#3: Massive changes, superstructure now kind-of works

More unit tests now, and they all pass. More work needed, but this is very promising.
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<!DOCTYPE html PUBLIC ""
"">
<html><head><meta charset="UTF-8" /><title>Dali performance</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 current"><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#dali-performance" name="dali-performance"></a>Dali performance</h1>
<p>Notes written while trying to characterise the performance problem in Dali.</p>
<h2><a href="#hypothesis-one-its-the-way-i-format-the-polygons-thats-the-issue" name="hypothesis-one-its-the-way-i-format-the-polygons-thats-the-issue"></a>Hypothesis one: its the way I format the polygons thats the issue</h2>
<p>Firstly, with both versions of <code>stl-&gt;svg</code> using the same version of <code>facet-&gt;svg-poly</code>, i.e. this one:</p>
<pre><code>(defn- facet-&gt;svg-poly
[facet]
[:polygon
{:points (s/join " " (map #(str (:x %) "," (:y %)) (:vertices facet)))}])
</code></pre>
<p>we get this performance using the smaller <code>isle_of_man</code> map:</p>
<pre><code>walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :hiccup)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (def hiccup (binary-stl-file-&gt;svg "resources/isle_of_man.stl" "resources/isle_of_man.svg")))
20-05-25 09:21:43 mason INFO [walkmap.svg:82] - Generating SVG for :hiccup renderer
20-05-25 09:21:43 mason INFO [walkmap.svg:96] - Emitting SVG with :hiccup renderer
"Elapsed time: 86.904891 msecs"
#'walkmap.svg/hiccup
walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :dali)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (def dali (binary-stl-file-&gt;svg "resources/isle_of_man.stl" "resources/isle_of_man.svg")))
20-05-25 09:22:17 mason INFO [walkmap.svg:82] - Generating SVG for :dali renderer
20-05-25 09:22:17 mason INFO [walkmap.svg:96] - Emitting SVG with :dali renderer
"Elapsed time: 890.863814 msecs"
#'walkmap.svg/dali
</code></pre>
<p>If we switch the Dali render to use my original version of <code>facet-&gt;svg-poly</code>, i.e. this one:</p>
<pre><code>(defn- dali-facet-&gt;svg-poly
[facet]
(vec
(cons
:polygon
(map #(vec (list (:x %) (:y %))) (:vertices facet)))))
</code></pre>
<p>we get this performance:</p>
<pre><code>walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :hiccup)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (def hiccup (binary-stl-file-&gt;svg "resources/isle_of_man.stl" "resources/isle_of_man.svg")))
20-05-25 09:35:33 mason INFO [walkmap.svg:82] - Generating SVG for :hiccup renderer
20-05-25 09:35:33 mason INFO [walkmap.svg:96] - Emitting SVG with :hiccup renderer
"Elapsed time: 84.09972 msecs"
#'walkmap.svg/hiccup
walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :dali)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (def dali (binary-stl-file-&gt;svg "resources/isle_of_man.stl" "resources/isle_of_man.svg")))
20-05-25 09:35:41 mason INFO [walkmap.svg:82] - Generating SVG for :dali renderer
20-05-25 09:35:41 mason INFO [walkmap.svg:96] - Emitting SVG with :dali renderer
"Elapsed time: 874.292007 msecs"
#'walkmap.svg/dali
</code></pre>
<p>No significant difference in performance.</p>
<p>If we generate but dont render, we get this:</p>
<pre><code>walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :hiccup)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (def hiccup (binary-stl-file-&gt;svg "resources/isle_of_man.stl")))
20-05-25 09:37:44 mason INFO [walkmap.svg:82] - Generating SVG for :hiccup renderer
"Elapsed time: 52.614707 msecs"
#'walkmap.svg/hiccup
walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :dali)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (def dali (binary-stl-file-&gt;svg "resources/isle_of_man.stl")))
20-05-25 09:38:07 mason INFO [walkmap.svg:82] - Generating SVG for :dali renderer
"Elapsed time: 49.891043 msecs"
#'walkmap.svg/dali
</code></pre>
<p>This implies that the problem is not in the way polygons are formatted.</p>
<p>The difference between the two versions of <code>facet-&gt;svg-poly</code> is as follows:</p>
<h3><a href="#new-version-works-with-both-hiccup-and-dali-" name="new-version-works-with-both-hiccup-and-dali-"></a>New version, works with both Hiccup and Dali:</h3>
<pre><code>walkmap.svg=&gt; (def stl (decode-binary-stl "resources/isle_of_man.stl"))
#'walkmap.svg/stl
