walkmap/resources/iom/isle_of_man_90.edn

1 line
932 KiB
Clojure

[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 0, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 1, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 1, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 1, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 1, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 1, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 2, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 2, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 2, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 2, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 2, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 2, :state :house, :altitude 19, :gradient 28, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51} {:x 61, :y 2, :state :house, :altitude 14, :gradient 28, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 62, :y 2, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 2, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 3, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 3, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 3, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 3, :state :house, :altitude 13, :gradient 27, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 5} {:x 57, :y 3, :state :climax, :altitude 15, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 58, :y 3, :state :climax, :altitude 22, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 59, :y 3, :state :crop, :altitude 23, :gradient 28, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 30} {:x 60, :y 3, :state :grassland, :altitude 29, :gradient 27, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 19} {:x 61, :y 3, :state :crop, :altitude 18, :gradient 28, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 34} {:x 62, :y 3, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 3, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 4, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 4, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 4, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 4, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 4, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 4, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 4, :state :camp, :altitude 12, :gradient 27, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 30} {:x 55, :y 4, :state :climax, :altitude 18, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 56, :y 4, :state :climax, :altitude 24, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 57, :y 4, :state :pasture, :altitude 28, :gradient 15, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 58, :y 4, :state :pasture, :altitude 28, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 4, :state :pasture, :altitude 27, :gradient 7, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 60, :y 4, :state :pasture, :altitude 28, :gradient 11, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30} {:x 61, :y 4, :state :climax, :altitude 18, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 62, :y 4, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 4, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 5, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 5, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 5, :state :house, :altitude 12, :gradient 26, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 62} {:x 50, :y 5, :state :grassland, :altitude 14, :gradient 26, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 42} {:x 51, :y 5, :state :climax, :altitude 13, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 52, :y 5, :state :climax, :altitude 19, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 53, :y 5, :state :climax, :altitude 20, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 54, :y 5, :state :climax, :altitude 24, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 55, :y 5, :state :climax, :altitude 28, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 56, :y 5, :state :climax, :altitude 26, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 5, :state :climax, :altitude 27, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 58, :y 5, :state :pasture, :altitude 27, :gradient 1, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 59, :y 5, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 60, :y 5, :state :climax, :altitude 28, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 61, :y 5, :state :climax, :altitude 18, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 62, :y 5, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 5, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 6, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 6, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 6, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 6, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 6, :state :grassland, :altitude 15, :gradient 26, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 49, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 50, :y 6, :state :climax, :altitude 27, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 51, :y 6, :state :climax, :altitude 27, :gradient 15, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 52, :y 6, :state :climax, :altitude 27, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 53, :y 6, :state :climax, :altitude 27, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 54, :y 6, :state :scrub, :altitude 27, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 55, :y 6, :state :climax, :altitude 27, :gradient 5, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 61} {:x 56, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 57, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 58, :y 6, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 40} {:x 59, :y 6, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 60, :y 6, :state :climax, :altitude 28, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 61, :y 6, :state :climax, :altitude 18, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 62, :y 6, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 6, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 7, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 7, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10} {:x 47, :y 7, :state :crop, :altitude 20, :gradient 32, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 22} {:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 49, :y 7, :state :climax, :altitude 27, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 50, :y 7, :state :climax, :altitude 28, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 51, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 52, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 53, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 54, :y 7, :state :climax, :altitude 28, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 55, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 56, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 7, :state :pasture, :altitude 28, :gradient 2, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 59, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 60, :y 7, :state :pasture, :altitude 29, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 61, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 62, :y 7, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 7, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 45, :y 8, :state :grassland, :altitude 20, :gradient 32, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 46, :y 8, :state :grassland, :altitude 31, :gradient 31, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 28} {:x 47, :y 8, :state :crop, :altitude 33, :gradient 18, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 14} {:x 48, :y 8, :state :climax, :altitude 33, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 50, :y 8, :state :climax, :altitude 31, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 51, :y 8, :state :climax, :altitude 29, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 52, :y 8, :state :climax, :altitude 29, :gradient 9, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 53, :y 8, :state :heath, :altitude 31, :gradient 12, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 32} {:x 54, :y 8, :state :climax, :altitude 32, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 55, :y 8, :state :waste, :altitude 33, :gradient 12, :generation 95, :rule "if state is fire then state should be waste", :fertility 48} {:x 56, :y 8, :state :fire, :altitude 32, :gradient 12, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 57, :y 8, :state :fire, :altitude 29, :gradient 10, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 58, :y 8, :state :pasture, :altitude 29, :gradient 8, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 8, :state :grassland, :altitude 28, :gradient 4, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 60, :y 8, :state :ploughland, :altitude 31, :gradient 17, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 13} {:x 61, :y 8, :state :crop, :altitude 18, :gradient 30, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 27} {:x 62, :y 8, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 8, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 9, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 9, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 9, :state :ploughland, :altitude 13, :gradient 27, :generation 95, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 78} {:x 44, :y 9, :state :house, :altitude 26, :gradient 30, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 45, :y 9, :state :climax, :altitude 29, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 46, :y 9, :state :pasture, :altitude 33, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6} {:x 47, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 48, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 49, :y 9, :state :heath, :altitude 31, :gradient 4, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 57} {:x 50, :y 9, :state :waste, :altitude 31, :gradient 3, :generation 95, :rule "if state is fire then state should be waste", :fertility 81} {:x 51, :y 9, :state :fire, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 52, :y 9, :state :waste, :altitude 33, :gradient 8, :generation 95, :rule "if state is fire then state should be waste", :fertility 38} {:x 53, :y 9, :state :climax, :altitude 37, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 54, :y 9, :state :scrub, :altitude 40, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 55, :y 9, :state :heath, :altitude 40, :gradient 10, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 31} {:x 56, :y 9, :state :waste, :altitude 38, :gradient 13, :generation 95, :rule "if state is fire then state should be waste", :fertility 57} {:x 57, :y 9, :state :climax, :altitude 36, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 58, :y 9, :state :climax, :altitude 32, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 59, :y 9, :state :ploughland, :altitude 29, :gradient 9, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 24} {:x 60, :y 9, :state :house, :altitude 29, :gradient 31, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 24} {:x 61, :y 9, :state :house, :altitude 12, :gradient 30, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 13} {:x 62, :y 9, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 9, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 10, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 10, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 10, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 10, :state :pasture, :altitude 14, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 43, :y 10, :state :crop, :altitude 27, :gradient 32, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 44} {:x 44, :y 10, :state :crop, :altitude 28, :gradient 18, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 47} {:x 45, :y 10, :state :ploughland, :altitude 31, :gradient 7, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 46, :y 10, :state :pasture, :altitude 32, :gradient 5, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 47, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 48, :y 10, :state :scrub, :altitude 29, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 49, :y 10, :state :heath, :altitude 31, :gradient 4, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 50, :y 10, :state :fire, :altitude 29, :gradient 2, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 51, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 52, :y 10, :state :scrub, :altitude 33, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 53, :y 10, :state :heath, :altitude 36, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 54, :y 10, :state :heath, :altitude 40, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 27} {:x 55, :y 10, :state :fire, :altitude 42, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 56, :y 10, :state :waste, :altitude 41, :gradient 6, :generation 95, :rule "if state is fire then state should be waste", :fertility 39} {:x 57, :y 10, :state :fire, :altitude 41, :gradient 9, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72} {:x 58, :y 10, :state :climax, :altitude 37, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 59, :y 10, :state :scrub, :altitude 33, :gradient 19, :generation 95, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 38} {:x 60, :y 10, :state :house, :altitude 28, :gradient 37, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 39} {:x 61, :y 10, :state :water, :altitude 2, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 10, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 10, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 11, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 11, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 11, :state :water, :altitude 2, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 11, :state :heath, :altitude 22, :gradient 32, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 37} {:x 42, :y 11, :state :climax, :altitude 33, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 43, :y 11, :state :pasture, :altitude 29, :gradient 19, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45} {:x 44, :y 11, :state :pasture, :altitude 28, :gradient 4, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 58} {:x 45, :y 11, :state :pasture, :altitude 28, :gradient 4, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 77} {:x 46, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 47, :y 11, :state :forest, :altitude 29, :gradient 4, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 73} {:x 48, :y 11, :state :scrub, :altitude 31, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 49, :y 11, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 50, :y 11, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 51, :y 11, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 52, :y 11, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 53, :y 11, :state :fire, :altitude 33, :gradient 9, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 54, :y 11, :state :waste, :altitude 35, :gradient 10, :generation 95, :rule "if state is fire then state should be waste", :fertility 67} {:x 55, :y 11, :state :climax, :altitude 36, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 56, :y 11, :state :climax, :altitude 37, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 57, :y 11, :state :climax, :altitude 40, :gradient 9, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20} {:x 58, :y 11, :state :climax, :altitude 41, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 59, :y 11, :state :grassland, :altitude 38, :gradient 28, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 60, :y 11, :state :grassland, :altitude 22, :gradient 37, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 27} {:x 61, :y 11, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 11, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 11, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 12, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 12, :state :water, :altitude 2, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 12, :state :climax, :altitude 27, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 41, :y 12, :state :climax, :altitude 33, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 43, :y 12, :state :heath, :altitude 31, :gradient 5, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 44, :y 12, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 45, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 46, :y 12, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 47, :y 12, :state :scrub, :altitude 28, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 48, :y 12, :state :scrub, :altitude 29, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 49, :y 12, :state :climax, :altitude 32, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 12, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 51, :y 12, :state :scrub, :altitude 31, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 52, :y 12, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 53, :y 12, :state :scrub, :altitude 32, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 54, :y 12, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 55, :y 12, :state :fire, :altitude 32, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 56, :y 12, :state :scrub, :altitude 32, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 57, :y 12, :state :pasture, :altitude 36, :gradient 9, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 58, :y 12, :state :crop, :altitude 41, :gradient 14, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 59, :y 12, :state :house, :altitude 36, :gradient 40, :generation 95, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 39} {:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 12, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 13, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 13, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 13, :state :grassland, :altitude 20, :gradient 32, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 40, :y 13, :state :climax, :altitude 33, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 41, :y 13, :state :fire, :altitude 32, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 42, :y 13, :state :waste, :altitude 31, :gradient 2, :generation 95, :rule "if state is fire then state should be waste", :fertility 54} {:x 43, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 44, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 45, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 46, :y 13, :state :scrub, :altitude 31, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 47, :y 13, :state :climax, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 48, :y 13, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 49, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 50, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 51, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 52, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 53, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 54, :y 13, :state :scrub, :altitude 31, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 55, :y 13, :state :scrub, :altitude 32, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 56, :y 13, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 57, :y 13, :state :pasture, :altitude 32, :gradient 10, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 58, :y 13, :state :crop, :altitude 36, :gradient 24, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 59, :y 13, :state :climax, :altitude 27, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 60, :y 13, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 13, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 13, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :grassland, :altitude 18, :gradient 31, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 17} {:x 39, :y 14, :state :house, :altitude 32, :gradient 32, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 33} {:x 40, :y 14, :state :grassland, :altitude 31, :gradient 13, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 31} {:x 41, :y 14, :state :fire, :altitude 32, :gradient 2, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 46, :y 14, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 47, :y 14, :state :forest, :altitude 28, :gradient 3, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 48, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41} {:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 51, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 52, :y 14, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 54, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 55, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 56, :y 14, :state :forest, :altitude 31, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 57, :y 14, :state :pasture, :altitude 32, :gradient 7, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 58, :y 14, :state :pasture, :altitude 32, :gradient 21, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 17} {:x 59, :y 14, :state :climax, :altitude 17, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 60, :y 14, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 14, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 38, :y 15, :state :pasture, :altitude 29, :gradient 31, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 13} {:x 39, :y 15, :state :house, :altitude 31, :gradient 14, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} {:x 40, :y 15, :state :pasture, :altitude 31, :gradient 1, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 8} {:x 41, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 42, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 44, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 64} {:x 46, :y 15, :state :scrub, :altitude 29, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 47, :y 15, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 48, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 49, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 50, :y 15, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 51, :y 15, :state :scrub, :altitude 29, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 52, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 53, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 54, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 55, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 56, :y 15, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 57, :y 15, :state :ploughland, :altitude 31, :gradient 5, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 58, :y 15, :state :ploughland, :altitude 29, :gradient 30, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 25} {:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 4} {:x 60, :y 15, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 15, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 38, :y 16, :state :inn, :altitude 31, :gradient 19, :generation 95, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 30} {:x 39, :y 16, :state :grassland, :altitude 31, :gradient 2, :generation 95, :rule "if state is market then state should be grassland", :fertility 15} {:x 40, :y 16, :state :camp, :altitude 31, :gradient 3, :generation 95, :rule "if state is in waste or grassland and some neighbours are market then state should be camp", :fertility 34} {:x 41, :y 16, :state :pasture, :altitude 31, :gradient 3, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 42, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 43, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 44, :y 16, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 45, :y 16, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 46, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 47, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 48, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 49, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 51, :y 16, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 53, :y 16, :state :climax, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 54, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 56, :y 16, :state :climax, :altitude 29, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 57, :y 16, :state :ploughland, :altitude 29, :gradient 8, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 27} {:x 58, :y 16, :state :house, :altitude 27, :gradient 30, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 41} {:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 16, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :ploughland, :altitude 19, :gradient 30, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} {:x 38, :y 17, :state :ploughland, :altitude 31, :gradient 18, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 15} {:x 39, :y 17, :state :crop, :altitude 31, :gradient 4, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 44} {:x 40, :y 17, :state :pasture, :altitude 29, :gradient 4, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 39} {:x 41, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 43, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 44, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 45, :y 17, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 46, :y 17, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 47, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 48, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45} {:x 49, :y 17, :state :forest, :altitude 29, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 50, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 51, :y 17, :state :climax, :altitude 28, :gradient 0, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} {:x 52, :y 17, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 53, :y 17, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 54, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 55, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 56, :y 17, :state :climax, :altitude 29, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 57, :y 17, :state :ploughland, :altitude 29, :gradient 7, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 44} {:x 58, :y 17, :state :ploughland, :altitude 23, :gradient 28, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 32} {:x 59, :y 17, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 17, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 17, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 18, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 18, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 18, :state :pasture, :altitude 20, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 38, :y 18, :state :pasture, :altitude 29, :gradient 12, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 39, :y 18, :state :pasture, :altitude 28, :gradient 4, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 40, :y 18, :state :pasture, :altitude 27, :gradient 4, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 