walkmap/resources/iom/isle_of_man_80.html

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<html><head><title>Microworld render</title><link href="https://www.journeyman.cc/mw-ui-assets/css/states.css" rel="stylesheet" type="text/css" /></head><body><table><tr><td class="water" title="{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 0, :state :water, 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src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" 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should be water&quot;}"><a href="inspect?x=54&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 0, :state :water, 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state should be water&quot;}"><a href="inspect?x=67&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 1, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 1, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 1, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 1, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 2, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 2, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 2, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 2, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 2, :state :water, :altitude 1, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 60, :y 2, :state :house, :altitude 19, :gradient 28, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 51}"><a href="inspect?x=60&amp;y=2"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 61, :y 2, :state :house, :altitude 14, :gradient 28, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=61&amp;y=2"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 62, :y 2, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 3, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 3, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 3, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 56, :y 3, :state :house, :altitude 13, :gradient 27, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 5}"><a href="inspect?x=56&amp;y=3"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 3, :state :climax, :altitude 15, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=57&amp;y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 3, :state :climax, :altitude 22, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=58&amp;y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 3, :state :ploughland, :altitude 23, :gradient 28, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 32}"><a href="inspect?x=59&amp;y=3"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 60, :y 3, :state :ploughland, :altitude 29, :gradient 27, :generation 83, :rule &quot;if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland&quot;, :fertility 22}"><a href="inspect?x=60&amp;y=3"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 61, :y 3, :state :pasture, :altitude 18, :gradient 28, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 36}"><a href="inspect?x=61&amp;y=3"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 62, :y 3, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 4, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 4, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 4, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 4, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 4, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 4, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="waste" title="{:x 54, :y 4, :state :waste, :altitude 12, :gradient 27, :generation 83, :rule &quot;if state is camp then 1 chance in 5 state should be waste&quot;, :fertility 30}"><a href="inspect?x=54&amp;y=4"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 4, :state :climax, :altitude 18, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=55&amp;y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 4, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=56&amp;y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 57, :y 4, :state :crop, :altitude 28, :gradient 15, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 35}"><a href="inspect?x=57&amp;y=4"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 4, :state :pasture, :altitude 28, :gradient 13, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 35}"><a href="inspect?x=58&amp;y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 4, :state :pasture, :altitude 27, :gradient 7, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 26}"><a href="inspect?x=59&amp;y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 4, :state :pasture, :altitude 28, :gradient 11, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 31}"><a href="inspect?x=60&amp;y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 4, :state :climax, :altitude 18, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=61&amp;y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 4, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 5, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 5, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 49, :y 5, :state :house, :altitude 12, :gradient 26, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 62}"><a href="inspect?x=49&amp;y=5"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 50, :y 5, :state :ploughland, :altitude 14, :gradient 26, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 45}"><a href="inspect?x=50&amp;y=5"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 5, :state :climax, :altitude 13, :gradient 26, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 38}"><a href="inspect?x=51&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 5, :state :scrub, :altitude 19, :gradient 26, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=52&amp;y=5"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 5, :state :climax, :altitude 20, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 73}"><a href="inspect?x=53&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 5, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=54&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 5, :state :climax, :altitude 28, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=55&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 5, :state :climax, :altitude 26, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=56&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 5, :state :climax, :altitude 27, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=57&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 5, :state :forest, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 25}"><a href="inspect?x=58&amp;y=5"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 5, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=59&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 5, :state :climax, :altitude 28, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=60&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 5, :state :climax, :altitude 18, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=61&amp;y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 5, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 6, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 6, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 6, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 6, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 48, :y 6, :state :ploughland, :altitude 15, :gradient 26, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 51}"><a href="inspect?x=48&amp;y=6"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=49&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 6, :state :climax, :altitude 27, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=50&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 6, :state :scrub, :altitude 27, :gradient 15, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 44}"><a href="inspect?x=51&amp;y=6"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 52, :y 6, :state :fire, :altitude 27, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 59}"><a href="inspect?x=52&amp;y=6"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 6, :state :climax, :altitude 27, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=53&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 54, :y 6, :state :fire, :altitude 27, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 47}"><a href="inspect?x=54&amp;y=6"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 6, :state :climax, :altitude 27, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=55&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=56&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 36}"><a href="inspect?x=57&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 6, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=58&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 6, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=59&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 6, :state :climax, :altitude 28, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=60&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 6, :state :climax, :altitude 18, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=61&amp;y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 6, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 7, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 7, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 10}"><a href="inspect?x=46&amp;y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 47, :y 7, :state :pasture, :altitude 20, :gradient 32, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 24}"><a href="inspect?x=47&amp;y=7"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=48&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 7, :state :climax, :altitude 27, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=49&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 7, :state :climax, :altitude 28, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=50&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=51&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=52&amp;y=7"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 53, :y 7, :state :waste, :altitude 28, :gradient 5, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 43}"><a href="inspect?x=53&amp;y=7"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 7, :state :scrub, :altitude 28, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=54&amp;y=7"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=55&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=56&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=57&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 7, :state :pasture, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 32}"><a href="inspect?x=58&amp;y=7"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 59, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 21}"><a href="inspect?x=59&amp;y=7"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 7, :state :pasture, :altitude 29, :gradient 13, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 23}"><a href="inspect?x=60&amp;y=7"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=61&amp;y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 7, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 46}"><a href="inspect?x=44&amp;y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 45, :y 8, :state :ploughland, :altitude 20, :gradient 32, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 35}"><a href="inspect?x=45&amp;y=8"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 46, :y 8, :state :ploughland, :altitude 31, :gradient 31, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 31}"><a href="inspect?x=46&amp;y=8"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 47, :y 8, :state :pasture, :altitude 33, :gradient 18, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 16}"><a href="inspect?x=47&amp;y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 8, :state :climax, :altitude 33, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 15}"><a href="inspect?x=48&amp;y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=49&amp;y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 8, :state :climax, :altitude 31, :gradient 5, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 30}"><a href="inspect?x=50&amp;y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 8, :state :climax, :altitude 29, :gradient 5, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 58}"><a href="inspect?x=51&amp;y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 8, :state :heath, :altitude 29, :gradient 9, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 51}"><a href="inspect?x=52&amp;y=8"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 8, :state :heath, :altitude 31, :gradient 12, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 28}"><a href="inspect?x=53&amp;y=8"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 8, :state :scrub, :altitude 32, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 25}"><a href="inspect?x=54&amp;y=8"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 8, :state :climax, :altitude 33, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=55&amp;y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 8, :state :climax, :altitude 32, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 23}"><a href="inspect?x=56&amp;y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 8, :state :climax, :altitude 29, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=57&amp;y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 8, :state :pasture, :altitude 29, :gradient 8, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 26}"><a href="inspect?x=58&amp;y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 8, :state :ploughland, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 32}"><a href="inspect?x=59&amp;y=8"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="grassland" title="{:x 60, :y 8, :state :grassland, :altitude 31, :gradient 17, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 15}"><a href="inspect?x=60&amp;y=8"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 61, :y 8, :state :pasture, :altitude 18, :gradient 30, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 29}"><a href="inspect?x=61&amp;y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 62, :y 8, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 9, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 9, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 9, :state :climax, :altitude 13, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 71}"><a href="inspect?x=43&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 44, :y 9, :state :house, :altitude 26, :gradient 30, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 32}"><a href="inspect?x=44&amp;y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 9, :state :climax, :altitude 29, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=45&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 46, :y 9, :state :pasture, :altitude 33, :gradient 13, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 6}"><a href="inspect?x=46&amp;y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=47&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=48&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 9, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=49&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 9, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 73}"><a href="inspect?x=50&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 9, :state :scrub, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=51&amp;y=9"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 9, :state :scrub, :altitude 33, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=52&amp;y=9"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 9, :state :climax, :altitude 37, :gradient 11, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 45}"><a href="inspect?x=53&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 9, :state :climax, :altitude 40, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=54&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 9, :state :climax, :altitude 40, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=55&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 9, :state :climax, :altitude 38, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=56&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 9, :state :climax, :altitude 36, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=57&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 9, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=58&amp;y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 59, :y 9, :state :grassland, :altitude 29, :gradient 9, :generation 83, :rule &quot;if state is market then state should be grassland&quot;, :fertility 26}"><a href="inspect?x=59&amp;y=9"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 60, :y 9, :state :house, :altitude 29, :gradient 31, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 24}"><a href="inspect?x=60&amp;y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 61, :y 9, :state :house, :altitude 12, :gradient 30, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 13}"><a href="inspect?x=61&amp;y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 62, :y 9, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 10, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 10, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 10, :state :water, :altitude 1, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 10, :state :climax, :altitude 14, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=42&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 43, :y 10, :state :pasture, :altitude 27, :gradient 32, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 46}"><a href="inspect?x=43&amp;y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 44, :y 10, :state :pasture, :altitude 28, :gradient 18, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 49}"><a href="inspect?x=44&amp;y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 45, :y 10, :state :grassland, :altitude 31, :gradient 7, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 44}"><a href="inspect?x=45&amp;y=10"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=46&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=47&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 10, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=48&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 49, :y 10, :state :waste, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 38}"><a href="inspect?x=49&amp;y=10"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 10, :state :forest, :altitude 29, :gradient 2, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 53}"><a href="inspect?x=50&amp;y=10"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 41}"><a href="inspect?x=51&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 10, :state :scrub, :altitude 33, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=52&amp;y=10"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 10, :state :heath, :altitude 36, :gradient 8, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 45}"><a href="inspect?x=53&amp;y=10"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 10, :state :climax, :altitude 40, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=54&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 10, :state :climax, :altitude 42, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=55&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 10, :state :climax, :altitude 41, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=56&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 10, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=57&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 10, :state :climax, :altitude 37, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=58&amp;y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 59, :y 10, :state :scrub, :altitude 33, :gradient 19, :generation 83, :rule &quot;if state is in climax and more than 3 neighbours within 2 are house then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=59&amp;y=10"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="house" title="{:x 60, :y 10, :state :house, :altitude 28, :gradient 37, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 39}"><a href="inspect?x=60&amp;y=10"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 10, :state :water, :altitude 2, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 10, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 11, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 11, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 11, :state :water, :altitude 2, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 11, :state :climax, :altitude 22, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=41&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 11, :state :climax, :altitude 33, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=42&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 11, :state :forest, :altitude 29, :gradient 19, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 41}"><a href="inspect?x=43&amp;y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=44&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 73}"><a href="inspect?x=45&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=46&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 11, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=47&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 11, :state :heath, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 41}"><a href="inspect?x=48&amp;y=11"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 11, :state :scrub, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 21}"><a href="inspect?x=49&amp;y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 11, :state :scrub, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 47}"><a href="inspect?x=50&amp;y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 11, :state :scrub, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 31}"><a href="inspect?x=51&amp;y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 11, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=52&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 53, :y 11, :state :waste, :altitude 33, :gradient 9, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 41}"><a href="inspect?x=53&amp;y=11"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 54, :y 11, :state :waste, :altitude 35, :gradient 10, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 63}"><a href="inspect?x=54&amp;y=11"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 11, :state :climax, :altitude 36, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=55&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 56, :y 11, :state :scrub, :altitude 37, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=56&amp;y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 11, :state :scrub, :altitude 40, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 20}"><a href="inspect?x=57&amp;y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 11, :state :climax, :altitude 41, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=58&amp;y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 11, :state :ploughland, :altitude 38, :gradient 28, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 42}"><a href="inspect?x=59&amp;y=11"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 60, :y 11, :state :ploughland, :altitude 22, :gradient 37, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 30}"><a href="inspect?x=60&amp;y=11"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="water" title="{:x 61, :y 11, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 11, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 12, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 12, :state :water, :altitude 2, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 12, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=40&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 12, :state :climax, :altitude 33, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=41&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=42&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 12, :state :climax, :altitude 31, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=43&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=44&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 12, :state :forest, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 58}"><a href="inspect?x=45&amp;y=12"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=46&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 12, :state :waste, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 52}"><a href="inspect?x=47&amp;y=12"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 12, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=48&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 12, :state :scrub, :altitude 32, :gradient 3, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=49&amp;y=12"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 12, :state :forest, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 42}"><a href="inspect?x=50&amp;y=12"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 12, :state :scrub, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 63}"><a href="inspect?x=51&amp;y=12"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 12, :state :heath, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 60}"><a href="inspect?x=52&amp;y=12"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 53, :y 12, :state :fire, :altitude 32, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 36}"><a href="inspect?x=53&amp;y=12"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 12, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=54&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 12, :state :scrub, :altitude 32, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=55&amp;y=12"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 12, :state :climax, :altitude 32, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=56&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 12, :state :climax, :altitude 36, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=57&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 12, :state :pasture, :altitude 41, :gradient 14, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 35}"><a href="inspect?x=58&amp;y=12"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 59, :y 12, :state :house, :altitude 36, :gradient 40, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 39}"><a href="inspect?x=59&amp;y=12"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=60&amp;y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 13, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 13, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 13, :state :pasture, :altitude 20, :gradient 32, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 33}"><a href="inspect?x=39&amp;y=13"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 13, :state :climax, :altitude 33, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=40&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 13, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=41&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=42&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=43&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 31}"><a href="inspect?x=44&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=45&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=46&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 13, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=47&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 13, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=48&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=49&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=50&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 51, :y 13, :state :waste, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 56}"><a href="inspect?x=51&amp;y=13"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 52, :y 13, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 49}"><a href="inspect?x=52&amp;y=13"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=53&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 13, :state :scrub, :altitude 31, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 24}"><a href="inspect?x=54&amp;y=13"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 13, :state :climax, :altitude 32, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=55&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 13, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=56&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 13, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=57&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 13, :state :pasture, :altitude 36, :gradient 24, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 38}"><a href="inspect?x=58&amp;y=13"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 13, :state :climax, :altitude 27, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=59&amp;y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 60, :y 13, :state :water, :altitude 1, :gradient 35, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 13, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 38, :y 14, :state :ploughland, :altitude 18, :gradient 31, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 20}"><a href="inspect?x=38&amp;y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 39, :y 14, :state :ploughland, :altitude 32, :gradient 32, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 35}"><a href="inspect?x=39&amp;y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 40, :y 14, :state :ploughland, :altitude 31, :gradient 13, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 34}"><a href="inspect?x=40&amp;y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 14, :state :climax, :altitude 32, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=41&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=42&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=43&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=44&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=45&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=46&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 14, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=47&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 14, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=48&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=49&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=50&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 51, :y 14, :state :fire, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 49}"><a href="inspect?x=51&amp;y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 52, :y 14, :state :fire, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 58}"><a href="inspect?x=52&amp;y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=53&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=54&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 55, :y 14, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 13}"><a href="inspect?x=55&amp;y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 56, :y 14, :state :fire, :altitude 31, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 35}"><a href="inspect?x=56&amp;y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 57, :y 14, :state :heath, :altitude 32, :gradient 7, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 49}"><a href="inspect?x=57&amp;y=14"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="crop" title="{:x 58, :y 14, :state :crop, :altitude 32, :gradient 21, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 20}"><a href="inspect?x=58&amp;y=14"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 14, :state :climax, :altitude 17, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=59&amp;y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 60, :y 14, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=37&amp;y=15"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 15, :state :crop, :altitude 29, :gradient 31, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 16}"><a href="inspect?x=38&amp;y=15"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 39, :y 15, :state :house, :altitude 31, :gradient 14, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 19}"><a href="inspect?x=39&amp;y=15"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 40, :y 15, :state :pasture, :altitude 31, :gradient 1, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 8}"><a href="inspect?x=40&amp;y=15"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 6}"><a href="inspect?x=41&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=42&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=43&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=44&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=45&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=46&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 15, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=47&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=48&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=49&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=50&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=51&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=52&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=53&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=54&amp;y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 55, :y 15, :state :fire, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 44}"><a href="inspect?x=55&amp;y=15"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 56, :y 15, :state :waste, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 30}"><a href="inspect?x=56&amp;y=15"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 15, :state :pasture, :altitude 31, :gradient 5, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 33}"><a href="inspect?x=57&amp;y=15"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 58, :y 15, :state :crop, :altitude 