walkmap.svg=&gt; (def facet (first (:facets stl)))
#'walkmap.svg/facet
walkmap.svg=&gt; (pprint facet)
{:normal {:x -0.0, :y 0.0, :z 1.0},
:vertices
[{:x 3.0, :y 1.0, :z 1.0}
{:x 2.0, :y 3.0, :z 1.0}
{:x 0.0, :y 0.0, :z 1.0}],
:abc 0}
nil
walkmap.svg=&gt; (pprint (facet-&gt;svg-poly facet))
[:polygon {:points "3.0,1.0 2.0,3.0 0.0,0.0"}]
nil
</code></pre>
<p>In other words, the new version constructs the <code>:points</code> attribute of the <code>:polygon</code> tag by string concatenation, and the renderer just needs to output it.</p>
<h3><a href="#older-version-works-with-dali-only-" name="older-version-works-with-dali-only-"></a>Older version, works with Dali only:</h3>
<pre><code>walkmap.svg=&gt; (pprint (dali-facet-&gt;svg-poly facet))
[:polygon [3.0 1.0] [2.0 3.0] [0.0 0.0]]
nil
</code></pre>
<p>This means that the renderer is actually doing more work, since it has to compose the <code>:points</code> attribute itself; nevertheless there doesnt seem to be an increased time penalty.</p>
<h3><a href="#conclusion" name="conclusion"></a>Conclusion</h3>
<p>It doesnt seem that formatting the polygons is the issue.</p>
<h2><a href="#hypothesis-two-dali-renderer-scales-non-linearly-with-number-of-objects-drawn" name="hypothesis-two-dali-renderer-scales-non-linearly-with-number-of-objects-drawn"></a>Hypothesis two: Dali renderer scales non-linearly with number of objects drawn</h2>
<p>To test this, we need some otherwise-similar test files with different numbers of objects:</p>
<pre><code>walkmap.svg=&gt; (count (:facets stl))
4416
walkmap.svg=&gt; (def small-stl (assoc stl :facets (take 400 (:facets stl))))
#'walkmap.svg/small-stl
walkmap.svg=&gt; (count (:facets small-stl))
400
walkmap.svg=&gt; (def large-stl (decode-binary-stl "../the-great-game/resources/maps/heightmap.stl"))
#'walkmap.svg/large-stl
walkmap.svg=&gt; (count (:facets large-stl))
746585
walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :dali)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (dali.io/render-svg (stl-&gt;svg small-stl) "dali-small.svg"))
20-05-25 10:12:25 mason INFO [walkmap.svg:92] - Generating SVG for :dali renderer
"Elapsed time: 32.55506 msecs"
nil
walkmap.svg=&gt; (def ^:dynamic *preferred-svg-render* :hiccup)
#'walkmap.svg/*preferred-svg-render*
walkmap.svg=&gt; (time (spit "hiccup-small.svg" (hiccup.core/html (stl-&gt;svg small-stl))))
20-05-25 10:14:07 mason INFO [walkmap.svg:92] - Generating SVG for :hiccup renderer
"Elapsed time: 10.026369 msecs"
</code></pre>
<p>So we have</p>
<table>
<thead>
<tr>
<th> </th>
<th>Dali </th>
<th> </th>
<th>Hiccup </th>
<th> </th>
<th> </th>
</tr>
</thead>
<tbody>
<tr>
<td># of facets </td>
<td>time (msecs) </td>
<td>objets/msec </td>
<td>time (msecs) </td>
<td>objets/msec </td>
<td>ratio (Dali/Hiccup) </td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>400 </td>
<td>32.55506 </td>
<td>12.29 </td>
<td>10.026369 </td>
<td>39.89 </td>
<td>3.35 </td>
</tr>
<tr>
<td>4416 </td>
<td>874.292007 </td>
<td>5.05 </td>
<td>84.09972 </td>
<td>52.51 </td>
<td>10.40 </td>
</tr>
<tr>
<td>746585 </td>
<td>29,695,695.61 </td>
<td>0.03 </td>
<td>16724.848222 </td>
<td>44.64 </td>
<td>1775.54 </td>
</tr>
</tbody>
</table>
<h3><a href="#conclusion" name="conclusion"></a>Conclusion</h3>
<p>What were seeing is that Hiccup renders more or less linearly by the number of objects (bear in mind that all of these objects are triangles, so essentially equally complex to render), whereas trhe performance of Dali degrades significantly as the number of objects increases.</p></div></div></div></body></html>

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<html><head><meta charset="UTF-8" /><title>Introduction to walkmap</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 current"><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#introduction-to-walkmap" name="introduction-to-walkmap"></a>Introduction to walkmap</h1>
<html><head><meta charset="UTF-8" /><title>Introduction to walkmap</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 current"><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#introduction-to-walkmap" name="introduction-to-walkmap"></a>Introduction to walkmap</h1>
<p>This library is written in support of work on <a href="https://simon-brooke.github.io/the-great-game/codox/Pathmaking.html">The Great Game</a>, but is separate because it may be of some use in other settings.</p>
<h2><a href="#usage" name="usage"></a>Usage</h2>