16} {:x 41, :y 18, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 42, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 43, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 44, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 18, :state :forest, :altitude 27, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 46, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 48, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 49, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 50, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 51, :y 18, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 52, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 53, :y 18, :state :scrub, :altitude 28, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 54, :y 18, :state :waste, :altitude 28, :gradient 4, :generation 95, :rule "if state is fire then state should be waste", :fertility 68} {:x 55, :y 18, :state :fire, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 66} {:x 56, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 57, :y 18, :state :climax, :altitude 29, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 58, :y 18, :state :climax, :altitude 22, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 59, :y 18, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 18, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 18, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 19, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 19, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :climax, :altitude 27, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 38, :y 19, :state :climax, :altitude 28, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 39, :y 19, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 40, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 41, :y 19, :state :forest, :altitude 28, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 42, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 43, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 44, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 46, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 47, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 48, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 49, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 50, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 51, :y 19, :state :forest, :altitude 27, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 52, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 53, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 54, :y 19, :state :heath, :altitude 27, :gradient 2, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 56} {:x 55, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 56, :y 19, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 57, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 58, :y 19, :state :climax, :altitude 27, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 59, :y 19, :state :water, :altitude 2, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 19, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 19, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :crop, :altitude 22, :gradient 30, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 44} {:x 37, :y 20, :state :ploughland, :altitude 28, :gradient 29, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 39} {:x 38, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 20, :state :climax, :altitude 28, :gradient 0, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 40, :y 20, :state :waste, :altitude 28, :gradient 0, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 41, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 42, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 43, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 44, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 46, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 47, :y 20, :state :forest, :altitude 28, :gradient 1, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 48, :y 20, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 49, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 50, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22} {:x 51, :y 20, :state :waste, :altitude 27, :gradient 2, :generation 95, :rule "if state is fire then state should be waste", :fertility 55} {:x 52, :y 20, :state :waste, :altitude 27, :gradient 0, :generation 95, :rule "if state is fire then state should be waste", :fertility 54} {:x 53, :y 20, :state :scrub, :altitude 27, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 54, :y 20, :state :heath, :altitude 27, :gradient 2, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} {:x 55, :y 20, :state :fire, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 56, :y 20, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 57, :y 20, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 20, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :pasture, :altitude 20, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 57} {:x 36, :y 21, :state :crop, :altitude 31, :gradient 31, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 28} {:x 37, :y 21, :state :house, :altitude 28, :gradient 11, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 33} {:x 38, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 39, :y 21, :state :heath, :altitude 28, :gradient 1, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 44} {:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 41, :y 21, :state :fire, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 42, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 44, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 21, :state :scrub, :altitude 28, :gradient 5, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 48, :y 21, :state :climax, :altitude 27, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 49, :y 21, :state :climax, :altitude 27, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 50, :y 21, :state :climax, :altitude 26, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 51, :y 21, :state :scrub, :altitude 27, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 52, :y 21, :state :heath, :altitude 27, :gradient 1, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 53, :y 21, :state :scrub, :altitude 27, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 54, :y 21, :state :waste, :altitude 26, :gradient 6, :generation 95, :rule "if state is fire then state should be waste", :fertility 56} {:x 55, :y 21, :state :scrub, :altitude 27, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 56, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 59, :y 21, :state :crop, :altitude 15, :gradient 27, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 28} {:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 21, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 35, :y 22, :state :climax, :altitude 29, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 36, :y 22, :state :crop, :altitude 33, :gradient 15, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 37, :y 22, :state :crop, :altitude 29, :gradient 7, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 53} {:x 38, :y 22, :state :crop, :altitude 29, :gradient 4, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 41} {:x 39, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 40, :y 22, :state :waste, :altitude 29, :gradient 3, :generation 95, :rule "if state is fire then state should be waste", :fertility 59} {:x 41, :y 22, :state :fire, :altitude 28, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 42, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 43, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 44, :y 22, :state :climax, :altitude 29, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 22, :state :climax, :altitude 29, :gradient 7, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 46, :y 22, :state :climax, :altitude 29, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 47, :y 22, :state :scrub, :altitude 29, :gradient 20, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 48, :y 22, :state :scrub, :altitude 32, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 49, :y 22, :state :climax, :altitude 35, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 50, :y 22, :state :climax, :altitude 32, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 51, :y 22, :state :climax, :altitude 28, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 22, :state :climax, :altitude 28, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 53, :y 22, :state :climax, :altitude 28, :gradient 31, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 58} {:x 54, :y 22, :state :scrub, :altitude 33, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 55, :y 22, :state :scrub, :altitude 32, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 56, :y 22, :state :climax, :altitude 27, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 22, :state :climax, :altitude 27, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 58, :y 22, :state :grassland, :altitude 27, :gradient 21, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 24} {:x 59, :y 22, :state :crop, :altitude 26, :gradient 35, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 60, :y 22, :state :house, :altitude 12, :gradient 35, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 61, :y 22, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 22, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :pasture, :altitude 19, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 21} {:x 35, :y 23, :state :pasture, :altitude 35, :gradient 22, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 36, :y 23, :state :ploughland, :altitude 35, :gradient 6, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 39} {:x 37, :y 23, :state :camp, :altitude 32, :gradient 6, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 51} {:x 38, :y 23, :state :ploughland, :altitude 31, :gradient 3, :generation 95, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 41} {:x 39, :y 23, :state :fire, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 40, :y 23, :state :climax, :altitude 29, :gradient 15, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 41, :y 23, :state :forest, :altitude 28, :gradient 38, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 42, :y 23, :state :scrub, :altitude 33, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 43, :y 23, :state :scrub, :altitude 42, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 44, :y 23, :state :climax, :altitude 35, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 45, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 46, :y 23, :state :climax, :altitude 33, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 23, :state :climax, :altitude 40, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 48, :y 23, :state :climax, :altitude 47, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 50, :y 23, :state :climax, :altitude 63, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 51, :y 23, :state :fire, :altitude 51, :gradient 49, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 52, :y 23, :state :fire, :altitude 46, :gradient 49, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 53, :y 23, :state :heath, :altitude 52, :gradient 45, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 54, :y 23, :state :scrub, :altitude 57, :gradient 45, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 55, :y 23, :state :waste, :altitude 41, :gradient 32, :generation 95, :rule "if state is fire then state should be waste", :fertility 41} {:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 58, :y 23, :state :grassland, :altitude 35, :gradient 26, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 25} {:x 59, :y 23, :state :house, :altitude 36, :gradient 40, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 38} {:x 60, :y 23, :state :house, :altitude 20, :gradient 48, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 59} {:x 61, :y 23, :state :water, :altitude 1, :gradient 45, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 23, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 23, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 23, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 23, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 23, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 24, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 24, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 24, :state :climax, :altitude 27, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 36, :y 24, :state :ploughland, :altitude 35, :gradient 4, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 57} {:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 38, :y 24, :state :scrub, :altitude 32, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 39, :y 24, :state :forest, :altitude 32, :gradient 13, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 40, :y 24, :state :scrub, :altitude 33, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 41, :y 24, :state :scrub, :altitude 43, :gradient 54, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 42, :y 24, :state :climax, :altitude 65, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 43, :y 24, :state :forest, :altitude 74, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 44, :y 24, :state :scrub, :altitude 52, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 45, :y 24, :state :scrub, :altitude 37, :gradient 34, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 46, :y 24, :state :scrub, :altitude 54, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 47, :y 24, :state :climax, :altitude 59, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 48, :y 24, :state :climax, :altitude 63, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 49, :y 24, :state :climax, :altitude 64, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 24, :state :scrub, :altitude 75, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 51, :y 24, :state :scrub, :altitude 77, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 52, :y 24, :state :waste, :altitude 73, :gradient 40, :generation 95, :rule "if state is fire then state should be waste", :fertility 35} {:x 53, :y 24, :state :fire, :altitude 73, :gradient 36, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 54, :y 24, :state :heath, :altitude 59, :gradient 33, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 31} {:x 55, :y 24, :state :climax, :altitude 40, :gradient 28, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 27} {:x 56, :y 24, :state :climax, :altitude 50, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 57, :y 24, :state :climax, :altitude 52, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 58, :y 24, :state :grassland, :altitude 52, :gradient 41, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 59, :y 24, :state :ploughland, :altitude 49, :gradient 49, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 43} {:x 60, :y 24, :state :ploughland, :altitude 46, :gradient 68, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 45} {:x 61, :y 24, :state :ploughland, :altitude 31, :gradient 68, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 62, :y 24, :state :pasture, :altitude 24, :gradient 50, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 63, :y 24, :state :climax, :altitude 22, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 64, :y 24, :state :camp, :altitude 17, :gradient 36, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 65, :y 24, :state :water, :altitude 1, :gradient 36, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 24, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 24, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 24, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 24, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 34, :y 25, :state :climax, :altitude 33, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 35, :y 25, :state :climax, :altitude 32, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 37, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 38, :y 25, :state :climax, :altitude 40, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 39, :y 25, :state :forest, :altitude 36, :gradient 20, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 40, :y 25, :state :forest, :altitude 42, :gradient 36, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 16} {:x 41, :y 25, :state :scrub, :altitude 64, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 42, :y 25, :state :forest, :altitude 82, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 44, :y 25, :state :climax, :altitude 65, :gradient 45, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 45, :y 25, :state :climax, :altitude 51, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 46, :y 25, :state :scrub, :altitude 60, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 47, :y 25, :state :forest, :altitude 77, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 48, :y 25, :state :scrub, :altitude 75, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 49, :y 25, :state :scrub, :altitude 74, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 25, :state :scrub, :altitude 79, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 51, :y 25, :state :heath, :altitude 86, :gradient 19, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62} {:x 52, :y 25, :state :heath, :altitude 82, :gradient 31, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 53, :y 25, :state :waste, :altitude 65, :gradient 37, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 54, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 55, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 56, :y 25, :state :climax, :altitude 59, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 57, :y 25, :state :forest, :altitude 70, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 58, :y 25, :state :climax, :altitude 66, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 61, :y 25, :state :climax, :altitude 51, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 62, :y 25, :state :climax, :altitude 31, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 63, :y 25, :state :climax, :altitude 33, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 64, :y 25, :state :climax, :altitude 37, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 65, :y 25, :state :climax, :altitude 32, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 66, :y 25, :state :climax, :altitude 27, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 67, :y 25, :state :water, :altitude 2, :gradient 41, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 25, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 25, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :pasture, :altitude 22, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 34, :y 26, :state :pasture, :altitude 33, :gradient 22, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 36, :y 26, :state :climax, :altitude 37, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 37, :y 26, :state :climax, :altitude 45, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 38, :y 26, :state :climax, :altitude 52, :gradient 25, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 39, :y 26, :state :scrub, :altitude 42, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 40, :y 26, :state :climax, :altitude 46, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 41, :y 26, :state :climax, :altitude 68, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 42, :y 26, :state :forest, :altitude 84, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 26, :state :forest, :altitude 78, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 44, :y 26, :state :forest, :altitude 82, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 45, :y 26, :state :scrub, :altitude 70, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 46, :y 26, :state :climax, :altitude 49, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 47, :y 26, :state :forest, :altitude 70, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 48, :y 26, :state :forest, :altitude 79, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 49, :y 26, :state :scrub, :altitude 83, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 50, :y 26, :state :forest, :altitude 88, :gradient 26, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 51, :y 26, :state :scrub, :altitude 92, :gradient 21, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 52, :y 26, :state :forest, :altitude 87, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 53, :y 26, :state :climax, :altitude 61, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 54, :y 26, :state :climax, :altitude 65, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 55, :y 26, :state :forest, :altitude 77, :gradient 55, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 56, :y 26, :state :forest, :altitude 77, :gradient 61, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 57, :y 26, :state :forest, :altitude 84, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 58, :y 26, :state :forest, :altitude 80, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 59, :y 26, :state :forest, :altitude 74, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 60, :y 26, :state :forest, :altitude 73, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 61, :y 26, :state :climax, :altitude 57, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 62, :y 26, :state :climax, :altitude 36, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 63, :y 26, :state :climax, :altitude 29, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 64, :y 26, :state :climax, :altitude 36, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 65, :y 26, :state :climax, :altitude 43, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 66, :y 26, :state :climax, :altitude 42, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 67, :y 26, :state :climax, :altitude 31, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 68, :y 26, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 26, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 26, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :pasture, :altitude 24, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 37, :y 27, :state :climax, :altitude 50, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 38, :y 27, :state :scrub, :altitude 61, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 39, :y 27, :state :forest, :altitude 51, :gradient 36, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 41, :y 27, :state :climax, :altitude 64, :gradient 38, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 23} {:x 42, :y 27, :state :forest, :altitude 80, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 43, :y 27, :state :scrub, :altitude 88, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 44, :y 27, :state :scrub, :altitude 93, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 45, :y 27, :state :climax, :altitude 68, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 27, :state :scrub, :altitude 59, :gradient 53, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 47, :y 27, :state :forest, :altitude 86, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 48, :y 27, :state :scrub, :altitude 91, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 49, :y 27, :state :forest, :altitude 88, :gradient 29, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 50, :y 27, :state :heath, :altitude 96, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 52, :y 27, :state :heath, :altitude 86, :gradient 39, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 43} {:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 95, :rule "if state is waste then state should be grassland", :fertility 28} {:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 57, :y 27, :state :forest, :altitude 111, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 58, :y 27, :state :forest, :altitude 105, :gradient 63, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 60, :y 27, :state :climax, :altitude 65, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 61, :y 27, :state :climax, :altitude 59, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 62, :y 27, :state :climax, :altitude 50, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 65, :y 27, :state :climax, :altitude 33, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 66, :y 27, :state :climax, :altitude 37, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 27, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 33, :y 28, :state :grassland, :altitude 31, :gradient 34, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 34, :y 28, :state :climax, :altitude 33, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 35, :y 28, :state :forest, :altitude 36, :gradient 23, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 36, :y 28, :state :scrub, :altitude 49, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 37, :y 28, :state :scrub, :altitude 64, :gradient 56, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 38, :y 28, :state :forest, :altitude 78, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 28, :state :scrub, :altitude 63, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 40, :y 28, :state :climax, :altitude 64, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 41, :y 28, :state :scrub, :altitude 70, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 42, :y 28, :state :scrub, :altitude 79, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 28, :state :climax, :altitude 56, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 46, :y 28, :state :forest, :altitude 79, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 28, :state :forest, :altitude 102, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 48, :y 28, :state :forest, :altitude 108, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 49, :y 28, :state :forest, :altitude 97, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 50, :y 28, :state :waste, :altitude 97, :gradient 18, :generation 95, :rule "if state is fire then state should be waste", :fertility 53} {:x 51, :y 28, :state :waste, :altitude 97, :gradient 26, :generation 95, :rule "if state is fire then state should be waste", :fertility 48} {:x 52, :y 28, :state :waste, :altitude 80, :gradient 42, :generation 95, :rule "if state is fire then state should be waste", :fertility 55} {:x 53, :y 28, :state :forest, :altitude 78, :gradient 66, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 54, :y 28, :state :grassland, :altitude 102, :gradient 70, :generation 95, :rule "if state is waste then state should be grassland", :fertility 44} {:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 59, :y 28, :state :forest, :altitude 79, :gradient 61, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :waste, :altitude 23, :gradient 34, :generation 95, :rule "if state is fire then state should be waste", :fertility 58} {:x 33, :y 29, :state :grassland, :altitude 33, :gradient 27, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 25} {:x 34, :y 29, :state :pasture, :altitude 35, :gradient 20, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 35, :y 29, :state :scrub, :altitude 42, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 36, :y 29, :state :scrub, :altitude 56, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 37, :y 29, :state :scrub, :altitude 77, :gradient 49, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 39, :y 29, :state :forest, :altitude 70, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 40, :y 29, :state :climax, :altitude 68, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 42, :y 29, :state :forest, :altitude 93, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 43, :y 29, :state :forest, :altitude 91, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 44, :y 29, :state :forest, :altitude 77, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 45, :y 29, :state :scrub, :altitude 57, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 49, :y 29, :state :forest, :altitude 105, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 50, :y 29, :state :forest, :altitude 106, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 51, :y 29, :state :fire, :altitude 106, :gradient 34, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 57} {:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 53, :y 29, :state :fire, :altitude 106, :gradient 55, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 29, :state :forest, :altitude 114, :gradient 69, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 59, :y 29, :state :forest, :altitude 71, :gradient 64, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 60, :y 29, :state :climax, :altitude 55, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 61, :y 29, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 62, :y 29, :state :climax, :altitude 54, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 67, :y 29, :state :water, :altitude 2, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 29, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 29, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :pasture, :altitude 17, :gradient 35, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 32, :y 30, :state :fire, :altitude 32, :gradient 39, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 33, :y 30, :state :heath, :altitude 35, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 46} {:x 34, :y 30, :state :waste, :altitude 41, :gradient 18, :generation 95, :rule "if state is fire then state should be waste", :fertility 65} {:x 35, :y 30, :state :climax, :altitude 51, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 30, :state :climax, :altitude 61, :gradient 41, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 37, :y 30, :state :scrub, :altitude 83, :gradient 42, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 38, :y 30, :state :forest, :altitude 98, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 39, :y 30, :state :forest, :altitude 75, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 30, :state :forest, :altitude 82, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 41, :y 30, :state :forest, :altitude 100, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 42, :y 30, :state :forest, :altitude 92, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 30, :state :forest, :altitude 87, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 44, :y 30, :state :forest, :altitude 80, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 45, :y 30, :state :climax, :altitude 61, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 46, :y 30, :state :forest, :altitude 70, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 30, :state :forest, :altitude 80, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 48, :y 30, :state :forest, :altitude 89, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 49, :y 30, :state :forest, :altitude 101, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 30, :state :forest, :altitude 112, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 51, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 52, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 53, :y 30, :state :heath, :altitude 131, :gradient 42, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 30, :state :forest, :altitude 108, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 57, :y 30, :state :forest, :altitude 80, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 58, :y 30, :state :climax, :altitude 68, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 59, :y 30, :state :climax, :altitude 57, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 60, :y 30, :state :climax, :altitude 52, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 61, :y 30, :state :forest, :altitude 46, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 62, :y 30, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 63, :y 30, :state :climax, :altitude 52, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 64, :y 30, :state :climax, :altitude 45, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 65, :y 30, :state :climax, :altitude 31, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 66, :y 30, :state :climax, :altitude 13, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 67, :y 30, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 30, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 30, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :house, :altitude 12, :gradient 35, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 1} {:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 31, :state :fire, :altitude 36, :gradient 29, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 33, :y 31, :state :waste, :altitude 40, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 56} {:x 34, :y 31, :state :climax, :altitude 43, :gradient 19, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 35, :y 31, :state :climax, :altitude 51, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 31, :state :scrub, :altitude 56, :gradient 32, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 9} {:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 38, :y 31, :state :scrub, :altitude 97, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 39, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 40, :y 31, :state :forest, :altitude 107, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 41, :y 31, :state :forest, :altitude 97, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 43, :y 31, :state :forest, :altitude 77, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 31, :state :climax, :altitude 65, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 46, :y 31, :state :forest, :altitude 83, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 47, :y 31, :state :forest, :altitude 89, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 48, :y 31, :state :forest, :altitude 88, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 49, :y 31, :state :forest, :altitude 94, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 50, :y 31, :state :forest, :altitude 108, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 31, :state :heath, :altitude 120, :gradient 45, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 55, :y 31, :state :forest, :altitude 83, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 56, :y 31, :state :forest, :altitude 74, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 57, :y 31, :state :forest, :altitude 75, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 58, :y 31, :state :forest, :altitude 73, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 59, :y 31, :state :climax, :altitude 57, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 60, :y 31, :state :climax, :altitude 57, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 61, :y 31, :state :climax, :altitude 50, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 62, :y 31, :state :climax, :altitude 43, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 63, :y 31, :state :climax, :altitude 45, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 64, :y 31, :state :climax, :altitude 33, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :pasture, :altitude 24, :gradient 42, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 51} {:x 31, :y 32, :state :ploughland, :altitude 36, :gradient 31, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 36} {:x 32, :y 32, :state :climax, :altitude 40, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 33, :y 32, :state :scrub, :altitude 46, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 34, :y 32, :state :forest, :altitude 46, :gradient 17, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27} {:x 35, :y 32, :state :scrub, :altitude 54, :gradient 37, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 36, :y 32, :state :climax, :altitude 64, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 37, :y 32, :state :forest, :altitude 75, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 38, :y 32, :state :scrub, :altitude 96, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 39, :y 32, :state :scrub, :altitude 115, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 40, :y 32, :state :forest, :altitude 111, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 41, :y 32, :state :forest, :altitude 89, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 42, :y 32, :state :forest, :altitude 79, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 43, :y 32, :state :forest, :altitude 71, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 44, :y 32, :state :forest, :altitude 70, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 45, :y 32, :state :forest, :altitude 82, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 46, :y 32, :state :forest, :altitude 96, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 32, :state :forest, :altitude 111, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 48, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 49, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 50, :y 32, :state :forest, :altitude 117, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 51, :y 32, :state :heath, :altitude 137, :gradient 26, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 32, :state :heath, :altitude 131, :gradient 36, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 32, :state :forest, :altitude 101, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 54, :y 32, :state :forest, :altitude 89, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 55, :y 32, :state :forest, :altitude 87, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 56, :y 32, :state :forest, :altitude 96, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 57, :y 32, :state :forest, :altitude 94, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 58, :y 32, :state :forest, :altitude 82, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 59, :y 32, :state :climax, :altitude 57, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 60, :y 32, :state :climax, :altitude 52, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 61, :y 32, :state :climax, :altitude 43, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 62, :y 32, :state :climax, :altitude 40, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 63, :y 32, :state :climax, :altitude 41, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 64, :y 32, :state :fire, :altitude 19, :gradient 44, :generation 95, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 69} {:x 65, :y 32, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 32, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 32, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 33, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 33, :state :water, :altitude 1, :gradient 40, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 33, :state :climax, :altitude 18, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 30, :y 33, :state :climax, :altitude 38, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 31, :y 33, :state :scrub, :altitude 43, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 32, :y 33, :state :climax, :altitude 43, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 33, :y 33, :state :climax, :altitude 51, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 34, :y 33, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 35, :y 33, :state :forest, :altitude 57, :gradient 34, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 43} {:x 36, :y 33, :state :forest, :altitude 80, :gradient 56, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 37, :y 33, :state :forest, :altitude 103, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 38, :y 33, :state :forest, :altitude 108, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 39, :y 33, :state :forest, :altitude 111, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 40, :y 33, :state :forest, :altitude 96, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 41, :y 33, :state :forest, :altitude 82, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 42, :y 33, :state :forest, :altitude 75, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 43, :y 33, :state :forest, :altitude 71, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 44, :y 33, :state :forest, :altitude 74, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 45, :y 33, :state :forest, :altitude 84, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 46, :y 33, :state :forest, :altitude 96, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 47, :y 33, :state :forest, :altitude 117, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 48, :y 33, :state :heath, :altitude 143, :gradient 40, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 33, :state :heath, :altitude 147, :gradient 37, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 56, :y 33, :state :forest, :altitude 117, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 57, :y 33, :state :forest, :altitude 101, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 58, :y 33, :state :forest, :altitude 77, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 59, :y 33, :state :climax, :altitude 57, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 60, :y 33, :state :climax, :altitude 59, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 61, :y 33, :state :climax, :altitude 56, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 62, :y 33, :state :climax, :altitude 40, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 63, :y 33, :state :climax, :altitude 32, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 64, :y 33, :state :camp, :altitude 12, :gradient 40, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 59} {:x 65, :y 33, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 33, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 34, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 34, :state :water, :altitude 1, :gradient 36, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 34, :state :climax, :altitude 17, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 29, :y 34, :state :climax, :altitude 41, :gradient 55, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 30, :y 34, :state :climax, :altitude 46, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 31, :y 34, :state :climax, :altitude 52, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 33, :y 34, :state :climax, :altitude 49, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 34, :y 34, :state :waste, :altitude 55, :gradient 33, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 35, :y 34, :state :heath, :altitude 60, :gradient 53, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 36, :y 34, :state :forest, :altitude 79, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 37, :y 34, :state :forest, :altitude 110, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 38, :y 34, :state :heath, :altitude 126, :gradient 16, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 34, :state :forest, :altitude 106, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 34, :state :forest, :altitude 86, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 41, :y 34, :state :forest, :altitude 79, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 42, :y 34, :state :forest, :altitude 79, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 34, :state :forest, :altitude 79, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 44, :y 34, :state :forest, :altitude 89, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 45, :y 34, :state :forest, :altitude 89, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 46, :y 34, :state :forest, :altitude 92, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 58, :y 34, :state :forest, :altitude 87, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 59, :y 34, :state :ploughland, :altitude 66, :gradient 35, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 36} {:x 60, :y 34, :state :house, :altitude 66, :gradient 15, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 36} {:x 61, :y 34, :state :grassland, :altitude 66, :gradient 38, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 63, :y 34, :state :climax, :altitude 19, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 64, :y 34, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 34, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 34, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 35, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 35, :state :water, :altitude 1, :gradient 36, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 35, :state :scrub, :altitude 17, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 28, :y 35, :state :scrub, :altitude 37, :gradient 58, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 67} {:x 29, :y 35, :state :climax, :altitude 51, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 30, :y 35, :state :climax, :altitude 56, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 31, :y 35, :state :climax, :altitude 55, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 32, :y 35, :state :climax, :altitude 47, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 33, :y 35, :state :fire, :altitude 51, :gradient 31, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 34, :y 35, :state :fire, :altitude 68, :gradient 42, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 35, :y 35, :state :forest, :altitude 82, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 36, :y 35, :state :forest, :altitude 102, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 37, :y 35, :state :forest, :altitude 116, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 38, :y 35, :state :forest, :altitude 119, :gradient 28, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65} {:x 39, :y 35, :state :forest, :altitude 103, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 40, :y 35, :state :forest, :altitude 86, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 41, :y 35, :state :forest, :altitude 89, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 42, :y 35, :state :forest, :altitude 94, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 35, :state :forest, :altitude 103, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 50, :y 35, :state :forest, :altitude 94, :gradient 56, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 51, :y 35, :state :forest, :altitude 87, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 52, :y 35, :state :forest, :altitude 97, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 53, :y 35, :state :forest, :altitude 107, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 59, :y 35, :state :ploughland, :altitude 71, :gradient 41, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 60, :y 35, :state :house, :altitude 63, :gradient 43, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 43} {:x 61, :y 35, :state :grassland, :altitude 57, :gradient 53, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :climax, :altitude 17, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 27, :y 36, :state :scrub, :altitude 37, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 30, :y 36, :state :climax, :altitude 61, :gradient 14, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 61} {:x 31, :y 36, :state :climax, :altitude 56, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 32, :y 36, :state :climax, :altitude 50, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 33, :y 36, :state :climax, :altitude 61, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 35, :y 36, :state :scrub, :altitude 91, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 38, :y 36, :state :forest, :altitude 114, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 36, :state :forest, :altitude 98, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 41, :y 36, :state :forest, :altitude 100, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 36, :state :forest, :altitude 107, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 43, :y 36, :state :forest, :altitude 106, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 44, :y 36, :state :forest, :altitude 111, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 36, :state :forest, :altitude 116, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 47, :y 36, :state :forest, :altitude 110, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 48, :y 36, :state :forest, :altitude 119, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 49, :y 36, :state :heath, :altitude 120, :gradient 40, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 36, :state :forest, :altitude 110, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 51, :y 36, :state :forest, :altitude 94, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 52, :y 36, :state :forest, :altitude 79, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 53, :y 36, :state :scrub, :altitude 71, :gradient 60, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 57, :y 36, :state :forest, :altitude 94, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 58, :y 36, :state :forest, :altitude 86, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 59, :y 36, :state :grassland, :altitude 68, :gradient 52, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 60, :y 36, :state :market, :altitude 51, :gradient 60, :generation 95, :rule "if state is in grassland or pasture and more than 1 neighbours are house then 1 chance in 10 state should be market", :fertility 38} {:x 61, :y 36, :state :house, :altitude 28, :gradient 62, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16} {:x 62, :y 36, :state :house, :altitude 13, :gradient 56, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 63, :y 36, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :climax, :altitude 15, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 26, :y 37, :state :climax, :altitude 35, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 27, :y 37, :state :forest, :altitude 43, :gradient 40, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 28, :y 37, :state :climax, :altitude 52, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 29, :y 37, :state :climax, :altitude 65, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 30, :y 37, :state :climax, :altitude 65, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 31, :y 37, :state :climax, :altitude 60, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 32, :y 37, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 33, :y 37, :state :fire, :altitude 74, :gradient 28, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 34, :y 37, :state :forest, :altitude 78, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 36, :y 37, :state :fire, :altitude 89, :gradient 44, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 37, :y 37, :state :scrub, :altitude 98, :gradient 39, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 38, :y 37, :state :scrub, :altitude 101, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 39, :y 37, :state :scrub, :altitude 112, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 52, :y 37, :state :forest, :altitude 91, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 53, :y 37, :state :climax, :altitude 69, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 54, :y 37, :state :climax, :altitude 55, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 58, :y 37, :state :forest, :altitude 83, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 59, :y 37, :state :grassland, :altitude 73, :gradient 46, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 60, :y 37, :state :house, :altitude 40, :gradient 71, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 27} {:x 61, :y 37, :state :house, :altitude 13, :gradient 50, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46} {:x 62, :y 37, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 37, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 37, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 38, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 38, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 38, :state :climax, :altitude 14, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 25, :y 38, :state :forest, :altitude 35, :gradient 51, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 69} {:x 26, :y 38, :state :climax, :altitude 43, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 27, :y 38, :state :climax, :altitude 55, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 28, :y 38, :state :climax, :altitude 57, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 29, :y 38, :state :climax, :altitude 63, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 30, :y 38, :state :scrub, :altitude 64, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 31, :y 38, :state :climax, :altitude 68, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 38, :state :scrub, :altitude 75, :gradient 20, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 33, :y 38, :state :scrub, :altitude 73, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 34, :y 38, :state :waste, :altitude 74, :gradient 20, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 35, :y 38, :state :waste, :altitude 79, :gradient 19, :generation 95, :rule "if state is fire then state should be waste", :fertility 61} {:x 36, :y 38, :state :forest, :altitude 83, :gradient 27, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 37, :y 38, :state :forest, :altitude 87, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 38, :y 38, :state :scrub, :altitude 102, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 39, :y 38, :state :scrub, :altitude 117, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73} {:x 40, :y 38, :state :forest, :altitude 116, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 41, :y 38, :state :forest, :altitude 112, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 42, :y 38, :state :forest, :altitude 100, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 43, :y 38, :state :forest, :altitude 114, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 44, :y 38, :state :heath, :altitude 126, :gradient 40, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 38, :state :heath, :altitude 129, :gradient 41, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 38, :state :heath, :altitude 122, :gradient 41, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 38, :state :heath, :altitude 121, :gradient 41, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 