walkmap/resources/iom/isle_of_man_75.edn

1 line
927 KiB
Clojure

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55} {:x 53, :y 6, :state :climax, :altitude 27, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 54, :y 6, :state :climax, :altitude 27, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 55, :y 6, :state :climax, :altitude 27, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 56, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 57, :y 6, :state :scrub, :altitude 27, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 58, :y 6, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", 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"if state is water then state should be water"} {:x 76, :y 10, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 10, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 10, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 10, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 10, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 10, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 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:generation 77, :rule "if state is water then state should be water"} {:x 18, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 11, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 39, :y 11, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 40, :y 11, :state :water, :altitude 2, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 41, :y 11, :state :climax, :altitude 22, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 42, :y 11, :state :scrub, :altitude 33, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 43, :y 11, :state :scrub, :altitude 29, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 44, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 45, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 46, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 47, :y 11, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 48, :y 11, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 49, :y 11, :state :fire, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 21} {:x 50, :y 11, :state :fire, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 51, :y 11, :state :fire, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 52, :y 11, :state :scrub, :altitude 32, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 53, :y 11, :state :scrub, :altitude 33, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 54, :y 11, :state :forest, :altitude 35, :gradient 10, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 61} {:x 55, :y 11, :state :climax, :altitude 36, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 56, :y 11, :state :scrub, :altitude 37, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 57, :y 11, :state :scrub, :altitude 40, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 58, :y 11, :state :climax, :altitude 41, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 59, :y 11, :state :pasture, :altitude 38, :gradient 28, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 60, :y 11, :state :pasture, :altitude 22, :gradient 37, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31} {:x 61, :y 11, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 11, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 11, 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{:x 80, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 11, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be 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is water then state should be water"} {:x 38, :y 12, :state :water, :altitude 1, :gradient 19, :generation 77, :rule "if state is water then state should be water"} {:x 39, :y 12, :state :water, :altitude 2, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 40, :y 12, :state :climax, :altitude 27, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 41, :y 12, :state :climax, :altitude 33, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 43, :y 12, :state :scrub, :altitude 31, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 44, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 45, :y 12, :state :scrub, :altitude 29, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 46, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 47, :y 12, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 48, :y 12, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 49, :y 12, :state :climax, :altitude 32, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 50, :y 12, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 51, :y 12, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 52, :y 12, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 53, :y 12, :state :scrub, :altitude 32, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 54, :y 12, :state :climax, :altitude 32, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 55, :y 12, :state :scrub, :altitude 32, :gradient 6, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 56, :y 12, :state :scrub, :altitude 32, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 57, :y 12, :state :scrub, :altitude 36, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 58, :y 12, :state :pasture, :altitude 41, :gradient 14, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 59, :y 12, :state :heath, :altitude 36, :gradient 40, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 39} {:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if 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:rule "if state is water then state should be water"} {:x 78, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 12, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 13, :state :water, :altitude 1, :gradient 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fertility + 1", :fertility 30} {:x 42, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 43, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 44, :y 13, :state :scrub, :altitude 31, :gradient 2, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 45, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 46, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 47, :y 13, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if 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:rule "if state is water then state should be water"} {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :pasture, :altitude 18, :gradient 31, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 21} {:x 39, :y 14, :state :pasture, :altitude 32, :gradient 32, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 40, :y 14, :state :pasture, :altitude 31, :gradient 13, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35} {:x 41, :y 14, :state :climax, :altitude 32, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 46, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 14, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 48, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 51, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 52, :y 14, :state :scrub, :altitude 29, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 54, :y 14, :state :forest, :altitude 31, :gradient 4, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 55, :y 14, :state :scrub, :altitude 31, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 11} {:x 56, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 57, :y 14, :state :climax, :altitude 32, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 58, :y 14, :state :ploughland, :altitude 32, :gradient 21, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21} {:x 59, :y 14, :state :climax, :altitude 17, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 60, :y 14, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be 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then state should be water"} {:x 79, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 14, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is 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"if state is water then state should be water"} {:x 21, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 38, :y 15, :state :pasture, :altitude 29, :gradient 31, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 16} {:x 39, :y 15, :state :camp, :altitude 31, :gradient 14, :generation 77, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 19} {:x 40, :y 15, :state :pasture, :altitude 31, :gradient 1, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 8} {:x 41, :y 15, :state :forest, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 2} {:x 42, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 44, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 45, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 46, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 47, :y 15, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 48, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 49, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 50, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 51, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 52, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 53, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 54, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 55, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 56, :y 15, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 57, :y 15, :state :climax, :altitude 31, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 58, :y 15, :state :ploughland, :altitude 29, :gradient 30, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28} {:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 4} {:x 60, :y 15, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 15, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 38, :y 16, :state :house, :altitude 31, :gradient 19, :generation 77, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 30} {:x 39, :y 16, :state :crop, :altitude 31, :gradient 2, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 18} {:x 40, :y 16, :state :crop, :altitude 31, :gradient 3, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 37} {:x 41, :y 16, :state :scrub, :altitude 31, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 42, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 44, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 45, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 46, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 47, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 48, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 49, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 50, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 51, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 53, :y 16, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 10} {:x 54, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 56, :y 16, :state :climax, :altitude 29, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 57, :y 16, :state :pasture, :altitude 29, :gradient 8, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 58, :y 16, :state :climax, :altitude 27, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 16, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :crop, :altitude 19, :gradient 30, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 24} {:x 38, :y 17, :state :crop, :altitude 31, :gradient 18, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 19} {:x 39, :y 17, :state :ploughland, :altitude 31, :gradient 4, :generation 77, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 46} {:x 40, :y 17, :state :crop, :altitude 29, :gradient 4, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 42} {:x 41, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 43, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 45, :y 17, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 46, :y 17, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 48, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 49, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 50, :y 17, :state :scrub, :altitude 28, :gradient 1, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 51, :y 17, :state :climax, :altitude 28, :gradient 0, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 52, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 53, :y 17, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 54, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 55, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 56, :y 17, :state :climax, :altitude 29, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 57, :y 17, :state :climax, :altitude 29, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 58, :y 17, :state :pasture, :altitude 23, :gradient 28, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 17, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 17, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 17, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if 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:rule "if state is water then state should be water"} {:x 19, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 18, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 18, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 18, :state :pasture, :altitude 20, :gradient 30, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 38, :y 18, :state :crop, :altitude 29, :gradient 12, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 35} {:x 39, :y 18, :state :crop, :altitude 28, :gradient 4, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 50} {:x 40, :y 18, :state :crop, :altitude 27, :gradient 4, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 19} {:x 41, :y 18, :state :climax, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 42, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 43, :y 18, :state :scrub, :altitude 27, :gradient 1, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 44, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 45, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 46, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 47, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 48, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 49, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 50, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 51, :y 18, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 12} {:x 52, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 53, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 54, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 55, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 56, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 57, :y 18, :state :climax, :altitude 29, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 58, :y 18, :state :climax, :altitude 22, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 59, :y 18, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 18, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 18, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 19, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 19, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :forest, :altitude 27, :gradient 28, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52} {:x 38, :y 19, :state :scrub, :altitude 28, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 39, :y 19, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 40, :y 19, :state :waste, :altitude 28, :gradient 1, :generation 77, :rule "if state is fire then state should be waste", :fertility 55} {:x 41, :y 19, :state :fire, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 42, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 43, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 44} {:x 44, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 46, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 48, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 49, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20} {:x 50, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 51, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 52, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 53, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 54, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 55, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 56, :y 19, :state :climax, :altitude 28, :gradient 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:gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 19, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 20, 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21, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :pasture, :altitude 22, :gradient 30, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 37, :y 20, :state :climax, :altitude 28, :gradient 29, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41} {:x 38, :y 20, :state :fire, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 39, :y 20, :state :heath, :altitude 28, :gradient 0, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 42} {:x 40, :y 20, :state :waste, :altitude 28, :gradient 0, :generation 77, :rule "if state is fire then state should be waste", :fertility 24} {:x 41, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 43, :y 20, :state :forest, :altitude 28, :gradient 1, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 44, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 45, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 46, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 47, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 48, :y 20, :state :fire, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 49, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 50, :y 20, :state :climax, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 51, :y 20, :state :fire, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 52, :y 20, :state :climax, :altitude 27, :gradient 0, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 53, :y 20, :state :fire, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 22} {:x 54, :y 20, :state :fire, :altitude 27, :gradient 2, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 55, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 56, :y 20, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 57, :y 20, :state :climax, :altitude 31, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 20, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :ploughland, :altitude 20, :gradient 32, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 61} {:x 36, :y 21, :state :pasture, :altitude 31, :gradient 31, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30} {:x 37, :y 21, :state :fire, :altitude 28, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 38, :y 21, :state :waste, :altitude 28, :gradient 1, :generation 77, :rule "if state is fire then state should be waste", :fertility 37} {:x 39, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 41, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 42, :y 21, :state :forest, :altitude 28, :gradient 1, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 44, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 45, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 47, :y 21, :state :climax, :altitude 28, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 48, :y 21, :state :waste, :altitude 27, :gradient 8, :generation 77, :rule "if state is fire then state should be waste", :fertility 33} {:x 49, :y 21, :state :heath, :altitude 27, :gradient 9, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 22} {:x 50, :y 21, :state :climax, :altitude 26, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 51, :y 21, :state :waste, :altitude 27, :gradient 6, :generation 77, :rule "if state is fire then state should be waste", :fertility 42} {:x 52, :y 21, :state :climax, :altitude 27, :gradient 1, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 53, :y 21, :state :waste, :altitude 27, :gradient 7, :generation 77, :rule "if state is fire then state should be waste", :fertility 20} {:x 54, :y 21, :state :fire, :altitude 26, :gradient 6, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 55, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 56, :y 21, :state :scrub, :altitude 27, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 6} {:x 59, :y 21, :state :grassland, :altitude 15, :gradient 27, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 31} {:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 21, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 22, :state 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:state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 35, :y 22, :state :climax, :altitude 29, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 36, :y 22, :state :pasture, :altitude 33, :gradient 15, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} {:x 37, :y 22, :state :climax, :altitude 29, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 38, :y 22, :state :climax, :altitude 29, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 39, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 40, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 41, :y 22, :state :climax, :altitude 28, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 42, :y 22, :state :climax, :altitude 27, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 43, :y 22, :state :climax, :altitude 27, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 44, :y 22, :state :forest, :altitude 29, :gradient 15, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 45, :y 22, :state :climax, :altitude 29, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 46, :y 22, :state :climax, :altitude 29, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 47, :y 22, :state :climax, :altitude 29, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 48, :y 22, :state :climax, :altitude 32, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 49, :y 22, :state :waste, :altitude 35, :gradient 37, :generation 77, :rule "if state is fire then state should be waste", :fertility 28} {:x 50, :y 22, :state :scrub, :altitude 32, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 51, :y 22, :state :scrub, :altitude 28, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 52, :y 22, :state :heath, :altitude 28, :gradient 25, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 27} {:x 53, :y 22, :state :waste, :altitude 28, :gradient 31, :generation 77, :rule "if state is fire then state should be waste", :fertility 58} {:x 54, :y 22, :state :fire, :altitude 33, :gradient 31, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 55, :y 22, :state :scrub, :altitude 32, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 56, :y 22, :state :climax, :altitude 27, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 57, :y 22, :state :climax, :altitude 27, :gradient 8, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 58, :y 22, :state :pasture, :altitude 27, :gradient 21, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 59, :y 22, :state :grassland, :altitude 26, :gradient 35, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 60, :y 22, :state :house, :altitude 12, :gradient 35, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 61, :y 22, :state :water, :altitude 1, :gradient 19, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 22, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 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{:x 14, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :ploughland, :altitude 19, :gradient 34, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 25} {:x 35, :y 23, :state :ploughland, :altitude 35, :gradient 22, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 36, :y 23, :state :pasture, :altitude 35, :gradient 6, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39} {:x 37, :y 23, :state :climax, :altitude 32, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 38, :y 23, :state :scrub, :altitude 31, :gradient 3, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 39, :y 23, :state :scrub, :altitude 31, :gradient 4, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 40, :y 23, :state :climax, :altitude 29, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 41, :y 23, :state :climax, :altitude 28, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 23, :state :climax, :altitude 33, :gradient 47, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22} {:x 43, :y 23, :state :climax, :altitude 42, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 44, :y 23, :state :climax, :altitude 35, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 46, :y 23, :state :climax, :altitude 33, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 23, :state :climax, :altitude 40, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 48, :y 23, :state :fire, :altitude 47, :gradient 35, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 50, :y 23, :state :scrub, :altitude 63, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 51, :y 23, :state :scrub, :altitude 51, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 52, :y 23, :state :heath, :altitude 46, :gradient 49, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 24} {:x 53, :y 23, :state :scrub, :altitude 52, :gradient 45, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 54, :y 23, :state :scrub, :altitude 57, :gradient 45, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 55, :y 23, :state :scrub, :altitude 41, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 23, :state :pasture, :altitude 35, :gradient 26, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 59, :y 23, :state :pasture, :altitude 36, :gradient 40, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 60, :y 23, :state :camp, :altitude 20, :gradient 48, :generation 77, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 59} {:x 61, :y 23, :state :water, :altitude 1, :gradient 45, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 23, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 23, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 23, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 23, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 23, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 24, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 24, :state :water, :altitude 1, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 34, :y 24, :state :climax, :altitude 27, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 36, :y 24, :state :climax, :altitude 35, :gradient 4, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 38, :y 24, :state :scrub, :altitude 32, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 39, :y 24, :state :scrub, :altitude 32, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 40, :y 24, :state :climax, :altitude 33, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 41, :y 24, :state :climax, :altitude 43, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 42, :y 24, :state :climax, :altitude 65, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 43, :y 24, :state :forest, :altitude 74, :gradient 49, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 44, :y 24, :state :climax, :altitude 52, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 45, :y 24, :state :climax, :altitude 37, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 46, :y 24, :state :climax, :altitude 54, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 47, :y 24, :state :climax, :altitude 59, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 48, :y 24, :state :climax, :altitude 63, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 49, :y 24, :state :climax, :altitude 64, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 50, :y 24, :state :scrub, :altitude 75, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 51, :y 24, :state :forest, :altitude 77, :gradient 40, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 52, :y 24, :state :scrub, :altitude 73, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 53, :y 24, :state :scrub, :altitude 73, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 54, :y 24, :state :scrub, :altitude 59, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 55, :y 24, :state :scrub, :altitude 40, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 56, :y 24, :state :climax, :altitude 50, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 57, :y 24, :state :scrub, :altitude 52, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 58, :y 24, :state :pasture, :altitude 52, :gradient 41, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 59, :y 24, :state :crop, :altitude 49, :gradient 49, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 47} {:x 60, :y 24, :state :crop, :altitude 46, :gradient 68, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 49} {:x 61, :y 24, :state :crop, :altitude 31, :gradient 68, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 62, :y 24, :state :pasture, :altitude 24, :gradient 50, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 63, :y 24, :state :climax, :altitude 22, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 64, :y 24, :state :camp, :altitude 17, :gradient 36, :generation 77, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 65, :y 24, :state :water, :altitude 1, :gradient 36, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 24, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 24, :state :water, :altitude 1, :gradient 26, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 24, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 24, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 34, :y 25, :state :scrub, :altitude 33, :gradient 34, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 13} {:x 35, :y 25, :state :scrub, :altitude 32, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 37, :y 25, :state :scrub, :altitude 36, :gradient 20, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 38, :y 25, :state :climax, :altitude 40, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 39, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 40, :y 25, :state :climax, :altitude 42, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 41, :y 25, :state :climax, :altitude 64, :gradient 51, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 42} {:x 42, :y 25, :state :scrub, :altitude 82, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 44, :y 25, :state :climax, :altitude 65, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 45, :y 25, :state :climax, :altitude 51, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 25, :state :scrub, :altitude 60, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 47, :y 25, :state :forest, :altitude 77, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 48, :y 25, :state :forest, :altitude 75, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 49, :y 25, :state :forest, :altitude 74, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 50, :y 25, :state :forest, :altitude 79, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 51, :y 25, :state :forest, :altitude 86, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 25, :state :forest, :altitude 82, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 53, :y 25, :state :climax, :altitude 65, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 54, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 55, :y 25, :state :forest, :altitude 50, :gradient 37, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 5} {:x 56, :y 25, :state :scrub, :altitude 59, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 57, :y 25, :state :forest, :altitude 70, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 58, :y 25, :state :scrub, :altitude 66, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 61, :y 25, 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then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :ploughland, :altitude 24, :gradient 34, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 37, :y 27, :state :scrub, :altitude 50, :gradient 41, 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:forest, :altitude 88, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 44, :y 27, :state :forest, :altitude 93, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 45, :y 27, :state :scrub, :altitude 68, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 46, :y 27, :state :scrub, :altitude 59, :gradient 53, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 47, :y 27, :state :forest, :altitude 86, :gradient 59, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 48, :y 27, :state :scrub, :altitude 91, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 49, :y 27, :state :forest, :altitude 88, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 50, :y 27, :state :forest, :altitude 96, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34} {:x 52, :y 27, :state :grassland, :altitude 86, :gradient 39, :generation 77, :rule "if state is waste then state should be grassland", :fertility 35} {:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 77, :rule "if state is waste then state should be grassland", :fertility 28} {:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42} {:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 57, :y 27, :state :scrub, :altitude 111, :gradient 60, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 58, :y 27, :state :scrub, :altitude 105, :gradient 63, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 60, :y 27, :state :scrub, :altitude 65, :gradient 24, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 61, :y 27, :state :scrub, :altitude 59, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 62, :y 27, :state :scrub, :altitude 50, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 65, :y 27, :state :scrub, :altitude 33, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 66, :y 27, :state :scrub, :altitude 37, :gradient 26, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 77, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 27, :state :water, :altitude 1, 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:state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 33, :y 28, :state :pasture, :altitude 31, :gradient 34, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 34, :y 28, :state :scrub, :altitude 33, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 35, :y 28, :state :climax, :altitude 36, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 36, :y 28, :state :climax, :altitude 49, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 37, :y 28, :state :scrub, :altitude 64, :gradient 56, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 38, :y 28, :state :forest, :altitude 78, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 39, :y 28, :state :climax, :altitude 63, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 40, :y 28, :state :climax, :altitude 64, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 41, :y 28, :state :fire, :altitude 70, :gradient 43, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 42, :y 28, :state :waste, :altitude 79, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 37} {:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 28, :state :waste, :altitude 56, :gradient 36, :generation 77, :rule "if state is fire then state