<p>What works:</p>
@ -10,6 +10,10 @@
<p>Lein dependency:</p>
<pre><code>[walkmap "0.1.0-SNAPSHOT"]
</code></pre>
<ul>
<li><a href="https://simon-brooke.github.io/walkmap/codox/index.html">API documentation</a></li>
<li><a href="https://simon-brooke.github.io/walkmap/cloverage/index.html">Test coverage</a></li>
</ul>
<h3><a href="#converting-heightmaps-to-stl" name="converting-heightmaps-to-stl"></a>Converting heightmaps to STL</h3>
<p>Doesnt work yet, and is not a priority. Use <a href="https://github.com/fogleman/hmm">hmm</a> instead.</p>
<h3><a href="#reading-binary-stl-files" name="reading-binary-stl-files"></a>Reading binary STL files</h3>
@ -36,10 +40,19 @@
<pre><code>(require '[walkmap.core :refer [binary-stl-file-&gt;svg]])
(binary-stl-file-&gt;svg "path/to/input-file.stl" "path-to-output-file.svg")
</code></pre>
<p>As above, but, as a side effect, writes the SVG to the specified output file. Works for smaller test files, as above.</p>
<p>As above, but, as a side effect, writes the SVG to the specified output file.</p>
<h3><a href="#merging-exclusion-maps-and-reserved-area-maps" name="merging-exclusion-maps-and-reserved-area-maps"></a>Merging exclusion maps and reserved area maps</h3>
<p>It is intended that it should be possible to merge exclusion maps (maps of areas which should be excluded from the traversable area) with maps derived from height maps. These exclusion maps will probably be represented as SVG.</p>
<p>This is not yet implemented.</p>
<p>Culling facets in ocean areas is implemented and works:</p>
<pre><code>(require '[walkmap.core :refer [cull-ocean-facets *sea-level*]])
(cull-ocean-facets stl)
</code></pre>
<p>If sea level in your heightmaps is not zero, e.g. is 5, set it thus:</p>
<pre><code>(def ^:dynamic *sea-level* 5.0)
(cull-ocean-facets stl)
</code></pre>
<p>It is <strong>strongly recomended</strong> that you set <code>*sea-level*</code> to a floating point number, not an integer, because numbers are specified in the STL file as floating point, and in Clojure, <code>(= 5 5.0)</code> returns <code>false</code>.</p>
<h3><a href="#merging-road-maps-and-river-system-maps" name="merging-road-maps-and-river-system-maps"></a>Merging road maps and river system maps</h3>
<p>It is intended that it should be possible to merge road maps (maps of already computed routes) with maps derived from height maps. These exclusion maps will probably be represented as SVG. This is not yet implemented.</p>
<p>River system maps are conceptually similar to road maps; this too is not yet implemented.</p>

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<html><head><meta charset="UTF-8" /><title>walkmap.core documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch current"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.core.html#var-*sea-level*"><div class="inner"><span>*sea-level*</span></div></a></li><li class="depth-1"><a href="walkmap.core.html#var-binary-stl-file-.3Esvg"><div class="inner"><span>binary-stl-file-&gt;svg</span></div></a></li><li class="depth-1"><a href="walkmap.core.html#var-cull-ocean-facets"><div class="inner"><span>cull-ocean-facets</span></div></a></li><li class="depth-1"><a href="walkmap.core.html#var-ocean.3F"><div class="inner"><span>ocean?</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.core</h1><div class="doc"><div class="markdown"><p>At this stage, primarily utility functions dealing with stereolithography (STL) files. Not a stable API yet!</p></div></div><div class="public anchor" id="var-*sea-level*"><h3>*sea-level*</h3><h4 class="dynamic">dynamic</h4><div class="usage"></div><div class="doc"><div class="markdown"><p>The sea level on heightmaps were currently handling. If characters are to be able to swin in the sea, we must model the sea bottom, so we need heightmaps which cover at least the continental shelf. However, the sea bottom is not walkable territory and can be culled from walkmaps.</p>