29, :gradient 30, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 27}"><a href="inspect?x=58&amp;y=15"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 4}"><a href="inspect?x=59&amp;y=15"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 60, :y 15, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=37&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 38, :y 16, :state :house, :altitude 31, :gradient 19, :generation 83, :rule &quot;if state is house and some neighbours are ploughland then state should be house&quot;, :fertility 30}"><a href="inspect?x=38&amp;y=16"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 16, :state :pasture, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture&quot;, :fertility 17}"><a href="inspect?x=39&amp;y=16"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 40, :y 16, :state :grassland, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 35}"><a href="inspect?x=40&amp;y=16"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=41&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=42&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 43, :y 16, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 42}"><a href="inspect?x=43&amp;y=16"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=44&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=45&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=46&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 18}"><a href="inspect?x=47&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 48, :y 16, :state :fire, :altitude 29, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 33}"><a href="inspect?x=48&amp;y=16"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=49&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=50&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=51&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=52&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 16, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 15}"><a href="inspect?x=53&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=54&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=55&amp;y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 56, :y 16, :state :heath, :altitude 29, :gradient 2, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 37}"><a href="inspect?x=56&amp;y=16"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 16, :state :pasture, :altitude 29, :gradient 8, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 29}"><a href="inspect?x=57&amp;y=16"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 58, :y 16, :state :grassland, :altitude 27, :gradient 30, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 41}"><a href="inspect?x=58&amp;y=16"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 37, :y 17, :state :grassland, :altitude 19, :gradient 30, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 22}"><a href="inspect?x=37&amp;y=17"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 38, :y 17, :state :grassland, :altitude 31, :gradient 18, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 17}"><a href="inspect?x=38&amp;y=17"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="camp" title="{:x 39, :y 17, :state :camp, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is camp and some neighbours are ploughland then state should be camp&quot;, :fertility 45}"><a href="inspect?x=39&amp;y=17"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="crop" title="{:x 40, :y 17, :state :crop, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 41}"><a href="inspect?x=40&amp;y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 23}"><a href="inspect?x=41&amp;y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=42&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 43, :y 17, :state :waste, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 38}"><a href="inspect?x=43&amp;y=17"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 18}"><a href="inspect?x=44&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 17, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=45&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 17, :state :heath, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 52}"><a href="inspect?x=46&amp;y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 17, :state :waste, :altitude 29, :gradient 1, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 47}"><a href="inspect?x=47&amp;y=17"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=48&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=49&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=50&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 17, :state :climax, :altitude 28, :gradient 0, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=51&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=52&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 17, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=53&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=54&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=55&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 17, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=56&amp;y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 17, :state :pasture, :altitude 29, :gradient 7, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 46}"><a href="inspect?x=57&amp;y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 17, :state :pasture, :altitude 23, :gradient 28, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 34}"><a href="inspect?x=58&amp;y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 59, :y 17, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 17, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 18, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 18, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 18, :state :pasture, :altitude 20, :gradient 30, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 49}"><a href="inspect?x=37&amp;y=18"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 18, :state :crop, :altitude 29, :gradient 12, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 34}"><a href="inspect?x=38&amp;y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 39, :y 18, :state :crop, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 49}"><a href="inspect?x=39&amp;y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 40, :y 18, :state :crop, :altitude 27, :gradient 4, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 18}"><a href="inspect?x=40&amp;y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 18, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=41&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=42&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 43, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 24}"><a href="inspect?x=43&amp;y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 37}"><a href="inspect?x=44&amp;y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=45&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 46, :y 18, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 50}"><a href="inspect?x=46&amp;y=18"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=47&amp;y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=48&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=49&amp;y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=50&amp;y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 18, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 14}"><a href="inspect?x=51&amp;y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=52&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=53&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=54&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=55&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=56&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 18, :state :climax, :altitude 29, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=57&amp;y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 58, :y 18, :state :heath, :altitude 22, :gradient 30, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 58}"><a href="inspect?x=58&amp;y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 59, :y 18, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 18, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 19, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 19, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 19, :state :climax, :altitude 27, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=37&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 19, :state :scrub, :altitude 28, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=38&amp;y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 19, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=39&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 19, :state :forest, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 55}"><a href="inspect?x=40&amp;y=19"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 47}"><a href="inspect?x=41&amp;y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=42&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=43&amp;y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 19, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 46}"><a href="inspect?x=44&amp;y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 45, :y 19, :state :waste, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 32}"><a href="inspect?x=45&amp;y=19"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=46&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 47, :y 19, :state :fire, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 44}"><a href="inspect?x=47&amp;y=19"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=48&amp;y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 20}"><a href="inspect?x=49&amp;y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=50&amp;y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 19, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 39}"><a href="inspect?x=51&amp;y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=52&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=53&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=54&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=55&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 19, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=56&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=57&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 19, :state :climax, :altitude 27, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=58&amp;y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 59, :y 19, :state :water, :altitude 2, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 19, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 20, :state :crop, :altitude 22, :gradient 30, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 46}"><a href="inspect?x=36&amp;y=20"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="ploughland" title="{:x 37, :y 20, :state :ploughland, :altitude 28, :gradient 29, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 41}"><a href="inspect?x=37&amp;y=20"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=38&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 20, :state :scrub, :altitude 28, :gradient 0, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=39&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 20, :state :climax, :altitude 28, :gradient 0, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=40&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=41&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=42&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=43&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 20, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 36}"><a href="inspect?x=44&amp;y=20"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=45&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=46&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=47&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 20, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=48&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 26}"><a href="inspect?x=49&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 21}"><a href="inspect?x=50&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=51&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 20, :state :scrub, :altitude 27, :gradient 0, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=52&amp;y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 20, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 22}"><a href="inspect?x=53&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 20, :state :forest, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 42}"><a href="inspect?x=54&amp;y=20"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=55&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 20, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=56&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 20, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=57&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=58&amp;y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 35, :y 21, :state :crop, :altitude 20, :gradient 32, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 60}"><a href="inspect?x=35&amp;y=21"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 21, :state :crop, :altitude 31, :gradient 31, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 30}"><a href="inspect?x=36&amp;y=21"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="camp" title="{:x 37, :y 21, :state :camp, :altitude 28, :gradient 11, :generation 83, :rule &quot;if state is camp and some neighbours are ploughland then state should be camp&quot;, :fertility 33}"><a href="inspect?x=37&amp;y=21"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 37}"><a href="inspect?x=38&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 21, :state :forest, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 38}"><a href="inspect?x=39&amp;y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=40&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=41&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=42&amp;y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=43&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 44, :y 21, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 39}"><a href="inspect?x=44&amp;y=21"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 21, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 26}"><a href="inspect?x=45&amp;y=21"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=46&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 21, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=47&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 21, :state :forest, :altitude 27, :gradient 8, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 33}"><a href="inspect?x=48&amp;y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 21, :state :scrub, :altitude 27, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 22}"><a href="inspect?x=49&amp;y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 21, :state :scrub, :altitude 26, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=50&amp;y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 21, :state :scrub, :altitude 27, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=51&amp;y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 21, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=52&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 21, :state :scrub, :altitude 27, :gradient 7, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 20}"><a href="inspect?x=53&amp;y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 21, :state :scrub, :altitude 26, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=54&amp;y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=55&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=56&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=57&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 11}"><a href="inspect?x=58&amp;y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 21, :state :pasture, :altitude 15, :gradient 27, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 30}"><a href="inspect?x=59&amp;y=21"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=34&amp;y=22"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 22, :state :climax, :altitude 29, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=35&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 22, :state :crop, :altitude 33, :gradient 15, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 40}"><a href="inspect?x=36&amp;y=22"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 22, :state :forest, :altitude 29, :gradient 7, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 48}"><a href="inspect?x=37&amp;y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 22, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=38&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 22, :state :scrub, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=39&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=40&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 22, :state :climax, :altitude 28, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=41&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 42, :y 22, :state :heath, :altitude 27, :gradient 15, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 19}"><a href="inspect?x=42&amp;y=22"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 22, :state :climax, :altitude 27, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=43&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 22, :state :climax, :altitude 29, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=44&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 45, :y 22, :state :waste, :altitude 29, :gradient 7, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 44}"><a href="inspect?x=45&amp;y=22"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 22, :state :scrub, :altitude 29, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 59}"><a href="inspect?x=46&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 22, :state :scrub, :altitude 29, :gradient 20, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=47&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 22, :state :scrub, :altitude 32, :gradient 30, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=48&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 22, :state :scrub, :altitude 35, :gradient 37, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 28}"><a href="inspect?x=49&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 22, :state :scrub, :altitude 32, :gradient 37, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 17}"><a href="inspect?x=50&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 22, :state :climax, :altitude 28, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=51&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 22, :state :forest, :altitude 28, :gradient 25, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 27}"><a href="inspect?x=52&amp;y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 22, :state :scrub, :altitude 28, :gradient 31, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 58}"><a href="inspect?x=53&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 22, :state :forest, :altitude 33, :gradient 31, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 46}"><a href="inspect?x=54&amp;y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 22, :state :scrub, :altitude 32, :gradient 31, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 23}"><a href="inspect?x=55&amp;y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 22, :state :climax, :altitude 27, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=56&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 22, :state :climax, :altitude 27, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=57&amp;y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 22, :state :pasture, :altitude 27, :gradient 21, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 25}"><a href="inspect?x=58&amp;y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 22, :state :pasture, :altitude 26, :gradient 35, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 38}"><a href="inspect?x=59&amp;y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 60, :y 22, :state :house, :altitude 12, :gradient 35, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 14}"><a href="inspect?x=60&amp;y=22"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 22, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 34, :y 23, :state :crop, :altitude 19, :gradient 34, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 24}"><a href="inspect?x=34&amp;y=23"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 35, :y 23, :state :crop, :altitude 35, :gradient 22, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 41}"><a href="inspect?x=35&amp;y=23"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 23, :state :pasture, :altitude 35, :gradient 6, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 39}"><a href="inspect?x=36&amp;y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 23, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=37&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 23, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=38&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 23, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=39&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 23, :state :fire, :altitude 29, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 39}"><a href="inspect?x=40&amp;y=23"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 23, :state :waste, :altitude 28, :gradient 38, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 38}"><a href="inspect?x=41&amp;y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 42, :y 23, :state :fire, :altitude 33, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 26}"><a href="inspect?x=42&amp;y=23"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 23, :state :climax, :altitude 42, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=43&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 23, :state :climax, :altitude 35, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=44&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 45, :y 23, :state :waste, :altitude 31, :gradient 25, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 23}"><a href="inspect?x=45&amp;y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 23, :state :heath, :altitude 33, :gradient 30, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 44}"><a href="inspect?x=46&amp;y=23"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 23, :state :scrub, :altitude 40, :gradient 34, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=47&amp;y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 23, :state :forest, :altitude 47, :gradient 35, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 53}"><a href="inspect?x=48&amp;y=23"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 75}"><a href="inspect?x=49&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 23, :state :forest, :altitude 63, :gradient 49, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 18}"><a href="inspect?x=50&amp;y=23"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 23, :state :climax, :altitude 51, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=51&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 23, :state :climax, :altitude 46, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=52&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 23, :state :climax, :altitude 52, :gradient 45, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 21}"><a href="inspect?x=53&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 23, :state :climax, :altitude 57, :gradient 45, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 39}"><a href="inspect?x=54&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 23, :state :climax, :altitude 41, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=55&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=56&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=57&amp;y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 23, :state :pasture, :altitude 35, :gradient 26, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 26}"><a href="inspect?x=58&amp;y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 23, :state :ploughland, :altitude 36, :gradient 40, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 40}"><a href="inspect?x=59&amp;y=23"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 60, :y 23, :state :house, :altitude 20, :gradient 48, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 59}"><a href="inspect?x=60&amp;y=23"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 23, :state :water, :altitude 1, :gradient 45, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 23, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 23, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 23, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 23, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 24, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 24, :state :water, :altitude 1, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 24, :state :climax, :altitude 27, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=34&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=35&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 24, :state :climax, :altitude 35, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=36&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=37&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=38&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 24, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=39&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 24, :state :fire, :altitude 33, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 36}"><a href="inspect?x=40&amp;y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 24, :state :climax, :altitude 43, :gradient 54, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=41&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 42, :y 24, :state :fire, :altitude 65, :gradient 54, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 37}"><a href="inspect?x=42&amp;y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 24, :state :forest, :altitude 74, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=43&amp;y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 24, :state :climax, :altitude 52, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=44&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 24, :state :climax, :altitude 37, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=45&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 24, :state :climax, :altitude 54, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=46&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 24, :state :heath, :altitude 59, :gradient 44, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 61}"><a href="inspect?x=47&amp;y=24"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 24, :state :forest, :altitude 63, :gradient 37, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 39}"><a href="inspect?x=48&amp;y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 24, :state :scrub, :altitude 64, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=49&amp;y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 24, :state :forest, :altitude 75, :gradient 35, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 44}"><a href="inspect?x=50&amp;y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 51, :y 24, :state :fire, :altitude 77, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 34}"><a href="inspect?x=51&amp;y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 24, :state :forest, :altitude 73, :gradient 40, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 33}"><a href="inspect?x=52&amp;y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 24, :state :forest, :altitude 73, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=53&amp;y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 24, :state :scrub, :altitude 59, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 28}"><a href="inspect?x=54&amp;y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 24, :state :scrub, :altitude 40, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=55&amp;y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 24, :state :climax, :altitude 50, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=56&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 24, :state :climax, :altitude 52, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=57&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 24, :state :pasture, :altitude 52, :gradient 41, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 34}"><a href="inspect?x=58&amp;y=24"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 59, :y 24, :state :grassland, :altitude 49, :gradient 49, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 45}"><a href="inspect?x=59&amp;y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 60, :y 24, :state :grassland, :altitude 46, :gradient 68, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 47}"><a href="inspect?x=60&amp;y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 61, :y 24, :state :grassland, :altitude 31, :gradient 68, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 30}"><a href="inspect?x=61&amp;y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 62, :y 24, :state :pasture, :altitude 24, :gradient 50, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 36}"><a href="inspect?x=62&amp;y=24"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 24, :state :climax, :altitude 22, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=63&amp;y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 64, :y 24, :state :waste, :altitude 17, :gradient 36, :generation 83, :rule &quot;if state is camp then 1 chance in 5 state should be waste&quot;, :fertility 24}"><a href="inspect?x=64&amp;y=24"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="water" title="{:x 65, :y 24, :state :water, :altitude 1, :gradient 36, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 24, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 24, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 24, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 44}"><a href="inspect?x=33&amp;y=25"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 25, :state :climax, :altitude 33, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 14}"><a href="inspect?x=34&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 25, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 43}"><a href="inspect?x=35&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=36&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 33}"><a href="inspect?x=37&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 38, :y 25, :state :fire, :altitude 40, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 34}"><a href="inspect?x=38&amp;y=25"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=39&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 25, :state :climax, :altitude 42, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=40&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 25, :state :climax, :altitude 64, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=41&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 25, :state :forest, :altitude 82, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=42&amp;y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=43&amp;y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 25, :state :climax, :altitude 65, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=44&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 25, :state :climax, :altitude 51, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=45&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 25, :state :climax, :altitude 60, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=46&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 25, :state :heath, :altitude 77, :gradient 30, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 23}"><a href="inspect?x=47&amp;y=25"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 25, :state :scrub, :altitude 75, :gradient 24, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 21}"><a href="inspect?x=48&amp;y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 25, :state :scrub, :altitude 74, :gradient 25, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=49&amp;y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 50, :y 25, :state :waste, :altitude 79, :gradient 28, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 30}"><a href="inspect?x=50&amp;y=25"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 25, :state :forest, :altitude 86, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=51&amp;y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 25, :state :forest, :altitude 82, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=52&amp;y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 25, :state :climax, :altitude 65, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=53&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=54&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 9}"><a href="inspect?x=55&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 25, :state :forest, :altitude 59, :gradient 44, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 21}"><a href="inspect?x=56&amp;y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 25, :state :forest, :altitude 70, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=57&amp;y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 58, :y 25, :state :scrub, :altitude 66, :gradient 35, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 30}"><a href="inspect?x=58&amp;y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=59&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=60&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 25, :state :climax, :altitude 51, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=61&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 25, :state :climax, :altitude 31, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=62&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 25, :state :climax, :altitude 33, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=63&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 25, :state :climax, :altitude 37, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=64&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 25, :state :climax, :altitude 32, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=65&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 25, :state :climax, :altitude 27, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=66&amp;y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 67, :y 25, :state :water, :altitude 2, :gradient 41, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 25, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 33, :y 26, :state :crop, :altitude 22, :gradient 34, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 36}"><a href="inspect?x=33&amp;y=26"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 34, :y 26, :state :crop, :altitude 33, :gradient 22, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 12}"><a href="inspect?x=34&amp;y=26"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=35&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 26, :state :climax, :altitude 37, :gradient 18, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 37}"><a href="inspect?x=36&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 26, :state :climax, :altitude 45, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=37&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 38, :y 26, :state :waste, :altitude 52, :gradient 25, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 30}"><a href="inspect?x=38&amp;y=26"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 26, :state :scrub, :altitude 42, :gradient 25, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=39&amp;y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 26, :state :climax, :altitude 46, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=40&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 26, :state :climax, :altitude 68, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=41&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 26, :state :forest, :altitude 84, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=42&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 26, :state :scrub, :altitude 78, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=43&amp;y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 26, :state :forest, :altitude 82, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=44&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 26, :state :forest, :altitude 70, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=45&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 46, :y 26, :state :waste, :altitude 49, :gradient 35, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 46}"><a href="inspect?x=46&amp;y=26"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 26, :state :forest, :altitude 70, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=47&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 26, :state :forest, :altitude 79, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=48&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 26, :state :heath, :altitude 83, :gradient 22, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 28}"><a href="inspect?x=49&amp;y=26"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 26, :state :scrub, :altitude 88, :gradient 26, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=50&amp;y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 26, :state :forest, :altitude 92, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=51&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 26, :state :forest, :altitude 87, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=52&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 26, :state :climax, :altitude 61, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=53&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 26, :state :climax, :altitude 65, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=54&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 26, :state :forest, :altitude 77, :gradient 55, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=55&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 26, :state :forest, :altitude 77, :gradient 61, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=56&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 26, :state :forest, :altitude 84, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=57&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 26, :state :forest, :altitude 80, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=58&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 26, :state :forest, :altitude 74, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=59&amp;y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 60, :y 26, :state :scrub, :altitude 73, :gradient 27, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 22}"><a href="inspect?x=60&amp;y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 26, :state :climax, :altitude 57, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=61&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 26, :state :climax, :altitude 36, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=62&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 63, :y 26, :state :fire, :altitude 29, :gradient 19, :generation 83, :rule &quot;if state is climax then 1 chance in 500 state should be fire&quot;, :fertility 46}"><a href="inspect?x=63&amp;y=26"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 26, :state :climax, :altitude 36, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=64&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 26, :state :climax, :altitude 43, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=65&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 26, :state :climax, :altitude 42, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 74}"><a href="inspect?x=66&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 67, :y 26, :state :climax, :altitude 31, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=67&amp;y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 68, :y 26, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 26, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 33, :y 27, :state :crop, :altitude 24, :gradient 34, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 30}"><a href="inspect?x=33&amp;y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=34&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=35&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=36&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 27, :state :scrub, :altitude 50, :gradient 41, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 22}"><a href="inspect?x=37&amp;y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 27, :state :heath, :altitude 61, :gradient 36, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 35}"><a href="inspect?x=38&amp;y=27"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 39, :y 27, :state :waste, :altitude 51, :gradient 36, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 38}"><a href="inspect?x=39&amp;y=27"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=40&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 27, :state :forest, :altitude 64, :gradient 38, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 22}"><a href="inspect?x=41&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 27, :state :scrub, :altitude 80, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=42&amp;y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 27, :state :forest, :altitude 88, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=43&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 27, :state :forest, :altitude 93, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=44&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 45, :y 27, :state :fire, :altitude 68, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 47}"><a href="inspect?x=45&amp;y=27"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 27, :state :climax, :altitude 59, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=46&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 27, :state :scrub, :altitude 86, :gradient 59, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 60}"><a href="inspect?x=47&amp;y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 27, :state :scrub, :altitude 91, :gradient 38, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 31}"><a href="inspect?x=48&amp;y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 49, :y 27, :state :waste, :altitude 88, :gradient 29, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 40}"><a href="inspect?x=49&amp;y=27"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 27, :state :forest, :altitude 96, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=50&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=51&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 27, :state :forest, :altitude 86, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=52&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="grassland" title="{:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 83, :rule &quot;if state is waste then state should be grassland&quot;, :fertility 28}"><a href="inspect?x=53&amp;y=27"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=54&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=55&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=56&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 27, :state :scrub, :altitude 111, :gradient 60, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=57&amp;y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 27, :state :forest, :altitude 105, :gradient 63, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=58&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=59&amp;y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 27, :state :climax, :altitude 65, :gradient 24, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 32}"><a href="inspect?x=60&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 27, :state :climax, :altitude 59, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=61&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 62, :y 27, :state :scrub, :altitude 50, :gradient 31, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=62&amp;y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=63&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=64&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 27, :state :climax, :altitude 33, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=65&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 27, :state :climax, :altitude 37, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=66&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=67&amp;y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 83, :rule &quot;if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp&quot;}"><a href="inspect?x=68&amp;y=27"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=32&amp;y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 33, :y 28, :state :ploughland, :altitude 31, :gradient 34, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 23}"><a href="inspect?x=33&amp;y=28"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 28, :state :climax, :altitude 33, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=34&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 28, :state :climax, :altitude 36, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=35&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 28, :state :climax, :altitude 49, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=36&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 28, :state :fire, :altitude 64, :gradient 56, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 27}"><a href="inspect?x=37&amp;y=28"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 38, :y 28, :state :waste, :altitude 78, :gradient 47, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 37}"><a href="inspect?x=38&amp;y=28"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 28, :state :scrub, :altitude 63, :gradient 47, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 28}"><a href="inspect?x=39&amp;y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 40, :y 28, :state :heath, :altitude 64, :gradient 43, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 45}"><a href="inspect?x=40&amp;y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 28, :state :scrub, :altitude 70, :gradient 43, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=41&amp;y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 28, :state :forest, :altitude 79, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=42&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=43&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=44&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 28, :state :climax, :altitude 56, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=45&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=46&amp;y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 28, :state :forest, :altitude 102, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=47&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 28, :state :forest, :altitude 108, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=48&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 28, :state :forest, :altitude 97, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=49&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 28, :state :forest, :altitude 97, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=50&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 28, :state :forest, :altitude 97, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=51&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 28, :state :forest, :altitude 80, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=52&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 28, :state :forest, :altitude 78, :gradient 66, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=53&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="grassland" title="{:x 54, :y 28, :state :grassland, :altitude 102, :gradient 70, :generation 83, :rule &quot;if state is waste then state should be grassland&quot;, :fertility 44}"><a href="inspect?x=54&amp;y=28"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="heath" title="{:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=55&amp;y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=56&amp;y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=57&amp;y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=58&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 28, :state :forest, :altitude 79, :gradient 61, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=59&amp;y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=60&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=61&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=62&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=63&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=64&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 71}"><a href="inspect?x=65&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 70}"><a href="inspect?x=66&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 75}"><a href="inspect?x=67&amp;y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 29, :state :climax, :altitude 23, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=32&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 33, :y 29, :state :ploughland, :altitude 33, :gradient 27, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 28}"><a href="inspect?x=33&amp;y=29"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 29, :state :climax, :altitude 35, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=34&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 29, :state :climax, :altitude 42, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=35&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 29, :state :scrub, :altitude 56, :gradient 47, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=36&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 29, :state :scrub, :altitude 77, :gradient 49, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=37&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 21}"><a href="inspect?x=38&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 29, :state :scrub, :altitude 70, :gradient 35, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=39&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 29, :state :scrub, :altitude 68, :gradient 37, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=40&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=41&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 29, :state :forest, :altitude 93, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=42&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 29, :state :scrub, :altitude 91, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=43&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 29, :state :forest, :altitude 77, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=44&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 29, :state :scrub, :altitude 57, :gradient 26, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=45&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=46&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=47&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=48&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 29, :state :scrub, :altitude 105, :gradient 23, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=49&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 29, :state :scrub, :altitude 106, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=50&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 29, :state :forest, :altitude 106, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=51&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=52&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 29, :state :forest, :altitude 106, :gradient 55, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=53&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=54&amp;y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=55&amp;y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=56&amp;y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 29, :state :forest, :altitude 114, :gradient 69, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=57&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=58&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 29, :state :forest, :altitude 71, :gradient 64, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=59&amp;y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 29, :state :climax, :altitude 55, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=60&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 29, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 35}"><a href="inspect?x=61&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 62, :y 29, :state :scrub, :altitude 54, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=62&amp;y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=63&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=64&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=65&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=66&amp;y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 67, :y 29, :state :water, :altitude 2, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 29, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 30, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 30, :state :water, :altitude 1, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 30, :state :waste, :altitude 17, :gradient 35, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 54}"><a href="inspect?x=31&amp;y=30"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 30, :state :climax, :altitude 32, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=32&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 30, :state :climax, :altitude 35, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=33&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 30, :state :climax, :altitude 41, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=34&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 30, :state :climax, :altitude 51, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=35&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 30, :state :climax, :altitude 61, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=36&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 30, :state :forest, :altitude 83, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=37&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 30, :state :forest, :altitude 98, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=38&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 30, :state :scrub, :altitude 75, :gradient 39, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=39&amp;y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 30, :state :forest, :altitude 82, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=40&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 30, :state :forest, :altitude 100, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=41&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 30, :state :forest, :altitude 92, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=42&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 30, :state :forest, :altitude 87, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=43&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 30, :state :forest, :altitude 80, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=44&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 30, :state :climax, :altitude 61, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=45&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 30, :state :scrub, :altitude 70, :gradient 44, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=46&amp;y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 30, :state :forest, :altitude 80, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=47&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 30, :state :forest, :altitude 89, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=48&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 30, :state :forest, :altitude 101, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=49&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 30, :state :forest, :altitude 112, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=50&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=51&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 18}"><a href="inspect?x=52&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 30, :state :heath, :altitude 131, :gradient 42, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=53&amp;y=30"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=54&amp;y=30"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 30, :state :forest, :altitude 108, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=55&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 19}"><a href="inspect?x=56&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 30, :state :forest, :altitude 80, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 71}"><a href="inspect?x=57&amp;y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 30, :state :climax, :altitude 68, :gradient 57, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=58&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 30, :state :climax, :altitude 57, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=59&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 30, :state :climax, :altitude 52, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=60&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 30, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=61&amp;y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 30, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 65}"><a href="inspect?x=62&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 30, :state :climax, :altitude 52, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=63&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 30, :state :climax, :altitude 45, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=64&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 30, :state :climax, :altitude 31, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 71}"><a href="inspect?x=65&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 30, :state :climax, :altitude 13, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 74}"><a href="inspect?x=66&amp;y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 67, :y 30, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 30, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 31, :state :heath, :altitude 12, :gradient 35, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 1}"><a href="inspect?x=30&amp;y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=31&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 31, :state :climax, :altitude 36, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=32&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 31, :state :climax, :altitude 40, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=33&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 31, :state :climax, :altitude 43, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=34&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 31, :state :climax, :altitude 51, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=35&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 31, :state :climax, :altitude 56, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 8}"><a href="inspect?x=36&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=37&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=38&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 12}"><a href="inspect?x=39&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 31, :state :forest, :altitude 107, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=40&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 31, :state :scrub, :altitude 97, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 23}"><a href="inspect?x=41&amp;y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=42&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 31, :state :forest, :altitude 77, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 21}"><a href="inspect?x=43&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=44&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 31, :state :climax, :altitude 65, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=45&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 31, :state :forest, :altitude 83, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=46&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 31, :state :forest, :altitude 89, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=47&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 31, :state :forest, :altitude 88, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=48&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 31, :state :forest, :altitude 94, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=49&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 31, :state :scrub, :altitude 108, :gradient 43, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=50&amp;y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=51&amp;y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=52&amp;y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 31, :state :heath, :altitude 120, :gradient 45, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=53&amp;y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=54&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 31, :state :forest, :altitude 83, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=55&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 31, :state :forest, :altitude 74, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 74}"><a href="inspect?x=56&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 31, :state :forest, :altitude 75, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=57&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 31, :state :forest, :altitude 73, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=58&amp;y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 31, :state :climax, :altitude 57, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=59&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 31, :state :climax, :altitude 57, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=60&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 31, :state :scrub, :altitude 50, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=61&amp;y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 62, :y 31, :state :scrub, :altitude 43, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=62&amp;y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 31, :state :climax, :altitude 45, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=63&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 31, :state :climax, :altitude 33, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=64&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=65&amp;y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 32, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 32, :state :water, :altitude 1, :gradient 37, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 32, :state :fire, :altitude 24, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 53}"><a href="inspect?x=30&amp;y=32"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 32, :state :fire, :altitude 36, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 38}"><a href="inspect?x=31&amp;y=32"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 32, :state :climax, :altitude 40, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=32&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 32, :state :climax, :altitude 46, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=33&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 32, :state :climax, :altitude 46, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=34&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 32, :state :climax, :altitude 54, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=35&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 32, :state :climax, :altitude 64, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 17}"><a href="inspect?x=36&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 32, :state :forest, :altitude 75, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=37&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 32, :state :forest, :altitude 96, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=38&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 32, :state :forest, :altitude 115, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=39&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 32, :state :scrub, :altitude 111, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 25}"><a href="inspect?x=40&amp;y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 32, :state :forest, :altitude 89, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=41&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 32, :state :forest, :altitude 79, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=42&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 32, :state :forest, :altitude 71, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=43&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 32, :state :forest, :altitude 70, :gradient 20, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 48}"><a href="inspect?x=44&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 32, :state :forest, :altitude 82, :gradient 32, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 59}"><a href="inspect?x=45&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 32, :state :scrub, :altitude 96, :gradient 52, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=46&amp;y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 32, :state :forest, :altitude 111, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=47&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=48&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=49&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 32, :state :forest, :altitude 117, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=50&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 32, :state :heath, :altitude 137, :gradient 26, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=51&amp;y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 32, :state :heath, :altitude 131, :gradient 36, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=52&amp;y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 32, :state :forest, :altitude 101, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 70}"><a href="inspect?x=53&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 32, :state :forest, :altitude 89, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 70}"><a href="inspect?x=54&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 32, :state :forest, :altitude 87, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=55&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 32, :state :forest, :altitude 96, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 75}"><a href="inspect?x=56&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 32, :state :forest, :altitude 94, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=57&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 32, :state :forest, :altitude 82, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=58&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 32, :state :climax, :altitude 57, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=59&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 32, :state :climax, :altitude 52, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=60&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 