :altitude 73, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 51, :y 42, :state :waste, :altitude 65, :gradient 37, :generation 71, :rule "if state is fire then state should be waste", :fertility 30} {:x 52, :y 42, :state :climax, :altitude 61, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 53, :y 42, :state :scrub, :altitude 60, :gradient 24, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 54, :y 42, :state :heath, :altitude 60, :gradient 13, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 22} {:x 55, :y 42, :state :climax, :altitude 56, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 56, :y 42, :state :climax, :altitude 43, :gradient 54, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 57, :y 42, :state :climax, :altitude 23, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 58, :y 42, :state :house, :altitude 12, :gradient 36, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 37} {:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 42, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 18, :y 43, :state :scrub, :altitude 47, :gradient 48, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 19, :y 43, :state :scrub, :altitude 36, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 20, :y 43, :state :climax, :altitude 29, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 21, :y 43, :state :climax, :altitude 32, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 22, :y 43, :state :climax, :altitude 32, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 23, :y 43, :state :climax, :altitude 35, :gradient 5, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 24, :y 43, :state :forest, :altitude 36, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 5} {:x 25, :y 43, :state :climax, :altitude 42, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 26, :y 43, :state :climax, :altitude 51, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 27, :y 43, :state :climax, :altitude 54, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 28, :y 43, :state :climax, :altitude 51, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 29, :y 43, :state :forest, :altitude 75, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 30, :y 43, :state :forest, :altitude 91, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 43, :state :forest, :altitude 88, :gradient 17, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 32, :y 43, :state :scrub, :altitude 91, :gradient 20, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 33, :y 43, :state :forest, :altitude 94, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 43, :state :scrub, :altitude 92, :gradient 39, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 35, :y 43, :state :forest, :altitude 91, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 36, :y 43, :state :scrub, :altitude 115, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 37, :y 43, :state :forest, :altitude 110, :gradient 49, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 38, :y 43, :state :forest, :altitude 91, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 39, :y 43, :state :waste, :altitude 105, :gradient 48, :generation 71, :rule "if state is fire then state should be waste", :fertility 38} {:x 40, :y 43, :state :waste, :altitude 88, :gradient 60, :generation 71, :rule "if state is fire then state should be waste", :fertility 36} {:x 41, :y 43, :state :climax, :altitude 65, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 44, :y 43, :state :climax, :altitude 60, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 46, :y 43, :state :forest, :altitude 94, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 47, :y 43, :state :forest, :altitude 110, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 48, :y 43, :state :forest, :altitude 103, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 49, :y 43, :state :scrub, :altitude 91, :gradient 37, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 50, :y 43, :state :forest, :altitude 87, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 51, :y 43, :state :scrub, :altitude 82, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 52, :y 43, :state :scrub, :altitude 74, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 53, :y 43, :state :forest, :altitude 63, :gradient 23, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 20} {:x 54, :y 43, :state :scrub, :altitude 56, :gradient 16, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 55, :y 43, :state :waste, :altitude 54, :gradient 37, :generation 71, :rule "if state is fire then state should be waste", :fertility 49} {:x 56, :y 43, :state :fire, :altitude 33, :gradient 55, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36} {:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 71, :rule "if state is water then state should be water"} {:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 71, :rule "if state is water then state should be water"} {:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 43, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 43, :state :water, :altitude 1, 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:water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 44, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 44, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 44, :state :fire, :altitude 31, :gradient 48, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 18, :y 44, :state :heath, :altitude 49, :gradient 33, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 56} {:x 19, :y 44, :state :scrub, :altitude 33, :gradient 20, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 20, :y 44, :state :forest, :altitude 29, :gradient 7, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 5} {:x 21, :y 44, :state :forest, :altitude 29, :gradient 3, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 22, :y 44, :state :climax, :altitude 31, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 23, :y 44, :state :climax, :altitude 33, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 24, :y 44, :state :climax, :altitude 36, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state 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less than 120 then state should be scrub", :fertility 24} {:x 31, :y 44, :state :scrub, :altitude 75, :gradient 34, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 33, :y 44, :state :scrub, :altitude 79, :gradient 51, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 34, :y 44, :state :scrub, :altitude 101, :gradient 46, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 35, :y 44, :state :scrub, :altitude 117, :gradient 33, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 71, 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{:x 48, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 49, :y 44, :state :forest, :altitude 92, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 50, :y 44, :state :forest, :altitude 83, :gradient 21, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 51, :y 44, :state :forest, :altitude 82, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 7} {:x 52, :y 44, :state :scrub, :altitude 75, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 53, :y 44, :state :scrub, :altitude 57, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 54, :y 44, :state :climax, :altitude 52, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 55, :y 44, :state :fire, :altitude 47, :gradient 33, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 56, :y 44, :state :fire, :altitude 23, :gradient 53, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 57, :y 44, :state :water, :altitude 1, :gradient 32, :generation 71, :rule "if state is water then state should be water"} {:x 58, :y 44, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 59, :y 44, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be 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"if state is fire then state should be waste", :fertility 38} {:x 18, :y 45, :state :heath, :altitude 43, :gradient 31, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 52} {:x 19, :y 45, :state :scrub, :altitude 35, :gradient 20, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 20, :y 45, :state :forest, :altitude 31, :gradient 11, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 21, :y 45, :state :scrub, :altitude 29, :gradient 9, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 22, :y 45, :state :climax, :altitude 29, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 24} {:x 23, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 24, :y 45, :state :climax, :altitude 31, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 25, :y 45, :state :climax, :altitude 33, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 26, :y 45, :state :climax, :altitude 36, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 27, :y 45, :state :climax, :altitude 40, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 28, :y 45, :state :climax, :altitude 45, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 29, :y 45, :state :climax, :altitude 54, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 30, :y 45, :state :forest, :altitude 57, :gradient 34, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 31, :y 45, :state :climax, :altitude 61, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 32, :y 45, :state :climax, :altitude 60, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 33, :y 45, :state :scrub, :altitude 78, :gradient 54, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 34, :y 45, :state :forest, :altitude 111, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 71, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 36, :y 45, :state :forest, :altitude 117, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 37, :y 45, :state :forest, :altitude 91, :gradient 55, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 38, :y 45, :state :climax, :altitude 69, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 39, :y 45, :state :climax, :altitude 63, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 40, :y 45, :state :scrub, :altitude 60, :gradient 27, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 41, :y 45, :state :scrub, :altitude 55, :gradient 21, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 42, :y 45, :state :climax, :altitude 54, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 43, :y 45, :state :climax, :altitude 57, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 44, :y 45, :state :forest, :altitude 74, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 45, :y 45, :state :forest, :altitude 79, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 46, :y 45, :state :forest, :altitude 77, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 47, :y 45, :state :forest, :altitude 77, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 45, :state :forest, :altitude 78, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 49, :y 45, :state :fire, :altitude 75, :gradient 30, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 50, :y 45, :state :fire, :altitude 71, :gradient 28, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 51, :y 45, :state :forest, :altitude 73, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 52, :y 45, :state :scrub, :altitude 74, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 53, :y 45, :state :climax, :altitude 64, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 54, :y 45, :state :climax, :altitude 50, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 55, :y 45, :state :climax, :altitude 42, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 56, :y 45, :state :pasture, :altitude 29, :gradient 46, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 57, :y 45, :state :water, :altitude 1, :gradient 44, :generation 71, :rule "if state is water then state should be water"} {:x 58, :y 45, 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then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :fire, :altitude 18, :gradient 49, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 18, :y 46, :state :scrub, :altitude 43, :gradient 32, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 19, :y 46, :state :scrub, :altitude 40, :gradient 19, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 46, :state :climax, :altitude 35, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 21, :y 46, :state :forest, :altitude 35, :gradient 22, :generation 71, :rule "if state is scrub then 1 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71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 40, :y 46, :state :climax, :altitude 52, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 41, :y 46, :state :scrub, :altitude 51, :gradient 13, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 42, :y 46, :state :climax, :altitude 50, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 43, :y 46, :state :climax, :altitude 61, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 44, :y 46, :state :climax, :altitude 69, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 45, :y 46, :state :climax, :altitude 64, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 46, :state :climax, :altitude 61, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 47, :y 46, :state :climax, :altitude 69, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 48, :y 46, :state :climax, :altitude 68, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 46, :state :climax, :altitude 65, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 50, :y 46, :state :waste, :altitude 64, :gradient 18, :generation 71, :rule "if state is fire then state should be waste", :fertility 21} {:x 51, :y 46, :state :climax, :altitude 66, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 52, :y 46, :state :climax, :altitude 65, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 53, :y 46, :state :scrub, :altitude 59, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 54, :y 46, :state :climax, :altitude 51, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 55, :y 46, :state :climax, :altitude 46, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 56, :y 46, :state :pasture, :altitude 45, :gradient 50, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 71, :rule "if state is house and some neighbours are crop then state should be house", :fertility 32} {:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 46, 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:y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be 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be water"} {:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 47, :state :climax, :altitude 29, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 18, :y 47, :state :scrub, :altitude 50, :gradient 33, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 19, :y 47, :state :scrub, :altitude 46, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 47, :state :climax, :altitude 38, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 21, :y 47, :state :scrub, :altitude 45, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 22, :y 47, :state :scrub, :altitude 51, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 23, :y 47, :state :climax, :altitude 60, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 24, :y 47, :state :climax, :altitude 65, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 25, :y 47, :state :forest, :altitude 70, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 47, :state :climax, :altitude 59, :gradient 43, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 27, :y 47, :state :scrub, :altitude 36, :gradient 24, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 28, :y 47, :state :climax, :altitude 35, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 30, :y 47, :state :climax, :altitude 37, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 47, :state :climax, :altitude 40, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 32, :y 47, :state :climax, :altitude 51, :gradient 54, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 33, :y 47, :state :forest, :altitude 71, :gradient 76, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 34, :y 47, :state :forest, :altitude 77, :gradient 72, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 35, :y 47, :state :scrub, :altitude 64, :gradient 69, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 36, :y 47, :state :scrub, :altitude 61, :gradient 50, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 47, :state :climax, :altitude 66, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 40, :y 47, :state :scrub, :altitude 52, :gradient 14, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 41, :y 47, :state :climax, :altitude 50, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 42, :y 47, :state :climax, :altitude 47, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 43, :y 47, :state :climax, :altitude 55, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 44, :y 47, :state :climax, :altitude 56, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 45, :y 47, :state :climax, :altitude 54, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 47, :state :climax, :altitude 59, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 47, :y 47, :state :climax, :altitude 63, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 48, :y 47, :state :climax, :altitude 60, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 49, :y 47, :state :fire, :altitude 57, :gradient 16, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 21} {:x 50, :y 47, :state :fire, :altitude 59, :gradient 14, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 51, :y 47, :state :fire, :altitude 61, :gradient 16, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 17} {:x 52, :y 47, :state :climax, :altitude 56, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 53, :y 47, :state :climax, :altitude 51, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 54, :y 47, :state :climax, :altitude 49, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 55, :y 47, :state :climax, :altitude 51, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 56, :y 47, :state :forest, :altitude 51, :gradient 18, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36} {:x 57, :y 47, :state :grassland, :altitude 42, :gradient 38, :generation 71, :rule "if state is market then state should be grassland", :fertility 10} {:x 58, :y 47, :state :grassland, :altitude 14, :gradient 41, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13} {:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 48, :state :climax, :altitude 35, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 18, :y 48, :state :heath, :altitude 51, :gradient 21, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 19, :y 48, :state :climax, :altitude 43, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 20, :y 48, :state :climax, :altitude 52, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 21, :y 48, :state :climax, :altitude 61, :gradient 33, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 24, :y 48, :state :forest, :altitude 89, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 25, :y 48, :state :forest, :altitude 79, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 48, :state :climax, :altitude 54, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 29, :y 48, :state :scrub, :altitude 47, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 30, :y 48, :state :climax, :altitude 45, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 31, :y 48, :state :scrub, :altitude 40, :gradient 19, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 32, :y 48, :state :climax, :altitude 38, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 33, :y 48, :state :scrub, :altitude 42, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 35, :y 48, :state :climax, :altitude 47, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 36, :y 48, :state :scrub, :altitude 51, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 37, :y 48, :state :climax, :altitude 57, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 41, :y 48, :state :climax, :altitude 46, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 42, :y 48, :state :climax, :altitude 43, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 43, :y 48, :state :climax, :altitude 49, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 48, :state :climax, :altitude 47, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 45, :y 48, :state :climax, :altitude 50, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 48, :state :climax, :altitude 57, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 48, :y 48, :state :climax, :altitude 52, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 49, :y 48, :state :climax, :altitude 52, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 50, :y 48, :state :climax, :altitude 57, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 52, :y 48, :state :climax, :altitude 50, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 53, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 8} {:x 54, :y 48, :state :climax, :altitude 46, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 55, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 56, :y 48, :state :pasture, :altitude 50, :gradient 34, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} {:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 71, :rule "if state is house and some neighbours are crop then state should be house", :fertility 25} {:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 49, :state :camp, :altitude 14, :gradient 39, :generation 71, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 18} {:x 17, :y 49, :state :grassland, :altitude 38, :gradient 50, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 18, :y 49, :state :climax, :altitude 43, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 19, :y 49, :state :scrub, :altitude 46, :gradient 21, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 49, :state :climax, :altitude 64, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 22, :y 49, :state :scrub, :altitude 71, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 23, :y 49, :state :forest, :altitude 86, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 9} {:x 25, :y 49, :state :climax, :altitude 68, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 49, :state :scrub, :altitude 55, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 31, :y 49, :state :scrub, :altitude 56, :gradient 27, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 32, :y 49, :state :scrub, :altitude 56, :gradient 27, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 33, :y 49, :state :scrub, :altitude 47, :gradient 27, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 35, :y 49, :state :climax, :altitude 40, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 36, :y 49, :state :climax, :altitude 43, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 37, :y 49, :state :climax, :altitude 50, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 38, :y 49, :state :climax, :altitude 55, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 40, :y 49, :state :climax, :altitude 54, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 41, :y 49, :state :scrub, :altitude 51, :gradient 11, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 42, :y 49, :state :climax, :altitude 47, :gradient 9, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 38} {:x 43, :y 49, :state :fire, :altitude 42, :gradient 9, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 44, :y 49, :state :climax, :altitude 42, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 45, :y 49, :state :climax, :altitude 47, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 46, :y 49, :state :climax, :altitude 52, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 47, :y 49, :state :climax, :altitude 55, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 48, :y 49, :state :climax, :altitude 54, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 49, :y 49, :state :climax, :altitude 50, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 50, :y 49, :state :climax, :altitude 52, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 51, :y 49, :state :climax, :altitude 51, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 52, :y 49, :state :climax, :altitude 46, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 53, :y 49, :state :climax, :altitude 43, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 54, :y 49, :state :climax, :altitude 43, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 55, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 56, :y 49, :state :pasture, :altitude 38, :gradient 49, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} {:x 57, :y 49, :state :pasture, :altitude 17, :gradient 49, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 15} {:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 71, :rule "if state is water then state should be water"} {:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 50, :state :ploughland, :altitude 24, :gradient 49, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 41} {:x 17, :y 50, :state :scrub, :altitude 40, :gradient 45, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 18, :y 50, :state :scrub, :altitude 46, :gradient 21, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 19, :y 50, :state :scrub, :altitude 47, :gradient 21, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 20, :y 50, :state :scrub, :altitude 61, :gradient 32, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 21, :y 50, :state :scrub, :altitude 75, :gradient 29, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 22, :y 50, :state :scrub, :altitude 83, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 23, :y 50, :state :forest, :altitude 83, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 24, :y 50, :state :forest, :altitude 71, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 25, :y 50, :state :climax, :altitude 63, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 27, :y 50, :state :climax, :altitude 56, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 30, :y 50, :state :heath, :altitude 61, :gradient 16, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 31, :y 50, :state :climax, :altitude 65, :gradient 16, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 32, :y 50, :state :scrub, :altitude 64, :gradient 24, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 33, :y 50, :state :forest, :altitude 54, :gradient 27, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 34, :y 50, :state :scrub, :altitude 42, :gradient 23, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 35, :y 50, :state :climax, :altitude 37, :gradient 17, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 36, :y 50, :state :forest, :altitude 37, :gradient 14, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 37, :y 50, :state :climax, :altitude 42, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 38, :y 50, :state :climax, :altitude 46, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 40, :y 50, :state :scrub, :altitude 49, :gradient 13, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 41, :y 50, :state :climax, :altitude 50, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 42, :y 50, :state :waste, :altitude 49, :gradient 9, :generation 71, :rule "if state is fire then state should be waste", :fertility 17} {:x 43, :y 50, :state :fire, :altitude 42, :gradient 12, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 44, :y 50, :state :climax, :altitude 40, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 45, :y 50, :state :climax, :altitude 43, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 47, :y 50, :state :climax, :altitude 56, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 48, :y 50, :state :climax, :altitude 57, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 49, :y 50, :state :climax, :altitude 47, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 50, :y 50, :state :climax, :altitude 45, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 51, :y 50, :state :climax, :altitude 45, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 52, :y 50, :state :climax, :altitude 41, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 53, :y 50, :state :climax, :altitude 40, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 54, :y 50, :state :scrub, :altitude 41, :gradient 30, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 71, :rule "if state is water then state should be water"} {:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 17, :y 51, :state :climax, :altitude 50, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 18, :y 51, :state :climax, :altitude 59, :gradient 30, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 12} {:x 19, :y 51, :state :climax, :altitude 54, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 20, :y 51, :state :climax, :altitude 57, :gradient 31, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 21, :y 51, :state :scrub, :altitude 78, :gradient 29, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 22, :y 51, :state :heath, :altitude 86, :gradient 17, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 49} {:x 24, :y 51, :state :climax, :altitude 69, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 51, :state :climax, :altitude 54, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 28, :y 51, :state :climax, :altitude 68, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 29, :y 51, :state :climax, :altitude 66, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 30, :y 51, :state :scrub, :altitude 70, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 31, :y 51, :state :scrub, :altitude 71, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 32, :y 51, :state :forest, :altitude 64, :gradient 19, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 33, :y 51, :state :scrub, :altitude 60, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 34, :y 51, :state :forest, :altitude 54, :gradient 23, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 16} {:x 35, :y 51, :state :scrub, :altitude 46, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 36, :y 51, :state :climax, :altitude 37, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 37, :y 51, :state :scrub, :altitude 36, :gradient 11, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 38, :y 51, :state :climax, :altitude 41, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 40, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 41, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55} {:x 42, :y 51, :state :waste, :altitude 43, :gradient 17, :generation 71, :rule "if state is fire then state should be waste", :fertility 37} {:x 43, :y 51, :state :heath, :altitude 42, :gradient 13, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 44, :y 51, :state :climax, :altitude 37, :gradient 7, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 51, :state :climax, :altitude 42, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 46, :y 51, :state :climax, :altitude 51, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 47, :y 51, :state :climax, :altitude 52, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 49, :y 51, :state :climax, :altitude 46, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 50, :y 51, :state :climax, :altitude 41, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 51, :y 51, :state :climax, :altitude 38, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 54, :y 51, :state :climax, :altitude 29, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 55, :y 51, :state :climax, :altitude 19, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 71, :rule "if state is water then state should be 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is water then state should be water"} {:x 81, :y 51, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if 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:rule "if state is ploughland then state should be crop", :fertility 14} {:x 15, :y 52, :state :climax, :altitude 33, :gradient 38, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 17, :y 52, :state :climax, :altitude 60, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 18, :y 52, :state :forest, :altitude 68, :gradient 33, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 20} {:x 19, :y 52, :state :forest, :altitude 70, :gradient 29, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 20, :y 52, :state :forest, :altitude 73, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 21, :y 52, :state :climax, :altitude 66, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 22, :y 52, :state :heath, :altitude 73, :gradient 23, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 23, :y 52, :state :scrub, :altitude 78, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 24, :y 52, :state :scrub, :altitude 75, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 25, :y 52, :state :forest, :altitude 71, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 26, :y 52, :state :climax, :altitude 65, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 27, :y 52, :state :climax, :altitude 55, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 28, :y 52, :state :climax, :altitude 60, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 29, :y 52, :state :climax, :altitude 61, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 30, :y 52, :state :scrub, :altitude 65, :gradient 13, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 31, :y 52, :state :forest, :altitude 73, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 32, :y 52, :state :climax, :altitude 68, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 33, :y 52, :state :scrub, :altitude 56, :gradient 21, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 34, :y 52, :state :scrub, :altitude 51, :gradient 18, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 36, :y 52, :state :climax, :altitude 37, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 31} {:x 37, :y 52, :state :forest, :altitude 35, :gradient 7, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 39, :y 52, :state :climax, :altitude 38, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 40, :y 52, :state :scrub, :altitude 35, :gradient 10, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 12} {:x 41, :y 52, :state :scrub, :altitude 33, :gradient 8, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 42, :y 52, :state :scrub, :altitude 37, :gradient 10, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 43, :y 52, :state :scrub, :altitude 41, :gradient 8, 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:altitude 40, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 51, :y 52, :state :pasture, :altitude 41, :gradient 23, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 52, :y 52, :state :crop, :altitude 47, :gradient 25, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 16} {:x 53, :y 52, :state :climax, :altitude 36, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 71, :rule "if state is water then state should be water"} {:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be 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then state should be water"} {:x 79, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 52, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is 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is water then state should be water"} {:x 13, :y 53, :state :water, :altitude 1, :gradient 17, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 53, :state :climax, :altitude 18, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 15, :y 53, :state :climax, :altitude 37, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 16, :y 53, :state :climax, :altitude 51, :gradient 37, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 17, :y 53, :state :forest, :altitude 70, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 18, :y 53, :state :forest, :altitude 75, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 20, :y 53, :state :scrub, :altitude 83, :gradient 23, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 21, :y 53, :state :climax, :altitude 63, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 22, :y 53, :state :scrub, :altitude 70, :gradient 28, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 24, :y 53, :state :heath, :altitude 86, :gradient 30, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 38} {:x 25, :y 53, :state :forest, :altitude 86, :gradient 36, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 53, :state :forest, :altitude 80, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 27, :y 53, :state :climax, :altitude 61, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 28, :y 53, :state :climax, :altitude 59, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 29, :y 53, :state :climax, :altitude 63, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 30, :y 53, :state :climax, :altitude 60, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 53, :state :climax, :altitude 64, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 32, :y 53, :state :scrub, :altitude 65, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 33, :y 53, :state :scrub, :altitude 57, :gradient 21, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 34, :y 53, :state :scrub, :altitude 47, :gradient 19, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 1} {:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 36, :y 53, :state :climax, :altitude 42, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 37, :y 53, :state :forest, :altitude 40, :gradient 15, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 38, :y 53, :state :climax, :altitude 35, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 39, :y 53, :state :scrub, :altitude 36, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 40, :y 53, :state :scrub, :altitude 36, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 41, :y 53, :state :fire, :altitude 38, :gradient 17, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 42, :y 53, :state :waste, :altitude 35, :gradient 17, :generation 71, :rule "if state is fire then state should be waste", :fertility 29} {:x 43, :y 53, :state :heath, :altitude 36, :gradient 9, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 44, :y 53, :state :climax, :altitude 35, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 45, :y 53, :state :fire, :altitude 37, :gradient 15, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 19} {:x 46, :y 53, :state :climax, :altitude 43, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 47, :y 53, :state :climax, :altitude 42, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 48, :y 53, :state :climax, :altitude 33, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 49, :y 53, :state :pasture, :altitude 32, :gradient 30, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31} {:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 51, :y 53, :state :ploughland, :altitude 26, :gradient 46, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 19} {:x 52, :y 53, :state :climax, :altitude 24, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 71, :rule "if state is water then state should be water"} {:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 71, :rule "if state is water then state should be water"} {:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 58, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 59, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 53, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 54, :state :water, :altitude 1, :gradient 17, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 54, :state :house, :altitude 17, :gradient 36, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 15, :y 54, :state :climax, :altitude 35, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 16, :y 54, :state :climax, :altitude 50, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 17, :y 54, :state :climax, :altitude 64, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 18, :y 54, :state :scrub, :altitude 77, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 19, :y 54, :state :forest, :altitude 86, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 20, :y 54, :state :scrub, :altitude 75, :gradient 23, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 21, :y 54, :state :scrub, :altitude 66, :gradient 26, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 22, :y 54, :state :forest, :altitude 77, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 23, :y 54, :state :forest, :altitude 91, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 24, :y 54, :state :waste, :altitude 100, :gradient 33, :generation 71, :rule "if state is fire then state should be waste", :fertility 38} {:x 25, :y 54, :state :forest, :altitude 101, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 26, :y 54, :state :forest, :altitude 89, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 27, :y 54, :state :forest, :altitude 70, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 54, :state :climax, :altitude 69, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 29, :y 54, :state :climax, :altitude 66, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 30, :y 54, :state :climax, :altitude 57, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 54, :state :forest, :altitude 57, :gradient 13, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 26} {:x 32, :y 54, :state :climax, :altitude 61, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 8} {:x 33, :y 54, :state :forest, :altitude 61, :gradient 18, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22} {:x 34, :y 54, :state :scrub, :altitude 55, :gradient 22, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 35, :y 54, :state :forest, :altitude 49, :gradient 22, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 36, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 37, :y 54, :state :scrub, :altitude 50, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 38, :y 54, :state :climax, :altitude 46, :gradient 24, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 39, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 40, :y 54, :state :scrub, :altitude 50, :gradient 19, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 41, :y 54, :state :scrub, :altitude 49, :gradient 16, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 42, :y 54, :state :climax, :altitude 41, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 54, :state :climax, :altitude 32, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 44, :y 54, :state :waste, :altitude 32, :gradient 6, :generation 71, :rule "if state is fire then state should be waste", :fertility 41} {:x 45, :y 54, :state :climax, :altitude 35, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 46, :y 54, :state :climax, :altitude 37, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 47, :y 54, :state :climax, :altitude 32, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 54, :state :climax, :altitude 18, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 49, :y 54, :state :climax, :altitude 15, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 50, :y 54, :state :house, :altitude 15, :gradient 31, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 26} {:x 51, :y 54, :state :water, :altitude 1, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 52, :y 54, :state :water, :altitude 1, :gradient 25, :generation 71, :rule "if state is water then state should be water"} {:x 53, :y 54, :state :water, :altitude 1, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 54, :y 54, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 55, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 56, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 57, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 58, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 59, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 60, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 61, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 62, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 63, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 64, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 65, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 66, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 67, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 68, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 54, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 55, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 55, :state :water, :altitude 1, :gradient 16, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 55, :state :water, :altitude 1, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 55, :state :ploughland, :altitude 28, :gradient 62, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 17, :y 55, :state :climax, :altitude 60, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 18, :y 55, :state :forest, :altitude 75, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 19, :y 55, :state :scrub, :altitude 77, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 20, :y 55, :state :scrub, :altitude 71, :gradient 25, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 21, :y 55, :state :forest, :altitude 78, :gradient 39, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 22, :y 55, :state :scrub, :altitude 89, :gradient 58, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 23, :y 55, :state :heath, :altitude 106, :gradient 48, :generation 71, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 45} {:x 24, :y 55, :state :fire, :altitude 115, :gradient 34, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 22} {:x 25, :y 55, :state :fire, :altitude 106, :gradient 38, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 25} {:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 28, :y 55, :state :forest, :altitude 77, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 30, :y 55, :state :climax, :altitude 56, :gradient 18, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 31, :y 55, :state :climax, :altitude 52, :gradient 11, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 40} {:x 32, :y 55, :state :forest, :altitude 56, :gradient 11, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 19} {:x 33, :y 55, :state :climax, :altitude 59, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 55, :state :forest, :altitude 64, :gradient 17, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22} {:x 35, :y 55, :state :climax, :altitude 56, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 36, :y 55, :state :scrub, :altitude 60, :gradient 19, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 11} {:x 37, :y 55, :state :scrub, :altitude 59, :gradient 22, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 38, :y 55, :state :climax, :altitude 55, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 39, :y 55, :state :climax, :altitude 55, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 40, :y 55, :state :climax, :altitude 51, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 41, :y 55, :state :climax, :altitude 45, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 42, :y 55, :state :climax, :altitude 38, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 55, :state :climax, :altitude 31, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 44, :y 55, :state :climax, :altitude 33, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 45, :y 55, :state :climax, :altitude 37, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 55, :state :climax, :altitude 33, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 47, :y 55, :state :fire, :altitude 22, :gradient 36, :generation 71, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 29} {:x 48, :y 55, :state :water, :altitude 1, :gradient 31, :generation 71, :rule "if state is water then state should be water"} {:x 49, :y 55, :state :water, :altitude 1, :gradient 17, :generation 71, :rule "if state is water then state should be water"} {:x 50, :y 55, :state :water, :altitude 1, :gradient 14, :generation 71, :rule "if state is water then state should be water"} {:x 51, :y 55, :state :water, :altitude 1, :gradient 14, :generation 71, :rule "if state is water then state should be water"} {:x 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1", :fertility 15} {:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 30, :y 56, :state :climax, :altitude 55, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 31, :y 56, :state :scrub, :altitude 50, :gradient 10, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 32, :y 56, :state :climax, :altitude 50, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 33, :y 56, :state :climax, :altitude 52, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 56, :state :climax, :altitude 56, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility 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:fertility 4} {:x 18, :y 57, :state :forest, :altitude 86, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 19, :y 57, :state :forest, :altitude 82, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 20, :y 57, :state :forest, :altitude 89, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 21, :y 57, :state :forest, :altitude 96, :gradient 26, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 22, :y 57, :state :forest, :altitude 105, :gradient 40, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 24, :y 57, :state :forest, :altitude 110, :gradient 48, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 25, :y 57, :state :forest, :altitude 97, :gradient 54, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 26, :y 57, :state :forest, :altitude 84, :gradient 42, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 27, :y 57, :state :forest, :altitude 74, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 28, :y 57, :state :forest, :altitude 70, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 29, :y 57, :state :climax, :altitude 65, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 30, :y 57, :state :climax, :altitude 57, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 31, :y 57, :state :climax, :altitude 51, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 32, :y 57, :state :climax, :altitude 47, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 33, :y 57, :state :scrub, :altitude 49, :gradient 13, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 34, :y 57, :state :climax, :altitude 57, :gradient 22, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 35, :y 57, :state :scrub, :altitude 71, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 36, :y 57, :state :forest, :altitude 66, :gradient 15, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 15} {:x 37, :y 57, :state :fire, :altitude 56, :gradient 19, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 38, :y 57, :state :climax, :altitude 49, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 39, :y 57, :state :climax, :altitude 43, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 57, :state :climax, :altitude 43, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 41, :y 57, :state :climax, 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57, :state :climax, :altitude 29, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 48, :y 57, :state :pasture, :altitude 29, :gradient 36, :generation 71, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 49, :y 57, :state :house, :altitude 13, :gradient 28, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} {:x 50, :y 57, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 51, :y 57, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 52, :y 57, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 53, :y 57, :state :water, :altitude 1, :gradient 0, :generation 71, :rule 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:fertility 39} {:x 24, :y 58, :state :forest, :altitude 87, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 25, :y 58, :state :forest, :altitude 77, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 26, :y 58, :state :forest, :altitude 71, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 27, :y 58, :state :climax, :altitude 68, :gradient 27, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 28, :y 58, :state :climax, :altitude 61, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 29, :y 58, :state :climax, :altitude 59, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 30, :y 58, :state :climax, :altitude 56, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 31, :y 58, :state :climax, :altitude 51, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 32, :y 58, :state :climax, :altitude 46, :gradient 5, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 33, :y 58, :state :climax, :altitude 49, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 34, :y 58, :state :climax, :altitude 59, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 35, :y 58, :state :fire, :altitude 66, :gradient 17, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 22} {:x 36, :y 58, :state :waste, :altitude 61, :gradient 15, :generation 71, :rule "if state is fire then state should be waste", :fertility 21} {:x 37, :y 58, :state :heath, :altitude 60, :gradient 17, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 25} {:x 38, :y 58, :state :scrub, :altitude 57, :gradient 17, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 39, :y 58, :state :fire, :altitude 46, :gradient 16, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 13} {:x 40, :y 58, :state :scrub, :altitude 41, :gradient 16, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 41, :y 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"if state is water then state should be water"} {:x 12, :y 59, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 59, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 59, :state :water, :altitude 1, :gradient 40, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 59, :state :climax, :altitude 22, :gradient 93, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 16, :y 59, :state :scrub, :altitude 82, :gradient 96, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 17, :y 59, :state :forest, :altitude 116, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 18, :y 59, :state :forest, :altitude 110, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 19, :y 59, :state :scrub, :altitude 105, :gradient 24, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 20, :y 59, :state :scrub, :altitude 97, :gradient 35, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 21, :y 59, :state :forest, :altitude 84, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 22, :y 59, :state :forest, :altitude 71, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 23, :y 59, :state :forest, :altitude 73, :gradient 25, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 24, :y 59, :state :forest, :altitude 74, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 25, :y 59, :state :climax, :altitude 64, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 12} {:x 26, :y 59, :state :climax, :altitude 63, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 27, :y 59, :state :scrub, :altitude 64, :gradient 16, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 28, :y 59, :state :climax, :altitude 57, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 29, :y 59, :state :climax, :altitude 54, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 30, :y 59, :state :climax, :altitude 54, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 59, :state :fire, :altitude 51, :gradient 10, :generation 71, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 18} {:x 32, :y 59, :state :climax, :altitude 46, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 33, :y 59, :state :climax, :altitude 46, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 34, :y 59, :state :climax, :altitude 54, :gradient 21, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 35, :y 59, :state :scrub, :altitude 59, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 36, :y 59, :state :climax, :altitude 57, :gradient 15, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22} {:x 37, :y 59, :state :waste, :altitude 57, :gradient 11, :generation 71, :rule "if state is fire then state should be waste", :fertility 29} {:x 38, :y 59, :state :waste, :altitude 56, :gradient 14, :generation 71, :rule "if state is fire then state should be waste", :fertility 17} {:x 39, :y 59, :state :fire, :altitude 54, :gradient 16, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 25} {:x 40, :y 59, :state :climax, :altitude 46, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 41, :y 59, :state :climax, :altitude 38, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 42, :y 59, :state :climax, :altitude 37, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 59, :state :climax, :altitude 43, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 59, :state :climax, :altitude 52, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 59, :state :climax, :altitude 49, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 46, :y 59, :state :climax, :altitude 35, :gradient 47, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 47, :y 59, :state :climax, :altitude 24, :gradient 42, 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:generation 71, :rule "if state is water then state should be water"} {:x 79, :y 59, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 59, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 59, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 60, :state :water, :altitude 1, 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+ 1", :fertility 38} {:x 19, :y 60, :state :forest, :altitude 100, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 20, :y 60, :state :scrub, :altitude 86, :gradient 39, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 21, :y 60, :state :scrub, :altitude 70, :gradient 40, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 22, :y 60, :state :climax, :altitude 64, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 23, :y 60, :state :climax, :altitude 63, :gradient 19, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 24, :y 60, :state :climax, :altitude 63, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 25, :y 60, :state :climax, :altitude 57, :gradient 23, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 26, :y 60, :state :climax, :altitude 56, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 27, :y 60, :state :climax, :altitude 59, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 28, :y 60, :state :climax, :altitude 55, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 29, :y 60, :state :climax, :altitude 51, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 30, :y 60, :state :climax, :altitude 52, :gradient 5, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 31, :y 60, :state :climax, :altitude 54, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 32, :y 60, :state :climax, :altitude 47, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 34, :y 60, :state :climax, :altitude 51, :gradient 16, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 35, :y 60, :state :forest, :altitude 54, :gradient 9, :generation 71, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27} {:x 36, :y 60, :state :climax, :altitude 55, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 37, :y 60, :state :climax, :altitude 51, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 38, :y 60, :state :scrub, :altitude 50, :gradient 15, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 39, :y 60, :state :climax, :altitude 50, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 40, :y 60, :state :climax, :altitude 46, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 41, :y 60, :state :climax, :altitude 41, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 42, :y 60, :state :climax, :altitude 42, :gradient 14, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 60, :state :climax, :altitude 46, :gradient 21, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 44, :y 60, :state :climax, :altitude 46, :gradient 38, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 60, :state :climax, :altitude 32, :gradient 51, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 60, :state :climax, :altitude 18, :gradient 48, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 47, :y 60, :state :water, :altitude 2, :gradient 34, :generation 71, :rule "if state is water then state should be water"} {:x 48, :y 60, :state :water, :altitude 1, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 49, :y 60, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 50, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 51, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 52, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 53, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 54, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 55, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 56, :y 60, :state :water, 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:y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 60, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 5, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 6, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 7, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 8, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 61, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 61, :state :water, :altitude 1, :gradient 37, :generation 71, :rule "if state is water then state should be water"} {:x 14, :y 61, :state :house, :altitude 13, :gradient 72, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 61, :state :crop, :altitude 57, :gradient 93, :generation 71, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 16, :y 61, :state :forest, :altitude 83, :gradient 69, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 17, :y 61, :state :forest, :altitude 82, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 61, :state :forest, :altitude 79, :gradient 50, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 19, :y 61, :state :forest, :altitude 91, :gradient 35, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 20, :y 61, :state :forest, :altitude 82, :gradient 34, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 21, :y 61, :state :climax, :altitude 66, :gradient 30, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 22, :y 61, :state :climax, :altitude 57, :gradient 20, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 24, :y 61, :state :climax, :altitude 55, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 25, :y 61, :state :climax, :altitude 51, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 26, :y 61, :state :climax, :altitude 51, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 27, :y 61, :state :climax, :altitude 54, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 28, :y 61, :state :climax, :altitude 51, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 29, :y 61, :state :climax, :altitude 49, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 30, :y 61, :state :scrub, :altitude 49, :gradient 8, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 32, :y 61, :state :climax, :altitude 47, :gradient 12, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 34, :y 61, :state :scrub, :altitude 50, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 35, :y 61, :state :climax, :altitude 51, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 36, :y 61, :state :climax, :altitude 54, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 8} {:x 37, :y 61, :state :scrub, :altitude 46, :gradient 12, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 38, :y 61, :state :climax, :altitude 43, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 39, :y 61, :state :climax, :altitude 42, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 40, :y 61, :state :climax, :altitude 38, :gradient 31, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 41, :y 61, :state :climax, :altitude 36, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 42, :y 61, :state :climax, :altitude 32, :gradient 29, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 43, :y 61, :state :ploughland, :altitude 33, :gradient 31, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} {:x 44, :y 61, :state :scrub, :altitude 31, :gradient 45, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 45, :y 61, :state :climax, :altitude 14, :gradient 45, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 46, :y 61, :state :water, :altitude 1, :gradient 31, :generation 71, :rule "if state is water then state should be water"} {:x 47, :y 61, :state :water, :altitude 1, :gradient 17, :generation 71, :rule "if state is water then state should be water"} {:x 48, :y 61, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 49, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 50, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 51, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 52, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 53, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 54, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 55, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 56, :y 61, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 57, :y 61, :state :water, :altitude 1, :gradient 0, 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neighbours are house then state should be ploughland", :fertility 24} {:x 44, :y 62, :state :house, :altitude 15, :gradient 32, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 29} {:x 45, :y 62, :state :water, :altitude 1, :gradient 30, :generation 71, :rule "if state is water then state should be water"} {:x 46, :y 62, :state :water, :altitude 1, :gradient 13, :generation 71, :rule "if state is water then state should be water"} {:x 47, :y 62, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 48, :y 62, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 49, :y 62, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 50, :y 62, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be 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"if state is water then state should be water"} {:x 9, :y 63, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 10, :y 63, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 11, :y 63, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 12, :y 63, :state :water, :altitude 1, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 63, :state :climax, :altitude 18, :gradient 73, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 14, :y 63, :state :fire, :altitude 69, :gradient 82, :generation 71, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 15, :y 63, :state :waste, :altitude 84, :gradient 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:gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 22, :y 63, :state :climax, :altitude 54, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 23, :y 63, :state :climax, :altitude 49, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 24, :y 63, :state :climax, :altitude 47, :gradient 6, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 25, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 26, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 27, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 63, :state :climax, :altitude 43, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 29, :y 63, :state :climax, :altitude 42, :gradient 6, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 31, :y 63, :state :climax, :altitude 45, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 32, :y 63, :state :climax, :altitude 41, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 33, :y 63, :state :climax, :altitude 42, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 34, :y 63, :state :climax, :altitude 41, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 35, :y 63, :state :climax, :altitude 45, :gradient 13, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 36, :y 63, :state :climax, :altitude 45, :gradient 10, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 37, :y 63, :state :climax, :altitude 46, :gradient 9, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 38, :y 63, :state :climax, :altitude 50, :gradient 11, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 39, :y 63, :state :ploughland, :altitude 47, :gradient 31, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} {:x 40, :y 63, :state :climax, :altitude 32, :gradient 46, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 41, :y 63, :state :water, :altitude 1, :gradient 31, :generation 71, :rule "if state is water then state should be water"} {:x 42, :y 63, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 43, :y 63, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 44, :y 63, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 45, 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:fertility 35} {:x 18, :y 65, :state :climax, :altitude 46, :gradient 15, :generation 71, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 19, :y 65, :state :heath, :altitude 46, :gradient 14, :generation 71, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 20, :y 65, :state :waste, :altitude 50, :gradient 17, :generation 71, :rule "if state is fire then state should be waste", :fertility 19} {:x 21, :y 65, :state :climax, :altitude 49, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 22, :y 65, :state :climax, :altitude 46, :gradient 19, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 23, :y 65, :state :climax, :altitude 45, :gradient 15, :generation 71, :rule "if state is in forest or climax then 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71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 10, :y 74, :state :climax, :altitude 50, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 11, :y 74, :state :climax, :altitude 42, :gradient 33, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 12, :y 74, :state :scrub, :altitude 42, :gradient 44, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 13, :y 74, :state :climax, :altitude 23, :gradient 55, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 14, :y 74, :state :water, :altitude 2, :gradient 35, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 74, :state :water, :altitude 1, :gradient 25, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 74, :state :water, :altitude 1, :gradient 25, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 74, :state :water, :altitude 1, :gradient 11, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 74, :state :water, :altitude 1, :gradient 12, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 74, :state :water, :altitude 2, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 74, :state :market, :altitude 23, :gradient 28, :generation 71, :rule "if state is in grassland or pasture and more than 1 neighbours are house then 1 chance in 10 state should be market", :fertility 10} {:x 23, :y 74, :state :ploughland, :altitude 29, :gradient 26, :generation 71, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 14} {:x 24, :y 74, :state :climax, :altitude 24, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 25, :y 74, :state :water, :altitude 2, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 74, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 74, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 74, :state :climax, :altitude 15, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 29, :y 74, :state :climax, :altitude 29, :gradient 17, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 30, :y 74, :state :climax, :altitude 20, :gradient 28, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 31, :y 74, :state :water, :altitude 1, :gradient 27, :generation 71, :rule "if state is water then state should be water"} {:x 32, :y 74, :state :water, :altitude 1, :gradient 14, :generation 71, :rule "if state is water then state should be water"} {:x 33, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 34, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 35, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 36, :y 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then state should be water"} {:x 68, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 74, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 75, :state :water, :altitude 1, :gradient 21, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 75, :state :water, :altitude 2, :gradient 42, :generation 71, :rule "if state is water then state should be water"} {:x 4, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 5, :y 75, :state :climax, :altitude 43, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 6, :y 75, :state :climax, :altitude 45, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 7, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 8, :y 75, :state :climax, :altitude 13, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 9, :y 75, :state :climax, :altitude 33, :gradient 49, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 10, :y 75, :state :grassland, :altitude 41, :gradient 37, :generation 71, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30} {:x 11, :y 75, :state :scrub, :altitude 27, :gradient 48, :generation 71, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 12, :y 75, :state :climax, :altitude 26, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 13, :y 75, :state :climax, :altitude 15, :gradient 41, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 14, :y 75, :state :water, :altitude 1, :gradient 22, :generation 71, :rule "if state is water then state should be water"} {:x 15, :y 75, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 16, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 17, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 18, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 19, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 20, :y 75, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 21, :y 75, :state :water, :altitude 1, :gradient 22, :generation 71, :rule "if state is water then state should be water"} {:x 22, :y 75, :state :water, :altitude 2, :gradient 28, :generation 71, :rule "if state is water then state should be water"} {:x 23, :y 75, :state :house, :altitude 13, :gradient 28, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 24, :y 75, :state :house, :altitude 12, :gradient 28, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28} {:x 25, :y 75, :state :water, :altitude 1, :gradient 23, :generation 71, :rule "if state is water then state should be water"} {:x 26, :y 75, :state :water, :altitude 1, :gradient 1, :generation 71, :rule "if state is water then state should be water"} {:x 27, :y 75, :state :water, :altitude 1, :gradient 18, :generation 71, :rule "if state is water then state should be water"} {:x 28, :y 75, :state :scrub, :altitude 19, :gradient 28, :generation 71, :rule "if state is heath and altitude is less 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state should be water"} {:x 36, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 37, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 38, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 39, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 40, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 41, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 42, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 43, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is 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:generation 71, :rule "if state is water then state should be water"} {:x 68, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 69, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 70, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 71, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 72, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 73, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 74, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 75, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 76, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 77, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 78, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 79, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 80, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 81, :y 75, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"}] [{:x 0, :y 76, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 1, :y 76, :state :water, :altitude 1, :gradient 0, :generation 71, :rule "if state is water then state should be water"} {:x 2, :y 76, :state :water, :altitude 1, :gradient 21, :generation 71, :rule "if state is water then state should be water"} {:x 3, :y 76, :state :camp, :altitude 22, :gradient 42, :generation 71, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 4, :y 76, :state :climax, :altitude 43, :gradient 43, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 5, :y 76, :state :climax, :altitude 45, :gradient 18, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 6, :y 76, :state :climax, :altitude 42, :gradient 32, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 7, :y 76, :state :climax, :altitude 28, :gradient 44, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 8, :y 76, :state :water, :altitude 1, :gradient 32, :generation 71, :rule "if state is water then state should be water"} {:x 9, :y 76, :state :house, :altitude 13, :gradient 40, :generation 71, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 10, :y 76, :state :climax, :altitude 19, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 11, :y 76, :state :climax, :altitude 13, :gradient 40, :generation 71, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 12, :y 76, :state :water, :altitude 2, :gradient 26, :generation 71, :rule "if state is water then state should be water"} {:x 13, :y 76, :state :water, :altitude 1, :gradient 25, :generation 71, :rule "if state is water then state should be water"} {:x 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state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10} {:x 47, :y 7, :state :grassland, :altitude 20, :gradient 32, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 25} {:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 49, :y 7, :state :climax, :altitude 27, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 50, :y 7, :state :climax, :altitude 28, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 51, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 52, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 53, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 54, :y 7, :state :scrub, :altitude 28, :gradient 6, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 55, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 56, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 57, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 58, :y 7, :state :pasture, :altitude 28, :gradient 2, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 59, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 60, :y 7, :state :pasture, :altitude 29, :gradient 13, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 61, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} 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{:x 70, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 7, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} 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28, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 77, :rule "if state is water then state should be water"} {:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 45, :y 8, :state :pasture, :altitude 20, :gradient 32, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 46, :y 8, :state :pasture, :altitude 31, :gradient 31, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 47, :y 8, :state :grassland, :altitude 33, :gradient 18, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 17} {:x 48, :y 8, :state :climax, :altitude 33, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 10} {:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 50, :y 8, :state :scrub, :altitude 31, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 51, :y 8, :state :scrub, :altitude 29, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 52, :y 8, :state :climax, :altitude 29, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 53, :y 8, :state :climax, :altitude 31, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 54, :y 8, :state :scrub, :altitude 32, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 8, :state :climax, :altitude 33, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 56, :y 8, :state :scrub, :altitude 32, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 57, :y 8, :state :climax, :altitude 29, :gradient 10, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 25} {:x 58, :y 8, :state :pasture, :altitude 29, :gradient 8, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 8, :state :pasture, :altitude 28, :gradient 4, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 60, :y 8, :state :market, :altitude 31, :gradient 17, :generation 77, :rule "if state is in grassland or pasture and more than 1 neighbours are house then 1 chance in 10 state should be market", :fertility 16} {:x 61, :y 8, :state :grassland, :altitude 18, :gradient 30, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30} {:x 62, :y 8, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 8, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 39, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 40, :y 9, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 41, :y 9, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 42, :y 9, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 43, :y 9, :state :climax, :altitude 13, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 44, :y 9, :state :camp, :altitude 26, :gradient 30, :generation 77, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 32} {:x 45, :y 9, :state :climax, :altitude 29, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 46, :y 9, :state :pasture, :altitude 33, :gradient 13, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6} {:x 47, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 77, :rule "if state is 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then state should be crop", :fertility 46} {:x 46, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 47, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 48, :y 10, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 49, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 50, :y 10, :state :waste, :altitude 29, :gradient 2, :generation 77, :rule "if state is fire then state should be waste", :fertility 53} {:x 51, :y 10, :state :scrub, :altitude 31, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 52, :y 10, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 53, :y 10, :state :scrub, :altitude 36, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 54, :y 10, :state :climax, :altitude 40, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 55, :y 10, :state :climax, :altitude 42, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 56, :y 10, :state :scrub, :altitude 41, :gradient 6, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 57, :y 