should be waste", :fertility 21} {:x 46, :y 28, :state :fire, :altitude 79, :gradient 46, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 47, :y 28, :state :scrub, :altitude 102, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 48, :y 28, :state :scrub, :altitude 108, :gradient 22, 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:grassland, :altitude 102, :gradient 70, :generation 77, :rule "if state is waste then state should be grassland", :fertility 44} {:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 59, :y 28, :state :scrub, :altitude 79, :gradient 61, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 28, :state :water, :altitude 1, 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:y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :climax, :altitude 23, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 33, :y 29, :state :pasture, :altitude 33, :gradient 27, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 34, :y 29, :state :climax, :altitude 35, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 29, :state :climax, :altitude 42, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 36, :y 29, :state :scrub, :altitude 56, :gradient 47, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 37, :y 29, :state :scrub, :altitude 77, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 39, :y 29, :state :forest, :altitude 70, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 40, :y 29, :state :climax, :altitude 68, :gradient 37, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 29, :state :fire, :altitude 93, :gradient 30, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 43, :y 29, :state :heath, :altitude 91, :gradient 16, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 39} {:x 44, :y 29, :state :waste, :altitude 77, :gradient 36, :generation 77, :rule "if state is fire then state should be waste", :fertility 28} {:x 45, :y 29, :state :heath, :altitude 57, :gradient 26, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43} {:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 49, :y 29, :state :scrub, :altitude 105, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 50, :y 29, :state :scrub, :altitude 106, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 51, :y 29, :state :forest, :altitude 106, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 53, :y 29, :state :scrub, :altitude 106, :gradient 55, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 54, 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:gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 61, :y 29, :state :waste, :altitude 49, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 35} {:x 62, :y 29, :state :waste, :altitude 54, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 45} {:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 77, :rule 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:altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :camp, :altitude 12, :gradient 35, :generation 77, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 1} {:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 32, :y 31, :state :climax, :altitude 36, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 33, :y 31, :state :climax, :altitude 40, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 34, :y 31, :state :climax, :altitude 43, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 35, :y 31, :state :climax, :altitude 51, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 36, :y 31, :state :scrub, :altitude 56, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 38, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 39, :y 31, :state :scrub, :altitude 97, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 12} {:x 40, :y 31, :state :scrub, :altitude 107, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 41, :y 31, :state :heath, :altitude 97, :gradient 32, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 43, :y 31, :state :heath, :altitude 77, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 18} {:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28} {:x 45, :y 31, :state :scrub, :altitude 65, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 46, :y 31, :state :fire, :altitude 83, :gradient 50, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 26} {:x 47, :y 31, :state :scrub, :altitude 89, :gradient 47, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 48, :y 31, :state :forest, :altitude 88, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 49, :y 31, :state :forest, :altitude 94, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 50, :y 31, :state :scrub, :altitude 108, :gradient 43, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 31, :state :heath, :altitude 120, :gradient 45, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 55, :y 31, :state :forest, :altitude 83, 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heath"} {:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 56, :y 33, :state :forest, 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:state :climax, :altitude 49, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 34, :y 34, :state :climax, :altitude 55, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 35, :y 34, :state :climax, :altitude 60, :gradient 53, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 36, :y 34, :state :scrub, :altitude 79, :gradient 59, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 37, :y 34, :state :forest, :altitude 110, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 38, :y 34, :state :heath, :altitude 126, :gradient 16, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 34, :state :scrub, :altitude 106, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 40, :y 34, :state :forest, :altitude 86, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 41, :y 34, :state :scrub, :altitude 79, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 42, :y 34, :state :scrub, :altitude 79, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 43, :y 34, :state :scrub, :altitude 79, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 44, :y 34, :state :forest, :altitude 89, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 45, :y 34, :state :scrub, :altitude 89, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 46, :y 34, :state :scrub, :altitude 92, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15} {:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 58, :y 34, :state :fire, :altitude 87, :gradient 53, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42} {:x 59, :y 34, :state :fire, :altitude 66, :gradient 35, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 60, :y 34, :state :crop, :altitude 66, :gradient 15, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 61, :y 34, :state :pasture, :altitude 66, :gradient 38, :generation 77, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 52} {:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 77, :rule "if 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"if state is water then state should be water"} {:x 20, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 35, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 35, :state :water, :altitude 1, :gradient 36, :generation 77, :rule "if state is water then state should be water"} {:x 27, :y 35, :state :climax, :altitude 17, :gradient 51, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 28, :y 35, :state :climax, :altitude 37, :gradient 58, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 35, :state :climax, :altitude 51, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 30, :y 35, :state :climax, :altitude 56, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 31, :y 35, :state :climax, :altitude 55, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 32, :y 35, :state :climax, :altitude 47, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 33, :y 35, :state :forest, :altitude 51, :gradient 31, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 34, :y 35, :state :climax, :altitude 68, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 35, :y 35, :state :scrub, :altitude 82, :gradient 57, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 36, :y 35, :state :forest, :altitude 102, :gradient 62, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37} {:x 37, :y 35, :state :forest, :altitude 116, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 35, :state :forest, :altitude 119, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 39, :y 35, :state :forest, :altitude 103, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 40, :y 35, :state :forest, :altitude 86, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 35, :state :scrub, :altitude 89, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 42, :y 35, :state :scrub, :altitude 94, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 35, :state :scrub, :altitude 103, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 50, :y 35, :state :scrub, :altitude 94, :gradient 56, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 51, :y 35, :state :forest, :altitude 87, :gradient 45, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 52, :y 35, :state :forest, :altitude 97, :gradient 53, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 24} {:x 53, :y 35, :state :forest, :altitude 107, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 59, :y 35, :state :forest, :altitude 71, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 60, :y 35, :state :grassland, :altitude 63, :gradient 43, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} {:x 61, :y 35, :state :camp, :altitude 57, :gradient 53, :generation 77, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34} {:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be 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be water"} {:x 12, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :climax, :altitude 17, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 27, :y 36, :state :climax, :altitude 37, :gradient 51, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 30, :y 36, :state :climax, :altitude 61, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 31, :y 36, :state :climax, :altitude 56, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 32, :y 36, :state :climax, :altitude 50, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 33, :y 36, :state :climax, :altitude 61, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 35, :y 36, :state :forest, :altitude 91, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 38, :y 36, :state :scrub, :altitude 114, :gradient 24, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 39, :y 36, :state :forest, :altitude 98, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 36, :state :scrub, :altitude 100, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 42, :y 36, :state :scrub, :altitude 107, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 43, :y 36, :state :scrub, :altitude 106, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 44, :y 36, :state :scrub, :altitude 111, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 45, :y 36, :state :forest, :altitude 116, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 47, :y 36, :state :forest, :altitude 110, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 48, :y 36, :state :forest, :altitude 119, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 49, :y 36, :state :heath, :altitude 120, :gradient 40, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 36, :state :scrub, :altitude 110, :gradient 43, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 51, :y 36, :state :scrub, :altitude 94, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 52, :y 36, :state :forest, :altitude 79, :gradient 38, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 53, :y 36, :state :heath, :altitude 71, :gradient 60, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 33} {:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 57, :y 36, :state :fire, :altitude 94, :gradient 32, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 18} {:x 58, :y 36, :state :forest, :altitude 86, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 59, :y 36, :state :fire, :altitude 68, :gradient 52, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 60, :y 36, :state :ploughland, :altitude 51, :gradient 60, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 41} {:x 61, :y 36, :state :house, :altitude 28, :gradient 62, :generation 77, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16} {:x 62, :y 36, :state :house, :altitude 13, :gradient 56, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 63, :y 36, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if 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:rule "if state is water then state should be water"} {:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :climax, :altitude 15, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 26, :y 37, :state :climax, :altitude 35, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 37, :state :climax, :altitude 43, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 28, :y 37, :state :climax, :altitude 52, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 29, :y 37, :state :fire, :altitude 65, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33} {:x 30, :y 37, :state :fire, :altitude 65, :gradient 12, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 31, :y 37, :state :climax, :altitude 60, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 32, :y 37, :state :climax, :altitude 61, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 37, :state :forest, :altitude 74, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 34, :y 37, :state :forest, :altitude 78, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 36, :y 37, :state :forest, :altitude 89, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 37, :y 37, :state :forest, :altitude 98, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 37, :state :forest, :altitude 101, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 39, :y 37, :state :forest, :altitude 112, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 52, :y 37, :state :scrub, :altitude 91, :gradient 34, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 53, :y 37, :state :scrub, :altitude 69, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 54, :y 37, :state :scrub, :altitude 55, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 9} {:x 58, :y 37, :state :waste, :altitude 83, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 46} {:x 59, :y 37, :state :forest, :altitude 73, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 60, :y 37, :state :pasture, :altitude 40, :gradient 71, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 28} {:x 61, :y 37, :state :house, :altitude 13, :gradient 50, 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water"} {:x 69, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 37, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state 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:fertility 63} {:x 26, :y 38, :state :climax, :altitude 43, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 27, :y 38, :state :climax, :altitude 55, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 28, :y 38, :state :climax, :altitude 57, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 29, :y 38, :state :fire, :altitude 63, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39} {:x 30, :y 38, :state :waste, :altitude 64, :gradient 19, :generation 77, :rule "if state is fire then state should be waste", :fertility 32} {:x 31, :y 38, :state :scrub, :altitude 68, :gradient 20, :generation 77, :rule "if state is heath and altitude 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fertility should be fertility + 1", :fertility 56} {:x 26, :y 39, :state :climax, :altitude 52, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 27, :y 39, :state :climax, :altitude 63, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 28, :y 39, :state :climax, :altitude 63, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 29, :y 39, :state :climax, :altitude 64, :gradient 11, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 50} {:x 30, :y 39, :state :fire, :altitude 65, :gradient 18, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53} {:x 31, :y 39, 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:rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 43, :y 39, :state :forest, :altitude 119, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 44, :y 39, :state :heath, :altitude 120, :gradient 52, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 45, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 46, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 47, :y 39, :state :forest, :altitude 116, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 48, :y 39, :state :forest, :altitude 116, :gradient 51, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 49, :y 39, :state :forest, :altitude 91, :gradient 62, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 50, :y 39, :state :forest, :altitude 79, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 51, :y 39, :state :scrub, :altitude 70, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 52, :y 39, :state :scrub, :altitude 75, :gradient 24, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 53, :y 39, :state :scrub, :altitude 75, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 54, :y 39, :state :forest, :altitude 61, :gradient 34, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22} {:x 55, :y 39, :state :climax, :altitude 43, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 