38, :state :heath, :altitude 130, :gradient 39, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 38, :state :forest, :altitude 115, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 50, :y 38, :state :forest, :altitude 92, :gradient 60, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 51, :y 38, :state :forest, :altitude 83, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 52, :y 38, :state :forest, :altitude 84, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 53, :y 38, :state :forest, :altitude 75, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 54, :y 38, :state :climax, :altitude 54, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 55, :y 38, :state :climax, :altitude 51, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 56, :y 38, :state :scrub, :altitude 65, :gradient 37, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 57, :y 38, :state :climax, :altitude 68, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 58, :y 38, :state :forest, :altitude 73, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 59, :y 38, :state :grassland, :altitude 65, :gradient 48, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 19} {:x 60, :y 38, :state :house, :altitude 43, :gradient 71, :generation 95, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 21} {:x 61, :y 38, :state :water, :altitude 2, :gradient 42, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 38, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 38, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 39, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 39, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 39, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 39, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 39, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 39, :state :scrub, :altitude 13, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 24, :y 39, :state :climax, :altitude 24, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 25, :y 39, :state :climax, :altitude 37, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 26, :y 39, :state :climax, :altitude 52, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 27, :y 39, :state :climax, :altitude 63, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 39, :state :climax, :altitude 63, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 29, :y 39, :state :climax, :altitude 64, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 30, :y 39, :state :climax, :altitude 65, :gradient 18, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55} {:x 31, :y 39, :state :forest, :altitude 79, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 32, :y 39, :state :forest, :altitude 80, :gradient 11, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 33, :y 39, :state :climax, :altitude 68, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 38} {:x 34, :y 39, :state :heath, :altitude 77, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63} {:x 35, :y 39, :state :forest, :altitude 88, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 36, :y 39, :state :forest, :altitude 93, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 37, :y 39, :state :forest, :altitude 105, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 38, :y 39, :state :scrub, :altitude 112, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 39, :y 39, :state :forest, :altitude 105, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 39, :state :forest, :altitude 101, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 41, :y 39, :state :forest, :altitude 93, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 39, :state :forest, :altitude 91, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 39, :state :forest, :altitude 119, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 44, :y 39, :state :heath, :altitude 120, :gradient 52, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 39, :state :scrub, :altitude 93, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 46, :y 39, :state :scrub, :altitude 93, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 47, :y 39, :state :forest, :altitude 116, :gradient 38, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 48, :y 39, :state :scrub, :altitude 116, :gradient 51, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 49, :y 39, :state :forest, :altitude 91, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 50, :y 39, :state :forest, :altitude 79, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 51, :y 39, :state :forest, :altitude 70, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 52, :y 39, :state :forest, :altitude 75, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 53, :y 39, :state :forest, :altitude 75, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 54, :y 39, :state :climax, :altitude 61, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 55, :y 39, :state :climax, :altitude 43, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 56, :y 39, :state :climax, :altitude 51, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 57, :y 39, :state :climax, :altitude 59, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 39, :state :pasture, :altitude 64, :gradient 31, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 59, :y 39, :state :crop, :altitude 57, :gradient 54, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 60, :y 39, :state :scrub, :altitude 35, :gradient 64, :generation 95, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 50} {:x 61, :y 39, :state :water, :altitude 2, :gradient 42, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 39, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 39, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 40, :state :climax, :altitude 27, :gradient 37, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67} {:x 23, :y 40, :state :scrub, :altitude 36, :gradient 37, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 24, :y 40, :state :climax, :altitude 35, :gradient 27, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 23} {:x 25, :y 40, :state :climax, :altitude 40, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 26, :y 40, :state :climax, :altitude 57, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 28, :y 40, :state :climax, :altitude 63, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 29, :y 40, :state :scrub, :altitude 61, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 30, :y 40, :state :scrub, :altitude 68, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 31, :y 40, :state :scrub, :altitude 77, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 32, :y 40, :state :climax, :altitude 69, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 33, :y 40, :state :climax, :altitude 68, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 34, :y 40, :state :forest, :altitude 74, :gradient 20, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 36, :y 40, :state :forest, :altitude 97, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 40, :state :forest, :altitude 116, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 44, :y 40, :state :forest, :altitude 102, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 45, :y 40, :state :forest, :altitude 77, :gradient 49, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 46, :y 40, :state :heath, :altitude 92, :gradient 45, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 47, :y 40, :state :scrub, :altitude 110, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 48, :y 40, :state :forest, :altitude 105, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 50, :y 40, :state :fire, :altitude 68, :gradient 33, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 51, :y 40, :state :climax, :altitude 61, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 53, :y 40, :state :climax, :altitude 60, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 54, :y 40, :state :climax, :altitude 52, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 55, :y 40, :state :fire, :altitude 41, :gradient 21, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 58, :y 40, :state :pasture, :altitude 55, :gradient 41, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 59, :y 40, :state :pasture, :altitude 42, :gradient 52, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 60, :y 40, :state :pasture, :altitude 19, :gradient 56, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :house, :altitude 19, :gradient 37, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 48} {:x 20, :y 41, :state :grassland, :altitude 23, :gradient 36, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 21, :y 41, :state :scrub, :altitude 24, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 41, :state :scrub, :altitude 38, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 24, :y 41, :state :climax, :altitude 36, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 25, :y 41, :state :scrub, :altitude 40, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 28, :y 41, :state :scrub, :altitude 63, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 29, :y 41, :state :scrub, :altitude 59, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 30, :y 41, :state :scrub, :altitude 57, :gradient 20, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 32, :y 41, :state :scrub, :altitude 69, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 34, :y 41, :state :scrub, :altitude 74, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 36, :y 41, :state :scrub, :altitude 94, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 37, :y 41, :state :forest, :altitude 111, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 40, :y 41, :state :forest, :altitude 96, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 41, :y 41, :state :forest, :altitude 77, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 54} {:x 46, :y 41, :state :scrub, :altitude 87, :gradient 42, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 47, :y 41, :state :waste, :altitude 106, :gradient 28, :generation 95, :rule "if state is fire then state should be waste", :fertility 44} {:x 48, :y 41, :state :fire, :altitude 115, :gradient 32, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 49, :y 41, :state :forest, :altitude 93, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 50, :y 41, :state :forest, :altitude 74, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 51, :y 41, :state :waste, :altitude 60, :gradient 24, :generation 95, :rule "if state is fire then state should be waste", :fertility 43} {:x 52, :y 41, :state :climax, :altitude 50, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 53, :y 41, :state :climax, :altitude 50, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 54, :y 41, :state :waste, :altitude 57, :gradient 19, :generation 95, :rule "if state is fire then state should be waste", :fertility 24} {:x 55, :y 41, :state :climax, :altitude 52, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 58, :y 41, :state :ploughland, :altitude 37, :gradient 54, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :grassland, :altitude 23, :gradient 46, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 67} {:x 19, :y 42, :state :pasture, :altitude 38, :gradient 46, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 53} {:x 20, :y 42, :state :grassland, :altitude 29, :gradient 19, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 21, :y 42, :state :forest, :altitude 33, :gradient 15, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 22, :y 42, :state :heath, :altitude 36, :gradient 14, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62} {:x 23, :y 42, :state :scrub, :altitude 36, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 24, :y 42, :state :scrub, :altitude 36, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 26, :y 42, :state :scrub, :altitude 54, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 29, :y 42, :state :scrub, :altitude 60, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 32, :y 42, :state :scrub, :altitude 87, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 34, :y 42, :state :forest, :altitude 78, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 35, :y 42, :state :scrub, :altitude 84, :gradient 41, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 36, :y 42, :state :forest, :altitude 105, :gradient 31, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 37, :y 42, :state :scrub, :altitude 112, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 38, :y 42, :state :scrub, :altitude 108, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 41, :y 42, :state :forest, :altitude 77, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 43, :y 42, :state :forest, :altitude 80, :gradient 37, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46} {:x 44, :y 42, :state :climax, :altitude 69, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 46, :y 42, :state :scrub, :altitude 89, :gradient 42, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 47, :y 42, :state :fire, :altitude 111, :gradient 28, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 49, :y 42, :state :fire, :altitude 87, :gradient 42, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 50, :y 42, :state :fire, :altitude 73, :gradient 33, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 51, :y 42, :state :heath, :altitude 65, :gradient 37, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 33} {:x 52, :y 42, :state :fire, :altitude 61, :gradient 32, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 53, :y 42, :state :climax, :altitude 60, :gradient 24, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 54, :y 42, :state :heath, :altitude 60, :gradient 13, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 35} {:x 55, :y 42, :state :climax, :altitude 56, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 56, :y 42, :state :pasture, :altitude 43, :gradient 54, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 57, :y 42, :state :climax, :altitude 23, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 58, :y 42, :state :house, :altitude 12, :gradient 36, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 37} {:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 42, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 19, :y 43, :state :climax, :altitude 36, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 20, :y 43, :state :scrub, :altitude 29, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 43, :state :scrub, :altitude 32, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 22, :y 43, :state :scrub, :altitude 32, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 23, :y 43, :state :scrub, :altitude 35, :gradient 5, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 24, :y 43, :state :scrub, :altitude 36, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 25, :y 43, :state :forest, :altitude 42, :gradient 18, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 26, :y 43, :state :climax, :altitude 51, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 27, :y 43, :state :climax, :altitude 54, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 28, :y 43, :state :climax, :altitude 51, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 29, :y 43, :state :scrub, :altitude 75, :gradient 41, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 30, :y 43, :state :forest, :altitude 91, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 43, :state :forest, :altitude 88, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 32, :y 43, :state :heath, :altitude 91, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 33, :y 43, :state :forest, :altitude 94, :gradient 27, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 34, :y 43, :state :forest, :altitude 92, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 43, :state :scrub, :altitude 91, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 36, :y 43, :state :scrub, :altitude 115, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 37, :y 43, :state :forest, :altitude 110, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 43, :state :scrub, :altitude 91, :gradient 44, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 39, :y 43, :state :waste, :altitude 105, :gradient 48, :generation 95, :rule "if state is fire then state should be waste", :fertility 53} {:x 40, :y 43, :state :fire, :altitude 88, :gradient 60, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 41, :y 43, :state :climax, :altitude 65, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 43, :state :climax, :altitude 60, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 46, :y 43, :state :forest, :altitude 94, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 43, :state :scrub, :altitude 110, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 48, :y 43, :state :forest, :altitude 103, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 49, :y 43, :state :fire, :altitude 91, :gradient 37, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36} {:x 50, :y 43, :state :waste, :altitude 87, :gradient 27, :generation 95, :rule "if state is fire then state should be waste", :fertility 40} {:x 51, :y 43, :state :scrub, :altitude 82, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 52, :y 43, :state :heath, :altitude 74, :gradient 25, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 53, :y 43, :state :scrub, :altitude 63, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 54, :y 43, :state :climax, :altitude 56, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 55, :y 43, :state :climax, :altitude 54, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 56, :y 43, :state :pasture, :altitude 33, :gradient 55, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 43, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 44, :state :climax, :altitude 31, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 18, :y 44, :state :climax, :altitude 49, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 19, :y 44, :state :climax, :altitude 33, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 20, :y 44, :state :climax, :altitude 29, :gradient 7, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 21, :y 44, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 22, :y 44, :state :climax, :altitude 31, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 23, :y 44, :state :climax, :altitude 33, :gradient 7, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 24, :y 44, :state :heath, :altitude 36, :gradient 11, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44} {:x 25, :y 44, :state :heath, :altitude 37, :gradient 20, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 52} {:x 26, :y 44, :state :climax, :altitude 42, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 27, :y 44, :state :scrub, :altitude 45, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 28, :y 44, :state :climax, :altitude 50, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 44, :state :climax, :altitude 66, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 44, :state :forest, :altitude 74, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 44, :state :forest, :altitude 75, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 33, :y 44, :state :forest, :altitude 79, :gradient 51, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 34, :y 44, :state :scrub, :altitude 101, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 35, :y 44, :state :scrub, :altitude 117, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 37, :y 44, :state :heath, :altitude 100, :gradient 55, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 60} {:x 38, :y 44, :state :heath, :altitude 75, :gradient 47, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 56} {:x 39, :y 44, :state :forest, :altitude 78, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 40, :y 44, :state :fire, :altitude 71, :gradient 50, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 41, :y 44, :state :climax, :altitude 59, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 44, :state :climax, :altitude 64, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 44, :state :climax, :altitude 59, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 44, :y 44, :state :climax, :altitude 66, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 45, :y 44, :state :forest, :altitude 87, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 46, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 47, :y 44, :state :forest, :altitude 94, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 48, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 49, :y 44, :state :scrub, :altitude 92, :gradient 32, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 50, :y 44, :state :heath, :altitude 83, :gradient 21, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49} {:x 51, :y 44, :state :waste, :altitude 82, :gradient 16, :generation 95, :rule "if state is fire then state should be waste", :fertility 8} {:x 52, :y 44, :state :scrub, :altitude 75, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 53, :y 44, :state :scrub, :altitude 57, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 54, :y 44, :state :scrub, :altitude 52, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 44, :state :pasture, :altitude 47, :gradient 33, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 56, :y 44, :state :pasture, :altitude 23, :gradient 53, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 57, :y 44, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 44, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 44, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 45, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 45, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 45, :state :climax, :altitude 27, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 18, :y 45, :state :climax, :altitude 43, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 19, :y 45, :state :climax, :altitude 35, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 20, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 45, :state :climax, :altitude 29, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 22, :y 45, :state :climax, :altitude 29, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 23, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 24, :y 45, :state :waste, :altitude 31, :gradient 9, :generation 95, :rule "if state is fire then state should be waste", :fertility 64} {:x 25, :y 45, :state :waste, :altitude 33, :gradient 11, :generation 95, :rule "if state is fire then state should be waste", :fertility 58} {:x 26, :y 45, :state :climax, :altitude 36, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 27, :y 45, :state :climax, :altitude 40, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 45, :state :climax, :altitude 45, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 45, :state :climax, :altitude 54, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 45, :state :climax, :altitude 57, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 31, :y 45, :state :climax, :altitude 61, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 32, :y 45, :state :scrub, :altitude 60, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 33, :y 45, :state :forest, :altitude 78, :gradient 54, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 61} {:x 34, :y 45, :state :scrub, :altitude 111, :gradient 46, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 36, :y 45, :state :waste, :altitude 117, :gradient 44, :generation 95, :rule "if state is fire then state should be waste", :fertility 53} {:x 37, :y 45, :state :forest, :altitude 91, :gradient 55, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 38, :y 45, :state :waste, :altitude 69, :gradient 40, :generation 95, :rule "if state is fire then state should be waste", :fertility 23} {:x 39, :y 45, :state :waste, :altitude 63, :gradient 26, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 40, :y 45, :state :climax, :altitude 60, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 41, :y 45, :state :climax, :altitude 55, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 42, :y 45, :state :climax, :altitude 54, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 43, :y 45, :state :climax, :altitude 57, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 44, :y 45, :state :forest, :altitude 74, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 45, :y 45, :state :forest, :altitude 79, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 46, :y 45, :state :forest, :altitude 77, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 47, :y 45, :state :forest, :altitude 77, :gradient 33, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 48, :y 45, :state :forest, :altitude 78, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 49, :y 45, :state :waste, :altitude 75, :gradient 30, :generation 95, :rule "if state is fire then state should be waste", :fertility 27} {:x 50, :y 45, :state :waste, :altitude 71, :gradient 28, :generation 95, :rule "if state is fire then state should be waste", :fertility 44} {:x 51, :y 45, :state :scrub, :altitude 73, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 52, :y 45, :state :forest, :altitude 74, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 53, :y 45, :state :climax, :altitude 64, :gradient 25, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 66} {:x 54, :y 45, :state :heath, :altitude 50, :gradient 22, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 32} {:x 55, :y 45, :state :pasture, :altitude 42, :gradient 29, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 56, :y 45, :state :camp, :altitude 29, :gradient 46, :generation 95, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 30} {:x 57, :y 45, :state :water, :altitude 1, :gradient 44, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 45, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 45, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 45, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :climax, :altitude 18, :gradient 49, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 18, :y 46, :state :climax, :altitude 43, :gradient 32, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 54} {:x 19, :y 46, :state :climax, :altitude 40, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 20, :y 46, :state :climax, :altitude 35, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 63} {:x 21, :y 46, :state :climax, :altitude 35, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 22, :y 46, :state :scrub, :altitude 38, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 23, :y 46, :state :climax, :altitude 40, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 24, :y 46, :state :scrub, :altitude 37, :gradient 39, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 25, :y 46, :state :fire, :altitude 40, :gradient 39, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 26, :y 46, :state :climax, :altitude 37, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 46, :state :scrub, :altitude 36, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 28, :y 46, :state :climax, :altitude 37, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 29, :y 46, :state :climax, :altitude 41, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 