10, :state :climax, :altitude 41, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 58, :y 10, :state :climax, :altitude 37, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 59, :y 10, :state :climax, :altitude 33, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 60, :y 10, :state :house, :altitude 28, :gradient 37, :generation 77, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 39} {:x 61, :y 10, :state :water, :altitude 2, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 10, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 10, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 10, :state :water, :altitude 1, 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water"} {:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 11, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 39, :y 11, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 40, :y 11, :state :water, :altitude 2, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 41, :y 11, :state :climax, :altitude 22, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 42, :y 11, :state :scrub, :altitude 33, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 43, :y 11, :state :scrub, :altitude 29, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 44, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 45, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 46, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 47, :y 11, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 48, :y 11, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 49, :y 11, :state :fire, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 21} {:x 50, :y 11, :state :fire, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 51, :y 11, :state :fire, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 52, :y 11, :state :scrub, :altitude 32, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 53, :y 11, :state :scrub, :altitude 33, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 54, :y 11, :state :forest, :altitude 35, :gradient 10, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 61} {:x 55, :y 11, :state :climax, :altitude 36, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 56, :y 11, :state :scrub, :altitude 37, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 57, :y 11, :state :scrub, :altitude 40, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 58, :y 11, :state :climax, :altitude 41, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 59, :y 11, :state :pasture, :altitude 38, :gradient 28, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 60, :y 11, :state :pasture, :altitude 22, :gradient 37, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31} {:x 61, :y 11, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 11, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 12, :state :water, :altitude 1, :gradient 19, :generation 77, :rule "if state is water then state should be water"} {:x 39, :y 12, :state :water, :altitude 2, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 40, :y 12, :state :climax, :altitude 27, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 41, :y 12, :state :climax, :altitude 33, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 43, :y 12, :state :scrub, :altitude 31, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 44, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 12, :state :scrub, :altitude 29, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 46, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 47, :y 12, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 48, :y 12, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 49, :y 12, :state :climax, :altitude 32, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 50, :y 12, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 51, :y 12, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 52, :y 12, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 53, :y 12, :state :scrub, :altitude 32, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 54, :y 12, :state :climax, :altitude 32, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 55, :y 12, :state :scrub, :altitude 32, :gradient 6, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 56, :y 12, :state :scrub, :altitude 32, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 57, :y 12, :state :scrub, :altitude 36, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 58, :y 12, :state :pasture, :altitude 41, :gradient 14, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 59, :y 12, :state :heath, :altitude 36, :gradient 40, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 39} {:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be 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should be water"} {:x 24, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 13, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 13, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 39, :y 13, :state :pasture, :altitude 20, :gradient 32, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 40, :y 13, :state :climax, :altitude 33, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 41, :y 13, :state :climax, :altitude 32, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 42, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 43, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 44, :y 13, :state :scrub, :altitude 31, :gradient 2, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 45, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 46, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 47, :y 13, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 48, :y 13, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 49, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 51, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 52, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 53, :y 13, :state :scrub, :altitude 32, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 54, :y 13, :state :scrub, :altitude 31, :gradient 1, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 55, :y 13, :state :climax, :altitude 32, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 56, :y 13, :state :climax, :altitude 32, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 57, :y 13, :state :climax, :altitude 32, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 58, :y 13, :state :heath, :altitude 36, :gradient 24, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 39} {:x 59, :y 13, :state :climax, :altitude 27, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 60, :y 13, :state :water, :altitude 1, :gradient 35, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 13, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :pasture, :altitude 18, :gradient 31, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 21} {:x 39, :y 14, :state :pasture, :altitude 32, :gradient 32, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 40, :y 14, :state :pasture, :altitude 31, :gradient 13, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 41, :y 14, :state :climax, :altitude 32, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 46, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 14, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 48, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 51, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 52, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 54, :y 14, :state :forest, :altitude 31, :gradient 4, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 55, :y 14, :state :scrub, :altitude 31, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 11} {:x 56, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 57, :y 14, :state :climax, :altitude 32, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 58, :y 14, :state :ploughland, :altitude 32, :gradient 21, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21} {:x 59, :y 14, :state :climax, :altitude 17, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 60, :y 14, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 38, :y 15, :state :pasture, :altitude 29, :gradient 31, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 16} {:x 39, :y 15, :state :camp, :altitude 31, :gradient 14, :generation 77, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 19} {:x 40, :y 15, :state :pasture, :altitude 31, :gradient 1, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 8} {:x 41, :y 15, :state :forest, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 2} {:x 42, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 44, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 45, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 46, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 47, :y 15, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 48, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 49, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 50, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 51, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 52, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 53, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 54, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 55, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 56, :y 15, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 57, :y 15, :state :climax, :altitude 31, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 58, :y 15, :state :ploughland, :altitude 29, :gradient 30, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 4} {:x 60, :y 15, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water 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"if state is water then state should be water"} {:x 13, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 16, :state :water, :altitude 1, :gradient 0, :generation 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{:x 26, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :crop, :altitude 19, :gradient 30, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 24} {:x 38, :y 17, :state :crop, :altitude 31, :gradient 18, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 19} {:x 39, :y 17, :state :ploughland, :altitude 31, :gradient 4, :generation 77, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 46} {:x 40, :y 17, :state :crop, :altitude 29, :gradient 4, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 42} {:x 41, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 43, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 45, :y 17, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 46, :y 17, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 49, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 50, :y 17, :state :scrub, :altitude 28, :gradient 1, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 51, :y 17, :state :climax, :altitude 28, :gradient 0, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 52, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 53, :y 17, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 54, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 55, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 56, :y 17, :state :climax, :altitude 29, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 57, :y 17, :state :climax, :altitude 29, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 58, :y 17, :state :pasture, :altitude 23, :gradient 28, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 17, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 17, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if 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:state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 19, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 19, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :forest, :altitude 27, :gradient 28, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52} {:x 38, :y 19, :state :scrub, :altitude 28, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 39, :y 19, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 40, :y 19, :state :waste, :altitude 28, :gradient 1, :generation 77, :rule "if state is fire then state should be waste", :fertility 55} {:x 41, :y 19, :state :fire, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 42, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 43, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 44, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 46, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 48, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 49, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20} {:x 50, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 51, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 52, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 53, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 54, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 55, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 56, :y 19, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 57, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 58, :y 19, :state :climax, :altitude 27, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 59, :y 19, :state :water, :altitude 2, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 19, :state 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some neighbours are house then state should be ploughland", :fertility 61} {:x 36, :y 21, :state :pasture, :altitude 31, :gradient 31, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30} {:x 37, :y 21, :state :fire, :altitude 28, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 38, :y 21, :state :waste, :altitude 28, :gradient 1, :generation 77, :rule "if state is fire then state should be waste", :fertility 37} {:x 39, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 41, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 42, :y 21, :state :forest, :altitude 28, :gradient 1, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 44, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 45, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 47, :y 21, 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7, :generation 77, :rule "if state is fire then state should be waste", :fertility 20} {:x 54, :y 21, :state :fire, :altitude 26, :gradient 6, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 55, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 56, :y 21, :state :scrub, :altitude 27, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 6} {:x 59, :y 21, :state :grassland, :altitude 15, :gradient 27, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 31} {:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 21, :state :water, 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77, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be 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then state should be water"} {:x 27, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :ploughland, :altitude 19, :gradient 34, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 25} {:x 35, :y 23, :state :ploughland, :altitude 35, :gradient 22, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 36, :y 23, :state :pasture, :altitude 35, :gradient 6, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39} {:x 37, :y 23, :state :climax, :altitude 32, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 38, :y 23, :state :scrub, :altitude 31, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 39, :y 23, :state :scrub, :altitude 31, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 40, :y 23, :state :climax, :altitude 29, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 41, :y 23, :state :climax, :altitude 28, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 23, :state :climax, :altitude 33, :gradient 47, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22} {:x 43, :y 23, :state :climax, :altitude 42, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 44, :y 23, :state :climax, :altitude 35, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 46, :y 23, :state :climax, :altitude 33, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 23, :state :climax, :altitude 40, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 48, :y 23, :state :fire, :altitude 47, :gradient 35, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 50, :y 23, :state :scrub, :altitude 63, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 51, :y 23, :state :scrub, :altitude 51, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 52, :y 23, :state :heath, :altitude 46, :gradient 49, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 24} {:x 53, :y 23, :state :scrub, :altitude 52, :gradient 45, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 54, :y 23, :state :scrub, :altitude 57, :gradient 45, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 55, :y 23, :state :scrub, :altitude 41, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 23, :state :pasture, :altitude 35, :gradient 26, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 23, :state :pasture, :altitude 36, :gradient 40, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 60, :y 23, :state :camp, :altitude 20, :gradient 48, :generation 77, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 59} {:x 61, :y 23, :state :water, :altitude 1, :gradient 45, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 23, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 23, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 23, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 23, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 23, :state :water, 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:water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 24, 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climax then fertility should be fertility + 1", :fertility 44} {:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 36, :y 24, :state :climax, :altitude 35, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 38, :y 24, :state :scrub, :altitude 32, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 39, :y 24, :state :scrub, :altitude 32, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 40, :y 24, :state :climax, :altitude 33, :gradient 36, :generation 77, :rule "if 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:generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 47, :y 24, :state :climax, :altitude 59, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 48, :y 24, :state :climax, :altitude 63, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 49, :y 24, :state :climax, :altitude 64, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 50, :y 24, :state :scrub, :altitude 75, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 51, :y 24, :state :forest, :altitude 77, :gradient 40, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 52, :y 24, :state :scrub, :altitude 73, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 53, :y 24, :state :scrub, :altitude 73, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 54, :y 24, :state :scrub, :altitude 59, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 55, :y 24, :state :scrub, :altitude 40, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 56, :y 24, :state :climax, :altitude 50, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 57, :y 24, :state :scrub, :altitude 52, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 58, :y 24, :state :pasture, :altitude 52, :gradient 41, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 24, :state :crop, :altitude 49, :gradient 49, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 47} {:x 60, :y 24, :state :crop, :altitude 46, :gradient 68, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 49} {:x 61, :y 24, :state :crop, :altitude 31, :gradient 68, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 62, :y 24, :state :pasture, :altitude 24, :gradient 50, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 63, :y 24, :state :climax, :altitude 22, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 64, :y 24, :state :camp, :altitude 17, :gradient 36, :generation 77, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 65, :y 24, :state :water, :altitude 1, :gradient 36, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 24, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 24, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 24, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be 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should be water"} {:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 34, :y 25, :state :scrub, :altitude 33, :gradient 34, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 13} {:x 35, :y 25, :state :scrub, :altitude 32, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 37, :y 25, :state :scrub, :altitude 36, :gradient 20, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 38, :y 25, :state :climax, :altitude 40, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 39, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 40, :y 25, :state :climax, :altitude 42, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 41, :y 25, :state :climax, :altitude 64, :gradient 51, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 42, :y 25, :state :scrub, :altitude 82, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 44, :y 25, :state :climax, :altitude 65, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 45, :y 25, :state :climax, :altitude 51, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 25, :state :scrub, :altitude 60, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 47, :y 25, :state :forest, :altitude 77, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 48, :y 25, :state :forest, :altitude 75, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 49, :y 25, :state :forest, :altitude 74, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 50, :y 25, :state :forest, :altitude 79, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 51, :y 25, :state :forest, :altitude 86, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 25, :state :forest, :altitude 82, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 53, :y 25, :state :climax, :altitude 65, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 54, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 55, :y 25, :state :forest, :altitude 50, :gradient 37, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 5} {:x 56, :y 25, :state :scrub, :altitude 59, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 57, :y 25, :state :forest, :altitude 70, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 58, :y 25, :state :scrub, :altitude 66, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 61, :y 25, :state :climax, :altitude 51, :gradient 49, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 62, :y 25, :state :forest, :altitude 31, :gradient 35, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 63, :y 25, :state :climax, :altitude 33, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 64, :y 25, :state :climax, :altitude 37, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 65, :y 25, :state :climax, :altitude 32, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 66, :y 25, :state :climax, :altitude 27, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 67, :y 25, :state :water, :altitude 2, :gradient 41, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 25, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then 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"if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :ploughland, :altitude 22, :gradient 34, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 37} {:x 34, :y 26, :state :ploughland, :altitude 33, :gradient 22, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 13} {:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 36, :y 26, :state :scrub, :altitude 37, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 37, :y 26, :state :climax, :altitude 45, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 38, :y 26, :state :climax, :altitude 52, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 39, :y 26, :state :scrub, :altitude 42, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 40, :y 26, :state :climax, :altitude 46, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 41, :y 26, :state :climax, :altitude 68, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 42, :y 26, :state :forest, :altitude 84, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 43, :y 26, :state :scrub, :altitude 78, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 44, :y 26, :state :forest, :altitude 82, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 45, :y 26, :state :forest, :altitude 70, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 26, :state :climax, :altitude 49, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be 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79, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 26, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} 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then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :ploughland, :altitude 24, :gradient 34, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 37, :y 27, :state :scrub, :altitude 50, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 38, :y 27, :state :climax, :altitude 61, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 39, :y 27, :state :climax, :altitude 51, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 41, :y 27, :state :scrub, :altitude 64, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 42, :y 27, :state :scrub, :altitude 80, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 43, :y 27, :state :forest, :altitude 88, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 44, :y 27, :state :forest, :altitude 93, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 45, :y 27, :state :scrub, :altitude 68, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 46, :y 27, :state :scrub, :altitude 59, :gradient 53, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 47, :y 27, :state :forest, :altitude 86, :gradient 59, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 48, :y 27, :state :scrub, :altitude 91, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 49, :y 27, :state :forest, :altitude 88, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 50, :y 27, :state :forest, :altitude 96, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 52, :y 27, :state :grassland, :altitude 86, :gradient 39, :generation 77, :rule "if state is waste then state should be grassland", :fertility 35} {:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 77, :rule "if state is waste then state should be grassland", :fertility 28} {:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 57, :y 27, :state :scrub, :altitude 111, :gradient 60, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 58, :y 27, :state :scrub, :altitude 105, :gradient 63, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 60, :y 27, :state :scrub, :altitude 65, :gradient 24, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 61, :y 27, :state :scrub, :altitude 59, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 62, :y 27, :state :scrub, :altitude 50, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 65, :y 27, :state :scrub, :altitude 33, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 66, :y 27, :state :scrub, :altitude 37, :gradient 26, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 77, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :water, :altitude 1, 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:water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 33, :y 28, :state :pasture, :altitude 31, :gradient 34, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 34, :y 28, :state :scrub, :altitude 33, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be 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fertility should be fertility + 1", :fertility 43} {:x 41, :y 28, :state :fire, :altitude 70, :gradient 43, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 42, :y 28, :state :waste, :altitude 79, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 37} {:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 28, :state :waste, :altitude 56, :gradient 36, :generation 77, :rule "if state is fire then state should be waste", :fertility 21} {:x 46, :y 28, :state :fire, :altitude 79, :gradient 46, :generation 77, :rule "if state is in forest 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:forest, :altitude 80, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 53, :y 28, :state :scrub, :altitude 78, :gradient 66, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 54, :y 28, :state :grassland, :altitude 102, :gradient 70, :generation 77, :rule "if state is waste then state should be grassland", :fertility 44} {:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 59, :y 28, :state :scrub, :altitude 79, :gradient 61, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 64, :y 28, :state 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"if state is water then state should be water"} {:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, 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:gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :climax, :altitude 23, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 33, :y 29, :state :pasture, :altitude 33, :gradient 27, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 34, :y 29, :state :climax, :altitude 35, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 29, :state :climax, :altitude 42, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 36, :y 29, :state :scrub, :altitude 56, :gradient 47, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 37, :y 29, :state :scrub, :altitude 77, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 39, :y 29, :state :forest, :altitude 70, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 40, :y 29, :state :climax, :altitude 68, :gradient 37, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 29, :state :fire, :altitude 93, :gradient 30, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 43, :y 29, :state :heath, :altitude 91, :gradient 16, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 39} {:x 44, :y 29, :state :waste, :altitude 77, :gradient 36, :generation 77, :rule "if state is fire then state should be waste", :fertility 28} {:x 45, :y 29, :state :heath, :altitude 57, :gradient 26, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 49, :y 29, :state :scrub, :altitude 105, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 50, :y 29, :state :scrub, :altitude 106, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 51, :y 29, :state :forest, :altitude 106, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 53, :y 29, :state :scrub, :altitude 106, :gradient 55, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 29, :state :forest, :altitude 114, :gradient 69, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 59, :y 29, :state :forest, :altitude 71, :gradient 64, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 60, :y 29, :state :climax, :altitude 55, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 61, :y 29, :state :waste, :altitude 49, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 35} {:x 62, :y 29, :state :waste, :altitude 54, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 45} {:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 67, :y 29, :state :water, :altitude 2, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 29, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 30, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 30, :state :water, :altitude 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"if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 36, :y 30, :state :climax, :altitude 61, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 37, :y 30, :state :forest, :altitude 83, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 38, :y 30, :state :forest, :altitude 98, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 39, :y 30, :state :forest, :altitude 75, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 40, :y 30, :state :forest, :altitude 82, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 41, :y 30, :state :scrub, :altitude 100, :gradient 39, 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:gradient 42, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 30, :state :scrub, :altitude 108, :gradient 60, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 57, :y 30, :state :forest, :altitude 80, :gradient 53, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 58, :y 30, :state :climax, :altitude 68, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 59, :y 30, :state :climax, :altitude 57, :gradient 44, 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"if state is water then state should be water"} {:x 81, :y 30, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, 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fertility + 1", :fertility 37} {:x 36, :y 31, :state :scrub, :altitude 56, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 38, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 39, :y 31, :state :scrub, :altitude 97, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 12} {:x 40, :y 31, :state :scrub, :altitude 107, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 41, :y 31, :state :heath, :altitude 97, :gradient 32, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 43, :y 31, :state :heath, :altitude 77, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 18} {:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 45, :y 31, :state :scrub, :altitude 65, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 46, :y 31, :state :fire, :altitude 83, :gradient 50, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 26} {:x 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:heath, :altitude 120, :gradient 45, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 55, :y 31, :state :forest, :altitude 83, :gradient 59, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 56, :y 31, :state :forest, :altitude 74, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 57, :y 31, :state :forest, :altitude 75, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 58, :y 31, :state :forest, :altitude 73, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 59, :y 31, :state :climax, :altitude 57, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 60, :y 31, :state :heath, :altitude 57, :gradient 14, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 43} {:x 61, :y 31, :state :scrub, :altitude 50, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 62, :y 31, :state :scrub, :altitude 43, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 63, :y 31, :state :scrub, :altitude 45, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 64, :y 31, :state :climax, :altitude 33, :gradient 51, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 32, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 32, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 32, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 32, :state :water, :altitude 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:state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 34, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 34, :state :water, :altitude 1, :gradient 36, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 34, :state :climax, :altitude 17, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 29, :y 34, :state :climax, :altitude 41, :gradient 55, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 30, :y 34, :state :climax, :altitude 46, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 31, :y 34, :state :climax, :altitude 52, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 33, :y 34, :state :climax, :altitude 49, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 34, :y 34, :state :climax, :altitude 55, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 35, :y 34, :state :climax, :altitude 60, :gradient 53, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 36, :y 34, :state :scrub, :altitude 79, :gradient 59, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be 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should be scrub", :fertility 43} {:x 43, :y 34, :state :scrub, :altitude 79, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 44, :y 34, :state :forest, :altitude 89, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 45, :y 34, :state :scrub, :altitude 89, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 46, :y 34, :state :scrub, :altitude 92, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 58, :y 34, :state :fire, :altitude 87, :gradient 53, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 59, :y 34, :state :fire, :altitude 66, :gradient 35, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 60, :y 34, :state :crop, :altitude 66, :gradient 15, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 61, :y 34, :state :pasture, :altitude 66, :gradient 38, :generation 77, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 52} {:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 63, :y 34, :state :climax, :altitude 19, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 64, :y 34, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 34, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 34, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 34, 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116, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 35, :state :forest, :altitude 119, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 39, :y 35, :state :forest, :altitude 103, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 35, :state :forest, :altitude 86, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 35, :state :scrub, :altitude 89, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 42, :y 35, :state :scrub, :altitude 94, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 35, :state :scrub, :altitude 103, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 50, :y 35, :state :scrub, :altitude 94, :gradient 56, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 51, :y 35, :state :forest, :altitude 87, :gradient 45, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 52, :y 35, :state :forest, :altitude 97, :gradient 53, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 24} {:x 53, :y 35, :state :forest, :altitude 107, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 59, :y 35, :state :forest, :altitude 71, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 60, :y 35, :state :grassland, :altitude 63, :gradient 43, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} {:x 61, :y 35, :state :camp, :altitude 57, :gradient 53, :generation 77, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34} {:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, 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:altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 36, :state 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:heath, :altitude 122, :gradient 30, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 38, :y 36, :state :scrub, :altitude 114, :gradient 24, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 39, :y 36, :state :forest, :altitude 98, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 36, :state :scrub, :altitude 100, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 42, :y 36, :state :scrub, :altitude 107, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 43, :y 36, :state :scrub, :altitude 106, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 44, :y 36, :state :scrub, :altitude 111, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 45, :y 36, :state :forest, :altitude 116, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 36, :state :forest, :altitude 110, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 48, :y 36, :state :forest, :altitude 119, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 49, :y 36, :state :heath, :altitude 120, :gradient 40, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 36, :state :scrub, :altitude 110, :gradient 43, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 51, :y 36, :state :scrub, :altitude 94, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 52, :y 36, :state :forest, :altitude 79, :gradient 38, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 53, :y 36, :state :heath, :altitude 71, :gradient 60, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 33} {:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 57, :y 36, :state :fire, :altitude 94, :gradient 32, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 18} {:x 58, :y 36, :state :forest, :altitude 86, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 59, :y 36, :state :fire, :altitude 68, :gradient 52, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 60, :y 36, :state 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water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :climax, :altitude 15, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 26, :y 37, :state :climax, :altitude 35, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 37, :state :climax, :altitude 43, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 28, :y 37, :state :climax, :altitude 52, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 29, :y 37, :state :fire, :altitude 65, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 30, :y 37, :state :fire, :altitude 65, :gradient 12, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 31, :y 37, :state :climax, :altitude 60, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 32, :y 37, :state :climax, :altitude 61, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 37, :state :forest, :altitude 74, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 34, :y 37, :state :forest, :altitude 78, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 36, :y 37, :state :forest, :altitude 89, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 37, :y 37, :state :forest, :altitude 98, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 37, :state :forest, :altitude 101, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 39, :y 37, :state :forest, :altitude 112, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 52, :y 37, :state :scrub, :altitude 91, :gradient 34, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 53, :y 37, :state :scrub, :altitude 69, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 54, :y 37, :state :scrub, :altitude 55, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 9} {:x 58, :y 37, :state :waste, :altitude 83, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 46} {:x 59, :y 37, :state :forest, :altitude 73, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 60, :y 37, :state :pasture, :altitude 40, :gradient 71, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 28} {:x 61, :y 37, :state :house, :altitude 13, :gradient 50, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 62, :y 37, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 37, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 37, :state :water, :altitude 1, :gradient 0, 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:gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 38, :state :water, 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:fertility 51} {:x 54, :y 38, :state :scrub, :altitude 54, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 55, :y 38, :state :scrub, :altitude 51, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 56, :y 38, :state :heath, :altitude 65, :gradient 37, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 44} {:x 57, :y 38, :state :scrub, :altitude 68, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 58, :y 38, :state :heath, :altitude 73, :gradient 26, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 31} {:x 59, :y 38, :state :fire, :altitude 65, :gradient 48, :generation 77, :rule "if state is in forest or climax or 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forest or climax then fertility should be fertility + 1", :fertility 58} {:x 23, :y 40, :state :scrub, :altitude 36, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 24, :y 40, :state :forest, :altitude 35, :gradient 27, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 19} {:x 25, :y 40, :state :climax, :altitude 40, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 40, :state :climax, :altitude 57, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 28, :y 40, :state :climax, :altitude 63, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 29, :y 40, :state :climax, :altitude 61, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 30, :y 40, :state :climax, :altitude 68, :gradient 22, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 31, :y 40, :state :scrub, :altitude 77, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 32, :y 40, :state :scrub, :altitude 69, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 33, :y 40, :state :climax, :altitude 68, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 34, :y 40, :state :forest, :altitude 74, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 36, :y 40, :state :waste, :altitude 97, :gradient 28, :generation 77, :rule "if state is fire then state should be waste", :fertility 54} {:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 40, :state :scrub, :altitude 116, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 44, :y 40, :state :forest, :altitude 102, :gradient 51, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 40, :state :forest, :altitude 77, :gradient 49, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 46, :y 40, :state :forest, :altitude 92, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 47, :y 40, :state :forest, :altitude 110, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 48, :y 40, :state :fire, :altitude 105, :gradient 37, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 50, :y 40, :state :climax, :altitude 68, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 51, :y 40, :state :climax, :altitude 61, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 53, :y 40, :state :scrub, :altitude 60, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 54, :y 40, :state :forest, :altitude 52, :gradient 34, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 13} {:x 55, :y 40, :state :scrub, :altitude 41, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 40, :state :fire, :altitude 55, :gradient 41, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 59, :y 40, :state :ploughland, :altitude 42, :gradient 52, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 39} {:x 60, :y 40, :state :ploughland, :altitude 19, :gradient 56, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40} {:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :camp, :altitude 19, :gradient 37, :generation 77, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 48} {:x 20, :y 41, :state :scrub, :altitude 23, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 21, :y 41, :state :heath, :altitude 24, :gradient 36, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 53} {:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 41, :state :scrub, :altitude 38, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 24, :y 41, :state :scrub, :altitude 36, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 25, :y 41, :state :climax, :altitude 40, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 28, :y 41, :state :climax, :altitude 63, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 29, :y 41, :state :climax, :altitude 59, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 30, :y 41, :state :climax, :altitude 57, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 32, :y 41, :state :climax, :altitude 69, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 34, :y 41, :state :forest, :altitude 74, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 36, :y 41, :state :heath, :altitude 94, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 52} {:x 37, :y 41, :state :waste, :altitude 111, :gradient 35, :generation 77, :rule "if state is fire then state should be waste", :fertility 18} {:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 40, :y 41, :state :scrub, :altitude 96, :gradient 45, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 41, :y 41, :state :scrub, :altitude 77, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 46, :y 41, :state :waste, :altitude 87, :gradient 42, :generation 77, :rule "if state is fire then state should be waste", :fertility 50} {:x 47, :y 41, :state :forest, :altitude 106, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 48, :y 41, :state :waste, :altitude 115, :gradient 32, :generation 77, :rule "if state is fire then state should be waste", :fertility 30} {:x 49, :y 41, :state :scrub, :altitude 93, :gradient 47, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 50, :y 41, :state :scrub, :altitude 74, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 51, :y 41, :state :climax, :altitude 60, :gradient 24, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 52, :y 41, :state :scrub, :altitude 50, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 53, :y 41, :state :scrub, :altitude 50, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 54, :y 41, :state :scrub, :altitude 57, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 55, :y 41, :state :scrub, :altitude 52, :gradient 20, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 5} {:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 58, :y 41, :state :crop, :altitude 37, :gradient 54, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :climax, :altitude 23, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 19, :y 42, :state :climax, :altitude 38, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 20, :y 42, :state :fire, :altitude 29, :gradient 19, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 21, :y 42, :state :scrub, :altitude 33, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 22, :y 42, :state :scrub, :altitude 36, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 23, :y 42, :state :forest, :altitude 36, :gradient 6, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 24, :y 42, :state :scrub, :altitude 36, :gradient 7, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 26, :y 42, :state :climax, :altitude 54, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 29, :y 42, :state :climax, :altitude 60, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 32, :y 42, :state :forest, :altitude 87, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 34, :y 42, :state :waste, :altitude 78, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 51} {:x 35, :y 42, :state :forest, :altitude 84, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 36, :y 42, :state :scrub, :altitude 105, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 37, :y 42, :state :forest, :altitude 112, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 38, :y 42, :state :scrub, :altitude 108, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 41, :y 42, :state :scrub, :altitude 77, :gradient 38, :generation 77, :rule "if state is heath and 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house", :fertility 37} {:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is 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:rule "if state is water then state should be water"} {:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 19, :y 43, :state :forest, :altitude 36, :gradient 26, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 20, :y 43, :state :climax, :altitude 29, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 21, :y 43, :state :waste, :altitude 32, :gradient 7, :generation 77, :rule "if state is fire then state should be waste", :fertility 61} {:x 22, :y 43, :state :heath, :altitude 32, :gradient 7, :generation 77, :rule "if 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:gradient 39, :generation 77, :rule "if state is fire then state should be waste", :fertility 35} {:x 35, :y 43, :state :heath, :altitude 91, :gradient 46, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49} {:x 36, :y 43, :state :scrub, :altitude 115, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 37, :y 43, :state :scrub, :altitude 110, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 38, :y 43, :state :forest, :altitude 91, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 39, :y 43, :state :forest, :altitude 105, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 43, :state :scrub, :altitude 88, :gradient 60, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 41, :y 43, :state :scrub, :altitude 65, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 44, :y 43, :state :climax, :altitude 60, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 46, :y 43, 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:rule "if state is water then state should be water"} {:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 44, :state :scrub, :altitude 31, :gradient 48, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 18, :y 44, :state :scrub, :altitude 49, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 19, :y 44, :state :climax, :altitude 33, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 20, :y 44, :state :climax, :altitude 29, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 9} {:x 21, :y 44, :state :waste, :altitude 29, :gradient 3, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 22, :y 44, :state :fire, :altitude 31, :gradient 6, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 23, :y 44, :state :heath, :altitude 33, :gradient 7, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} {:x 24, :y 44, :state :waste, :altitude 36, :gradient 11, :generation 77, :rule "if state is fire then state should be waste", :fertility 41} {:x 25, :y 44, :state :fire, :altitude 37, :gradient 20, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 26, :y 44, :state :climax, :altitude 42, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 27, :y 44, :state :climax, :altitude 45, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 28, :y 44, :state :climax, :altitude 50, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 29, :y 44, :state :climax, :altitude 66, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 30, :y 44, :state :scrub, :altitude 74, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 31, :y 44, :state :forest, :altitude 75, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 33, :y 44, :state :scrub, :altitude 79, :gradient 51, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 34, :y 44, :state :waste, :altitude 101, :gradient 46, :generation 77, :rule "if state is fire then state should be waste", :fertility 51} {:x 35, :y 44, :state :heath, :altitude 117, :gradient 33, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 37, :y 44, :state :scrub, :altitude 100, :gradient 55, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 38, :y 44, :state :scrub, :altitude 75, :gradient 47, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 39, :y 44, :state :forest, :altitude 78, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 40, :y 44, :state :scrub, :altitude 71, :gradient 50, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 41, :y 44, :state :climax, :altitude 59, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 42, :y 44, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 44, :state :climax, :altitude 59, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 44, :y 44, :state :climax, :altitude 66, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 44, :state :forest, :altitude 87, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 46, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 47, :y 44, :state :scrub, :altitude 94, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 48, :y 44, :state :scrub, :altitude 94, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 49, :y 44, :state :scrub, :altitude 92, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 50, :y 44, :state :scrub, :altitude 83, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 51, :y 44, :state :scrub, :altitude 82, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 52, :y 44, :state :scrub, :altitude 75, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 53, :y 44, :state :scrub, :altitude 57, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 54, :y 44, :state :scrub, :altitude 52, :gradient 22, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 44, :state :pasture, :altitude 47, :gradient 33, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 56, :y 44, :state :pasture, :altitude 23, :gradient 53, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 57, :y 44, :state :water, :altitude 1, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 44, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, 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{:x 72, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should 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should be water"} {:x 14, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 45, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 45, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 45, :state :scrub, :altitude 27, :gradient 48, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 18, :y 45, :state :scrub, :altitude 43, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 19, :y 45, :state :forest, :altitude 35, :gradient 20, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52} {:x 20, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 21, :y 45, :state :climax, :altitude 29, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 22, :y 45, :state :waste, :altitude 29, :gradient 11, :generation 77, :rule "if state is fire then state should be waste", :fertility 27} {:x 23, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 24, :y 45, :state :climax, :altitude 31, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 25, :y 45, :state :fire, :altitude 33, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 26, :y 45, :state :climax, :altitude 36, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 27, :y 45, :state :climax, :altitude 40, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 28, :y 45, :state :climax, :altitude 45, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 29, :y 45, :state :climax, :altitude 54, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 30, :y 45, :state :climax, :altitude 57, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 31, :y 45, :state :climax, :altitude 61, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 32, :y 45, :state :climax, :altitude 60, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 33, :y 45, :state :fire, :altitude 78, :gradient 54, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 34, :y 45, :state :forest, :altitude 111, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 36, :y 45, :state :scrub, :altitude 117, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 37, :y 45, :state :heath, :altitude 91, :gradient 55, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 32} {:x 38, :y 45, :state :scrub, :altitude 69, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 39, :y 45, :state :heath, :altitude 63, :gradient 26, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 40, :y 45, :state :climax, :altitude 60, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 41, :y 45, :state :climax, :altitude 55, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 42, :y 45, :state :climax, :altitude 54, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 45, :state :climax, :altitude 57, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 44, :y 45, :state :forest, :altitude 74, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 45, :state :fire, :altitude 79, :gradient 33, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 46, :y 45, :state :heath, :altitude 77, :gradient 33, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 47, :y 45, :state :scrub, :altitude 77, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 48, :y 45, :state :heath, :altitude 78, :gradient 29, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 25} {:x 49, :y 45, :state :scrub, :altitude 75, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 50, :y 45, :state :scrub, :altitude 71, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 51, :y 45, :state :scrub, :altitude 73, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 52, :y 45, :state :scrub, :altitude 74, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 53, :y 45, :state :climax, :altitude 64, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 54, :y 45, :state :forest, :altitude 50, :gradient 22, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 21} {:x 55, :y 45, :state :pasture, :altitude 42, :gradient 29, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 56, :y 45, :state :ploughland, :altitude 29, :gradient 46, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 34} {:x 57, :y 45, :state :water, :altitude 1, :gradient 44, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 45, :state :water, :altitude 1, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 45, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 45, :state 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:y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :scrub, :altitude 18, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 18, :y 46, :state :climax, :altitude 43, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 19, :y 46, :state :climax, :altitude 40, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 20, :y 46, :state :climax, :altitude 35, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 21, :y 46, :state :climax, :altitude 35, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 22, :y 46, :state :climax, :altitude 38, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 23, :y 46, :state :climax, :altitude 40, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 24, :y 46, :state :climax, :altitude 37, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 25, :y 46, :state :climax, :altitude 40, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 26, :y 46, :state :climax, :altitude 37, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 46, :state :climax, :altitude 36, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 28, :y 46, :state :climax, :altitude 37, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 29, :y 46, :state :climax, :altitude 41, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 30, :y 46, :state :climax, :altitude 47, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 31, :y 46, :state :climax, :altitude 49, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 32, :y 46, :state :climax, :altitude 61, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 33, :y 46, :state :forest, :altitude 92, :gradient 63, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 34, :y 46, :state :forest, :altitude 114, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 35, :y 46, :state :fire, :altitude 97, :gradient 63, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 36, :y 46, :state :heath, :altitude 86, :gradient 63, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 36} {:x 37, :y 46, :state :forest, :altitude 80, :gradient 56, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 38, :y 46, :state :heath, :altitude 71, :gradient 31, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 49} {:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 40, :y 46, :state :climax, :altitude 52, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 41, :y 46, :state :climax, :altitude 51, :gradient 13, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 42, :y 46, :state :waste, :altitude 50, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 28} {:x 43, :y 46, :state :climax, :altitude 61, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 44, :y 46, :state :waste, :altitude 69, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 54} {:x 45, :y 46, :state :waste, :altitude 64, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 49} {:x 46, :y 46, :state :heath, :altitude 61, :gradient 25, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 45} {:x 47, :y 46, :state :heath, :altitude 69, :gradient 19, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 38} {:x 48, :y 46, :state :climax, :altitude 68, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 49, :y 46, :state :scrub, :altitude 65, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 50, :y 46, :state :scrub, :altitude 64, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 51, :y 46, :state :scrub, :altitude 66, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 52, :y 46, :state :climax, :altitude 65, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 53, :y 46, :state :scrub, :altitude 59, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 54, :y 46, :state :climax, :altitude 51, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 55, :y 46, :state :climax, :altitude 46, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 56, :y 46, :state :ploughland, :altitude 45, :gradient 50, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 34} {:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 77, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 47, :state :water, 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:altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 47, :state :climax, :altitude 29, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 18, :y 47, :state :climax, :altitude 50, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 19, :y 47, :state :scrub, :altitude 46, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 47, :state :climax, :altitude 38, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 47, :state :climax, :altitude 45, :gradient 26, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 22, :y 47, :state :climax, :altitude 51, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 47, :state :climax, :altitude 60, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 24, :y 47, :state :climax, :altitude 65, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 25, :y 47, :state :forest, :altitude 70, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 26, :y 47, :state :climax, :altitude 59, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 47, :state :forest, :altitude 36, :gradient 24, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 32} {:x 28, :y 47, :state :climax, :altitude 35, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 30, :y 47, :state :climax, :altitude 37, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 31, :y 47, :state :climax, :altitude 40, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 32, :y 47, :state :climax, :altitude 51, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 33, :y 47, :state :forest, :altitude 71, :gradient 76, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 34, :y 47, :state :forest, :altitude 77, :gradient 72, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 35, :y 47, :state :waste, :altitude 64, :gradient 69, :generation 77, :rule "if state is fire then state should be waste", :fertility 45} {:x 36, :y 47, :state :fire, :altitude 61, :gradient 50, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 38, :y 47, :state :climax, :altitude 66, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 40, :y 47, :state :scrub, :altitude 52, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 41, :y 47, :state :climax, :altitude 50, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 42, :y 47, :state :climax, :altitude 47, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 43, :y 47, :state :heath, :altitude 55, :gradient 26, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 57} {:x 44, :y 47, :state :climax, :altitude 56, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 47, :state :heath, :altitude 54, :gradient 22, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} {:x 46, :y 47, :state :heath, :altitude 59, :gradient 19, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 38} {:x 47, :y 47, :state :fire, :altitude 63, :gradient 17, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 48, :y 47, :state :waste, :altitude 60, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 41} {:x 49, :y 47, :state :scrub, :altitude 57, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 51, :y 47, :state :climax, :altitude 61, :gradient 16, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 52, :y 47, :state :climax, :altitude 56, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 53, :y 47, :state :climax, :altitude 51, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 54, :y 47, :state :climax, :altitude 49, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 55, :y 47, :state :climax, :altitude 51, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 56, :y 47, :state :scrub, :altitude 51, :gradient 18, :generation 77, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 36} {:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 47, :state :ploughland, :altitude 14, :gradient 41, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 13} {:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 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:generation 77, :rule "if state is water then state should be water"} {:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 48, :state :climax, :altitude 35, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 18, :y 48, :state :forest, :altitude 51, :gradient 21, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 19, :y 48, :state :climax, :altitude 43, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 20, :y 48, :state :climax, :altitude 52, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 21, :y 48, :state :climax, :altitude 61, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 48, :state :forest, :altitude 89, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 25, :y 48, :state :forest, :altitude 79, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 26, :y 48, :state :climax, :altitude 54, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 29, :y 48, :state :scrub, :altitude 47, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 30, :y 48, :state :climax, :altitude 45, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 48, :state :scrub, :altitude 40, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 32, :y 48, :state :climax, :altitude 38, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 33, :y 48, :state :climax, :altitude 42, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 35, :y 48, :state :climax, :altitude 47, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 36, :y 48, :state :fire, :altitude 51, :gradient 26, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 37, :y 48, :state :climax, :altitude 57, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 41, :y 48, :state :climax, :altitude 46, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 48, :state :waste, :altitude 43, :gradient 13, :generation 77, :rule "if state is fire then state should be waste", :fertility 38} {:x 43, :y 48, :state :heath, :altitude 49, :gradient 14, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 44, :y 48, :state :scrub, :altitude 47, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 45, :y 48, :state :scrub, :altitude 50, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 46, :y 48, :state :climax, :altitude 57, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 48, :state :waste, :altitude 52, :gradient 13, :generation 77, :rule "if state is fire then state should be waste", :fertility 37} {:x 49, :y 48, :state :heath, :altitude 52, :gradient 10, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 50, :y 48, :state :scrub, :altitude 57, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 52, :y 48, :state :climax, :altitude 50, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 53, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 54, :y 48, :state :climax, :altitude 46, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 55, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 56, :y 48, :state :ploughland, :altitude 50, :gradient 34, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 77, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 25} {:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 18} {:x 17, :y 49, :state :grassland, :altitude 38, :gradient 50, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 31} {:x 18, :y 49, :state :climax, :altitude 43, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 19, :y 49, :state :climax, :altitude 46, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 20, :y 49, :state :climax, :altitude 64, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 23, :y 49, :state :forest, :altitude 86, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 25, :y 49, :state :climax, :altitude 68, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 30, :y 49, :state :climax, :altitude 55, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 49, :state :scrub, :altitude 56, :gradient 27, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 32, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 49, :state :scrub, :altitude 47, :gradient 27, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 35, :y 49, :state :climax, :altitude 40, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 36, :y 49, :state :climax, :altitude 43, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 37, :y 49, :state :climax, :altitude 50, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 38, :y 49, :state :climax, :altitude 55, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 49, :state :climax, :altitude 54, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 42, :y 49, :state :waste, :altitude 47, :gradient 9, :generation 77, :rule "if state is fire then state should be waste", :fertility 41} {:x 43, :y 49, :state :climax, :altitude 42, :gradient 9, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 44, :y 49, :state :scrub, :altitude 42, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 45, :y 49, :state :climax, :altitude 47, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 46, :y 49, :state :climax, :altitude 52, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 47, :y 49, :state :waste, :altitude 55, :gradient 8, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 48, :y 49, :state :forest, :altitude 54, :gradient 10, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 49, :state :heath, :altitude 52, :gradient 12, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 60} {:x 51, :y 49, :state :scrub, :altitude 51, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 52, :y 49, :state :climax, :altitude 46, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 53, :y 49, :state :climax, :altitude 43, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 54, :y 49, :state :climax, :altitude 43, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 55, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 56, :y 49, :state :ploughland, :altitude 38, :gradient 49, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 57, :y 49, :state :ploughland, :altitude 17, :gradient 49, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 14} {:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 50, :state :crop, :altitude 24, :gradient 49, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 40} {:x 17, :y 50, :state :climax, :altitude 40, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 18, :y 50, :state :scrub, :altitude 46, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 19, :y 50, :state :scrub, :altitude 47, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 20, :y 50, :state :climax, :altitude 61, :gradient 32, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 21, :y 50, :state :scrub, :altitude 75, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 22, :y 50, :state :scrub, :altitude 83, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 23, :y 50, :state :forest, :altitude 83, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 24, :y 50, :state :forest, :altitude 71, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 25, :y 50, :state :climax, :altitude 63, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 27, :y 50, :state :climax, :altitude 56, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 30, :y 50, :state :climax, :altitude 61, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 31, :y 50, :state :climax, :altitude 65, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 32, :y 50, :state :forest, :altitude 64, :gradient 24, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 33, :y 50, :state :climax, :altitude 54, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 34, :y 50, :state :scrub, :altitude 42, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 35, :y 50, :state :climax, :altitude 37, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 37, :y 50, :state :climax, :altitude 42, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 38, :y 50, :state :climax, :altitude 46, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 50, :state :climax, :altitude 49, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 50, :state :climax, :altitude 50, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 42, :y 50, :state :scrub, :altitude 49, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 43, :y 50, :state :scrub, :altitude 42, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 50, :state :scrub, :altitude 40, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 45, :y 50, :state :scrub, :altitude 43, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 46, :y 50, :state :fire, :altitude 49, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 47, :y 50, :state :scrub, :altitude 56, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 48, :y 50, :state :heath, :altitude 57, :gradient 10, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 66} {:x 49, :y 50, :state :scrub, :altitude 47, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 50, :y 50, :state :waste, :altitude 45, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 16} {:x 51, :y 50, :state :waste, :altitude 45, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 32} {:x 52, :y 50, :state :fire, :altitude 41, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 53, :y 50, :state :climax, :altitude 40, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 54, :y 50, :state :scrub, :altitude 41, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 17, :y 51, :state :climax, :altitude 50, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 18, :y 51, :state :climax, :altitude 59, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 19, :y 51, :state :climax, :altitude 54, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 20, :y 51, :state :climax, :altitude 57, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 21, :y 51, :state :forest, :altitude 78, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 22, :y 51, :state :forest, :altitude 86, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 24, :y 51, :state :waste, :altitude 69, :gradient 22, :generation 77, :rule "if state is fire then state should be waste", :fertility 42} {:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 26, :y 51, :state :waste, :altitude 54, :gradient 21, :generation 77, :rule "if state is fire then state should be waste", :fertility 26} {:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 28, :y 51, :state :climax, :altitude 68, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 29, :y 51, :state :climax, :altitude 66, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 31, :y 51, :state :forest, :altitude 71, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 51, :state :climax, :altitude 64, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 33, :y 51, :state :climax, :altitude 60, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 34, :y 51, :state :climax, :altitude 54, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 35, :y 51, :state :climax, :altitude 46, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 36, :y 51, :state :climax, :altitude 37, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 37, :y 51, :state :scrub, :altitude 36, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 38, :y 51, :state :climax, :altitude 41, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 41, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 42, :y 51, :state :scrub, :altitude 43, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 43, :y 51, :state :climax, :altitude 42, :gradient 13, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41} {:x 44, :y 51, :state :scrub, :altitude 37, :gradient 7, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 45, :y 51, :state :scrub, :altitude 42, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 46, :y 51, :state :heath, :altitude 51, :gradient 16, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 36} {:x 47, :y 51, :state :heath, :altitude 52, :gradient 12, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 15} {:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 49, :y 51, :state :waste, :altitude 46, :gradient 19, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 50, :y 51, :state :climax, :altitude 41, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 51, :y 51, :state :climax, :altitude 38, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 54, :y 51, :state :climax, :altitude 29, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 55, :y 51, :state :climax, :altitude 19, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 51, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 52, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 52, :state :grassland, :altitude 18, :gradient 36, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} {:x 15, :y 52, :state :climax, :altitude 33, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 17, :y 52, :state :climax, :altitude 60, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 18, :y 52, :state :climax, :altitude 68, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 19, :y 52, :state :forest, :altitude 70, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 20, :y 52, :state :forest, :altitude 73, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 21, :y 52, :state :climax, :altitude 66, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 22, :y 52, :state :scrub, :altitude 73, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 23, :y 52, :state :scrub, :altitude 78, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 24, :y 52, :state :waste, :altitude 75, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 25, :y 52, :state :heath, :altitude 71, :gradient 32, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 40} {:x 26, :y 52, :state :heath, :altitude 65, :gradient 32, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 55} {:x 27, :y 52, :state :climax, :altitude 55, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 28, :y 52, :state :climax, :altitude 60, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 29, :y 52, :state :climax, :altitude 61, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 30, :y 52, :state :climax, :altitude 65, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 31, :y 52, :state :forest, :altitude 73, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 32, :y 52, :state :climax, :altitude 68, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 52, :state :forest, :altitude 56, :gradient 21, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 34, :y 52, :state :climax, :altitude 51, :gradient 18, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 36, :y 52, :state :climax, :altitude 37, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 37, :y 52, :state :climax, :altitude 35, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 52, :state :climax, :altitude 38, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 40, :y 52, :state :forest, :altitude 35, :gradient 10, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 12} {:x 41, :y 52, :state :climax, :altitude 33, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 42, :y 52, :state :scrub, :altitude 37, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 43, :y 52, :state :climax, :altitude 41, :gradient 8, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 44, :y 52, :state :scrub, :altitude 36, :gradient 7, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 45, :y 52, :state :scrub, :altitude 40, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 46, :y 52, :state :climax, :altitude 47, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 52, :state :climax, :altitude 49, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 48, :y 52, :state :waste, :altitude 45, :gradient 20, :generation 77, :rule "if state is fire then state should be waste", :fertility 41} {:x 49, :y 52, :state :climax, :altitude 40, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 51, :y 52, :state :pasture, :altitude 41, :gradient 23, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 52, :y 52, :state :grassland, :altitude 47, :gradient 25, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 14} {:x 53, :y 52, :state :crop, :altitude 36, :gradient 46, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 46} {:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 52, :state :water, :altitude 1, :gradient 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:water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 53, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 53, :state :climax, :altitude 18, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 15, :y 53, :state :climax, :altitude 37, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 16, :y 53, :state :climax, :altitude 51, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 17, :y 53, :state :forest, :altitude 70, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 18, :y 53, :state :forest, :altitude 75, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 20, :y 53, :state :scrub, :altitude 83, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 21, :y 53, :state :climax, :altitude 63, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 22, :y 53, :state :forest, :altitude 70, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 24, :y 53, :state :forest, :altitude 86, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 25, :y 53, :state :scrub, :altitude 86, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 26, :y 53, :state :heath, :altitude 80, :gradient 46, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 57} {:x 27, :y 53, :state :climax, :altitude 61, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 28, :y 53, :state :climax, :altitude 59, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 29, :y 53, :state :climax, :altitude 63, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 30, :y 53, :state :climax, :altitude 60, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 31, :y 53, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 32, :y 53, :state :climax, :altitude 65, :gradient 17, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 33, :y 53, :state :climax, :altitude 57, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 34, :y 53, :state :scrub, :altitude 47, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 1} {:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 53, :state :climax, :altitude 42, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 37, :y 53, :state :climax, :altitude 40, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 38, :y 53, :state :climax, :altitude 35, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 39, :y 53, :state :forest, :altitude 36, :gradient 15, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 40, :y 53, :state :climax, :altitude 36, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 41, :y 53, :state :scrub, :altitude 38, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 42, :y 53, :state :climax, :altitude 35, :gradient 17, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 43, :y 53, :state :climax, :altitude 36, :gradient 9, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 31} {:x 44, :y 53, :state :climax, :altitude 35, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 53, :state :scrub, :altitude 37, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 46, :y 53, :state :climax, :altitude 43, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 47, :y 53, :state :scrub, :altitude 42, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 48, :y 53, :state :fire, :altitude 33, :gradient 34, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 49, :y 53, :state :ploughland, :altitude 32, :gradient 30, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 51, :y 53, :state :crop, :altitude 26, :gradient 46, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 18} {:x 52, :y 53, :state :grassland, :altitude 24, :gradient 46, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 77, :rule "if state is water then state should be water"} {:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 53, :state :water, 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:water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 54, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 54, :state :house, :altitude 17, :gradient 36, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 15, :y 54, :state :climax, :altitude 35, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 16, :y 54, :state :climax, :altitude 50, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 17, :y 54, :state :climax, :altitude 64, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 18, :y 54, :state :forest, :altitude 77, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 19, :y 54, :state :forest, :altitude 86, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 20, :y 54, :state :forest, :altitude 75, :gradient 23, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 43} {:x 21, :y 54, :state :forest, :altitude 66, :gradient 26, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 43} {:x 22, :y 54, :state :forest, :altitude 77, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 23, :y 54, :state :forest, :altitude 91, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 24, :y 54, :state :forest, :altitude 100, :gradient 33, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 25, :y 54, :state :scrub, :altitude 101, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 26, :y 54, :state :forest, :altitude 89, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 27, :y 54, :state :waste, :altitude 70, :gradient 30, :generation 77, :rule "if state is fire then state should be waste", :fertility 49} {:x 28, :y 54, :state :waste, :altitude 69, :gradient 18, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 29, :y 54, :state :fire, :altitude 66, :gradient 21, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 30, :y 54, :state :climax, :altitude 57, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 54, :state :fire, :altitude 57, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 29} {:x 32, :y 54, :state :climax, :altitude 61, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 33, :y 54, :state :climax, :altitude 61, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 34, :y 54, :state :climax, :altitude 55, :gradient 22, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 35, :y 54, :state :climax, :altitude 49, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 36, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 37, :y 54, :state :climax, 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:climax, :altitude 18, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 49, :y 54, :state :climax, :altitude 15, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 50, :y 54, :state :house, :altitude 15, :gradient 31, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 26} {:x 51, :y 54, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 52, :y 54, :state :water, :altitude 1, :gradient 25, :generation 77, :rule "if state is water then state should be water"} {:x 53, :y 54, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 54, :y 54, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be 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then state should be water"} {:x 71, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state 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"if state is water then state should be water"} {:x 13, :y 55, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 55, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 55, :state :crop, :altitude 28, :gradient 62, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 30} {:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 17, :y 55, :state :climax, :altitude 60, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 18, :y 55, :state :forest, :altitude 75, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 19, :y 55, :state :forest, :altitude 77, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 20, :y 55, :state :forest, :altitude 71, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 21, :y 55, :state :forest, :altitude 78, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 24, :y 55, :state :forest, :altitude 115, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 25, :y 55, :state :forest, :altitude 106, :gradient 38, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} {:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 28, :y 55, :state :heath, :altitude 77, :gradient 11, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 40} {:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 30, :y 55, :state :waste, :altitude 56, :gradient 18, :generation 77, :rule "if state is fire then state should be waste", :fertility 20} {:x 31, :y 55, :state :fire, :altitude 52, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 32, :y 55, :state :climax, :altitude 56, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 33, :y 55, :state :fire, :altitude 59, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 34, :y 55, :state :climax, :altitude 64, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 35, :y 55, :state :scrub, :altitude 56, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 36, :y 55, :state :climax, :altitude 60, :gradient 19, :generation 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{:x 14, :y 56, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 56, :state :climax, :altitude 26, :gradient 62, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 16, :y 56, :state :scrub, :altitude 63, :gradient 57, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 17, :y 56, :state :forest, :altitude 78, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 56, :state :scrub, :altitude 80, :gradient 26, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 19, :y 56, :state :scrub, :altitude 75, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 56, 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:altitude 89, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 27, :y 56, :state :scrub, :altitude 77, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 28, :y 56, :state :waste, :altitude 75, :gradient 12, :generation 77, :rule "if state is fire then state should be waste", :fertility 18} {:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 30, :y 56, :state :heath, :altitude 55, :gradient 18, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 15} {:x 31, :y 56, :state :scrub, :altitude 50, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 32, :y 56, :state :climax, :altitude 50, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 33, :y 56, :state :waste, :altitude 52, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 45} {:x 34, :y 56, :state :fire, :altitude 56, :gradient 22, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 27} {:x 35, :y 56, :state :climax, :altitude 66, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 36, :y 56, :state :scrub, :altitude 68, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 37, :y 56, :state :climax, :altitude 56, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be 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:fertility 31} {:x 20, :y 57, :state :forest, :altitude 89, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 21, :y 57, :state :forest, :altitude 96, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 22, :y 57, :state :forest, :altitude 105, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 24, :y 57, :state :forest, :altitude 110, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 25, :y 57, :state :forest, :altitude 97, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility 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then state should be heath", :fertility 27} {:x 32, :y 57, :state :heath, :altitude 47, :gradient 6, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 26} {:x 33, :y 57, :state :climax, :altitude 49, :gradient 13, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 34, :y 57, :state :climax, :altitude 57, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 35, :y 57, :state :scrub, :altitude 71, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 36, :y 57, :state :scrub, :altitude 66, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 37, :y 57, :state :scrub, :altitude 56, :gradient 19, 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then fertility should be fertility + 1", :fertility 47} {:x 26, :y 58, :state :forest, :altitude 71, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 27, :y 58, :state :climax, :altitude 68, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 28, :y 58, :state :waste, :altitude 61, :gradient 20, :generation 77, :rule "if state is fire then state should be waste", :fertility 29} {:x 29, :y 58, :state :scrub, :altitude 59, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 30, :y 58, :state :forest, :altitude 56, :gradient 14, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 31, :y 58, :state :waste, :altitude 51, :gradient 11, :generation 77, :rule "if state is fire then state should be waste", :fertility 22} {:x 32, :y 58, :state :fire, :altitude 46, :gradient 5, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 33, :y 58, :state :scrub, :altitude 49, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 34, :y 58, :state :scrub, :altitude 59, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 35, :y 58, :state :scrub, :altitude 66, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 36, :y 58, :state :scrub, :altitude 61, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 37, :y 58, :state :scrub, :altitude 60, :gradient 17, :generation 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:altitude 36, :gradient 23, :generation 77, :rule "if state is fire then state should be waste", :fertility 58} {:x 44, :y 58, :state :climax, :altitude 45, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 58, :state :climax, :altitude 49, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 46, :y 58, :state :climax, :altitude 43, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 58, :state :waste, :altitude 38, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 39} {:x 48, :y 58, :state :climax, :altitude 27, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 49, :y 58, :state :water, :altitude 2, :gradient 28, 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:fertility 36} {:x 21, :y 59, :state :forest, :altitude 84, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 22, :y 59, :state :forest, :altitude 71, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 23, :y 59, :state :forest, :altitude 73, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 24, :y 59, :state :forest, :altitude 74, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 25, :y 59, :state :climax, :altitude 64, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 26, :y 59, :state :climax, :altitude 63, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 27, :y 59, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 28, :y 59, :state :heath, :altitude 57, :gradient 17, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 33} {:x 29, :y 59, :state :scrub, :altitude 54, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 30, :y 59, :state :scrub, :altitude 54, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 31, :y 59, :state :scrub, :altitude 51, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 32, :y 59, :state :waste, :altitude 46, :gradient 9, :generation 77, :rule "if state is fire then 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:generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 22, :y 60, :state :climax, :altitude 64, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 23, :y 60, :state :climax, :altitude 63, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 24, :y 60, :state :climax, :altitude 63, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 25, :y 60, :state :climax, :altitude 57, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 26, :y 60, :state :climax, :altitude 56, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 27, :y 60, :state :waste, :altitude 59, :gradient 13, :generation 77, :rule "if state is fire then state should be waste", :fertility 35} {:x 28, :y 60, :state :heath, :altitude 55, :gradient 15, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 21} {:x 29, :y 60, :state :climax, :altitude 51, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 30, :y 60, :state :scrub, :altitude 52, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 31, :y 60, :state :scrub, :altitude 54, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 32, :y 60, :state :heath, :altitude 47, :gradient 11, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 34, :y 60, :state :scrub, :altitude 51, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 35, :y 60, :state :heath, :altitude 54, :gradient 9, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 36, :y 60, :state :fire, :altitude 55, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 37, :y 60, :state :climax, :altitude 51, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 38, :y 60, :state :scrub, :altitude 50, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 39, :y 60, :state :scrub, :altitude 50, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 40, :y 60, :state :scrub, :altitude 46, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 41, :y 60, :state :fire, :altitude 41, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 42, :y 60, :state :fire, :altitude 42, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 43, :y 60, :state :fire, :altitude 46, :gradient 21, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are 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8, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 61, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 61, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 61, :state :house, :altitude 13, :gradient 72, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 61, :state :grassland, :altitude 57, :gradient 93, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 34} {:x 16, :y 61, :state :forest, :altitude 83, :gradient 69, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 17, :y 61, :state :forest, :altitude 82, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 18, :y 61, :state :forest, :altitude 79, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 19, :y 61, :state :forest, :altitude 91, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 20, :y 61, :state :forest, :altitude 82, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 21, :y 61, :state :climax, :altitude 66, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 22, :y 61, :state :climax, :altitude 57, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 24, :y 61, :state :climax, :altitude 55, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 25, :y 61, :state :climax, :altitude 51, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 26, :y 61, :state :climax, :altitude 51, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 27, :y 61, :state :fire, :altitude 54, :gradient 12, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 28, :y 61, :state :climax, :altitude 51, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 29, :y 61, :state :climax, :altitude 49, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 61, :state :climax, :altitude 49, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 32, :y 61, :state :climax, :altitude 47, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 34, :y 61, :state :climax, :altitude 50, :gradient 12, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 35, :y 61, :state :heath, :altitude 51, :gradient 9, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 37} {:x 36, :y 61, :state :climax, :altitude 54, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 37, :y 61, :state :fire, :altitude 46, :gradient 12, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 38, :y 61, :state :fire, :altitude 43, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 39, :y 61, :state :heath, :altitude 42, :gradient 18, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} {:x 40, :y 61, :state :heath, :altitude 38, :gradient 31, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 20} {:x 41, :y 61, :state :waste, :altitude 36, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 31} {:x 42, :y 61, :state :climax, :altitude 32, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 61, :state :crop, :altitude 33, :gradient 31, :generation 77, :rule "if state is ploughland 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"if state is water then state should be water"} {:x 75, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 62, :state :water, :altitude 1, :gradient 0, :generation 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77, :rule "if state is water then state should be water"} {:x 9, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 62, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 62, :state :water, :altitude 2, :gradient 68, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 62, :state :climax, :altitude 38, :gradient 83, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 15, :y 62, :state :grassland, :altitude 73, :gradient 71, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 42} {:x 16, :y 62, :state :forest, :altitude 69, :gradient 28, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 17, :y 62, :state :climax, :altitude 60, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 18, :y 62, :state :climax, :altitude 65, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 19, :y 62, :state :scrub, :altitude 80, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 20, :y 62, :state :forest, :altitude 79, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 21, :y 62, :state :fire, :altitude 66, :gradient 28, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 22, :y 62, :state :climax, :altitude 56, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 23, :y 62, :state :climax, :altitude 50, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 24, :y 62, :state :scrub, :altitude 49, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 25, :y 62, :state :climax, :altitude 46, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 62, :state :climax, :altitude 47, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 27, :y 62, :state :climax, :altitude 49, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 28, :y 62, :state :climax, :altitude 47, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 29, :y 62, :state :climax, :altitude 46, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 30, :y 62, :state :climax, :altitude 46, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 31, :y 62, :state :climax, :altitude 49, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 32, :y 62, :state :climax, :altitude 46, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 33, :y 62, :state :scrub, :altitude 42, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 34, :y 62, :state :waste, :altitude 46, :gradient 10, :generation 77, :rule "if state is fire then state should be waste", :fertility 33} {:x 35, :y 62, :state :fire, :altitude 50, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 19} {:x 36, :y 62, :state :climax, :altitude 50, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 37, :y 62, :state :fire, :altitude 46, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 38, :y 62, :state :waste, :altitude 43, :gradient 12, :generation 77, :rule "if state is fire then state should be waste", :fertility 36} {:x 39, :y 62, :state :fire, :altitude 38, :gradient 18, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 40, :y 62, :state :waste, :altitude 32, :gradient 46, :generation 77, :rule "if state is fire then state should be waste", :fertility 43} {:x 41, :y 62, :state :climax, :altitude 19, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 42, :y 62, :state :fire, :altitude 17, :gradient 35, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 43, :y 62, :state :crop, :altitude 19, :gradient 32, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 23} {:x 44, :y 62, :state :house, :altitude 15, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 29} {:x 45, :y 62, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 46, :y 62, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 47, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 48, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 49, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 50, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 51, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 52, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 53, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 54, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 55, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is 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:rule "if state is water then state should be water"} {:x 76, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 63, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 63, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 63, :state :climax, :altitude 18, :gradient 73, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 14, :y 63, :state :pasture, :altitude 69, :gradient 82, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 15, :y 63, :state :pasture, :altitude 84, :gradient 42, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 16, :y 63, :state :pasture, :altitude 68, :gradient 29, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 17, :y 63, :state :climax, :altitude 56, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 18, :y 63, :state :scrub, :altitude 55, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 19, :y 63, :state :heath, :altitude 61, :gradient 31, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 38} {:x 20, :y 63, :state :scrub, :altitude 63, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 21, :y 63, :state :heath, :altitude 59, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 18} {:x 22, :y 63, :state :waste, :altitude 54, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 51} {:x 23, :y 63, :state :scrub, :altitude 49, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 24, :y 63, :state :climax, :altitude 47, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 25, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 26, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 27, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 28, :y 63, :state :climax, :altitude 43, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 29, :y 63, :state :climax, :altitude 42, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 30, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 31, :y 63, :state :climax, :altitude 45, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 32, :y 63, :state :climax, :altitude 41, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 33, :y 63, :state :climax, :altitude 42, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 34, :y 63, :state :heath, :altitude 41, :gradient 13, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 40} {:x 35, :y 63, :state :climax, :altitude 45, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 36, :y 63, :state :climax, :altitude 45, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 37, :y 63, :state :fire, :altitude 46, :gradient 9, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 26} {:x 38, :y 63, :state :fire, :altitude 50, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 39, :y 63, :state :crop, :altitude 47, :gradient 31, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 21} {:x 40, :y 63, :state :climax, :altitude 32, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 41, :y 63, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 42, :y 63, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 43, :y 63, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 44, :y 63, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 45, :y 63, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be 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then state should be water"} {:x 62, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 64, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 64, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 64, :state :water, :altitude 1, :gradient 56, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 64, :state :climax, :altitude 13, :gradient 56, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 13, :y 64, :state :scrub, :altitude 28, :gradient 73, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 14, :y 64, :state :scrub, :altitude 74, :gradient 66, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 15, :y 64, :state :scrub, :altitude 80, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 16, :y 64, :state :scrub, :altitude 63, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 17, :y 64, :state :scrub, :altitude 55, :gradient 22, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 9} {:x 18, :y 64, :state :scrub, :altitude 49, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 19, :y 64, :state :heath, :altitude 50, :gradient 17, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 53} {:x 20, :y 64, :state :waste, :altitude 54, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 38} {:x 21, :y 64, :state :climax, :altitude 55, :gradient 17, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 19} {:x 22, :y 64, :state :scrub, :altitude 51, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 23, :y 64, :state :scrub, :altitude 51, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 24, :y 64, :state :climax, :altitude 49, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 25, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 26, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 27, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 28, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 29, :y 64, :state :climax, :altitude 41, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 30, :y 64, :state :climax, :altitude 47, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 31, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 32, :y 64, :state :climax, :altitude 40, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 33, :y 64, :state :climax, :altitude 42, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 34, :y 64, :state :waste, :altitude 37, :gradient 10, :generation 77, :rule "if state is fire then state should be waste", :fertility 27} {:x 35, :y 64, :state :fire, :altitude 40, :gradient 10, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 36, :y 64, :state :climax, :altitude 41, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 37, :y 64, :state :climax, :altitude 43, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 38, :y 64, :state :climax, :altitude 45, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 39, :y 64, :state :climax, :altitude 36, :gradient 49, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 40, :y 64, :state :house, :altitude 19, :gradient 46, :generation 77, :rule "if state is house and more than 2 neighbours 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:fertility 34} {:x 19, :y 65, :state :fire, :altitude 46, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 20, :y 65, :state :scrub, :altitude 50, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 21, :y 65, :state :scrub, :altitude 49, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 22, :y 65, :state :scrub, :altitude 46, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 23, :y 65, :state :forest, :altitude 45, :gradient 15, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22} {:x 24, :y 65, :state :climax, :altitude 42, :gradient 15, :generation 77, :rule "if 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are fire then 1 chance in 3 state should be fire", :fertility 19} {:x 36, :y 65, :state :climax, :altitude 38, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 37, :y 65, :state :climax, :altitude 40, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 38, :y 65, :state :climax, :altitude 37, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 65, :state :climax, :altitude 18, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 40, :y 65, :state :water, :altitude 1, :gradient 35, :generation 77, :rule "if state is water then state should be water"} {:x 41, :y 65, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} 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"if state is water then state should be water"}] [{:x 0, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 66, :state :water, :altitude 1, :gradient 0, :generation 77, 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20, :y 66, :state :scrub, :altitude 41, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 21, :y 66, :state :heath, :altitude 38, :gradient 19, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45} {:x 22, :y 66, :state :scrub, :altitude 36, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 23, :y 66, :state :climax, :altitude 37, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 24, :y 66, :state :climax, :altitude 36, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 25, :y 66, :state :climax, :altitude 37, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 26, :y 66, :state :climax, :altitude 37, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 27, :y 66, :state :climax, :altitude 36, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 28, :y 66, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 29, :y 66, :state :climax, :altitude 36, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 30, :y 66, :state :climax, :altitude 37, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 66, :state :forest, :altitude 35, :gradient 8, :generation 77, :rule "if state is scrub then 1 chance in 5 state 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41} {:x 16, :y 67, :state :climax, :altitude 46, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 17, :y 67, :state :climax, :altitude 40, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 18, :y 67, :state :climax, :altitude 35, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 19, :y 67, :state :climax, :altitude 33, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 20, :y 67, :state :scrub, :altitude 33, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 21, :y 67, :state :scrub, :altitude 31, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 22, :y 67, :state :heath, :altitude 32, :gradient 10, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 23, :y 67, :state :heath, :altitude 32, :gradient 8, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 52} {:x 24, :y 67, :state :climax, :altitude 33, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 25, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 26, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 28, :y 67, :state :climax, :altitude 32, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 29, :y 67, :state :climax, :altitude 32, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 30, :y 67, :state :climax, :altitude 35, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 31, :y 67, :state :climax, :altitude 33, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 32, :y 67, :state :climax, :altitude 35, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 33, :y 67, :state :climax, :altitude 31, :gradient 41, :generation 77, :rule "if state is in 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{:x 72, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 67, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 68, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 68, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 68, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 68, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 68, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 68, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should 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:gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 19, :y 68, :state :climax, :altitude 29, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 20, :y 68, :state :climax, :altitude 29, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 21, :y 68, :state :climax, :altitude 28, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 22, :y 68, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 23, :y 68, :state :climax, :altitude 29, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 24, :y 68, :state :waste, :altitude 31, :gradient 6, :generation 77, :rule "if state is fire then state should be waste", :fertility 54} {:x 25, :y 68, :state :climax, :altitude 31, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 26, :y 68, :state :climax, :altitude 31, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 27, :y 68, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 28, :y 68, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 29, :y 68, :state :scrub, :altitude 31, :gradient 6, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 5} {:x 30, :y 68, :state :scrub, 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should be pasture", :fertility 31} {:x 24, :y 73, :state :climax, :altitude 28, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 25, :y 73, :state :climax, :altitude 19, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 26, :y 73, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 73, :state :water, :altitude 1, :gradient 19, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 73, :state :climax, :altitude 12, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 29, :y 73, :state :climax, :altitude 27, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 30, :y 73, :state :climax, 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23, :y 74, :state :crop, :altitude 29, :gradient 26, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 13} {:x 24, :y 74, :state :climax, :altitude 24, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 25, :y 74, :state :water, :altitude 2, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 74, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 74, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 74, :state :climax, :altitude 15, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 74, :state :climax, :altitude 29, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 30, :y 74, :state :climax, :altitude 20, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 31, :y 74, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 74, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 74, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 74, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 74, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 74, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 74, :state :water, 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water"} {:x 77, :y 81, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 81, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 81, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 81, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 81, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}]] \ No newline at end of file diff --git a/resources/iom/isle_of_man_80.edn b/resources/iom/isle_of_man_80.edn new file mode 100644 index 0000000..406b8be --- /dev/null +++ b/resources/iom/isle_of_man_80.edn @@ -0,0 +1 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 0, 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then state should be house", :fertility 51} {:x 61, :y 2, :state :house, :altitude 14, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 62, :y 2, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 2, :state :water, :altitude 1, 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:gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 44, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 45, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 46, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 47, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 48, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 49, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 50, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 51, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 52, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 3, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 54, :y 3, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 3, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 3, :state :house, :altitude 13, :gradient 27, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 5} {:x 57, :y 3, :state :climax, :altitude 15, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 58, :y 3, :state :climax, :altitude 22, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 59, :y 3, :state :ploughland, :altitude 23, :gradient 28, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 32} {:x 60, :y 3, :state :ploughland, :altitude 29, :gradient 27, :generation 83, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 22} {:x 61, :y 3, :state :pasture, :altitude 18, :gradient 28, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 62, :y 3, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 4, :state :water, :altitude 1, :gradient 0, 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:generation 83, :rule "if state is water then state should be water"} {:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 4, :state :water, :altitude 1, :gradient 0, 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state should be pasture", :fertility 35} {:x 59, :y 4, :state :pasture, :altitude 27, :gradient 7, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 60, :y 4, :state :pasture, :altitude 28, :gradient 11, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31} {:x 61, :y 4, :state :climax, :altitude 18, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 62, :y 4, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 4, 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less than 120 then state should be scrub", :fertility 49} {:x 53, :y 5, :state :climax, :altitude 20, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 54, :y 5, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 55, :y 5, :state :climax, :altitude 28, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 56, :y 5, :state :climax, :altitude 26, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 5, :state :climax, :altitude 27, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 58, :y 5, :state :forest, :altitude 27, :gradient 1, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} {:x 59, :y 5, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 60, :y 5, :state :climax, :altitude 28, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 61, :y 5, :state :climax, :altitude 18, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 62, :y 5, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 5, :state :water, :altitude 1, :gradient 0, 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26, :generation 83, :rule "if state is water then state should be water"} {:x 48, :y 6, :state :ploughland, :altitude 15, :gradient 26, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 51} {:x 49, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 50, :y 6, :state :climax, :altitude 27, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 51, :y 6, :state :scrub, :altitude 27, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 52, :y 6, :state :fire, :altitude 27, :gradient 15, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 53, :y 6, :state :climax, :altitude 27, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 54, :y 6, :state :fire, :altitude 27, :gradient 9, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 55, :y 6, :state :climax, :altitude 27, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 56, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 57, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} {:x 58, :y 6, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 59, :y 6, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 60, :y 6, :state :climax, :altitude 28, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 61, :y 6, :state :climax, :altitude 18, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 62, :y 6, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule 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state is water then state should be water"} {:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 38, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 39, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 40, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 41, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 43, :y 7, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 44, :y 7, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 83, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10} {:x 47, :y 7, :state :pasture, :altitude 20, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 49, :y 7, :state :climax, :altitude 27, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 50, :y 7, :state :climax, :altitude 28, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 51, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 52, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 53, :y 7, :state :waste, :altitude 28, :gradient 5, :generation 83, :rule "if state is fire then state should be waste", :fertility 43} {:x 54, :y 7, :state :scrub, :altitude 28, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 55, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 56, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 57, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 58, :y 7, :state :pasture, :altitude 28, :gradient 2, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 59, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 60, :y 7, :state :pasture, :altitude 29, :gradient 13, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 61, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 62, :y 7, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 8, :state :water, :altitude 1, 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:gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 38, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"} {:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 45, :y 8, :state :ploughland, :altitude 20, :gradient 32, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} {:x 46, :y 8, :state :ploughland, :altitude 31, :gradient 31, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 47, :y 8, :state :pasture, :altitude 33, :gradient 18, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 16} {:x 48, :y 8, :state :climax, :altitude 33, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 50, :y 8, :state :climax, :altitude 31, :gradient 5, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 51, :y 8, :state :climax, :altitude 29, :gradient 5, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 58} {:x 52, :y 8, :state :heath, :altitude 29, :gradient 9, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 51} {:x 53, :y 8, :state :heath, :altitude 31, :gradient 12, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 54, :y 8, :state :scrub, :altitude 32, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 8, :state :climax, :altitude 33, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 56, :y 8, :state :climax, :altitude 32, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 57, :y 8, :state :climax, :altitude 29, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 58, :y 8, :state :pasture, :altitude 29, :gradient 8, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 8, :state :ploughland, :altitude 28, :gradient 4, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 32} {:x 60, :y 8, :state :grassland, :altitude 31, :gradient 17, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 15} {:x 61, :y 8, :state :pasture, :altitude 18, :gradient 30, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 62, :y 8, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state 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be water"} {:x 26, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 38, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 39, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 40, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 41, :y 9, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 42, :y 9, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"} {:x 43, :y 9, :state :climax, :altitude 13, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 44, :y 9, :state :house, :altitude 26, :gradient 30, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 45, :y 9, :state :climax, :altitude 29, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 46, :y 9, :state :pasture, :altitude 33, :gradient 13, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6} {:x 47, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 48, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 49, :y 9, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 9, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 51, :y 9, :state :scrub, :altitude 31, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 52, :y 9, :state :scrub, :altitude 33, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 53, :y 9, :state :climax, :altitude 37, :gradient 11, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45} {:x 54, :y 9, :state :climax, :altitude 40, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 55, :y 9, :state :climax, :altitude 40, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 56, :y 9, :state :climax, :altitude 38, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 9, :state :climax, :altitude 36, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 58, :y 9, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 59, :y 9, :state :grassland, :altitude 29, :gradient 9, :generation 83, :rule "if state is market then state should be grassland", :fertility 26} {:x 60, :y 9, :state :house, :altitude 29, :gradient 31, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 24} {:x 61, :y 9, :state :house, :altitude 12, :gradient 30, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 13} {:x 62, :y 9, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if 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state is water then state should be water"} {:x 75, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 38, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 39, :y 10, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 40, :y 10, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"} {:x 41, :y 10, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"} {:x 42, :y 10, :state :climax, :altitude 14, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 43, :y 10, :state :pasture, :altitude 27, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 44, :y 10, :state :pasture, :altitude 28, :gradient 18, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 45, :y 10, :state :grassland, :altitude 31, :gradient 7, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 46, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 48, :y 10, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 49, :y 10, :state :waste, :altitude 31, :gradient 4, :generation 83, :rule "if state is fire then state should be waste", :fertility 38} {:x 50, :y 10, :state :forest, :altitude 29, :gradient 2, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 51, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41} {:x 52, :y 10, :state :scrub, :altitude 33, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 53, :y 10, :state :heath, :altitude 36, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45} {:x 54, :y 10, :state :climax, :altitude 40, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 55, :y 10, :state :climax, :altitude 42, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 56, :y 10, :state :climax, :altitude 41, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 57, :y 10, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 58, :y 10, :state :climax, :altitude 37, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 59, :y 10, :state :scrub, :altitude 33, :gradient 19, :generation 83, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 38} {:x 60, :y 10, :state :house, :altitude 28, :gradient 37, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 39} {:x 61, :y 10, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 10, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 10, :state :water, :altitude 1, :gradient 0, 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:gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 11, :state :water, :altitude 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state should be scrub", :fertility 43} {:x 57, :y 11, :state :scrub, :altitude 40, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 58, :y 11, :state :climax, :altitude 41, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 59, :y 11, :state :ploughland, :altitude 38, :gradient 28, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 60, :y 11, :state :ploughland, :altitude 22, :gradient 37, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 61, :y 11, :state :water, :altitude 1, :gradient 27, :generation 83, 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{:x 35, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 38, :y 12, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"} {:x 39, :y 12, :state :water, :altitude 2, :gradient 32, :generation 83, :rule "if state is water then state should be water"} {:x 40, :y 12, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 41, :y 12, :state :climax, :altitude 33, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 43, :y 12, :state :climax, :altitude 31, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 44, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 45, :y 12, :state :forest, :altitude 29, :gradient 3, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58} {:x 46, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 47, :y 12, :state :waste, :altitude 28, :gradient 3, :generation 83, :rule "if state is fire then state should be waste", :fertility 52} {:x 48, :y 12, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 49, :y 12, :state :scrub, :altitude 32, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 50, :y 12, :state :forest, :altitude 31, :gradient 3, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 51, :y 12, :state :scrub, :altitude 31, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 52, :y 12, :state :heath, :altitude 31, :gradient 2, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 60} {:x 53, :y 12, :state :fire, :altitude 32, :gradient 4, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36} {:x 54, :y 12, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 55, :y 12, :state :scrub, :altitude 32, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 56, :y 12, :state :climax, :altitude 32, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 57, :y 12, :state :climax, :altitude 36, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 58, :y 12, :state :pasture, :altitude 41, :gradient 14, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 59, :y 12, :state :house, :altitude 36, :gradient 40, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 39} {:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be 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should be water"} {:x 75, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water 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water then state should be water"} {:x 17, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 13, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 38, :y 13, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"} {:x 39, :y 13, :state :pasture, :altitude 20, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 40, :y 13, :state :climax, :altitude 33, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 41, :y 13, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 44, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 31} {:x 45, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 46, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 13, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 48, :y 13, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 49, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 50, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 51, :y 13, :state :waste, :altitude 31, :gradient 2, :generation 83, :rule "if state is fire then state should be waste", :fertility 56} {:x 52, :y 13, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 53, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 54, :y 13, :state :scrub, :altitude 31, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 55, :y 13, :state :climax, :altitude 32, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 56, :y 13, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 57, :y 13, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 58, :y 13, :state :pasture, :altitude 36, :gradient 24, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 59, :y 13, :state :climax, :altitude 27, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 60, :y 13, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 13, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is 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is water then state should be water"} {:x 14, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :ploughland, :altitude 18, :gradient 31, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} {:x 39, :y 14, :state :ploughland, :altitude 32, :gradient 32, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} {:x 40, :y 14, :state :ploughland, :altitude 31, :gradient 13, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 34} {:x 41, :y 14, :state :climax, :altitude 32, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 46, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 47, :y 14, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 48, :y 14, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 51, :y 14, :state :fire, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 52, :y 14, :state :fire, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 54, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 55, :y 14, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 13} {:x 56, :y 14, :state :fire, :altitude 31, :gradient 1, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 57, :y 14, :state :heath, :altitude 32, :gradient 7, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 49} {:x 58, :y 14, :state :crop, :altitude 32, :gradient 21, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 20} {:x 59, :y 14, :state :climax, :altitude 17, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 60, :y 14, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 14, :state :water, :altitude 1, :gradient 0, 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:gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 15, :state :water, :altitude 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:state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 38, :y 15, :state :crop, :altitude 29, :gradient 31, :generation 83, :rule "if state is 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should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 38, :y 16, :state :house, :altitude 31, :gradient 19, :generation 83, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 30} {:x 39, :y 16, :state :pasture, :altitude 31, :gradient 2, :generation 83, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 17} {:x 40, :y 16, :state :grassland, :altitude 31, :gradient 3, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 35} {:x 41, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 42, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 43, :y 16, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 44, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 45, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 46, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 47, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 48, :y 16, :state :fire, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 49, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 50, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 51, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 53, :y 16, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 54, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 56, :y 16, :state :heath, :altitude 29, :gradient 2, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 37} {:x 57, :y 16, :state :pasture, :altitude 29, :gradient 8, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 58, :y 16, :state :grassland, :altitude 27, :gradient 30, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41} {:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 16, :state 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should be water"} {:x 24, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :grassland, :altitude 19, :gradient 30, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 22} {:x 38, :y 17, :state :grassland, :altitude 31, :gradient 18, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 17} {:x 39, :y 17, :state :camp, :altitude 31, :gradient 4, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 45} {:x 40, :y 17, :state :crop, :altitude 29, :gradient 4, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 41} {:x 41, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 43, :y 17, :state :waste, :altitude 28, :gradient 4, :generation 83, :rule "if state is fire then state should be waste", :fertility 38} {:x 44, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 18} {:x 45, :y 17, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 17, :state :heath, :altitude 28, :gradient 2, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 52} {:x 47, :y 17, :state :waste, :altitude 29, :gradient 1, :generation 83, :rule "if state is fire then state should be waste", :fertility 47} {:x 48, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 49, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 50, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 51, :y 17, :state :climax, :altitude 28, :gradient 0, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 52, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 53, :y 17, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 54, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 55, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 56, :y 17, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 57, :y 17, :state :pasture, :altitude 29, :gradient 7, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 58, :y 17, :state :pasture, :altitude 23, :gradient 28, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 17, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 17, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 17, :state :water, :altitude 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:water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 18, 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21, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be 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should be water"} {:x 37, :y 18, :state :pasture, :altitude 20, :gradient 30, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 38, :y 18, :state :crop, :altitude 29, :gradient 12, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 34} {:x 39, :y 18, :state :crop, :altitude 28, :gradient 4, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 49} {:x 40, :y 18, :state :crop, :altitude 27, :gradient 4, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 18} {:x 41, :y 18, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 42, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 43, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 24} {:x 44, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 37} {:x 45, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 46, :y 18, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule "if state is fire then state should be waste", :fertility 50} {:x 47, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 48, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 49, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 50, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 51, :y 18, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 14} {:x 52, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 53, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 54, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 55, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 56, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 57, :y 18, :state :climax, :altitude 29, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 58, :y 18, :state :heath, :altitude 22, :gradient 30, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 58} {:x 59, :y 18, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 18, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 18, :state :water, 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:water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 19, 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:generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 48, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 49, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 50, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 51, :y 19, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39} {:x 52, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility 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:rule "if state is water then state should be water"} {:x 67, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 19, :state :water, :altitude 1, :gradient 0, 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:water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 83, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :crop, :altitude 22, :gradient 30, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 46} {:x 37, :y 20, :state :ploughland, :altitude 28, :gradient 29, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 41} {:x 38, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 39, :y 20, :state :scrub, :altitude 28, :gradient 0, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 40, :y 20, :state :climax, :altitude 28, :gradient 0, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 41, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 42, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 43, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 20, :state :heath, :altitude 28, :gradient 1, 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:fertility 34} {:x 56, :y 20, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 57, :y 20, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water 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is water then state should be water"} {:x 71, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, 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83, :rule "if state is water then state should be water"} {:x 13, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :crop, :altitude 20, :gradient 32, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 60} {:x 36, :y 21, :state :crop, :altitude 31, :gradient 31, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 30} {:x 37, :y 21, :state :camp, :altitude 28, :gradient 11, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 33} {:x 38, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 39, :y 21, :state :forest, :altitude 28, :gradient 1, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 41, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 42, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 44, :y 21, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule "if state is fire then state should be waste", :fertility 39} {:x 45, :y 21, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 26} {:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 47, :y 21, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 48, :y 21, :state :forest, :altitude 27, :gradient 8, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 49, :y 21, :state :scrub, :altitude 27, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 50, :y 21, :state :scrub, :altitude 26, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 51, :y 21, :state :scrub, :altitude 27, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 52, :y 21, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 53, :y 21, :state :scrub, :altitude 27, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 54, :y 21, :state :scrub, :altitude 26, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 55, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 56, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 59, :y 21, :state :pasture, :altitude 15, :gradient 27, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30} {:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 21, :state :water, 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:water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 22, 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{:x 25, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 35, :y 22, :state :climax, :altitude 29, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 36, :y 22, :state :crop, :altitude 33, :gradient 15, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 40} {:x 37, :y 22, :state :forest, :altitude 29, :gradient 7, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} {:x 38, :y 22, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 39, :y 22, :state :scrub, :altitude 29, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 40, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 41, :y 22, :state :climax, :altitude 28, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 42, :y 22, :state :heath, :altitude 27, :gradient 15, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 19} {:x 43, :y 22, :state :climax, :altitude 27, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 44, :y 22, :state :climax, :altitude 29, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 45, :y 22, :state :waste, :altitude 29, :gradient 7, :generation 83, :rule "if state is fire then state should be waste", :fertility 44} {:x 46, :y 22, :state :scrub, :altitude 29, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 47, :y 22, :state :scrub, :altitude 29, :gradient 20, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 48, :y 22, :state :scrub, :altitude 32, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 49, :y 22, :state :scrub, :altitude 35, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 50, :y 22, :state :scrub, :altitude 32, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 51, :y 22, :state :climax, :altitude 28, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 52, :y 22, :state :forest, :altitude 28, :gradient 25, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27} {:x 53, :y 22, :state :scrub, :altitude 28, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 54, :y 22, :state :forest, :altitude 33, :gradient 31, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 55, :y 22, :state :scrub, :altitude 32, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 56, :y 22, :state :climax, :altitude 27, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 22, :state :climax, :altitude 27, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 58, :y 22, :state :pasture, :altitude 27, :gradient 21, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 59, :y 22, :state :pasture, :altitude 26, :gradient 35, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 60, :y 22, :state :house, :altitude 12, :gradient 35, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 61, :y 22, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, 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{:x 71, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state 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:altitude 35, :gradient 6, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39} {:x 37, :y 23, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 23, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 39, :y 23, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 40, :y 23, :state :fire, :altitude 29, :gradient 15, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 41, :y 23, :state :waste, :altitude 28, :gradient 38, :generation 83, :rule "if state is fire then 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"if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 21} {:x 54, :y 23, :state :climax, :altitude 57, :gradient 45, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 55, :y 23, :state :climax, :altitude 41, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 58, :y 23, :state :pasture, :altitude 35, :gradient 26, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then 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"if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 24, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 24, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 24, :state :climax, :altitude 27, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 36, :y 24, :state :climax, :altitude 35, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, 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"if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 49, :y 24, :state :scrub, :altitude 64, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 50, :y 24, :state :forest, :altitude 75, :gradient 35, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 51, :y 24, :state :fire, :altitude 77, :gradient 40, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 52, :y 24, :state :forest, :altitude 73, :gradient 40, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 53, :y 24, :state :forest, :altitude 73, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 54, :y 24, :state :scrub, :altitude 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:y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 34, :y 25, :state :climax, :altitude 33, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 35, :y 25, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 37, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 38, :y 25, :state :fire, :altitude 40, :gradient 20, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 39, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 40, :y 25, :state :climax, :altitude 42, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 41, :y 25, :state :climax, :altitude 64, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 42, :y 25, :state :forest, :altitude 82, :gradient 41, :generation 83, :rule "if 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:generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 49, :y 25, :state :scrub, :altitude 74, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 25, :state :waste, :altitude 79, :gradient 28, :generation 83, :rule "if state is fire then state should be waste", :fertility 30} {:x 51, :y 25, :state :forest, :altitude 86, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 52, :y 25, :state :forest, :altitude 82, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 53, :y 25, :state :climax, :altitude 65, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 54, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 55, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 9} {:x 56, :y 25, :state :forest, :altitude 59, :gradient 44, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 21} {:x 57, :y 25, :state :forest, :altitude 70, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 58, :y 25, :state :scrub, :altitude 66, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 61, :y 25, :state :climax, :altitude 51, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 62, :y 25, :state :climax, :altitude 31, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 63, :y 25, :state :climax, :altitude 33, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 64, :y 25, :state :climax, :altitude 37, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 65, :y 25, :state :climax, :altitude 32, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 66, :y 25, :state :climax, :altitude 27, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 67, :y 25, :state :water, :altitude 2, :gradient 41, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 25, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is 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state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :crop, :altitude 22, :gradient 34, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 34, :y 26, :state :crop, :altitude 33, :gradient 22, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 12} {:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 36, :y 26, :state :climax, :altitude 37, :gradient 18, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 37, :y 26, :state :climax, :altitude 45, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 38, :y 26, :state :waste, :altitude 52, :gradient 25, :generation 83, :rule "if state is fire then state should be waste", :fertility 30} {:x 39, :y 26, :state :scrub, :altitude 42, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 40, :y 26, :state :climax, :altitude 46, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 41, :y 26, :state :climax, :altitude 68, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 42, :y 26, :state :forest, :altitude 84, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 43, :y 26, :state :scrub, :altitude 78, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 44, :y 26, :state :forest, :altitude 82, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 45, :y 26, :state :forest, :altitude 70, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 46, :y 26, :state :waste, :altitude 49, :gradient 35, :generation 83, :rule "if state is fire then state should be waste", :fertility 46} {:x 47, :y 26, :state :forest, :altitude 70, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 48, :y 26, :state :forest, :altitude 79, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 49, :y 26, :state :heath, :altitude 83, :gradient 22, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 50, :y 26, :state :scrub, :altitude 88, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 51, :y 26, :state :forest, :altitude 92, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 52, :y 26, :state :forest, :altitude 87, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 53, :y 26, :state :climax, :altitude 61, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 54, :y 26, :state :climax, :altitude 65, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 55, :y 26, :state :forest, :altitude 77, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 56, :y 26, :state :forest, :altitude 77, :gradient 61, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 57, :y 26, :state :forest, :altitude 84, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 58, :y 26, :state :forest, :altitude 80, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 59, :y 26, :state :forest, :altitude 74, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 60, :y 26, :state :scrub, :altitude 73, :gradient 27, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 61, :y 26, :state :climax, :altitude 57, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 62, :y 26, :state :climax, :altitude 36, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 63, :y 26, :state :fire, :altitude 29, :gradient 19, :generation 83, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 46} {:x 64, :y 26, :state :climax, :altitude 36, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 65, :y 26, :state :climax, :altitude 43, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 66, :y 26, :state :climax, :altitude 42, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 67, :y 26, :state :climax, :altitude 31, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 68, :y 26, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 26, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 26, 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{:x 17, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :crop, :altitude 24, :gradient 34, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 30} {:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 37, :y 27, :state :scrub, :altitude 50, :gradient 41, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 38, :y 27, :state :heath, :altitude 61, :gradient 36, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 39, :y 27, :state :waste, :altitude 51, :gradient 36, :generation 83, :rule "if state is fire then state should be waste", :fertility 38} {:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 41, :y 27, :state :forest, :altitude 64, :gradient 38, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22} {:x 42, :y 27, :state :scrub, :altitude 80, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 