56, :y 39, :state :heath, :altitude 51, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45} {:x 57, :y 39, :state :climax, :altitude 59, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 58, :y 39, :state :fire, :altitude 64, :gradient 31, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 60} {:x 59, :y 39, :state :waste, :altitude 57, :gradient 54, :generation 77, :rule "if state is fire then state should be waste", :fertility 49} {:x 60, 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:gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 22, :y 40, :state :climax, :altitude 27, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 23, :y 40, :state :scrub, :altitude 36, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 24, :y 40, :state :forest, :altitude 35, :gradient 27, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 19} {:x 25, :y 40, :state :climax, :altitude 40, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 40, :state :climax, :altitude 57, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18} {:x 28, :y 40, :state :climax, :altitude 63, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 29, :y 40, :state :climax, :altitude 61, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11} {:x 30, :y 40, :state :climax, :altitude 68, :gradient 22, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 31, :y 40, :state :scrub, :altitude 77, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 32, :y 40, :state :scrub, :altitude 69, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 33, :y 40, :state :climax, :altitude 68, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 34, :y 40, :state :forest, :altitude 74, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 36, :y 40, :state :waste, :altitude 97, :gradient 28, :generation 77, :rule "if state is fire then state should be waste", :fertility 54} {:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 40, :state :scrub, :altitude 116, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 42, :y 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"if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :camp, :altitude 19, :gradient 37, :generation 77, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 48} {:x 20, :y 41, :state :scrub, :altitude 23, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 21, :y 41, :state :heath, :altitude 24, :gradient 36, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 53} {:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 23, :y 41, :state :scrub, :altitude 38, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 24, :y 41, :state :scrub, :altitude 36, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 25, :y 41, :state :climax, :altitude 40, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 28, :y 41, :state :climax, :altitude 63, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 29, :y 41, :state :climax, :altitude 59, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 30, :y 41, :state :climax, :altitude 57, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 32, :y 41, :state :climax, :altitude 69, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 34, :y 41, :state :forest, :altitude 74, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 36, :y 41, :state :heath, :altitude 94, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 52} {:x 37, :y 41, :state :waste, :altitude 111, :gradient 35, :generation 77, :rule "if state is fire then state should be waste", :fertility 18} {:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 40, :y 41, :state :scrub, :altitude 96, :gradient 45, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 41, :y 41, :state :scrub, :altitude 77, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 46, :y 41, :state :waste, :altitude 87, :gradient 42, :generation 77, :rule "if state is fire then state should be waste", :fertility 50} {:x 47, :y 41, :state :forest, :altitude 106, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 48, :y 41, :state :waste, :altitude 115, :gradient 32, :generation 77, :rule "if state is fire then state should be waste", :fertility 30} {:x 49, :y 41, :state :scrub, :altitude 93, :gradient 47, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 50, :y 41, :state :scrub, :altitude 74, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16} {:x 51, :y 41, :state :climax, :altitude 60, :gradient 24, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 52, :y 41, :state :scrub, :altitude 50, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 53, :y 41, :state :scrub, :altitude 50, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 54, :y 41, :state :scrub, :altitude 57, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 55, :y 41, :state :scrub, :altitude 52, :gradient 20, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 5} {:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 58, :y 41, :state :crop, :altitude 37, :gradient 54, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 77, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :climax, :altitude 23, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 19, :y 42, :state :climax, :altitude 38, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 20, :y 42, :state :fire, :altitude 29, :gradient 19, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 21, :y 42, :state :scrub, :altitude 33, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 22, :y 42, :state :scrub, :altitude 36, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 23, :y 42, :state :forest, :altitude 36, :gradient 6, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 24, :y 42, :state :scrub, :altitude 36, :gradient 7, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 26, :y 42, :state :climax, :altitude 54, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 29, :y 42, :state :climax, :altitude 60, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 32, :y 42, :state :forest, :altitude 87, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 34, :y 42, :state :waste, :altitude 78, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 51} {:x 35, :y 42, :state :forest, :altitude 84, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 36, :y 42, :state :scrub, :altitude 105, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 37, :y 42, :state :forest, :altitude 112, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 38, :y 42, :state :scrub, :altitude 108, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 41, :y 42, :state :scrub, :altitude 77, :gradient 38, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 43, :y 42, :state :forest, :altitude 80, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 44, :y 42, :state :climax, :altitude 69, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 12} {:x 46, :y 42, :state :heath, :altitude 89, :gradient 42, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 46} {:x 47, :y 42, :state :heath, :altitude 111, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 30} {:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 49, :y 42, :state :forest, :altitude 87, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 50, :y 42, :state :forest, :altitude 73, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 51, :y 42, :state :scrub, :altitude 65, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 52, :y 42, :state :scrub, :altitude 61, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 53, :y 42, :state :scrub, :altitude 60, :gradient 24, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 54, :y 42, :state :climax, :altitude 60, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 55, :y 42, :state :scrub, :altitude 56, :gradient 27, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 56, :y 42, :state :pasture, :altitude 43, :gradient 54, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 57, :y 42, :state :climax, :altitude 23, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 58, :y 42, :state :house, :altitude 12, :gradient 36, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 37} {:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 42, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51} {:x 19, :y 43, :state :forest, :altitude 36, :gradient 26, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 20, :y 43, :state :climax, :altitude 29, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 21, :y 43, :state :waste, :altitude 32, :gradient 7, :generation 77, :rule "if state is fire then state should be waste", :fertility 61} {:x 22, :y 43, :state :heath, :altitude 32, :gradient 7, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} {:x 23, :y 43, :state :scrub, :altitude 35, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 24, :y 43, :state :heath, :altitude 36, :gradient 9, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 6} {:x 25, :y 43, :state :climax, :altitude 42, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 26, :y 43, :state :climax, :altitude 51, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 27, :y 43, :state :climax, :altitude 54, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 28, :y 43, :state :climax, :altitude 51, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 29, :y 43, :state :forest, :altitude 75, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 30, :y 43, :state :forest, :altitude 91, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 43, :state :forest, :altitude 88, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 32, :y 43, :state :forest, :altitude 91, :gradient 20, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31} {:x 33, :y 43, :state :forest, :altitude 94, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 34, :y 43, :state :waste, :altitude 92, :gradient 39, :generation 77, :rule "if state is fire then state should be waste", :fertility 35} {:x 35, :y 43, :state :heath, :altitude 91, :gradient 46, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49} {:x 36, :y 43, :state :scrub, :altitude 115, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 37, :y 43, :state :scrub, :altitude 110, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 38, :y 43, :state :forest, :altitude 91, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 39, :y 43, :state :forest, :altitude 105, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 43, :state :scrub, :altitude 88, :gradient 60, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 41, :y 43, :state :scrub, :altitude 65, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 44, :y 43, :state :climax, :altitude 60, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 46, :y 43, :state :forest, :altitude 94, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 47, :y 43, :state :scrub, :altitude 110, :gradient 22, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 48, :y 43, :state :waste, :altitude 103, :gradient 24, :generation 77, :rule "if state is fire then state should be waste", :fertility 34} {:x 49, :y 43, :state :forest, :altitude 91, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 50, :y 43, :state :forest, :altitude 87, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 51, :y 43, :state :forest, :altitude 82, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 52, :y 43, :state :heath, :altitude 74, :gradient 25, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 53, :y 43, :state :scrub, :altitude 63, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 54, :y 43, :state :scrub, :altitude 56, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 55, :y 43, :state :scrub, :altitude 54, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 56, :y 43, :state :pasture, :altitude 33, :gradient 55, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 43, :state :water, :altitude 1, 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:altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 43, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 44, :state :scrub, :altitude 31, :gradient 48, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 18, :y 44, :state :scrub, :altitude 49, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 19, :y 44, :state :climax, :altitude 33, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 20, :y 44, :state :climax, :altitude 29, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 9} {:x 21, :y 44, :state :waste, :altitude 29, :gradient 3, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 22, :y 44, :state :fire, :altitude 31, :gradient 6, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59} {:x 23, :y 44, :state :heath, :altitude 33, :gradient 7, :generation 77, :rule "if state is 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:gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 30, :y 44, :state :scrub, :altitude 74, :gradient 37, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 31, :y 44, :state :forest, :altitude 75, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 33, :y 44, :state :scrub, :altitude 79, :gradient 51, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35} {:x 34, :y 44, :state :waste, :altitude 101, :gradient 46, :generation 77, :rule "if state is fire then state should be waste", :fertility 51} {:x 35, :y 44, :state :heath, :altitude 117, :gradient 33, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41} {:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 37, :y 44, :state :scrub, :altitude 100, :gradient 55, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 38, :y 44, :state :scrub, :altitude 75, :gradient 47, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 39, :y 44, :state :forest, :altitude 78, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 40, :y 44, :state :scrub, :altitude 71, :gradient 50, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 41, :y 44, :state :climax, :altitude 59, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 42, :y 44, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 43, :y 44, :state :climax, :altitude 59, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 44, :y 44, :state :climax, :altitude 66, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 45, :y 44, :state :forest, :altitude 87, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 46, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 47, :y 44, :state :scrub, :altitude 94, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 48, :y 44, :state :scrub, :altitude 94, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 49, :y 44, :state :scrub, :altitude 92, :gradient 32, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 50, :y 44, :state :scrub, :altitude 83, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 51, :y 44, :state :scrub, :altitude 82, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7} {:x 52, :y 44, :state :scrub, :altitude 75, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 53, :y 44, :state :scrub, :altitude 57, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 54, :y 44, :state :scrub, :altitude 52, :gradient 22, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 55, :y 44, :state :pasture, :altitude 47, :gradient 33, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 56, :y 44, :state :pasture, :altitude 23, :gradient 53, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 57, :y 44, :state :water, :altitude 1, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 44, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 44, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 45, :state :water, :altitude 1, 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:gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 45, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 45, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 45, :state :scrub, :altitude 27, :gradient 48, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 18, :y 45, :state :scrub, :altitude 43, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 19, :y 45, :state :forest, :altitude 35, :gradient 20, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52} {:x 20, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 21, :y 45, :state :climax, :altitude 29, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 22, :y 45, :state :waste, :altitude 29, :gradient 11, :generation 77, :rule "if state is fire then state should be waste", :fertility 27} {:x 23, :y 45, :state :climax, :altitude 31, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 24, :y 45, :state :climax, :altitude 31, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 25, :y 45, :state :fire, :altitude 33, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 26, :y 45, :state :climax, :altitude 36, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 27, :y 45, :state :climax, :altitude 40, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 28, :y 45, :state :climax, :altitude 45, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 29, :y 45, :state :climax, :altitude 54, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 30, :y 45, :state :climax, :altitude 57, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 31, :y 45, :state :climax, :altitude 61, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 32, :y 45, :state :climax, :altitude 60, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 33, :y 45, :state :fire, :altitude 78, :gradient 54, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 34, :y 45, :state :forest, :altitude 111, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 36, :y 45, :state :scrub, :altitude 117, :gradient 44, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 37, :y 45, :state :heath, :altitude 91, :gradient 55, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 32} {:x 38, :y 45, :state :scrub, :altitude 69, :gradient 40, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 39, :y 45, :state :heath, :altitude 63, :gradient 26, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 40, :y 45, :state :climax, :altitude 60, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 41, :y 45, :state :climax, :altitude 55, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 42, :y 45, :state :climax, :altitude 54, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 43, :y 45, :state :climax, :altitude 57, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 44, :y 45, :state :forest, :altitude 74, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 45, :y 45, :state :fire, :altitude 79, :gradient 33, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 46, :y 45, :state :heath, :altitude 77, :gradient 33, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 47, :y 45, :state :scrub, :altitude 77, :gradient 33, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 48, :y 45, :state :heath, :altitude 78, :gradient 29, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 25} {:x 49, :y 45, :state :scrub, :altitude 75, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23} {:x 50, :y 45, :state :scrub, :altitude 71, :gradient 28, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38} {:x 51, :y 45, :state :scrub, :altitude 73, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 52, :y 45, :state :scrub, :altitude 74, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 53, :y 45, :state :climax, :altitude 64, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 54, :y 45, :state :forest, :altitude 50, :gradient 22, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 21} {:x 55, :y 45, :state :pasture, :altitude 42, :gradient 29, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36} {:x 56, :y 45, :state :ploughland, :altitude 29, :gradient 46, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 34} {:x 57, :y 45, :state :water, :altitude 1, :gradient 44, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 45, :state :water, :altitude 1, :gradient 32, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 45, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 45, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :scrub, :altitude 18, :gradient 49, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56} {:x 18, :y 46, :state :climax, :altitude 43, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 19, :y 46, :state :climax, :altitude 40, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 20, :y 46, :state :climax, :altitude 35, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 21, :y 46, :state :climax, :altitude 35, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 22, :y 46, :state :climax, :altitude 38, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 23, :y 46, :state :climax, :altitude 40, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 24, :y 46, :state :climax, :altitude 37, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 25, :y 46, :state :climax, :altitude 40, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 26, :y 46, :state :climax, :altitude 37, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 46, :state :climax, :altitude 36, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 28, :y 46, :state :climax, :altitude 37, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 29, :y 46, :state :climax, :altitude 41, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 30, :y 46, :state :climax, :altitude 47, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 31, :y 46, :state :climax, :altitude 49, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 32, :y 46, :state :climax, :altitude 61, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 33, :y 46, :state :forest, :altitude 92, :gradient 63, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 34, :y 46, :state :forest, :altitude 114, :gradient 60, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 35, :y 46, :state :fire, :altitude 97, :gradient 63, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 36, :y 46, :state :heath, :altitude 86, :gradient 63, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 36} {:x 37, :y 46, :state :forest, :altitude 80, :gradient 56, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 38, :y 46, :state :heath, :altitude 71, :gradient 31, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 49} {:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 40, :y 46, :state :climax, :altitude 52, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 41, :y 46, :state :climax, :altitude 51, :gradient 13, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30} {:x 42, :y 46, :state :waste, :altitude 50, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 28} {:x 43, :y 46, :state :climax, :altitude 61, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 44, :y 46, :state :waste, :altitude 69, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 54} {:x 45, :y 46, :state :waste, :altitude 64, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 49} {:x 46, :y 46, :state :heath, :altitude 61, :gradient 25, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 45} {:x 47, :y 46, :state :heath, :altitude 69, :gradient 19, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 38} {:x 48, :y 46, :state :climax, :altitude 68, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 49, :y 46, :state :scrub, :altitude 65, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 50, :y 46, :state :scrub, :altitude 64, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 51, :y 46, :state :scrub, :altitude 66, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 52, :y 46, :state :climax, :altitude 65, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 53, :y 46, :state :scrub, :altitude 59, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 54, :y 46, :state :climax, :altitude 51, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 55, :y 46, :state :climax, :altitude 46, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 56, :y 46, :state :ploughland, :altitude 45, :gradient 50, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 34} {:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 77, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 47, :state :climax, :altitude 29, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 18, :y 47, :state :climax, :altitude 50, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 19, :y 47, :state :scrub, :altitude 46, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 47, :state :climax, :altitude 38, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 21, :y 47, :state :climax, :altitude 45, :gradient 26, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 49} {:x 22, :y 47, :state :climax, :altitude 51, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 47, :state :climax, :altitude 60, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 24, :y 47, :state :climax, :altitude 65, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 25, :y 47, :state :forest, :altitude 70, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 26, :y 47, :state :climax, :altitude 59, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 47, :state :forest, :altitude 36, :gradient 24, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 32} {:x 28, :y 47, :state :climax, :altitude 35, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 30, :y 47, :state :climax, :altitude 37, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 31, :y 47, :state :climax, :altitude 40, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 32, :y 47, :state :climax, :altitude 51, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 33, :y 47, :state :forest, :altitude 71, :gradient 76, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 34, :y 47, :state :forest, :altitude 77, :gradient 72, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 35, :y 47, :state :waste, :altitude 64, :gradient 69, :generation 77, :rule "if state is fire then state should be waste", :fertility 45} {:x 36, :y 47, :state :fire, :altitude 61, :gradient 50, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 38, :y 47, :state :climax, :altitude 66, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 40, :y 47, :state :scrub, :altitude 52, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 41, :y 47, :state :climax, :altitude 50, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 42, :y 47, :state :climax, :altitude 47, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 43, :y 47, :state :heath, :altitude 55, :gradient 26, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 57} {:x 44, :y 47, :state :climax, :altitude 56, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 45, :y 47, :state :heath, :altitude 54, :gradient 22, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} {:x 46, :y 47, :state :heath, :altitude 59, :gradient 19, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 38} {:x 47, :y 47, :state :fire, :altitude 63, :gradient 17, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 48, :y 47, :state :waste, :altitude 60, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 41} {:x 49, :y 47, :state :scrub, :altitude 57, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 51, :y 47, :state :climax, :altitude 61, :gradient 16, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 52, :y 47, :state :climax, :altitude 56, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 53, :y 47, :state :climax, :altitude 51, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 54, :y 47, :state :climax, :altitude 49, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 55, :y 47, :state :climax, :altitude 51, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 56, :y 47, :state :scrub, :altitude 51, :gradient 18, :generation 77, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 36} {:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 58, :y 47, :state :ploughland, :altitude 14, :gradient 41, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 13} {:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 17, :y 48, :state :climax, :altitude 35, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 18, :y 48, :state :forest, :altitude 51, :gradient 21, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28} {:x 19, :y 48, :state :climax, :altitude 43, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 20, :y 48, :state :climax, :altitude 52, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 21, :y 48, :state :climax, :altitude 61, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 24, :y 48, :state :forest, :altitude 89, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 25, :y 48, :state :forest, :altitude 79, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 26, :y 48, :state :climax, :altitude 54, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 29, :y 48, :state :scrub, :altitude 47, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 30, :y 48, :state :climax, :altitude 45, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 48, :state :scrub, :altitude 40, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 32, :y 48, :state :climax, :altitude 38, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 33, :y 48, :state :climax, :altitude 42, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 35, :y 48, :state :climax, :altitude 47, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 36, :y 48, :state :fire, :altitude 51, :gradient 26, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 37, :y 48, :state :climax, :altitude 57, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 41, :y 48, :state :climax, :altitude 46, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 42, :y 48, :state :waste, :altitude 43, :gradient 13, :generation 77, :rule "if state is fire then state should be waste", :fertility 38} {:x 43, :y 48, :state :heath, :altitude 49, :gradient 14, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 48} {:x 44, :y 48, :state :scrub, :altitude 47, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 45, :y 48, :state :scrub, :altitude 50, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 46, :y 48, :state :climax, :altitude 57, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 48, :y 48, :state :waste, :altitude 52, :gradient 13, :generation 77, :rule "if state is fire then state should be waste", :fertility 37} {:x 49, :y 48, :state :heath, :altitude 52, :gradient 10, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 50, :y 48, :state :scrub, :altitude 57, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 52, :y 48, :state :climax, :altitude 50, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 53, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 54, :y 48, :state :climax, :altitude 46, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 55, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 56, :y 48, :state :ploughland, :altitude 50, :gradient 34, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 77, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 25} {:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 18} {:x 17, :y 49, :state :grassland, :altitude 38, :gradient 50, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 31} {:x 18, :y 49, :state :climax, :altitude 43, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 19, :y 49, :state :climax, :altitude 46, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 20, :y 49, :state :climax, :altitude 64, :gradient 32, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 23, :y 49, :state :forest, :altitude 86, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14} {:x 25, :y 49, :state :climax, :altitude 68, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 30, :y 49, :state :climax, :altitude 55, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 49, :state :scrub, :altitude 56, :gradient 27, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 32, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 49, :state :scrub, :altitude 47, :gradient 27, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 35, :y 49, :state :climax, :altitude 40, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 36, :y 49, :state :climax, :altitude 43, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 37, :y 49, :state :climax, :altitude 50, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 38, :y 49, :state :climax, :altitude 55, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 49, :state :climax, :altitude 54, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 42, :y 49, :state :waste, :altitude 47, :gradient 9, :generation 77, :rule "if state is fire then state should be waste", :fertility 41} {:x 43, :y 49, :state :climax, :altitude 42, :gradient 9, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53} {:x 44, :y 49, :state :scrub, :altitude 42, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 45, :y 49, :state :climax, :altitude 47, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 46, :y 49, :state :climax, :altitude 52, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 47, :y 49, :state :waste, :altitude 55, :gradient 8, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 48, :y 49, :state :forest, :altitude 54, :gradient 10, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 50, :y 49, :state :heath, :altitude 52, :gradient 12, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 60} {:x 51, :y 49, :state :scrub, :altitude 51, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 52, :y 49, :state :climax, :altitude 46, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 53, :y 49, :state :climax, :altitude 43, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 54, :y 49, :state :climax, :altitude 43, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 55, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 56, :y 49, :state :ploughland, :altitude 38, :gradient 49, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 57, :y 49, :state :ploughland, :altitude 17, :gradient 49, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 14} {:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 49, 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:y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 77, :rule "if state is water then state should be water"} {:x 16, :y 50, :state :crop, :altitude 24, :gradient 49, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 40} {:x 17, :y 50, :state :climax, :altitude 40, :gradient 45, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 18, :y 50, :state :scrub, :altitude 46, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 19, :y 50, :state :scrub, :altitude 47, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 20, :y 50, :state :climax, :altitude 61, :gradient 32, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37} {:x 21, :y 50, :state :scrub, :altitude 75, :gradient 29, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 22, :y 50, :state :scrub, :altitude 83, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 23, :y 50, :state :forest, :altitude 83, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 24, :y 50, :state :forest, :altitude 71, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 25, :y 50, :state :climax, :altitude 63, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 27, :y 50, :state :climax, :altitude 56, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 30, :y 50, :state :climax, :altitude 61, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 31, :y 50, :state :climax, :altitude 65, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 