30, :y 46, :state :climax, :altitude 47, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 46, :state :scrub, :altitude 49, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71} {:x 32, :y 46, :state :climax, :altitude 61, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 33, :y 46, :state :heath, :altitude 92, :gradient 63, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} {:x 34, :y 46, :state :heath, :altitude 114, :gradient 60, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 36} {:x 35, :y 46, :state :waste, :altitude 97, :gradient 63, :generation 95, :rule "if state is fire then state should be waste", :fertility 32} {:x 36, :y 46, :state :scrub, :altitude 86, :gradient 63, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 37, :y 46, :state :scrub, :altitude 80, :gradient 56, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 38, :y 46, :state :fire, :altitude 71, :gradient 31, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 57} {:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 40, :y 46, :state :scrub, :altitude 52, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 41, :y 46, :state :climax, :altitude 51, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 42, :y 46, :state :climax, :altitude 50, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 43, :y 46, :state :forest, :altitude 61, :gradient 27, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 44, :y 46, :state :scrub, :altitude 69, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 45, :y 46, :state :climax, :altitude 64, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 46, :y 46, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 46, :state :climax, :altitude 69, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 46, :state :fire, :altitude 68, :gradient 21, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 49, :y 46, :state :climax, :altitude 65, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 50, :y 46, :state :fire, :altitude 64, :gradient 18, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 29} {:x 51, :y 46, :state :heath, :altitude 66, :gradient 18, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45} {:x 52, :y 46, :state :scrub, :altitude 65, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 53, :y 46, :state :scrub, :altitude 59, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 54, :y 46, :state :climax, :altitude 51, :gradient 22, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 61} {:x 55, :y 46, :state :pasture, :altitude 46, :gradient 22, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 56, :y 46, :state :camp, :altitude 45, :gradient 50, :generation 95, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 30} {:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 47, :state :ploughland, :altitude 29, :gradient 50, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 32} {:x 18, :y 47, :state :ploughland, :altitude 50, :gradient 33, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} {:x 19, :y 47, :state :climax, :altitude 46, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 20, :y 47, :state :climax, :altitude 38, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 21, :y 47, :state :climax, :altitude 45, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 22, :y 47, :state :climax, :altitude 51, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 23, :y 47, :state :scrub, :altitude 60, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 24, :y 47, :state :climax, :altitude 65, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 25, :y 47, :state :scrub, :altitude 70, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 26, :y 47, :state :scrub, :altitude 59, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 27, :y 47, :state :climax, :altitude 36, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 28, :y 47, :state :scrub, :altitude 35, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 30, :y 47, :state :scrub, :altitude 37, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 31, :y 47, :state :fire, :altitude 40, :gradient 24, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 32, :y 47, :state :waste, :altitude 51, :gradient 54, :generation 95, :rule "if state is fire then state should be waste", :fertility 41} {:x 33, :y 47, :state :waste, :altitude 71, :gradient 76, :generation 95, :rule "if state is fire then state should be waste", :fertility 59} {:x 34, :y 47, :state :waste, :altitude 77, :gradient 72, :generation 95, :rule "if state is fire then state should be waste", :fertility 55} {:x 35, :y 47, :state :fire, :altitude 64, :gradient 69, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 36, :y 47, :state :scrub, :altitude 61, :gradient 50, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 38, :y 47, :state :scrub, :altitude 66, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 40, :y 47, :state :climax, :altitude 52, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 41, :y 47, :state :scrub, :altitude 50, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 42, :y 47, :state :scrub, :altitude 47, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 43, :y 47, :state :climax, :altitude 55, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 44, :y 47, :state :climax, :altitude 56, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 45, :y 47, :state :climax, :altitude 54, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 46, :y 47, :state :climax, :altitude 59, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 47, :state :climax, :altitude 63, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 47, :state :climax, :altitude 60, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 49, :y 47, :state :climax, :altitude 57, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 51, :y 47, :state :heath, :altitude 61, :gradient 16, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 29} {:x 52, :y 47, :state :scrub, :altitude 56, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 53, :y 47, :state :scrub, :altitude 51, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 54, :y 47, :state :scrub, :altitude 49, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 55, :y 47, :state :grassland, :altitude 51, :gradient 6, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 56, :y 47, :state :forest, :altitude 51, :gradient 18, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36} {:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 47, :state :pasture, :altitude 14, :gradient 41, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 48, :state :crop, :altitude 35, :gradient 50, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 63} {:x 18, :y 48, :state :camp, :altitude 51, :gradient 21, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 33} {:x 19, :y 48, :state :pasture, :altitude 43, :gradient 26, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 44} {:x 20, :y 48, :state :scrub, :altitude 52, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 21, :y 48, :state :scrub, :altitude 61, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 24, :y 48, :state :forest, :altitude 89, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 25, :y 48, :state :forest, :altitude 79, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 26, :y 48, :state :scrub, :altitude 54, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 72} {:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 29, :y 48, :state :climax, :altitude 47, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 30, :y 48, :state :climax, :altitude 45, :gradient 24, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 31, :y 48, :state :fire, :altitude 40, :gradient 19, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 32, :y 48, :state :scrub, :altitude 38, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 33, :y 48, :state :scrub, :altitude 42, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 60} {:x 35, :y 48, :state :scrub, :altitude 47, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 36, :y 48, :state :climax, :altitude 51, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 37, :y 48, :state :scrub, :altitude 57, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 41, :y 48, :state :scrub, :altitude 46, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 42, :y 48, :state :climax, :altitude 43, :gradient 13, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 43, :y 48, :state :forest, :altitude 49, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} {:x 44, :y 48, :state :climax, :altitude 47, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 45, :y 48, :state :climax, :altitude 50, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 46, :y 48, :state :heath, :altitude 57, :gradient 16, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 47} {:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 48, :y 48, :state :climax, :altitude 52, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 49, :y 48, :state :climax, :altitude 52, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 50, :y 48, :state :climax, :altitude 57, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 48, :state :heath, :altitude 50, :gradient 18, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 53, :y 48, :state :scrub, :altitude 47, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 54, :y 48, :state :heath, :altitude 46, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39} {:x 55, :y 48, :state :pasture, :altitude 47, :gradient 13, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 30} {:x 56, :y 48, :state :house, :altitude 50, :gradient 34, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 15} {:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 25} {:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 18} {:x 17, :y 49, :state :crop, :altitude 38, :gradient 50, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 28} {:x 18, :y 49, :state :ploughland, :altitude 43, :gradient 16, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 54} {:x 19, :y 49, :state :grassland, :altitude 46, :gradient 21, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37} {:x 20, :y 49, :state :scrub, :altitude 64, :gradient 32, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 23, :y 49, :state :forest, :altitude 86, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 25, :y 49, :state :climax, :altitude 68, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 30, :y 49, :state :forest, :altitude 55, :gradient 25, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 31, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 32, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 33, :y 49, :state :scrub, :altitude 47, :gradient 27, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 35, :y 49, :state :climax, :altitude 40, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 36, :y 49, :state :climax, :altitude 43, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 37, :y 49, :state :climax, :altitude 50, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 38, :y 49, :state :scrub, :altitude 55, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 40, :y 49, :state :forest, :altitude 54, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 49} {:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 42, :y 49, :state :scrub, :altitude 47, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 43, :y 49, :state :scrub, :altitude 42, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 44, :y 49, :state :climax, :altitude 42, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 45, :y 49, :state :heath, :altitude 47, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} {:x 46, :y 49, :state :fire, :altitude 52, :gradient 14, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 47, :y 49, :state :waste, :altitude 55, :gradient 8, :generation 95, :rule "if state is fire then state should be waste", :fertility 47} {:x 48, :y 49, :state :climax, :altitude 54, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 49, :state :fire, :altitude 52, :gradient 12, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 67} {:x 51, :y 49, :state :climax, :altitude 51, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 52, :y 49, :state :heath, :altitude 46, :gradient 16, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 30} {:x 53, :y 49, :state :heath, :altitude 43, :gradient 10, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39} {:x 54, :y 49, :state :waste, :altitude 43, :gradient 9, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 55, :y 49, :state :pasture, :altitude 49, :gradient 26, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 56, :y 49, :state :pasture, :altitude 38, :gradient 49, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 14} {:x 57, :y 49, :state :pasture, :altitude 17, :gradient 49, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 50, :state :ploughland, :altitude 24, :gradient 49, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 36} {:x 17, :y 50, :state :pasture, :altitude 40, :gradient 45, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 61} {:x 18, :y 50, :state :climax, :altitude 46, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 19, :y 50, :state :climax, :altitude 47, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 20, :y 50, :state :waste, :altitude 61, :gradient 32, :generation 95, :rule "if state is fire then state should be waste", :fertility 50} {:x 21, :y 50, :state :fire, :altitude 75, :gradient 29, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 22, :y 50, :state :forest, :altitude 83, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 23, :y 50, :state :scrub, :altitude 83, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 24, :y 50, :state :forest, :altitude 71, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 25, :y 50, :state :climax, :altitude 63, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 27, :y 50, :state :climax, :altitude 56, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 30, :y 50, :state :climax, :altitude 61, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 31, :y 50, :state :scrub, :altitude 65, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 32, :y 50, :state :climax, :altitude 64, :gradient 24, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45} {:x 33, :y 50, :state :climax, :altitude 54, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 34, :y 50, :state :forest, :altitude 42, :gradient 23, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 35, :y 50, :state :climax, :altitude 37, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 37, :y 50, :state :scrub, :altitude 42, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 38, :y 50, :state :scrub, :altitude 46, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 40, :y 50, :state :scrub, :altitude 49, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 41, :y 50, :state :climax, :altitude 50, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 42, :y 50, :state :scrub, :altitude 49, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 43, :y 50, :state :forest, :altitude 42, :gradient 12, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 44, :y 50, :state :scrub, :altitude 40, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 45, :y 50, :state :heath, :altitude 43, :gradient 15, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 55} {:x 46, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 47, :y 50, :state :climax, :altitude 56, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 48, :y 50, :state :climax, :altitude 57, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 49, :y 50, :state :climax, :altitude 47, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 50, :y 50, :state :climax, :altitude 45, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 51, :y 50, :state :waste, :altitude 45, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 38} {:x 52, :y 50, :state :scrub, :altitude 41, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 53, :y 50, :state :scrub, :altitude 40, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 54, :y 50, :state :waste, :altitude 41, :gradient 30, :generation 95, :rule "if state is fire then state should be waste", :fertility 35} {:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 17, :y 51, :state :fire, :altitude 50, :gradient 44, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 18, :y 51, :state :waste, :altitude 59, :gradient 30, :generation 95, :rule "if state is fire then state should be waste", :fertility 30} {:x 19, :y 51, :state :heath, :altitude 54, :gradient 27, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} {:x 20, :y 51, :state :heath, :altitude 57, :gradient 31, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 21, :y 51, :state :heath, :altitude 78, :gradient 29, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 57} {:x 22, :y 51, :state :forest, :altitude 86, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 62} {:x 24, :y 51, :state :climax, :altitude 69, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 51, :state :climax, :altitude 54, :gradient 21, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 51, :state :climax, :altitude 68, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 51, :state :climax, :altitude 66, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 51, :state :scrub, :altitude 71, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 32, :y 51, :state :scrub, :altitude 64, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 33, :y 51, :state :climax, :altitude 60, :gradient 26, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 47} {:x 34, :y 51, :state :scrub, :altitude 54, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 35, :y 51, :state :climax, :altitude 46, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 36, :y 51, :state :climax, :altitude 37, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 37, :y 51, :state :climax, :altitude 36, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 38, :y 51, :state :climax, :altitude 41, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 40, :y 51, :state :scrub, :altitude 42, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 41, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 63} {:x 42, :y 51, :state :fire, :altitude 43, :gradient 17, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 43, :y 51, :state :fire, :altitude 42, :gradient 13, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55} {:x 44, :y 51, :state :heath, :altitude 37, :gradient 7, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 55} {:x 45, :y 51, :state :waste, :altitude 42, :gradient 15, :generation 95, :rule "if state is fire then state should be waste", :fertility 47} {:x 46, :y 51, :state :fire, :altitude 51, :gradient 16, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 47, :y 51, :state :climax, :altitude 52, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 49, :y 51, :state :climax, :altitude 46, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 50, :y 51, :state :climax, :altitude 41, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 51, :y 51, :state :ploughland, :altitude 38, :gradient 9, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 48} {:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 54, :y 51, :state :ploughland, :altitude 29, :gradient 41, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 38} {:x 55, :y 51, :state :pasture, :altitude 19, :gradient 41, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 51, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 51, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 52, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 52, :state :pasture, :altitude 18, :gradient 36, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 15, :y 52, :state :waste, :altitude 33, :gradient 38, :generation 95, :rule "if state is fire then state should be waste", :fertility 52} {:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 17, :y 52, :state :waste, :altitude 60, :gradient 40, :generation 95, :rule "if state is fire then state should be waste", :fertility 62} {:x 18, :y 52, :state :fire, :altitude 68, :gradient 33, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 19, :y 52, :state :scrub, :altitude 70, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 20, :y 52, :state :scrub, :altitude 73, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 21, :y 52, :state :scrub, :altitude 66, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 22, :y 52, :state :scrub, :altitude 73, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 23, :y 52, :state :forest, :altitude 78, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 24, :y 52, :state :scrub, :altitude 75, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 25, :y 52, :state :forest, :altitude 71, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 26, :y 52, :state :climax, :altitude 65, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 52, :state :climax, :altitude 55, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 28, :y 52, :state :climax, :altitude 60, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 29, :y 52, :state :climax, :altitude 61, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 30, :y 52, :state :climax, :altitude 65, :gradient 13, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32} {:x 31, :y 52, :state :forest, :altitude 73, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 32, :y 52, :state :scrub, :altitude 68, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 33, :y 52, :state :scrub, :altitude 56, :gradient 21, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 34, :y 52, :state :scrub, :altitude 51, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 36, :y 52, :state :climax, :altitude 37, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 37, :y 52, :state :forest, :altitude 35, :gradient 7, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50} {:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 39, :y 52, :state :climax, :altitude 38, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 40, :y 52, :state :climax, :altitude 35, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 41, :y 52, :state :scrub, :altitude 33, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 42, :y 52, :state :waste, :altitude 37, :gradient 10, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 43, :y 52, :state :fire, :altitude 41, :gradient 8, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55} {:x 44, :y 52, :state :fire, :altitude 36, :gradient 7, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 60} {:x 45, :y 52, :state :fire, :altitude 40, :gradient 16, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 46, :y 52, :state :climax, :altitude 47, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 47, :y 52, :state :climax, :altitude 49, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 48, :y 52, :state :pasture, :altitude 45, :gradient 20, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 49, :y 52, :state :climax, :altitude 40, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 51, :y 52, :state :camp, :altitude 41, :gradient 23, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 25} {:x 52, :y 52, :state :crop, :altitude 47, :gradient 25, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 11} {:x 53, :y 52, :state :house, :altitude 36, :gradient 46, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} {:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 52, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 53, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 53, :state :fire, :altitude 18, :gradient 36, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 74} {:x 15, :y 53, :state :fire, :altitude 37, :gradient 34, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 16, :y 53, :state :climax, :altitude 51, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 17, :y 53, :state :forest, :altitude 70, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 18, :y 53, :state :heath, :altitude 75, :gradient 26, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 61} {:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 20, :y 53, :state :forest, :altitude 83, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 21, :y 53, :state :scrub, :altitude 63, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 22, :y 53, :state :forest, :altitude 70, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 24, :y 53, :state :forest, :altitude 86, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 25, :y 53, :state :forest, :altitude 86, :gradient 36, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 26, :y 53, :state :forest, :altitude 80, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 27, :y 53, :state :climax, :altitude 61, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 28, :y 53, :state :climax, :altitude 59, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 29, :y 53, :state :climax, :altitude 63, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 30, :y 53, :state :climax, :altitude 60, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 31, :y 53, :state :scrub, :altitude 64, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 32, :y 53, :state :climax, :altitude 65, :gradient 17, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 33, :y 53, :state :scrub, :altitude 57, :gradient 21, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 34, :y 53, :state :climax, :altitude 47, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 12} {:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 36, :y 53, :state :scrub, :altitude 42, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 37, :y 53, :state :climax, :altitude 40, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 38, :y 53, :state :climax, :altitude 35, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 39, :y 53, :state :forest, :altitude 36, :gradient 15, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38} {:x 40, :y 53, :state :forest, :altitude 36, :gradient 17, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 41, :y 53, :state :climax, :altitude 38, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 42, :y 53, :state :climax, :altitude 35, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 53, :state :heath, :altitude 36, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 35} {:x 44, :y 53, :state :heath, :altitude 35, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 54} {:x 45, :y 53, :state :waste, :altitude 37, :gradient 15, :generation 95, :rule "if state is fire then state should be waste", :fertility 26} {:x 46, :y 53, :state :fire, :altitude 43, :gradient 17, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 47, :y 53, :state :climax, :altitude 42, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 48, :y 53, :state :pasture, :altitude 33, :gradient 34, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 49, :y 53, :state :pasture, :altitude 32, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 51, :y 53, :state :house, :altitude 26, :gradient 46, :generation 95, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 16} {:x 52, :y 53, :state :crop, :altitude 24, :gradient 46, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 53, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 54, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 54, :state :house, :altitude 17, :gradient 36, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 15, :y 54, :state :climax, :altitude 35, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 16, :y 54, :state :climax, :altitude 50, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 17, :y 54, :state :waste, :altitude 64, :gradient 27, :generation 95, :rule "if state is fire then state should be waste", :fertility 50} {:x 18, :y 54, :state :forest, :altitude 77, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 19, :y 54, :state :scrub, :altitude 86, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 20, :y 54, :state :scrub, :altitude 75, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 21, :y 54, :state :climax, :altitude 66, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 22, :y 54, :state :scrub, :altitude 77, :gradient 43, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 23, :y 54, :state :scrub, :altitude 91, :gradient 45, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 24, :y 54, :state :scrub, :altitude 100, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 25, :y 54, :state :forest, :altitude 101, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 54, :state :forest, :altitude 89, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 54, :state :scrub, :altitude 70, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 28, :y 54, :state :climax, :altitude 69, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 29, :y 54, :state :climax, :altitude 66, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 30, :y 54, :state :climax, :altitude 57, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 31, :y 54, :state :waste, :altitude 57, :gradient 13, :generation 95, :rule "if state is fire then state should be waste", :fertility 33} {:x 32, :y 54, :state :waste, :altitude 61, :gradient 13, :generation 95, :rule "if state is fire then state should be waste", :fertility 26} {:x 33, :y 54, :state :fire, :altitude 61, :gradient 18, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 34, :y 54, :state :scrub, :altitude 55, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 35, :y 54, :state :climax, :altitude 49, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 36, :y 54, :state :scrub, :altitude 50, :gradient 20, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 37, :y 54, :state :scrub, :altitude 50, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 38, :y 54, :state :fire, :altitude 46, :gradient 24, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 77} {:x 39, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 40, :y 54, :state :climax, :altitude 50, :gradient 19, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 41, :y 54, :state :scrub, :altitude 49, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 42, :y 54, :state :climax, :altitude 41, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 43, :y 54, :state :waste, :altitude 32, :gradient 10, :generation 95, :rule "if state is fire then state should be waste", :fertility 39} {:x 44, :y 54, :state :scrub, :altitude 32, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 45, :y 54, :state :climax, :altitude 35, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 46, :y 54, :state :fire, :altitude 37, :gradient 21, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 47, :y 54, :state :climax, :altitude 32, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 48, :y 54, :state :climax, :altitude 18, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 49, :y 54, :state :climax, :altitude 15, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 50, :y 54, :state :house, :altitude 15, :gradient 31, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 26} {:x 51, :y 54, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 54, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 54, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 54, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 54, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 55, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 55, :state :water, :altitude 1, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 55, :state :ploughland, :altitude 28, :gradient 62, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 26} {:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 17, :y 55, :state :fire, :altitude 60, :gradient 30, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 18, :y 55, :state :fire, :altitude 75, :gradient 26, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 67} {:x 19, :y 55, :state :fire, :altitude 77, :gradient 15, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 20, :y 55, :state :fire, :altitude 71, :gradient 25, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 21, :y 55, :state :waste, :altitude 78, :gradient 39, :generation 95, :rule "if state is fire then state should be waste", :fertility 69} {:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 24, :y 55, :state :forest, :altitude 115, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 25, :y 55, :state :forest, :altitude 106, :gradient 38, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 28, :y 55, :state :forest, :altitude 77, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 30, :y 55, :state :climax, :altitude 56, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 31, :y 55, :state :climax, :altitude 52, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 55, :state :heath, :altitude 56, :gradient 11, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 35} {:x 33, :y 55, :state :climax, :altitude 59, :gradient 14, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 46} {:x 34, :y 55, :state :climax, :altitude 64, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 35, :y 55, :state :scrub, :altitude 56, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 36, :y 55, :state :scrub, :altitude 60, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 37, :y 55, :state :climax, :altitude 59, :gradient 22, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 38, :y 55, :state :fire, :altitude 55, :gradient 13, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64} {:x 39, :y 55, :state :waste, :altitude 55, :gradient 9, :generation 95, :rule "if state is fire then state should be waste", :fertility 64} {:x 40, :y 55, :state :climax, :altitude 51, :gradient 12, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 48} {:x 41, :y 55, :state :scrub, :altitude 45, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 42, :y 55, :state :forest, :altitude 38, :gradient 20, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 57} {:x 43, :y 55, :state :scrub, :altitude 31, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 44, :y 55, :state :heath, :altitude 33, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62} {:x 45, :y 55, :state :climax, :altitude 37, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 46, :y 55, :state :climax, :altitude 33, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 47, :y 55, :state :pasture, :altitude 22, :gradient 36, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 48, :y 55, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 55, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 55, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 55, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 55, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 56, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 56, :state :climax, :altitude 26, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 16, :y 56, :state :climax, :altitude 63, :gradient 57, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 17, :y 56, :state :forest, :altitude 78, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 18, :y 56, :state :forest, :altitude 80, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 19, :y 56, :state :fire, :altitude 75, :gradient 18, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 30} {:x 20, :y 56, :state :waste, :altitude 79, :gradient 25, :generation 95, :rule "if state is fire then state should be waste", :fertility 44} {:x 21, :y 56, :state :heath, :altitude 91, :gradient 34, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 56} {:x 22, :y 56, :state :heath, :altitude 105, :gradient 46, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 49} {:x 23, :y 56, :state :heath, :altitude 124, :gradient 36, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 24, :y 56, :state :heath, :altitude 125, :gradient 27, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 25, :y 56, :state :forest, :altitude 110, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 26, :y 56, :state :forest, :altitude 89, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 27, :y 56, :state :forest, :altitude 77, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 28, :y 56, :state :forest, :altitude 75, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 30, :y 56, :state :scrub, :altitude 55, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 31, :y 56, :state :fire, :altitude 50, :gradient 10, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 32, :y 56, :state :waste, :altitude 50, :gradient 12, :generation 95, :rule "if state is fire then state should be waste", :fertility 35} {:x 33, :y 56, :state :scrub, :altitude 52, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 34, :y 56, :state :climax, :altitude 56, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 35, :y 56, :state :scrub, :altitude 66, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 36, :y 56, :state :scrub, :altitude 68, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 37, :y 56, :state :scrub, :altitude 56, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 38, :y 56, :state :climax, :altitude 50, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 39, :y 56, :state :heath, :altitude 46, :gradient 12, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 43} {:x 40, :y 56, :state :scrub, :altitude 47, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 41, :y 56, :state :scrub, :altitude 43, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 42, :y 56, :state :climax, :altitude 35, :gradient 16, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32} {:x 43, :y 56, :state :climax, :altitude 29, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 44, :y 56, :state :heath, :altitude 31, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 52} {:x 45, :y 56, :state :climax, :altitude 33, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 46, :y 56, :state :climax, :altitude 32, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 47, :y 56, :state :grassland, :altitude 18, :gradient 32, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 23} {:x 48, :y 56, :state :climax, :altitude 13, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 49, :y 56, :state :water, :altitude 2, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 56, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 56, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 57, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 57, :state :climax, :altitude 28, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 16, :y 57, :state :climax, :altitude 60, :gradient 73, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 17, :y 57, :state :forest, :altitude 83, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 18, :y 57, :state :forest, :altitude 86, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 19, :y 57, :state :forest, :altitude 82, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 20, :y 57, :state :fire, :altitude 89, :gradient 23, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} {:x 21, :y 57, :state :fire, :altitude 96, :gradient 26, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72} {:x 22, :y 57, :state :scrub, :altitude 105, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 24, :y 57, :state :forest, :altitude 110, :gradient 48, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 25, :y 57, :state :forest, :altitude 97, :gradient 54, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 43} {:x 26, :y 57, :state :scrub, :altitude 84, :gradient 42, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 27, :y 57, :state :scrub, :altitude 74, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 28, :y 57, :state :heath, :altitude 70, :gradient 18, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34} {:x 29, :y 57, :state :scrub, :altitude 65, :gradient 20, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 30, :y 57, :state :scrub, :altitude 57, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 31, :y 57, :state :waste, :altitude 51, :gradient 11, :generation 95, :rule "if state is fire then state should be waste", :fertility 31} {:x 32, :y 57, :state :heath, :altitude 47, :gradient 6, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 33, :y 57, :state :heath, :altitude 49, :gradient 13, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 30} {:x 34, :y 57, :state :scrub, :altitude 57, :gradient 22, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 35, :y 57, :state :heath, :altitude 71, :gradient 12, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 38} {:x 36, :y 57, :state :forest, :altitude 66, :gradient 15, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 18} {:x 37, :y 57, :state :forest, :altitude 56, :gradient 19, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 38, :y 57, :state :heath, :altitude 49, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62} {:x 39, :y 57, :state :climax, :altitude 43, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 40, :y 57, :state :climax, :altitude 43, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 41, :y 57, :state :forest, :altitude 43, :gradient 12, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 42, :y 57, :state :scrub, :altitude 36, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 43, :y 57, :state :scrub, :altitude 29, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 66} {:x 44, :y 57, :state :pasture, :altitude 31, :gradient 20, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 53} {:x 45, :y 57, :state :climax, :altitude 32, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 46, :y 57, :state :house, :altitude 31, :gradient 31, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 49} {:x 47, :y 57, :state :grassland, :altitude 29, :gradient 30, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 34} {:x 48, :y 57, :state :pasture, :altitude 29, :gradient 36, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 49, :y 57, :state :house, :altitude 13, :gradient 28, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} {:x 50, :y 57, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 57, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 58, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 58, :state :climax, :altitude 20, :gradient 81, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 16, :y 58, :state :climax, :altitude 63, :gradient 96, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 17, :y 58, :state :forest, :altitude 93, :gradient 56, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 18, :y 58, :state :fire, :altitude 96, :gradient 34, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 66} {:x 19, :y 58, :state :waste, :altitude 93, :gradient 28, :generation 95, :rule "if state is fire then state should be waste", :fertility 63} {:x 20, :y 58, :state :heath, :altitude 98, :gradient 23, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 28} {:x 21, :y 58, :state :waste, :altitude 93, :gradient 34, :generation 95, :rule "if state is fire then state should be waste", :fertility 59} {:x 22, :y 58, :state :fire, :altitude 84, :gradient 43, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 23, :y 58, :state :forest, :altitude 88, :gradient 43, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 43} {:x 24, :y 58, :state :scrub, :altitude 87, :gradient 50, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 25, :y 58, :state :scrub, :altitude 77, :gradient 47, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 26, :y 58, :state :forest, :altitude 71, :gradient 34, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 27, :y 58, :state :waste, :altitude 68, :gradient 27, :generation 95, :rule "if state is fire then state should be waste", :fertility 36} {:x 28, :y 58, :state :climax, :altitude 61, :gradient 20, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 29, :y 58, :state :scrub, :altitude 59, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 30, :y 58, :state :scrub, :altitude 56, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 31, :y 58, :state :forest, :altitude 51, :gradient 11, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 23} {:x 32, :y 58, :state :climax, :altitude 46, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 33, :y 58, :state :climax, :altitude 49, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 34, :y 58, :state :scrub, :altitude 59, :gradient 25, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 35, :y 58, :state :fire, :altitude 66, :gradient 17, :generation 95, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 34} {:x 36, :y 58, :state :waste, :altitude 61, :gradient 15, :generation 95, :rule "if state is fire then state should be waste", :fertility 26} {:x 37, :y 58, :state :heath, :altitude 60, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 38, :y 58, :state :scrub, :altitude 57, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 39, :y 58, :state :scrub, :altitude 46, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 40, :y 58, :state :climax, :altitude 41, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 58, :state :forest, :altitude 42, :gradient 11, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 42, :y 58, :state :climax, :altitude 35, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 43, :y 58, :state :climax, :altitude 36, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 44, :y 58, :state :pasture, :altitude 45, :gradient 23, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 64} {:x 45, :y 58, :state :climax, :altitude 49, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 46, :y 58, :state :climax, :altitude 43, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 47, :y 58, :state :ploughland, :altitude 38, :gradient 29, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 37} {:x 48, :y 58, :state :climax, :altitude 27, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 49, :y 58, :state :water, :altitude 2, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 58, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 58, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 59, :state :water, :altitude 1, :gradient 40, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 59, :state :climax, :altitude 22, :gradient 93, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 16, :y 59, :state :forest, :altitude 82, :gradient 96, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 17, :y 59, :state :forest, :altitude 116, :gradient 47, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 59, :state :fire, :altitude 110, :gradient 23, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 19, :y 59, :state :waste, :altitude 105, :gradient 24, :generation 95, :rule "if state is fire then state should be waste", :fertility 52} {:x 20, :y 59, :state :forest, :altitude 97, :gradient 35, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 59, :state :scrub, :altitude 84, :gradient 34, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61} {:x 22, :y 59, :state :scrub, :altitude 71, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 23, :y 59, :state :fire, :altitude 73, :gradient 25, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 24, :y 59, :state :scrub, :altitude 74, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 25, :y 59, :state :climax, :altitude 64, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 26, :y 59, :state :climax, :altitude 63, :gradient 21, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 27, :y 59, :state :scrub, :altitude 64, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 28, :y 59, :state :climax, :altitude 57, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 29, :y 59, :state :scrub, :altitude 54, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 30, :y 59, :state :scrub, :altitude 54, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 31, :y 59, :state :forest, :altitude 51, :gradient 10, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 26} {:x 32, :y 59, :state :scrub, :altitude 46, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 33, :y 59, :state :waste, :altitude 46, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 29} {:x 34, :y 59, :state :heath, :altitude 54, :gradient 21, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 36} {:x 35, :y 59, :state :heath, :altitude 59, :gradient 15, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 32} {:x 36, :y 59, :state :waste, :altitude 57, :gradient 15, :generation 95, :rule "if state is fire then state should be waste", :fertility 30} {:x 37, :y 59, :state :climax, :altitude 57, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 38, :y 59, :state :waste, :altitude 56, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 28} {:x 39, :y 59, :state :fire, :altitude 54, :gradient 16, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 27} {:x 40, :y 59, :state :climax, :altitude 46, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 41, :y 59, :state :climax, :altitude 38, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 42, :y 59, :state :climax, :altitude 37, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 43, :y 59, :state :scrub, :altitude 43, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 44, :y 59, :state :climax, :altitude 52, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 45, :y 59, :state :climax, :altitude 49, :gradient 34, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 46, :y 59, :state :fire, :altitude 35, :gradient 47, :generation 95, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 65} {:x 47, :y 59, :state :pasture, :altitude 24, :gradient 42, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 48, :y 59, :state :house, :altitude 14, :gradient 37, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 50} {:x 49, :y 59, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 59, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 59, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 60, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 60, :state :water, :altitude 1, :gradient 56, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 60, :state :climax, :altitude 41, :gradient 93, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 16, :y 60, :state :forest, :altitude 94, :gradient 94, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 17, :y 60, :state :fire, :altitude 110, :gradient 37, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 18, :y 60, :state :forest, :altitude 97, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 19, :y 60, :state :scrub, :altitude 100, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73} {:x 20, :y 60, :state :heath, :altitude 86, :gradient 39, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 21, :y 60, :state :scrub, :altitude 70, :gradient 40, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 22, :y 60, :state :scrub, :altitude 64, :gradient 29, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 23, :y 60, :state :waste, :altitude 63, :gradient 19, :generation 95, :rule "if state is fire then state should be waste", :fertility 48} {:x 24, :y 60, :state :fire, :altitude 63, :gradient 23, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 25, :y 60, :state :scrub, :altitude 57, :gradient 23, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 26, :y 60, :state :climax, :altitude 56, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 27, :y 60, :state :fire, :altitude 59, :gradient 13, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 28, :y 60, :state :scrub, :altitude 55, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 29, :y 60, :state :fire, :altitude 51, :gradient 8, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 30, :y 60, :state :climax, :altitude 52, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 31, :y 60, :state :scrub, :altitude 54, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 32, :y 60, :state :scrub, :altitude 47, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 34, :y 60, :state :climax, :altitude 51, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 35, :y 60, :state :fire, :altitude 54, :gradient 9, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 36, :y 60, :state :fire, :altitude 55, :gradient 13, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 37, :y 60, :state :climax, :altitude 51, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 38, :y 60, :state :climax, :altitude 50, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 60, :state :fire, :altitude 50, :gradient 18, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 40, :y 60, :state :climax, :altitude 46, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 41, :y 60, :state :climax, :altitude 41, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 60, :state :pasture, :altitude 42, :gradient 14, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 43, :y 60, :state :pasture, :altitude 46, :gradient 21, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39} {:x 44, :y 60, :state :pasture, :altitude 46, :gradient 38, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 45, :y 60, :state :pasture, :altitude 32, :gradient 51, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 46, :y 60, :state :climax, :altitude 18, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 47, :y 60, :state :water, :altitude 2, :gradient 34, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 60, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 60, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 60, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 61, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 61, :state :water, :altitude 1, :gradient 37, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 61, :state :house, :altitude 13, :gradient 72, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 61, :state :crop, :altitude 57, :gradient 93, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 31} {:x 16, :y 61, :state :forest, :altitude 83, :gradient 69, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 17, :y 61, :state :waste, :altitude 82, :gradient 50, :generation 95, :rule "if state is fire then state should be waste", :fertility 61} {:x 18, :y 61, :state :waste, :altitude 79, :gradient 50, :generation 95, :rule "if state is fire then state should be waste", :fertility 50} {:x 19, :y 61, :state :scrub, :altitude 91, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 20, :y 61, :state :scrub, :altitude 82, :gradient 34, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 