43, :y 27, :state :forest, :altitude 88, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 44, :y 27, :state :forest, :altitude 93, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 45, :y 27, :state :fire, :altitude 68, :gradient 44, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 46, :y 27, :state :climax, :altitude 59, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 47, :y 27, :state :scrub, :altitude 86, :gradient 59, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 48, :y 27, :state :scrub, :altitude 91, :gradient 38, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 49, :y 27, :state :waste, :altitude 88, :gradient 29, :generation 83, :rule "if state is fire then state should be waste", :fertility 40} {:x 50, :y 27, :state :forest, :altitude 96, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 52, :y 27, :state :forest, :altitude 86, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 83, :rule "if state is waste then state should be grassland", :fertility 28} {:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 57, :y 27, :state :scrub, :altitude 111, :gradient 60, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 58, :y 27, :state :forest, :altitude 105, :gradient 63, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 60, :y 27, :state :climax, :altitude 65, :gradient 24, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32} {:x 61, :y 27, :state :climax, :altitude 59, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 62, :y 27, :state :scrub, :altitude 50, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 65, :y 27, :state :climax, :altitude 33, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 66, :y 27, :state :climax, :altitude 37, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 33, :y 28, :state :ploughland, :altitude 31, :gradient 34, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23} {:x 34, :y 28, :state :climax, :altitude 33, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 35, :y 28, :state :climax, :altitude 36, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 36, :y 28, :state :climax, :altitude 49, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 37, :y 28, :state :fire, :altitude 64, :gradient 56, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 27} {:x 38, :y 28, :state :waste, :altitude 78, :gradient 47, :generation 83, :rule "if state is fire then state should be waste", :fertility 37} {:x 39, :y 28, :state :scrub, :altitude 63, :gradient 47, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 40, :y 28, :state :heath, :altitude 64, :gradient 43, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45} {:x 41, :y 28, :state :scrub, :altitude 70, :gradient 43, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 42, :y 28, :state :forest, :altitude 79, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 45, :y 28, :state :climax, :altitude 56, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 46, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 47, :y 28, :state :forest, :altitude 102, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 28, :state :forest, :altitude 108, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 49, :y 28, :state :forest, :altitude 97, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 50, :y 28, :state :forest, :altitude 97, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 51, :y 28, :state :forest, :altitude 97, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 52, :y 28, :state :forest, :altitude 80, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 53, :y 28, :state :forest, :altitude 78, :gradient 66, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 54, :y 28, :state :grassland, :altitude 102, :gradient 70, :generation 83, :rule "if state is waste then state should be grassland", :fertility 44} {:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 59, :y 28, :state :forest, :altitude 79, :gradient 61, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :climax, :altitude 23, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 33, :y 29, :state :ploughland, :altitude 33, :gradient 27, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 34, :y 29, :state :climax, :altitude 35, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 35, :y 29, :state :climax, :altitude 42, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 36, :y 29, :state :scrub, :altitude 56, :gradient 47, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 37, :y 29, :state :scrub, :altitude 77, :gradient 49, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 39, :y 29, :state :scrub, :altitude 70, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 40, :y 29, :state :scrub, :altitude 68, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 42, :y 29, :state :forest, :altitude 93, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 43, :y 29, :state :scrub, :altitude 91, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 44, :y 29, :state :forest, :altitude 77, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 45, :y 29, :state :scrub, :altitude 57, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 49, :y 29, :state :scrub, :altitude 105, :gradient 23, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 50, :y 29, :state :scrub, :altitude 106, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 51, :y 29, :state :forest, :altitude 106, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 53, :y 29, :state :forest, :altitude 106, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 29, :state :forest, :altitude 114, :gradient 69, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 59, :y 29, :state :forest, :altitude 71, :gradient 64, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 60, :y 29, :state :climax, :altitude 55, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 61, :y 29, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 62, :y 29, :state :scrub, :altitude 54, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 67, :y 29, :state :water, :altitude 2, :gradient 26, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 29, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :waste, :altitude 17, :gradient 35, :generation 83, :rule "if state is fire then state should be waste", :fertility 54} {:x 32, :y 30, :state :climax, :altitude 32, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 33, :y 30, :state :climax, :altitude 35, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 34, :y 30, :state :climax, :altitude 41, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 35, :y 30, :state :climax, :altitude 51, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 36, :y 30, :state :climax, :altitude 61, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 37, :y 30, :state :forest, :altitude 83, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 38, :y 30, :state :forest, :altitude 98, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 30, :state :scrub, :altitude 75, :gradient 39, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 40, :y 30, :state :forest, :altitude 82, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 41, :y 30, :state :forest, :altitude 100, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 42, :y 30, :state :forest, :altitude 92, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 43, :y 30, :state :forest, :altitude 87, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 44, :y 30, :state :forest, :altitude 80, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 45, :y 30, :state :climax, :altitude 61, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 46, :y 30, :state :scrub, :altitude 70, :gradient 44, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 30, :state :forest, :altitude 80, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 48, :y 30, :state :forest, :altitude 89, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 30, :state :forest, :altitude 101, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 50, :y 30, :state :forest, :altitude 112, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 51, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 52, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 53, :y 30, :state :heath, :altitude 131, :gradient 42, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 30, :state :forest, :altitude 108, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 57, :y 30, :state :forest, :altitude 80, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 58, :y 30, :state :climax, :altitude 68, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 59, :y 30, :state :climax, :altitude 57, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 60, :y 30, :state :climax, :altitude 52, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 61, :y 30, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 62, :y 30, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 65} {:x 63, :y 30, :state :climax, :altitude 52, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 64, :y 30, :state :climax, :altitude 45, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 65, :y 30, :state :climax, :altitude 31, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 66, :y 30, :state :climax, :altitude 13, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 67, :y 30, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 30, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :heath, :altitude 12, :gradient 35, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 1} {:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 32, :y 31, :state :climax, :altitude 36, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 33, :y 31, :state :climax, :altitude 40, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 34, :y 31, :state :climax, :altitude 43, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 35, :y 31, :state :climax, :altitude 51, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 36, :y 31, :state :climax, :altitude 56, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 8} {:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 38, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 39, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 12} {:x 40, :y 31, :state :forest, :altitude 107, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 41, :y 31, :state :scrub, :altitude 97, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 31, :state :forest, :altitude 77, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 45, :y 31, :state :climax, :altitude 65, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 46, :y 31, :state :forest, :altitude 83, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 47, :y 31, :state :forest, :altitude 89, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 48, :y 31, :state :forest, :altitude 88, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 49, :y 31, :state :forest, :altitude 94, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 50, :y 31, :state :scrub, :altitude 108, :gradient 43, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 31, :state :heath, :altitude 120, :gradient 45, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 55, :y 31, :state :forest, :altitude 83, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 56, :y 31, :state :forest, :altitude 74, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 57, :y 31, :state :forest, :altitude 75, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 58, :y 31, :state :forest, :altitude 73, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 59, :y 31, :state :climax, :altitude 57, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 60, :y 31, :state :climax, :altitude 57, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 61, :y 31, :state :scrub, :altitude 50, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 62, :y 31, :state :scrub, :altitude 43, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 63, :y 31, :state :climax, :altitude 45, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 64, :y 31, :state :climax, :altitude 33, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :fire, :altitude 24, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 31, :y 32, :state :fire, :altitude 36, :gradient 31, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 32, :y 32, :state :climax, :altitude 40, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 33, :y 32, :state :climax, :altitude 46, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 34, :y 32, :state :climax, :altitude 46, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 35, :y 32, :state :climax, :altitude 54, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 32, :state :climax, :altitude 64, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 37, :y 32, :state :forest, :altitude 75, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 38, :y 32, :state :forest, :altitude 96, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 39, :y 32, :state :forest, :altitude 115, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 40, :y 32, :state :scrub, :altitude 111, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 41, :y 32, :state :forest, :altitude 89, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 32, :state :forest, :altitude 79, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 32, :state :forest, :altitude 71, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 44, :y 32, :state :forest, :altitude 70, :gradient 20, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} {:x 45, :y 32, :state :forest, :altitude 82, :gradient 32, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 59} {:x 46, :y 32, :state :scrub, :altitude 96, :gradient 52, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 47, :y 32, :state :forest, :altitude 111, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 48, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 49, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 50, :y 32, :state :forest, :altitude 117, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 51, :y 32, :state :heath, :altitude 137, :gradient 26, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 32, :state :heath, :altitude 131, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 32, :state :forest, :altitude 101, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 54, :y 32, :state :forest, :altitude 89, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 55, :y 32, :state :forest, :altitude 87, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 56, :y 32, :state :forest, :altitude 96, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 57, :y 32, :state :forest, :altitude 94, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 58, :y 32, :state :forest, :altitude 82, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 59, :y 32, :state :climax, :altitude 57, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 60, :y 32, :state :climax, :altitude 52, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 61, :y 32, :state :scrub, :altitude 43, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 62, :y 32, :state :forest, :altitude 40, :gradient 24, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} {:x 63, :y 32, :state :climax, :altitude 41, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 64, :y 32, :state :forest, :altitude 19, :gradient 44, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 61} {:x 65, :y 32, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 32, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 33, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 33, :state :water, :altitude 1, :gradient 40, :generation 83, :rule "if state is water then state should be water"} {:x 29, :y 33, :state :climax, :altitude 18, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 30, :y 33, :state :waste, :altitude 38, :gradient 51, :generation 83, :rule "if state is fire then state should be waste", :fertility 56} {:x 31, :y 33, :state :fire, :altitude 43, :gradient 28, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 32, :y 33, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 33, :y 33, :state :climax, :altitude 51, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 34, :y 33, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 35, :y 33, :state :climax, :altitude 57, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 36, :y 33, :state :scrub, :altitude 80, :gradient 56, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 37, :y 33, :state :fire, :altitude 103, :gradient 62, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 38, :y 33, :state :forest, :altitude 108, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 33, :state :scrub, :altitude 111, :gradient 40, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 40, :y 33, :state :scrub, :altitude 96, :gradient 36, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 41, :y 33, :state :forest, :altitude 82, :gradient 36, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 42, :y 33, :state :forest, :altitude 75, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 43, :y 33, :state :forest, :altitude 71, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 44, :y 33, :state :scrub, :altitude 74, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 45, :y 33, :state :forest, :altitude 84, :gradient 26, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 46, :y 33, :state :forest, :altitude 96, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 47, :y 33, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 48, :y 33, :state :heath, :altitude 143, :gradient 40, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 33, :state :heath, :altitude 147, :gradient 37, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 56, :y 33, :state :forest, :altitude 117, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 57, :y 33, :state :forest, :altitude 101, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 58, :y 33, :state :forest, :altitude 77, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 59, :y 33, :state :scrub, :altitude 57, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 60, :y 33, :state :climax, :altitude 59, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 61, :y 33, :state :scrub, :altitude 56, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 62, :y 33, :state :forest, :altitude 40, :gradient 47, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 63, :y 33, :state :climax, :altitude 32, 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:rule "if state is water then state should be water"} {:x 71, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 34, :state :water, :altitude 1, 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:state :climax, :altitude 17, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 29, :y 34, :state :fire, :altitude 41, :gradient 55, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 30, :y 34, :state :heath, :altitude 46, :gradient 38, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 64} {:x 31, :y 34, :state :heath, :altitude 52, :gradient 18, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 66} {:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 34, :state :climax, :altitude 49, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 34, :y 34, :state :climax, :altitude 55, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 35, :y 34, :state :climax, :altitude 60, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 36, :y 34, :state :forest, :altitude 79, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 37, :y 34, :state :waste, :altitude 110, :gradient 47, :generation 83, :rule "if state is fire then state should be waste", :fertility 41} {:x 38, :y 34, :state :heath, :altitude 126, :gradient 16, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 34, :state :forest, :altitude 106, :gradient 40, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 40, :y 34, :state :scrub, :altitude 86, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 41, :y 34, :state :forest, :altitude 79, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 42, :y 34, :state :forest, :altitude 79, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 43, :y 34, :state :scrub, :altitude 79, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 44, :y 34, :state :forest, :altitude 89, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 45, :y 34, :state :forest, :altitude 89, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 46, :y 34, :state :forest, :altitude 92, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 58, :y 34, :state :forest, :altitude 87, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 59, :y 34, :state :pasture, :altitude 66, :gradient 35, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 60, :y 34, :state :grassland, :altitude 66, :gradient 15, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 36} {:x 61, :y 34, :state :ploughland, :altitude 66, :gradient 38, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 51} {:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 63, :y 34, 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"if state is water then state should be water"} {:x 79, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, 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:generation 83, :rule "if state is water then state should be water"} {:x 21, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 35, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 35, :state :water, :altitude 1, :gradient 36, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 35, :state :climax, :altitude 17, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 28, :y 35, :state :climax, :altitude 37, :gradient 58, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 29, :y 35, :state :climax, :altitude 51, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 30, :y 35, :state :heath, :altitude 56, :gradient 20, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 31, :y 35, :state :scrub, :altitude 55, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 32, :y 35, :state :climax, :altitude 47, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 35, :state :climax, :altitude 51, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 34, :y 35, :state :climax, :altitude 68, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 35, :y 35, :state :scrub, :altitude 82, :gradient 57, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 36, :y 35, :state :forest, :altitude 102, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 37, :y 35, :state :fire, :altitude 116, :gradient 47, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 38, :y 35, :state :heath, :altitude 119, :gradient 28, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 65} {:x 39, :y 35, :state :scrub, :altitude 103, :gradient 40, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 40, :y 35, :state :scrub, :altitude 86, :gradient 27, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 41, :y 35, :state :scrub, :altitude 89, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 42, :y 35, :state :scrub, :altitude 94, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 35, :state :forest, :altitude 103, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 50, :y 35, :state :scrub, :altitude 94, :gradient 56, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 51, :y 35, :state :forest, :altitude 87, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 52, :y 35, :state :forest, :altitude 97, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 53, :y 35, :state :forest, :altitude 107, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 59, :y 35, :state :pasture, :altitude 71, :gradient 41, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} {:x 60, :y 35, :state :pasture, :altitude 63, :gradient 43, :generation 83, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 45} {:x 61, :y 35, :state :camp, :altitude 57, :gradient 53, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34} {:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :fire, :altitude 17, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 27, :y 36, :state :climax, :altitude 37, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 30, :y 36, :state :heath, :altitude 61, :gradient 14, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 61} {:x 31, :y 36, :state :forest, :altitude 56, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 32, :y 36, :state :scrub, :altitude 50, :gradient 27, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 33, :y 36, :state :heath, :altitude 61, :gradient 31, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 29} {:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 35, :y 36, :state :forest, :altitude 91, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 38, :y 36, :state :forest, :altitude 114, :gradient 24, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 39, :y 36, :state :heath, :altitude 98, :gradient 33, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 41, :y 36, :state :scrub, :altitude 100, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 42, :y 36, :state :forest, :altitude 107, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 43, :y 36, :state :forest, :altitude 106, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 44, :y 36, :state :forest, :altitude 111, :gradient 40, :generation 83, :rule "if state is 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is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 51, :y 36, :state :forest, :altitude 94, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 52, :y 36, :state :forest, :altitude 79, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 53, :y 36, :state :scrub, :altitude 71, :gradient 60, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, 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:state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, 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11, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :fire, :altitude 15, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 26, :y 37, :state :waste, :altitude 35, :gradient 54, :generation 83, :rule "if state is fire then state should be waste", :fertility 52} {:x 27, :y 37, :state :heath, :altitude 43, :gradient 40, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45} {:x 28, :y 37, :state :scrub, :altitude 52, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 29, :y 37, :state :scrub, :altitude 65, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 30, :y 37, :state :climax, :altitude 65, :gradient 12, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41} {:x 31, :y 37, :state :heath, :altitude 60, :gradient 25, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 32, :y 37, :state :fire, :altitude 61, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 33, :y 37, :state :heath, :altitude 74, :gradient 28, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 50} {:x 34, :y 37, :state :waste, :altitude 78, :gradient 30, :generation 83, :rule "if state is fire then state should be waste", :fertility 42} {:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 36, :y 37, :state :forest, :altitude 89, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 37, :y 37, :state :forest, :altitude 98, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 38, :y 37, :state :forest, :altitude 101, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 39, :y 37, :state :forest, :altitude 112, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 52, :y 37, :state :scrub, :altitude 91, :gradient 34, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 53, :y 37, :state :forest, :altitude 69, :gradient 37, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 54, :y 37, :state :climax, :altitude 55, :gradient 29, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 58, :y 37, :state :scrub, :altitude 83, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 59, :y 37, :state :ploughland, :altitude 73, :gradient 46, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 60, :y 37, :state :camp, :altitude 40, :gradient 71, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 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:generation 83, :rule "if state is water then state should be water"} {:x 69, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 37, :state :water, :altitude 1, 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:altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 40, :state :climax, :altitude 27, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 23, :y 40, :state :climax, :altitude 36, :gradient 37, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22} {:x 24, :y 40, :state :climax, :altitude 35, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 25, :y 40, :state :fire, :altitude 40, :gradient 33, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55} {:x 26, :y 40, :state :heath, :altitude 57, :gradient 26, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 31} {:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 28, :y 40, :state :heath, :altitude 63, :gradient 5, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 31} {:x 29, :y 40, :state :waste, :altitude 61, :gradient 11, :generation 83, :rule "if state is fire then state 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"if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 36, :y 40, :state :scrub, :altitude 97, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 40, :state :scrub, :altitude 116, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 44, :y 40, :state :forest, :altitude 102, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 45, :y 40, :state :forest, :altitude 77, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 46, :y 40, :state :forest, :altitude 92, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 47, :y 40, :state :forest, :altitude 110, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 48, :y 40, :state :scrub, :altitude 105, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 50, :y 40, :state :climax, :altitude 68, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 51, :y 40, :state :climax, :altitude 61, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 53, :y 40, :state :climax, :altitude 60, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 54, :y 40, :state :climax, :altitude 52, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 55, :y 40, :state :scrub, :altitude 41, :gradient 21, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 58, :y 40, :state :pasture, :altitude 55, :gradient 41, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 59, :y 40, :state :crop, :altitude 42, :gradient 52, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 60, :y 40, :state :crop, :altitude 19, :gradient 56, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 39} {:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, 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:altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :camp, :altitude 19, :gradient 37, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 48} {:x 20, :y 41, :state :climax, :altitude 23, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 21, :y 41, :state :climax, :altitude 24, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 41, :state :scrub, :altitude 38, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 24, :y 41, :state :climax, :altitude 36, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 25, :y 41, :state :climax, :altitude 40, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 28, :y 41, :state :fire, :altitude 63, :gradient 8, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 57} {:x 29, :y 41, :state :climax, :altitude 59, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 30, :y 41, :state :climax, :altitude 57, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 32, :y 41, :state :climax, :altitude 69, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 41, :state :forest, :altitude 74, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 36, :y 41, :state :forest, :altitude 94, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 37, :y 41, :state :scrub, :altitude 111, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 40, :y 41, :state :forest, :altitude 96, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 41, :y 41, :state :forest, :altitude 77, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 46, :y 41, :state :forest, :altitude 87, :gradient 42, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50} {:x 47, :y 41, :state :forest, :altitude 106, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 48, :y 41, :state :forest, :altitude 115, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 49, :y 41, :state :forest, :altitude 93, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 50, :y 41, :state :forest, :altitude 74, :gradient 33, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 16} {:x 51, :y 41, :state :climax, :altitude 60, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 52, :y 41, :state :climax, :altitude 50, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 53, :y 41, :state :forest, :altitude 50, :gradient 11, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27} {:x 54, :y 41, :state :climax, :altitude 57, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 55, :y 41, :state :climax, :altitude 52, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 7} {:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 58, :y 41, :state :grassland, :altitude 37, :gradient 54, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30} {:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :climax, :altitude 23, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 19, :y 42, :state :climax, :altitude 38, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 20, :y 42, :state :scrub, :altitude 29, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 21, :y 42, :state :forest, :altitude 33, :gradient 15, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 22, :y 42, :state :climax, :altitude 36, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 23, :y 42, :state :climax, :altitude 36, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 42, :state :climax, :altitude 36, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 26, :y 42, :state :climax, :altitude 54, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 29, :y 42, :state :climax, :altitude 60, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 32, :y 42, :state :forest, :altitude 87, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 42, :state :scrub, :altitude 78, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 35, :y 42, :state :forest, :altitude 84, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 36, :y 42, :state :forest, :altitude 105, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 37, :y 42, :state :forest, :altitude 112, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 38, :y 42, :state :scrub, :altitude 108, :gradient 38, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 41, :y 42, :state :forest, :altitude 77, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 42, :state :forest, :altitude 80, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 44, :y 42, :state :climax, :altitude 69, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 46, :y 42, :state :fire, :altitude 89, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 47, :y 42, :state :forest, :altitude 111, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 49, :y 42, :state :forest, :altitude 87, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 42, :state :forest, :altitude 73, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 51, :y 42, :state :scrub, :altitude 65, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 52, :y 42, :state :climax, :altitude 61, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 53, :y 42, :state :scrub, :altitude 60, :gradient 24, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 54, :y 42, :state :climax, :altitude 60, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 55, :y 42, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 56, :y 42, :state :pasture, :altitude 43, :gradient 54, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 57, :y 42, :state :climax, :altitude 23, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 58, :y 42, :state :house, :altitude 12, :gradient 36, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 37} {:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 42, 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:y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 19, :y 43, :state :climax, :altitude 36, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 20, :y 43, :state :scrub, :altitude 29, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 43, :state :scrub, :altitude 32, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 22, :y 43, :state :climax, :altitude 32, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 23, :y 43, :state :climax, :altitude 35, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 24, :y 43, :state :scrub, :altitude 36, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 6} {:x 25, :y 43, :state :fire, :altitude 42, :gradient 18, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63} {:x 26, :y 43, :state :climax, :altitude 51, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 27, :y 43, :state :climax, :altitude 54, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 28, :y 43, :state :climax, :altitude 51, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 29, :y 43, :state :fire, :altitude 75, :gradient 41, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 30, :y 43, :state :forest, :altitude 91, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 31, :y 43, :state :forest, :altitude 88, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 32, :y 43, :state :forest, :altitude 91, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 33, :y 43, :state :forest, :altitude 94, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 34, :y 43, :state :scrub, :altitude 92, :gradient 39, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 35, :y 43, :state :scrub, :altitude 91, :gradient 46, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 36, :y 43, :state :forest, :altitude 115, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 37, :y 43, :state :forest, :altitude 110, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 38, :y 43, :state :forest, :altitude 91, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 39, :y 43, :state :forest, :altitude 105, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 43, :state :scrub, :altitude 88, :gradient 60, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 41, :y 43, :state :climax, :altitude 65, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 44, :y 43, :state :heath, :altitude 60, :gradient 28, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 46, :y 43, :state :heath, :altitude 94, :gradient 42, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 45} {:x 47, :y 43, :state :waste, :altitude 110, :gradient 22, :generation 83, :rule "if state is fire then state should be waste", :fertility 39} {:x 48, :y 43, :state :fire, :altitude 103, :gradient 24, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 49, :y 43, :state :forest, :altitude 91, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 50, :y 43, :state :forest, :altitude 87, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 51, :y 43, :state :forest, :altitude 82, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 52, :y 43, :state :scrub, :altitude 74, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 53, :y 43, :state :climax, :altitude 63, :gradient 23, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20} {:x 54, :y 43, :state :climax, :altitude 56, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 55, :y 43, :state :scrub, :altitude 54, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 56, :y 43, :state :pasture, :altitude 33, :gradient 55, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 43, :state :water, :altitude 1, :gradient 0, 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34, :y 45, :state :forest, :altitude 111, :gradient 46, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 56} {:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 36, :y 45, :state :scrub, :altitude 117, :gradient 44, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 37, :y 45, :state :forest, :altitude 91, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 38, :y 45, :state :climax, :altitude 69, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 39, :y 45, :state :climax, :altitude 63, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 40, :y 45, :state :climax, :altitude 60, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 41, :y 45, :state :waste, :altitude 55, :gradient 21, :generation 83, :rule "if state is fire then state should be waste", :fertility 54} {:x 42, :y 45, :state :heath, :altitude 54, :gradient 14, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 52} {:x 43, :y 45, :state :scrub, :altitude 57, :gradient 24, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 44, :y 45, :state :scrub, :altitude 74, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 45, :y 45, :state :scrub, :altitude 79, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 46, 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:altitude 92, :gradient 63, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 34, :y 46, :state :heath, :altitude 114, :gradient 60, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 35, :y 46, :state :forest, :altitude 97, :gradient 63, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 36, :y 46, :state :scrub, :altitude 86, :gradient 63, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 37, :y 46, :state :scrub, :altitude 80, :gradient 56, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 38, :y 46, :state :scrub, :altitude 71, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 46, :state :fire, :altitude 52, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 41, :y 46, :state :fire, :altitude 51, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 42, :y 46, :state :forest, :altitude 50, :gradient 14, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 43, :y 46, :state :waste, :altitude 61, :gradient 27, :generation 83, :rule "if state is fire then state should be waste", :fertility 53} {:x 44, :y 46, :state :scrub, :altitude 69, :gradient 25, :generation 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:crop, :altitude 45, :gradient 50, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 46, :state :water, 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:y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 47, :state :fire, :altitude 29, :gradient 50, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 18, :y 47, :state :climax, :altitude 50, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 19, :y 47, :state :climax, :altitude 46, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 20, :y 47, :state :fire, :altitude 38, :gradient 26, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 21, :y 47, :state :fire, :altitude 45, :gradient 26, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 22, :y 47, :state :fire, :altitude 51, :gradient 40, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 23, :y 47, :state :waste, :altitude 60, :gradient 52, :generation 83, :rule "if state is fire then state should be waste", :fertility 52} {:x 24, :y 47, :state :heath, :altitude 65, :gradient 52, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 64} {:x 25, :y 47, :state :heath, :altitude 70, :gradient 52, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} {:x 26, :y 47, :state :fire, :altitude 59, :gradient 43, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 27, :y 47, :state :waste, :altitude 36, :gradient 24, :generation 83, :rule "if state is fire then state should be waste", :fertility 34} {:x 28, :y 47, :state :fire, :altitude 35, :gradient 11, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 30, :y 47, :state :waste, :altitude 37, :gradient 13, :generation 83, :rule "if state is fire then state should be waste", :fertility 42} {:x 31, :y 47, :state :fire, :altitude 40, :gradient 24, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 32, :y 47, :state :heath, :altitude 51, :gradient 54, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 39} {:x 33, :y 47, :state :waste, :altitude 71, :gradient 76, :generation 83, :rule "if state is fire then state should be waste", :fertility 57} {:x 34, :y 47, :state :forest, :altitude 77, :gradient 72, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 35, :y 47, :state :climax, :altitude 64, :gradient 69, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 47, :state :forest, :altitude 61, :gradient 50, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 23} {:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 38, :y 47, :state :climax, :altitude 66, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 40, :y 47, :state :scrub, :altitude 52, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 41, :y 47, :state :climax, :altitude 50, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 42, :y 47, :state :climax, :altitude 47, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 43, :y 47, :state :climax, :altitude 55, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 44, :y 47, :state :fire, :altitude 56, :gradient 22, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 45, :y 47, :state :climax, :altitude 54, :gradient 22, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 46} {:x 46, :y 47, :state :climax, :altitude 59, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 47, :y 47, :state :scrub, :altitude 63, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 48, :y 47, :state :climax, :altitude 60, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 49, :y 47, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 21} {:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 51, :y 47, :state :climax, :altitude 61, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 52, :y 47, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 53, :y 47, :state :climax, :altitude 51, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 54, :y 47, :state :climax, :altitude 49, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 55, :y 47, :state :climax, :altitude 51, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 56, :y 47, :state :forest, :altitude 51, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36} {:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 47, :state :crop, :altitude 14, :gradient 41, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 12} {:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, 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:generation 83, :rule "if state is water then state should be water"} {:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 48, :state :climax, :altitude 35, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 18, :y 48, :state :climax, :altitude 51, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 19, :y 48, :state :climax, :altitude 43, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 20, :y 48, :state :climax, :altitude 52, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 21, :y 48, :state :climax, :altitude 61, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 24, :y 48, :state :waste, :altitude 89, :gradient 26, :generation 83, :rule "if state is fire then state should be waste", :fertility 31} {:x 25, :y 48, :state :waste, :altitude 79, :gradient 40, :generation 83, :rule "if state is fire then state should be waste", :fertility 51} {:x 26, :y 48, :state :heath, :altitude 54, :gradient 43, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 72} {:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 29, :y 48, :state :fire, :altitude 47, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 30, :y 48, :state :fire, :altitude 45, :gradient 24, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 31, :y 48, :state :waste, :altitude 40, :gradient 19, :generation 83, :rule "if state is fire then state should be waste", :fertility 38} {:x 32, :y 48, :state :fire, :altitude 38, :gradient 31, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 33, :y 48, :state :climax, :altitude 42, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 35, :y 48, :state :climax, :altitude 47, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 36, :y 48, :state :climax, :altitude 51, :gradient 26, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 46} {:x 37, :y 48, :state :climax, :altitude 57, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 41, :y 48, :state :forest, :altitude 46, :gradient 11, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 42, :y 48, :state :forest, :altitude 43, :gradient 13, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 43, :y 48, :state :scrub, :altitude 49, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 44, :y 48, :state :climax, :altitude 47, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 48, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 48, :state :scrub, :altitude 57, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 48, :state :scrub, :altitude 52, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 49, :y 48, :state :climax, :altitude 52, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 50, :y 48, :state :climax, :altitude 57, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 52, :y 48, :state :scrub, :altitude 50, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 53, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 54, :y 48, :state :climax, :altitude 46, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 55, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 56, :y 48, :state :crop, :altitude 50, :gradient 34, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 17} {:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 25} {:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 18} {:x 17, :y 49, :state :pasture, :altitude 38, :gradient 50, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30} {:x 18, :y 49, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 19, :y 49, :state :climax, :altitude 46, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 20, :y 49, :state :climax, :altitude 64, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 23, :y 49, :state :fire, :altitude 86, :gradient 29, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 25, :y 49, :state :waste, :altitude 68, :gradient 40, :generation 83, :rule "if state is fire then state should be waste", :fertility 45} {:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 30, :y 49, :state :fire, :altitude 55, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 31, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 32, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 33, :y 49, :state :climax, :altitude 47, :gradient 27, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 48} {:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 35, :y 49, :state :scrub, :altitude 40, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 36, :y 49, :state :heath, :altitude 43, :gradient 20, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 37, :y 49, :state :fire, :altitude 50, :gradient 27, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 38, :y 49, :state :climax, :altitude 55, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 49, :state :climax, :altitude 54, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 42, :y 49, :state :climax, :altitude 47, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 43, :y 49, :state :climax, :altitude 42, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 44, :y 49, :state :climax, :altitude 42, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 49, :state :scrub, :altitude 47, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 46, :y 49, :state :scrub, :altitude 52, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 47, :y 49, :state :forest, :altitude 55, :gradient 8, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 48, :y 49, :state :climax, :altitude 54, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 49, :state :scrub, :altitude 52, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 51, :y 49, :state :climax, :altitude 51, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 52, :y 49, :state :scrub, :altitude 46, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 53, :y 49, :state :heath, :altitude 43, :gradient 10, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 54, :y 49, :state :climax, :altitude 43, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 55, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 56, :y 49, :state :crop, :altitude 38, :gradient 49, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 17} {:x 57, :y 49, :state :crop, :altitude 17, :gradient 49, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 13} {:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 50, :state :grassland, :altitude 24, :gradient 49, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38} {:x 17, :y 50, :state :climax, :altitude 40, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 18, :y 50, :state :forest, :altitude 46, :gradient 21, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 19, :y 50, :state :climax, :altitude 47, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 20, :y 50, :state :climax, :altitude 61, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 21, :y 50, :state :scrub, :altitude 75, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 22, :y 50, :state :forest, :altitude 83, :gradient 15, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 19} {:x 23, :y 50, :state :forest, :altitude 83, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 24, :y 50, :state :fire, :altitude 71, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 25, :y 50, :state :fire, :altitude 63, :gradient 37, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 27, :y 50, :state :fire, :altitude 56, :gradient 19, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 30, :y 50, :state :fire, :altitude 61, :gradient 16, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 31, :y 50, :state :climax, :altitude 65, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 50, :state :climax, :altitude 64, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 33, :y 50, :state :climax, :altitude 54, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 34, :y 50, :state :climax, :altitude 42, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 35, :y 50, :state :scrub, :altitude 37, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 37, :y 50, :state :waste, :altitude 42, :gradient 19, :generation 83, :rule "if state is fire then state should be waste", :fertility 55} {:x 38, :y 50, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 50, :state :fire, :altitude 49, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 41, :y 50, :state :waste, :altitude 50, :gradient 12, :generation 83, :rule "if state is fire then state should be waste", :fertility 66} {:x 42, :y 50, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 43, :y 50, :state :forest, :altitude 42, :gradient 12, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 44, :y 50, :state :scrub, :altitude 40, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 45, :y 50, :state :climax, :altitude 43, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 46, :y 50, :state :scrub, :altitude 49, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 47, :y 50, :state :scrub, :altitude 56, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 48, :y 50, :state :scrub, :altitude 57, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 66} {:x 49, :y 50, :state :scrub, :altitude 47, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 50, :y 50, :state :scrub, :altitude 45, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 51, :y 50, :state :scrub, :altitude 45, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 52, :y 50, :state :scrub, :altitude 41, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 53, :y 50, :state :scrub, :altitude 40, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 54, :y 50, :state :fire, :altitude 41, :gradient 30, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 17, :y 51, :state :climax, :altitude 50, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 18, :y 51, :state :climax, :altitude 59, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 19, :y 51, :state :climax, :altitude 54, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 20, :y 51, :state :climax, :altitude 57, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 51, :state :forest, :altitude 78, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 22, :y 51, :state :forest, :altitude 86, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 24, :y 51, :state :climax, :altitude 69, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 26, :y 51, :state :climax, :altitude 54, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 28, :y 51, :state :waste, :altitude 68, :gradient 11, :generation 83, :rule "if state is fire then state should be waste", :fertility 54} {:x 29, :y 51, :state :waste, :altitude 66, :gradient 10, :generation 83, :rule "if state is fire then state should be waste", :fertility 56} {:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 51, :state :forest, :altitude 71, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 32, :y 51, :state :climax, :altitude 64, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 33, :y 51, :state :climax, :altitude 60, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 34, :y 51, :state :climax, :altitude 54, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 35, :y 51, :state :fire, :altitude 46, :gradient 17, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 36, :y 51, :state :heath, :altitude 37, :gradient 11, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 40} {:x 37, :y 51, :state :fire, :altitude 36, :gradient 11, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 38, :y 51, :state :fire, :altitude 41, :gradient 14, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 41, :y 51, :state :waste, :altitude 42, :gradient 17, :generation 83, :rule "if state is fire then state should be waste", :fertility 63} {:x 42, :y 51, :state :heath, :altitude 43, :gradient 17, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 43, :y 51, :state :climax, :altitude 42, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 51, :state :scrub, :altitude 37, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 45, :y 51, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 46, :y 51, :state :scrub, :altitude 51, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 47, :y 51, :state :scrub, :altitude 52, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 51, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 50, :y 51, :state :scrub, :altitude 41, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 51, :y 51, :state :pasture, :altitude 38, :gradient 9, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 54, :y 51, :state :heath, :altitude 29, :gradient 41, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 39} {:x 55, :y 51, :state :waste, :altitude 19, 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{:x 79, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be 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:fertility 13} {:x 53, :y 52, :state :grassland, :altitude 36, :gradient 46, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be 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is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 53, :state :forest, :altitude 86, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 25, :y 53, :state :forest, :altitude 86, :gradient 36, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52} {:x 26, :y 53, :state :forest, :altitude 80, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 27, :y 53, :state :fire, :altitude 61, :gradient 34, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 28, :y 53, :state :waste, :altitude 59, :gradient 15, :generation 83, :rule "if state is fire then state should be waste", :fertility 53} {:x 29, :y 53, :state :scrub, :altitude 63, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 30, :y 53, :state :scrub, :altitude 60, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 31, :y 53, :state :scrub, :altitude 64, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 32, :y 53, :state :scrub, :altitude 65, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 33, :y 53, :state :climax, :altitude 57, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 34, :y 53, :state :forest, :altitude 47, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 3} {:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 36, :y 53, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 37, :y 53, :state :climax, :altitude 40, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 38, :y 53, :state :climax, :altitude 35, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 39, :y 53, :state :climax, :altitude 36, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 40, :y 53, :state :climax, :altitude 36, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 41, :y 53, :state :climax, :altitude 38, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 42, :y 53, :state :scrub, :altitude 35, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 43, :y 53, :state :scrub, :altitude 36, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 44, :y 53, :state :scrub, :altitude 35, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 45, :y 53, :state :forest, :altitude 37, :gradient 15, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 19} {:x 46, :y 53, :state :scrub, :altitude 43, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 47, :y 53, :state :climax, :altitude 42, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 48, :y 53, :state :pasture, :altitude 33, :gradient 34, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 49, :y 53, :state :crop, :altitude 32, :gradient 30, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 29} {:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 51, :y 53, :state :grassland, :altitude 26, :gradient 46, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 16} {:x 52, :y 53, :state :pasture, :altitude 24, :gradient 46, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 53, :state :water, 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:water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 54, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 54, :state :house, :altitude 17, :gradient 36, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 15, :y 54, :state :climax, :altitude 35, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 16, :y 54, :state :climax, :altitude 50, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 17, :y 54, :state :climax, :altitude 64, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 18, :y 54, :state :forest, :altitude 77, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 19, :y 54, :state :forest, :altitude 86, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 20, :y 54, :state :forest, :altitude 75, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 21, :y 54, :state :climax, :altitude 66, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 22, :y 54, :state :forest, :altitude 77, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 23, :y 54, :state :forest, :altitude 91, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 24, :y 54, :state :forest, :altitude 100, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 25, :y 54, :state :forest, :altitude 101, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 26, :y 54, :state :forest, :altitude 89, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 27, :y 54, :state :forest, :altitude 70, :gradient 30, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 49} {:x 28, :y 54, :state :scrub, :altitude 69, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 29, :y 54, :state :forest, :altitude 66, :gradient 21, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 30, :y 54, :state :scrub, :altitude 57, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 31, :y 54, :state :scrub, :altitude 57, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 32, :y 54, :state :climax, :altitude 61, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 33, :y 54, :state :climax, :altitude 61, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 34, :y 54, :state :climax, :altitude 55, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 35, :y 54, :state :climax, :altitude 49, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 36, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 37, :y 54, :state :climax, :altitude 50, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 38, :y 54, :state :climax, :altitude 46, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 39, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 40, :y 54, :state :climax, :altitude 50, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 41, :y 54, :state :climax, :altitude 49, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 54, :state :forest, :altitude 41, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50} {:x 43, :y 54, :state :scrub, :altitude 32, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 44, :y 54, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 54, :state :heath, :altitude 35, :gradient 11, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} {:x 46, :y 54, :state :climax, :altitude 37, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 47, :y 54, :state :climax, :altitude 32, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 48, :y 54, :state :climax, :altitude 18, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 49, :y 54, :state :climax, :altitude 15, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 54, :state :house, :altitude 15, :gradient 31, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 26} {:x 51, :y 54, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"} {:x 52, :y 54, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 54, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"} {:x 54, :y 54, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if 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:rule "if state is water then state should be water"} {:x 67, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 55, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 55, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 55, :state :grassland, :altitude 28, :gradient 62, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 28} {:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 17, :y 55, :state :climax, :altitude 60, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 18, :y 55, :state :forest, :altitude 75, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 19, :y 55, :state :forest, :altitude 77, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 20, :y 55, :state :forest, :altitude 71, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 21, :y 55, :state :forest, :altitude 78, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 24, :y 55, :state :forest, :altitude 115, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 25, :y 55, :state :forest, :altitude 106, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 28, :y 55, :state :scrub, :altitude 77, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 30, :y 55, :state :forest, :altitude 56, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 20} {:x 31, :y 55, :state :scrub, :altitude 52, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 32, :y 55, :state :climax, :altitude 56, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 33, :y 55, :state :scrub, :altitude 59, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 34, :y 55, :state :climax, :altitude 64, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 35, :y 55, :state :scrub, :altitude 56, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 36, :y 55, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 37, :y 55, :state :forest, :altitude 59, :gradient 22, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 38, :y 55, :state :climax, :altitude 55, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 39, :y 55, :state :climax, :altitude 55, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 40, :y 55, :state :climax, :altitude 51, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 41, :y 55, :state :forest, :altitude 45, :gradient 16, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 42, :y 55, :state :scrub, :altitude 38, :gradient 20, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 43, :y 55, :state :forest, :altitude 31, :gradient 12, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 54} {:x 44, :y 55, :state :climax, :altitude 33, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 45, :y 55, :state :scrub, :altitude 37, :gradient 6, 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52, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 54, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be 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{:x 17, :y 56, :state :forest, :altitude 78, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 18, :y 56, :state :forest, :altitude 80, :gradient 26, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 19, :y 56, :state :scrub, :altitude 75, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 56, :state :forest, :altitude 79, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 21, :y 56, :state :forest, :altitude 91, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 22, :y 56, :state :forest, :altitude 105, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 23, :y 56, :state :heath, :altitude 124, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 24, :y 56, :state :heath, :altitude 125, :gradient 27, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 25, :y 56, :state :scrub, :altitude 110, :gradient 41, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 26, :y 56, :state :scrub, :altitude 89, :gradient 36, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 27, :y 56, :state :scrub, :altitude 77, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 28, :y 56, :state :scrub, :altitude 75, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 30, :y 56, :state :scrub, :altitude 55, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 31, :y 56, :state :climax, :altitude 50, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 32, :y 56, :state :climax, :altitude 50, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 33, :y 56, :state :scrub, :altitude 52, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 34, :y 56, :state :scrub, :altitude 56, :gradient 22, :generation 83, :rule "if state is heath and altitude is less than 120 then state 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"if state is water then state should be water"} {:x 54, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 56, :state :water, :altitude 1, :gradient 0, :generation 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:gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 57, :state :water, 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:y 57, :state :forest, :altitude 86, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 19, :y 57, :state :forest, :altitude 82, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 20, :y 57, :state :forest, :altitude 89, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 21, :y 57, :state :forest, :altitude 96, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 22, :y 57, :state :forest, :altitude 105, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 24, :y 57, :state :forest, :altitude 110, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 25, :y 57, :state :forest, :altitude 97, :gradient 54, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 26, :y 57, :state :forest, :altitude 84, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 27, :y 57, :state :forest, :altitude 74, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 57, :state :scrub, :altitude 70, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 29, :y 57, :state :climax, :altitude 65, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 30, :y 57, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 31, :y 57, :state :scrub, :altitude 51, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 32, :y 57, :state :scrub, :altitude 47, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 33, :y 57, :state :scrub, :altitude 49, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 34, :y 57, :state :climax, :altitude 57, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 35, :y 57, :state :forest, :altitude 71, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 36, :y 57, :state :scrub, :altitude 66, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 37, :y 57, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 38, :y 57, :state :climax, :altitude 49, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 39, :y 57, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 40, :y 57, :state :scrub, :altitude 43, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 41, :y 57, :state :climax, :altitude 43, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 42, :y 57, :state :forest, :altitude 36, :gradient 14, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 43, :y 57, :state :climax, :altitude 29, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 44, :y 57, :state :climax, :altitude 31, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 45, :y 57, :state :climax, :altitude 32, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 46, :y 57, :state :camp, :altitude 31, :gradient 31, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 49} {:x 47, :y 57, :state :crop, :altitude 29, :gradient 30, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 37} {:x 48, :y 57, :state :pasture, :altitude 29, :gradient 36, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 49, :y 57, :state :house, :altitude 13, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} {:x 50, :y 57, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 51, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 52, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 54, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be 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be water"} {:x 12, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 58, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 58, :state :climax, :altitude 20, :gradient 81, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 16, :y 58, :state :climax, :altitude 63, :gradient 96, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 17, :y 58, :state :forest, :altitude 93, :gradient 56, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 58, :state :forest, :altitude 96, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 19, :y 58, :state :forest, :altitude 93, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 20, :y 58, :state :forest, :altitude 98, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 21, :y 58, :state :forest, :altitude 93, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 22, :y 58, :state :forest, :altitude 84, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 23, :y 58, :state :scrub, :altitude 88, :gradient 43, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 24, :y 58, :state :forest, :altitude 87, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 25, :y 58, :state :forest, :altitude 77, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 26, :y 58, :state :forest, :altitude 71, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 27, :y 58, :state :climax, :altitude 68, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 28, :y 58, :state :climax, :altitude 61, :gradient 20, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 29, :y 58, :state :climax, :altitude 59, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20} {:x 30, :y 58, :state :climax, :altitude 56, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 58, :state :scrub, :altitude 51, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 32, :y 58, :state :scrub, :altitude 46, :gradient 5, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 33, :y 58, :state :scrub, :altitude 49, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 34, :y 58, :state :climax, :altitude 59, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 35, :y 58, :state :climax, :altitude 66, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 36, :y 58, :state :scrub, :altitude 61, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 37, :y 58, :state :climax, :altitude 60, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 38, :y 58, :state :climax, :altitude 57, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 39, :y 58, :state :climax, :altitude 46, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 13} {:x 40, :y 58, :state :climax, :altitude 41, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 41, :y 58, :state :heath, :altitude 42, :gradient 11, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 29} {:x 42, :y 58, :state :forest, :altitude 35, :gradient 14, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 43, :y 58, :state :scrub, :altitude 36, :gradient 23, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 44, :y 58, :state :climax, :altitude 45, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 45, :y 58, :state :climax, :altitude 49, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 46, :y 58, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 47, :y 58, :state :crop, :altitude 38, :gradient 29, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 39} {:x 48, :y 58, :state :climax, :altitude 27, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 49, :y 58, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 50, :y 58, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 51, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 52, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 54, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 65, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 66, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 67, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 68, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 69, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 70, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 71, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 72, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 73, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 74, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 75, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 76, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 77, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 12, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 59, :state :water, :altitude 1, :gradient 40, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 59, :state :climax, :altitude 22, :gradient 93, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 16, :y 59, :state :forest, :altitude 82, :gradient 96, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 17, :y 59, :state :forest, :altitude 116, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 18, :y 59, :state :forest, :altitude 110, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 19, :y 59, :state :forest, :altitude 105, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 20, :y 59, :state :scrub, :altitude 97, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 21, :y 59, :state :forest, :altitude 84, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 22, :y 59, :state :forest, :altitude 71, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 23, :y 59, :state :forest, :altitude 73, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 24, :y 59, :state :forest, :altitude 74, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 25, :y 59, :state :climax, :altitude 64, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 26, :y 59, :state :climax, :altitude 63, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 27, :y 59, :state :climax, :altitude 64, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 28, :y 59, :state :scrub, :altitude 57, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 29, :y 59, :state :scrub, :altitude 54, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 30, :y 59, :state :climax, :altitude 54, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 31, :y 59, :state :climax, :altitude 51, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 32, :y 59, :state :climax, :altitude 46, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 33, :y 59, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 34, :y 59, :state :climax, :altitude 54, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 35, :y 59, :state :climax, :altitude 59, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 36, :y 59, :state :scrub, :altitude 57, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 37, :y 59, :state :climax, :altitude 57, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 38, :y 59, :state :climax, :altitude 56, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 39, :y 59, :state :scrub, :altitude 54, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 40, :y 59, :state :scrub, :altitude 46, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 41, :y 59, :state :scrub, :altitude 38, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 42, :y 59, :state :climax, :altitude 37, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 43, :y 59, :state :scrub, :altitude 43, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 44, :y 59, :state :climax, :altitude 52, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 45, :y 59, :state :climax, :altitude 49, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 46, :y 59, :state :climax, :altitude 35, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 59, :state :crop, :altitude 24, :gradient 42, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 55} {:x 48, :y 59, :state :camp, :altitude 14, :gradient 37, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 50} {:x 49, :y 59, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"} {:x 50, :y 59, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 51, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 52, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 54, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 55, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 56, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 57, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 59, :state :water, :altitude 1, 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:rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 20, :y 60, :state :scrub, :altitude 86, :gradient 39, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 21, :y 60, :state :forest, :altitude 70, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 22, :y 60, :state :climax, :altitude 64, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 23, :y 60, :state :climax, :altitude 63, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 