<p><strong>Note</strong> must be a floating point number. <code>(= 0 0.0)</code> returns <code>false</code>!</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/core.clj#L12">view source</a></div></div><div class="public anchor" id="var-binary-stl-file-.3Esvg"><h3>binary-stl-file-&gt;svg</h3><div class="usage"><code>(binary-stl-file-&gt;svg in-filename)</code><code>(binary-stl-file-&gt;svg in-filename out-filename)</code></div><div class="doc"><div class="markdown"><p>Given only an <code>in-filename</code>, parse the indicated file, expected to be binary STL, and return an equivalent SVG structure. Given both <code>in-filename</code> and <code>out-filename</code>, as side-effect write the SVG to the indicated output file.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/core.clj#L34">view source</a></div></div><div class="public anchor" id="var-cull-ocean-facets"><h3>cull-ocean-facets</h3><div class="usage"><code>(cull-ocean-facets stl)</code></div><div class="doc"><div class="markdown"><p>Ye cannae walk on water. Remove all facets from this <code>stl</code> structure which are at sea level.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/core.clj#L28">view source</a></div></div><div class="public anchor" id="var-ocean.3F"><h3>ocean?</h3><div class="usage"><code>(ocean? facet)</code></div><div class="doc"><div class="markdown"><p>Of a <code>facet</code>, is the altitude of every vertice equal to <code>*sea-level*</code>?</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/core.clj#L21">view source</a></div></div></div></body></html>
<html><head><meta charset="UTF-8" /><title>walkmap.core documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch current"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.core</h1><div class="doc"><div class="markdown"><p>This namespace mostly gets used as a scratchpad for ideas which havent yet solidified.</p></div></div></div></body></html>

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<html><head><meta charset="UTF-8" /><title>walkmap.geometry documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch current"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.geometry.html#var-collinear.3F"><div class="inner"><span>collinear?</span></div></a></li><li class="depth-1"><a href="walkmap.geometry.html#var-on.3F"><div class="inner"><span>on?</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.geometry</h1><div class="doc"><div class="markdown"><p><strong>TODO</strong>: write docs</p></div></div><div class="public anchor" id="var-collinear.3F"><h3>collinear?</h3><div class="usage"><code>(collinear? v1 v2 v3)</code></div><div class="doc"><div class="markdown"><p>True if these vertices <code>v1</code>, <code>v2</code>, <code>v3</code> are colinear; false otherwise.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/geometry.clj#L9">view source</a></div></div><div class="public anchor" id="var-on.3F"><h3>on?</h3><div class="usage"><code>(on? e v)</code></div><div class="doc"><div class="markdown"><p>True if the vertex <code>v</code> is on the edge <code>e</code>.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/geometry.clj#L42">view source</a></div></div></div></body></html>
<html><head><meta charset="UTF-8" /><title>walkmap.geometry documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch current"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.geometry.html#var-on.3F"><div class="inner"><span>on?</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.geometry</h1><div class="doc"><div class="markdown"><p><strong>TODO</strong>: write docs</p></div></div><div class="public anchor" id="var-on.3F"><h3>on?</h3><div class="usage"><code>(on? e v)</code></div><div class="doc"><div class="markdown"><p>True if the vertex <code>v</code> is on the edge <code>e</code>.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/geometry.clj#L9">view source</a></div></div></div></body></html>

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<html><head><meta charset="UTF-8" /><title>walkmap.ocean documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch current"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.ocean.html#var-*sea-level*"><div class="inner"><span>*sea-level*</span></div></a></li><li class="depth-1"><a href="walkmap.ocean.html#var-cull-ocean-facets"><div class="inner"><span>cull-ocean-facets</span></div></a></li><li class="depth-1"><a href="walkmap.ocean.html#var-ocean.3F"><div class="inner"><span>ocean?</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.ocean</h1><div class="doc"><div class="markdown"><p>Deal with (specifically, at this stage, cull) ocean areas</p></div></div><div class="public anchor" id="var-*sea-level*"><h3>*sea-level*</h3><h4 class="dynamic">dynamic</h4><div class="usage"></div><div class="doc"><div class="markdown"><p>The sea level on heightmaps were currently handling. If characters are to be able to swin in the sea, we must model the sea bottom, so we need heightmaps which cover at least the continental shelf. However, the sea bottom is not walkable territory and can be culled from walkmaps.</p>