21, :y 61, :state :forest, :altitude 66, :gradient 30, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 32} {:x 22, :y 61, :state :climax, :altitude 57, :gradient 20, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 24, :y 61, :state :heath, :altitude 55, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 53} {:x 25, :y 61, :state :waste, :altitude 51, :gradient 17, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 26, :y 61, :state :scrub, :altitude 51, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 27, :y 61, :state :scrub, :altitude 54, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 28, :y 61, :state :waste, :altitude 51, :gradient 13, :generation 95, :rule "if state is fire then state should be waste", :fertility 41} {:x 29, :y 61, :state :scrub, :altitude 49, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 30, :y 61, :state :climax, :altitude 49, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 32, :y 61, :state :scrub, :altitude 47, :gradient 12, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 34, :y 61, :state :climax, :altitude 50, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 35, :y 61, :state :scrub, :altitude 51, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 36, :y 61, :state :scrub, :altitude 54, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 37, :y 61, :state :climax, :altitude 46, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 38, :y 61, :state :climax, :altitude 43, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 39, :y 61, :state :climax, :altitude 42, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 40, :y 61, :state :climax, :altitude 38, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 41, :y 61, :state :climax, :altitude 36, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 61, :state :climax, :altitude 32, :gradient 29, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 43, :y 61, :state :house, :altitude 33, :gradient 31, :generation 95, :rule "if state is abandoned and some neighbours are pasture then state should be house", :fertility 19} {:x 44, :y 61, :state :climax, :altitude 31, :gradient 45, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 45, :y 61, :state :pasture, :altitude 14, :gradient 45, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 46, :y 61, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 61, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 61, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 61, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 62, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 62, :state :water, :altitude 2, :gradient 68, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 62, :state :climax, :altitude 38, :gradient 83, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 15, :y 62, :state :house, :altitude 73, :gradient 71, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 42} {:x 16, :y 62, :state :climax, :altitude 69, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 17, :y 62, :state :pasture, :altitude 60, :gradient 28, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 18, :y 62, :state :heath, :altitude 65, :gradient 36, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 19, :y 62, :state :forest, :altitude 80, :gradient 36, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50} {:x 20, :y 62, :state :forest, :altitude 79, :gradient 32, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 62} {:x 21, :y 62, :state :forest, :altitude 66, :gradient 28, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 22, :y 62, :state :climax, :altitude 56, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 23, :y 62, :state :climax, :altitude 50, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 24, :y 62, :state :heath, :altitude 49, :gradient 10, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44} {:x 25, :y 62, :state :scrub, :altitude 46, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 26, :y 62, :state :scrub, :altitude 47, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 27, :y 62, :state :heath, :altitude 49, :gradient 11, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 58} {:x 28, :y 62, :state :waste, :altitude 47, :gradient 12, :generation 95, :rule "if state is fire then state should be waste", :fertility 54} {:x 29, :y 62, :state :climax, :altitude 46, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 30, :y 62, :state :scrub, :altitude 46, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 31, :y 62, :state :scrub, :altitude 49, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 32, :y 62, :state :scrub, :altitude 46, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 33, :y 62, :state :scrub, :altitude 42, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 34, :y 62, :state :climax, :altitude 46, :gradient 10, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 35, :y 62, :state :waste, :altitude 50, :gradient 13, :generation 95, :rule "if state is fire then state should be waste", :fertility 20} {:x 36, :y 62, :state :heath, :altitude 50, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 37, :y 62, :state :heath, :altitude 46, :gradient 11, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} {:x 38, :y 62, :state :pasture, :altitude 43, :gradient 12, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 39, :y 62, :state :pasture, :altitude 38, :gradient 18, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 32} {:x 40, :y 62, :state :pasture, :altitude 32, :gradient 46, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 42} {:x 41, :y 62, :state :climax, :altitude 19, :gradient 37, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 42, :y 62, :state :pasture, :altitude 17, :gradient 35, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 54} {:x 43, :y 62, :state :ploughland, :altitude 19, :gradient 32, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 19} {:x 44, :y 62, :state :house, :altitude 15, :gradient 32, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 29} {:x 45, :y 62, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 62, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 62, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 63, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 63, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 63, :state :climax, :altitude 18, :gradient 73, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 14, :y 63, :state :ploughland, :altitude 69, :gradient 82, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 43} {:x 15, :y 63, :state :ploughland, :altitude 84, :gradient 42, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 44} {:x 16, :y 63, :state :ploughland, :altitude 68, :gradient 29, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 17, :y 63, :state :pasture, :altitude 56, :gradient 20, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 18, :y 63, :state :heath, :altitude 55, :gradient 31, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 26} {:x 19, :y 63, :state :climax, :altitude 61, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 20, :y 63, :state :scrub, :altitude 63, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 21, :y 63, :state :climax, :altitude 59, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 22, :y 63, :state :scrub, :altitude 54, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 23, :y 63, :state :scrub, :altitude 49, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 24, :y 63, :state :scrub, :altitude 47, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 25, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 26, :y 63, :state :heath, :altitude 45, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 41} {:x 27, :y 63, :state :heath, :altitude 46, :gradient 8, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 28, :y 63, :state :climax, :altitude 43, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 29, :y 63, :state :fire, :altitude 42, :gradient 6, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 30, :y 63, :state :scrub, :altitude 46, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 31, :y 63, :state :heath, :altitude 45, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 32, :y 63, :state :scrub, :altitude 41, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 33, :y 63, :state :climax, :altitude 42, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 34, :y 63, :state :scrub, :altitude 41, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 35, :y 63, :state :scrub, :altitude 45, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 36, :y 63, :state :climax, :altitude 45, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 37, :y 63, :state :climax, :altitude 46, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 38, :y 63, :state :pasture, :altitude 50, :gradient 11, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 39, :y 63, :state :ploughland, :altitude 47, :gradient 31, :generation 95, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 18} {:x 40, :y 63, :state :pasture, :altitude 32, :gradient 46, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 41, :y 63, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 63, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 63, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 63, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 63, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 63, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 64, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 64, :state :water, :altitude 1, :gradient 56, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 64, :state :heath, :altitude 13, :gradient 56, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 55} {:x 13, :y 64, :state :climax, :altitude 28, :gradient 73, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 14, :y 64, :state :forest, :altitude 74, :gradient 66, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 15, :y 64, :state :forest, :altitude 80, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 16, :y 64, :state :pasture, :altitude 63, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 17, :y 64, :state :climax, :altitude 55, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 18, :y 64, :state :climax, :altitude 49, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 19, :y 64, :state :forest, :altitude 50, :gradient 17, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58} {:x 20, :y 64, :state :climax, :altitude 54, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 21, :y 64, :state :heath, :altitude 55, :gradient 17, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31} {:x 22, :y 64, :state :scrub, :altitude 51, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 23, :y 64, :state :climax, :altitude 51, :gradient 12, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 24, :y 64, :state :forest, :altitude 49, :gradient 10, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53} {:x 25, :y 64, :state :waste, :altitude 45, :gradient 9, :generation 95, :rule "if state is fire then state should be waste", :fertility 47} {:x 26, :y 64, :state :fire, :altitude 41, :gradient 8, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 27, :y 64, :state :waste, :altitude 41, :gradient 8, :generation 95, :rule "if state is fire then state should be waste", :fertility 59} {:x 28, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 29, :y 64, :state :scrub, :altitude 41, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 30, :y 64, :state :scrub, :altitude 47, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 31, :y 64, :state :scrub, :altitude 45, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 32, :y 64, :state :scrub, :altitude 40, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 33, :y 64, :state :scrub, :altitude 42, :gradient 7, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 34, :y 64, :state :pasture, :altitude 37, :gradient 10, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 35, :y 64, :state :climax, :altitude 40, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 36, :y 64, :state :pasture, :altitude 41, :gradient 11, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 37, :y 64, :state :climax, :altitude 43, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 38, :y 64, :state :pasture, :altitude 45, :gradient 32, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 46} {:x 39, :y 64, :state :ploughland, :altitude 36, :gradient 49, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 40, :y 64, :state :house, :altitude 19, :gradient 46, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 41, :y 64, :state :water, :altitude 1, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 64, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 65, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 65, :state :water, :altitude 1, :gradient 62, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 65, :state :scrub, :altitude 27, :gradient 62, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 12, :y 65, :state :heath, :altitude 57, :gradient 62, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 13, :y 65, :state :climax, :altitude 42, :gradient 61, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 14, :y 65, :state :scrub, :altitude 64, :gradient 52, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 15, :y 65, :state :scrub, :altitude 75, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 16, :y 65, :state :scrub, :altitude 61, :gradient 33, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 17, :y 65, :state :climax, :altitude 52, :gradient 21, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 65, :state :scrub, :altitude 46, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 19, :y 65, :state :heath, :altitude 46, :gradient 14, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 51} {:x 20, :y 65, :state :scrub, :altitude 50, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 21, :y 65, :state :climax, :altitude 49, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 22, :y 65, :state :scrub, :altitude 46, :gradient 19, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 23, :y 65, :state :scrub, :altitude 45, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 24, :y 65, :state :climax, :altitude 42, :gradient 15, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 57} {:x 25, :y 65, :state :waste, :altitude 41, :gradient 13, :generation 95, :rule "if state is fire then state should be waste", :fertility 37} {:x 26, :y 65, :state :climax, :altitude 40, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 27, :y 65, :state :fire, :altitude 38, :gradient 8, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54} {:x 28, :y 65, :state :climax, :altitude 38, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 29, :y 65, :state :forest, :altitude 38, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 69} {:x 30, :y 65, :state :waste, :altitude 41, :gradient 12, :generation 95, :rule "if state is fire then state should be waste", :fertility 52} {:x 31, :y 65, :state :heath, :altitude 38, :gradient 12, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 32, :y 65, :state :pasture, :altitude 38, :gradient 10, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 33, :y 65, :state :climax, :altitude 43, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 34, :y 65, :state :grassland, :altitude 36, :gradient 12, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 36} {:x 35, :y 65, :state :pasture, :altitude 35, :gradient 10, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 17} {:x 36, :y 65, :state :pasture, :altitude 38, :gradient 12, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 42} {:x 37, :y 65, :state :climax, :altitude 40, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 38, :y 65, :state :grassland, :altitude 37, :gradient 33, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 39, :y 65, :state :pasture, :altitude 18, :gradient 44, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 45} {:x 40, :y 65, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 65, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 65, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 66, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 66, :state :water, :altitude 1, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 66, :state :climax, :altitude 23, :gradient 63, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 11, :y 66, :state :climax, :altitude 63, :gradient 63, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 12, :y 66, :state :forest, :altitude 63, :gradient 37, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 59} {:x 13, :y 66, :state :climax, :altitude 40, :gradient 27, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 14, :y 66, :state :scrub, :altitude 50, :gradient 38, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 15, :y 66, :state :scrub, :altitude 59, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 16, :y 66, :state :scrub, :altitude 56, :gradient 35, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 17, :y 66, :state :scrub, :altitude 47, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 18, :y 66, :state :waste, :altitude 42, :gradient 19, :generation 95, :rule "if state is fire then state should be waste", :fertility 26} {:x 19, :y 66, :state :scrub, :altitude 40, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 20, :y 66, :state :climax, :altitude 41, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 21, :y 66, :state :climax, :altitude 38, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 22, :y 66, :state :forest, :altitude 36, :gradient 18, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} {:x 23, :y 66, :state :forest, :altitude 37, :gradient 14, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 24, :y 66, :state :scrub, :altitude 36, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 25, :y 66, :state :heath, :altitude 37, :gradient 9, :generation 95, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 59} {:x 26, :y 66, :state :climax, :altitude 37, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 27, :y 66, :state :forest, :altitude 36, :gradient 8, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 62} {:x 28, :y 66, :state :climax, :altitude 33, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 29, :y 66, :state :scrub, :altitude 36, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 30, :y 66, :state :scrub, :altitude 37, :gradient 9, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 31, :y 66, :state :pasture, :altitude 35, :gradient 8, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 53} {:x 32, :y 66, :state :crop, :altitude 38, :gradient 12, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 50} {:x 33, :y 66, :state :crop, :altitude 42, :gradient 20, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 30} {:x 34, :y 66, :state :camp, :altitude 32, :gradient 28, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 21} {:x 35, :y 66, :state :ploughland, :altitude 31, :gradient 36, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 24} {:x 36, :y 66, :state :house, :altitude 32, :gradient 38, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 13} {:x 37, :y 66, :state :climax, :altitude 33, :gradient 38, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 38, :y 66, :state :grassland, :altitude 28, :gradient 39, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41} {:x 39, :y 66, :state :waste, :altitude 12, :gradient 36, :generation 95, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 69} {:x 40, :y 66, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 66, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 67, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 67, :state :water, :altitude 2, :gradient 39, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 67, :state :climax, :altitude 36, :gradient 63, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 11, :y 67, :state :forest, :altitude 64, :gradient 40, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55} {:x 12, :y 67, :state :scrub, :altitude 54, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 13, :y 67, :state :climax, :altitude 37, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 14, :y 67, :state :scrub, :altitude 40, :gradient 27, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 15, :y 67, :state :climax, :altitude 45, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 16, :y 67, :state :climax, :altitude 46, :gradient 27, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35} {:x 17, :y 67, :state :forest, :altitude 40, :gradient 25, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 18, :y 67, :state :fire, :altitude 35, :gradient 18, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 19, :y 67, :state :climax, :altitude 33, :gradient 13, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 20, :y 67, :state :scrub, :altitude 33, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 21, :y 67, :state :scrub, :altitude 31, :gradient 13, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 22, :y 67, :state :scrub, :altitude 32, :gradient 10, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 23, :y 67, :state :climax, :altitude 32, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 24, :y 67, :state :climax, :altitude 33, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 25, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 26, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 65} {:x 27, :y 67, :state :scrub, :altitude 33, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 69} {:x 28, :y 67, :state :climax, :altitude 32, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 29, :y 67, :state :forest, :altitude 32, :gradient 6, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 30, :y 67, :state :climax, :altitude 35, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 31, :y 67, :state :pasture, :altitude 33, :gradient 12, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 32, :y 67, :state :crop, :altitude 35, :gradient 29, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 36} {:x 33, :y 67, :state :house, :altitude 31, :gradient 41, :generation 95, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 24} {:x 34, :y 67, :state :pasture, :altitude 23, :gradient 41, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 23} {:x 35, :y 67, :state :house, :altitude 15, :gradient 31, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 9} {:x 36, :y 67, :state :water, :altitude 2, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 67, :state :water, :altitude 2, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 67, :state :water, :altitude 2, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 67, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 67, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 67, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 68, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 68, :state :camp, :altitude 18, :gradient 39, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 18} {:x 10, :y 68, :state :climax, :altitude 40, :gradient 62, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 11, :y 68, :state :climax, :altitude 33, :gradient 46, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 12, :y 68, :state :scrub, :altitude 36, :gradient 37, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 13, :y 68, :state :fire, :altitude 35, :gradient 23, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 14, :y 68, :state :climax, :altitude 32, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 15, :y 68, :state :climax, :altitude 36, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 16, :y 68, :state :climax, :altitude 36, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 17, :y 68, :state :climax, :altitude 32, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 18, :y 68, :state :climax, :altitude 31, :gradient 11, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 19, :y 68, :state :climax, :altitude 29, :gradient 7, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 20, :y 68, :state :climax, :altitude 29, :gradient 5, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 21, :y 68, :state :climax, :altitude 28, :gradient 5, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 22, :y 68, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 23, :y 68, :state :climax, :altitude 29, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 24, :y 68, :state :climax, :altitude 31, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 25, :y 68, :state :climax, :altitude 31, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 26, :y 68, :state :climax, :altitude 31, :gradient 5, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 61} {:x 27, :y 68, :state :scrub, :altitude 31, :gradient 4, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 28, :y 68, :state :climax, :altitude 31, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 29, :y 68, :state :scrub, :altitude 31, :gradient 6, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 11} {:x 30, :y 68, :state :scrub, :altitude 33, :gradient 8, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 31, :y 68, :state :pasture, :altitude 31, :gradient 18, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 63} {:x 32, :y 68, :state :crop, :altitude 26, :gradient 34, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 57} {:x 33, :y 68, :state :ploughland, :altitude 13, :gradient 34, :generation 95, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 65} {:x 34, :y 68, :state :water, :altitude 1, :gradient 30, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 68, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 68, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 68, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 68, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 68, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 68, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 69, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 69, :state :water, :altitude 2, :gradient 39, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 69, :state :fire, :altitude 18, :gradient 40, :generation 95, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 83} {:x 11, :y 69, :state :climax, :altitude 27, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 12, :y 69, :state :waste, :altitude 31, :gradient 14, :generation 95, :rule "if state is fire then state should be waste", :fertility 49} {:x 13, :y 69, :state :heath, :altitude 32, :gradient 5, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 14, :y 69, :state :waste, :altitude 31, :gradient 7, :generation 95, :rule "if state is fire then state should be waste", :fertility 25} {:x 15, :y 69, :state :fire, :altitude 31, :gradient 14, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48} {:x 16, :y 69, :state :climax, :altitude 29, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 17, :y 69, :state :climax, :altitude 29, :gradient 22, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 18, :y 69, :state :scrub, :altitude 31, :gradient 18, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 19, :y 69, :state :climax, :altitude 29, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 