24, :y 60, :state :climax, :altitude 63, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 25, :y 60, :state :climax, :altitude 57, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 26, :y 60, :state :climax, :altitude 56, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 27, :y 60, :state :climax, :altitude 59, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 28, :y 60, :state :climax, :altitude 55, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 29, :y 60, :state :waste, :altitude 51, :gradient 8, :generation 83, :rule "if state is fire then state should be waste", :fertility 39} {:x 30, :y 60, :state :climax, :altitude 52, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 31, :y 60, :state :scrub, :altitude 54, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 32, :y 60, :state :scrub, :altitude 47, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 34, :y 60, :state :climax, :altitude 51, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 35, :y 60, :state :scrub, :altitude 54, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 36, :y 60, :state :forest, :altitude 55, :gradient 13, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 23} {:x 37, :y 60, :state :climax, 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:generation 83, :rule "if state is water then state should be water"} {:x 57, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 58, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 59, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 60, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 61, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 62, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 63, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 64, :y 60, :state :water, :altitude 1, 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:water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 61, 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:y 61, :state :house, :altitude 13, :gradient 72, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 61, :state :pasture, :altitude 57, :gradient 93, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 16, :y 61, :state :forest, :altitude 83, :gradient 69, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 17, :y 61, :state :forest, :altitude 82, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 18, :y 61, :state :forest, :altitude 79, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 19, :y 61, :state :forest, :altitude 91, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 20, :y 61, :state :scrub, :altitude 82, :gradient 34, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 21, :y 61, :state :scrub, :altitude 66, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 22, :y 61, :state :scrub, :altitude 57, :gradient 20, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 24, :y 61, :state :fire, :altitude 55, :gradient 17, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 25, :y 61, :state :heath, :altitude 51, :gradient 17, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} {:x 26, :y 61, :state :scrub, :altitude 51, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 27, :y 61, :state :scrub, :altitude 54, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 28, :y 61, :state :fire, :altitude 51, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 29, :y 61, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 30, :y 61, :state :heath, :altitude 49, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 30} {:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 32, :y 61, :state :fire, :altitude 47, :gradient 12, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55} {:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 34, :y 61, :state :climax, :altitude 50, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 61, :state :forest, :altitude 51, :gradient 9, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 36, :y 61, :state :forest, :altitude 54, :gradient 9, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 13} {:x 37, :y 61, :state :climax, :altitude 46, :gradient 12, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 38, :y 61, :state :scrub, :altitude 43, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 39, :y 61, :state :scrub, :altitude 42, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 40, :y 61, :state :scrub, :altitude 38, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 41, :y 61, :state :forest, :altitude 36, :gradient 29, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 42, :y 61, :state :climax, :altitude 32, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 43, :y 61, :state :grassland, :altitude 33, :gradient 31, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 19} {:x 44, :y 61, :state :scrub, :altitude 31, :gradient 45, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 45, :y 61, :state :crop, :altitude 14, :gradient 45, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 46, :y 61, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"} {:x 47, :y 61, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"} {:x 48, :y 61, :state :water, :altitude 1, :gradient 1, :generation 83, 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then fertility should be fertility + 1", :fertility 39} {:x 21, :y 64, :state :climax, :altitude 55, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 22, :y 64, :state :scrub, :altitude 51, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 23, :y 64, :state :climax, :altitude 51, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 24, :y 64, :state :climax, :altitude 49, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 25, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 26, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 27, :y 64, :state :heath, :altitude 41, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 55} {:x 28, :y 64, :state :waste, :altitude 41, :gradient 8, :generation 83, :rule "if state is fire then state should be waste", :fertility 73} {:x 29, :y 64, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 30, :y 64, :state :climax, :altitude 47, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 32, :y 64, :state :climax, :altitude 40, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 33, :y 64, :state :scrub, :altitude 42, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 34, :y 64, :state :scrub, :altitude 37, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 35, :y 64, :state :scrub, :altitude 40, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 36, :y 64, :state :climax, :altitude 41, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 37, :y 64, :state :heath, :altitude 43, :gradient 13, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 29} {:x 38, :y 64, :state :heath, :altitude 45, :gradient 32, :generation 83, 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:gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 46, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 47, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 48, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 49, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 50, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 51, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 52, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 64, :state :water, 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:y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 78, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 79, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 80, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 81, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 5, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 6, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 7, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 8, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 65, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 10, :y 65, :state :water, :altitude 1, :gradient 62, :generation 83, :rule "if state is water then state should be water"} {:x 11, :y 65, :state :climax, :altitude 27, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 12, :y 65, :state :scrub, :altitude 57, :gradient 62, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 13, :y 65, :state :climax, :altitude 42, :gradient 61, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 14, :y 65, :state :forest, :altitude 64, :gradient 52, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 15, :y 65, :state :forest, :altitude 75, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 16, :y 65, :state :heath, :altitude 61, :gradient 33, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 17, :y 65, :state :scrub, :altitude 52, :gradient 21, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 18, :y 65, :state :scrub, :altitude 46, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 19, :y 65, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 20, :y 65, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 21, :y 65, :state :climax, :altitude 49, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 22, :y 65, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 23, :y 65, :state :climax, :altitude 45, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 24, :y 65, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 25, :y 65, :state :waste, :altitude 41, :gradient 13, :generation 83, :rule "if state is fire then state should be waste", :fertility 37} {:x 26, :y 65, :state :heath, :altitude 40, :gradient 9, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} {:x 27, :y 65, :state :heath, :altitude 38, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} {:x 28, :y 65, :state :scrub, :altitude 38, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 29, :y 65, :state :climax, :altitude 38, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 30, :y 65, :state :climax, :altitude 41, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 31, :y 65, :state :climax, :altitude 38, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 32, :y 65, :state :climax, :altitude 38, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 33, :y 65, :state :climax, :altitude 43, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 65, :state :pasture, :altitude 36, :gradient 12, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37} {:x 35, :y 65, :state :pasture, :altitude 35, :gradient 10, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} {:x 36, :y 65, :state :pasture, :altitude 38, :gradient 12, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} {:x 37, :y 65, :state :climax, :altitude 40, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 38, :y 65, :state :pasture, :altitude 37, :gradient 33, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 39, :y 65, :state :crop, :altitude 18, :gradient 44, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 40, :y 65, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"} {:x 41, :y 65, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 42, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 43, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 44, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 45, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 46, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 47, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 48, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 49, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 50, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 51, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 52, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 53, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 54, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 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then fertility should be fertility + 1", :fertility 35} {:x 31, :y 67, :state :heath, :altitude 33, :gradient 12, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 26} {:x 32, :y 67, :state :scrub, :altitude 35, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 33, :y 67, :state :camp, :altitude 31, :gradient 41, :generation 83, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 24} {:x 34, :y 67, :state :ploughland, :altitude 23, :gradient 41, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 25} {:x 35, :y 67, :state :house, :altitude 15, :gradient 31, :generation 83, :rule "if state is house and more than 2 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is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 8, :y 74, :state :climax, :altitude 29, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 9, :y 74, :state :fire, :altitude 42, :gradient 37, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 10, :y 74, :state :waste, :altitude 50, :gradient 32, :generation 83, :rule "if state is fire then state should be waste", :fertility 57} {:x 11, :y 74, :state :waste, :altitude 42, :gradient 33, :generation 83, :rule "if state is fire then state should be waste", :fertility 53} {:x 12, :y 74, :state :climax, :altitude 42, :gradient 44, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32} {:x 13, :y 74, :state :climax, :altitude 23, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 14, :y 74, :state :water, :altitude 2, :gradient 35, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 74, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 74, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 74, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 74, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 74, :state :water, :altitude 2, :gradient 27, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 74, :state :pasture, :altitude 23, :gradient 28, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 23, :y 74, :state :grassland, :altitude 29, :gradient 26, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 11} {:x 24, :y 74, :state :climax, :altitude 24, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 25, :y 74, :state :water, :altitude 2, :gradient 27, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 74, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 74, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 74, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 29, :y 74, :state :climax, :altitude 29, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 30, :y 74, :state :climax, :altitude 20, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 74, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 74, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 34, :y 74, :state 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then state should be water"}] [{:x 0, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 75, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 75, :state :water, :altitude 2, :gradient 42, :generation 83, :rule "if state is water then state should be water"} {:x 4, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 5, :y 75, :state :climax, :altitude 43, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 6, :y 75, :state :climax, :altitude 45, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility 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12, :y 75, :state :climax, :altitude 26, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 13, :y 75, :state :climax, :altitude 15, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 14, :y 75, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 20, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 21, :y 75, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"} {:x 22, :y 75, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"} {:x 23, :y 75, :state :house, :altitude 13, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 24, :y 75, :state :house, :altitude 12, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28} {:x 25, :y 75, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"} {:x 26, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"} {:x 27, :y 75, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"} {:x 28, :y 75, :state :climax, :altitude 19, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 29, :y 75, :state :climax, :altitude 29, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 30, :y 75, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 31, :y 75, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"} {:x 32, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 33, :y 75, :state :water, 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should be water"} {:x 81, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}] [{:x 0, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 1, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 2, :y 76, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"} {:x 3, :y 76, :state :camp, :altitude 22, :gradient 42, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 4, :y 76, :state :climax, :altitude 43, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 5, :y 76, :state :climax, :altitude 45, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 6, :y 76, :state :climax, :altitude 42, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 7, :y 76, :state :climax, :altitude 28, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 8, :y 76, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"} {:x 9, :y 76, :state :house, :altitude 13, :gradient 40, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 10, :y 76, :state :climax, :altitude 19, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 11, :y 76, :state :climax, :altitude 13, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 12, :y 76, :state :water, :altitude 2, :gradient 26, :generation 83, :rule "if state is water then state should be water"} {:x 13, :y 76, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"} {:x 14, :y 76, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"} {:x 15, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 16, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 17, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 18, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"} {:x 19, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, 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:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 53, :y 5, :state :climax, :altitude 20, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 54, :y 5, :state :climax, :altitude 24, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 55, :y 5, :state :climax, :altitude 28, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 56, :y 5, :state :climax, :altitude 26, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 57, :y 5, :state :climax, :altitude 27, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 58, :y 5, :state :pasture, :altitude 27, :gradient 1, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 59, :y 5, :state :scrub, :altitude 27, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 60, :y 5, :state :climax, :altitude 28, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 61, :y 5, :state :climax, :altitude 18, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 62, :y 5, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 5, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 5, :state :water, :altitude 1, :gradient 0, 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"if state is water then state should be water"} {:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 40, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 41, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 43, :y 7, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 44, :y 7, :state :water, :altitude 1, :gradient 19, :generation 89, :rule "if state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10} {:x 47, :y 7, :state :ploughland, :altitude 20, :gradient 32, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23} {:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 49, :y 7, :state :climax, :altitude 27, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 50, :y 7, :state :climax, :altitude 28, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 51, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 52, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 53, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 54, :y 7, :state :climax, :altitude 28, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 55, :y 7, :state :scrub, :altitude 29, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 56, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 57, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 58, :y 7, :state :pasture, :altitude 28, :gradient 2, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 59, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 60, :y 7, :state :pasture, :altitude 29, :gradient 13, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 61, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 62, :y 7, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 7, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 8, :state :water, 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:altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 89, :rule "if state is water then state should be water"} {:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 45, :y 8, :state :crop, :altitude 20, :gradient 32, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 34} {:x 46, :y 8, :state :crop, :altitude 31, :gradient 31, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 30} {:x 47, :y 8, :state :ploughland, :altitude 33, :gradient 18, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 15} {:x 48, :y 8, :state :climax, :altitude 33, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 50, :y 8, :state :climax, :altitude 31, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 51, :y 8, :state :climax, :altitude 29, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 52, :y 8, :state :scrub, :altitude 29, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 53, :y 8, :state :climax, :altitude 31, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 54, :y 8, :state :climax, :altitude 32, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 55, :y 8, :state :climax, :altitude 33, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 56, :y 8, :state :climax, :altitude 32, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 57, :y 8, :state :climax, :altitude 29, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 58, :y 8, :state :pasture, :altitude 29, :gradient 8, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 8, :state :crop, :altitude 28, :gradient 4, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 31} {:x 60, :y 8, :state :pasture, :altitude 31, :gradient 17, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 14} {:x 61, :y 8, :state :ploughland, :altitude 18, :gradient 30, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 62, :y 8, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 8, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 8, 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:state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 40, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 41, :y 9, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 42, :y 9, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 43, :y 9, :state :climax, :altitude 13, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 44, :y 9, :state :house, :altitude 26, :gradient 30, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 45, :y 9, :state :climax, :altitude 29, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 46, :y 9, :state :pasture, :altitude 33, :gradient 13, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6} {:x 47, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 48, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 49, :y 9, :state :climax, :altitude 31, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 50, :y 9, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 51, :y 9, :state :climax, :altitude 31, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 9, :state :forest, :altitude 33, :gradient 8, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36} {:x 53, :y 9, :state :climax, :altitude 37, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 54, :y 9, :state :climax, :altitude 40, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 55, :y 9, :state :climax, :altitude 40, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 56, :y 9, :state :climax, :altitude 38, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 57, :y 9, :state :climax, :altitude 36, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 58, :y 9, :state :climax, :altitude 32, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 59, :y 9, :state :pasture, :altitude 29, :gradient 9, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 60, :y 9, :state :house, :altitude 29, :gradient 31, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 24} {:x 61, :y 9, :state :house, :altitude 12, :gradient 30, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 13} {:x 62, :y 9, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 9, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 10, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 40, :y 10, :state :water, :altitude 1, :gradient 21, :generation 89, :rule "if state is water then state should be water"} {:x 41, :y 10, :state :water, :altitude 1, :gradient 32, :generation 89, :rule "if state is water then state should be water"} {:x 42, :y 10, :state :climax, :altitude 14, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 43, :y 10, :state :ploughland, :altitude 27, :gradient 32, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 45} {:x 44, :y 10, :state :ploughland, :altitude 28, :gradient 18, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 48} {:x 45, :y 10, :state :pasture, :altitude 31, :gradient 7, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 46, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 47, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 48, :y 10, :state :climax, :altitude 29, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 49, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 50, :y 10, :state :climax, :altitude 29, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 51, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 52, :y 10, :state :scrub, :altitude 33, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 53, :y 10, :state :climax, :altitude 36, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 54, :y 10, :state :climax, :altitude 40, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 55, :y 10, :state :climax, :altitude 42, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 56, :y 10, :state :climax, :altitude 41, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 57, :y 10, :state :climax, :altitude 41, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 58, :y 10, :state :climax, :altitude 37, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 59, :y 10, :state :scrub, :altitude 33, :gradient 19, :generation 89, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 38} {:x 60, :y 10, :state :house, :altitude 28, :gradient 37, :generation 89, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 39} {:x 61, :y 10, :state :water, :altitude 2, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 10, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 10, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 11, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 11, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 40, :y 11, :state :water, :altitude 2, :gradient 32, :generation 89, :rule "if state is water then state should be water"} {:x 41, :y 11, :state :climax, :altitude 22, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 11, :state :climax, :altitude 33, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 43, :y 11, :state :climax, :altitude 29, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 44, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 45, :y 11, :state :fire, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 77} {:x 46, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 47, :y 11, :state :climax, :altitude 29, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 48, :y 11, :state :scrub, :altitude 31, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 49, :y 11, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 50, :y 11, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 51, :y 11, :state :scrub, :altitude 31, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 52, :y 11, :state :climax, :altitude 32, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 53, :y 11, :state :scrub, :altitude 33, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 54, :y 11, :state :climax, :altitude 35, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 55, :y 11, :state :climax, :altitude 36, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 56, :y 11, :state :scrub, :altitude 37, :gradient 10, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 57, :y 11, :state :scrub, :altitude 40, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 58, :y 11, :state :climax, :altitude 41, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 59, :y 11, :state :crop, :altitude 38, :gradient 28, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 41} {:x 60, :y 11, :state :crop, :altitude 22, :gradient 37, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 29} {:x 61, :y 11, :state :water, :altitude 1, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 11, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 11, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 12, :state :water, :altitude 1, :gradient 19, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 12, :state :water, :altitude 2, :gradient 32, :generation 89, :rule "if state is water then state should be water"} {:x 40, :y 12, :state :climax, :altitude 27, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 41, :y 12, :state :climax, :altitude 33, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 43, :y 12, :state :climax, :altitude 31, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 44, :y 12, :state :waste, :altitude 29, :gradient 3, :generation 89, :rule "if state is fire then state should be waste", :fertility 60} {:x 45, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 46, :y 12, :state :fire, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 47, :y 12, :state :climax, :altitude 28, :gradient 3, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 48, :y 12, :state :fire, :altitude 29, :gradient 4, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 49, :y 12, :state :scrub, :altitude 32, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 50, :y 12, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 51, :y 12, :state :scrub, :altitude 31, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 52, :y 12, :state :forest, :altitude 31, :gradient 2, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} {:x 53, :y 12, :state :scrub, :altitude 32, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 54, :y 12, :state :scrub, :altitude 32, :gradient 5, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 55, :y 12, :state :scrub, :altitude 32, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 56, :y 12, :state :scrub, :altitude 32, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 57, :y 12, :state :heath, :altitude 36, :gradient 9, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 33} {:x 58, :y 12, :state :ploughland, :altitude 41, :gradient 14, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 34} {:x 59, :y 12, :state :house, :altitude 36, :gradient 40, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 39} {:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 12, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 13, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 13, :state :water, :altitude 1, :gradient 31, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 13, :state :pasture, :altitude 20, :gradient 32, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 40, :y 13, :state :climax, :altitude 33, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 41, :y 13, :state :climax, :altitude 32, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 43, :y 13, :state :waste, :altitude 31, :gradient 2, :generation 89, :rule "if state is fire then state should be waste", :fertility 34} {:x 44, :y 13, :state :heath, :altitude 31, :gradient 2, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 33} {:x 45, :y 13, :state :heath, :altitude 31, :gradient 2, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 52} {:x 46, :y 13, :state :waste, :altitude 31, :gradient 3, :generation 89, :rule "if state is fire then state should be waste", :fertility 53} {:x 47, :y 13, :state :waste, :altitude 28, :gradient 3, :generation 89, :rule "if state is fire then state should be waste", :fertility 57} {:x 48, :y 13, :state :heath, :altitude 29, :gradient 4, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 49, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 50, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 51, :y 13, :state :scrub, :altitude 31, :gradient 2, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 52, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 53, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 54, :y 13, :state :scrub, :altitude 31, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 55, :y 13, :state :scrub, :altitude 32, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 56, :y 13, :state :heath, :altitude 32, :gradient 5, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 57, :y 13, :state :pasture, :altitude 32, :gradient 10, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 58, :y 13, :state :ploughland, :altitude 36, :gradient 24, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 37} {:x 59, :y 13, :state :climax, :altitude 27, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 60, :y 13, :state :water, :altitude 1, :gradient 35, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 13, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 13, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 13, :state :water, :altitude 1, 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{:x 30, :y 14, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :crop, :altitude 18, :gradient 31, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 19} {:x 39, :y 14, :state :crop, :altitude 32, :gradient 32, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 34} {:x 40, :y 14, :state :crop, :altitude 31, :gradient 13, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 41, :y 14, :state :climax, :altitude 32, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 42, :y 14, :state :scrub, :altitude 31, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 43, :y 14, :state :heath, :altitude 31, :gradient 2, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 51} {:x 44, :y 14, :state :scrub, :altitude 29, :gradient 2, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 46, :y 14, :state :fire, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 47, :y 14, :state :heath, :altitude 28, :gradient 3, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 38} {:x 48, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 49, :y 14, :state :waste, :altitude 31, :gradient 3, :generation 89, :rule "if state is fire then state should be waste", :fertility 41} {:x 50, :y 14, :state :scrub, :altitude 29, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 51, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 52, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 54, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 55, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is 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then state should be water"} {:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 38, :y 15, :state :grassland, :altitude 29, :gradient 31, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 14} {:x 39, :y 15, :state :house, :altitude 31, :gradient 14, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} {:x 40, :y 15, :state :pasture, :altitude 31, :gradient 1, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 8} {:x 41, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 42, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 43, :y 15, :state :scrub, :altitude 31, :gradient 2, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 44, :y 15, :state :waste, :altitude 31, :gradient 2, :generation 89, :rule "if state is fire then state should be waste", :fertility 40} {:x 45, :y 15, :state :scrub, :altitude 29, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 46, :y 15, :state :fire, :altitude 29, :gradient 1, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 47, :y 15, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 48, :y 15, :state :scrub, :altitude 29, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 49, :y 15, :state :forest, :altitude 29, :gradient 3, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 50, :y 15, :state :scrub, :altitude 29, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 51, :y 15, :state :waste, :altitude 29, :gradient 1, :generation 89, :rule "if state is fire then state should be waste", :fertility 57} {:x 52, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 53, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 54, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 55, :y 15, :state :scrub, :altitude 31, :gradient 2, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 56, :y 15, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 57, :y 15, :state :pasture, :altitude 31, :gradient 5, :generation 89, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 32} {:x 58, :y 15, :state :grassland, :altitude 29, :gradient 30, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 25} {:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 4} {:x 60, :y 15, :state :water, :altitude 1, :gradient 16, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 15, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 15, :state :water, :altitude 1, 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:water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 38, :y 16, :state :house, :altitude 31, :gradient 19, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 30} {:x 39, :y 16, :state :ploughland, :altitude 31, :gradient 2, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 16} {:x 40, :y 16, :state :camp, :altitude 31, :gradient 3, :generation 89, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 34} {:x 41, :y 16, :state :heath, :altitude 31, :gradient 3, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 42, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 43, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 44, :y 16, :state :scrub, :altitude 29, :gradient 3, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 45, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 46, :y 16, :state :waste, :altitude 28, :gradient 1, :generation 89, :rule "if state is fire then state should be waste", :fertility 38} {:x 47, :y 16, :state :heath, :altitude 28, :gradient 1, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 20} {:x 48, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 49, :y 16, :state :scrub, :altitude 29, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 16, :state :heath, :altitude 28, :gradient 1, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 51, :y 16, :state :waste, :altitude 28, :gradient 1, :generation 89, :rule "if state is fire then state should be waste", :fertility 57} {:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 53, :y 16, :state :climax, :altitude 28, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 54, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 56, :y 16, :state :forest, :altitude 29, :gradient 2, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 57, :y 16, :state :pasture, :altitude 29, :gradient 8, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 28} {:x 58, :y 16, :state :house, :altitude 27, :gradient 30, :generation 89, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 41} {:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 16, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, 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0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :pasture, :altitude 19, :gradient 30, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 21} {:x 38, :y 17, :state :pasture, :altitude 31, :gradient 18, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 16} {:x 39, :y 17, :state :camp, :altitude 31, :gradient 4, :generation 89, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 44} {:x 40, :y 17, :state :pasture, :altitude 29, :gradient 4, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} {:x 41, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 43, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 44, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 45, :y 17, :state :scrub, :altitude 28, :gradient 2, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 46, :y 17, :state :scrub, :altitude 28, :gradient 2, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 47, :y 17, :state :scrub, :altitude 29, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 48, :y 17, :state :scrub, :altitude 29, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 49, :y 17, :state :scrub, :altitude 29, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 50, :y 17, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 51, :y 17, :state :waste, :altitude 28, :gradient 0, :generation 89, :rule "if state is fire then state should be waste", :fertility 36} {:x 52, :y 17, :state :fire, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 53, :y 17, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 54, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 55, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 56, :y 17, :state :climax, :altitude 29, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 57, :y 17, :state :pasture, :altitude 29, :gradient 7, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45} {:x 58, :y 17, :state :pasture, :altitude 23, :gradient 28, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 59, :y 17, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 17, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 17, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 17, 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water"} {:x 23, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 18, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 18, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 18, :state :pasture, :altitude 20, :gradient 30, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 38, :y 18, :state :pasture, :altitude 29, :gradient 12, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 39, :y 18, :state :pasture, :altitude 28, :gradient 4, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 40, :y 18, :state :pasture, :altitude 27, :gradient 4, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 17} {:x 41, :y 18, :state :climax, :altitude 27, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 42, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 43, :y 18, :state :scrub, :altitude 27, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 44, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 45, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} {:x 46, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 47, :y 18, :state :waste, :altitude 28, :gradient 2, :generation 89, :rule "if state is fire then state should be waste", :fertility 52} {:x 48, :y 18, :state :heath, :altitude 28, :gradient 2, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 49, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 50, :y 18, :state :forest, :altitude 28, :gradient 2, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27} {:x 51, :y 18, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 52, :y 18, :state :fire, :altitude 28, :gradient 2, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 53, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 54, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 55, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 56, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 57, :y 18, :state :climax, :altitude 29, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 58, :y 18, :state :climax, :altitude 22, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 59, :y 18, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 18, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is 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:rule "if state is water then state should be water"} {:x 78, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 18, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, 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:altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 19, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 19, :state :water, :altitude 1, :gradient 21, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :climax, :altitude 27, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 38, :y 19, :state :climax, :altitude 28, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 19, :state :climax, :altitude 28, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 40, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 41, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 42, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 43, :y 19, :state :forest, :altitude 27, :gradient 1, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 44, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 45, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 46, :y 19, :state :fire, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 47, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 48, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 49, :y 19, :state :fire, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 22} {:x 50, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 51, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 52, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 53, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 54, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 55, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 56, :y 19, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 57, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 58, :y 19, :state :climax, :altitude 27, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 59, :y 19, :state :water, :altitude 2, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 19, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 19, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 20, :state 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:water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :ploughland, :altitude 22, :gradient 30, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 45} {:x 37, :y 20, :state :pasture, :altitude 28, :gradient 29, :generation 89, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 40} {:x 38, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 39, :y 20, :state :scrub, :altitude 28, :gradient 0, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 40, :y 20, :state :climax, :altitude 28, :gradient 0, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 41, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 42, :y 20, :state :forest, :altitude 28, :gradient 1, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 56} {:x 43, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} {:x 45, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 47, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 20, :state :heath, :altitude 27, :gradient 1, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 49, :y 20, :state :waste, :altitude 27, :gradient 2, :generation 89, :rule "if state is fire then state should be waste", :fertility 26} {:x 50, :y 20, :state :fire, :altitude 27, :gradient 2, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 22} {:x 51, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 52, :y 20, :state :climax, :altitude 27, :gradient 0, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 53, :y 20, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 54, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 55, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 56, :y 20, :state :climax, :altitude 29, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 57, :y 20, :state :climax, :altitude 31, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 20, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :grassland, :altitude 20, :gradient 32, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 58} {:x 36, :y 21, :state :ploughland, :altitude 31, :gradient 31, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 29} {:x 37, :y 21, :state :camp, :altitude 28, :gradient 11, :generation 89, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 33} {:x 38, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 39, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 41, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 21, :state :heath, :altitude 28, :gradient 1, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} {:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 44, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 45, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 47, :y 21, :state :scrub, :altitude 28, :gradient 5, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 48, :y 21, :state :climax, :altitude 27, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 49, :y 21, :state :scrub, :altitude 27, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 50, :y 21, :state :climax, :altitude 26, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 51, :y 21, :state :scrub, :altitude 27, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 52, :y 21, :state :climax, :altitude 27, :gradient 1, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 53, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 54, :y 21, :state :scrub, :altitude 26, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 55, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 56, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 59, :y 21, :state :ploughland, :altitude 15, :gradient 27, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 29} {:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 21, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 22, :state 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:state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, 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{:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 35, :y 22, :state :climax, :altitude 29, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 36, :y 22, :state :ploughland, :altitude 33, :gradient 15, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 39} {:x 37, :y 22, :state :climax, :altitude 29, :gradient 7, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 38, :y 22, :state :climax, :altitude 29, :gradient 4, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 39, :y 22, :state :forest, :altitude 29, :gradient 3, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 49} {:x 40, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 41, :y 22, :state :waste, :altitude 28, :gradient 6, :generation 89, :rule "if state is fire then state should be waste", :fertility 51} {:x 42, :y 22, :state :fire, :altitude 27, :gradient 15, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 20} {:x 43, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 44, :y 22, :state :climax, :altitude 29, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 45, :y 22, :state :forest, :altitude 29, :gradient 7, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 46, :y 22, :state :scrub, :altitude 29, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 47, :y 22, :state :scrub, :altitude 29, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 48, :y 22, :state :scrub, :altitude 32, :gradient 30, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 49, :y 22, :state :scrub, :altitude 35, :gradient 37, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 50, :y 22, :state :scrub, :altitude 32, :gradient 37, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 51, :y 22, :state :climax, :altitude 28, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 52, :y 22, :state :climax, :altitude 28, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 53, :y 22, :state :scrub, :altitude 28, :gradient 31, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be 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then state should be water"} {:x 24, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :grassland, :altitude 19, :gradient 34, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 22} {:x 35, :y 23, :state :grassland, :altitude 35, :gradient 22, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 36, :y 23, :state :pasture, :altitude 35, :gradient 6, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39} {:x 37, :y 23, :state :climax, :altitude 32, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 38, :y 23, :state :climax, :altitude 31, :gradient 3, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 39, :y 23, :state :scrub, :altitude 31, :gradient 4, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 40, :y 23, :state :scrub, :altitude 29, :gradient 15, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 41, :y 23, :state :fire, :altitude 28, :gradient 38, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 42, :y 23, :state :scrub, :altitude 33, :gradient 47, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 43, :y 23, :state :scrub, :altitude 42, :gradient 47, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 44, :y 23, :state :scrub, :altitude 35, :gradient 47, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 45, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 46, :y 23, :state :climax, :altitude 33, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 47, :y 23, :state :scrub, :altitude 40, :gradient 34, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 48, :y 23, :state :climax, :altitude 47, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 50, :y 23, :state :climax, :altitude 63, :gradient 49, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 51, :y 23, :state :climax, :altitude 51, :gradient 49, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 52, :y 23, :state :climax, :altitude 46, :gradient 49, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 53, :y 23, :state :climax, :altitude 52, :gradient 45, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 54, :y 23, :state :climax, :altitude 57, :gradient 45, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 55, :y 23, :state :climax, :altitude 41, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 58, :y 23, :state :pasture, :altitude 35, :gradient 26, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 23, :state :crop, :altitude 36, :gradient 40, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 39} {:x 60, :y 23, :state :house, :altitude 20, :gradient 48, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 59} {:x 61, :y 23, :state :water, :altitude 1, :gradient 45, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 23, :state :water, :altitude 1, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 23, :state :water, :altitude 1, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 23, :state :water, :altitude 1, :gradient 21, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 23, :state :water, :altitude 1, :gradient 16, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 23, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, 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:altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 24, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 24, :state :water, :altitude 1, :gradient 32, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 24, :state :climax, :altitude 27, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 36, :y 24, :state :heath, :altitude 35, :gradient 4, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 57} {:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 38, :y 24, :state :fire, :altitude 32, :gradient 9, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 39, :y 24, :state :scrub, :altitude 32, :gradient 13, :generation 89, :rule "if state is heath and 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is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 52, :y 24, :state :heath, :altitude 73, :gradient 40, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 53, :y 24, :state :forest, :altitude 73, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 54, :y 24, :state :climax, :altitude 59, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 55, :y 24, :state :scrub, :altitude 40, :gradient 28, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 56, :y 24, :state :climax, :altitude 50, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 57, :y 24, :state :climax, :altitude 52, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 58, :y 24, :state :pasture, :altitude 52, :gradient 41, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 24, :state :pasture, :altitude 49, :gradient 49, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} {:x 60, :y 24, :state :pasture, :altitude 46, :gradient 68, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 61, :y 24, :state :pasture, :altitude 31, :gradient 68, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 62, :y 24, :state :pasture, :altitude 24, :gradient 50, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 63, :y 24, :state :climax, :altitude 22, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 64, :y 24, :state :heath, :altitude 17, :gradient 36, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 24} {:x 65, :y 24, :state :water, :altitude 1, :gradient 36, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 24, :state :water, :altitude 1, :gradient 31, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 24, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 24, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 24, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 25, 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19, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 34, :y 25, :state :climax, :altitude 33, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 35, :y 25, :state :climax, :altitude 32, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 37, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 38, :y 25, :state :scrub, :altitude 40, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 39, :y 25, :state :waste, :altitude 36, :gradient 20, :generation 89, :rule "if state is fire then state should be waste", :fertility 40} {:x 40, :y 25, :state :scrub, :altitude 42, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 41, :y 25, :state :scrub, :altitude 64, :gradient 51, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 42, :y 25, :state :scrub, :altitude 82, :gradient 41, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 44, :y 25, :state :scrub, :altitude 65, :gradient 45, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 45, :y 25, :state :scrub, :altitude 51, :gradient 45, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 46, :y 25, :state :scrub, :altitude 60, :gradient 40, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 47, :y 25, :state :heath, :altitude 77, :gradient 30, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 23} {:x 48, :y 25, :state :fire, :altitude 75, :gradient 24, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 22} {:x 49, :y 25, :state :fire, :altitude 74, :gradient 25, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 50, :y 25, :state :forest, :altitude 79, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 51, :y 25, :state :scrub, :altitude 86, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 52, :y 25, :state :forest, :altitude 82, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 53, :y 25, :state :climax, :altitude 65, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 54, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 55, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 56, :y 25, :state :climax, :altitude 59, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 57, :y 25, :state :forest, :altitude 70, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 58, :y 25, :state :climax, :altitude 66, :gradient 35, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 61, :y 25, :state :climax, :altitude 51, :gradient 49, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 62, :y 25, :state :climax, :altitude 31, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 63, :y 25, :state :climax, :altitude 33, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 64, :y 25, :state :climax, :altitude 37, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 65, :y 25, :state :climax, :altitude 32, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 66, :y 25, :state :climax, :altitude 27, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 67, :y 25, :state :water, :altitude 2, :gradient 41, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 25, :state :water, :altitude 1, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 25, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 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19, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :grassland, :altitude 22, :gradient 34, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 34} {:x 34, :y 26, :state :grassland, :altitude 33, :gradient 22, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 10} {:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 36, :y 26, :state :climax, :altitude 37, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 37, :y 26, :state :climax, :altitude 45, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 38, :y 26, :state :scrub, :altitude 52, :gradient 25, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 39, :y 26, :state :fire, :altitude 42, :gradient 25, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance 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:generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 52, :y 26, :state :forest, :altitude 87, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 53, :y 26, :state :climax, :altitude 61, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 54, :y 26, :state :climax, :altitude 65, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 55, :y 26, :state :forest, :altitude 77, :gradient 55, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 56, :y 26, :state :forest, :altitude 77, :gradient 61, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 57, :y 26, :state :forest, :altitude 84, :gradient 52, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 58, :y 26, :state :forest, :altitude 80, :gradient 50, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 59, :y 26, :state :forest, :altitude 74, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 60, :y 26, :state :scrub, :altitude 73, :gradient 27, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 61, :y 26, :state :climax, :altitude 57, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 62, :y 26, :state :climax, :altitude 36, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 63, :y 26, :state :forest, :altitude 29, :gradient 19, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 64, :y 26, :state :climax, :altitude 36, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 65, :y 26, :state :climax, :altitude 43, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 66, :y 26, :state :climax, :altitude 42, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 67, :y 26, :state :climax, :altitude 31, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 68, :y 26, :state :water, :altitude 1, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 26, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 26, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 26, :state :water, 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{:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :grassland, :altitude 24, :gradient 34, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 28} {:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 37, :y 27, :state :climax, :altitude 50, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 38, :y 27, :state :scrub, :altitude 61, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 39, :y 27, :state :scrub, :altitude 51, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 41, :y 27, :state :heath, :altitude 64, :gradient 38, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 42, :y 27, :state :scrub, :altitude 80, :gradient 28, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 43, :y 27, :state :scrub, :altitude 88, :gradient 15, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 44, :y 27, :state :scrub, :altitude 93, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 45, :y 27, :state :forest, :altitude 68, :gradient 44, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 46, :y 27, :state :scrub, :altitude 59, :gradient 53, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 47, :y 27, :state :forest, :altitude 86, :gradient 59, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} {:x 48, :y 27, :state :forest, :altitude 91, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 49, :y 27, :state :fire, :altitude 88, :gradient 29, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 50, :y 27, :state :forest, :altitude 96, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 52, :y 27, :state :forest, :altitude 86, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 89, :rule "if state is waste then state should be grassland", :fertility 28} {:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 57, :y 27, :state :forest, :altitude 111, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 58, :y 27, :state :forest, :altitude 105, :gradient 63, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 60, :y 27, :state :climax, :altitude 65, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 61, :y 27, :state :climax, :altitude 59, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 62, :y 27, :state :climax, :altitude 50, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 65, :y 27, :state :climax, :altitude 33, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 66, :y 27, :state :climax, :altitude 37, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 89, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 69, :y 27, 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77, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 27, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be 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should be water"} {:x 19, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 33, :y 28, :state :crop, :altitude 31, :gradient 34, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 22} {:x 34, :y 28, :state :climax, :altitude 33, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 35, :y 28, :state :climax, :altitude 36, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 36, :y 28, :state :fire, :altitude 49, :gradient 44, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 37, :y 28, :state :scrub, :altitude 64, :gradient 56, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 38, :y 28, :state :scrub, :altitude 78, :gradient 47, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 39, :y 28, :state :scrub, :altitude 63, :gradient 47, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 40, :y 28, :state :climax, :altitude 64, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 41, :y 28, :state :scrub, :altitude 70, :gradient 43, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 42, :y 28, :state :waste, :altitude 79, :gradient 29, :generation 89, :rule "if state is fire then state should be waste", :fertility 42} {:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 44, :y 28, :state :scrub, :altitude 82, :gradient 37, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 45, :y 28, :state :scrub, :altitude 56, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 46, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 47, :y 28, :state :forest, :altitude 102, :gradient 49, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 28, :state :forest, :altitude 108, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 49, :y 28, :state :forest, :altitude 97, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 50, :y 28, :state :forest, :altitude 97, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 51, :y 28, :state :forest, :altitude 97, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 52, :y 28, :state :forest, :altitude 80, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 53, :y 28, :state :forest, :altitude 78, :gradient 66, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 54, :y 28, :state :grassland, :altitude 102, :gradient 70, :generation 89, :rule "if state is waste then state should be grassland", :fertility 44} {:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 59, :y 28, :state :forest, :altitude 79, :gradient 61, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be 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then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :climax, :altitude 23, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 33, :y 29, :state :crop, :altitude 33, :gradient 27, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 27} {:x 34, :y 29, :state :climax, :altitude 35, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 35, :y 29, :state :climax, :altitude 42, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 36, :y 29, :state :climax, :altitude 56, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 37, :y 29, :state :waste, :altitude 77, :gradient 49, :generation 89, :rule "if state is fire then state should be waste", :fertility 39} {:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 39, :y 29, :state :forest, :altitude 70, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 40, :y 29, :state :climax, :altitude 68, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 42, :y 29, :state :forest, :altitude 93, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 43, :y 29, :state :scrub, :altitude 91, :gradient 16, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 44, :y 29, :state :forest, :altitude 77, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 45, :y 29, :state :scrub, :altitude 57, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 49, :y 29, :state :forest, :altitude 105, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 50, :y 29, :state :forest, :altitude 106, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 51, :y 29, :state :forest, :altitude 106, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 53, :y 29, :state :forest, :altitude 106, :gradient 55, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 29, :state :forest, :altitude 114, :gradient 69, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 59, :y 29, :state :forest, :altitude 71, :gradient 64, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 60, :y 29, :state :climax, :altitude 55, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 61, :y 29, :state :climax, :altitude 49, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 62, :y 29, :state :climax, :altitude 54, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 67, :y 29, :state :water, :altitude 2, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 29, :state :water, :altitude 1, :gradient 16, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 29, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :grassland, :altitude 17, :gradient 35, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 53} {:x 32, :y 30, :state :climax, :altitude 32, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 33, :y 30, :state :climax, :altitude 35, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 34, :y 30, :state :climax, :altitude 41, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 35, :y 30, :state :climax, :altitude 51, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 36, :y 30, :state :heath, :altitude 61, :gradient 41, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 35} {:x 37, :y 30, :state :heath, :altitude 83, :gradient 42, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 34} {:x 38, :y 30, :state :fire, :altitude 98, :gradient 27, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 39, :y 30, :state :forest, :altitude 75, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 40, :y 30, :state :forest, :altitude 82, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 41, :y 30, :state :forest, :altitude 100, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 42, :y 30, :state :forest, :altitude 92, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 43, :y 30, :state :forest, :altitude 87, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 44, :y 30, :state :forest, :altitude 80, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 45, :y 30, :state :climax, :altitude 61, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 46, :y 30, :state :forest, :altitude 70, :gradient 44, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 47, :y 30, :state :forest, :altitude 80, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 48, :y 30, :state :forest, :altitude 89, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 49, :y 30, :state :forest, :altitude 101, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 50, :y 30, :state :forest, :altitude 112, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 51, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 52, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 53, :y 30, :state :heath, :altitude 131, :gradient 42, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 30, :state :forest, :altitude 108, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 57, :y 30, :state :forest, :altitude 80, :gradient 53, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 58, :y 30, :state :climax, :altitude 68, :gradient 57, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 59, :y 30, :state :climax, :altitude 57, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 60, :y 30, :state :climax, :altitude 52, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 61, :y 30, :state :scrub, :altitude 46, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 62, :y 30, :state :climax, :altitude 49, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 63, :y 30, :state :climax, :altitude 52, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 64, :y 30, :state :climax, :altitude 45, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 65, :y 30, :state :climax, :altitude 31, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 66, :y 30, :state :climax, :altitude 13, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 67, :y 30, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 30, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 30, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 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{:x 14, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :house, :altitude 12, :gradient 35, :generation 89, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 1} {:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 32, :y 31, :state :forest, :altitude 36, :gradient 29, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 33, :y 31, :state :climax, :altitude 40, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 34, :y 31, :state :fire, :altitude 43, :gradient 19, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 35, :y 31, :state :heath, :altitude 51, :gradient 23, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44} {:x 36, :y 31, :state :scrub, :altitude 56, :gradient 32, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 9} {:x 37, :y 31, :state :scrub, :altitude 77, :gradient 42, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 38, :y 31, :state :heath, :altitude 97, :gradient 40, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 50} {:x 39, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 40, :y 31, :state :forest, :altitude 107, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 41, :y 31, :state :forest, :altitude 97, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 31, :state :forest, :altitude 77, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 45, :y 31, :state :climax, :altitude 65, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 46, :y 31, :state :forest, :altitude 83, :gradient 50, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 47, :y 31, :state :forest, :altitude 89, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 48, :y 31, :state :forest, :altitude 88, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 49, :y 31, :state :forest, :altitude 94, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 31, :state :forest, :altitude 108, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 31, :state :heath, :altitude 120, :gradient 45, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 55, :y 31, :state :forest, :altitude 83, :gradient 59, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 56, :y 31, :state :forest, :altitude 74, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 57, :y 31, :state :forest, :altitude 75, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 58, :y 31, :state :forest, :altitude 73, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 59, :y 31, :state :climax, :altitude 57, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 60, :y 31, :state :climax, :altitude 57, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 61, :y 31, :state :climax, :altitude 50, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 62, :y 31, :state :scrub, :altitude 43, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 63, :y 31, :state :climax, :altitude 45, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 64, :y 31, :state :climax, :altitude 33, :gradient 51, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 37, :generation 89, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :grassland, :altitude 24, :gradient 42, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 52} {:x 31, :y 32, :state :pasture, :altitude 36, :gradient 31, :generation 89, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 37} {:x 32, :y 32, :state :climax, :altitude 40, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 33, :y 32, :state :fire, :altitude 46, :gradient 15, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 28} {:x 34, :y 32, :state :waste, :altitude 46, :gradient 17, :generation 89, :rule "if state is fire then state should be waste", :fertility 27} {:x 35, :y 32, :state :heath, :altitude 54, :gradient 37, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 36, :y 32, :state :scrub, :altitude 64, :gradient 52, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 37, :y 32, :state :forest, :altitude 75, :gradient 52, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 38, :y 32, :state :fire, :altitude 96, :gradient 40, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 65} {:x 39, :y 32, :state :waste, :altitude 115, :gradient 15, :generation 89, :rule "if state is fire then state should be waste", :fertility 39} {:x 40, :y 32, :state :forest, :altitude 111, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 41, :y 32, :state :forest, :altitude 89, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 42, :y 32, :state :forest, :altitude 79, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 43, :y 32, :state :forest, :altitude 71, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 44, :y 32, :state :forest, :altitude 70, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 32, :state :forest, :altitude 82, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 46, :y 32, :state :forest, :altitude 96, :gradient 52, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 47, :y 32, :state :forest, :altitude 111, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 48, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 49, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 50, :y 32, :state :forest, :altitude 117, :gradient 53, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 51, :y 32, :state :heath, :altitude 137, :gradient 26, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 32, :state :heath, :altitude 131, :gradient 36, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 32, :state :forest, :altitude 101, :gradient 45, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 54, :y 32, :state :forest, :altitude 89, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 55, :y 32, :state :forest, :altitude 87, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 56, :y 32, :state :forest, :altitude 96, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 57, :y 32, :state :forest, :altitude 94, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 58, :y 32, :state :forest, :altitude 82, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 59, :y 32, :state :climax, :altitude 57, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 60, :y 32, :state :climax, :altitude 52, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 61, :y 32, :state :climax, :altitude 43, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 62, :y 32, :state :climax, :altitude 40, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 63, :y 32, :state :climax, :altitude 41, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 64, :y 32, :state :climax, :altitude 19, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 65, :y 32, :state :water, :altitude 1, :gradient 32, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 32, :state :water, :altitude 1, :gradient 19, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should 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should be water"} {:x 81, :y 32, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then 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:altitude 38, :gradient 51, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 56} {:x 31, :y 33, :state :scrub, :altitude 43, :gradient 28, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 32, :y 33, :state :climax, :altitude 43, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 33, :y 33, :state :climax, :altitude 51, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 34, :y 33, :state :heath, :altitude 49, :gradient 14, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 20} {:x 35, :y 33, :state :scrub, :altitude 57, :gradient 34, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 36, :y 33, :state :forest, :altitude 80, :gradient 56, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 37, :y 33, :state :scrub, :altitude 103, :gradient 62, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 38, :y 33, :state :forest, :altitude 108, :gradient 51, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 