<p><strong>Note</strong> must be a floating point number. <code>(= 0 0.0)</code> returns <code>false</code>!</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/ocean.clj#L4">view source</a></div></div><div class="public anchor" id="var-cull-ocean-facets"><h3>cull-ocean-facets</h3><div class="usage"><code>(cull-ocean-facets stl)</code></div><div class="doc"><div class="markdown"><p>Ye cannae walk on water. Remove all facets from this <code>stl</code> structure which are at sea level.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/ocean.clj#L20">view source</a></div></div><div class="public anchor" id="var-ocean.3F"><h3>ocean?</h3><div class="usage"><code>(ocean? facet)</code></div><div class="doc"><div class="markdown"><p>Of a <code>facet</code>, is the altitude of every vertice equal to <code>*sea-level*</code>?</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/ocean.clj#L13">view source</a></div></div></div></body></html>

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<html><head><meta charset="UTF-8" /><title>walkmap.polygon documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch current"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.polygon.html#var-polygon.3F"><div class="inner"><span>polygon?</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.polygon</h1><div class="doc"><div class="markdown"><p>Essentially the specification for things we shall consider to be polygons.</p></div></div><div class="public anchor" id="var-polygon.3F"><h3>polygon?</h3><div class="usage"><code>(polygon? o)</code></div><div class="doc"><div class="markdown"><p>True if <code>o</code> satisfies the conditions for a polygon. A polygon shall be a map which has a value for the key <code>:vertices</code>, where that value is a sequence of vertices.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/polygon.clj#L5">view source</a></div></div></div></body></html>
<html><head><meta charset="UTF-8" /><title>walkmap.polygon documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch current"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.polygon.html#var-polygon.3F"><div class="inner"><span>polygon?</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.polygon</h1><div class="doc"><div class="markdown"><p>Essentially the specification for things we shall consider to be polygons.</p></div></div><div class="public anchor" id="var-polygon.3F"><h3>polygon?</h3><div class="usage"><code>(polygon? o)</code></div><div class="doc"><div class="markdown"><p>True if <code>o</code> satisfies the conditions for a polygon. A polygon shall be a map which has a value for the key <code>:vertices</code>, where that value is a sequence of vertices.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/polygon.clj#L5">view source</a></div></div></div></body></html>

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<html><head><meta charset="UTF-8" /><title>walkmap.superstructure documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch current"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.superstructure.html#var-add-to-superstructure"><div class="inner"><span>add-to-superstructure</span></div></a></li><li class="depth-1"><a href="walkmap.superstructure.html#var-index-vertex"><div class="inner"><span>index-vertex</span></div></a></li><li class="depth-1"><a href="walkmap.superstructure.html#var-index-vertices"><div class="inner"><span>index-vertices</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.superstructure</h1><div class="doc"><div class="markdown"><p>single indexing structure for walkmap objects</p></div></div><div class="public anchor" id="var-add-to-superstructure"><h3>add-to-superstructure</h3><div class="usage"><code>(add-to-superstructure o)</code><code>(add-to-superstructure s o)</code></div><div class="doc"><div class="markdown"><p>Return a superstructure like <code>s</code> with object <code>o</code> added. If <code>o</code> is a collection, return a superstructure like <code>s</code> with each element of <code>o</code> added. If only one argument is supplied it will be assumed to represent <code>o</code> and a new superstructure will be returned.</p>
<p>It is an error (and an exception may be thrown) if</p>