32, :y 50, :state :forest, :altitude 64, :gradient 24, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40} {:x 33, :y 50, :state :climax, :altitude 54, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 34, :y 50, :state :scrub, :altitude 42, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 35, :y 50, :state :climax, :altitude 37, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 37, :y 50, :state :climax, :altitude 42, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 38, :y 50, :state :climax, :altitude 46, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 50, :state :climax, :altitude 49, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 41, :y 50, :state :climax, :altitude 50, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 42, :y 50, :state :scrub, :altitude 49, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 43, :y 50, :state :scrub, :altitude 42, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 44, :y 50, :state :scrub, :altitude 40, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 45, :y 50, :state :scrub, :altitude 43, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47} {:x 46, :y 50, :state :fire, :altitude 49, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 47, :y 50, :state :scrub, :altitude 56, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 48, :y 50, :state :heath, :altitude 57, :gradient 10, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 66} {:x 49, :y 50, :state :scrub, :altitude 47, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24} {:x 50, :y 50, :state :waste, :altitude 45, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 16} {:x 51, :y 50, :state :waste, :altitude 45, :gradient 14, :generation 77, :rule "if state is fire then state should be waste", :fertility 32} {:x 52, :y 50, :state :fire, :altitude 41, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 53, :y 50, :state :climax, :altitude 40, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 54, :y 50, :state :scrub, :altitude 41, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20} {:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 17, :y 51, :state :climax, :altitude 50, :gradient 44, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 18, :y 51, :state :climax, :altitude 59, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 19, :y 51, :state :climax, :altitude 54, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 20, :y 51, :state :climax, :altitude 57, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 21, :y 51, :state :forest, :altitude 78, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 22, :y 51, :state :forest, :altitude 86, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 24, :y 51, :state :waste, :altitude 69, :gradient 22, :generation 77, :rule "if state is fire then state should be waste", :fertility 42} {:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 26, :y 51, :state :waste, :altitude 54, :gradient 21, :generation 77, :rule "if state is fire then state should be waste", :fertility 26} {:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 28, :y 51, :state :climax, :altitude 68, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 29, :y 51, :state :climax, :altitude 66, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 31, :y 51, :state :forest, :altitude 71, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 32, :y 51, :state :climax, :altitude 64, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 33, :y 51, :state :climax, :altitude 60, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 34, :y 51, :state :climax, :altitude 54, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 35, :y 51, :state :climax, :altitude 46, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 36, :y 51, :state :climax, :altitude 37, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 37, :y 51, :state :scrub, :altitude 36, :gradient 11, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 38, :y 51, :state :climax, :altitude 41, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 41, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 42, :y 51, :state :scrub, :altitude 43, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 43, :y 51, :state :climax, :altitude 42, :gradient 13, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41} {:x 44, :y 51, :state :scrub, :altitude 37, :gradient 7, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53} {:x 45, :y 51, :state :scrub, :altitude 42, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 46, :y 51, :state :heath, :altitude 51, :gradient 16, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 36} {:x 47, :y 51, :state :heath, :altitude 52, :gradient 12, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 15} {:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 49, :y 51, :state :waste, :altitude 46, :gradient 19, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 50, :y 51, :state :climax, :altitude 41, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 51, :y 51, :state :climax, :altitude 38, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 54, :y 51, :state :climax, :altitude 29, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 55, :y 51, :state :climax, :altitude 19, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 51, :state :water, :altitude 1, :gradient 23, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 51, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 51, :state :water, :altitude 1, :gradient 0, 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:water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 52, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 52, :state :grassland, :altitude 18, :gradient 36, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} {:x 15, :y 52, :state :climax, :altitude 33, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 17, :y 52, :state :climax, :altitude 60, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 18, :y 52, :state :climax, :altitude 68, :gradient 33, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 19, :y 52, :state :forest, :altitude 70, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 20, :y 52, :state :forest, :altitude 73, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 21, :y 52, :state :climax, :altitude 66, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 22, :y 52, :state :scrub, :altitude 73, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 23, :y 52, :state :scrub, :altitude 78, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 24, :y 52, :state :waste, :altitude 75, :gradient 25, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 25, :y 52, :state :heath, :altitude 71, :gradient 32, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 40} {:x 26, :y 52, :state :heath, :altitude 65, :gradient 32, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 55} {:x 27, :y 52, :state :climax, :altitude 55, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 28, :y 52, :state :climax, :altitude 60, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 29, :y 52, :state :climax, :altitude 61, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 30, :y 52, :state :climax, :altitude 65, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 31, :y 52, :state :forest, :altitude 73, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 32, :y 52, :state :climax, :altitude 68, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 33, :y 52, :state :forest, :altitude 56, :gradient 21, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44} {:x 34, :y 52, :state :climax, :altitude 51, :gradient 18, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39} {:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 36, :y 52, :state :climax, :altitude 37, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 37, :y 52, :state :climax, :altitude 35, :gradient 7, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 39, :y 52, :state :climax, :altitude 38, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 40, :y 52, :state :forest, :altitude 35, :gradient 10, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 12} {:x 41, :y 52, :state :climax, :altitude 33, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 42, :y 52, :state :scrub, :altitude 37, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 43, :y 52, :state :climax, :altitude 41, :gradient 8, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 52} {:x 44, :y 52, :state :scrub, :altitude 36, :gradient 7, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 45, :y 52, :state :scrub, :altitude 40, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 46, :y 52, :state :climax, :altitude 47, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 47, :y 52, :state :climax, :altitude 49, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 48, :y 52, :state :waste, :altitude 45, :gradient 20, :generation 77, :rule "if state is fire then state should be waste", :fertility 41} {:x 49, :y 52, :state :climax, :altitude 40, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 51, :y 52, :state :pasture, :altitude 41, :gradient 23, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 52, :y 52, :state :grassland, :altitude 47, :gradient 25, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 14} {:x 53, :y 52, :state :crop, :altitude 36, :gradient 46, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 46} {:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 52, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 53, :state 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:state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 53, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 53, :state :climax, :altitude 18, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 15, :y 53, :state :climax, :altitude 37, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 16, :y 53, :state :climax, :altitude 51, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 17, :y 53, :state :forest, :altitude 70, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 18, :y 53, :state :forest, :altitude 75, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 20, :y 53, :state :scrub, :altitude 83, :gradient 23, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 21, :y 53, :state :climax, :altitude 63, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 22, :y 53, :state :forest, :altitude 70, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 24, :y 53, :state :forest, :altitude 86, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 25, :y 53, :state :scrub, :altitude 86, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 26, :y 53, :state :heath, :altitude 80, :gradient 46, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 57} {:x 27, :y 53, :state :climax, :altitude 61, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 28, :y 53, :state :climax, :altitude 59, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 29, :y 53, :state :climax, :altitude 63, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 30, :y 53, :state :climax, :altitude 60, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 31, :y 53, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 32, :y 53, :state :climax, :altitude 65, :gradient 17, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 33, :y 53, :state :climax, :altitude 57, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 34, :y 53, :state :scrub, :altitude 47, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 1} {:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 36, :y 53, :state :climax, :altitude 42, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 37, :y 53, :state :climax, :altitude 40, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 38, :y 53, :state :climax, :altitude 35, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 39, :y 53, :state :forest, :altitude 36, :gradient 15, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33} {:x 40, :y 53, :state :climax, :altitude 36, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 41, :y 53, :state :scrub, :altitude 38, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 42, :y 53, :state :climax, :altitude 35, :gradient 17, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 43, :y 53, :state :climax, :altitude 36, :gradient 9, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 31} {:x 44, :y 53, :state :climax, :altitude 35, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 53, :state :scrub, :altitude 37, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19} {:x 46, :y 53, :state :climax, :altitude 43, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 47, :y 53, :state :scrub, :altitude 42, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 48, :y 53, :state :fire, :altitude 33, :gradient 34, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 49, :y 53, :state :ploughland, :altitude 32, :gradient 30, :generation 77, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 51, :y 53, :state :crop, :altitude 26, :gradient 46, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 18} {:x 52, :y 53, :state :grassland, :altitude 24, :gradient 46, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 77, :rule "if state is water then state should be water"} {:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 53, :state :water, :altitude 1, :gradient 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"if state is fire then state should be waste", :fertility 49} {:x 28, :y 54, :state :waste, :altitude 69, :gradient 18, :generation 77, :rule "if state is fire then state should be waste", :fertility 40} {:x 29, :y 54, :state :fire, :altitude 66, :gradient 21, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 30, :y 54, :state :climax, :altitude 57, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 31, :y 54, :state :fire, :altitude 57, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 29} {:x 32, :y 54, :state :climax, :altitude 61, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 33, :y 54, :state :climax, :altitude 61, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 34, :y 54, :state :climax, :altitude 55, :gradient 22, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 17} {:x 35, :y 54, :state :climax, :altitude 49, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 36, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 37, :y 54, :state :climax, :altitude 50, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 38, :y 54, :state :climax, :altitude 46, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 39, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 40, :y 54, :state :climax, :altitude 50, :gradient 19, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26} {:x 41, :y 54, :state :climax, :altitude 49, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 42, :y 54, :state :fire, :altitude 41, :gradient 18, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 43, :y 54, :state :fire, :altitude 32, :gradient 10, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 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{:x 65, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 54, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be 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water then state should be water"} {:x 15, :y 55, :state :crop, :altitude 28, :gradient 62, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 30} {:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 17, :y 55, :state :climax, :altitude 60, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 18, :y 55, :state :forest, :altitude 75, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 19, :y 55, :state :forest, :altitude 77, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 20, :y 55, :state :forest, :altitude 71, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 21, :y 55, :state :forest, :altitude 78, :gradient 39, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 24, :y 55, :state :forest, :altitude 115, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 25, :y 55, :state :forest, :altitude 106, :gradient 38, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} {:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 28, :y 55, :state :heath, :altitude 77, :gradient 11, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 40} {:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 30, :y 55, :state :waste, :altitude 56, :gradient 18, :generation 77, :rule "if state is fire then state should be waste", :fertility 20} {:x 31, :y 55, :state :fire, :altitude 52, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 32, :y 55, :state :climax, :altitude 56, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 33, :y 55, :state :fire, :altitude 59, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 34, :y 55, :state :climax, :altitude 64, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 35, :y 55, :state :scrub, :altitude 56, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 36, :y 55, :state :climax, :altitude 60, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 37, :y 55, :state :scrub, :altitude 59, :gradient 22, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 38, :y 55, :state :climax, :altitude 55, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 39, :y 55, :state :climax, :altitude 55, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 40, :y 55, :state :climax, :altitude 51, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 41, :y 55, :state :climax, :altitude 45, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 42, :y 55, :state :climax, :altitude 38, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 55, :state :waste, :altitude 