39, :y 33, :state :forest, :altitude 111, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 40, :y 33, :state :forest, :altitude 96, :gradient 36, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 41, :y 33, :state :forest, :altitude 82, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 33, :state :forest, :altitude 75, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 43, :y 33, :state :forest, :altitude 71, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 44, :y 33, :state :scrub, :altitude 74, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 45, :y 33, :state :forest, :altitude 84, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 46, :y 33, :state :forest, :altitude 96, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 47, :y 33, :state :forest, :altitude 117, :gradient 59, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 48, :y 33, :state :heath, :altitude 143, :gradient 40, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 33, :state :heath, :altitude 147, :gradient 37, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 56, :y 33, :state :forest, :altitude 117, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 57, :y 33, :state :forest, :altitude 101, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 58, :y 33, :state :forest, :altitude 77, :gradient 53, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 59, :y 33, :state :climax, :altitude 57, :gradient 35, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 60, :y 33, :state :climax, :altitude 59, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 61, :y 33, :state :climax, :altitude 56, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 62, :y 33, :state :climax, :altitude 40, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 63, :y 33, :state :climax, :altitude 32, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 64, :y 33, :state :camp, :altitude 12, :gradient 40, :generation 89, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 59} {:x 65, :y 33, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 33, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 34, :state 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:state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, 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:altitude 46, :gradient 38, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} {:x 31, :y 34, :state :climax, :altitude 52, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 33, :y 34, :state :climax, :altitude 49, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 34, :y 34, :state :climax, :altitude 55, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 35, :y 34, :state :climax, :altitude 60, :gradient 53, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 36, :y 34, :state 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1", :fertility 49} {:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 35, :state :forest, :altitude 103, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 89, :rule "if state is grassland then 1 chance in 10 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fertility should be fertility + 1", :fertility 39} {:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 59, :y 35, :state :pasture, :altitude 71, :gradient 41, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 60, :y 35, :state :ploughland, :altitude 63, :gradient 43, 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:state :water, :altitude 1, :gradient 14, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :forest, :altitude 17, :gradient 42, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} {:x 27, :y 36, :state :scrub, :altitude 37, :gradient 51, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 30, :y 36, :state :scrub, :altitude 61, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 31, :y 36, :state :climax, :altitude 56, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 32, :y 36, :state :climax, :altitude 50, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 33, :y 36, :state :forest, :altitude 61, :gradient 31, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 35, :y 36, :state :waste, :altitude 91, :gradient 44, :generation 89, :rule "if state is fire then state should be waste", :fertility 29} {:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 38, :y 36, :state :scrub, :altitude 114, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 39, :y 36, :state :forest, :altitude 98, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 41, :y 36, :state :scrub, :altitude 100, :gradient 29, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 42, :y 36, :state :forest, :altitude 107, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 43, :y 36, :state :forest, :altitude 106, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 44, :y 36, :state :forest, :altitude 111, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 45, :y 36, :state :forest, :altitude 116, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 47, :y 36, :state :forest, :altitude 110, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 48, :y 36, :state :forest, :altitude 119, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 49, :y 36, :state :heath, :altitude 120, :gradient 40, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 36, :state :forest, :altitude 110, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 51, :y 36, :state :forest, :altitude 94, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 52, :y 36, :state :forest, :altitude 79, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 53, :y 36, :state :scrub, :altitude 71, :gradient 60, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 57, :y 36, :state :forest, :altitude 94, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 58, :y 36, :state :forest, :altitude 86, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 59, :y 36, :state :crop, :altitude 68, :gradient 52, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 50} {:x 60, :y 36, :state :grassland, :altitude 51, :gradient 60, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38} {:x 61, :y 36, :state :house, :altitude 28, :gradient 62, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16} {:x 62, :y 36, :state :house, :altitude 13, :gradient 56, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 63, :y 36, :state :water, :altitude 1, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :scrub, :altitude 15, :gradient 42, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 26, :y 37, :state :climax, :altitude 35, :gradient 54, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 27, :y 37, :state :scrub, :altitude 43, :gradient 40, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 28, :y 37, :state :climax, :altitude 52, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 29, :y 37, :state :climax, :altitude 65, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 30, :y 37, :state :climax, :altitude 65, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 31, :y 37, :state :scrub, :altitude 60, :gradient 25, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 32, :y 37, :state :scrub, :altitude 61, :gradient 25, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 33, :y 37, :state :forest, :altitude 74, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 34, :y 37, :state :forest, :altitude 78, :gradient 30, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 35, :y 37, :state :waste, :altitude 78, :gradient 38, :generation 89, :rule "if state is fire then state should be waste", :fertility 45} {:x 36, :y 37, :state :heath, :altitude 89, :gradient 44, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 44} {:x 37, :y 37, :state :scrub, :altitude 98, :gradient 39, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 38, :y 37, :state :fire, :altitude 101, :gradient 35, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 39, :y 37, :state :scrub, :altitude 112, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 52, :y 37, :state :scrub, :altitude 91, :gradient 34, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 53, :y 37, :state :climax, :altitude 69, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 54, :y 37, :state :climax, :altitude 55, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 58, :y 37, :state :scrub, :altitude 83, :gradient 29, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 59, :y 37, :state :crop, :altitude 73, :gradient 46, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 41} {:x 60, :y 37, :state :house, :altitude 40, :gradient 71, :generation 89, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 27} {:x 61, :y 37, :state :house, :altitude 13, :gradient 50, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 62, :y 37, :state :water, :altitude 1, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 37, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 37, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state 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is water then state should be water"} {:x 10, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 38, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 38, :state :water, :altitude 1, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 24, :y 38, :state :climax, :altitude 14, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 25, :y 38, :state :scrub, :altitude 35, :gradient 51, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 69} {:x 26, :y 38, :state :climax, :altitude 43, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 27, :y 38, :state :climax, :altitude 55, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 28, :y 38, :state :climax, :altitude 57, :gradient 22, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 29, :y 38, :state :climax, :altitude 63, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 30, :y 38, :state :scrub, :altitude 64, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 31, :y 38, :state :scrub, :altitude 68, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 32, :y 38, :state :scrub, :altitude 75, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 33, :y 38, :state :forest, :altitude 73, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 34, :y 38, :state :scrub, :altitude 74, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 35, :y 38, :state :forest, :altitude 79, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 36, :y 38, :state :fire, :altitude 83, :gradient 27, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 37, :y 38, :state :waste, :altitude 87, :gradient 29, :generation 89, :rule "if state is fire then state should be waste", :fertility 66} {:x 38, :y 38, :state :forest, :altitude 102, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 38, :state :forest, :altitude 117, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 40, :y 38, :state :forest, :altitude 116, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 41, :y 38, :state :forest, :altitude 112, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 42, :y 38, :state :forest, :altitude 100, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 38, :state :forest, :altitude 114, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 44, :y 38, :state :heath, :altitude 126, :gradient 40, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 38, :state :heath, :altitude 129, :gradient 41, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 38, :state :heath, :altitude 122, :gradient 41, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 38, :state :heath, :altitude 121, :gradient 41, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 38, :state :heath, :altitude 130, :gradient 39, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 38, :state :forest, :altitude 115, :gradient 51, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 50, :y 38, :state :forest, :altitude 92, :gradient 60, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 51, :y 38, :state :forest, :altitude 83, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 52, :y 38, :state :forest, :altitude 84, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 53, :y 38, :state :forest, :altitude 75, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 54, :y 38, :state :scrub, :altitude 54, :gradient 32, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 55, :y 38, :state :climax, :altitude 51, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 56, :y 38, :state :scrub, :altitude 65, :gradient 37, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 57, :y 38, :state :climax, :altitude 68, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 58, :y 38, :state :forest, :altitude 73, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 59, :y 38, :state :crop, :altitude 65, :gradient 48, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 21} {:x 60, :y 38, :state :camp, :altitude 43, :gradient 71, :generation 89, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 21} {:x 61, :y 38, :state :water, :altitude 2, :gradient 42, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 38, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 38, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 39, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 39, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 39, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 39, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 39, :state :water, :altitude 1, :gradient 35, :generation 89, :rule "if state is water then state should be water"} {:x 23, :y 39, :state :climax, :altitude 13, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 24, :y 39, :state :scrub, :altitude 24, :gradient 39, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 25, :y 39, :state :scrub, :altitude 37, :gradient 43, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 26, :y 39, :state :climax, :altitude 52, :gradient 28, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 57} {:x 27, :y 39, :state :climax, :altitude 63, :gradient 20, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 28, :y 39, :state :climax, :altitude 63, :gradient 9, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 29, :y 39, :state :forest, :altitude 64, :gradient 11, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 30, :y 39, :state :waste, :altitude 65, :gradient 18, :generation 89, :rule "if state is fire then state should be waste", :fertility 55} {:x 31, :y 39, :state :heath, :altitude 79, :gradient 16, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 61} {:x 32, :y 39, :state :forest, :altitude 80, :gradient 11, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 33, :y 39, :state :scrub, :altitude 68, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 34, :y 39, :state :scrub, :altitude 77, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 35, :y 39, :state :forest, :altitude 88, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 36, :y 39, :state :scrub, :altitude 93, :gradient 33, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 37, :y 39, :state :fire, :altitude 105, :gradient 42, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 69} {:x 38, :y 39, :state :forest, :altitude 112, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 39, :y 39, :state :forest, :altitude 105, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 39, :state :forest, :altitude 101, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 41, :y 39, :state :forest, :altitude 93, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 39, :state :forest, :altitude 91, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 43, :y 39, :state :forest, :altitude 119, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 44, :y 39, :state :heath, :altitude 120, :gradient 52, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 39, :state :waste, :altitude 93, :gradient 52, :generation 89, :rule "if state is fire then state should be waste", :fertility 64} {:x 46, :y 39, :state :fire, :altitude 93, :gradient 52, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63} {:x 47, :y 39, :state :forest, :altitude 116, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 48, :y 39, :state :forest, :altitude 116, :gradient 51, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 39, :state :forest, :altitude 91, :gradient 62, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 50, :y 39, :state :forest, :altitude 79, :gradient 54, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 51, :y 39, :state :forest, :altitude 70, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 52, :y 39, :state :forest, :altitude 75, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 53, :y 39, :state :forest, :altitude 75, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 54, :y 39, :state :climax, :altitude 61, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 55, :y 39, :state :climax, :altitude 43, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 56, :y 39, :state :climax, :altitude 51, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 57, :y 39, :state :climax, :altitude 59, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 58, :y 39, :state :pasture, :altitude 64, :gradient 31, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 59, :y 39, :state :ploughland, :altitude 57, :gradient 54, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49} {:x 60, :y 39, :state :climax, :altitude 35, :gradient 64, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 61, :y 39, :state :water, :altitude 2, :gradient 42, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 39, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 39, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 40, :state :fire, :altitude 27, :gradient 37, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 67} {:x 23, :y 40, :state :waste, :altitude 36, :gradient 37, :generation 89, :rule "if state is fire then state should be waste", :fertility 25} {:x 24, :y 40, :state :scrub, :altitude 35, :gradient 27, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 25, :y 40, :state :scrub, :altitude 40, :gradient 33, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 26, :y 40, :state :forest, :altitude 57, :gradient 26, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 28, :y 40, :state :scrub, :altitude 63, :gradient 5, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 29, :y 40, :state :scrub, :altitude 61, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 30, :y 40, :state :climax, :altitude 68, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 31, :y 40, :state :fire, :altitude 77, :gradient 23, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 32, :y 40, :state :forest, :altitude 69, :gradient 16, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 33, :y 40, :state :heath, :altitude 68, :gradient 12, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 34, :y 40, :state :fire, :altitude 74, :gradient 20, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 36, :y 40, :state :scrub, :altitude 97, :gradient 28, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 40, :state :forest, :altitude 116, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 44, :y 40, :state :heath, :altitude 102, :gradient 51, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 60} {:x 45, :y 40, :state :scrub, :altitude 77, :gradient 49, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 46, :y 40, :state :heath, :altitude 92, :gradient 45, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 47, :y 40, :state :forest, :altitude 110, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 48, :y 40, :state :scrub, :altitude 105, :gradient 37, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 50, :y 40, :state :climax, :altitude 68, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 51, :y 40, :state :climax, :altitude 61, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 53, :y 40, :state :climax, :altitude 60, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 54, :y 40, :state :climax, :altitude 52, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 55, :y 40, :state :climax, :altitude 41, :gradient 21, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 58, :y 40, :state :pasture, :altitude 55, :gradient 41, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 59, :y 40, :state :grassland, :altitude 42, :gradient 52, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 36} {:x 60, :y 40, :state :grassland, :altitude 19, :gradient 56, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37} {:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :camp, :altitude 19, :gradient 37, :generation 89, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 48} {:x 20, :y 41, :state :waste, :altitude 23, :gradient 36, :generation 89, :rule "if state is fire then state should be waste", :fertility 30} {:x 21, :y 41, :state :fire, :altitude 24, :gradient 36, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 41, :state :waste, :altitude 38, :gradient 11, :generation 89, :rule "if state is fire then state should be waste", :fertility 46} {:x 24, :y 41, :state :heath, :altitude 36, :gradient 5, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 42} {:x 25, :y 41, :state :scrub, :altitude 40, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 26, :y 41, :state :scrub, :altitude 56, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 27, :y 41, :state :scrub, :altitude 59, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 28, :y 41, :state :scrub, :altitude 63, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 29, :y 41, :state :heath, :altitude 59, :gradient 19, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 30, :y 41, :state :heath, :altitude 57, :gradient 20, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 56} {:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 32, :y 41, :state :climax, :altitude 69, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 33, :y 41, :state :scrub, :altitude 69, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 34, :y 41, :state :heath, :altitude 74, :gradient 16, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 58} {:x 35, :y 41, :state :waste, :altitude 84, :gradient 31, :generation 89, :rule "if state is fire then state should be waste", :fertility 52} {:x 36, :y 41, :state :forest, :altitude 94, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 37, :y 41, :state :scrub, :altitude 111, :gradient 35, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 40, :y 41, :state :forest, :altitude 96, :gradient 45, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 41, :y 41, :state :forest, :altitude 77, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 45, :y 41, :state :scrub, :altitude 71, :gradient 33, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 46, :y 41, :state :heath, :altitude 87, :gradient 42, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 52} {:x 47, :y 41, :state :forest, :altitude 106, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 48, :y 41, :state :forest, :altitude 115, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 49, :y 41, :state :forest, :altitude 93, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 50, :y 41, :state :forest, :altitude 74, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 51, :y 41, :state :climax, :altitude 60, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 52, :y 41, :state :climax, :altitude 50, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 53, :y 41, :state :climax, :altitude 50, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 54, :y 41, :state :climax, :altitude 57, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 55, :y 41, :state :climax, :altitude 52, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 12} {:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 58, :y 41, :state :pasture, :altitude 37, :gradient 54, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :climax, :altitude 23, :gradient 46, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 19, :y 42, :state :fire, :altitude 38, :gradient 46, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 20, :y 42, :state :climax, :altitude 29, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 42, :state :heath, :altitude 33, :gradient 15, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 22, :y 42, :state :climax, :altitude 36, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 23, :y 42, :state :scrub, :altitude 36, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 24, :y 42, :state :scrub, :altitude 36, :gradient 7, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 25, :y 42, :state :scrub, :altitude 40, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 26, :y 42, :state :heath, :altitude 54, :gradient 19, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 61} {:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 28, :y 42, :state :forest, :altitude 55, :gradient 24, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 66} {:x 29, :y 42, :state :scrub, :altitude 60, :gradient 40, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 30, :y 42, :state :scrub, :altitude 74, :gradient 34, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 31, :y 42, :state :waste, :altitude 79, :gradient 34, :generation 89, :rule "if state is fire then state should be waste", :fertility 40} {:x 32, :y 42, :state :waste, :altitude 87, :gradient 30, :generation 89, :rule "if state is fire then state should be waste", :fertility 41} {:x 33, :y 42, :state :heath, :altitude 84, :gradient 25, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44} {:x 34, :y 42, :state :forest, :altitude 78, :gradient 25, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 35, :y 42, :state :waste, :altitude 84, :gradient 41, :generation 89, :rule "if state is fire then state should be waste", :fertility 64} {:x 36, :y 42, :state :fire, :altitude 105, :gradient 31, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 37, :y 42, :state :forest, :altitude 112, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 38, :y 42, :state :forest, :altitude 108, :gradient 38, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50} {:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 41, :y 42, :state :forest, :altitude 77, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 42, :state :heath, :altitude 80, :gradient 37, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 46} {:x 44, :y 42, :state :scrub, :altitude 69, :gradient 37, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 46, :y 42, :state :scrub, :altitude 89, :gradient 42, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 47, :y 42, :state :forest, :altitude 111, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 49, :y 42, :state :forest, :altitude 87, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 50, :y 42, :state :forest, :altitude 73, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 51, :y 42, :state :climax, :altitude 65, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 52, :y 42, :state :climax, :altitude 61, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 53, :y 42, :state :scrub, :altitude 60, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 54, :y 42, :state :climax, :altitude 60, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 55, :y 42, :state :climax, :altitude 56, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 56, :y 42, :state :pasture, :altitude 43, :gradient 54, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 57, :y 42, :state :climax, :altitude 23, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 58, :y 42, :state :house, :altitude 12, :gradient 36, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 37} {:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 42, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 19, :y 43, :state :climax, :altitude 36, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 20, :y 43, :state :scrub, :altitude 29, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 43, :state :climax, :altitude 32, :gradient 7, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 22, :y 43, :state :heath, :altitude 32, :gradient 7, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 53} {:x 23, :y 43, :state :scrub, :altitude 35, :gradient 5, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 24, :y 43, :state :climax, :altitude 36, :gradient 9, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 6} {:x 25, :y 43, :state :scrub, :altitude 42, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 26, :y 43, :state :scrub, :altitude 51, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 27, :y 43, :state :scrub, :altitude 54, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 28, :y 43, :state :scrub, :altitude 51, :gradient 30, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 29, :y 43, :state :scrub, :altitude 75, :gradient 41, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 30, :y 43, :state :waste, :altitude 91, :gradient 28, :generation 89, :rule "if state is fire then state should be waste", :fertility 42} {:x 31, :y 43, :state :scrub, :altitude 88, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 32, :y 43, :state :forest, :altitude 91, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 33, :y 43, :state :waste, :altitude 94, :gradient 27, :generation 89, :rule "if state is fire then state should be waste", :fertility 55} {:x 34, :y 43, :state :scrub, :altitude 92, :gradient 39, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 35, :y 43, :state :forest, :altitude 91, :gradient 46, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 36, :y 43, :state :forest, :altitude 115, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 37, :y 43, :state :forest, :altitude 110, :gradient 49, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 38, :y 43, :state :forest, :altitude 91, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 39, :y 43, :state :forest, :altitude 105, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 43, :state :forest, :altitude 88, :gradient 60, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36} {:x 41, :y 43, :state :climax, :altitude 65, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 44, :y 43, :state :climax, :altitude 60, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 46, :y 43, :state :forest, :altitude 94, :gradient 42, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 47, :y 43, :state :scrub, :altitude 110, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 48, :y 43, :state :scrub, :altitude 103, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 49, :y 43, :state :forest, :altitude 91, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 50, :y 43, :state :forest, :altitude 87, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 51, :y 43, :state :forest, :altitude 82, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 52, :y 43, :state :forest, :altitude 74, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 53, :y 43, :state :climax, :altitude 63, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 54, :y 43, :state :climax, :altitude 56, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 55, :y 43, :state :climax, :altitude 54, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 56, :y 43, :state :pasture, :altitude 33, :gradient 55, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 89, :rule "if state is water then state should be water"} {:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 89, :rule "if state is water then state should be water"} {:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 43, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water 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then state should be water"} {:x 9, :y 44, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 44, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 44, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 44, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 44, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 44, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 44, :state :climax, :altitude 31, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 18, :y 44, :state :climax, :altitude 49, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 19, :y 44, :state :climax, :altitude 33, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 20, :y 44, :state :climax, :altitude 29, :gradient 7, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 21, :y 44, :state :climax, :altitude 29, :gradient 3, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 40} {:x 22, :y 44, :state :scrub, :altitude 31, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 23, :y 44, :state :climax, :altitude 33, :gradient 7, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 44, :state :climax, :altitude 36, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 25, :y 44, :state :forest, :altitude 37, :gradient 20, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 26, :y 44, :state :climax, :altitude 42, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 27, :y 44, :state :scrub, :altitude 45, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 28, :y 44, :state :forest, :altitude 50, :gradient 35, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} {:x 29, :y 44, :state :forest, :altitude 66, :gradient 46, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 30, :y 44, :state :scrub, :altitude 74, :gradient 37, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 31, :y 44, :state :heath, :altitude 75, :gradient 34, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 33, :y 44, :state :fire, :altitude 79, :gradient 51, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 34, :y 44, :state :forest, :altitude 101, :gradient 46, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 35, :y 44, :state :forest, :altitude 117, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 37, :y 44, :state :forest, :altitude 100, :gradient 55, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 38, :y 44, :state :scrub, :altitude 75, :gradient 47, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 39, :y 44, :state :forest, :altitude 78, :gradient 45, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 40, :y 44, :state :forest, :altitude 71, :gradient 50, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 41, :y 44, :state :climax, :altitude 59, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 44, :state :climax, :altitude 64, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 44, :state :climax, :altitude 59, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 44, :y 44, :state :forest, :altitude 66, :gradient 30, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 45, :y 44, :state :scrub, :altitude 87, :gradient 34, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 46, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65} {:x 47, :y 44, :state :forest, :altitude 94, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 48, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 44, :state :scrub, :altitude 92, :gradient 32, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 50, :y 44, :state :forest, :altitude 83, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 51, :y 44, :state :scrub, :altitude 82, :gradient 16, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 52, :y 44, :state :forest, :altitude 75, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 53, :y 44, :state :climax, :altitude 57, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 54, :y 44, :state :scrub, :altitude 52, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 44, :state :pasture, :altitude 47, :gradient 33, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 56, :y 44, :state :pasture, :altitude 23, :gradient 53, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 57, :y 44, :state :water, :altitude 1, 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:altitude 29, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 22, :y 45, :state :climax, :altitude 29, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 23, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 24, :y 45, :state :scrub, :altitude 31, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 25, :y 45, :state :climax, :altitude 33, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 26, :y 45, :state :climax, :altitude 36, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 45, :state :climax, :altitude 40, :gradient 14, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 28, :y 45, :state :climax, :altitude 45, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 29, :y 45, :state :climax, :altitude 54, :gradient 37, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32} {:x 30, :y 45, :state :climax, :altitude 57, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 31, :y 45, :state :scrub, :altitude 61, :gradient 28, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 32, :y 45, :state :climax, :altitude 60, :gradient 43, :generation 89, :rule "if state 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:altitude 71, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 51, :y 45, :state :forest, :altitude 73, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 52, :y 45, :state :forest, :altitude 74, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 53, :y 45, :state :fire, :altitude 64, :gradient 25, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 66} {:x 54, :y 45, :state :climax, :altitude 50, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 55, :y 45, :state :pasture, :altitude 42, :gradient 29, :generation 89, :rule "if state is in grassland or heath and some 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:rule "if state is water then state should be water"} {:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :forest, :altitude 18, :gradient 49, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 56} {:x 18, :y 46, :state :scrub, :altitude 43, :gradient 32, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 19, :y 46, :state :heath, :altitude 40, :gradient 19, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 36} {:x 20, :y 46, :state :scrub, :altitude 35, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 21, :y 46, :state :climax, :altitude 35, :gradient 22, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 22, :y 46, :state :scrub, :altitude 38, :gradient 31, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 23, :y 46, :state :climax, :altitude 40, :gradient 36, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 24, :y 46, :state :scrub, :altitude 37, :gradient 39, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 25, :y 46, :state :climax, :altitude 40, :gradient 39, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 50} {:x 26, :y 46, :state :climax, :altitude 37, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 27, :y 46, :state :scrub, :altitude 36, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 28, :y 46, :state :forest, :altitude 37, :gradient 19, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 29, :y 46, :state :scrub, :altitude 41, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 30, :y 46, :state :climax, :altitude 47, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 31, :y 46, :state :scrub, :altitude 49, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71} {:x 32, :y 46, :state :forest, :altitude 61, :gradient 52, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 33, :y 46, :state :forest, :altitude 92, :gradient 63, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 34, :y 46, :state :forest, :altitude 114, :gradient 60, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 35, :y 46, :state :forest, :altitude 97, :gradient 63, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 36, :y 46, :state :fire, :altitude 86, :gradient 63, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 37, :y 46, :state :scrub, :altitude 80, :gradient 56, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 38, :y 46, :state :forest, :altitude 71, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 46, :state :scrub, :altitude 52, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 41, :y 46, :state :scrub, :altitude 51, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 42, :y 46, :state :climax, :altitude 50, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 43, :y 46, :state :scrub, :altitude 61, :gradient 27, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 44, :y 46, :state :scrub, :altitude 69, :gradient 25, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 45, :y 46, :state :climax, :altitude 64, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 46, :y 46, :state :climax, :altitude 61, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 47, :y 46, :state :climax, :altitude 69, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 46, :state :climax, :altitude 68, :gradient 21, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 49, :y 46, :state :climax, :altitude 65, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 50, :y 46, :state :climax, :altitude 64, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 51, :y 46, :state :climax, :altitude 66, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 52, :y 46, :state :climax, :altitude 65, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 53, :y 46, :state :fire, :altitude 59, :gradient 25, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 24} {:x 54, :y 46, :state :waste, :altitude 51, :gradient 22, :generation 89, :rule "if state is fire then state should be waste", :fertility 61} {:x 55, :y 46, :state :waste, :altitude 46, :gradient 22, :generation 89, :rule "if state is fire then state should be waste", :fertility 43} {:x 56, :y 46, :state :grassland, :altitude 45, :gradient 50, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 31} {:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 47, :state :pasture, :altitude 29, :gradient 50, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 18, :y 47, :state :pasture, :altitude 50, :gradient 33, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 53} {:x 19, :y 47, :state :scrub, :altitude 46, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 20, :y 47, :state :climax, :altitude 38, :gradient 26, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 21, :y 47, :state :scrub, :altitude 45, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 22, :y 47, :state :scrub, :altitude 51, :gradient 40, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 47, :state :scrub, :altitude 60, :gradient 52, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 24, :y 47, :state :scrub, :altitude 65, :gradient 52, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 25, :y 47, :state :scrub, :altitude 70, :gradient 52, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 26, :y 47, :state :scrub, :altitude 59, :gradient 43, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 27, :y 47, :state :scrub, :altitude 36, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 28, :y 47, :state :scrub, :altitude 35, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 29, :y 47, :state :scrub, :altitude 36, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 30, :y 47, :state :scrub, :altitude 37, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 31, :y 47, :state :forest, :altitude 40, :gradient 24, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50} {:x 32, :y 47, :state :forest, :altitude 51, :gradient 54, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 33, :y 47, :state :scrub, :altitude 71, :gradient 76, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 34, :y 47, :state :forest, :altitude 77, :gradient 72, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 35, :y 47, :state :scrub, :altitude 64, :gradient 69, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 36, :y 47, :state :climax, :altitude 61, :gradient 50, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 37, :y 47, :state :waste, :altitude 66, :gradient 35, :generation 89, :rule "if state is fire then state should be waste", :fertility 59} {:x 38, :y 47, :state :waste, :altitude 66, :gradient 23, :generation 89, :rule "if state is fire then state should be waste", :fertility 63} {:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 40, :y 47, :state :scrub, :altitude 52, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 41, :y 47, :state :climax, :altitude 50, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 42, :y 47, :state :climax, :altitude 47, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 47, :state :climax, :altitude 55, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 44, :y 47, :state :scrub, :altitude 56, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 45, :y 47, :state :forest, :altitude 54, :gradient 22, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 46, :y 47, :state :climax, :altitude 59, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 47, :y 47, :state :scrub, :altitude 63, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 48, :y 47, :state :climax, :altitude 60, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 47, :state :climax, :altitude 57, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 51, :y 47, :state :climax, :altitude 61, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 52, :y 47, :state :climax, :altitude 56, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 53, :y 47, :state :climax, :altitude 51, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 54, :y 47, :state :heath, :altitude 49, :gradient 13, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} {:x 55, :y 47, :state :waste, :altitude 51, :gradient 6, :generation 89, :rule "if state is fire then state should be waste", :fertility 34} {:x 56, :y 47, :state :forest, :altitude 51, :gradient 18, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36} {:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 47, :state :grassland, :altitude 14, :gradient 41, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 10} {:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 48, :state :ploughland, :altitude 35, :gradient 50, :generation 89, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 64} {:x 18, :y 48, :state :camp, :altitude 51, :gradient 21, :generation 89, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 33} {:x 19, :y 48, :state :fire, :altitude 43, :gradient 26, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 20, :y 48, :state :climax, :altitude 52, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 21, :y 48, :state :scrub, :altitude 61, :gradient 33, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 22, :y 48, :state :scrub, :altitude 60, :gradient 41, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 24, :y 48, :state :forest, :altitude 89, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 25, :y 48, :state :scrub, :altitude 79, :gradient 40, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 26, :y 48, :state :scrub, :altitude 54, :gradient 43, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 72} {:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 28, :y 48, :state :forest, :altitude 43, :gradient 25, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 29, :y 48, :state :forest, :altitude 47, :gradient 25, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 30, :y 48, :state :climax, :altitude 45, :gradient 24, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 47} {:x 31, :y 48, :state :scrub, :altitude 40, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 32, :y 48, :state :scrub, :altitude 38, :gradient 31, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 33, :y 48, :state :fire, :altitude 42, :gradient 40, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36} {:x 34, :y 48, :state :heath, :altitude 45, :gradient 40, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 60} {:x 35, :y 48, :state :scrub, :altitude 47, :gradient 40, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 36, :y 48, :state :scrub, :altitude 51, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 37, :y 48, :state :fire, :altitude 57, :gradient 23, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 38, :y 48, :state :heath, :altitude 64, :gradient 16, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 41, :y 48, :state :fire, :altitude 46, :gradient 11, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 42, :y 48, :state :heath, :altitude 43, :gradient 13, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39} {:x 43, :y 48, :state :scrub, :altitude 49, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 44, :y 48, :state :climax, :altitude 47, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 45, :y 48, :state :climax, :altitude 50, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 48, :state :climax, :altitude 57, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 48, :y 48, :state :forest, :altitude 52, :gradient 13, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 49, :y 48, :state :climax, :altitude 52, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 50, :y 48, :state :climax, :altitude 57, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 52, :y 48, :state :climax, :altitude 50, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 53, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 54, :y 48, :state :climax, :altitude 46, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 55, :y 48, :state :pasture, :altitude 47, :gradient 13, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31} {:x 56, :y 48, :state :grassland, :altitude 50, :gradient 34, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 15} {:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 25} {:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 18} {:x 17, :y 49, :state :ploughland, :altitude 38, :gradient 50, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 29} {:x 18, :y 49, :state :waste, :altitude 43, :gradient 16, :generation 89, :rule "if state is fire then state should be waste", :fertility 55} {:x 19, :y 49, :state :climax, :altitude 46, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 20, :y 49, :state :scrub, :altitude 64, :gradient 32, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 23, :y 49, :state :scrub, :altitude 86, :gradient 29, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 24, :y 49, :state :scrub, :altitude 86, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 25, :y 49, :state :climax, :altitude 68, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 49, :state :scrub, :altitude 49, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 29, :y 49, :state :scrub, :altitude 60, :gradient 23, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 30, :y 49, :state :scrub, :altitude 55, :gradient 25, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 31, :y 49, :state :scrub, :altitude 56, :gradient 27, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 32, :y 49, :state :forest, :altitude 56, :gradient 27, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52} {:x 33, :y 49, :state :scrub, :altitude 47, :gradient 27, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 34, :y 49, :state :waste, :altitude 37, :gradient 17, :generation 89, :rule "if state is fire then state should be waste", :fertility 37} {:x 35, :y 49, :state :climax, :altitude 40, :gradient 14, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 36, :y 49, :state :climax, :altitude 43, :gradient 20, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 37, :y 49, :state :scrub, :altitude 50, :gradient 27, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 38, :y 49, :state :waste, :altitude 55, :gradient 22, :generation 89, :rule "if state is fire then state should be waste", :fertility 63} {:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 49, :state :climax, :altitude 54, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 42, :y 49, :state :waste, :altitude 47, :gradient 9, :generation 89, :rule "if state is fire then state should be waste", :fertility 45} {:x 43, :y 49, :state :fire, :altitude 42, :gradient 9, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 62} {:x 44, :y 49, :state :climax, :altitude 42, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 45, :y 49, :state :climax, :altitude 47, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 46, :y 49, :state :climax, :altitude 52, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 47, :y 49, :state :climax, :altitude 55, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 49, :state :climax, :altitude 54, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 49, :state :climax, :altitude 52, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 51, :y 49, :state :climax, :altitude 51, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 52, :y 49, :state :climax, :altitude 46, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 53, :y 49, :state :climax, :altitude 43, :gradient 10, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 54, :y 49, :state :scrub, :altitude 43, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 55, :y 49, :state :pasture, :altitude 49, :gradient 26, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 56, :y 49, :state :grassland, :altitude 38, :gradient 49, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 15} {:x 57, :y 49, :state :grassland, :altitude 17, :gradient 49, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 11} {:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 89, :rule "if state is water then state should be water"} {:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 50, :state :pasture, :altitude 24, :gradient 49, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37} {:x 17, :y 50, :state :fire, :altitude 40, :gradient 45, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 62} {:x 18, :y 50, :state :climax, :altitude 46, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 19, :y 50, :state :climax, :altitude 47, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 20, :y 50, :state :climax, :altitude 61, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 21, :y 50, :state :forest, :altitude 75, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 22, :y 50, :state :scrub, :altitude 83, :gradient 15, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 23, :y 50, :state :scrub, :altitude 83, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 24, :y 50, :state :scrub, :altitude 71, :gradient 25, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 25, :y 50, :state :climax, :altitude 63, :gradient 37, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45} {:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 27, :y 50, :state :scrub, :altitude 56, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 28, :y 50, :state :forest, :altitude 66, :gradient 19, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 57} {:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 30, :y 50, :state :scrub, :altitude 61, :gradient 16, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 31, :y 50, :state :scrub, :altitude 65, :gradient 16, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 32, :y 50, :state :scrub, :altitude 64, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 33, :y 50, :state :heath, :altitude 54, :gradient 27, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 34, :y 50, :state :scrub, :altitude 42, :gradient 23, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 35, :y 50, :state :scrub, :altitude 37, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 37, :y 50, :state :scrub, :altitude 42, :gradient 19, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 38, :y 50, :state :fire, :altitude 46, :gradient 19, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 50, :state :scrub, :altitude 49, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 41, :y 50, :state :scrub, :altitude 50, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 66} {:x 42, :y 50, :state :fire, :altitude 49, :gradient 9, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 19} {:x 43, :y 50, :state :climax, :altitude 42, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 44, :y 50, :state :forest, :altitude 40, :gradient 10, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 43} {:x 45, :y 50, :state :climax, :altitude 43, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 46, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 47, :y 50, :state :climax, :altitude 56, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 48, :y 50, :state :climax, :altitude 57, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 49, :y 50, :state :scrub, :altitude 47, :gradient 16, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 50, :y 50, :state :climax, :altitude 45, :gradient 14, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 16} {:x 51, :y 50, :state :climax, :altitude 45, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 52, :y 50, :state :scrub, :altitude 41, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 53, :y 50, :state :scrub, :altitude 40, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 54, :y 50, :state :climax, :altitude 41, :gradient 30, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32} {:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 89, :rule "if state is water then state should be water"} {:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 89, :rule "if state is water then state should be water"} {:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 17, :y 51, :state :climax, :altitude 50, :gradient 44, :generation 89, :rule "if state is in 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state should be waste", :fertility 62} {:x 24, :y 51, :state :scrub, :altitude 69, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 25, :y 51, :state :scrub, :altitude 61, :gradient 25, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 26, :y 51, :state :scrub, :altitude 54, :gradient 21, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 27, :y 51, :state :scrub, :altitude 57, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 28, :y 51, :state :climax, :altitude 68, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 29, :y 51, :state :forest, :altitude 66, :gradient 10, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 56} {:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 31, :y 51, :state :fire, :altitude 71, :gradient 12, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 32, :y 51, :state :heath, :altitude 64, :gradient 19, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 41} {:x 33, :y 51, :state :heath, :altitude 60, :gradient 26, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 34, :y 51, :state :scrub, :altitude 54, :gradient 23, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 35, :y 51, :state :climax, :altitude 46, :gradient 17, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 36, :y 51, :state :forest, :altitude 37, :gradient 11, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 37, :y 51, :state :scrub, :altitude 36, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 38, :y 51, :state :climax, :altitude 41, :gradient 14, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 39, :y 51, :state :scrub, :altitude 43, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 40, :y 51, :state :scrub, :altitude 42, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 41, :y 51, :state :scrub, :altitude 42, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 42, :y 51, :state :forest, :altitude 43, :gradient 17, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 43, :y 51, :state :climax, :altitude 42, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 44, :y 51, :state :climax, :altitude 37, :gradient 7, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 45, :y 51, :state :climax, :altitude 42, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 51, :state :climax, :altitude 51, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 47, :y 51, :state :forest, :altitude 52, :gradient 12, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 15} {:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 49, :y 51, :state :climax, :altitude 46, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 50, :y 51, :state :scrub, :altitude 41, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 51, :y 51, :state :pasture, :altitude 38, :gradient 9, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 54, :y 51, :state :pasture, :altitude 29, :gradient 41, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39} {:x 55, :y 51, :state :pasture, :altitude 19, :gradient 41, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 89, :rule "if state is water then state should be water"} {:x 57, :y 51, :state :water, :altitude 1, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 58, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 59, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 51, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be 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then state should be water"}] [{:x 0, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 52, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 52, :state :pasture, :altitude 18, :gradient 36, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 15, :y 52, :state :climax, :altitude 33, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 17, :y 52, :state :climax, :altitude 60, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 18, :y 52, :state :climax, :altitude 68, :gradient 33, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 19, :y 52, :state :forest, :altitude 70, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 20, :y 52, :state :forest, :altitude 73, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 52, :state :climax, :altitude 66, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 22, :y 52, :state :heath, :altitude 73, :gradient 23, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 30} {:x 23, :y 52, :state :scrub, :altitude 78, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 24, :y 52, :state :waste, :altitude 75, :gradient 25, :generation 89, :rule "if state is fire then state should be waste", :fertility 43} {:x 25, :y 52, :state :scrub, :altitude 71, :gradient 32, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 26, :y 52, :state :climax, :altitude 65, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 27, :y 52, :state :heath, :altitude 55, :gradient 26, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 59} {:x 28, :y 52, :state :climax, :altitude 60, :gradient 13, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 63} {:x 29, :y 52, :state :scrub, :altitude 61, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 30, :y 52, :state :scrub, :altitude 65, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 31, :y 52, :state :waste, :altitude 73, :gradient 11, :generation 89, :rule "if state is fire then state should be waste", :fertility 36} {:x 32, :y 52, :state :heath, :altitude 68, :gradient 17, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 33, :y 52, :state :scrub, :altitude 56, :gradient 21, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 34, :y 52, :state :scrub, :altitude 51, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 36, :y 52, :state :scrub, :altitude 37, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 37, :y 52, :state :scrub, :altitude 35, :gradient 7, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 39, :y 52, :state :scrub, :altitude 38, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 40, :y 52, :state :scrub, :altitude 35, :gradient 10, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 41, :y 52, :state :fire, :altitude 33, :gradient 8, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64} {:x 42, :y 52, :state :climax, :altitude 37, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 52, :state :scrub, :altitude 41, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 44, :y 52, :state :climax, :altitude 36, :gradient 7, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 45, :y 52, :state :climax, :altitude 40, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 46, :y 52, :state :climax, :altitude 47, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 47, :y 52, :state :climax, :altitude 49, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 48, :y 52, :state :pasture, :altitude 45, :gradient 20, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 49, :y 52, :state :climax, :altitude 40, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 51, :y 52, :state :pasture, :altitude 41, :gradient 23, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 52, :y 52, :state :ploughland, :altitude 47, :gradient 25, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12} {:x 53, :y 52, :state :camp, :altitude 36, :gradient 46, :generation 89, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 43} {:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 52, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 53, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 53, :state :climax, :altitude 18, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 15, :y 53, :state :climax, :altitude 37, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 16, :y 53, :state :climax, :altitude 51, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 17, :y 53, :state :forest, :altitude 70, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 18, :y 53, :state :forest, :altitude 75, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 20, :y 53, :state :forest, :altitude 83, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 21, :y 53, :state :fire, :altitude 63, :gradient 17, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 22, :y 53, :state :waste, :altitude 70, :gradient 28, :generation 89, :rule "if state is fire then state should be waste", :fertility 61} {:x 23, :y 53, :state :heath, :altitude 82, :gradient 30, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 57} {:x 24, :y 53, :state :waste, :altitude 86, :gradient 30, :generation 89, :rule "if state is fire then state should be waste", :fertility 47} {:x 25, :y 53, :state :scrub, :altitude 86, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 26, :y 53, :state :forest, :altitude 80, :gradient 46, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 59} {:x 27, :y 53, :state :scrub, :altitude 61, :gradient 34, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 28, :y 53, :state :forest, :altitude 59, :gradient 15, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 29, :y 53, :state :climax, :altitude 63, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 30, :y 53, :state :climax, :altitude 60, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 31, :y 53, :state :waste, :altitude 64, :gradient 16, :generation 89, :rule "if state is fire then state should be waste", :fertility 16} {:x 32, :y 53, :state :scrub, :altitude 65, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 33, :y 53, :state :waste, :altitude 57, :gradient 21, :generation 89, :rule "if state is fire then state should be waste", :fertility 53} {:x 34, :y 53, :state :climax, :altitude 47, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 7} {:x 35, :y 53, :state :scrub, :altitude 42, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 36, :y 53, :state :scrub, :altitude 42, :gradient 15, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 37, :y 53, :state :forest, :altitude 40, :gradient 15, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 38, :y 53, :state :scrub, :altitude 35, :gradient 15, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 39, :y 53, :state :scrub, :altitude 36, :gradient 15, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 40, :y 53, :state :waste, :altitude 36, :gradient 17, :generation 89, :rule "if state is fire then state should be waste", :fertility 33} {:x 41, :y 53, :state :waste, :altitude 38, :gradient 17, :generation 89, :rule "if state is fire then state should be waste", :fertility 47} {:x 42, :y 53, :state :scrub, :altitude 35, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 43, :y 53, :state :climax, :altitude 36, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 44, :y 53, :state :scrub, :altitude 35, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 45, :y 53, :state :climax, :altitude 37, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 46, :y 53, :state :climax, :altitude 43, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 47, :y 53, :state :climax, :altitude 42, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 48, :y 53, :state :pasture, :altitude 33, :gradient 34, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 49, :y 53, :state :grassland, :altitude 32, :gradient 30, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 27} {:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 51, :y 53, :state :house, :altitude 26, :gradient 46, :generation 89, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16} {:x 52, :y 53, :state :ploughland, :altitude 24, :gradient 46, :generation 89, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 37} {:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 89, :rule "if state is water then state should be water"} {:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 89, :rule "if state is water then state should be water"} {:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 58, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 59, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 60, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 61, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 62, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 63, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 64, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 80, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 53, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 54, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 54, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 54, :state :house, :altitude 17, :gradient 36, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 15, :y 54, :state :climax, :altitude 35, :gradient 50, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 16, :y 54, :state :climax, :altitude 50, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 17, :y 54, :state :climax, :altitude 64, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 18, :y 54, :state :forest, :altitude 77, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 19, :y 54, :state :forest, :altitude 86, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 20, :y 54, :state :forest, :altitude 75, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 21, :y 54, :state :climax, :altitude 66, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 22, :y 54, :state :forest, :altitude 77, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 54, :state :forest, :altitude 91, :gradient 45, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 24, :y 54, :state :heath, :altitude 100, :gradient 33, :generation 89, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 45} {:x 25, :y 54, :state :waste, :altitude 101, :gradient 35, :generation 89, :rule "if state is fire then state should be waste", :fertility 42} {:x 26, :y 54, :state :scrub, :altitude 89, :gradient 45, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 27, :y 54, :state :heath, :altitude 70, :gradient 30, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 51} {:x 28, :y 54, :state :climax, :altitude 69, :gradient 18, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 40} {:x 29, :y 54, :state :climax, :altitude 66, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 30, :y 54, :state :climax, :altitude 57, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 31, :y 54, :state :climax, :altitude 57, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 32, :y 54, :state :climax, :altitude 61, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 33, :y 54, :state :climax, :altitude 61, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 34, :y 54, :state :fire, :altitude 55, :gradient 22, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 26} {:x 35, :y 54, :state :climax, :altitude 49, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 36, :y 54, :state :heath, :altitude 50, :gradient 20, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 37, :y 54, :state :heath, :altitude 50, :gradient 25, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 38, :y 54, :state :scrub, :altitude 46, :gradient 24, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 76} {:x 39, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 40, :y 54, :state :heath, :altitude 50, :gradient 19, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 33} {:x 41, :y 54, :state :climax, :altitude 49, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 42, :y 54, :state :climax, :altitude 41, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 43, :y 54, :state :scrub, :altitude 32, :gradient 10, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 44, :y 54, :state :climax, :altitude 32, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 45, :y 54, :state :climax, :altitude 35, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 46, :y 54, :state :climax, :altitude 37, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 47, :y 54, :state :climax, :altitude 32, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 48, :y 54, :state :climax, :altitude 18, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 49, :y 54, :state :climax, :altitude 15, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 50, :y 54, :state :house, :altitude 15, :gradient 31, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 26} {:x 51, :y 54, :state :water, :altitude 1, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 52, :y 54, :state :water, 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:fertility 35} {:x 17, :y 55, :state :climax, :altitude 60, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 18, :y 55, :state :forest, :altitude 75, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 19, :y 55, :state :forest, :altitude 77, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 20, :y 55, :state :forest, :altitude 71, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 21, :y 55, :state :forest, :altitude 78, :gradient 39, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 24, :y 55, :state :heath, :altitude 115, :gradient 34, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 30} {:x 25, :y 55, :state :scrub, :altitude 106, :gradient 38, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 26, :y 55, :state :scrub, :altitude 87, :gradient 40, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 27, :y 55, :state :heath, :altitude 74, :gradient 20, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 28, :y 55, :state :forest, :altitude 77, :gradient 11, :generation 89, :rule "if state is in 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53} {:x 18, :y 56, :state :forest, :altitude 80, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 19, :y 56, :state :scrub, :altitude 75, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 56, :state :forest, :altitude 79, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 21, :y 56, :state :forest, :altitude 91, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 22, :y 56, :state :forest, :altitude 105, :gradient 46, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 23, :y 56, :state :heath, :altitude 124, :gradient 36, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 24, :y 56, :state :heath, :altitude 125, :gradient 27, :generation 89, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 25, :y 56, :state :scrub, :altitude 110, :gradient 41, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 26, :y 56, :state :scrub, :altitude 89, :gradient 36, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 27, :y 56, :state :heath, :altitude 77, :gradient 19, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 28, :y 56, :state :scrub, :altitude 75, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 30, :y 56, :state :scrub, :altitude 55, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 31, :y 56, :state :climax, :altitude 50, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 32, :y 56, :state :climax, :altitude 50, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 33, :y 56, :state :climax, :altitude 52, :gradient 17, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45} {:x 34, :y 56, :state :scrub, :altitude 56, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 35, :y 56, :state :fire, :altitude 66, :gradient 15, :generation 89, :rule "if state is 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then fertility should be fertility + 1", :fertility 38} {:x 41, :y 56, :state :climax, :altitude 43, :gradient 16, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 42, :y 56, :state :fire, :altitude 35, :gradient 16, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 43, :y 56, :state :scrub, :altitude 29, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 44, :y 56, :state :climax, :altitude 31, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 45, :y 56, :state :climax, :altitude 33, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 46, :y 56, :state :climax, :altitude 32, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 47, :y 56, :state :crop, :altitude 18, :gradient 32, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 25} {:x 48, :y 56, :state :climax, :altitude 13, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 49, :y 56, :state :water, :altitude 2, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 50, :y 56, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 51, :y 56, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 52, :y 56, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 53, :y 56, 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be fertility + 1", :fertility 18} {:x 18, :y 57, :state :forest, :altitude 86, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 19, :y 57, :state :forest, :altitude 82, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 20, :y 57, :state :forest, :altitude 89, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 21, :y 57, :state :forest, :altitude 96, :gradient 26, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 22, :y 57, :state :forest, :altitude 105, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 24, :y 57, :state :fire, :altitude 110, :gradient 48, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 30} {:x 25, :y 57, :state :fire, :altitude 97, :gradient 54, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 26, :y 57, :state :forest, :altitude 84, :gradient 42, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 27, :y 57, :state :waste, :altitude 74, :gradient 28, :generation 89, :rule "if state is fire then state should be waste", :fertility 49} {:x 28, :y 57, :state :scrub, :altitude 70, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 29, :y 57, 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:altitude 71, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 36, :y 57, :state :climax, :altitude 66, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 37, :y 57, :state :climax, :altitude 56, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 38, :y 57, :state :climax, :altitude 49, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 39, :y 57, :state :climax, :altitude 43, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 40, :y 57, :state :climax, :altitude 43, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 41, :y 57, :state :climax, :altitude 43, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 42, :y 57, :state :climax, :altitude 36, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 57, :state :climax, :altitude 29, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 44, :y 57, :state :climax, :altitude 31, :gradient 20, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 57, :state :climax, :altitude 32, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 46, :y 57, :state :house, :altitude 31, :gradient 31, :generation 89, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49} {:x 47, :y 57, :state :crop, :altitude 29, :gradient 30, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 48, :y 57, :state :pasture, :altitude 29, :gradient 36, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 49, :y 57, :state :house, :altitude 13, :gradient 28, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} {:x 50, :y 57, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 51, :y 57, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 52, :y 57, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 53, :y 57, :state :water, :altitude 1, :gradient 0, :generation 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{:x 18, :y 58, :state :forest, :altitude 96, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 19, :y 58, :state :forest, :altitude 93, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 20, :y 58, :state :forest, :altitude 98, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 21, :y 58, :state :forest, :altitude 93, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 22, :y 58, :state :forest, :altitude 84, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 23, :y 58, :state :forest, :altitude 88, :gradient 43, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 24, :y 58, :state :waste, :altitude 87, :gradient 50, :generation 89, :rule "if state is fire then state should be waste", :fertility 41} {:x 25, :y 58, :state :waste, :altitude 77, :gradient 47, :generation 89, :rule "if state is fire then state should be waste", :fertility 55} {:x 26, :y 58, :state :waste, :altitude 71, :gradient 34, :generation 89, :rule "if state is fire then state should be waste", :fertility 55} {:x 27, :y 58, :state :climax, :altitude 68, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 28, :y 58, :state :heath, :altitude 61, :gradient 20, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 29, :y 58, :state :climax, :altitude 59, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 30, :y 58, :state :fire, :altitude 56, :gradient 14, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 31, :y 58, :state :climax, :altitude 51, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 32, :y 58, :state :scrub, :altitude 46, :gradient 5, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 33, :y 58, :state :climax, :altitude 49, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 34, :y 58, :state :climax, :altitude 59, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 35, :y 58, :state :climax, :altitude 66, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 36, :y 58, :state :climax, :altitude 61, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 37, :y 58, :state :climax, :altitude 60, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 38, :y 58, :state :climax, :altitude 57, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 39, :y 58, :state :climax, :altitude 46, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 40, :y 58, :state :climax, :altitude 41, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 41, :y 58, :state :scrub, :altitude 42, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 42, :y 58, :state :climax, :altitude 35, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 58, :state :scrub, :altitude 36, :gradient 23, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 