<ol>
<li><code>s</code> is not a map;</li>
<li><code>o</code> is not a map, or a sequence of maps.</li>
</ol></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/superstructure.clj#L54">view source</a></div></div><div class="public anchor" id="var-index-vertex"><h3>index-vertex</h3><div class="usage"><code>(index-vertex s o v)</code></div><div class="doc"><div class="markdown"><p>Return a superstructure like <code>s</code> in which object <code>o</code> is indexed by vertex <code>v</code>. It is an error (and an exception may be thrown) if</p>
<ol>
<li><code>s</code> is not a map;</li>
<li><code>o</code> is not a map;</li>
<li><code>o</code> does not have a value for the key <code>:id</code>;</li>
<li><code>v</code> is not a vertex.</li>
</ol></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/superstructure.clj#L9">view source</a></div></div><div class="public anchor" id="var-index-vertices"><h3>index-vertices</h3><div class="usage"><code>(index-vertices s o)</code></div><div class="doc"><div class="markdown"><p>Return a superstructure like <code>s</code> in which object <code>o</code> is indexed by its vertices. It is an error (and an exception may be thrown) if</p>
<ol>
<li><code>s</code> is not a map;</li>
<li><code>o</code> is not a map;</li>
<li><code>o</code> does not have a value for the key <code>:id</code>.</li>
</ol></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/superstructure.clj#L37">view source</a></div></div></div></body></html>

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<html><head><meta charset="UTF-8" /><title>walkmap.utils documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Walkmap</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="dali-performance.html"><div class="inner"><span>Dali performance</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to walkmap</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>walkmap</span></div></div></li><li class="depth-2 branch"><a href="walkmap.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-2 branch"><a href="walkmap.edge.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>edge</span></div></a></li><li class="depth-2 branch"><a href="walkmap.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li><li class="depth-2 branch"><a href="walkmap.ocean.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>ocean</span></div></a></li><li class="depth-2 branch"><a href="walkmap.path.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>path</span></div></a></li><li class="depth-2 branch"><a href="walkmap.polygon.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>polygon</span></div></a></li><li class="depth-2 branch"><a href="walkmap.stl.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>stl</span></div></a></li><li class="depth-2 branch"><a href="walkmap.superstructure.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>superstructure</span></div></a></li><li class="depth-2 branch"><a href="walkmap.svg.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>svg</span></div></a></li><li class="depth-2 branch current"><a href="walkmap.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><a href="walkmap.vertex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>vertex</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="walkmap.utils.html#var-deep-merge"><div class="inner"><span>deep-merge</span></div></a></li><li class="depth-1"><a href="walkmap.utils.html#var-vertices"><div class="inner"><span>vertices</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">walkmap.utils</h1><div class="doc"><div class="markdown"><p>Miscellaneous utility functions.</p></div></div><div class="public anchor" id="var-deep-merge"><h3>deep-merge</h3><div class="usage"><code>(deep-merge &amp; vals)</code></div><div class="doc"><div class="markdown"><p>Recursively merges maps. If vals are not maps, the last value wins.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/utils.clj#L7">view source</a></div></div><div class="public anchor" id="var-vertices"><h3>vertices</h3><div class="usage"><code>(vertices o)</code></div><div class="doc"><div class="markdown"><p>If <code>o</code> is an object with vertices, return those vertices, else nil.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/walkmap/blob/master/src/walkmap/utils.clj#L15">view source</a></div></div></div></body></html>

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