31, :gradient 12, :generation 77, :rule "if state is fire then state should be waste", :fertility 54} {:x 44, :y 55, :state :waste, :altitude 33, :gradient 8, :generation 77, :rule "if state is fire then state should be waste", :fertility 54} {:x 45, :y 55, :state :heath, :altitude 37, :gradient 6, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 46, :y 55, :state :scrub, :altitude 33, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 47, :y 55, :state :pasture, :altitude 22, :gradient 36, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 48, :y 55, :state :water, :altitude 1, :gradient 31, :generation 77, :rule "if state is water then state should be water"} {:x 49, :y 55, :state :water, :altitude 1, :gradient 17, :generation 77, :rule "if state is water then state should be water"} {:x 50, :y 55, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 51, :y 55, :state :water, :altitude 1, :gradient 14, :generation 77, :rule "if state is water then state should be water"} {:x 52, :y 55, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 53, :y 55, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 54, :y 55, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 55, :y 55, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 55, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 55, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 55, :state :water, 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8, :y 56, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 56, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 56, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 56, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 56, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 56, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 56, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 56, :state :climax, :altitude 26, :gradient 62, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 16, :y 56, :state :scrub, :altitude 63, :gradient 57, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 17, :y 56, :state :forest, :altitude 78, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 56, :state :scrub, :altitude 80, :gradient 26, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 19, :y 56, :state :scrub, :altitude 75, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27} {:x 20, :y 56, :state :forest, :altitude 79, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 21, :y 56, :state :forest, :altitude 91, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 22, :y 56, :state :forest, :altitude 105, :gradient 46, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 23, :y 56, :state :heath, :altitude 124, :gradient 36, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 24, :y 56, :state :heath, :altitude 125, :gradient 27, :generation 77, :rule "if state is grassland then 1 chance in 10 state should be heath"} {:x 25, :y 56, :state :scrub, :altitude 110, :gradient 41, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 26, :y 56, :state :scrub, :altitude 89, :gradient 36, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 27, :y 56, :state :scrub, :altitude 77, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 28, :y 56, :state :waste, :altitude 75, :gradient 12, :generation 77, :rule "if state is fire then state should be waste", :fertility 18} {:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 30, :y 56, :state :heath, :altitude 55, :gradient 18, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 15} {:x 31, :y 56, :state :scrub, :altitude 50, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 32, :y 56, :state :climax, :altitude 50, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22} {:x 33, :y 56, :state :waste, :altitude 52, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 45} {:x 34, :y 56, :state :fire, :altitude 56, :gradient 22, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 27} {:x 35, :y 56, :state :climax, :altitude 66, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 36, :y 56, :state :scrub, :altitude 68, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41} {:x 37, :y 56, :state :climax, :altitude 56, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 38, :y 56, :state :scrub, :altitude 50, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 39, :y 56, :state :scrub, :altitude 46, :gradient 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some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 45, :y 56, :state :waste, :altitude 33, :gradient 6, :generation 77, :rule "if state is fire then state should be waste", :fertility 59} {:x 46, :y 56, :state :fire, :altitude 32, :gradient 19, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52} {:x 47, :y 56, :state :pasture, :altitude 18, :gradient 32, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 48, :y 56, :state :climax, :altitude 13, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 49, :y 56, :state :water, :altitude 2, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 50, :y 56, :state :water, :altitude 1, :gradient 12, 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57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 57, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 57, :state :climax, :altitude 28, :gradient 62, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33} {:x 16, :y 57, :state :climax, :altitude 60, :gradient 73, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 17, :y 57, :state :forest, :altitude 83, :gradient 36, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 8} {:x 18, :y 57, :state :forest, :altitude 86, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 19, :y 57, :state :forest, :altitude 82, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 20, :y 57, :state :forest, :altitude 89, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 21, :y 57, :state :forest, :altitude 96, :gradient 26, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 22, :y 57, :state :forest, :altitude 105, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 24, :y 57, :state :forest, :altitude 110, :gradient 48, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21} {:x 25, :y 57, :state :forest, :altitude 97, :gradient 54, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 26, :y 57, :state :forest, :altitude 84, :gradient 42, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 27, :y 57, :state :waste, :altitude 74, :gradient 28, :generation 77, :rule "if state is fire then state should be waste", :fertility 44} {:x 28, :y 57, :state :heath, :altitude 70, :gradient 18, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 33} {:x 29, :y 57, :state :climax, :altitude 65, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 30, :y 57, :state :scrub, :altitude 57, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 31, :y 57, :state :heath, :altitude 51, :gradient 11, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 27} {:x 32, :y 57, :state :heath, :altitude 47, :gradient 6, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 26} {:x 33, :y 57, :state :climax, :altitude 49, :gradient 13, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29} {:x 34, :y 57, :state :climax, :altitude 57, :gradient 22, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 35, :y 57, :state :scrub, :altitude 71, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 36, :y 57, :state :scrub, :altitude 66, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15} {:x 37, :y 57, :state :scrub, :altitude 56, :gradient 19, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 38, :y 57, :state :forest, :altitude 49, :gradient 17, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51} {:x 39, :y 57, :state :climax, :altitude 43, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 40, :y 57, :state :scrub, :altitude 43, :gradient 6, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 41, :y 57, :state :scrub, :altitude 43, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46} {:x 42, :y 57, :state :heath, :altitude 36, :gradient 14, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 42} {:x 43, :y 57, :state :climax, :altitude 29, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 44, :y 57, :state :climax, :altitude 31, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 45, :y 57, :state :climax, :altitude 32, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29} {:x 46, :y 57, :state :fire, :altitude 31, :gradient 31, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 47, :y 57, :state :heath, :altitude 29, :gradient 30, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 37} {:x 48, :y 57, :state :pasture, :altitude 29, :gradient 36, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 49, :y 57, :state :house, :altitude 13, :gradient 28, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} {:x 50, :y 57, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 51, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 52, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 53, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 54, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 55, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 57, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state 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is water then state should be water"}] [{:x 0, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 58, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 58, :state :climax, :altitude 20, :gradient 81, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 16, :y 58, :state :climax, :altitude 63, :gradient 96, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 17, :y 58, :state :forest, :altitude 93, :gradient 56, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 18, :y 58, :state :forest, :altitude 96, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 19, :y 58, :state :forest, :altitude 93, :gradient 28, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 20, :y 58, :state :forest, :altitude 98, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16} {:x 21, :y 58, :state :forest, :altitude 93, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 22, :y 58, :state :forest, :altitude 84, :gradient 43, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 23, :y 58, :state :scrub, :altitude 88, :gradient 43, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 24, :y 58, :state :forest, :altitude 87, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 25, :y 58, :state :forest, :altitude 77, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 26, :y 58, :state :forest, :altitude 71, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 27, :y 58, :state :climax, :altitude 68, :gradient 27, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 28, :y 58, :state :waste, :altitude 61, :gradient 20, :generation 77, :rule "if state is fire then state should be waste", :fertility 29} {:x 29, :y 58, :state :scrub, :altitude 59, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20} {:x 30, :y 58, :state :forest, :altitude 56, :gradient 14, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} {:x 31, :y 58, :state :waste, :altitude 51, :gradient 11, :generation 77, :rule "if state is fire then state should be waste", :fertility 22} {:x 32, :y 58, :state :fire, :altitude 46, :gradient 5, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32} {:x 33, :y 58, :state :scrub, :altitude 49, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 34, :y 58, :state :scrub, :altitude 59, :gradient 25, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 14} {:x 35, :y 58, :state :scrub, :altitude 66, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22} {:x 36, :y 58, :state :scrub, :altitude 61, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 37, :y 58, :state :scrub, :altitude 60, :gradient 17, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 38, :y 58, :state :climax, :altitude 57, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 39, :y 58, :state :scrub, :altitude 46, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 13} {:x 40, :y 58, :state :scrub, :altitude 41, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 41, :y 58, :state :climax, :altitude 42, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 42, :y 58, :state :heath, :altitude 35, :gradient 14, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} {:x 43, :y 58, :state :waste, :altitude 36, :gradient 23, :generation 77, :rule "if state is fire then state should be waste", :fertility 58} {:x 44, :y 58, :state :climax, :altitude 45, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 45, :y 58, :state :climax, :altitude 49, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 46, :y 58, :state :climax, :altitude 43, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 47, :y 58, :state :waste, :altitude 38, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 39} {:x 48, :y 58, :state :climax, :altitude 27, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 49, :y 58, :state :water, :altitude 2, :gradient 28, :generation 77, :rule "if state is water then state should be water"} {:x 50, :y 58, :state :water, :altitude 1, :gradient 12, :generation 77, :rule "if state is water then state should be water"} {:x 51, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 52, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 53, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 54, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 55, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 61, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 62, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 63, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 64, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 65, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 66, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 67, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 68, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 69, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 70, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 71, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 72, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 73, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 74, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 75, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 76, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 58, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 4, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 5, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 6, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 7, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 8, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 9, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 10, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 59, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 59, :state :water, :altitude 1, :gradient 40, :generation 77, :rule "if state is water then state should be water"} {:x 15, :y 59, :state :climax, :altitude 22, :gradient 93, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 16, :y 59, :state :forest, :altitude 82, :gradient 96, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35} {:x 17, :y 59, :state :forest, :altitude 116, :gradient 47, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 18, :y 59, :state :forest, :altitude 110, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 19, :y 59, :state :forest, :altitude 105, :gradient 24, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 20, :y 59, :state :scrub, :altitude 97, :gradient 35, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36} {:x 21, :y 59, :state :forest, :altitude 84, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 22, :y 59, :state :forest, :altitude 71, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 23, :y 59, :state :forest, :altitude 73, :gradient 25, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 24, :y 59, :state :forest, :altitude 74, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 25, :y 59, :state :climax, :altitude 64, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17} {:x 26, :y 59, :state :climax, :altitude 63, :gradient 21, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 27, :y 59, :state :climax, :altitude 64, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 28, :y 59, :state :heath, :altitude 57, :gradient 17, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 33} {:x 29, :y 59, :state :scrub, :altitude 54, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 30, :y 59, :state :scrub, :altitude 54, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34} {:x 31, :y 59, :state :scrub, :altitude 51, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 32, :y 59, :state :waste, :altitude 46, :gradient 9, :generation 77, :rule "if state is fire then state should be waste", :fertility 47} {:x 33, :y 59, :state :heath, :altitude 46, :gradient 14, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 34, :y 59, :state :scrub, :altitude 54, :gradient 21, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 35, :y 59, :state :climax, :altitude 59, :gradient 15, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20} {:x 36, :y 59, :state :waste, :altitude 57, :gradient 15, :generation 77, :rule "if state is fire then state should be waste", :fertility 25} {:x 37, :y 59, :state :climax, :altitude 57, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 38, :y 59, :state :scrub, :altitude 56, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 39, :y 59, :state :scrub, :altitude 54, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 40, :y 59, :state :climax, :altitude 46, :gradient 16, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 41, :y 59, :state :climax, :altitude 38, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 42, :y 59, :state :climax, :altitude 37, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 43, :y 59, :state :waste, :altitude 43, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 49} {:x 44, :y 59, :state :climax, :altitude 52, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 45, :y 59, :state :climax, :altitude 49, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 46, :y 59, 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:state :forest, :altitude 110, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 18, :y 60, :state :forest, :altitude 97, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 19, :y 60, :state :forest, :altitude 100, :gradient 31, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 20, :y 60, :state :scrub, :altitude 86, :gradient 39, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 21, :y 60, :state :forest, :altitude 70, :gradient 40, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 22, :y 60, :state :climax, :altitude 64, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 23, :y 60, :state :climax, :altitude 63, :gradient 19, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 24, :y 60, :state :climax, :altitude 63, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 25, :y 60, :state :climax, :altitude 57, :gradient 23, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 26, :y 60, :state :climax, :altitude 56, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20} {:x 27, :y 60, :state :waste, :altitude 59, :gradient 13, :generation 77, :rule "if state is fire then state should be waste", :fertility 35} {:x 28, :y 60, :state :heath, :altitude 55, :gradient 15, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 21} {:x 29, :y 60, :state :climax, :altitude 51, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 30, :y 60, :state :scrub, :altitude 52, :gradient 5, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21} {:x 31, :y 60, :state :scrub, :altitude 54, :gradient 8, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 32, :y 60, :state :heath, :altitude 47, :gradient 11, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35} {:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 34, :y 60, :state :scrub, :altitude 51, :gradient 16, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 35, :y 60, :state :heath, :altitude 54, :gradient 9, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28} {:x 36, :y 60, :state :fire, :altitude 55, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 23} {:x 37, :y 60, :state :climax, :altitude 51, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 38, :y 60, :state :scrub, :altitude 50, :gradient 15, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28} {:x 39, :y 60, :state :scrub, :altitude 50, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43} {:x 40, :y 60, :state :scrub, :altitude 46, :gradient 18, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31} {:x 41, :y 60, :state :fire, :altitude 41, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 42, :y 60, :state :fire, :altitude 42, :gradient 14, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35} {:x 43, :y 60, :state :fire, :altitude 46, :gradient 21, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 44, :y 60, :state :climax, :altitude 46, :gradient 38, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 45, :y 60, :state :climax, 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:generation 77, :rule "if state is water then state should be water"} {:x 53, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 54, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 55, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 56, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 57, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 58, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 59, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 60, :y 60, :state :water, :altitude 1, 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:water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 77, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 78, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 60, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 61, 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:state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 11, :y 61, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 12, :y 61, :state :water, :altitude 1, :gradient 1, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 61, :state :water, :altitude 1, :gradient 37, :generation 77, :rule "if state is water then state should be water"} {:x 14, :y 61, :state :house, :altitude 13, :gradient 72, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 15, :y 61, :state :grassland, :altitude 57, :gradient 93, :generation 77, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 34} {:x 16, :y 61, :state :forest, :altitude 83, :gradient 69, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 17, :y 61, :state :forest, :altitude 82, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 18, :y 61, :state :forest, :altitude 79, :gradient 50, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 19, :y 61, :state :forest, :altitude 91, :gradient 35, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 20, :y 61, :state :forest, :altitude 82, :gradient 34, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 21, :y 61, :state :climax, :altitude 66, :gradient 30, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 22, :y 61, :state :climax, :altitude 57, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 24, :y 61, :state :climax, :altitude 55, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 25, :y 61, :state :climax, :altitude 51, :gradient 17, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 26, :y 61, :state :climax, :altitude 51, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34} {:x 27, :y 61, :state :fire, :altitude 54, :gradient 12, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41} {:x 28, :y 61, :state :climax, :altitude 51, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 29, :y 61, :state :climax, :altitude 49, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 30, :y 61, :state :climax, :altitude 49, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 32, :y 61, :state :climax, :altitude 47, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 34, :y 61, :state :climax, :altitude 50, :gradient 12, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34} {:x 35, :y 61, :state :heath, :altitude 51, :gradient 9, :generation 77, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 37} {:x 36, :y 61, :state :climax, :altitude 54, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13} {:x 37, :y 61, :state :fire, :altitude 46, :gradient 12, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 38, :y 61, :state :fire, :altitude 43, :gradient 13, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50} {:x 39, :y 61, :state :heath, :altitude 42, :gradient 18, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} {:x 40, :y 61, :state :heath, :altitude 38, :gradient 31, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 20} {:x 41, :y 61, :state :waste, :altitude 36, :gradient 29, :generation 77, :rule "if state is fire then state should be waste", :fertility 31} {:x 42, :y 61, :state :climax, :altitude 32, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 43, :y 61, :state :crop, :altitude 33, :gradient 31, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 21} {:x 44, :y 61, :state :scrub, :altitude 31, :gradient 45, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44} {:x 45, :y 61, :state :climax, :altitude 14, 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:fertility 35} {:x 23, :y 62, :state :climax, :altitude 50, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 24, :y 62, :state :scrub, :altitude 49, :gradient 10, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 25, :y 62, :state :climax, :altitude 46, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 62, :state :climax, :altitude 47, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 27, :y 62, :state :climax, :altitude 49, :gradient 11, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 28, :y 62, :state :climax, :altitude 47, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility 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:fertility 33} {:x 40, :y 62, :state :waste, :altitude 32, :gradient 46, :generation 77, :rule "if state is fire then state should be waste", :fertility 43} {:x 41, :y 62, :state :climax, :altitude 19, :gradient 37, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 42, :y 62, :state :fire, :altitude 17, :gradient 35, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56} {:x 43, :y 62, :state :crop, :altitude 19, :gradient 32, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 23} {:x 44, :y 62, :state :house, :altitude 15, :gradient 32, :generation 77, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 29} {:x 45, :y 62, :state :water, :altitude 1, :gradient 30, :generation 77, :rule "if state is water then state should be 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"if state is water then state should be water"} {:x 78, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 79, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 80, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 81, :y 62, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"}] [{:x 0, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 1, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 2, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, :rule "if state is water then state should be water"} {:x 3, :y 63, :state :water, :altitude 1, :gradient 0, :generation 77, 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77, :rule "if state is water then state should be water"} {:x 12, :y 63, :state :water, :altitude 1, :gradient 27, :generation 77, :rule "if state is water then state should be water"} {:x 13, :y 63, :state :climax, :altitude 18, :gradient 73, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 14, :y 63, :state :pasture, :altitude 69, :gradient 82, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46} {:x 15, :y 63, :state :pasture, :altitude 84, :gradient 42, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 16, :y 63, :state :pasture, :altitude 68, :gradient 29, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} {:x 17, :y 63, :state :climax, :altitude 56, :gradient 20, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 18, :y 63, :state :scrub, :altitude 55, :gradient 31, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 19, :y 63, :state :heath, :altitude 61, :gradient 31, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 38} {:x 20, :y 63, :state :scrub, :altitude 63, :gradient 30, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 21, :y 63, :state :heath, :altitude 59, :gradient 28, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 18} {:x 22, :y 63, :state :waste, :altitude 54, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 51} {:x 23, :y 63, :state :scrub, :altitude 49, :gradient 9, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 24, :y 63, :state :climax, :altitude 47, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 25, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 26, :y 63, :state :climax, :altitude 45, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 27, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 28, :y 63, :state :climax, :altitude 43, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 29, :y 63, :state :climax, :altitude 42, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 30, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 31, :y 63, :state :climax, :altitude 45, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 32, :y 63, :state :climax, :altitude 41, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 33, :y 63, :state :climax, :altitude 42, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 34, :y 63, :state :heath, :altitude 41, :gradient 13, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 40} {:x 35, :y 63, :state :climax, :altitude 45, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 36, :y 63, :state :climax, :altitude 45, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 37, :y 63, :state :fire, :altitude 46, :gradient 9, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 26} {:x 38, :y 63, :state :fire, :altitude 50, :gradient 11, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34} {:x 39, :y 63, :state :crop, :altitude 47, :gradient 31, :generation 77, :rule "if state is ploughland then state should be crop", :fertility 21} {:x 40, :y 63, :state :climax, :altitude 32, :gradient 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:fertility 34} {:x 19, :y 64, :state :heath, :altitude 50, :gradient 17, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 53} {:x 20, :y 64, :state :waste, :altitude 54, :gradient 17, :generation 77, :rule "if state is fire then state should be waste", :fertility 38} {:x 21, :y 64, :state :climax, :altitude 55, :gradient 17, :generation 77, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 19} {:x 22, :y 64, :state :scrub, :altitude 51, :gradient 14, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17} {:x 23, :y 64, :state :scrub, :altitude 51, :gradient 12, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 24, :y 64, :state :climax, :altitude 49, :gradient 10, :generation 77, :rule "if state is in forest or climax then 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26, :y 65, :state :climax, :altitude 40, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 27, :y 65, :state :climax, :altitude 38, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 65, :state :climax, :altitude 38, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 29, :y 65, :state :climax, :altitude 38, :gradient 14, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 30, :y 65, :state :climax, :altitude 41, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 31, :y 65, :state :climax, :altitude 38, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 32, :y 65, :state :climax, :altitude 38, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 33, :y 65, :state :climax, :altitude 43, :gradient 10, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37} {:x 34, :y 65, :state :fire, :altitude 36, :gradient 12, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 35, :y 65, :state :fire, :altitude 35, :gradient 10, :generation 77, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 19} {:x 36, :y 65, :state :climax, :altitude 38, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 37, :y 65, :state :climax, 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"if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 28, :y 66, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26} {:x 29, :y 66, :state :climax, :altitude 36, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 30, :y 66, :state :climax, :altitude 37, :gradient 9, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 31, :y 66, :state :forest, :altitude 35, :gradient 8, :generation 77, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45} {:x 32, :y 66, :state :climax, :altitude 38, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 33, :y 66, :state :climax, :altitude 42, :gradient 20, :generation 77, 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is in forest or climax then fertility should be fertility + 1", :fertility 35} {:x 18, :y 67, :state :climax, :altitude 35, :gradient 18, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 19, :y 67, :state :climax, :altitude 33, :gradient 13, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 20, :y 67, :state :scrub, :altitude 33, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33} {:x 21, :y 67, :state :scrub, :altitude 31, :gradient 13, :generation 77, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39} {:x 22, :y 67, :state :heath, :altitude 32, :gradient 10, :generation 77, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23} {:x 23, :y 67, :state :heath, :altitude 32, :gradient 8, :generation 77, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 52} {:x 24, :y 67, :state :climax, :altitude 33, :gradient 8, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 25, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 26, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 27, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 28, :y 67, :state :climax, :altitude 32, :gradient 5, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42} {:x 29, :y 67, :state :climax, :altitude 32, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 30, :y 67, :state :climax, :altitude 35, :gradient 6, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 31, :y 67, :state :climax, :altitude 33, :gradient 12, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 32, :y 67, :state :climax, :altitude 35, :gradient 29, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31} {:x 33, :y 67, :state :climax, :altitude 31, :gradient 41, :generation 77, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23} {:x 34, :y 67, :state :pasture, :altitude 23, :gradient 41, :generation 77, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be 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