44, :y 58, :state :climax, :altitude 45, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 45, :y 58, :state :climax, :altitude 49, :gradient 21, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 46, :y 58, :state :climax, :altitude 43, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 47, :y 58, :state :grassland, :altitude 38, :gradient 29, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37} {:x 48, :y 58, :state :climax, :altitude 27, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 49, :y 58, :state :water, :altitude 2, :gradient 28, :generation 89, :rule "if state is water then state should be water"} {:x 50, :y 58, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 51, :y 58, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 52, :y 58, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 53, :y 58, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 54, :y 58, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then 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42} {:x 19, :y 59, :state :forest, :altitude 105, :gradient 24, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 59, :state :scrub, :altitude 97, :gradient 35, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 21, :y 59, :state :forest, :altitude 84, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 22, :y 59, :state :forest, :altitude 71, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 23, :y 59, :state :fire, :altitude 73, :gradient 25, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 24, :y 59, :state :waste, :altitude 74, :gradient 31, :generation 89, :rule "if state 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:generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 37, :y 59, :state :climax, :altitude 57, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 38, :y 59, :state :climax, :altitude 56, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 39, :y 59, :state :scrub, :altitude 54, :gradient 16, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 40, :y 59, :state :forest, :altitude 46, :gradient 16, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 41, :y 59, :state :scrub, :altitude 38, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 42, :y 59, :state :climax, :altitude 37, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 43, :y 59, :state :scrub, :altitude 43, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 44, :y 59, :state :climax, :altitude 52, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 45, :y 59, :state :climax, :altitude 49, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 46, :y 59, :state :climax, :altitude 35, :gradient 47, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 47, :y 59, :state :grassland, :altitude 24, :gradient 42, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 53} {:x 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:gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 72, :y 59, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 73, :y 59, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 74, :y 59, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 75, :y 59, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 76, :y 59, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 77, :y 59, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 78, :y 59, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 79, :y 59, :state :water, 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:state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 60, :state :water, :altitude 1, :gradient 56, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 60, :state :climax, :altitude 41, :gradient 93, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 16, :y 60, :state :forest, :altitude 94, :gradient 94, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 17, :y 60, :state :forest, :altitude 110, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 18, :y 60, :state :forest, :altitude 97, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 19, :y 60, :state :forest, :altitude 100, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 20, :y 60, :state :forest, :altitude 86, :gradient 39, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 26} {:x 21, :y 60, :state :forest, :altitude 70, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 22, :y 60, :state :climax, :altitude 64, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 23, :y 60, :state :climax, :altitude 63, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 24, :y 60, :state :climax, :altitude 63, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 25, :y 60, :state :fire, :altitude 57, :gradient 23, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 26, :y 60, :state :scrub, :altitude 56, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 27, :y 60, :state :scrub, :altitude 59, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 28, :y 60, :state :climax, :altitude 55, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 29, :y 60, :state :scrub, :altitude 51, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 30, :y 60, :state :climax, :altitude 52, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 31, :y 60, :state :scrub, :altitude 54, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 32, :y 60, :state :scrub, :altitude 47, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 34, :y 60, :state :climax, :altitude 51, :gradient 16, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 35, :y 60, :state :climax, :altitude 54, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 36, :y 60, :state :climax, :altitude 55, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 37, :y 60, :state :climax, :altitude 51, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 38, :y 60, :state :climax, :altitude 50, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 39, :y 60, :state :climax, :altitude 50, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 60, :state :climax, :altitude 46, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 41, :y 60, :state :climax, :altitude 41, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 42, :y 60, :state :pasture, :altitude 42, :gradient 14, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 43, :y 60, :state :pasture, :altitude 46, :gradient 21, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} {:x 44, :y 60, :state :pasture, :altitude 46, :gradient 38, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 45, :y 60, :state :pasture, :altitude 32, :gradient 51, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 46, :y 60, :state :climax, :altitude 18, :gradient 48, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 47, :y 60, :state :water, :altitude 2, :gradient 34, :generation 89, :rule "if state is water then state should be water"} {:x 48, :y 60, :state :water, :altitude 1, :gradient 23, :generation 89, :rule "if state is water then state should be water"} {:x 49, :y 60, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 50, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 51, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 52, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 53, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 54, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 55, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state 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"if state is water then state should be water"} {:x 80, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 60, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 61, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 61, :state :water, :altitude 1, :gradient 37, :generation 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+ 1", :fertility 47} {:x 19, :y 61, :state :forest, :altitude 91, :gradient 35, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 20, :y 61, :state :forest, :altitude 82, :gradient 34, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 21, :y 61, :state :climax, :altitude 66, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 22, :y 61, :state :scrub, :altitude 57, :gradient 20, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 24, :y 61, :state :climax, :altitude 55, :gradient 17, :generation 89, :rule "if state is forest and fertility is more 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49, :gradient 8, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 32, :y 61, :state :scrub, :altitude 47, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 34, :y 61, :state :climax, :altitude 50, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 35, :y 61, :state :climax, :altitude 51, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 36, :y 61, :state :climax, :altitude 54, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 37, :y 61, :state :climax, :altitude 46, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 38, :y 61, :state :scrub, :altitude 43, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 39, :y 61, :state :climax, :altitude 42, :gradient 18, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 40, :y 61, :state :climax, :altitude 38, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 41, :y 61, :state :climax, :altitude 36, :gradient 29, :generation 89, :rule "if state is in forest or climax then fertility 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be water"} {:x 48, :y 61, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 49, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 50, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 51, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 52, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 53, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 54, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 55, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state 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"if state is water then state should be water"} {:x 80, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 81, :y 61, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 7, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 8, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 9, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 10, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 11, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 12, :y 62, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 13, :y 62, :state :water, :altitude 2, :gradient 68, :generation 89, :rule "if state is water then state should be water"} {:x 14, :y 62, :state :climax, :altitude 38, :gradient 83, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 15, :y 62, :state :house, :altitude 73, :gradient 71, :generation 89, :rule "if state is abandoned and some neighbours are pasture then state should be house", :fertility 42} {:x 16, :y 62, :state :climax, :altitude 69, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 17, :y 62, :state :climax, :altitude 60, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 18, :y 62, :state :climax, :altitude 65, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 19, :y 62, :state :forest, :altitude 80, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 20, :y 62, :state :fire, :altitude 79, :gradient 32, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 62} {:x 21, :y 62, :state :fire, :altitude 66, :gradient 28, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 22, :y 62, :state :climax, :altitude 56, :gradient 17, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 23, :y 62, :state :climax, :altitude 50, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 24, :y 62, :state :climax, :altitude 49, :gradient 10, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 25, :y 62, :state :forest, :altitude 46, :gradient 10, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 32} {:x 26, :y 62, :state :climax, :altitude 47, :gradient 9, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 27, :y 62, :state :climax, :altitude 49, :gradient 11, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 56} {:x 28, :y 62, :state :scrub, :altitude 47, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 29, :y 62, :state :climax, :altitude 46, :gradient 9, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 30, :y 62, :state :scrub, :altitude 46, :gradient 10, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 31, :y 62, :state :scrub, :altitude 49, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 32, :y 62, :state :scrub, :altitude 46, :gradient 11, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 33, :y 62, :state :climax, :altitude 42, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 34, :y 62, :state :fire, :altitude 46, :gradient 10, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 35, :y 62, :state :scrub, :altitude 50, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 36, :y 62, :state :scrub, :altitude 50, :gradient 9, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 37, :y 62, :state :climax, :altitude 46, :gradient 11, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 38, :y 62, :state :pasture, :altitude 43, :gradient 12, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 39, :y 62, :state :pasture, :altitude 38, :gradient 18, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 40, :y 62, :state :pasture, :altitude 32, :gradient 46, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 41, :y 62, :state :climax, :altitude 19, :gradient 37, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 42, :y 62, :state :pasture, :altitude 17, :gradient 35, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 43, :y 62, :state :pasture, :altitude 19, :gradient 32, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 44, :y 62, :state :house, :altitude 15, :gradient 32, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 29} {:x 45, :y 62, :state :water, :altitude 1, :gradient 30, :generation 89, :rule "if state is water then state should be water"} {:x 46, :y 62, :state :water, :altitude 1, :gradient 13, :generation 89, :rule "if state is water then state should be water"} {:x 47, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 48, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 49, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 50, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 51, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 52, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 53, :y 62, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} 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:altitude 13, :gradient 56, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 13, :y 64, :state :climax, :altitude 28, :gradient 73, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 14, :y 64, :state :scrub, :altitude 74, :gradient 66, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 15, :y 64, :state :forest, :altitude 80, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 16, :y 64, :state :fire, :altitude 63, :gradient 32, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 17, :y 64, :state :scrub, :altitude 55, :gradient 22, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 9} {:x 18, :y 64, :state :climax, :altitude 49, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 19, :y 64, :state :climax, :altitude 50, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 20, :y 64, :state :climax, :altitude 54, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 21, :y 64, :state :climax, :altitude 55, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 22, :y 64, :state :scrub, :altitude 51, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 23, :y 64, :state :scrub, :altitude 51, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 24, :y 64, :state :fire, :altitude 49, :gradient 10, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 25, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 26, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 27, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 28, :y 64, :state :scrub, :altitude 41, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73} {:x 29, :y 64, :state 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:rule "if state is water then state should be water"} {:x 64, :y 64, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 65, :y 64, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 66, :y 64, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 67, :y 64, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 68, :y 64, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 69, :y 64, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 70, :y 64, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 71, :y 64, :state :water, :altitude 1, :gradient 0, 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:gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 19, :y 65, :state :climax, :altitude 46, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 65, :state :climax, :altitude 50, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 21, :y 65, :state :climax, :altitude 49, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 22, :y 65, :state :fire, :altitude 46, :gradient 19, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 57} {:x 23, :y 65, :state :waste, :altitude 45, :gradient 15, :generation 89, :rule "if state is fire then state should be waste", :fertility 29} {:x 24, :y 65, :state :heath, :altitude 42, :gradient 15, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 57} {:x 25, :y 65, :state :scrub, :altitude 41, :gradient 13, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 26, :y 65, :state :forest, :altitude 40, :gradient 9, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 27, :y 65, :state :climax, :altitude 38, :gradient 8, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 50} {:x 28, :y 65, :state :scrub, :altitude 38, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 29, :y 65, :state :climax, :altitude 38, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 30, :y 65, :state :scrub, :altitude 41, :gradient 12, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 31, :y 65, :state :climax, :altitude 38, :gradient 12, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 32, :y 65, :state :waste, :altitude 38, :gradient 10, :generation 89, :rule "if state is fire then state should be waste", :fertility 35} {:x 33, :y 65, :state :climax, :altitude 43, :gradient 10, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 34, :y 65, :state :pasture, :altitude 36, :gradient 12, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37} {:x 35, :y 65, :state :grassland, :altitude 35, :gradient 10, :generation 89, :rule "if 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"if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 14, :y 66, :state :waste, :altitude 50, :gradient 38, :generation 89, :rule "if state is fire then state should be waste", :fertility 47} {:x 15, :y 66, :state :heath, :altitude 59, :gradient 35, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 38} {:x 16, :y 66, :state :scrub, :altitude 56, :gradient 35, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 17, :y 66, :state :scrub, :altitude 47, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 18, :y 66, :state :climax, :altitude 42, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 19, :y 66, :state :scrub, :altitude 40, :gradient 17, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 20, :y 66, :state :climax, :altitude 41, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 21, :y 66, :state :climax, :altitude 38, :gradient 19, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 22, :y 66, :state :scrub, :altitude 36, :gradient 18, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 23, :y 66, :state :climax, :altitude 37, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 66, :state :climax, :altitude 36, :gradient 13, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 25, :y 66, :state :climax, :altitude 37, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 26, :y 66, :state :climax, :altitude 37, :gradient 8, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 27, :y 66, :state :scrub, :altitude 36, :gradient 8, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 28, :y 66, :state :climax, :altitude 33, :gradient 6, :generation 89, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 29, :y 66, :state :climax, :altitude 36, :gradient 9, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 30, :y 66, :state :fire, :altitude 37, :gradient 9, :generation 89, :rule "if state is in forest or climax or 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"if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 25} {:x 36, :y 66, :state :house, :altitude 32, :gradient 38, :generation 89, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 13} {:x 37, :y 66, :state :climax, :altitude 33, :gradient 38, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 38, :y 66, :state :pasture, :altitude 28, :gradient 39, :generation 89, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 42} {:x 39, :y 66, :state :waste, :altitude 12, :gradient 36, :generation 89, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 69} {:x 40, :y 66, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 41, :y 66, :state :water, 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water"} {:x 81, :y 66, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 67, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 67, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 67, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 67, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 67, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 67, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 6, :y 67, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should 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:rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52} {:x 26, :y 67, :state :scrub, :altitude 33, :gradient 6, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 27, :y 67, :state :waste, :altitude 33, :gradient 6, :generation 89, :rule "if state is fire then state should be waste", :fertility 69} {:x 28, :y 67, :state :climax, :altitude 32, :gradient 5, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 67, :state :waste, :altitude 32, :gradient 6, :generation 89, :rule "if state is fire then state should be waste", :fertility 40} {:x 30, :y 67, :state :climax, :altitude 35, :gradient 6, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 31, :y 67, :state :climax, :altitude 33, :gradient 12, :generation 89, :rule "if state is forest and fertility is more 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pasture", :fertility 32} {:x 21, :y 71, :state :pasture, :altitude 28, :gradient 30, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 22} {:x 22, :y 71, :state :pasture, :altitude 28, :gradient 13, :generation 89, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 27} {:x 23, :y 71, :state :pasture, :altitude 27, :gradient 2, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 24, :y 71, :state :scrub, :altitude 28, :gradient 1, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 25, :y 71, :state :scrub, :altitude 27, :gradient 10, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 26, :y 71, :state :climax, :altitude 27, :gradient 14, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 27, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 28, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 29, :y 71, :state :heath, :altitude 26, :gradient 8, :generation 89, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 42} {:x 30, :y 71, :state :climax, :altitude 23, :gradient 15, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 31, :y 71, :state :scrub, :altitude 12, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 32, :y 71, :state :water, :altitude 1, :gradient 25, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 71, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 34, :y 71, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 35, :y 71, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 36, :y 71, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 37, :y 71, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 38, :y 71, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 39, :y 71, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then 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:fertility 55} {:x 12, :y 72, :state :climax, :altitude 51, :gradient 23, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 13, :y 72, :state :climax, :altitude 41, :gradient 30, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 14, :y 72, :state :fire, :altitude 33, :gradient 15, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 15, :y 72, :state :climax, :altitude 26, :gradient 31, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 16, :y 72, :state :water, :altitude 2, :gradient 25, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 72, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 72, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 72, :state :water, :altitude 1, :gradient 14, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 72, :state :water, :altitude 1, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 72, :state :grassland, :altitude 18, :gradient 27, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 16} {:x 22, :y 72, :state :pasture, :altitude 28, :gradient 15, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6} {:x 23, :y 72, :state :house, :altitude 27, :gradient 1, :generation 89, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 34} {:x 24, :y 72, :state :forest, :altitude 28, :gradient 9, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 25, :y 72, :state :scrub, :altitude 27, :gradient 27, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 26, :y 72, :state :scrub, :altitude 18, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 27, :y 72, :state :scrub, :altitude 14, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74} {:x 28, :y 72, :state :scrub, :altitude 20, :gradient 26, :generation 89, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 29, :y 72, :state :waste, :altitude 27, :gradient 16, :generation 89, :rule "if state is fire then state should be waste", :fertility 72} {:x 30, :y 72, :state :climax, :altitude 26, 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climax then fertility should be fertility + 1", :fertility 68} {:x 10, :y 73, :state :climax, :altitude 50, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 11, :y 73, :state :forest, :altitude 59, :gradient 15, :generation 89, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 62} {:x 12, :y 73, :state :climax, :altitude 56, :gradient 36, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 13, :y 73, :state :climax, :altitude 36, :gradient 54, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 14, :y 73, :state :climax, :altitude 26, :gradient 40, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 15, :y 73, :state :camp, :altitude 26, :gradient 32, :generation 89, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 52} {:x 16, :y 73, :state :climax, :altitude 12, :gradient 25, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 17, :y 73, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 73, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 73, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 73, :state :water, :altitude 1, :gradient 17, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 73, :state :house, :altitude 13, :gradient 27, :generation 89, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 9} {:x 22, :y 73, :state :pasture, :altitude 28, :gradient 27, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 23, :y 73, :state :pasture, :altitude 28, :gradient 6, :generation 89, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 30} {:x 24, :y 73, :state :grassland, :altitude 28, :gradient 27, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54} {:x 25, :y 73, :state :pasture, :altitude 19, :gradient 27, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62} {:x 26, :y 73, :state :water, :altitude 1, :gradient 26, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 73, :state :water, :altitude 1, :gradient 19, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 73, :state :fire, :altitude 12, :gradient 28, :generation 89, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 29, :y 73, :state :climax, :altitude 27, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 30, :y 73, :state :climax, :altitude 28, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 31, :y 73, :state :climax, :altitude 15, :gradient 27, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 32, :y 73, :state :water, :altitude 1, :gradient 25, :generation 89, :rule "if state is water then state should be water"} {:x 33, :y 73, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then 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:altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"}] [{:x 0, :y 74, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 1, :y 74, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 2, :y 74, :state :water, :altitude 1, :gradient 1, :generation 89, :rule "if state is water then state should be water"} {:x 3, :y 74, :state :water, :altitude 1, :gradient 32, :generation 89, :rule "if state is water then state should be water"} {:x 4, :y 74, :state :water, :altitude 1, :gradient 42, :generation 89, :rule "if state is water then state should be water"} {:x 5, :y 74, :state :climax, :altitude 13, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 6, :y 74, :state :climax, :altitude 26, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 7, :y 74, :state :heath, :altitude 18, :gradient 44, :generation 89, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 8, :y 74, :state :pasture, :altitude 29, :gradient 44, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 9, :y 74, :state :pasture, :altitude 42, :gradient 37, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 61} {:x 10, :y 74, :state :pasture, :altitude 50, :gradient 32, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 57} {:x 11, :y 74, :state :pasture, :altitude 42, :gradient 33, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 53} {:x 12, :y 74, :state :climax, :altitude 42, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 13, :y 74, :state :climax, :altitude 23, :gradient 55, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 14, :y 74, :state :water, :altitude 2, :gradient 35, :generation 89, :rule "if state is water then state should be water"} {:x 15, :y 74, :state :water, :altitude 1, :gradient 25, :generation 89, :rule "if state is water then state should be water"} {:x 16, :y 74, :state :water, :altitude 1, :gradient 25, :generation 89, :rule "if state is water then state should be water"} {:x 17, :y 74, :state :water, :altitude 1, :gradient 11, :generation 89, :rule "if state is water then state should be water"} {:x 18, :y 74, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 19, :y 74, :state :water, :altitude 1, :gradient 0, :generation 89, :rule "if state is water then state should be water"} {:x 20, :y 74, :state :water, :altitude 1, :gradient 12, :generation 89, :rule "if state is water then state should be water"} {:x 21, :y 74, :state :water, :altitude 2, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 22, :y 74, :state :pasture, :altitude 23, :gradient 28, :generation 89, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 23, :y 74, :state :house, :altitude 29, :gradient 26, :generation 89, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 11} {:x 24, :y 74, :state :climax, :altitude 24, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 25, :y 74, :state :water, :altitude 2, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 26, :y 74, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 27, :y 74, :state :water, :altitude 1, :gradient 18, :generation 89, :rule "if state is water then state should be water"} {:x 28, :y 74, :state :climax, :altitude 15, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 29, :y 74, :state :climax, :altitude 29, :gradient 17, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 30, :y 74, :state :climax, :altitude 20, :gradient 28, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 74, :state :water, :altitude 1, :gradient 27, :generation 89, :rule "if state is water then state should be water"} {:x 32, :y 74, :state 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:altitude 43, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 6, :y 75, :state :climax, :altitude 45, :gradient 32, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 7, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 89, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 8, :y 75, :state :crop, :altitude 13, :gradient 41, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 68} {:x 9, :y 75, :state :grassland, :altitude 33, :gradient 49, :generation 89, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 68} {:x 10, :y 75, :state :crop, :altitude 41, :gradient 37, :generation 89, :rule "if state is ploughland then state should be crop", :fertility 27} {:x 11, :y 75, :state :forest, :altitude 27, 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\ No newline at end of file diff --git a/resources/iom/isle_of_man_90.edn b/resources/iom/isle_of_man_90.edn new file mode 100644 index 0000000..f505c25 --- /dev/null +++ b/resources/iom/isle_of_man_90.edn @@ -0,0 +1 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 0, :state :water, 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"if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 58, :y 4, :state :pasture, :altitude 28, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 4, :state :pasture, :altitude 27, :gradient 7, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 60, :y 4, :state :pasture, :altitude 28, :gradient 11, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30} {:x 61, :y 4, :state :climax, :altitude 18, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 62, :y 4, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state 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then fertility should be fertility + 1", :fertility 48} {:x 52, :y 5, :state :climax, :altitude 19, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 53, :y 5, :state :climax, :altitude 20, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 54, :y 5, :state :climax, :altitude 24, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 55, :y 5, :state :climax, :altitude 28, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 56, :y 5, :state :climax, :altitude 26, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 5, :state :climax, :altitude 27, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 58, :y 5, :state :pasture, :altitude 27, :gradient 1, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 59, :y 5, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 60, :y 5, :state :climax, :altitude 28, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 61, :y 5, :state :climax, :altitude 18, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 62, :y 5, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water 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state should be water"} {:x 46, :y 6, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 6, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 6, :state :grassland, :altitude 15, :gradient 26, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 49, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 50, :y 6, :state :climax, :altitude 27, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 51, :y 6, :state :climax, :altitude 27, :gradient 15, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 52, :y 6, :state :climax, :altitude 27, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 53, :y 6, :state :climax, :altitude 27, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 54, :y 6, :state :scrub, :altitude 27, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 55, :y 6, :state :climax, :altitude 27, :gradient 5, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 61} {:x 56, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 57, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 58, :y 6, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 40} {:x 59, :y 6, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 60, :y 6, :state :climax, :altitude 28, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 61, :y 6, :state :climax, :altitude 18, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 62, :y 6, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should 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be water"} {:x 80, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be 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water"} {:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 7, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 7, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10} {:x 47, :y 7, :state :crop, :altitude 20, :gradient 32, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 22} {:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 49, :y 7, :state :climax, :altitude 27, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 50, :y 7, :state :climax, :altitude 28, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 51, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 52, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 53, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 54, :y 7, :state :climax, :altitude 28, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 55, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 56, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 7, :state :pasture, :altitude 28, :gradient 2, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 59, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 60, :y 7, :state :pasture, :altitude 29, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 61, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 62, :y 7, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then 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state should be water"} {:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 45, :y 8, :state :grassland, :altitude 20, :gradient 32, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 46, :y 8, :state :grassland, :altitude 31, :gradient 31, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 28} {:x 47, :y 8, :state :crop, :altitude 33, :gradient 18, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 14} {:x 48, :y 8, :state :climax, :altitude 33, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 50, :y 8, :state :climax, :altitude 31, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 51, :y 8, :state :climax, :altitude 29, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 52, :y 8, :state :climax, :altitude 29, :gradient 9, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 53, :y 8, :state :heath, :altitude 31, :gradient 12, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 32} {:x 54, :y 8, :state :climax, :altitude 32, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 55, :y 8, :state :waste, :altitude 33, :gradient 12, :generation 95, :rule "if state is fire then state should be waste", :fertility 48} {:x 56, :y 8, :state :fire, :altitude 32, :gradient 12, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 57, :y 8, :state :fire, :altitude 29, :gradient 10, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 58, :y 8, :state :pasture, :altitude 29, :gradient 8, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 8, :state :grassland, :altitude 28, :gradient 4, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 60, :y 8, :state :ploughland, :altitude 31, :gradient 17, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 13} {:x 61, :y 8, :state :crop, :altitude 18, :gradient 30, 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:altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 9, :state :water, 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:altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 9, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 9, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 9, :state :ploughland, :altitude 13, :gradient 27, :generation 95, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 78} {:x 44, :y 9, :state :house, :altitude 26, :gradient 30, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 45, :y 9, :state :climax, :altitude 29, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 9, :state :pasture, :altitude 33, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6} {:x 47, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 48, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 49, :y 9, :state :heath, :altitude 31, :gradient 4, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 57} {:x 50, :y 9, :state :waste, :altitude 31, :gradient 3, :generation 95, :rule "if state is fire then state should be waste", :fertility 81} {:x 51, :y 9, :state :fire, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 52, :y 9, :state :waste, :altitude 33, :gradient 8, :generation 95, :rule "if state is fire then state should be waste", :fertility 38} {:x 53, :y 9, :state :climax, :altitude 37, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 54, :y 9, :state :scrub, :altitude 40, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 55, :y 9, :state :heath, :altitude 40, :gradient 10, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 31} {:x 56, :y 9, :state :waste, :altitude 38, :gradient 13, :generation 95, :rule "if state is fire then state should be waste", :fertility 57} {:x 57, :y 9, :state :climax, :altitude 36, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 58, :y 9, :state :climax, :altitude 32, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 59, :y 9, :state :ploughland, :altitude 29, :gradient 9, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 24} {:x 60, :y 9, :state :house, :altitude 29, :gradient 31, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 24} {:x 61, :y 9, :state :house, :altitude 12, :gradient 30, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 13} {:x 62, :y 9, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state 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:rule "if state is water then state should be water"} {:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 10, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 10, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 10, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 10, :state :pasture, :altitude 14, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 43, :y 10, :state :crop, :altitude 27, :gradient 32, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 44} {:x 44, :y 10, :state :crop, :altitude 28, :gradient 18, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 47} {:x 45, :y 10, :state :ploughland, :altitude 31, :gradient 7, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 46, :y 10, :state :pasture, :altitude 32, :gradient 5, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 47, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 48, :y 10, :state :scrub, :altitude 29, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 49, :y 10, :state :heath, :altitude 31, :gradient 4, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 50, :y 10, :state :fire, :altitude 29, :gradient 2, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 51, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 52, :y 10, :state :scrub, :altitude 33, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 53, :y 10, :state :heath, :altitude 36, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 54, :y 10, :state :heath, :altitude 40, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 27} {:x 55, :y 10, :state :fire, :altitude 42, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 56, :y 10, :state :waste, :altitude 41, :gradient 6, :generation 95, :rule "if state is fire then state should be waste", :fertility 39} {:x 57, :y 10, :state :fire, :altitude 41, 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:altitude 33, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 43, :y 12, :state :heath, :altitude 31, :gradient 5, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 44, :y 12, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 45, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 46, :y 12, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 47, :y 12, :state :scrub, :altitude 28, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 48, :y 12, :state :scrub, :altitude 29, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 49, :y 12, :state :climax, :altitude 32, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 12, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 51, :y 12, :state :scrub, :altitude 31, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 52, :y 12, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 53, :y 12, :state :scrub, :altitude 32, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 54, :y 12, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 55, :y 12, :state :fire, :altitude 32, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 56, :y 12, :state :scrub, :altitude 32, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 57, :y 12, :state :pasture, :altitude 36, :gradient 9, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 58, :y 12, :state :crop, :altitude 41, :gradient 14, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 59, :y 12, :state :house, :altitude 36, :gradient 40, :generation 95, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 39} {:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 12, :state :water, :altitude 1, 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:fertility 47} {:x 56, :y 13, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 57, :y 13, :state :pasture, :altitude 32, :gradient 10, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 58, :y 13, :state :crop, :altitude 36, :gradient 24, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 59, :y 13, :state :climax, :altitude 27, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 60, :y 13, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 13, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 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:rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :grassland, :altitude 18, :gradient 31, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 17} {:x 39, :y 14, :state :house, :altitude 32, :gradient 32, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 33} {:x 40, :y 14, :state :grassland, :altitude 31, :gradient 13, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 31} {:x 41, :y 14, :state :fire, :altitude 32, :gradient 2, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 46, :y 14, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 47, :y 14, :state :forest, :altitude 28, :gradient 3, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 48, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41} {:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 51, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 52, :y 14, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 54, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 55, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 56, :y 14, :state :forest, :altitude 31, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 57, :y 14, :state :pasture, :altitude 32, :gradient 7, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 58, :y 14, :state :pasture, :altitude 32, :gradient 21, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 17} {:x 59, :y 14, :state :climax, :altitude 17, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 60, :y 14, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 14, :state :water, :altitude 1, :gradient 0, 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:water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 38, :y 15, :state :pasture, :altitude 29, :gradient 31, :generation 95, :rule "if state 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:y 15, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 64} {:x 46, :y 15, :state :scrub, :altitude 29, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 47, :y 15, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 48, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 49, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then 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forest or climax then fertility should be fertility + 1", :fertility 47} {:x 56, :y 15, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 57, :y 15, :state :ploughland, :altitude 31, :gradient 5, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 58, :y 15, :state :ploughland, :altitude 29, :gradient 30, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 25} {:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 4} {:x 60, :y 15, :state :water, 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{:x 18, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 38, :y 16, :state :inn, :altitude 31, :gradient 19, :generation 95, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 30} {:x 39, :y 16, :state :grassland, :altitude 31, :gradient 2, :generation 95, :rule "if state is market then state should be grassland", :fertility 15} {:x 40, :y 16, :state :camp, :altitude 31, :gradient 3, :generation 95, :rule "if state is in waste or grassland and some neighbours are market then state should be camp", :fertility 34} {:x 41, :y 16, :state :pasture, :altitude 31, :gradient 3, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 42, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 43, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 44, :y 16, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 45, :y 16, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 46, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 47, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 48, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 49, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 51, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 53, :y 16, :state :climax, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 54, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 56, :y 16, :state :climax, :altitude 29, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 57, :y 16, :state :ploughland, :altitude 29, :gradient 8, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 27} {:x 58, :y 16, :state :house, :altitude 27, :gradient 30, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 41} {:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 16, 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should be water"} {:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :ploughland, :altitude 19, :gradient 30, :generation 95, :rule "if state is 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:altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 43, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 44, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 45, :y 17, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 46, :y 17, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 47, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 48, :y 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:rule "if state is water then state should be water"} {:x 24, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 18, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 18, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 18, :state :pasture, :altitude 20, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 38, :y 18, :state :pasture, :altitude 29, :gradient 12, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 39, :y 18, :state :pasture, :altitude 28, :gradient 4, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 40, :y 18, :state :pasture, :altitude 27, :gradient 4, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 16} {:x 41, :y 18, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 42, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 43, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 44, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 18, :state :forest, :altitude 27, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 46, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 48, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 49, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 50, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 51, :y 18, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 52, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 53, :y 18, :state :scrub, :altitude 28, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 54, :y 18, :state :waste, :altitude 28, :gradient 4, :generation 95, :rule "if state is fire then state should be waste", :fertility 68} {:x 55, :y 18, :state :fire, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax or camp 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18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 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water"} {:x 78, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state 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:rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :climax, :altitude 27, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 38, :y 19, :state :climax, :altitude 28, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 39, :y 19, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 40, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 41, :y 19, :state :forest, :altitude 28, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 42, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 43, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 44, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 46, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 47, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is forest and 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{:x 25, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :crop, :altitude 22, :gradient 30, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 44} {:x 37, :y 20, :state :ploughland, :altitude 28, :gradient 29, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 39} {:x 38, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 20, :state :climax, :altitude 28, :gradient 0, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 40, :y 20, :state :waste, :altitude 28, :gradient 0, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 41, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 42, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 43, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 44, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 46, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 47, :y 20, :state :forest, :altitude 28, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 48, :y 20, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 49, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 50, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22} {:x 51, :y 20, :state :waste, :altitude 27, :gradient 2, :generation 95, :rule "if state is fire then state should be waste", :fertility 55} {:x 52, :y 20, :state :waste, :altitude 27, :gradient 0, :generation 95, :rule "if state is fire then state should be waste", :fertility 54} {:x 53, :y 20, :state :scrub, :altitude 27, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 54, :y 20, :state :heath, :altitude 27, :gradient 2, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} {:x 55, :y 20, :state :fire, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 56, :y 20, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 57, :y 20, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water 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"if state is water then state should be water"} {:x 80, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, 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:generation 95, :rule "if state is water then state should be water"} {:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :pasture, :altitude 20, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 57} {:x 36, :y 21, :state :crop, :altitude 31, :gradient 31, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 28} {:x 37, :y 21, :state :house, :altitude 28, :gradient 11, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 33} {:x 38, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 39, :y 21, :state :heath, :altitude 28, :gradient 1, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 44} {:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 41, :y 21, :state :fire, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 42, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 44, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 21, :state :scrub, :altitude 28, :gradient 5, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 48, :y 21, :state :climax, :altitude 27, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 49, :y 21, :state :climax, :altitude 27, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 50, :y 21, :state :climax, :altitude 26, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 51, :y 21, :state :scrub, :altitude 27, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 52, :y 21, :state :heath, :altitude 27, :gradient 1, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 53, :y 21, :state :scrub, :altitude 27, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 54, :y 21, :state :waste, :altitude 26, :gradient 6, :generation 95, :rule "if state is fire then state should be waste", :fertility 56} {:x 55, :y 21, :state :scrub, :altitude 27, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 56, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 59, :y 21, :state :crop, :altitude 15, :gradient 27, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 28} {:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then 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:rule "if state is water then state should be water"} {:x 18, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 35, :y 22, :state :climax, :altitude 29, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 36, :y 22, :state :crop, :altitude 33, :gradient 15, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 37, :y 22, :state :crop, :altitude 29, :gradient 7, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 53} {:x 38, :y 22, :state :crop, :altitude 29, :gradient 4, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 41} {:x 39, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 40, :y 22, :state :waste, :altitude 29, :gradient 3, :generation 95, :rule "if state is fire then state should be waste", :fertility 59} {:x 41, :y 22, :state :fire, :altitude 28, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 42, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 43, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 44, :y 22, :state :climax, :altitude 29, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 22, :state :climax, :altitude 29, :gradient 7, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 46, :y 22, :state :climax, :altitude 29, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 47, :y 22, :state :scrub, :altitude 29, :gradient 20, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 48, :y 22, :state :scrub, :altitude 32, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 49, :y 22, :state :climax, :altitude 35, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 50, :y 22, :state :climax, :altitude 32, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 51, :y 22, :state :climax, :altitude 28, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 22, :state :climax, :altitude 28, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 53, :y 22, :state :climax, :altitude 28, :gradient 31, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 58} {:x 54, :y 22, :state :scrub, :altitude 33, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 55, :y 22, :state :scrub, :altitude 32, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 56, :y 22, :state :climax, :altitude 27, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 22, :state :climax, :altitude 27, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 58, :y 22, :state :grassland, :altitude 27, :gradient 21, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 24} {:x 59, :y 22, :state :crop, :altitude 26, :gradient 35, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 60, :y 22, :state :house, :altitude 12, :gradient 35, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 61, :y 22, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 23, :state 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{:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :pasture, :altitude 19, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 21} {:x 35, :y 23, :state :pasture, :altitude 35, :gradient 22, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 36, :y 23, :state :ploughland, :altitude 35, :gradient 6, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 39} {:x 37, :y 23, :state :camp, :altitude 32, :gradient 6, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 51} {:x 38, :y 23, :state :ploughland, :altitude 31, :gradient 3, :generation 95, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 41} {:x 39, :y 23, :state :fire, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 40, :y 23, :state :climax, :altitude 29, :gradient 15, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 41, :y 23, :state :forest, :altitude 28, :gradient 38, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 42, :y 23, :state :scrub, :altitude 33, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 43, :y 23, :state :scrub, :altitude 42, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 44, :y 23, :state :climax, :altitude 35, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 45, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 46, :y 23, :state :climax, :altitude 33, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 23, :state :climax, :altitude 40, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 48, :y 23, :state :climax, :altitude 47, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 50, :y 23, :state :climax, :altitude 63, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 51, :y 23, :state :fire, :altitude 51, :gradient 49, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 52, :y 23, :state :fire, :altitude 46, :gradient 49, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 53, :y 23, :state :heath, :altitude 52, :gradient 45, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 54, :y 23, :state :scrub, :altitude 57, :gradient 45, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 55, :y 23, :state :waste, :altitude 41, :gradient 32, :generation 95, :rule "if state is fire then state should be waste", :fertility 41} {:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, 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"if state is water then state should be water"} {:x 80, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, 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:gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 24, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 24, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 24, :state :climax, :altitude 27, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 36, :y 24, :state :ploughland, :altitude 35, :gradient 4, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 57} {:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 38, :y 24, :state :scrub, :altitude 32, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 39, :y 24, :state :forest, :altitude 32, :gradient 13, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 40, :y 24, :state :scrub, :altitude 33, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 41, :y 24, :state :scrub, :altitude 43, :gradient 54, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 42, :y 24, :state :climax, :altitude 65, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 43, :y 24, :state :forest, :altitude 74, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 44, :y 24, :state :scrub, :altitude 52, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 45, :y 24, :state :scrub, :altitude 37, :gradient 34, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 46, :y 24, :state :scrub, :altitude 54, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 47, :y 24, :state :climax, :altitude 59, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 48, :y 24, :state :climax, :altitude 63, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 49, :y 24, :state :climax, :altitude 64, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 24, :state :scrub, :altitude 75, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 51, :y 24, :state :scrub, :altitude 77, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 52, :y 24, :state :waste, :altitude 73, :gradient 40, :generation 95, :rule "if state is fire then state should be waste", :fertility 35} {:x 53, :y 24, :state :fire, :altitude 73, :gradient 36, :generation 95, :rule "if 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fertility should be fertility - 1", :fertility 33} {:x 59, :y 24, :state :ploughland, :altitude 49, :gradient 49, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 43} {:x 60, :y 24, :state :ploughland, :altitude 46, :gradient 68, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 45} {:x 61, :y 24, :state :ploughland, :altitude 31, :gradient 68, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 62, :y 24, :state :pasture, :altitude 24, :gradient 50, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 63, :y 24, :state :climax, :altitude 22, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 64, :y 24, :state :camp, :altitude 17, :gradient 36, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 65, :y 24, :state :water, :altitude 1, :gradient 36, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 24, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 24, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 24, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 24, :state 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:state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, 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water"} {:x 19, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 34, :y 25, :state :climax, :altitude 33, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 35, :y 25, :state :climax, :altitude 32, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 37, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 38, :y 25, :state :climax, :altitude 40, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 39, :y 25, :state :forest, :altitude 36, :gradient 20, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 40, :y 25, :state :forest, :altitude 42, :gradient 36, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 16} {:x 41, :y 25, :state :scrub, :altitude 64, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 42, :y 25, :state :forest, :altitude 82, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 44, :y 25, :state :climax, :altitude 65, :gradient 45, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 45, :y 25, :state :climax, :altitude 51, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 46, :y 25, :state :scrub, :altitude 60, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 47, :y 25, :state :forest, :altitude 77, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 48, :y 25, :state :scrub, :altitude 75, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 49, :y 25, :state :scrub, :altitude 74, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 25, :state :scrub, :altitude 79, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 51, :y 25, :state :heath, :altitude 86, :gradient 19, :generation 95, :rule "if state is waste and some neighbours are 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fertility should be fertility + 1", :fertility 56} {:x 58, :y 25, :state :climax, :altitude 66, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 61, :y 25, :state :climax, :altitude 51, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 62, :y 25, :state :climax, :altitude 31, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 63, :y 25, :state :climax, :altitude 33, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 64, :y 25, :state :climax, :altitude 37, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 65, :y 25, :state :climax, :altitude 32, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 66, :y 25, :state :climax, :altitude 27, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 67, :y 25, :state :water, :altitude 2, :gradient 41, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 25, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 25, :state :water, 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:water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 26, 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water"} {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :pasture, :altitude 22, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 34, :y 26, :state :pasture, :altitude 33, :gradient 22, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 36, :y 26, :state :climax, :altitude 37, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 37, :y 26, :state :climax, :altitude 45, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 38, :y 26, :state :climax, :altitude 52, :gradient 25, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 39, :y 26, :state :scrub, :altitude 42, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 40, :y 26, :state :climax, :altitude 46, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 41, :y 26, :state :climax, :altitude 68, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 42, :y 26, :state :forest, :altitude 84, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 26, :state :forest, :altitude 78, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 44, :y 26, :state :forest, :altitude 82, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 45, :y 26, :state :scrub, :altitude 70, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 46, :y 26, :state :climax, 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:state :forest, :altitude 87, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 53, :y 26, :state :climax, :altitude 61, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 54, :y 26, :state :climax, :altitude 65, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 55, :y 26, :state :forest, :altitude 77, :gradient 55, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 56, :y 26, :state :forest, :altitude 77, :gradient 61, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 57, :y 26, :state :forest, :altitude 84, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 58, :y 26, :state :forest, :altitude 80, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 59, :y 26, :state :forest, :altitude 74, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 60, :y 26, :state :forest, :altitude 73, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 61, :y 26, :state :climax, :altitude 57, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 62, :y 26, :state :climax, :altitude 36, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 63, :y 26, :state :climax, :altitude 29, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 64, :y 26, :state :climax, :altitude 36, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 65, :y 26, :state :climax, :altitude 43, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 66, :y 26, :state :climax, :altitude 42, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 67, :y 26, :state :climax, :altitude 31, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 68, :y 26, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 26, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 26, :state :water, 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:water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 27, 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20, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :pasture, :altitude 24, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 37, :y 27, :state :climax, :altitude 50, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 38, :y 27, :state :scrub, :altitude 61, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 39, :y 27, :state :forest, :altitude 51, :gradient 36, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 41, :y 27, :state :climax, :altitude 64, :gradient 38, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 23} {:x 42, :y 27, :state :forest, :altitude 80, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 43, :y 27, :state :scrub, :altitude 88, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 44, :y 27, :state :scrub, :altitude 93, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 45, :y 27, :state :climax, :altitude 68, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 27, :state :scrub, :altitude 59, :gradient 53, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 47, :y 27, :state :forest, :altitude 86, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 48, :y 27, :state :scrub, :altitude 91, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 49, :y 27, :state :forest, :altitude 88, :gradient 29, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 50, :y 27, :state :heath, :altitude 96, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 52, :y 27, :state :heath, :altitude 86, :gradient 39, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 43} {:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 95, :rule "if state is waste then state should be grassland", :fertility 28} {:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 57, :y 27, :state :forest, :altitude 111, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 58, :y 27, :state :forest, :altitude 105, :gradient 63, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 60, :y 27, :state :climax, :altitude 65, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 61, :y 27, :state :climax, :altitude 59, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 62, :y 27, :state :climax, :altitude 50, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 65, :y 27, :state :climax, :altitude 33, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 66, :y 27, :state :climax, :altitude 37, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 33, :y 28, :state :grassland, :altitude 31, :gradient 34, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 34, :y 28, :state :climax, :altitude 33, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 35, :y 28, :state :forest, :altitude 36, :gradient 23, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 36, :y 28, :state :scrub, :altitude 49, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 37, :y 28, :state :scrub, :altitude 64, :gradient 56, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 38, :y 28, :state :forest, :altitude 78, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 28, :state :scrub, :altitude 63, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 40, :y 28, :state :climax, :altitude 64, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 41, :y 28, :state :scrub, :altitude 70, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 42, :y 28, :state :scrub, :altitude 79, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 28, :state :climax, :altitude 56, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 46, :y 28, :state :forest, :altitude 79, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 28, :state :forest, :altitude 102, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 48, :y 28, :state :forest, :altitude 108, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 49, :y 28, :state :forest, :altitude 97, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 50, :y 28, :state :waste, :altitude 97, :gradient 18, :generation 95, :rule "if state is fire then state should be waste", :fertility 53} {:x 51, :y 28, :state :waste, :altitude 97, :gradient 26, :generation 95, :rule "if state is fire then state should be waste", :fertility 48} {:x 52, :y 28, :state :waste, :altitude 80, :gradient 42, :generation 95, :rule "if state is fire then state should be waste", :fertility 55} {:x 53, :y 28, :state :forest, :altitude 78, :gradient 66, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 54, :y 28, :state :grassland, :altitude 102, :gradient 70, :generation 95, :rule "if state is waste then state should be grassland", :fertility 44} {:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 59, :y 28, :state :forest, :altitude 79, :gradient 61, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :waste, :altitude 23, :gradient 34, :generation 95, :rule "if state is fire then state should be waste", :fertility 58} {:x 33, :y 29, :state :grassland, :altitude 33, :gradient 27, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 25} {:x 34, :y 29, :state :pasture, :altitude 35, :gradient 20, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 35, :y 29, :state :scrub, :altitude 42, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 36, :y 29, :state :scrub, :altitude 56, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 37, :y 29, :state :scrub, :altitude 77, :gradient 49, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 39, :y 29, :state :forest, :altitude 70, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 40, :y 29, :state :climax, :altitude 68, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 42, :y 29, :state :forest, :altitude 93, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 43, :y 29, :state :forest, :altitude 91, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 44, :y 29, :state :forest, :altitude 77, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 45, :y 29, :state :scrub, :altitude 57, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 49, :y 29, :state :forest, :altitude 105, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 50, :y 29, :state :forest, :altitude 106, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 51, :y 29, :state :fire, :altitude 106, :gradient 34, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 57} {:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 53, :y 29, :state :fire, :altitude 106, :gradient 55, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 29, :state :forest, :altitude 114, :gradient 69, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 59, :y 29, :state :forest, :altitude 71, :gradient 64, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 60, :y 29, :state :climax, :altitude 55, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 61, :y 29, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 62, :y 29, :state :climax, :altitude 54, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 67, :y 29, :state :water, :altitude 2, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 29, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :pasture, :altitude 17, :gradient 35, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 32, :y 30, :state :fire, :altitude 32, :gradient 39, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 33, :y 30, :state :heath, :altitude 35, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 46} {:x 34, :y 30, :state :waste, :altitude 41, :gradient 18, :generation 95, :rule "if state is fire then state should be waste", :fertility 65} {:x 35, :y 30, :state :climax, :altitude 51, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 30, :state :climax, :altitude 61, :gradient 41, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 37, :y 30, :state :scrub, :altitude 83, :gradient 42, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 38, :y 30, :state :forest, :altitude 98, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 39, :y 30, :state :forest, :altitude 75, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 30, :state :forest, :altitude 82, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 41, :y 30, :state :forest, :altitude 100, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 42, :y 30, :state :forest, :altitude 92, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 30, :state :forest, :altitude 87, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 44, :y 30, :state :forest, :altitude 80, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 45, :y 30, :state :climax, :altitude 61, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 46, :y 30, :state :forest, :altitude 70, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 30, :state :forest, :altitude 80, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 48, :y 30, :state :forest, :altitude 89, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 49, :y 30, :state :forest, :altitude 101, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 30, :state :forest, :altitude 112, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 51, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 52, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 53, :y 30, :state :heath, :altitude 131, :gradient 42, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 30, :state :forest, :altitude 108, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 57, :y 30, :state :forest, :altitude 80, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 58, :y 30, :state :climax, :altitude 68, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 59, :y 30, :state :climax, :altitude 57, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 60, :y 30, :state :climax, :altitude 52, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 61, :y 30, :state :forest, :altitude 46, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 62, :y 30, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 63, :y 30, :state :climax, :altitude 52, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 64, :y 30, :state :climax, :altitude 45, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 65, :y 30, :state :climax, :altitude 31, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 66, :y 30, :state :climax, :altitude 13, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 67, :y 30, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 30, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :house, :altitude 12, :gradient 35, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 1} {:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 31, :state :fire, :altitude 36, :gradient 29, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 33, :y 31, :state :waste, :altitude 40, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 56} {:x 34, :y 31, :state :climax, :altitude 43, :gradient 19, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 35, :y 31, :state :climax, :altitude 51, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 31, :state :scrub, :altitude 56, :gradient 32, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 9} {:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 