20, :y 69, :state :forest, :altitude 28, :gradient 17, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 21, :y 69, :state :climax, :altitude 28, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 22, :y 69, :state :scrub, :altitude 28, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 23, :y 69, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 24, :y 69, :state :climax, :altitude 27, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 25, :y 69, :state :climax, :altitude 28, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 69, :state :climax, :altitude 29, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 27, :y 69, :state :scrub, :altitude 29, :gradient 3, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 28, :y 69, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 29, :y 69, :state :climax, :altitude 29, :gradient 6, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 30, :y 69, :state :climax, :altitude 31, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 31, :y 69, :state :climax, :altitude 27, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 32, :y 69, :state :climax, :altitude 17, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 33, :y 69, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 69, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 69, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 70, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 70, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 70, :state :water, :altitude 1, :gradient 48, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 70, :state :climax, :altitude 24, :gradient 50, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 11, :y 70, :state :heath, :altitude 41, :gradient 33, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37} {:x 12, :y 70, :state :scrub, :altitude 33, :gradient 24, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 13, :y 70, :state :forest, :altitude 31, :gradient 12, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 14, :y 70, :state :scrub, :altitude 31, :gradient 11, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 15, :y 70, :state :climax, :altitude 29, :gradient 20, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 27} {:x 16, :y 70, :state :scrub, :altitude 22, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 17, :y 70, :state :scrub, :altitude 14, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 18, :y 70, :state :climax, :altitude 14, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 19, :y 70, :state :climax, :altitude 14, :gradient 30, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 20, :y 70, :state :forest, :altitude 23, :gradient 30, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} {:x 21, :y 70, :state :climax, :altitude 31, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 22, :y 70, :state :climax, :altitude 29, :gradient 4, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 23, :y 70, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 24, :y 70, :state :climax, :altitude 27, :gradient 1, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 25, :y 70, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 26, :y 70, :state :climax, :altitude 28, :gradient 2, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 70, :state :scrub, :altitude 28, :gradient 2, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 28, :y 70, :state :climax, :altitude 28, :gradient 3, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 29, :y 70, :state :climax, :altitude 27, :gradient 8, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 30, :y 70, :state :climax, :altitude 27, :gradient 19, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 31, :y 70, :state :scrub, :altitude 15, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 32, :y 70, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 70, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 70, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 71, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 71, :state :water, :altitude 2, :gradient 44, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 71, :state :climax, :altitude 14, :gradient 53, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 10, :y 71, :state :fire, :altitude 49, :gradient 56, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 66} {:x 11, :y 71, :state :heath, :altitude 51, :gradient 33, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62} {:x 12, :y 71, :state :scrub, :altitude 43, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 67} {:x 13, :y 71, :state :forest, :altitude 37, :gradient 20, :generation 95, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 14, :y 71, :state :scrub, :altitude 33, :gradient 15, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 64} {:x 15, :y 71, :state :scrub, :altitude 26, :gradient 31, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 16, :y 71, :state :climax, :altitude 13, :gradient 28, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 17, :y 71, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 71, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 71, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 71, :state :pasture, :altitude 15, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31} {:x 21, :y 71, :state :pasture, :altitude 28, :gradient 30, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 21} {:x 22, :y 71, :state :ploughland, :altitude 28, :gradient 13, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 26} {:x 23, :y 71, :state :ploughland, :altitude 27, :gradient 2, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} {:x 24, :y 71, :state :scrub, :altitude 28, :gradient 1, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 25, :y 71, :state :climax, :altitude 27, :gradient 10, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 26, :y 71, :state :climax, :altitude 27, :gradient 14, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 27, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 28, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 29, :y 71, :state :climax, :altitude 26, :gradient 8, :generation 95, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 30, :y 71, :state :climax, :altitude 23, :gradient 15, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 31, :y 71, :state :scrub, :altitude 12, :gradient 26, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 32, :y 71, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 71, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 71, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 72, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 72, :state :climax, :altitude 15, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 9, :y 72, :state :climax, :altitude 45, :gradient 52, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 10, :y 72, :state :waste, :altitude 54, :gradient 45, :generation 95, :rule "if state is fire then state should be waste", :fertility 55} {:x 11, :y 72, :state :fire, :altitude 57, :gradient 16, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 12, :y 72, :state :climax, :altitude 51, :gradient 23, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 13, :y 72, :state :scrub, :altitude 41, :gradient 30, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 14, :y 72, :state :heath, :altitude 33, :gradient 15, :generation 95, :rule "if state is grassland then 1 chance in 10 state should be heath", :fertility 46} {:x 15, :y 72, :state :grassland, :altitude 26, :gradient 31, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 16, :y 72, :state :water, :altitude 2, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 72, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 72, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 72, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 72, :state :house, :altitude 18, :gradient 27, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16} {:x 22, :y 72, :state :pasture, :altitude 28, :gradient 15, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 6} {:x 23, :y 72, :state :house, :altitude 27, :gradient 1, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 34} {:x 24, :y 72, :state :climax, :altitude 28, :gradient 9, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 25, :y 72, :state :scrub, :altitude 27, :gradient 27, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 26, :y 72, :state :climax, :altitude 18, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 27, :y 72, :state :climax, :altitude 14, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 28, :y 72, :state :climax, :altitude 20, :gradient 26, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19} {:x 29, :y 72, :state :scrub, :altitude 27, :gradient 16, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 72} {:x 30, :y 72, :state :climax, :altitude 26, :gradient 16, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 31, :y 72, :state :climax, :altitude 26, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 32, :y 72, :state :heath, :altitude 12, :gradient 25, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 68} {:x 33, :y 72, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 72, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 73, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 73, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 73, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 73, :state :water, :altitude 1, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 73, :state :climax, :altitude 28, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 9, :y 73, :state :climax, :altitude 45, :gradient 39, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 10, :y 73, :state :climax, :altitude 50, :gradient 17, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 11, :y 73, :state :fire, :altitude 59, :gradient 15, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 65} {:x 12, :y 73, :state :climax, :altitude 56, :gradient 36, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 13, :y 73, :state :climax, :altitude 36, :gradient 54, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 14, :y 73, :state :crop, :altitude 26, :gradient 40, :generation 95, :rule "if state is ploughland then state should be crop", :fertility 55} {:x 15, :y 73, :state :camp, :altitude 26, :gradient 32, :generation 95, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 52} {:x 16, :y 73, :state :climax, :altitude 12, :gradient 25, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 17, :y 73, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 73, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 73, :state :house, :altitude 13, :gradient 27, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 9} {:x 22, :y 73, :state :pasture, :altitude 28, :gradient 27, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 23, :y 73, :state :ploughland, :altitude 28, :gradient 6, :generation 95, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 29} {:x 24, :y 73, :state :pasture, :altitude 28, :gradient 27, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 53} {:x 25, :y 73, :state :pasture, :altitude 19, :gradient 27, :generation 95, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62} {:x 26, :y 73, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 73, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 73, :state :scrub, :altitude 12, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 29, :y 73, :state :scrub, :altitude 27, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 30, :y 73, :state :climax, :altitude 28, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 31, :y 73, :state :climax, :altitude 15, :gradient 27, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 32, :y 73, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 73, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 73, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 74, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 74, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 74, :state :water, :altitude 1, :gradient 42, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 74, :state :climax, :altitude 13, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 6, :y 74, :state :climax, :altitude 26, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 7, :y 74, :state :grassland, :altitude 18, :gradient 44, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 64} {:x 8, :y 74, :state :grassland, :altitude 29, :gradient 44, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 59} {:x 9, :y 74, :state :grassland, :altitude 42, :gradient 37, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 60} {:x 10, :y 74, :state :grassland, :altitude 50, :gradient 32, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 56} {:x 11, :y 74, :state :grassland, :altitude 42, :gradient 33, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 52} {:x 12, :y 74, :state :fire, :altitude 42, :gradient 44, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 13, :y 74, :state :heath, :altitude 23, :gradient 55, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 14, :y 74, :state :water, :altitude 2, :gradient 35, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 74, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 74, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 74, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 74, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 74, :state :water, :altitude 2, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 74, :state :grassland, :altitude 23, :gradient 28, :generation 95, :rule "if state is market then state should be grassland", :fertility 10} {:x 23, :y 74, :state :house, :altitude 29, :gradient 26, :generation 95, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 11} {:x 24, :y 74, :state :scrub, :altitude 24, :gradient 28, :generation 95, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 69} {:x 25, :y 74, :state :water, :altitude 2, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 74, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 74, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 74, :state :scrub, :altitude 15, :gradient 28, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 29, :y 74, :state :scrub, :altitude 29, :gradient 17, :generation 95, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 30, :y 74, :state :climax, :altitude 20, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 31, :y 74, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 74, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 74, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 75, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 75, :state :water, :altitude 2, :gradient 42, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 5, :y 75, :state :climax, :altitude 43, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 6, :y 75, :state :climax, :altitude 45, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 7, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 8, :y 75, :state :house, :altitude 13, :gradient 41, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 67} {:x 9, :y 75, :state :pasture, :altitude 33, :gradient 49, :generation 95, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 67} {:x 10, :y 75, :state :house, :altitude 41, :gradient 37, :generation 95, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 26} {:x 11, :y 75, :state :climax, :altitude 27, :gradient 48, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 12, :y 75, :state :waste, :altitude 26, :gradient 41, :generation 95, :rule "if state is fire then state should be waste", :fertility 64} {:x 13, :y 75, :state :climax, :altitude 15, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 14, :y 75, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 75, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 75, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 75, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 75, :state :water, :altitude 2, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 75, :state :inn, :altitude 13, :gradient 28, :generation 95, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn"} {:x 24, :y 75, :state :house, :altitude 12, :gradient 28, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28} {:x 25, :y 75, :state :water, :altitude 1, :gradient 23, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 75, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 75, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 75, :state :fire, :altitude 19, :gradient 28, :generation 95, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 29, :y 75, :state :heath, :altitude 29, :gradient 27, :generation 95, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70} {:x 30, :y 75, :state :climax, :altitude 15, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 31, :y 75, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 75, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 76, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 76, :state :camp, :altitude 22, :gradient 42, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 4, :y 76, :state :climax, :altitude 43, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 5, :y 76, :state :climax, :altitude 45, :gradient 18, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 6, :y 76, :state :climax, :altitude 42, :gradient 32, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 7, :y 76, :state :grassland, :altitude 28, :gradient 44, :generation 95, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 71} {:x 8, :y 76, :state :water, :altitude 1, :gradient 32, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 76, :state :house, :altitude 13, :gradient 40, :generation 95, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 10, :y 76, :state :climax, :altitude 19, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 11, :y 76, :state :climax, :altitude 13, :gradient 40, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 12, :y 76, :state :water, :altitude 2, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 76, :state :water, :altitude 1, :gradient 25, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 76, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 76, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 76, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 76, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 76, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 76, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 76, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 76, :state :climax, :altitude 15, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 29, :y 76, :state :waste, :altitude 23, :gradient 28, :generation 95, :rule "if state is fire then state should be waste", :fertility 77} {:x 30, :y 76, :state :water, :altitude 2, :gradient 28, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 76, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 76, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 77, :state :water, :altitude 1, :gradient 21, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 77, :state :climax, :altitude 14, :gradient 42, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 4, :y 77, :state :climax, :altitude 32, :gradient 43, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 5, :y 77, :state :climax, :altitude 32, :gradient 28, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 6, :y 77, :state :climax, :altitude 27, :gradient 44, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 7, :y 77, :state :climax, :altitude 13, :gradient 41, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 8, :y 77, :state :water, :altitude 1, :gradient 27, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 77, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 77, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 77, :state :water, :altitude 1, :gradient 18, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 77, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 77, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 77, :state :water, :altitude 1, :gradient 14, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 77, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 77, :state :camp, :altitude 12, :gradient 22, :generation 95, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 38} {:x 30, :y 77, :state :water, :altitude 1, :gradient 22, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 77, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 77, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 78, :state :water, :altitude 1, :gradient 13, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 78, :state :water, :altitude 2, :gradient 31, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 78, :state :climax, :altitude 17, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 5, :y 78, :state :climax, :altitude 20, :gradient 31, :generation 95, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 6, :y 78, :state :heath, :altitude 18, :gradient 31, :generation 95, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 62} {:x 7, :y 78, :state :water, :altitude 1, :gradient 26, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 78, :state :water, :altitude 1, :gradient 12, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 78, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 78, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 78, :state :water, :altitude 1, :gradient 11, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 78, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 79, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 79, :state :water, :altitude 1, :gradient 16, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 79, :state :water, :altitude 1, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 79, :state :water, :altitude 2, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 79, :state :water, :altitude 2, :gradient 19, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 79, :state :water, :altitude 1, :gradient 17, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 79, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 80, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 80, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 80, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 80, :state :water, :altitude 1, :gradient 1, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 80, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}] [{:x 0, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 1, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 2, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 3, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 4, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 5, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 6, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 7, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 8, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 9, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 10, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 11, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 12, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 13, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 14, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 15, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 16, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 17, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 18, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 19, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 20, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 21, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 22, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 23, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 24, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 25, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 26, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 27, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 28, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 29, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 30, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 31, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 32, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 33, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 34, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 35, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 36, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 37, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 38, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 39, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 40, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 41, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 42, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 43, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 44, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 45, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 46, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 47, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 48, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 49, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 50, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 51, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 52, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 53, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 54, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 55, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 56, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 57, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 58, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 59, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 60, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 61, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 62, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 63, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 64, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 65, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 66, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 67, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 68, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 69, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 70, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 71, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 72, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 73, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 74, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 75, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 76, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 77, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 78, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 79, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 80, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"} {:x 81, :y 81, :state :water, :altitude 1, :gradient 0, :generation 95, :rule "if state is water then state should be water"}]]