38, :y 31, :state :scrub, :altitude 97, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 39, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 40, :y 31, :state :forest, :altitude 107, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 41, :y 31, :state :forest, :altitude 97, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 43, :y 31, :state :forest, :altitude 77, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 31, :state :climax, :altitude 65, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 46, :y 31, :state :forest, :altitude 83, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 47, :y 31, :state :forest, :altitude 89, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 48, :y 31, :state :forest, :altitude 88, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 49, :y 31, :state :forest, :altitude 94, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 50, :y 31, :state :forest, :altitude 108, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 31, 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60} {:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 31, :state :water, :altitude 1, :gradient 0, :generation 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:generation 95, :rule "if state is water then state should be water"} {:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 32, :state :water, :altitude 1, :gradient 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:gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :pasture, :altitude 24, :gradient 42, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 51} {:x 31, :y 32, :state :ploughland, :altitude 36, :gradient 31, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 36} {:x 32, :y 32, :state :climax, :altitude 40, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 33, :y 32, :state :scrub, :altitude 46, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 34, :y 32, :state :forest, :altitude 46, :gradient 17, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27} {:x 35, :y 32, :state :scrub, :altitude 54, :gradient 37, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 36, :y 32, :state :climax, :altitude 64, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 37, :y 32, :state :forest, :altitude 75, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 38, :y 32, :state :scrub, :altitude 96, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 39, :y 32, :state :scrub, :altitude 115, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 40, :y 32, :state :forest, :altitude 111, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 41, :y 32, :state :forest, :altitude 89, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 42, :y 32, :state :forest, :altitude 79, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 43, :y 32, :state :forest, :altitude 71, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 44, :y 32, :state :forest, :altitude 70, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 45, :y 32, :state :forest, :altitude 82, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 46, :y 32, :state :forest, :altitude 96, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 32, :state :forest, :altitude 111, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 48, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 49, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 50, :y 32, :state :forest, :altitude 117, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 51, :y 32, :state :heath, :altitude 137, :gradient 26, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 32, :state :heath, :altitude 131, :gradient 36, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 32, :state :forest, :altitude 101, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 54, :y 32, :state :forest, :altitude 89, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 55, :y 32, :state :forest, :altitude 87, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 56, :y 32, :state :forest, :altitude 96, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 57, :y 32, :state :forest, :altitude 94, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 58, :y 32, :state :forest, :altitude 82, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 59, :y 32, :state :climax, :altitude 57, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 60, :y 32, :state :climax, :altitude 52, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 61, :y 32, :state :climax, :altitude 43, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 62, :y 32, :state :climax, :altitude 40, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 63, :y 32, :state :climax, :altitude 41, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 64, :y 32, :state :fire, :altitude 19, :gradient 44, :generation 95, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 69} {:x 65, :y 32, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 32, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if 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:rule "if state is water then state should be water"} {:x 81, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 33, :state :water, :altitude 1, :gradient 0, :generation 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:gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 33, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 33, :state :water, :altitude 1, :gradient 40, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 33, :state :climax, :altitude 18, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 30, :y 33, :state :climax, :altitude 38, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 31, :y 33, :state :scrub, :altitude 43, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 32, :y 33, :state :climax, :altitude 43, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 33, :y 33, :state :climax, :altitude 51, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 34, :y 33, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 35, :y 33, :state :forest, :altitude 57, :gradient 34, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 43} {:x 36, :y 33, :state :forest, :altitude 80, :gradient 56, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 37, :y 33, :state :forest, :altitude 103, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 38, :y 33, :state :forest, :altitude 108, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 39, :y 33, :state :forest, :altitude 111, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 40, :y 33, :state :forest, :altitude 96, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 41, :y 33, :state :forest, :altitude 82, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 42, :y 33, :state :forest, :altitude 75, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 43, :y 33, :state :forest, :altitude 71, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 44, :y 33, :state :forest, :altitude 74, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 45, :y 33, :state :forest, :altitude 84, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 46, :y 33, :state :forest, :altitude 96, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 47, :y 33, :state :forest, :altitude 117, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 48, :y 33, :state :heath, :altitude 143, :gradient 40, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 33, :state :heath, :altitude 147, :gradient 37, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 56, :y 33, :state :forest, :altitude 117, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 57, :y 33, :state :forest, :altitude 101, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 58, :y 33, :state :forest, :altitude 77, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 59, :y 33, :state :climax, :altitude 57, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 60, :y 33, :state :climax, :altitude 59, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 61, :y 33, :state :climax, :altitude 56, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 62, :y 33, :state :climax, :altitude 40, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 63, :y 33, :state :climax, :altitude 32, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 64, :y 33, :state :camp, :altitude 12, :gradient 40, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 59} {:x 65, :y 33, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 33, :state :water, :altitude 1, :gradient 0, :generation 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:generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 34, :state :water, :altitude 1, :gradient 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:gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 34, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 34, :state :water, :altitude 1, :gradient 36, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 34, :state :climax, :altitude 17, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 29, :y 34, :state :climax, :altitude 41, :gradient 55, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 30, :y 34, :state :climax, :altitude 46, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 31, :y 34, :state :climax, :altitude 52, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 33, :y 34, :state :climax, :altitude 49, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 34, :y 34, :state :waste, :altitude 55, :gradient 33, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 35, :y 34, :state :heath, :altitude 60, :gradient 53, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 36, :y 34, :state :forest, :altitude 79, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 37, :y 34, :state :forest, :altitude 110, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 38, :y 34, :state :heath, :altitude 126, :gradient 16, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 34, :state :forest, :altitude 106, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 34, :state :forest, :altitude 86, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 41, :y 34, :state :forest, :altitude 79, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 42, :y 34, :state :forest, :altitude 79, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 34, :state :forest, :altitude 79, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 44, :y 34, :state :forest, :altitude 89, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 45, :y 34, :state :forest, :altitude 89, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 46, :y 34, :state :forest, :altitude 92, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 58, :y 34, :state :forest, :altitude 87, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 59, :y 34, :state :ploughland, :altitude 66, :gradient 35, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 36} {:x 60, :y 34, :state :house, :altitude 66, :gradient 15, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 36} {:x 61, :y 34, :state :grassland, :altitude 66, :gradient 38, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 63, :y 34, :state :climax, :altitude 19, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 64, :y 34, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 34, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, 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{:x 8, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 35, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 35, :state :water, :altitude 1, :gradient 36, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 35, :state :scrub, :altitude 17, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 28, :y 35, :state :scrub, :altitude 37, :gradient 58, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 67} {:x 29, :y 35, :state :climax, :altitude 51, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 30, :y 35, :state :climax, :altitude 56, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 31, :y 35, :state :climax, :altitude 55, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 32, :y 35, :state :climax, :altitude 47, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 33, :y 35, :state :fire, :altitude 51, :gradient 31, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 34, :y 35, :state :fire, :altitude 68, :gradient 42, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 35, :y 35, :state :forest, :altitude 82, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 36, :y 35, :state :forest, :altitude 102, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 37, :y 35, :state :forest, :altitude 116, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 38, :y 35, :state :forest, :altitude 119, :gradient 28, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65} {:x 39, :y 35, :state :forest, :altitude 103, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 40, :y 35, :state :forest, :altitude 86, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 41, :y 35, :state :forest, :altitude 89, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 42, :y 35, :state :forest, :altitude 94, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 35, :state :forest, :altitude 103, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 50, :y 35, :state :forest, :altitude 94, :gradient 56, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 51, :y 35, :state :forest, :altitude 87, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 52, :y 35, :state :forest, :altitude 97, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 53, :y 35, :state :forest, :altitude 107, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 59, :y 35, :state :ploughland, :altitude 71, :gradient 41, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 60, :y 35, :state :house, :altitude 63, :gradient 43, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 43} {:x 61, :y 35, :state :grassland, :altitude 57, :gradient 53, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 36, :state :water, :altitude 1, :gradient 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:gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :climax, :altitude 17, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 27, :y 36, :state :scrub, :altitude 37, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 30, :y 36, :state :climax, :altitude 61, :gradient 14, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 61} {:x 31, :y 36, :state :climax, :altitude 56, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 32, :y 36, :state :climax, :altitude 50, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 33, :y 36, :state :climax, :altitude 61, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 35, :y 36, :state :scrub, :altitude 91, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 38, :y 36, :state :forest, :altitude 114, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 36, :state :forest, :altitude 98, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 41, :y 36, :state :forest, :altitude 100, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 36, :state :forest, :altitude 107, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 43, :y 36, :state :forest, :altitude 106, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 44, :y 36, :state :forest, :altitude 111, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 36, :state :forest, :altitude 116, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 95, :rule "if 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state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 53, :y 36, :state :scrub, :altitude 71, :gradient 60, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 36, :state :forest, :altitude 94, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 58, :y 36, :state :forest, :altitude 86, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 59, :y 36, :state :grassland, :altitude 68, :gradient 52, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 60, :y 36, :state :market, :altitude 51, :gradient 60, :generation 95, :rule "if state is in grassland or pasture and more than 1 neighbours are house then 1 chance in 10 state should be market", :fertility 38} {:x 61, :y 36, :state :house, :altitude 28, :gradient 62, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16} {:x 62, :y 36, :state :house, :altitude 13, :gradient 56, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 63, :y 36, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be 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be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :climax, :altitude 15, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 26, :y 37, :state :climax, :altitude 35, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 27, :y 37, :state :forest, :altitude 43, :gradient 40, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 28, :y 37, :state :climax, :altitude 52, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 29, :y 37, :state :climax, :altitude 65, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 30, :y 37, :state :climax, :altitude 65, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 31, :y 37, :state :climax, :altitude 60, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 32, :y 37, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 33, :y 37, :state :fire, :altitude 74, :gradient 28, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 34, :y 37, :state :forest, :altitude 78, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 36, :y 37, :state :fire, :altitude 89, :gradient 44, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 37, :y 37, :state :scrub, :altitude 98, :gradient 39, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 38, :y 37, :state :scrub, :altitude 101, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 39, :y 37, :state :scrub, :altitude 112, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 52, :y 37, :state :forest, :altitude 91, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 53, :y 37, :state :climax, :altitude 69, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 54, :y 37, :state :climax, :altitude 55, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 58, :y 37, :state :forest, :altitude 83, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 59, :y 37, :state :grassland, :altitude 73, :gradient 46, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 60, :y 37, :state :house, :altitude 40, :gradient 71, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 27} {:x 61, :y 37, :state :house, :altitude 13, :gradient 50, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 62, :y 37, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 37, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 37, :state :water, 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"if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 38, :state :heath, :altitude 121, :gradient 41, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 38, :state :heath, :altitude 130, :gradient 39, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 38, :state :forest, :altitude 115, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 50, :y 38, :state :forest, :altitude 92, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 51, :y 38, :state :forest, :altitude 83, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 52, :y 38, :state :forest, :altitude 84, :gradient 34, :generation 95, :rule "if state is in forest or climax then 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23, :y 39, :state :scrub, :altitude 13, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 24, :y 39, :state :climax, :altitude 24, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 25, :y 39, :state :climax, :altitude 37, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 26, :y 39, :state :climax, :altitude 52, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 27, :y 39, :state :climax, :altitude 63, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 39, :state :climax, :altitude 63, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 29, :y 39, :state :climax, :altitude 64, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 30, :y 39, :state :climax, :altitude 65, :gradient 18, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55} {:x 31, :y 39, :state :forest, :altitude 79, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 32, :y 39, :state :forest, :altitude 80, :gradient 11, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 33, :y 39, :state :climax, :altitude 68, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 38} {:x 34, :y 39, :state :heath, :altitude 77, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63} {:x 35, :y 39, :state :forest, :altitude 88, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 36, :y 39, :state :forest, :altitude 93, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 37, :y 39, :state :forest, :altitude 105, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 38, :y 39, :state :scrub, :altitude 112, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 39, :y 39, :state :forest, :altitude 105, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 39, :state :forest, :altitude 101, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 41, :y 39, :state :forest, :altitude 93, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 39, :state :forest, :altitude 91, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 39, :state :forest, :altitude 119, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 44, :y 39, :state :heath, :altitude 120, :gradient 52, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 39, :state :scrub, :altitude 93, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 46, :y 39, :state :scrub, :altitude 93, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 47, :y 39, :state :forest, :altitude 116, :gradient 38, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 48, :y 39, :state :scrub, :altitude 116, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 49, :y 39, :state :forest, :altitude 91, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 50, :y 39, :state :forest, :altitude 79, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 51, :y 39, :state :forest, :altitude 70, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 52, :y 39, :state :forest, :altitude 75, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 53, :y 39, :state :forest, :altitude 75, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 54, :y 39, :state :climax, :altitude 61, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 55, :y 39, :state :climax, :altitude 43, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 56, :y 39, :state :climax, :altitude 51, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 57, :y 39, :state :climax, :altitude 59, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 39, :state :pasture, :altitude 64, :gradient 31, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 59, :y 39, :state :crop, :altitude 57, :gradient 54, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 60, :y 39, :state :scrub, :altitude 35, :gradient 64, :generation 95, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 50} {:x 61, :y 39, :state :water, :altitude 2, :gradient 42, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 39, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 39, :state :water, :altitude 1, :gradient 0, :generation 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:generation 95, :rule "if state is water then state should be water"} {:x 81, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 40, :state :water, :altitude 1, :gradient 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:gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 40, :state :climax, :altitude 27, :gradient 37, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67} {:x 23, :y 40, :state :scrub, :altitude 36, :gradient 37, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 24, :y 40, :state :climax, :altitude 35, :gradient 27, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 23} {:x 25, :y 40, :state :climax, :altitude 40, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 26, :y 40, :state :climax, :altitude 57, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 28, :y 40, :state :climax, :altitude 63, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 29, :y 40, :state :scrub, :altitude 61, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 30, :y 40, :state :scrub, :altitude 68, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 31, :y 40, :state :scrub, :altitude 77, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 32, :y 40, :state :climax, :altitude 69, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 33, :y 40, :state :climax, :altitude 68, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 34, :y 40, :state :forest, :altitude 74, :gradient 20, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 36, :y 40, :state :forest, :altitude 97, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 40, :state :forest, :altitude 116, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 44, :y 40, :state :forest, :altitude 102, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 45, :y 40, :state :forest, :altitude 77, :gradient 49, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 46, :y 40, :state :heath, :altitude 92, :gradient 45, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 47, :y 40, :state :scrub, :altitude 110, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 48, :y 40, :state :forest, :altitude 105, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 40, :state :fire, :altitude 68, :gradient 33, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 51, :y 40, :state :climax, :altitude 61, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 53, :y 40, :state :climax, :altitude 60, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 54, :y 40, :state :climax, :altitude 52, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 55, :y 40, :state :fire, :altitude 41, :gradient 21, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 58, :y 40, :state :pasture, :altitude 55, :gradient 41, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 59, :y 40, :state :pasture, :altitude 42, :gradient 52, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 60, :y 40, :state :pasture, :altitude 19, :gradient 56, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state 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state should be water"} {:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :house, :altitude 19, :gradient 37, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 48} {:x 20, :y 41, :state :grassland, :altitude 23, :gradient 36, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 21, :y 41, :state :scrub, :altitude 24, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 41, :state :scrub, :altitude 38, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 24, :y 41, :state :climax, :altitude 36, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 25, :y 41, :state :scrub, :altitude 40, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 28, :y 41, :state :scrub, :altitude 63, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 29, :y 41, :state :scrub, :altitude 59, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 30, :y 41, :state :scrub, :altitude 57, :gradient 20, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 32, :y 41, :state :scrub, :altitude 69, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 34, :y 41, :state :scrub, :altitude 74, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 36, :y 41, :state :scrub, :altitude 94, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 37, :y 41, :state :forest, :altitude 111, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 40, :y 41, :state :forest, :altitude 96, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 41, :y 41, :state :forest, :altitude 77, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 54} {:x 46, :y 41, :state :scrub, :altitude 87, :gradient 42, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 47, :y 41, :state :waste, :altitude 106, :gradient 28, :generation 95, :rule "if state is fire then state should be waste", :fertility 44} {:x 48, :y 41, :state :fire, :altitude 115, :gradient 32, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 49, :y 41, :state :forest, :altitude 93, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 50, :y 41, :state :forest, :altitude 74, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 51, :y 41, :state :waste, :altitude 60, :gradient 24, :generation 95, :rule "if state is fire then state should be waste", :fertility 43} {:x 52, :y 41, :state :climax, :altitude 50, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 53, :y 41, :state :climax, :altitude 50, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 54, :y 41, :state :waste, :altitude 57, :gradient 19, :generation 95, :rule "if state is fire then state should be waste", :fertility 24} {:x 55, :y 41, :state :climax, :altitude 52, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 58, :y 41, :state :ploughland, :altitude 37, :gradient 54, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 41, 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:y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :grassland, :altitude 23, :gradient 46, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 67} {:x 19, :y 42, :state :pasture, :altitude 38, :gradient 46, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 53} {:x 20, :y 42, :state :grassland, :altitude 29, :gradient 19, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 21, :y 42, :state :forest, :altitude 33, :gradient 15, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 22, :y 42, :state :heath, :altitude 36, :gradient 14, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62} {:x 23, :y 42, :state :scrub, :altitude 36, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 24, :y 42, :state :scrub, :altitude 36, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 26, :y 42, :state :scrub, :altitude 54, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 29, :y 42, :state :scrub, :altitude 60, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 32, :y 42, :state :scrub, :altitude 87, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 34, :y 42, :state :forest, :altitude 78, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 35, :y 42, :state :scrub, :altitude 84, :gradient 41, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 36, :y 42, :state :forest, :altitude 105, :gradient 31, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 37, :y 42, :state :scrub, :altitude 112, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 38, :y 42, :state :scrub, :altitude 108, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 41, :y 42, :state :forest, :altitude 77, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 43, :y 42, :state :forest, :altitude 80, :gradient 37, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 44, :y 42, :state :climax, :altitude 69, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 46, :y 42, :state :scrub, :altitude 89, :gradient 42, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 47, :y 42, :state :fire, :altitude 111, :gradient 28, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 49, :y 42, :state :fire, :altitude 87, :gradient 42, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 50, :y 42, :state :fire, :altitude 73, :gradient 33, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 51, :y 42, :state :heath, :altitude 65, :gradient 37, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 33} {:x 52, :y 42, :state :fire, :altitude 61, :gradient 32, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 53, :y 42, :state :climax, :altitude 60, :gradient 24, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 54, :y 42, :state :heath, :altitude 60, :gradient 13, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 35} {:x 55, :y 42, :state :climax, :altitude 56, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 56, :y 42, :state :pasture, :altitude 43, :gradient 54, :generation 95, :rule "if 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{:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 19, :y 43, :state :climax, :altitude 36, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 20, :y 43, :state :scrub, :altitude 29, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 43, :state :scrub, :altitude 32, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 22, :y 43, :state :scrub, :altitude 32, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 23, :y 43, :state :scrub, :altitude 35, :gradient 5, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 24, :y 43, :state :scrub, :altitude 36, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 25, :y 43, :state :forest, :altitude 42, :gradient 18, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 26, :y 43, :state :climax, :altitude 51, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 27, :y 43, :state :climax, :altitude 54, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 28, :y 43, :state :climax, :altitude 51, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 29, :y 43, :state :scrub, :altitude 75, :gradient 41, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 30, :y 43, :state :forest, :altitude 91, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 43, :state :forest, :altitude 88, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 32, :y 43, :state :heath, :altitude 91, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 33, :y 43, :state :forest, :altitude 94, :gradient 27, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 34, :y 43, :state :forest, :altitude 92, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 43, :state :scrub, :altitude 91, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 36, :y 43, :state :scrub, :altitude 115, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 37, :y 43, :state :forest, :altitude 110, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 43, :state :scrub, :altitude 91, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 39, :y 43, :state :waste, :altitude 105, :gradient 48, :generation 95, :rule "if state is fire then state should be waste", :fertility 53} {:x 40, :y 43, :state :fire, :altitude 88, :gradient 60, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 41, :y 43, :state :climax, :altitude 65, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 43, :state :climax, :altitude 60, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 46, :y 43, :state :forest, :altitude 94, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 43, :state :scrub, :altitude 110, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 48, :y 43, :state :forest, :altitude 103, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 49, :y 43, :state :fire, :altitude 91, :gradient 37, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36} {:x 50, :y 43, :state :waste, :altitude 87, :gradient 27, :generation 95, :rule "if state is fire then state should be waste", :fertility 40} {:x 51, :y 43, :state :scrub, :altitude 82, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 52, :y 43, :state :heath, :altitude 74, :gradient 25, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 53, :y 43, :state :scrub, :altitude 63, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 54, :y 43, :state :climax, :altitude 56, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 55, :y 43, :state :climax, :altitude 54, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 56, :y 43, :state :pasture, :altitude 33, :gradient 55, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 43, :state :water, :altitude 1, :gradient 0, :generation 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:generation 95, :rule "if state is water then state should be water"} {:x 78, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 44, :state :water, :altitude 1, 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1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 44, :state :climax, :altitude 31, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 18, :y 44, :state :climax, :altitude 49, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 19, :y 44, :state :climax, :altitude 33, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 20, :y 44, :state :climax, :altitude 29, :gradient 7, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 21, :y 44, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 22, :y 44, :state :climax, :altitude 31, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 23, :y 44, :state :climax, :altitude 33, :gradient 7, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 24, :y 44, :state :heath, :altitude 36, :gradient 11, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44} {:x 25, :y 44, :state :heath, :altitude 37, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 52} {:x 26, :y 44, :state :climax, :altitude 42, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 27, :y 44, :state :scrub, :altitude 45, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 28, :y 44, :state :climax, :altitude 50, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 44, :state :climax, :altitude 66, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 44, :state :forest, :altitude 74, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 44, :state :forest, :altitude 75, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 33, :y 44, :state :forest, :altitude 79, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 34, :y 44, :state :scrub, :altitude 101, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 35, :y 44, :state :scrub, :altitude 117, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 37, :y 44, :state :heath, :altitude 100, :gradient 55, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 60} {:x 38, :y 44, :state :heath, :altitude 75, :gradient 47, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 56} {:x 39, :y 44, :state :forest, :altitude 78, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 40, :y 44, :state :fire, :altitude 71, :gradient 50, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 41, :y 44, :state :climax, :altitude 59, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 44, :state :climax, :altitude 64, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 44, :state :climax, :altitude 59, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 44, :y 44, :state :climax, :altitude 66, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 45, :y 44, :state :forest, :altitude 87, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 46, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 47, :y 44, :state :forest, :altitude 94, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility 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then state should be scrub", :fertility 51} {:x 54, :y 44, :state :scrub, :altitude 52, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 44, :state :pasture, :altitude 47, :gradient 33, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 56, :y 44, :state :pasture, :altitude 23, :gradient 53, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 57, :y 44, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 44, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be 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state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 18, :y 45, :state :climax, :altitude 43, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 19, :y 45, :state :climax, :altitude 35, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 20, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 45, :state :climax, :altitude 29, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 22, :y 45, :state :climax, :altitude 29, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 23, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 24, :y 45, :state :waste, :altitude 31, :gradient 9, :generation 95, :rule "if state is fire then state should be waste", :fertility 64} {:x 25, :y 45, :state :waste, :altitude 33, :gradient 11, :generation 95, :rule "if state is fire then state should be waste", :fertility 58} {:x 26, :y 45, :state :climax, :altitude 36, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 27, :y 45, :state :climax, :altitude 40, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 45, :state :climax, :altitude 45, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 45, :state :climax, :altitude 54, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 45, :state :climax, :altitude 57, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 31, :y 45, :state :climax, :altitude 61, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 32, :y 45, :state :scrub, :altitude 60, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 33, :y 45, :state :forest, :altitude 78, :gradient 54, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 61} {:x 34, :y 45, :state :scrub, :altitude 111, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 36, :y 45, :state :waste, :altitude 117, :gradient 44, :generation 95, :rule "if state is fire then state should be waste", :fertility 53} {:x 37, :y 45, :state :forest, :altitude 91, :gradient 55, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 38, :y 45, :state :waste, :altitude 69, :gradient 40, :generation 95, :rule "if state is fire then state should be waste", :fertility 23} {:x 39, :y 45, :state :waste, :altitude 63, :gradient 26, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 40, :y 45, :state :climax, :altitude 60, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 41, :y 45, :state :climax, :altitude 55, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 42, :y 45, :state :climax, :altitude 54, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 43, :y 45, :state :climax, :altitude 57, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 44, :y 45, :state :forest, :altitude 74, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 45, :y 45, :state :forest, :altitude 79, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 46, :y 45, :state :forest, :altitude 77, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 47, :y 45, :state :forest, :altitude 77, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 48, :y 45, :state :forest, :altitude 78, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 49, :y 45, :state :waste, :altitude 75, :gradient 30, :generation 95, :rule "if state is fire then state should be waste", :fertility 27} {:x 50, :y 45, :state :waste, :altitude 71, :gradient 28, :generation 95, :rule "if state is fire then state should be waste", :fertility 44} {:x 51, :y 45, :state :scrub, :altitude 73, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 52, :y 45, :state :forest, :altitude 74, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 53, :y 45, :state :climax, :altitude 64, :gradient 25, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 66} {:x 54, :y 45, :state :heath, :altitude 50, :gradient 22, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 32} {:x 55, :y 45, :state :pasture, :altitude 42, :gradient 29, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 56, :y 45, :state :camp, :altitude 29, :gradient 46, :generation 95, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 30} {:x 57, :y 45, :state :water, :altitude 1, :gradient 44, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 45, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 45, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :climax, :altitude 18, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 18, :y 46, :state :climax, :altitude 43, :gradient 32, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 19, :y 46, :state :climax, :altitude 40, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 20, :y 46, :state :climax, :altitude 35, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 63} {:x 21, :y 46, :state :climax, :altitude 35, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 22, :y 46, :state :scrub, :altitude 38, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 23, :y 46, :state :climax, :altitude 40, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 24, :y 46, :state :scrub, :altitude 37, :gradient 39, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 25, :y 46, :state :fire, :altitude 40, :gradient 39, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 26, :y 46, :state :climax, :altitude 37, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 46, :state :scrub, :altitude 36, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 28, :y 46, :state :climax, :altitude 37, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 29, :y 46, :state :climax, :altitude 41, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 30, :y 46, :state :climax, :altitude 47, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 46, :state :scrub, :altitude 49, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71} {:x 32, :y 46, :state :climax, :altitude 61, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 33, :y 46, :state :heath, :altitude 92, :gradient 63, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} {:x 34, :y 46, :state :heath, :altitude 114, :gradient 60, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 36} {:x 35, :y 46, :state :waste, :altitude 97, :gradient 63, :generation 95, :rule "if state is fire then state should be waste", :fertility 32} {:x 36, :y 46, :state :scrub, :altitude 86, :gradient 63, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 37, :y 46, :state :scrub, :altitude 80, :gradient 56, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 38, :y 46, :state :fire, :altitude 71, :gradient 31, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 57} {:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 46, :state :scrub, :altitude 52, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 41, :y 46, :state :climax, :altitude 51, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 42, :y 46, :state :climax, :altitude 50, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 43, :y 46, :state :forest, :altitude 61, :gradient 27, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 44, :y 46, :state :scrub, :altitude 69, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 45, :y 46, :state :climax, :altitude 64, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 46, :y 46, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 46, :state :climax, :altitude 69, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 46, :state :fire, :altitude 68, :gradient 21, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 49, :y 46, :state :climax, :altitude 65, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 50, :y 46, :state :fire, :altitude 64, :gradient 18, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 29} {:x 51, :y 46, :state :heath, :altitude 66, :gradient 18, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45} {:x 52, :y 46, :state :scrub, :altitude 65, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 53, :y 46, :state :scrub, :altitude 59, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 54, :y 46, :state :climax, :altitude 51, :gradient 22, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 61} {:x 55, :y 46, :state :pasture, :altitude 46, :gradient 22, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 56, :y 46, :state :camp, :altitude 45, :gradient 50, :generation 95, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 30} {:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 47, :state :ploughland, :altitude 29, :gradient 50, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 32} {:x 18, :y 47, :state :ploughland, :altitude 50, :gradient 33, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} {:x 19, :y 47, :state :climax, :altitude 46, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 20, :y 47, :state :climax, :altitude 38, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 21, :y 47, :state :climax, :altitude 45, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 22, :y 47, :state :climax, :altitude 51, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 23, :y 47, :state :scrub, :altitude 60, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 24, :y 47, :state :climax, :altitude 65, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 25, :y 47, :state :scrub, :altitude 70, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 26, :y 47, :state :scrub, :altitude 59, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 27, :y 47, :state :climax, :altitude 36, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 28, :y 47, :state :scrub, :altitude 35, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 30, :y 47, :state :scrub, :altitude 37, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 31, :y 47, :state :fire, :altitude 40, :gradient 24, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 32, :y 47, :state :waste, :altitude 51, :gradient 54, :generation 95, :rule "if state is fire then state should be waste", :fertility 41} {:x 33, :y 47, :state :waste, :altitude 71, :gradient 76, :generation 95, :rule "if state is fire then state should be waste", :fertility 59} {:x 34, :y 47, :state :waste, :altitude 77, :gradient 72, :generation 95, :rule "if state is fire then state should be waste", :fertility 55} {:x 35, :y 47, :state :fire, :altitude 64, :gradient 69, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 36, :y 47, :state :scrub, :altitude 61, :gradient 50, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 38, :y 47, :state :scrub, :altitude 66, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 40, :y 47, :state :climax, :altitude 52, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 41, :y 47, :state :scrub, :altitude 50, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 42, :y 47, :state :scrub, :altitude 47, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 43, :y 47, :state :climax, :altitude 55, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 44, :y 47, :state :climax, :altitude 56, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 45, :y 47, :state :climax, :altitude 54, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 46, :y 47, :state :climax, :altitude 59, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 47, :state :climax, :altitude 63, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 47, :state :climax, :altitude 60, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 49, :y 47, :state :climax, :altitude 57, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 51, :y 47, :state :heath, :altitude 61, :gradient 16, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 29} {:x 52, :y 47, :state :scrub, :altitude 56, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 53, :y 47, :state :scrub, :altitude 51, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 54, :y 47, :state :scrub, :altitude 49, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 55, :y 47, :state :grassland, :altitude 51, :gradient 6, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 56, :y 47, :state :forest, :altitude 51, :gradient 18, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36} {:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 47, :state :pasture, :altitude 14, :gradient 41, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 48, :state :crop, :altitude 35, :gradient 50, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 63} {:x 18, :y 48, :state :camp, :altitude 51, :gradient 21, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 33} {:x 19, :y 48, :state :pasture, :altitude 43, :gradient 26, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 44} {:x 20, :y 48, :state :scrub, :altitude 52, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 21, :y 48, :state :scrub, :altitude 61, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 24, :y 48, :state :forest, :altitude 89, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 25, :y 48, :state :forest, :altitude 79, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 26, :y 48, :state :scrub, :altitude 54, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 72} {:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 29, :y 48, :state :climax, :altitude 47, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 30, :y 48, :state :climax, :altitude 45, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 31, :y 48, :state :fire, :altitude 40, :gradient 19, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 32, :y 48, :state :scrub, :altitude 38, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 33, :y 48, :state :scrub, :altitude 42, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 60} {:x 35, :y 48, :state :scrub, :altitude 47, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 36, :y 48, :state :climax, :altitude 51, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 37, :y 48, :state :scrub, :altitude 57, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 41, :y 48, :state :scrub, :altitude 46, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 42, :y 48, :state :climax, :altitude 43, :gradient 13, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 43, :y 48, :state :forest, :altitude 49, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} {:x 44, :y 48, :state :climax, :altitude 47, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 45, :y 48, :state :climax, :altitude 50, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 46, :y 48, :state :heath, :altitude 57, :gradient 16, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 47} {:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 48, :y 48, :state :climax, :altitude 52, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 49, :y 48, :state :climax, :altitude 52, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 50, :y 48, :state :climax, :altitude 57, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 48, :state :heath, :altitude 50, :gradient 18, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 53, :y 48, :state :scrub, :altitude 47, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 54, :y 48, :state :heath, :altitude 46, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39} {:x 55, :y 48, :state :pasture, :altitude 47, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 30} {:x 56, :y 48, :state :house, :altitude 50, :gradient 34, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 15} {:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 25} {:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 18} {:x 17, :y 49, :state :crop, :altitude 38, :gradient 50, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 28} {:x 18, :y 49, :state :ploughland, :altitude 43, :gradient 16, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 54} {:x 19, :y 49, :state :grassland, :altitude 46, :gradient 21, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37} {:x 20, :y 49, :state :scrub, :altitude 64, :gradient 32, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 23, :y 49, :state :forest, :altitude 86, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 25, :y 49, :state :climax, :altitude 68, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 30, :y 49, :state :forest, :altitude 55, :gradient 25, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 31, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 32, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 33, :y 49, :state :scrub, :altitude 47, :gradient 27, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 35, :y 49, :state :climax, :altitude 40, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 36, :y 49, :state :climax, :altitude 43, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 37, :y 49, :state :climax, :altitude 50, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 38, :y 49, :state :scrub, :altitude 55, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 40, :y 49, :state :forest, :altitude 54, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 49} {:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 42, :y 49, :state :scrub, :altitude 47, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 43, :y 49, :state :scrub, :altitude 42, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 44, :y 49, :state :climax, :altitude 42, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 45, :y 49, :state :heath, :altitude 47, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} {:x 46, :y 49, :state :fire, :altitude 52, :gradient 14, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 47, :y 49, :state :waste, :altitude 55, :gradient 8, :generation 95, :rule "if state is fire then state should be waste", :fertility 47} {:x 48, :y 49, :state :climax, :altitude 54, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 49, :state :fire, :altitude 52, :gradient 12, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 67} {:x 51, :y 49, :state :climax, :altitude 51, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 52, :y 49, :state :heath, :altitude 46, :gradient 16, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 30} {:x 53, :y 49, :state :heath, :altitude 43, :gradient 10, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39} {:x 54, :y 49, :state :waste, :altitude 43, :gradient 9, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 55, :y 49, :state :pasture, :altitude 49, :gradient 26, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 56, :y 49, :state :pasture, :altitude 38, :gradient 49, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 14} {:x 57, :y 49, :state :pasture, :altitude 17, :gradient 49, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 50, :state :ploughland, :altitude 24, :gradient 49, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 36} {:x 17, :y 50, :state :pasture, :altitude 40, :gradient 45, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 61} {:x 18, :y 50, :state :climax, :altitude 46, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 19, :y 50, :state :climax, :altitude 47, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 20, :y 50, :state :waste, :altitude 61, :gradient 32, :generation 95, :rule "if state is fire then state should be waste", :fertility 50} {:x 21, :y 50, :state :fire, :altitude 75, :gradient 29, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 22, :y 50, :state :forest, :altitude 83, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 23, :y 50, :state :scrub, :altitude 83, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 24, :y 50, :state :forest, :altitude 71, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 25, :y 50, :state :climax, :altitude 63, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 27, :y 50, :state :climax, :altitude 56, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 30, :y 50, :state :climax, :altitude 61, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 31, :y 50, :state :scrub, :altitude 65, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 32, :y 50, :state :climax, :altitude 64, :gradient 24, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45} {:x 33, :y 50, :state :climax, :altitude 54, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 50, :state :forest, :altitude 42, :gradient 23, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 35, :y 50, :state :climax, :altitude 37, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 37, :y 50, :state :scrub, :altitude 42, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 38, :y 50, :state :scrub, :altitude 46, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 40, :y 50, :state :scrub, :altitude 49, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 41, :y 50, :state :climax, :altitude 50, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 42, :y 50, :state :scrub, :altitude 49, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 43, :y 50, :state :forest, :altitude 42, :gradient 12, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 44, :y 50, :state :scrub, :altitude 40, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 45, :y 50, :state :heath, :altitude 43, :gradient 15, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 55} {:x 46, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 47, :y 50, :state :climax, :altitude 56, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 48, :y 50, :state :climax, :altitude 57, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 49, :y 50, :state :climax, :altitude 47, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 50, :y 50, :state :climax, :altitude 45, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 51, :y 50, :state :waste, :altitude 45, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 38} {:x 52, :y 50, :state :scrub, :altitude 41, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 53, :y 50, :state :scrub, :altitude 40, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 54, :y 50, :state :waste, :altitude 41, :gradient 30, :generation 95, :rule "if state is fire then state should be waste", :fertility 35} {:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 17, :y 51, :state :fire, :altitude 50, :gradient 44, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 18, :y 51, :state :waste, :altitude 59, :gradient 30, :generation 95, :rule "if state is fire then state should be waste", :fertility 30} {:x 19, :y 51, :state :heath, :altitude 54, :gradient 27, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} {:x 20, :y 51, :state :heath, :altitude 57, :gradient 31, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 21, :y 51, :state :heath, :altitude 78, :gradient 29, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 57} {:x 22, :y 51, :state :forest, :altitude 86, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 62} {:x 24, :y 51, :state :climax, :altitude 69, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 51, :state :climax, :altitude 54, :gradient 21, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 51, :state :climax, :altitude 68, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 51, :state :climax, :altitude 66, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 51, :state :scrub, :altitude 71, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 32, :y 51, :state :scrub, :altitude 64, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 33, :y 51, :state :climax, :altitude 60, :gradient 26, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 47} {:x 34, :y 51, :state :scrub, :altitude 54, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 35, :y 51, :state :climax, :altitude 46, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 36, :y 51, :state :climax, :altitude 37, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 37, :y 51, :state :climax, :altitude 36, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 38, :y 51, :state :climax, :altitude 41, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 40, :y 51, :state :scrub, :altitude 42, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 41, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 63} {:x 42, :y 51, :state :fire, :altitude 43, :gradient 17, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 43, :y 51, :state :fire, :altitude 42, :gradient 13, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55} {:x 44, :y 51, :state :heath, :altitude 37, :gradient 7, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 55} {:x 45, :y 51, :state :waste, :altitude 42, :gradient 15, :generation 95, :rule "if state is fire then state should be waste", :fertility 47} {:x 46, :y 51, :state :fire, :altitude 51, :gradient 16, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 47, :y 51, :state :climax, :altitude 52, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 49, :y 51, :state :climax, :altitude 46, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 50, :y 51, :state :climax, :altitude 41, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 51, :y 51, :state :ploughland, :altitude 38, :gradient 9, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 48} {:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 54, :y 51, :state :ploughland, :altitude 29, :gradient 41, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 38} {:x 55, :y 51, :state :pasture, :altitude 19, :gradient 41, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 51, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state 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is water then state should be water"} {:x 9, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 52, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 52, :state :pasture, :altitude 18, :gradient 36, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 15, :y 52, :state :waste, :altitude 33, :gradient 38, :generation 95, :rule "if state is fire then state should be waste", :fertility 52} {:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 17, :y 52, :state :waste, :altitude 60, :gradient 40, :generation 95, :rule "if state is fire then state should be waste", :fertility 62} {:x 18, :y 52, :state :fire, :altitude 68, :gradient 33, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 19, :y 52, :state :scrub, :altitude 70, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 20, :y 52, :state :scrub, :altitude 73, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 21, :y 52, :state :scrub, :altitude 66, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 22, :y 52, :state :scrub, :altitude 73, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 23, :y 52, :state :forest, :altitude 78, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 24, :y 52, :state :scrub, :altitude 75, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 25, :y 52, :state :forest, :altitude 71, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 26, :y 52, :state :climax, :altitude 65, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 52, :state :climax, :altitude 55, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 28, :y 52, :state :climax, :altitude 60, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 29, :y 52, :state :climax, :altitude 61, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 30, :y 52, :state :climax, :altitude 65, :gradient 13, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32} {:x 31, :y 52, :state :forest, :altitude 73, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 32, :y 52, :state :scrub, :altitude 68, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 33, :y 52, :state :scrub, :altitude 56, :gradient 21, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 34, :y 52, :state :scrub, :altitude 51, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 36, :y 52, :state :climax, :altitude 37, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 37, :y 52, :state :forest, :altitude 35, :gradient 7, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50} {:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 39, :y 52, :state :climax, :altitude 38, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 40, :y 52, :state :climax, :altitude 35, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 41, :y 52, :state :scrub, :altitude 33, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 42, :y 52, :state :waste, :altitude 37, :gradient 10, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 43, :y 52, :state :fire, :altitude 41, :gradient 8, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55} {:x 44, :y 52, :state :fire, :altitude 36, :gradient 7, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 60} {:x 45, :y 52, :state :fire, :altitude 40, :gradient 16, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 46, :y 52, :state :climax, :altitude 47, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 47, :y 52, :state :climax, :altitude 49, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 48, :y 52, :state :pasture, :altitude 45, :gradient 20, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 49, :y 52, :state :climax, :altitude 40, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 51, :y 52, :state :camp, :altitude 41, :gradient 23, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 25} {:x 52, :y 52, :state :crop, :altitude 47, :gradient 25, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 11} {:x 53, :y 52, :state :house, :altitude 36, :gradient 46, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} {:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state 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"if state is water then state should be water"} {:x 72, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 53, :state :water, :altitude 1, :gradient 0, 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should be heath", :fertility 61} {:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 20, :y 53, :state :forest, :altitude 83, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 21, :y 53, :state :scrub, :altitude 63, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 22, :y 53, :state :forest, :altitude 70, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 24, :y 53, :state :forest, :altitude 86, :gradient 30, :generation 95, :rule "if state is in forest or 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forest or climax then fertility should be fertility + 1", :fertility 56} {:x 31, :y 53, :state :scrub, :altitude 64, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 32, :y 53, :state :climax, :altitude 65, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 33, :y 53, :state :scrub, :altitude 57, :gradient 21, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 34, :y 53, :state :climax, :altitude 47, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 12} {:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 36, :y 53, :state :scrub, 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:climax, :altitude 35, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 53, :state :heath, :altitude 36, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 35} {:x 44, :y 53, :state :heath, :altitude 35, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 54} {:x 45, :y 53, :state :waste, :altitude 37, :gradient 15, :generation 95, :rule "if state is fire then state should be waste", :fertility 26} {:x 46, :y 53, :state :fire, :altitude 43, :gradient 17, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 47, :y 53, :state :climax, :altitude 42, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 48, :y 53, :state :pasture, :altitude 33, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 49, :y 53, :state :pasture, :altitude 32, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 51, :y 53, :state :house, :altitude 26, :gradient 46, :generation 95, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 16} {:x 52, :y 53, :state :crop, :altitude 24, :gradient 46, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 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:altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 55, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 55, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 55, :state :ploughland, :altitude 28, :gradient 62, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 26} {:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 17, :y 55, :state :fire, :altitude 60, :gradient 30, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 18, :y 55, :state :fire, :altitude 75, :gradient 26, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 67} {:x 19, :y 55, :state :fire, :altitude 77, :gradient 15, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 20, :y 55, :state :fire, :altitude 71, :gradient 25, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 21, :y 55, :state :waste, :altitude 78, :gradient 39, :generation 95, :rule "if state is fire then state should be waste", :fertility 69} {:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 24, :y 55, :state :forest, :altitude 115, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 25, :y 55, :state :forest, :altitude 106, :gradient 38, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 28, :y 55, :state :forest, :altitude 77, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 30, :y 55, :state :climax, :altitude 56, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 55, :state :climax, :altitude 52, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 55, :state :heath, :altitude 56, :gradient 11, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 35} {:x 33, :y 55, :state :climax, :altitude 59, :gradient 14, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 46} {:x 34, :y 55, :state :climax, :altitude 64, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 35, :y 55, :state :scrub, :altitude 56, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 36, :y 55, :state :scrub, :altitude 60, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 37, :y 55, :state :climax, :altitude 59, :gradient 22, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 38, :y 55, :state :fire, :altitude 55, :gradient 13, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64} {:x 39, :y 55, :state :waste, :altitude 55, :gradient 9, :generation 95, :rule "if state is fire then state should be waste", :fertility 64} {:x 40, :y 55, :state :climax, :altitude 51, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 48} {:x 41, :y 55, :state :scrub, :altitude 45, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 42, :y 55, :state :forest, :altitude 38, :gradient 20, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 57} {:x 43, :y 55, :state :scrub, :altitude 31, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 44, :y 55, :state :heath, :altitude 33, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62} {:x 45, :y 55, :state :climax, :altitude 37, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 46, :y 55, :state :climax, :altitude 33, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 47, :y 55, :state :pasture, :altitude 22, :gradient 36, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 48, :y 55, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 55, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 55, :state :water, :altitude 1, :gradient 14, :generation 95, 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:altitude 56, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 23, :y 62, :state :climax, :altitude 50, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 24, :y 62, :state :heath, :altitude 49, :gradient 10, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44} {:x 25, :y 62, :state :scrub, :altitude 46, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 26, :y 62, :state :scrub, :altitude 47, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 27, :y 62, :state :heath, :altitude 49, :gradient 11, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 58} {:x 28, :y 62, :state :waste, :altitude 47, :gradient 12, :generation 95, :rule "if state is fire then state should be waste", :fertility 54} {:x 29, :y 62, :state :climax, :altitude 46, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 30, :y 62, :state :scrub, :altitude 46, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 31, :y 62, :state :scrub, :altitude 49, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 32, :y 62, :state :scrub, :altitude 46, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 33, :y 62, :state :scrub, :altitude 42, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 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:rule "if state is water then state should be water"} {:x 76, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 63, :state :water, :altitude 1, :gradient 0, 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and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 44} {:x 16, :y 63, :state :ploughland, :altitude 68, :gradient 29, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 17, :y 63, :state :pasture, :altitude 56, :gradient 20, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 18, :y 63, :state :heath, :altitude 55, :gradient 31, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 26} {:x 19, :y 63, :state :climax, :altitude 61, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 20, :y 63, :state :scrub, :altitude 63, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 21, :y 63, :state :climax, :altitude 59, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 22, :y 63, :state :scrub, :altitude 54, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 23, :y 63, :state :scrub, :altitude 49, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 24, :y 63, :state :scrub, :altitude 47, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 25, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 26, :y 63, :state :heath, :altitude 45, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 41} {:x 27, :y 63, :state :heath, :altitude 46, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 28, :y 63, :state :climax, :altitude 43, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 29, :y 63, :state :fire, :altitude 42, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 30, :y 63, :state :scrub, :altitude 46, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 31, :y 63, :state :heath, :altitude 45, :gradient 9, :generation 95, 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:rule "if state is water then state should be water"} {:x 10, :y 69, :state :fire, :altitude 18, :gradient 40, :generation 95, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 83} {:x 11, :y 69, :state :climax, :altitude 27, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 12, :y 69, :state :waste, :altitude 31, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 13, :y 69, :state :heath, :altitude 32, :gradient 5, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 14, :y 69, :state :waste, :altitude 31, :gradient 7, :generation 95, :rule "if state is fire then state should be waste", :fertility 25} {:x 15, :y 69, :state :fire, :altitude 31, :gradient 14, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are 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"if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 28, :y 69, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 29, :y 69, :state :climax, :altitude 29, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 30, :y 69, :state :climax, :altitude 31, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 31, :y 69, :state :climax, :altitude 27, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 32, :y 69, :state :climax, :altitude 17, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 33, :y 69, :state :water, :altitude 1, :gradient 25, 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less than 70 then state should be climax", :fertility 44} {:x 17, :y 71, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 71, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 71, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 71, :state :pasture, :altitude 15, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31} {:x 21, :y 71, :state :pasture, :altitude 28, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 21} {:x 22, :y 71, :state :ploughland, :altitude 28, :gradient 13, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 26} {:x 23, :y 71, :state :ploughland, :altitude 27, :gradient 2, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} {:x 24, :y 71, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 25, :y 71, :state :climax, :altitude 27, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 26, :y 71, :state :climax, :altitude 27, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 27, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 28, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 29, :y 71, :state :climax, :altitude 26, :gradient 8, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 30, :y 71, :state :climax, :altitude 23, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 31, :y 71, :state :scrub, :altitude 12, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 32, :y 71, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 71, :state :water, :altitude 1, :gradient 11, :generation 95, :rule 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index a583dd3..efefabc 100644 --- a/src/walkmap/edge.clj +++ b/src/walkmap/edge.clj @@ -115,14 +115,21 @@ (defn overlaps2d? "True if the recangle in the x,y plane bisected by edge `e1` overlaps that - bisected by edge `e2`. It is an error if either `e1` or `e2` is not an edge." - [e1 e2] + bisected by edge `e2`. It is an error if either `e1` or `e2` is not an edge. + + If `c1` is passed it should be the first coordinate of the plane of + projection on which the overlap is sought (default: `:x`); similarly `c2` + should be the second such coordinate (default: `:y`)." + ([e1 e2] + (overlaps2d? e1 e2 :x :y)) + ([e1 e2 c1 c2] (when (and (edge? e1) (edge? e2)) (and - (> (minimaxd e1 :x max) (minimaxd e2 :x min)) - (< (minimaxd e1 :x min) (minimaxd e2 :x max)) - (> (minimaxd e1 :y max) (minimaxd e2 :y min)) - (< (minimaxd e1 :y min) (minimaxd e2 :y max))))) + (> (minimaxd e1 c1 max) (minimaxd e2 c1 min)) + (< (minimaxd e1 c1 min) (minimaxd e2 c1 max)) + (> (minimaxd e1 c2 max) (minimaxd e2 c2 min)) + (< (minimaxd e1 c2 min) (minimaxd e2 c2 max)))))) + (defn intersection2d "The probability of two lines intersecting in 3d space is low, and actually @@ -140,38 +147,40 @@ It is an error, and an exception will be thrown, if either `e1` or `e2` is not an edge." - [e1 e2] - (if (and (edge? e1) (edge? e2)) - (when - (overlaps2d? e1 e2) ;; relatively cheap check - (if - (collinear2d? e1 e2) - ;; any point within the overlap will do, but we'll pick the end of e1 - ;; which is on e2 - (if (on2d? e2 (:start e1)) (:start e1) (:end e1)) - ;; blatantly stolen from - ;; https://gist.github.com/cassiel/3e725b49670356a9b936 - (let [x1 (:x (:start e1)) - x2 (:x (:end e1)) - x3 (:x (:start e2)) - x4 (:x (:end e2)) - y1 (:y (:start e1)) - y2 (:y (:end e1)) - y3 (:y (:start e2)) - y4 (:y (:end e2)) - denom (- (* (- x1 x2) (- y3 y4)) - (* (- y1 y2) (- x3 x4))) - x1y2-y1x2 (- (* x1 y2) (* y1 x2)) - x3y4-y3x4 (- (* x3 y4) (* y3 x4)) - px-num (- (* x1y2-y1x2 (- x3 x4)) - (* (- x1 x2) x3y4-y3x4)) - py-num (- (* x1y2-y1x2 (- y3 y4)) - (* (- y1 y2) x3y4-y3x4)) - result (when-not (zero? denom) - (vertex (/ px-num denom) (/ py-num denom)))] - (when (and result (on2d? e1 result) (on2d? e2 result)) result)))) - (throw (IllegalArgumentException. - (str - "Both `e1` and `e2` must be edges." - (map #(or (:kind %) (type %)) [e1 e2])))))) + ([e1 e2] + (intersection2d e1 e2 :x :y :z)) + ([e1 e2 c1 c2 c3] + (if (and (edge? e1) (edge? e2)) + (when + (overlaps2d? e1 e2) ;; relatively cheap check + (if + (collinear2d? e1 e2) + ;; any point within the overlap will do, but we'll pick the end of e1 + ;; which is on e2 + (if (on2d? e2 (:start e1)) (:start e1) (:end e1)) + ;; blatantly stolen from + ;; https://gist.github.com/cassiel/3e725b49670356a9b936 + (let [x1 (c1 (:start e1)) + x2 (c1 (:end e1)) + x3 (c1 (:start e2)) + x4 (c1 (:end e2)) + y1 (c2 (:start e1)) + y2 (c2 (:end e1)) + y3 (c2 (:start e2)) + y4 (c2 (:end e2)) + denom (- (* (- x1 x2) (- y3 y4)) + (* (- y1 y2) (- x3 x4))) + x1y2-y1x2 (- (* x1 y2) (* y1 x2)) + x3y4-y3x4 (- (* x3 y4) (* y3 x4)) + px-num (- (* x1y2-y1x2 (- x3 x4)) + (* (- x1 x2) x3y4-y3x4)) + py-num (- (* x1y2-y1x2 (- y3 y4)) + (* (- y1 y2) x3y4-y3x4)) + result (when-not (zero? denom) + (vertex (/ px-num denom) (/ py-num denom)))] + (when (and result (on2d? e1 result) (on2d? e2 result)) result)))) + (throw (IllegalArgumentException. + (str + "Both `e1` and `e2` must be edges." + (map #(or (:kind %) (type %)) [e1 e2])))))))