32, :state :scrub, :altitude 43, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=61&amp;y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 62, :y 32, :state :forest, :altitude 40, :gradient 24, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 48}"><a href="inspect?x=62&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 32, :state :climax, :altitude 41, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=63&amp;y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 64, :y 32, :state :forest, :altitude 19, :gradient 44, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 61}"><a href="inspect?x=64&amp;y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="water" title="{:x 65, :y 32, :state :water, :altitude 1, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 32, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 33, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 33, :state :water, :altitude 1, :gradient 40, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 33, :state :climax, :altitude 18, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=29&amp;y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 33, :state :waste, :altitude 38, :gradient 51, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 56}"><a href="inspect?x=30&amp;y=33"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 33, :state :fire, :altitude 43, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 45}"><a href="inspect?x=31&amp;y=33"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 33, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=32&amp;y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 33, :state :climax, :altitude 51, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 21}"><a href="inspect?x=33&amp;y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 33, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 18}"><a href="inspect?x=34&amp;y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 33, :state :climax, :altitude 57, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=35&amp;y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 33, :state :scrub, :altitude 80, :gradient 56, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=36&amp;y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 33, :state :fire, :altitude 103, :gradient 62, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 37}"><a href="inspect?x=37&amp;y=33"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 33, :state :forest, :altitude 108, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=38&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 33, :state :scrub, :altitude 111, :gradient 40, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=39&amp;y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 33, :state :scrub, :altitude 96, :gradient 36, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 29}"><a href="inspect?x=40&amp;y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 33, :state :forest, :altitude 82, :gradient 36, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 35}"><a href="inspect?x=41&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 33, :state :forest, :altitude 75, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=42&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 33, :state :forest, :altitude 71, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=43&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 33, :state :scrub, :altitude 74, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=44&amp;y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 33, :state :forest, :altitude 84, :gradient 26, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 63}"><a href="inspect?x=45&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 33, :state :forest, :altitude 96, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=46&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 33, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=47&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 33, :state :heath, :altitude 143, :gradient 40, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=48&amp;y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 33, :state :heath, :altitude 147, :gradient 37, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=49&amp;y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=50&amp;y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=51&amp;y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=52&amp;y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=53&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=54&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=55&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 33, :state :forest, :altitude 117, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=56&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 33, :state :forest, :altitude 101, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=57&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 33, :state :forest, :altitude 77, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=58&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 59, :y 33, :state :scrub, :altitude 57, :gradient 35, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=59&amp;y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 33, :state :climax, :altitude 59, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=60&amp;y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 33, :state :scrub, :altitude 56, :gradient 26, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=61&amp;y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 62, :y 33, :state :forest, :altitude 40, :gradient 47, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 44}"><a href="inspect?x=62&amp;y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 33, :state :climax, :altitude 32, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=63&amp;y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 64, :y 33, :state :heath, :altitude 12, :gradient 40, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 59}"><a href="inspect?x=64&amp;y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 65, :y 33, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 34, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 34, :state :water, :altitude 1, :gradient 36, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 34, :state :climax, :altitude 17, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=28&amp;y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 34, :state :fire, :altitude 41, :gradient 55, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 54}"><a href="inspect?x=29&amp;y=34"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 34, :state :heath, :altitude 46, :gradient 38, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 64}"><a href="inspect?x=30&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 31, :y 34, :state :heath, :altitude 52, :gradient 18, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 66}"><a href="inspect?x=31&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=32&amp;y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 34, :state :climax, :altitude 49, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=33&amp;y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 34, :state :climax, :altitude 55, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=34&amp;y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 34, :state :climax, :altitude 60, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=35&amp;y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 34, :state :forest, :altitude 79, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=36&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 37, :y 34, :state :waste, :altitude 110, :gradient 47, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 41}"><a href="inspect?x=37&amp;y=34"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 34, :state :heath, :altitude 126, :gradient 16, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=38&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 34, :state :forest, :altitude 106, :gradient 40, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 40}"><a href="inspect?x=39&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 34, :state :scrub, :altitude 86, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 47}"><a href="inspect?x=40&amp;y=34"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 34, :state :forest, :altitude 79, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=41&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 34, :state :forest, :altitude 79, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=42&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 34, :state :scrub, :altitude 79, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=43&amp;y=34"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 34, :state :forest, :altitude 89, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=44&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 34, :state :forest, :altitude 89, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=45&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 34, :state :forest, :altitude 92, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=46&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=47&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=48&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=49&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=50&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=51&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=52&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=53&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=54&amp;y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=55&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=56&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=57&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 34, :state :forest, :altitude 87, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=58&amp;y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 34, :state :pasture, :altitude 66, :gradient 35, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 38}"><a href="inspect?x=59&amp;y=34"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 60, :y 34, :state :grassland, :altitude 66, :gradient 15, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 36}"><a href="inspect?x=60&amp;y=34"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="ploughland" title="{:x 61, :y 34, :state :ploughland, :altitude 66, :gradient 38, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 51}"><a href="inspect?x=61&amp;y=34"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=62&amp;y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 34, :state :climax, :altitude 19, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=63&amp;y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 64, :y 34, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 34, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 35, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 35, :state :water, :altitude 1, :gradient 36, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 35, :state :climax, :altitude 17, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=27&amp;y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 35, :state :climax, :altitude 37, :gradient 58, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=28&amp;y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 35, :state :climax, :altitude 51, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=29&amp;y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 35, :state :heath, :altitude 56, :gradient 20, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 43}"><a href="inspect?x=30&amp;y=35"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 35, :state :scrub, :altitude 55, :gradient 15, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=31&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 35, :state :climax, :altitude 47, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=32&amp;y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 35, :state :climax, :altitude 51, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=33&amp;y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 35, :state :climax, :altitude 68, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=34&amp;y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 35, :state :scrub, :altitude 82, :gradient 57, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=35&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 35, :state :forest, :altitude 102, :gradient 62, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=36&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 35, :state :fire, :altitude 116, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 50}"><a href="inspect?x=37&amp;y=35"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 35, :state :heath, :altitude 119, :gradient 28, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 65}"><a href="inspect?x=38&amp;y=35"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 35, :state :scrub, :altitude 103, :gradient 40, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=39&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 35, :state :scrub, :altitude 86, :gradient 27, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=40&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 35, :state :scrub, :altitude 89, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 20}"><a href="inspect?x=41&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 35, :state :scrub, :altitude 94, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=42&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=43&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 35, :state :forest, :altitude 103, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=44&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=45&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=46&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=47&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=48&amp;y=35"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=49&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 35, :state :scrub, :altitude 94, :gradient 56, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 30}"><a href="inspect?x=50&amp;y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 35, :state :forest, :altitude 87, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=51&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 35, :state :forest, :altitude 97, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=52&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 35, :state :forest, :altitude 107, :gradient 57, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=53&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=54&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=55&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=56&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=57&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=58&amp;y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 35, :state :pasture, :altitude 71, :gradient 41, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 44}"><a href="inspect?x=59&amp;y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 35, :state :pasture, :altitude 63, :gradient 43, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture&quot;, :fertility 45}"><a href="inspect?x=60&amp;y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="camp" title="{:x 61, :y 35, :state :camp, :altitude 57, :gradient 53, :generation 83, :rule &quot;if state is camp and some neighbours are ploughland then state should be camp&quot;, :fertility 34}"><a href="inspect?x=61&amp;y=35"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="pasture" title="{:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 10}"><a href="inspect?x=62&amp;y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 26, :y 36, :state :fire, :altitude 17, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 48}"><a href="inspect?x=26&amp;y=36"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 36, :state :climax, :altitude 37, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=27&amp;y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=28&amp;y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=29&amp;y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 36, :state :heath, :altitude 61, :gradient 14, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 61}"><a href="inspect?x=30&amp;y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 36, :state :forest, :altitude 56, :gradient 18, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 42}"><a href="inspect?x=31&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 36, :state :scrub, :altitude 50, :gradient 27, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 54}"><a href="inspect?x=32&amp;y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 33, :y 36, :state :heath, :altitude 61, :gradient 31, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 29}"><a href="inspect?x=33&amp;y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=34&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 36, :state :forest, :altitude 91, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=35&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=36&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=37&amp;y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 36, :state :forest, :altitude 114, :gradient 24, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 38}"><a href="inspect?x=38&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 39, :y 36, :state :heath, :altitude 98, :gradient 33, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 31}"><a href="inspect?x=39&amp;y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=40&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 36, :state :scrub, :altitude 100, :gradient 29, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=41&amp;y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 36, :state :forest, :altitude 107, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=42&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 36, :state :forest, :altitude 106, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=43&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 36, :state :forest, :altitude 111, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=44&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 36, :state :forest, :altitude 116, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=45&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=46&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 36, :state :forest, :altitude 110, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 72}"><a href="inspect?x=47&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 36, :state :forest, :altitude 119, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=48&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 36, :state :heath, :altitude 120, :gradient 40, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=49&amp;y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 36, :state :forest, :altitude 110, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=50&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 36, :state :forest, :altitude 94, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=51&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 36, :state :forest, :altitude 79, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=52&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 36, :state :scrub, :altitude 71, :gradient 60, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=53&amp;y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=54&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=55&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=56&amp;y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 36, :state :scrub, :altitude 94, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 18}"><a href="inspect?x=57&amp;y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 58, :y 36, :state :scrub, :altitude 86, :gradient 42, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=58&amp;y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 36, :state :ploughland, :altitude 68, :gradient 52, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 51}"><a href="inspect?x=59&amp;y=36"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="crop" title="{:x 60, :y 36, :state :crop, :altitude 51, :gradient 60, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 40}"><a href="inspect?x=60&amp;y=36"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 61, :y 36, :state :house, :altitude 28, :gradient 62, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 16}"><a href="inspect?x=61&amp;y=36"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 62, :y 36, :state :house, :altitude 13, :gradient 56, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=62&amp;y=36"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 63, :y 36, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 37, :state :fire, :altitude 15, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 39}"><a href="inspect?x=25&amp;y=37"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 37, :state :waste, :altitude 35, :gradient 54, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 52}"><a href="inspect?x=26&amp;y=37"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 37, :state :heath, :altitude 43, :gradient 40, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 45}"><a href="inspect?x=27&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 37, :state :scrub, :altitude 52, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 57}"><a href="inspect?x=28&amp;y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 37, :state :scrub, :altitude 65, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=29&amp;y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 37, :state :climax, :altitude 65, :gradient 12, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 41}"><a href="inspect?x=30&amp;y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 31, :y 37, :state :heath, :altitude 60, :gradient 25, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 47}"><a href="inspect?x=31&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 32, :y 37, :state :fire, :altitude 61, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 51}"><a href="inspect?x=32&amp;y=37"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 33, :y 37, :state :heath, :altitude 74, :gradient 28, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 50}"><a href="inspect?x=33&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 34, :y 37, :state :waste, :altitude 78, :gradient 30, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 42}"><a href="inspect?x=34&amp;y=37"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=35&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 37, :state :forest, :altitude 89, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=36&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 37, :state :forest, :altitude 98, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=37&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 37, :state :forest, :altitude 101, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=38&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 37, :state :forest, :altitude 112, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=39&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=40&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=41&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=42&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=43&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=44&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=45&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=46&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=47&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=48&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=49&amp;y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=50&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=51&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 37, :state :scrub, :altitude 91, :gradient 34, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 17}"><a href="inspect?x=52&amp;y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 37, :state :forest, :altitude 69, :gradient 37, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 40}"><a href="inspect?x=53&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 37, :state :climax, :altitude 55, :gradient 29, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 28}"><a href="inspect?x=54&amp;y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=55&amp;y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=56&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 14}"><a href="inspect?x=57&amp;y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 58, :y 37, :state :scrub, :altitude 83, :gradient 29, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=58&amp;y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 37, :state :ploughland, :altitude 73, :gradient 46, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 42}"><a href="inspect?x=59&amp;y=37"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="camp" title="{:x 60, :y 37, :state :camp, :altitude 40, :gradient 71, :generation 83, :rule &quot;if state is camp and some neighbours are ploughland then state should be camp&quot;, :fertility 27}"><a href="inspect?x=60&amp;y=37"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="house" title="{:x 61, :y 37, :state :house, :altitude 13, :gradient 50, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 46}"><a href="inspect?x=61&amp;y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 62, :y 37, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 37, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 38, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 38, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 38, :state :climax, :altitude 14, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=24&amp;y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 38, :state :climax, :altitude 35, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=25&amp;y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 38, :state :climax, :altitude 43, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=26&amp;y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 38, :state :climax, :altitude 55, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=27&amp;y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 38, :state :scrub, :altitude 57, :gradient 22, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=28&amp;y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 38, :state :climax, :altitude 63, :gradient 13, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 39}"><a href="inspect?x=29&amp;y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 38, :state :scrub, :altitude 64, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=30&amp;y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 38, :state :forest, :altitude 68, :gradient 20, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 46}"><a href="inspect?x=31&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 38, :state :forest, :altitude 75, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=32&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 33, :y 38, :state :waste, :altitude 73, :gradient 19, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 42}"><a href="inspect?x=33&amp;y=38"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 38, :state :forest, :altitude 74, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=34&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 38, :state :forest, :altitude 79, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=35&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 38, :state :forest, :altitude 83, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=36&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 38, :state :forest, :altitude 87, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=37&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 38, :state :forest, :altitude 102, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=38&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 38, :state :forest, :altitude 117, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=39&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 38, :state :forest, :altitude 116, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=40&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 38, :state :forest, :altitude 112, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=41&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 38, :state :forest, :altitude 100, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=42&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 38, :state :forest, :altitude 114, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=43&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 38, :state :heath, :altitude 126, :gradient 40, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=44&amp;y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 38, :state :heath, :altitude 129, :gradient 41, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=45&amp;y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 38, :state :heath, :altitude 122, :gradient 41, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=46&amp;y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 38, :state :heath, :altitude 121, :gradient 41, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=47&amp;y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 38, :state :heath, :altitude 130, :gradient 39, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=48&amp;y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 38, :state :forest, :altitude 115, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=49&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 38, :state :forest, :altitude 92, :gradient 60, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=50&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 38, :state :forest, :altitude 83, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=51&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 38, :state :forest, :altitude 84, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=52&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 38, :state :forest, :altitude 75, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=53&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 38, :state :scrub, :altitude 54, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=54&amp;y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 38, :state :scrub, :altitude 51, :gradient 35, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=55&amp;y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 56, :y 38, :state :scrub, :altitude 65, :gradient 37, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 44}"><a href="inspect?x=56&amp;y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 38, :state :climax, :altitude 68, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=57&amp;y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 38, :state :forest, :altitude 73, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=58&amp;y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 38, :state :ploughland, :altitude 65, :gradient 48, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 22}"><a href="inspect?x=59&amp;y=38"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 38, :state :pasture, :altitude 43, :gradient 71, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 22}"><a href="inspect?x=60&amp;y=38"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 61, :y 38, :state :water, :altitude 2, :gradient 42, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 38, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 39, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 39, :state :water, :altitude 1, :gradient 35, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 39, :state :climax, :altitude 13, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=23&amp;y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 39, :state :climax, :altitude 24, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=24&amp;y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 39, :state :climax, :altitude 37, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=25&amp;y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 39, :state :waste, :altitude 52, :gradient 28, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 57}"><a href="inspect?x=26&amp;y=39"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 39, :state :scrub, :altitude 63, :gradient 20, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=27&amp;y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 39, :state :scrub, :altitude 63, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=28&amp;y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 39, :state :scrub, :altitude 64, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=29&amp;y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 39, :state :forest, :altitude 65, :gradient 18, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 53}"><a href="inspect?x=30&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 39, :state :scrub, :altitude 79, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 60}"><a href="inspect?x=31&amp;y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 39, :state :forest, :altitude 80, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=32&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 33, :y 39, :state :fire, :altitude 68, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 38}"><a href="inspect?x=33&amp;y=39"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 39, :state :forest, :altitude 77, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=34&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 39, :state :scrub, :altitude 88, :gradient 23, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 20}"><a href="inspect?x=35&amp;y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 39, :state :scrub, :altitude 93, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=36&amp;y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 39, :state :forest, :altitude 105, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=37&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 39, :state :forest, :altitude 112, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=38&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 39, :state :forest, :altitude 105, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=39&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 39, :state :forest, :altitude 101, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=40&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 39, :state :forest, :altitude 93, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=41&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 39, :state :forest, :altitude 91, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=42&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 39, :state :forest, :altitude 119, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=43&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 39, :state :heath, :altitude 120, :gradient 52, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=44&amp;y=39"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=45&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=46&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 39, :state :forest, :altitude 116, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=47&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 39, :state :forest, :altitude 116, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=48&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 39, :state :forest, :altitude 91, :gradient 62, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=49&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 39, :state :forest, :altitude 79, :gradient 54, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=50&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 39, :state :forest, :altitude 70, :gradient 31, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 18}"><a href="inspect?x=51&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 39, :state :forest, :altitude 75, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=52&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 39, :state :forest, :altitude 75, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=53&amp;y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 39, :state :climax, :altitude 61, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=54&amp;y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 39, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=55&amp;y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 39, :state :climax, :altitude 51, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=56&amp;y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 39, :state :scrub, :altitude 59, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=57&amp;y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 39, :state :pasture, :altitude 64, :gradient 31, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 60}"><a href="inspect?x=58&amp;y=39"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 39, :state :pasture, :altitude 57, :gradient 54, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 49}"><a href="inspect?x=59&amp;y=39"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 39, :state :climax, :altitude 35, :gradient 64, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=60&amp;y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 61, :y 39, :state :water, :altitude 2, :gradient 42, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 40, :state :climax, :altitude 27, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=22&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 40, :state :climax, :altitude 36, :gradient 37, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 22}"><a href="inspect?x=23&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 40, :state :climax, :altitude 35, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 23}"><a href="inspect?x=24&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 40, :state :fire, :altitude 40, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 55}"><a href="inspect?x=25&amp;y=40"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 40, :state :heath, :altitude 57, :gradient 26, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 31}"><a href="inspect?x=26&amp;y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 23}"><a href="inspect?x=27&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 40, :state :heath, :altitude 63, :gradient 5, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 31}"><a href="inspect?x=28&amp;y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 40, :state :waste, :altitude 61, :gradient 11, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 14}"><a href="inspect?x=29&amp;y=40"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 40, :state :climax, :altitude 68, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=30&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 40, :state :forest, :altitude 77, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=31&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 40, :state :climax, :altitude 69, :gradient 16, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 33}"><a href="inspect?x=32&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 40, :state :climax, :altitude 68, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=33&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 40, :state :forest, :altitude 74, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=34&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=35&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 40, :state :scrub, :altitude 97, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 54}"><a href="inspect?x=36&amp;y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=37&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=38&amp;y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 40, :state :scrub, :altitude 116, :gradient 35, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 54}"><a href="inspect?x=39&amp;y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=40&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=41&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=42&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=43&amp;y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 40, :state :forest, :altitude 102, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=44&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 40, :state :forest, :altitude 77, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=45&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 40, :state :forest, :altitude 92, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=46&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 40, :state :forest, :altitude 110, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=47&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 40, :state :scrub, :altitude 105, :gradient 37, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=48&amp;y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=49&amp;y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 40, :state :climax, :altitude 68, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=50&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 40, :state :climax, :altitude 61, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=51&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=52&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 40, :state :climax, :altitude 60, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 23}"><a href="inspect?x=53&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 40, :state :climax, :altitude 52, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 17}"><a href="inspect?x=54&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 40, :state :scrub, :altitude 41, :gradient 21, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 34}"><a href="inspect?x=55&amp;y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=56&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=57&amp;y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 40, :state :pasture, :altitude 55, :gradient 41, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 56}"><a href="inspect?x=58&amp;y=40"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 59, :y 40, :state :crop, :altitude 42, :gradient 52, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 38}"><a href="inspect?x=59&amp;y=40"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 60, :y 40, :state :crop, :altitude 19, :gradient 56, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 39}"><a href="inspect?x=60&amp;y=40"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 19, :y 41, :state :camp, :altitude 19, :gradient 37, :generation 83, :rule &quot;if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp&quot;, :fertility 48}"><a href="inspect?x=19&amp;y=41"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 41, :state :climax, :altitude 23, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=20&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 41, :state :climax, :altitude 24, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=21&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=22&amp;y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 41, :state :scrub, :altitude 38, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=23&amp;y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 41, :state :climax, :altitude 36, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=24&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 41, :state :climax, :altitude 40, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=25&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=26&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=27&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 41, :state :fire, :altitude 63, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 57}"><a href="inspect?x=28&amp;y=41"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 41, :state :climax, :altitude 59, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=29&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 41, :state :climax, :altitude 57, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=30&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=31&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 41, :state :climax, :altitude 69, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=32&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=33&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 41, :state :forest, :altitude 74, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=34&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=35&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 41, :state :forest, :altitude 94, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=36&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 41, :state :scrub, :altitude 111, :gradient 35, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 18}"><a href="inspect?x=37&amp;y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=38&amp;y=41"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=39&amp;y=41"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 41, :state :forest, :altitude 96, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=40&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 41, :state :forest, :altitude 77, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=41&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=42&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=43&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=44&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=45&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 41, :state :forest, :altitude 87, :gradient 42, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 50}"><a href="inspect?x=46&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 41, :state :forest, :altitude 106, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=47&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 41, :state :forest, :altitude 115, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=48&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 41, :state :forest, :altitude 93, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=49&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 41, :state :forest, :altitude 74, :gradient 33, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 16}"><a href="inspect?x=50&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 41, :state :climax, :altitude 60, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=51&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 41, :state :climax, :altitude 50, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=52&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 41, :state :forest, :altitude 50, :gradient 11, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 27}"><a href="inspect?x=53&amp;y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 41, :state :climax, :altitude 57, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=54&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 41, :state :climax, :altitude 52, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 7}"><a href="inspect?x=55&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 52}"><a href="inspect?x=56&amp;y=41"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=57&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 58, :y 41, :state :grassland, :altitude 37, :gradient 54, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 30}"><a href="inspect?x=58&amp;y=41"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=59&amp;y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=60&amp;y=41"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 42, :state :climax, :altitude 23, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=18&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 42, :state :climax, :altitude 38, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=19&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 42, :state :scrub, :altitude 29, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=20&amp;y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 42, :state :forest, :altitude 33, :gradient 15, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 34}"><a href="inspect?x=21&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 42, :state :climax, :altitude 36, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=22&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 42, :state :climax, :altitude 36, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=23&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 42, :state :climax, :altitude 36, :gradient 7, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=24&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=25&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 42, :state :climax, :altitude 54, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=26&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=27&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=28&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 42, :state :climax, :altitude 60, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=29&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=30&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=31&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 42, :state :forest, :altitude 87, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=32&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=33&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 42, :state :scrub, :altitude 78, :gradient 25, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=34&amp;y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 42, :state :forest, :altitude 84, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=35&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 42, :state :forest, :altitude 105, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=36&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 42, :state :forest, :altitude 112, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=37&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 42, :state :scrub, :altitude 108, :gradient 38, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=38&amp;y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=39&amp;y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=40&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 42, :state :forest, :altitude 77, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=41&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=42&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 42, :state :forest, :altitude 80, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=43&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 42, :state :climax, :altitude 69, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=44&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 17}"><a href="inspect?x=45&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 46, :y 42, :state :fire, :altitude 89, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 46}"><a href="inspect?x=46&amp;y=42"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 42, :state :forest, :altitude 111, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=47&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=48&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 42, :state :forest, :altitude 87, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=49&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 42, :state :forest, :altitude 73, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=50&amp;y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 42, :state :scrub, :altitude 65, :gradient 37, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 30}"><a href="inspect?x=51&amp;y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 42, :state :climax, :altitude 61, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=52&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 42, :state :scrub, :altitude 60, :gradient 24, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 17}"><a href="inspect?x=53&amp;y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 42, :state :climax, :altitude 60, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=54&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 42, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=55&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 42, :state :pasture, :altitude 43, :gradient 54, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 46}"><a href="inspect?x=56&amp;y=42"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 42, :state :climax, :altitude 23, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=57&amp;y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 58, :y 42, :state :house, :altitude 12, :gradient 36, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 37}"><a href="inspect?x=58&amp;y=42"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 74}"><a href="inspect?x=17&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=18&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 43, :state :climax, :altitude 36, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=19&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 43, :state :scrub, :altitude 29, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 58}"><a href="inspect?x=20&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 43, :state :scrub, :altitude 32, :gradient 7, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 61}"><a href="inspect?x=21&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 43, :state :climax, :altitude 32, :gradient 7, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=22&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 43, :state :climax, :altitude 35, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=23&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 43, :state :scrub, :altitude 36, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 6}"><a href="inspect?x=24&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 43, :state :fire, :altitude 42, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 63}"><a href="inspect?x=25&amp;y=43"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 43, :state :climax, :altitude 51, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=26&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 43, :state :climax, :altitude 54, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=27&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 43, :state :climax, :altitude 51, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=28&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 43, :state :fire, :altitude 75, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 58}"><a href="inspect?x=29&amp;y=43"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 43, :state :forest, :altitude 91, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=30&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 43, :state :forest, :altitude 88, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=31&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 43, :state :forest, :altitude 91, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=32&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 33, :y 43, :state :forest, :altitude 94, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=33&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 43, :state :scrub, :altitude 92, :gradient 39, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=34&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 43, :state :scrub, :altitude 91, :gradient 46, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=35&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 43, :state :forest, :altitude 115, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 21}"><a href="inspect?x=36&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 43, :state :forest, :altitude 110, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=37&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 43, :state :forest, :altitude 91, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=38&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 43, :state :forest, :altitude 105, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=39&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 43, :state :scrub, :altitude 88, :gradient 60, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=40&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 43, :state :climax, :altitude 65, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=41&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=42&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=43&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 43, :state :heath, :altitude 60, :gradient 28, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 47}"><a href="inspect?x=44&amp;y=43"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=45&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 43, :state :heath, :altitude 94, :gradient 42, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 45}"><a href="inspect?x=46&amp;y=43"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 43, :state :waste, :altitude 110, :gradient 22, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 39}"><a href="inspect?x=47&amp;y=43"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 48, :y 43, :state :fire, :altitude 103, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 35}"><a href="inspect?x=48&amp;y=43"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 43, :state :forest, :altitude 91, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=49&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 43, :state :forest, :altitude 87, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=50&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 43, :state :forest, :altitude 82, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=51&amp;y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 43, :state :scrub, :altitude 74, :gradient 25, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 28}"><a href="inspect?x=52&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 43, :state :climax, :altitude 63, :gradient 23, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 20}"><a href="inspect?x=53&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 43, :state :climax, :altitude 56, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=54&amp;y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 43, :state :scrub, :altitude 54, :gradient 37, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=55&amp;y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 43, :state :pasture, :altitude 33, :gradient 55, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 36}"><a href="inspect?x=56&amp;y=43"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 44, :state :climax, :altitude 31, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=17&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 44, :state :climax, :altitude 49, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=18&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 44, :state :climax, :altitude 33, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=19&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 44, :state :scrub, :altitude 29, :gradient 7, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 10}"><a href="inspect?x=20&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 44, :state :scrub, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=21&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 44, :state :scrub, :altitude 31, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 59}"><a href="inspect?x=22&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 44, :state :climax, :altitude 33, :gradient 7, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=23&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 44, :state :scrub, :altitude 36, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=24&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 44, :state :climax, :altitude 37, :gradient 20, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 51}"><a href="inspect?x=25&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 44, :state :waste, :altitude 42, :gradient 21, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 65}"><a href="inspect?x=26&amp;y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 44, :state :climax, :altitude 45, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=27&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 44, :state :waste, :altitude 50, :gradient 35, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 48}"><a href="inspect?x=28&amp;y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 44, :state :climax, :altitude 66, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=29&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 44, :state :forest, :altitude 74, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=30&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 44, :state :forest, :altitude 75, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=31&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=32&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 33, :y 44, :state :forest, :altitude 79, :gradient 51, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=33&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 44, :state :forest, :altitude 101, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=34&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 44, :state :scrub, :altitude 117, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=35&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=36&amp;y=44"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 44, :state :forest, :altitude 100, :gradient 55, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=37&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 44, :state :scrub, :altitude 75, :gradient 47, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=38&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 44, :state :forest, :altitude 78, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=39&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 44, :state :forest, :altitude 71, :gradient 50, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 47}"><a href="inspect?x=40&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 44, :state :climax, :altitude 59, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=41&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 42, :y 44, :state :waste, :altitude 64, :gradient 16, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 49}"><a href="inspect?x=42&amp;y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 44, :state :climax, :altitude 59, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=43&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 44, :state :scrub, :altitude 66, :gradient 30, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=44&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 44, :state :scrub, :altitude 87, :gradient 34, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=45&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 44, :state :heath, :altitude 94, :gradient 35, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 65}"><a href="inspect?x=46&amp;y=44"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 44, :state :waste, :altitude 94, :gradient 33, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 31}"><a href="inspect?x=47&amp;y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=48&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 44, :state :scrub, :altitude 92, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=49&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 44, :state :forest, :altitude 83, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=50&amp;y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 44, :state :scrub, :altitude 82, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 7}"><a href="inspect?x=51&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 44, :state :scrub, :altitude 75, :gradient 25, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=52&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 44, :state :climax, :altitude 57, :gradient 25, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 45}"><a href="inspect?x=53&amp;y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 44, :state :scrub, :altitude 52, :gradient 22, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 25}"><a href="inspect?x=54&amp;y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 55, :y 44, :state :pasture, :altitude 47, :gradient 33, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 41}"><a href="inspect?x=55&amp;y=44"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 44, :state :pasture, :altitude 23, :gradient 53, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 38}"><a href="inspect?x=56&amp;y=44"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 57, :y 44, :state :water, :altitude 1, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 44, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 45, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 45, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 45, :state :forest, :altitude 27, :gradient 48, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 38}"><a href="inspect?x=17&amp;y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 18, :y 45, :state :waste, :altitude 43, :gradient 31, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 52}"><a href="inspect?x=18&amp;y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 45, :state :heath, :altitude 35, :gradient 20, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 53}"><a href="inspect?x=19&amp;y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 45, :state :waste, :altitude 31, :gradient 11, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 35}"><a href="inspect?x=20&amp;y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 45, :state :forest, :altitude 29, :gradient 9, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 52}"><a href="inspect?x=21&amp;y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 45, :state :climax, :altitude 29, :gradient 11, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 27}"><a href="inspect?x=22&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 45, :state :scrub, :altitude 31, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 34}"><a href="inspect?x=23&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 45, :state :climax, :altitude 31, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=24&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 45, :state :forest, :altitude 33, :gradient 11, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 51}"><a href="inspect?x=25&amp;y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 45, :state :scrub, :altitude 36, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 47}"><a href="inspect?x=26&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 45, :state :heath, :altitude 40, :gradient 14, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 43}"><a href="inspect?x=27&amp;y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 45, :state :heath, :altitude 45, :gradient 30, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 53}"><a href="inspect?x=28&amp;y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 45, :state :fire, :altitude 54, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 32}"><a href="inspect?x=29&amp;y=45"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 45, :state :climax, :altitude 57, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=30&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 45, :state :waste, :altitude 61, :gradient 28, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 57}"><a href="inspect?x=31&amp;y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 45, :state :climax, :altitude 60, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=32&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 45, :state :scrub, :altitude 78, :gradient 54, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 61}"><a href="inspect?x=33&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 45, :state :forest, :altitude 111, :gradient 46, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 56}"><a href="inspect?x=34&amp;y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=35&amp;y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 45, :state :scrub, :altitude 117, :gradient 44, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=36&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 45, :state :forest, :altitude 91, :gradient 55, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=37&amp;y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 45, :state :climax, :altitude 69, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 15}"><a href="inspect?x=38&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 45, :state :climax, :altitude 63, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=39&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 45, :state :climax, :altitude 60, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=40&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 45, :state :waste, :altitude 55, :gradient 21, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 54}"><a href="inspect?x=41&amp;y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 42, :y 45, :state :heath, :altitude 54, :gradient 14, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 52}"><a href="inspect?x=42&amp;y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 45, :state :scrub, :altitude 57, :gradient 24, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=43&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 45, :state :scrub, :altitude 74, :gradient 30, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 44}"><a href="inspect?x=44&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 45, :state :scrub, :altitude 79, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=45&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 45, :state :scrub, :altitude 77, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=46&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 45, :state :scrub, :altitude 77, :gradient 33, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=47&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 48, :y 45, :state :fire, :altitude 78, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 27}"><a href="inspect?x=48&amp;y=45"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 45, :state :scrub, :altitude 75, :gradient 30, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 23}"><a href="inspect?x=49&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 45, :state :scrub, :altitude 71, :gradient 28, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=50&amp;y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 45, :state :forest, :altitude 73, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=51&amp;y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 45, :state :forest, :altitude 74, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=52&amp;y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 45, :state :climax, :altitude 64, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=53&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 45, :state :climax, :altitude 50, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=54&amp;y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 55, :y 45, :state :pasture, :altitude 42, :gradient 29, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 36}"><a href="inspect?x=55&amp;y=45"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 45, :state :crop, :altitude 29, :gradient 46, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 33}"><a href="inspect?x=56&amp;y=45"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 57, :y 45, :state :water, :altitude 1, :gradient 44, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 45, :state :water, :altitude 1, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 45, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 46, :state :scrub, :altitude 18, :gradient 49, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=17&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 18, :y 46, :state :waste, :altitude 43, :gradient 32, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 54}"><a href="inspect?x=18&amp;y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 46, :state :climax, :altitude 40, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=19&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 46, :state :waste, :altitude 35, :gradient 17, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 63}"><a href="inspect?x=20&amp;y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 46, :state :fire, :altitude 35, :gradient 22, :generation 83, :rule &quot;if state is climax then 1 chance in 500 state should be fire&quot;, :fertility 42}"><a href="inspect?x=21&amp;y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 22, :y 46, :state :fire, :altitude 38, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 59}"><a href="inspect?x=22&amp;y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 23, :y 46, :state :waste, :altitude 40, :gradient 36, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 51}"><a href="inspect?x=23&amp;y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 46, :state :scrub, :altitude 37, :gradient 39, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 61}"><a href="inspect?x=24&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 46, :state :heath, :altitude 40, :gradient 39, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 50}"><a href="inspect?x=25&amp;y=46"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 46, :state :climax, :altitude 37, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=26&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 46, :state :scrub, :altitude 36, :gradient 24, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 29}"><a href="inspect?x=27&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 46, :state :fire, :altitude 37, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 38}"><a href="inspect?x=28&amp;y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 46, :state :waste, :altitude 41, :gradient 22, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 42}"><a href="inspect?x=29&amp;y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 46, :state :heath, :altitude 47, :gradient 25, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 37}"><a href="inspect?x=30&amp;y=46"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 46, :state :climax, :altitude 49, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 71}"><a href="inspect?x=31&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 46, :state :climax, :altitude 61, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=32&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 46, :state :scrub, :altitude 92, :gradient 63, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 59}"><a href="inspect?x=33&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 34, :y 46, :state :heath, :altitude 114, :gradient 60, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 34}"><a href="inspect?x=34&amp;y=46"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 46, :state :forest, :altitude 97, :gradient 63, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=35&amp;y=46"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 46, :state :scrub, :altitude 86, :gradient 63, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=36&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 46, :state :scrub, :altitude 80, :gradient 56, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=37&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 46, :state :scrub, :altitude 71, :gradient 31, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=38&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=39&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 46, :state :fire, :altitude 52, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 32}"><a href="inspect?x=40&amp;y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 41, :y 46, :state :fire, :altitude 51, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 34}"><a href="inspect?x=41&amp;y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 46, :state :forest, :altitude 50, :gradient 14, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 28}"><a href="inspect?x=42&amp;y=46"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 43, :y 46, :state :waste, :altitude 61, :gradient 27, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 53}"><a href="inspect?x=43&amp;y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 46, :state :scrub, :altitude 69, :gradient 25, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 54}"><a href="inspect?x=44&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 46, :state :scrub, :altitude 64, :gradient 25, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=45&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 46, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=46&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 46, :state :scrub, :altitude 69, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=47&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 46, :state :scrub, :altitude 68, :gradient 21, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=48&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 46, :state :scrub, :altitude 65, :gradient 21, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=49&amp;y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 46, :state :forest, :altitude 64, :gradient 18, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 21}"><a href="inspect?x=50&amp;y=46"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 46, :state :climax, :altitude 66, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=51&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 46, :state :climax, :altitude 65, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=52&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 46, :state :climax, :altitude 59, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=53&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 46, :state :climax, :altitude 51, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=54&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 46, :state :climax, :altitude 46, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=55&amp;y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 46, :state :crop, :altitude 45, :gradient 50, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 33}"><a href="inspect?x=56&amp;y=46"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 32}"><a href="inspect?x=57&amp;y=46"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=58&amp;y=46"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 17, :y 47, :state :fire, :altitude 29, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 33}"><a href="inspect?x=17&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 47, :state :climax, :altitude 50, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=18&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 47, :state :climax, :altitude 46, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=19&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 20, :y 47, :state :fire, :altitude 38, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 44}"><a href="inspect?x=20&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 47, :state :fire, :altitude 45, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 53}"><a href="inspect?x=21&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 22, :y 47, :state :fire, :altitude 51, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 50}"><a href="inspect?x=22&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 23, :y 47, :state :waste, :altitude 60, :gradient 52, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 52}"><a href="inspect?x=23&amp;y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 24, :y 47, :state :heath, :altitude 65, :gradient 52, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 64}"><a href="inspect?x=24&amp;y=47"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 47, :state :heath, :altitude 70, :gradient 52, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 50}"><a href="inspect?x=25&amp;y=47"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 26, :y 47, :state :fire, :altitude 59, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 52}"><a href="inspect?x=26&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 27, :y 47, :state :waste, :altitude 36, :gradient 24, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 34}"><a href="inspect?x=27&amp;y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 47, :state :fire, :altitude 35, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 47}"><a href="inspect?x=28&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=29&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 47, :state :waste, :altitude 37, :gradient 13, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 42}"><a href="inspect?x=30&amp;y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 47, :state :fire, :altitude 40, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 50}"><a href="inspect?x=31&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 32, :y 47, :state :heath, :altitude 51, :gradient 54, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 39}"><a href="inspect?x=32&amp;y=47"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 33, :y 47, :state :waste, :altitude 71, :gradient 76, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 57}"><a href="inspect?x=33&amp;y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 47, :state :forest, :altitude 77, :gradient 72, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=34&amp;y=47"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 47, :state :climax, :altitude 64, :gradient 69, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=35&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 47, :state :forest, :altitude 61, :gradient 50, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 23}"><a href="inspect?x=36&amp;y=47"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=37&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 47, :state :climax, :altitude 66, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=38&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=39&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 47, :state :scrub, :altitude 52, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 18}"><a href="inspect?x=40&amp;y=47"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 47, :state :climax, :altitude 50, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=41&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 47, :state :climax, :altitude 47, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=42&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 47, :state :climax, :altitude 55, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=43&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 44, :y 47, :state :fire, :altitude 56, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 45}"><a href="inspect?x=44&amp;y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 47, :state :climax, :altitude 54, :gradient 22, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 46}"><a href="inspect?x=45&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 47, :state :climax, :altitude 59, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=46&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 47, :state :scrub, :altitude 63, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=47&amp;y=47"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 47, :state :climax, :altitude 60, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=48&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 47, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 21}"><a href="inspect?x=49&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=50&amp;y=47"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 47, :state :climax, :altitude 61, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=51&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 47, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=52&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 47, :state :climax, :altitude 51, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=53&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 47, :state :climax, :altitude 49, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=54&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 47, :state :climax, :altitude 51, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=55&amp;y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 47, :state :forest, :altitude 51, :gradient 18, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 36}"><a href="inspect?x=56&amp;y=47"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 10}"><a href="inspect?x=57&amp;y=47"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 58, :y 47, :state :crop, :altitude 14, :gradient 41, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 12}"><a href="inspect?x=58&amp;y=47"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 48, :state :climax, :altitude 35, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=17&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 48, :state :climax, :altitude 51, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=18&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 48, :state :climax, :altitude 43, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=19&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 48, :state :climax, :altitude 52, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=20&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 48, :state :climax, :altitude 61, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=21&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 21}"><a href="inspect?x=22&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=23&amp;y=48"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 24, :y 48, :state :waste, :altitude 89, :gradient 26, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 31}"><a href="inspect?x=24&amp;y=48"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 48, :state :waste, :altitude 79, :gradient 40, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 51}"><a href="inspect?x=25&amp;y=48"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 48, :state :heath, :altitude 54, :gradient 43, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 72}"><a href="inspect?x=26&amp;y=48"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=27&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=28&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 48, :state :fire, :altitude 47, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 31}"><a href="inspect?x=29&amp;y=48"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 48, :state :fire, :altitude 45, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 47}"><a href="inspect?x=30&amp;y=48"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 48, :state :waste, :altitude 40, :gradient 19, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 38}"><a href="inspect?x=31&amp;y=48"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 32, :y 48, :state :fire, :altitude 38, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 58}"><a href="inspect?x=32&amp;y=48"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 48, :state :climax, :altitude 42, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=33&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=34&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 48, :state :climax, :altitude 47, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=35&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 48, :state :climax, :altitude 51, :gradient 26, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 46}"><a href="inspect?x=36&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 48, :state :climax, :altitude 57, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=37&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=38&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=39&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=40&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 48, :state :forest, :altitude 46, :gradient 11, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 40}"><a href="inspect?x=41&amp;y=48"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 48, :state :forest, :altitude 43, :gradient 13, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 38}"><a href="inspect?x=42&amp;y=48"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 48, :state :scrub, :altitude 49, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=43&amp;y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 48, :state :climax, :altitude 47, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=44&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 48, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=45&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 48, :state :scrub, :altitude 57, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=46&amp;y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=47&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 48, :state :scrub, :altitude 52, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=48&amp;y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 48, :state :climax, :altitude 52, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=49&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 48, :state :climax, :altitude 57, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=50&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=51&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 48, :state :scrub, :altitude 50, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=52&amp;y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 18}"><a href="inspect?x=53&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 48, :state :climax, :altitude 46, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=54&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=55&amp;y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 48, :state :crop, :altitude 50, :gradient 34, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 17}"><a href="inspect?x=56&amp;y=48"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 83, :rule &quot;if state is house and some neighbours are pasture then state should be house&quot;, :fertility 25}"><a href="inspect?x=57&amp;y=48"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=58&amp;y=48"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 18}"><a href="inspect?x=16&amp;y=49"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 17, :y 49, :state :pasture, :altitude 38, :gradient 50, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 30}"><a href="inspect?x=17&amp;y=49"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 49, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=18&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 49, :state :climax, :altitude 46, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=19&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 49, :state :climax, :altitude 64, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=20&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=21&amp;y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=22&amp;y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 23, :y 49, :state :fire, :altitude 86, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 54}"><a href="inspect?x=23&amp;y=49"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 19}"><a href="inspect?x=24&amp;y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 49, :state :waste, :altitude 68, :gradient 40, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 45}"><a href="inspect?x=25&amp;y=49"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=26&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=27&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=28&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=29&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 49, :state :fire, :altitude 55, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 38}"><a href="inspect?x=30&amp;y=49"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=31&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=32&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 49, :state :climax, :altitude 47, :gradient 27, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 48}"><a href="inspect?x=33&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=34&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 49, :state :scrub, :altitude 40, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 29}"><a href="inspect?x=35&amp;y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 36, :y 49, :state :heath, :altitude 43, :gradient 20, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 37}"><a href="inspect?x=36&amp;y=49"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 49, :state :fire, :altitude 50, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 53}"><a href="inspect?x=37&amp;y=49"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 49, :state :climax, :altitude 55, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=38&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=39&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 49, :state :climax, :altitude 54, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=40&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=41&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 49, :state :climax, :altitude 47, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=42&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 49, :state :climax, :altitude 42, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=43&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 49, :state :climax, :altitude 42, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=44&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 49, :state :scrub, :altitude 47, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 47}"><a href="inspect?x=45&amp;y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 49, :state :scrub, :altitude 52, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=46&amp;y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 49, :state :forest, :altitude 55, :gradient 8, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 40}"><a href="inspect?x=47&amp;y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 49, :state :climax, :altitude 54, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=48&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=49&amp;y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 49, :state :scrub, :altitude 52, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 60}"><a href="inspect?x=50&amp;y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 49, :state :climax, :altitude 51, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=51&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 49, :state :scrub, :altitude 46, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=52&amp;y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 49, :state :heath, :altitude 43, :gradient 10, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 37}"><a href="inspect?x=53&amp;y=49"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 49, :state :climax, :altitude 43, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=54&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=55&amp;y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 49, :state :crop, :altitude 38, :gradient 49, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 17}"><a href="inspect?x=56&amp;y=49"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 57, :y 49, :state :crop, :altitude 17, :gradient 49, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 13}"><a href="inspect?x=57&amp;y=49"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 16, :y 50, :state :grassland, :altitude 24, :gradient 49, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 38}"><a href="inspect?x=16&amp;y=50"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 50, :state :climax, :altitude 40, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=17&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 50, :state :forest, :altitude 46, :gradient 21, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 40}"><a href="inspect?x=18&amp;y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 50, :state :climax, :altitude 47, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=19&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 50, :state :climax, :altitude 61, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=20&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 50, :state :scrub, :altitude 75, :gradient 29, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=21&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 50, :state :forest, :altitude 83, :gradient 15, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 19}"><a href="inspect?x=22&amp;y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 50, :state :forest, :altitude 83, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=23&amp;y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 24, :y 50, :state :fire, :altitude 71, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 56}"><a href="inspect?x=24&amp;y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 50, :state :fire, :altitude 63, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 45}"><a href="inspect?x=25&amp;y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=26&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 50, :state :fire, :altitude 56, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 43}"><a href="inspect?x=27&amp;y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=28&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=29&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 50, :state :fire, :altitude 61, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 37}"><a href="inspect?x=30&amp;y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 50, :state :climax, :altitude 65, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=31&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 50, :state :climax, :altitude 64, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=32&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 50, :state :climax, :altitude 54, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=33&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 50, :state :climax, :altitude 42, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=34&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 50, :state :scrub, :altitude 37, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 34}"><a href="inspect?x=35&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=36&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 37, :y 50, :state :waste, :altitude 42, :gradient 19, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 55}"><a href="inspect?x=37&amp;y=50"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 50, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=38&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=39&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 50, :state :fire, :altitude 49, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 43}"><a href="inspect?x=40&amp;y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 50, :state :waste, :altitude 50, :gradient 12, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 66}"><a href="inspect?x=41&amp;y=50"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 50, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 17}"><a href="inspect?x=42&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 50, :state :forest, :altitude 42, :gradient 12, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 37}"><a href="inspect?x=43&amp;y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 50, :state :scrub, :altitude 40, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=44&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 50, :state :climax, :altitude 43, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=45&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 50, :state :scrub, :altitude 49, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 58}"><a href="inspect?x=46&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 50, :state :scrub, :altitude 56, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=47&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 50, :state :scrub, :altitude 57, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 66}"><a href="inspect?x=48&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 50, :state :scrub, :altitude 47, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 24}"><a href="inspect?x=49&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 50, :state :scrub, :altitude 45, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 16}"><a href="inspect?x=50&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 50, :state :scrub, :altitude 45, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=51&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 50, :state :scrub, :altitude 41, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=52&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 50, :state :scrub, :altitude 40, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=53&amp;y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 54, :y 50, :state :fire, :altitude 41, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 32}"><a href="inspect?x=54&amp;y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=55&amp;y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 20}"><a href="inspect?x=56&amp;y=50"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 34}"><a href="inspect?x=14&amp;y=51"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=15&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=16&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 51, :state :climax, :altitude 50, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=17&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 51, :state :climax, :altitude 59, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=18&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 51, :state :climax, :altitude 54, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=19&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 51, :state :climax, :altitude 57, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=20&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 51, :state :forest, :altitude 78, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=21&amp;y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 51, :state :forest, :altitude 86, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=22&amp;y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=23&amp;y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 51, :state :climax, :altitude 69, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=24&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=25&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 51, :state :climax, :altitude 54, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=26&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=27&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 51, :state :waste, :altitude 68, :gradient 11, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 54}"><a href="inspect?x=28&amp;y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 51, :state :waste, :altitude 66, :gradient 10, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 56}"><a href="inspect?x=29&amp;y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=30&amp;y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 51, :state :forest, :altitude 71, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=31&amp;y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 51, :state :climax, :altitude 64, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=32&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 51, :state :climax, :altitude 60, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=33&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 51, :state :climax, :altitude 54, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=34&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 35, :y 51, :state :fire, :altitude 46, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 49}"><a href="inspect?x=35&amp;y=51"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 36, :y 51, :state :heath, :altitude 37, :gradient 11, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 40}"><a href="inspect?x=36&amp;y=51"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 51, :state :fire, :altitude 36, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 54}"><a href="inspect?x=37&amp;y=51"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 38, :y 51, :state :fire, :altitude 41, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 44}"><a href="inspect?x=38&amp;y=51"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=39&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=40&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 51, :state :waste, :altitude 42, :gradient 17, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 63}"><a href="inspect?x=41&amp;y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 42, :y 51, :state :heath, :altitude 43, :gradient 17, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 37}"><a href="inspect?x=42&amp;y=51"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 51, :state :climax, :altitude 42, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=43&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 51, :state :scrub, :altitude 37, :gradient 7, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=44&amp;y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 51, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=45&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 51, :state :scrub, :altitude 51, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=46&amp;y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 51, :state :scrub, :altitude 52, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 15}"><a href="inspect?x=47&amp;y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=48&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 51, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=49&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 51, :state :scrub, :altitude 41, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 59}"><a href="inspect?x=50&amp;y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 51, :y 51, :state :pasture, :altitude 38, :gradient 9, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 48}"><a href="inspect?x=51&amp;y=51"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=52&amp;y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 10}"><a href="inspect?x=53&amp;y=51"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 51, :state :heath, :altitude 29, :gradient 41, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 39}"><a href="inspect?x=54&amp;y=51"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 55, :y 51, :state :waste, :altitude 19, :gradient 41, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 60}"><a href="inspect?x=55&amp;y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="water" title="{:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 51, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 52, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 52, :state :pasture, :altitude 18, :gradient 36, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 11}"><a href="inspect?x=14&amp;y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 52, :state :climax, :altitude 33, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=15&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 24}"><a href="inspect?x=16&amp;y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 52, :state :climax, :altitude 60, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=17&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 52, :state :climax, :altitude 68, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=18&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 52, :state :forest, :altitude 70, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=19&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 52, :state :forest, :altitude 73, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=20&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 52, :state :climax, :altitude 66, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=21&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 52, :state :forest, :altitude 73, :gradient 23, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 28}"><a href="inspect?x=22&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 52, :state :forest, :altitude 78, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=23&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 52, :state :forest, :altitude 75, :gradient 25, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 40}"><a href="inspect?x=24&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 52, :state :forest, :altitude 71, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=25&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 52, :state :scrub, :altitude 65, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 55}"><a href="inspect?x=26&amp;y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 52, :state :climax, :altitude 55, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=27&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 52, :state :heath, :altitude 60, :gradient 13, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 63}"><a href="inspect?x=28&amp;y=52"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 52, :state :fire, :altitude 61, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 52}"><a href="inspect?x=29&amp;y=52"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 52, :state :scrub, :altitude 65, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=30&amp;y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 52, :state :forest, :altitude 73, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=31&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 52, :state :climax, :altitude 68, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=32&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 52, :state :climax, :altitude 56, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=33&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 52, :state :climax, :altitude 51, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=34&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=35&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 36, :y 52, :state :waste, :altitude 37, :gradient 11, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 39}"><a href="inspect?x=36&amp;y=52"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 52, :state :fire, :altitude 35, :gradient 7, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 50}"><a href="inspect?x=37&amp;y=52"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=38&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 52, :state :climax, :altitude 38, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=39&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 52, :state :climax, :altitude 35, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=40&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 52, :state :climax, :altitude 33, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=41&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 52, :state :climax, :altitude 37, :gradient 10, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 41}"><a href="inspect?x=42&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 52, :state :scrub, :altitude 41, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=43&amp;y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 52, :state :forest, :altitude 36, :gradient 7, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 52}"><a href="inspect?x=44&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 52, :state :scrub, :altitude 40, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=45&amp;y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 52, :state :climax, :altitude 47, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=46&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 52, :state :forest, :altitude 49, :gradient 19, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 57}"><a href="inspect?x=47&amp;y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 48, :y 52, :state :pasture, :altitude 45, :gradient 20, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 41}"><a href="inspect?x=48&amp;y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 52, :state :climax, :altitude 40, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=49&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=50&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 51, :y 52, :state :pasture, :altitude 41, :gradient 23, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 27}"><a href="inspect?x=51&amp;y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 52, :y 52, :state :pasture, :altitude 47, :gradient 25, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 13}"><a href="inspect?x=52&amp;y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 53, :y 52, :state :grassland, :altitude 36, :gradient 46, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 44}"><a href="inspect?x=53&amp;y=52"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=54&amp;y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 53, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 53, :state :climax, :altitude 18, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=14&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 53, :state :climax, :altitude 37, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=15&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 53, :state :climax, :altitude 51, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=16&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 53, :state :forest, :altitude 70, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=17&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 53, :state :forest, :altitude 75, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=18&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 25}"><a href="inspect?x=19&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 53, :state :forest, :altitude 83, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=20&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 53, :state :climax, :altitude 63, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=21&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 53, :state :forest, :altitude 70, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=22&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=23&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 53, :state :forest, :altitude 86, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=24&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 53, :state :forest, :altitude 86, :gradient 36, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 52}"><a href="inspect?x=25&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 53, :state :forest, :altitude 80, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=26&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 53, :state :fire, :altitude 61, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 48}"><a href="inspect?x=27&amp;y=53"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 53, :state :waste, :altitude 59, :gradient 15, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 53}"><a href="inspect?x=28&amp;y=53"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 53, :state :scrub, :altitude 63, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=29&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 53, :state :scrub, :altitude 60, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=30&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 53, :state :scrub, :altitude 64, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 16}"><a href="inspect?x=31&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 53, :state :scrub, :altitude 65, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=32&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 53, :state :climax, :altitude 57, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=33&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 53, :state :forest, :altitude 47, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 3}"><a href="inspect?x=34&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=35&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 53, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=36&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 53, :state :climax, :altitude 40, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=37&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 53, :state :climax, :altitude 35, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=38&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 53, :state :climax, :altitude 36, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=39&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 53, :state :climax, :altitude 36, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=40&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 53, :state :climax, :altitude 38, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=41&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 53, :state :scrub, :altitude 35, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 29}"><a href="inspect?x=42&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 53, :state :scrub, :altitude 36, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 31}"><a href="inspect?x=43&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 53, :state :scrub, :altitude 35, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 54}"><a href="inspect?x=44&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 53, :state :forest, :altitude 37, :gradient 15, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 19}"><a href="inspect?x=45&amp;y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 53, :state :scrub, :altitude 43, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 31}"><a href="inspect?x=46&amp;y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 53, :state :climax, :altitude 42, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=47&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 48, :y 53, :state :pasture, :altitude 33, :gradient 34, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 47}"><a href="inspect?x=48&amp;y=53"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 49, :y 53, :state :crop, :altitude 32, :gradient 30, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 29}"><a href="inspect?x=49&amp;y=53"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=50&amp;y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 51, :y 53, :state :grassland, :altitude 26, :gradient 46, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 16}"><a href="inspect?x=51&amp;y=53"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 52, :y 53, :state :pasture, :altitude 24, :gradient 46, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 38}"><a href="inspect?x=52&amp;y=53"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=53&amp;y=53"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 54, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 14, :y 54, :state :house, :altitude 17, :gradient 36, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=14&amp;y=54"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 54, :state :climax, :altitude 35, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=15&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 54, :state :climax, :altitude 50, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=16&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 54, :state :climax, :altitude 64, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=17&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 54, :state :forest, :altitude 77, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=18&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 54, :state :forest, :altitude 86, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=19&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 54, :state :forest, :altitude 75, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=20&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 54, :state :climax, :altitude 66, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=21&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 54, :state :forest, :altitude 77, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=22&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 54, :state :forest, :altitude 91, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=23&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 54, :state :forest, :altitude 100, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=24&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 54, :state :forest, :altitude 101, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=25&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 54, :state :forest, :altitude 89, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=26&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 54, :state :forest, :altitude 70, :gradient 30, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 49}"><a href="inspect?x=27&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 54, :state :scrub, :altitude 69, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=28&amp;y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 29, :y 54, :state :forest, :altitude 66, :gradient 21, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 40}"><a href="inspect?x=29&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 54, :state :scrub, :altitude 57, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 34}"><a href="inspect?x=30&amp;y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 54, :state :scrub, :altitude 57, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 29}"><a href="inspect?x=31&amp;y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 54, :state :climax, :altitude 61, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 18}"><a href="inspect?x=32&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 54, :state :climax, :altitude 61, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=33&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 54, :state :climax, :altitude 55, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=34&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 54, :state :climax, :altitude 49, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=35&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=36&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 54, :state :climax, :altitude 50, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=37&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 54, :state :climax, :altitude 46, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 75}"><a href="inspect?x=38&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=39&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 54, :state :climax, :altitude 50, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=40&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 54, :state :climax, :altitude 49, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=41&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 54, :state :forest, :altitude 41, :gradient 18, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 50}"><a href="inspect?x=42&amp;y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 54, :state :scrub, :altitude 32, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=43&amp;y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 54, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=44&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 54, :state :heath, :altitude 35, :gradient 11, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 64}"><a href="inspect?x=45&amp;y=54"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 54, :state :climax, :altitude 37, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=46&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 54, :state :climax, :altitude 32, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=47&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 54, :state :climax, :altitude 18, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=48&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 54, :state :climax, :altitude 15, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=49&amp;y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 50, :y 54, :state :house, :altitude 15, :gradient 31, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 26}"><a href="inspect?x=50&amp;y=54"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 51, :y 54, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 54, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 54, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 54, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 55, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 55, :state :water, :altitude 1, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 15, :y 55, :state :grassland, :altitude 28, :gradient 62, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 28}"><a href="inspect?x=15&amp;y=55"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=16&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 55, :state :climax, :altitude 60, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=17&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 55, :state :forest, :altitude 75, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=18&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 55, :state :forest, :altitude 77, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=19&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 55, :state :forest, :altitude 71, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=20&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 55, :state :forest, :altitude 78, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=21&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=22&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=23&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 55, :state :forest, :altitude 115, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=24&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 55, :state :forest, :altitude 106, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=25&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=26&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=27&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 55, :state :scrub, :altitude 77, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=28&amp;y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=29&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 55, :state :forest, :altitude 56, :gradient 18, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 20}"><a href="inspect?x=30&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 55, :state :scrub, :altitude 52, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 44}"><a href="inspect?x=31&amp;y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 55, :state :climax, :altitude 56, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=32&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 55, :state :scrub, :altitude 59, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=33&amp;y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 55, :state :climax, :altitude 64, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=34&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 55, :state :scrub, :altitude 56, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 44}"><a href="inspect?x=35&amp;y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 55, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 18}"><a href="inspect?x=36&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 55, :state :forest, :altitude 59, :gradient 22, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 46}"><a href="inspect?x=37&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 55, :state :climax, :altitude 55, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=38&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 55, :state :climax, :altitude 55, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=39&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 55, :state :climax, :altitude 51, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=40&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 55, :state :forest, :altitude 45, :gradient 16, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 34}"><a href="inspect?x=41&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 55, :state :scrub, :altitude 38, :gradient 20, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=42&amp;y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 55, :state :forest, :altitude 31, :gradient 12, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 54}"><a href="inspect?x=43&amp;y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 55, :state :climax, :altitude 33, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=44&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 55, :state :scrub, :altitude 37, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=45&amp;y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 55, :state :climax, :altitude 33, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=46&amp;y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 47, :y 55, :state :pasture, :altitude 22, :gradient 36, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 29}"><a href="inspect?x=47&amp;y=55"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 48, :y 55, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 55, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 55, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 55, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 56, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 56, :state :climax, :altitude 26, :gradient 62, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=15&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 56, :state :forest, :altitude 63, :gradient 57, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 14}"><a href="inspect?x=16&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 56, :state :forest, :altitude 78, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=17&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 56, :state :forest, :altitude 80, :gradient 26, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 29}"><a href="inspect?x=18&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 56, :state :scrub, :altitude 75, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=19&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 56, :state :forest, :altitude 79, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=20&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 56, :state :forest, :altitude 91, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=21&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 56, :state :forest, :altitude 105, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=22&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 23, :y 56, :state :heath, :altitude 124, :gradient 36, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=23&amp;y=56"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 24, :y 56, :state :heath, :altitude 125, :gradient 27, :generation 83, :rule &quot;if state is grassland then 1 chance in 10 state should be heath&quot;}"><a href="inspect?x=24&amp;y=56"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 25, :y 56, :state :scrub, :altitude 110, :gradient 41, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=25&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 56, :state :scrub, :altitude 89, :gradient 36, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 26}"><a href="inspect?x=26&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 56, :state :scrub, :altitude 77, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=27&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 56, :state :scrub, :altitude 75, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 18}"><a href="inspect?x=28&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=29&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 56, :state :scrub, :altitude 55, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 15}"><a href="inspect?x=30&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 56, :state :climax, :altitude 50, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=31&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 56, :state :climax, :altitude 50, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=32&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 56, :state :scrub, :altitude 52, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=33&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 56, :state :scrub, :altitude 56, :gradient 22, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=34&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 56, :state :climax, :altitude 66, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=35&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 56, :state :scrub, :altitude 68, :gradient 15, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=36&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 56, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=37&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 56, :state :forest, :altitude 50, :gradient 16, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 29}"><a href="inspect?x=38&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 56, :state :scrub, :altitude 46, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 42}"><a href="inspect?x=39&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 56, :state :climax, :altitude 47, :gradient 12, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 33}"><a href="inspect?x=40&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 56, :state :scrub, :altitude 43, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 28}"><a href="inspect?x=41&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 56, :state :climax, :altitude 35, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=42&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 56, :state :scrub, :altitude 29, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=43&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 56, :state :scrub, :altitude 31, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 47}"><a href="inspect?x=44&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 56, :state :forest, :altitude 33, :gradient 6, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 59}"><a href="inspect?x=45&amp;y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 56, :state :scrub, :altitude 32, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=46&amp;y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 56, :state :crop, :altitude 18, :gradient 32, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 26}"><a href="inspect?x=47&amp;y=56"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 56, :state :climax, :altitude 13, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=48&amp;y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 49, :y 56, :state :water, :altitude 2, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 56, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 57, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 57, :state :climax, :altitude 28, :gradient 62, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=15&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 57, :state :climax, :altitude 60, :gradient 73, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=16&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 57, :state :forest, :altitude 83, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 13}"><a href="inspect?x=17&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 57, :state :forest, :altitude 86, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=18&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 57, :state :forest, :altitude 82, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=19&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 57, :state :forest, :altitude 89, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=20&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 57, :state :forest, :altitude 96, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=21&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 57, :state :forest, :altitude 105, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=22&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=23&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 57, :state :forest, :altitude 110, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=24&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 57, :state :forest, :altitude 97, :gradient 54, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=25&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 57, :state :forest, :altitude 84, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=26&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 57, :state :forest, :altitude 74, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=27&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 57, :state :scrub, :altitude 70, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=28&amp;y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 57, :state :climax, :altitude 65, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=29&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 57, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=30&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 57, :state :scrub, :altitude 51, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=31&amp;y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 57, :state :scrub, :altitude 47, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 26}"><a href="inspect?x=32&amp;y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 57, :state :scrub, :altitude 49, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 29}"><a href="inspect?x=33&amp;y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 57, :state :climax, :altitude 57, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=34&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 57, :state :forest, :altitude 71, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=35&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 57, :state :scrub, :altitude 66, :gradient 15, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 15}"><a href="inspect?x=36&amp;y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 57, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=37&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 57, :state :climax, :altitude 49, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=38&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 57, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=39&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 57, :state :scrub, :altitude 43, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=40&amp;y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 57, :state :climax, :altitude 43, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=41&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 57, :state :forest, :altitude 36, :gradient 14, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 42}"><a href="inspect?x=42&amp;y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 57, :state :climax, :altitude 29, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=43&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 57, :state :climax, :altitude 31, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=44&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 57, :state :climax, :altitude 32, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=45&amp;y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 46, :y 57, :state :camp, :altitude 31, :gradient 31, :generation 83, :rule &quot;if state is camp and some neighbours are ploughland then state should be camp&quot;, :fertility 49}"><a href="inspect?x=46&amp;y=57"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 57, :state :crop, :altitude 29, :gradient 30, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 37}"><a href="inspect?x=47&amp;y=57"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 48, :y 57, :state :pasture, :altitude 29, :gradient 36, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 10}"><a href="inspect?x=48&amp;y=57"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 49, :y 57, :state :house, :altitude 13, :gradient 28, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 42}"><a href="inspect?x=49&amp;y=57"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 50, :y 57, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 58, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 58, :state :climax, :altitude 20, :gradient 81, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=15&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 58, :state :climax, :altitude 63, :gradient 96, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=16&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 58, :state :forest, :altitude 93, :gradient 56, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=17&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 58, :state :forest, :altitude 96, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=18&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 58, :state :forest, :altitude 93, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=19&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 58, :state :forest, :altitude 98, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 21}"><a href="inspect?x=20&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 58, :state :forest, :altitude 93, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=21&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 58, :state :forest, :altitude 84, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=22&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 58, :state :scrub, :altitude 88, :gradient 43, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 39}"><a href="inspect?x=23&amp;y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 58, :state :forest, :altitude 87, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=24&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 58, :state :forest, :altitude 77, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=25&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 58, :state :forest, :altitude 71, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=26&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 58, :state :climax, :altitude 68, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=27&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 58, :state :climax, :altitude 61, :gradient 20, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 29}"><a href="inspect?x=28&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 58, :state :climax, :altitude 59, :gradient 16, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 20}"><a href="inspect?x=29&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 58, :state :climax, :altitude 56, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=30&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 58, :state :scrub, :altitude 51, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 22}"><a href="inspect?x=31&amp;y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 58, :state :scrub, :altitude 46, :gradient 5, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=32&amp;y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 58, :state :scrub, :altitude 49, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=33&amp;y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 58, :state :climax, :altitude 59, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 17}"><a href="inspect?x=34&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 58, :state :climax, :altitude 66, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=35&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 58, :state :scrub, :altitude 61, :gradient 15, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 21}"><a href="inspect?x=36&amp;y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 58, :state :climax, :altitude 60, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=37&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 58, :state :climax, :altitude 57, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 38}"><a href="inspect?x=38&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 58, :state :climax, :altitude 46, :gradient 16, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 13}"><a href="inspect?x=39&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 58, :state :climax, :altitude 41, :gradient 16, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 29}"><a href="inspect?x=40&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 41, :y 58, :state :heath, :altitude 42, :gradient 11, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 29}"><a href="inspect?x=41&amp;y=58"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 58, :state :forest, :altitude 35, :gradient 14, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 44}"><a href="inspect?x=42&amp;y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 58, :state :scrub, :altitude 36, :gradient 23, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 58}"><a href="inspect?x=43&amp;y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 58, :state :climax, :altitude 45, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=44&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 58, :state :climax, :altitude 49, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=45&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 58, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=46&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 58, :state :crop, :altitude 38, :gradient 29, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 39}"><a href="inspect?x=47&amp;y=58"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 58, :state :climax, :altitude 27, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=48&amp;y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 49, :y 58, :state :water, :altitude 2, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 58, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 59, :state :water, :altitude 1, :gradient 40, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 59, :state :climax, :altitude 22, :gradient 93, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 72}"><a href="inspect?x=15&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 59, :state :forest, :altitude 82, :gradient 96, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=16&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 59, :state :forest, :altitude 116, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=17&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 59, :state :forest, :altitude 110, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=18&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 59, :state :forest, :altitude 105, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=19&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 59, :state :scrub, :altitude 97, :gradient 35, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 36}"><a href="inspect?x=20&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 59, :state :forest, :altitude 84, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=21&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 59, :state :forest, :altitude 71, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=22&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 59, :state :forest, :altitude 73, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=23&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 59, :state :forest, :altitude 74, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=24&amp;y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 59, :state :climax, :altitude 64, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=25&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 59, :state :climax, :altitude 63, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=26&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 59, :state :climax, :altitude 64, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=27&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 59, :state :scrub, :altitude 57, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 33}"><a href="inspect?x=28&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 59, :state :scrub, :altitude 54, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 31}"><a href="inspect?x=29&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 59, :state :climax, :altitude 54, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=30&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 59, :state :climax, :altitude 51, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 21}"><a href="inspect?x=31&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 59, :state :climax, :altitude 46, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=32&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 59, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 23}"><a href="inspect?x=33&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 59, :state :climax, :altitude 54, :gradient 21, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=34&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 59, :state :climax, :altitude 59, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=35&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 59, :state :scrub, :altitude 57, :gradient 15, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 25}"><a href="inspect?x=36&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 59, :state :climax, :altitude 57, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=37&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 59, :state :climax, :altitude 56, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 20}"><a href="inspect?x=38&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 59, :state :scrub, :altitude 54, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 25}"><a href="inspect?x=39&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 59, :state :scrub, :altitude 46, :gradient 16, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=40&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 59, :state :scrub, :altitude 38, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=41&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 59, :state :climax, :altitude 37, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=42&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 59, :state :scrub, :altitude 43, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=43&amp;y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 59, :state :climax, :altitude 52, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=44&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 59, :state :climax, :altitude 49, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=45&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 59, :state :climax, :altitude 35, :gradient 47, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=46&amp;y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 59, :state :crop, :altitude 24, :gradient 42, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 55}"><a href="inspect?x=47&amp;y=59"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="camp" title="{:x 48, :y 59, :state :camp, :altitude 14, :gradient 37, :generation 83, :rule &quot;if state is camp and some neighbours are ploughland then state should be camp&quot;, :fertility 50}"><a href="inspect?x=48&amp;y=59"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 49, :y 59, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 59, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 60, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 60, :state :water, :altitude 1, :gradient 56, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 60, :state :climax, :altitude 41, :gradient 93, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=15&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 60, :state :forest, :altitude 94, :gradient 94, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=16&amp;y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 60, :state :forest, :altitude 110, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=17&amp;y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 60, :state :forest, :altitude 97, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=18&amp;y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 60, :state :forest, :altitude 100, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=19&amp;y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 60, :state :scrub, :altitude 86, :gradient 39, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 26}"><a href="inspect?x=20&amp;y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 60, :state :forest, :altitude 70, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=21&amp;y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 60, :state :climax, :altitude 64, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=22&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 60, :state :climax, :altitude 63, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=23&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 60, :state :climax, :altitude 63, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=24&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 60, :state :climax, :altitude 57, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=25&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 60, :state :climax, :altitude 56, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=26&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 60, :state :climax, :altitude 59, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=27&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 60, :state :climax, :altitude 55, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=28&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 60, :state :waste, :altitude 51, :gradient 8, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 39}"><a href="inspect?x=29&amp;y=60"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 60, :state :climax, :altitude 52, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 23}"><a href="inspect?x=30&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 60, :state :scrub, :altitude 54, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 30}"><a href="inspect?x=31&amp;y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 60, :state :scrub, :altitude 47, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=32&amp;y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=33&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 60, :state :climax, :altitude 51, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=34&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 60, :state :scrub, :altitude 54, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 28}"><a href="inspect?x=35&amp;y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 60, :state :forest, :altitude 55, :gradient 13, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 23}"><a href="inspect?x=36&amp;y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 60, :state :climax, :altitude 51, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=37&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 60, :state :climax, :altitude 50, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=38&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 60, :state :climax, :altitude 50, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=39&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 60, :state :climax, :altitude 46, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=40&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 60, :state :scrub, :altitude 41, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=41&amp;y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 42, :y 60, :state :pasture, :altitude 42, :gradient 14, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 35}"><a href="inspect?x=42&amp;y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 43, :y 60, :state :pasture, :altitude 46, :gradient 21, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 41}"><a href="inspect?x=43&amp;y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 44, :y 60, :state :pasture, :altitude 46, :gradient 38, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 50}"><a href="inspect?x=44&amp;y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 45, :y 60, :state :pasture, :altitude 32, :gradient 51, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 50}"><a href="inspect?x=45&amp;y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 60, :state :climax, :altitude 18, :gradient 48, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=46&amp;y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 47, :y 60, :state :water, :altitude 2, :gradient 34, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 60, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 60, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 61, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 61, :state :water, :altitude 1, :gradient 37, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 14, :y 61, :state :house, :altitude 13, :gradient 72, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 34}"><a href="inspect?x=14&amp;y=61"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 61, :state :pasture, :altitude 57, :gradient 93, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 33}"><a href="inspect?x=15&amp;y=61"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 61, :state :forest, :altitude 83, :gradient 69, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=16&amp;y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 61, :state :forest, :altitude 82, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=17&amp;y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 61, :state :forest, :altitude 79, :gradient 50, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=18&amp;y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 61, :state :forest, :altitude 91, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=19&amp;y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 61, :state :scrub, :altitude 82, :gradient 34, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=20&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 61, :state :scrub, :altitude 66, :gradient 30, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 29}"><a href="inspect?x=21&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 61, :state :scrub, :altitude 57, :gradient 20, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=22&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=23&amp;y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 24, :y 61, :state :fire, :altitude 55, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 51}"><a href="inspect?x=24&amp;y=61"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 61, :state :heath, :altitude 51, :gradient 17, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 46}"><a href="inspect?x=25&amp;y=61"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 61, :state :scrub, :altitude 51, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 35}"><a href="inspect?x=26&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 61, :state :scrub, :altitude 54, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=27&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 61, :state :fire, :altitude 51, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 39}"><a href="inspect?x=28&amp;y=61"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 61, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=29&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 61, :state :heath, :altitude 49, :gradient 8, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 30}"><a href="inspect?x=30&amp;y=61"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=31&amp;y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 32, :y 61, :state :fire, :altitude 47, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 55}"><a href="inspect?x=32&amp;y=61"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=33&amp;y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 61, :state :climax, :altitude 50, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=34&amp;y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 61, :state :forest, :altitude 51, :gradient 9, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 37}"><a href="inspect?x=35&amp;y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 61, :state :forest, :altitude 54, :gradient 9, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 13}"><a href="inspect?x=36&amp;y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 61, :state :climax, :altitude 46, :gradient 12, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 34}"><a href="inspect?x=37&amp;y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 61, :state :scrub, :altitude 43, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=38&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 61, :state :scrub, :altitude 42, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=39&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 61, :state :scrub, :altitude 38, :gradient 31, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 20}"><a href="inspect?x=40&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 61, :state :forest, :altitude 36, :gradient 29, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 31}"><a href="inspect?x=41&amp;y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 61, :state :climax, :altitude 32, :gradient 29, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=42&amp;y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 43, :y 61, :state :grassland, :altitude 33, :gradient 31, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 19}"><a href="inspect?x=43&amp;y=61"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 61, :state :scrub, :altitude 31, :gradient 45, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 44}"><a href="inspect?x=44&amp;y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="crop" title="{:x 45, :y 61, :state :crop, :altitude 14, :gradient 45, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 32}"><a href="inspect?x=45&amp;y=61"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 46, :y 61, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 61, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 61, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 62, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 62, :state :water, :altitude 2, :gradient 68, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 62, :state :climax, :altitude 38, :gradient 83, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 71}"><a href="inspect?x=14&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 15, :y 62, :state :house, :altitude 73, :gradient 71, :generation 83, :rule &quot;if state is in camp or abandoned and some neighbours are crop then state should be house&quot;, :fertility 42}"><a href="inspect?x=15&amp;y=62"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 62, :state :climax, :altitude 69, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=16&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 62, :state :climax, :altitude 60, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=17&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 62, :state :climax, :altitude 65, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=18&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 62, :state :forest, :altitude 80, :gradient 36, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 45}"><a href="inspect?x=19&amp;y=62"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 62, :state :forest, :altitude 79, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=20&amp;y=62"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 62, :state :climax, :altitude 66, :gradient 28, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 41}"><a href="inspect?x=21&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 22, :y 62, :state :heath, :altitude 56, :gradient 17, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 37}"><a href="inspect?x=22&amp;y=62"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 62, :state :climax, :altitude 50, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=23&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 24, :y 62, :state :waste, :altitude 49, :gradient 10, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 42}"><a href="inspect?x=24&amp;y=62"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 62, :state :heath, :altitude 46, :gradient 10, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 32}"><a href="inspect?x=25&amp;y=62"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 62, :state :heath, :altitude 47, :gradient 9, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 54}"><a href="inspect?x=26&amp;y=62"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 62, :state :scrub, :altitude 49, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 56}"><a href="inspect?x=27&amp;y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 62, :state :scrub, :altitude 47, :gradient 12, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 53}"><a href="inspect?x=28&amp;y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 62, :state :scrub, :altitude 46, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=29&amp;y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 62, :state :waste, :altitude 46, :gradient 10, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 25}"><a href="inspect?x=30&amp;y=62"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 62, :state :waste, :altitude 49, :gradient 11, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 38}"><a href="inspect?x=31&amp;y=62"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 62, :state :climax, :altitude 46, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=32&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 62, :state :scrub, :altitude 42, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 24}"><a href="inspect?x=33&amp;y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 62, :state :climax, :altitude 46, :gradient 10, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 33}"><a href="inspect?x=34&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 62, :state :scrub, :altitude 50, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 19}"><a href="inspect?x=35&amp;y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 36, :y 62, :state :fire, :altitude 50, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 46}"><a href="inspect?x=36&amp;y=62"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 62, :state :forest, :altitude 46, :gradient 11, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 38}"><a href="inspect?x=37&amp;y=62"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 38, :y 62, :state :pasture, :altitude 43, :gradient 12, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 36}"><a href="inspect?x=38&amp;y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 62, :state :pasture, :altitude 38, :gradient 18, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 33}"><a href="inspect?x=39&amp;y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 40, :y 62, :state :pasture, :altitude 32, :gradient 46, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 43}"><a href="inspect?x=40&amp;y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 62, :state :climax, :altitude 19, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=41&amp;y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 42, :y 62, :state :pasture, :altitude 17, :gradient 35, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 56}"><a href="inspect?x=42&amp;y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 43, :y 62, :state :grassland, :altitude 19, :gradient 32, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 21}"><a href="inspect?x=43&amp;y=62"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 44, :y 62, :state :house, :altitude 15, :gradient 32, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 29}"><a href="inspect?x=44&amp;y=62"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 45, :y 62, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 62, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 63, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 63, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 63, :state :climax, :altitude 18, :gradient 73, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=13&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 63, :state :pasture, :altitude 69, :gradient 82, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 45}"><a href="inspect?x=14&amp;y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 63, :state :pasture, :altitude 84, :gradient 42, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 46}"><a href="inspect?x=15&amp;y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 16, :y 63, :state :pasture, :altitude 68, :gradient 29, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 32}"><a href="inspect?x=16&amp;y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 63, :state :climax, :altitude 56, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=17&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 63, :state :climax, :altitude 55, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 19}"><a href="inspect?x=18&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 63, :state :forest, :altitude 61, :gradient 31, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 38}"><a href="inspect?x=19&amp;y=63"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 63, :state :climax, :altitude 63, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=20&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 63, :state :climax, :altitude 59, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 19}"><a href="inspect?x=21&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 63, :state :scrub, :altitude 54, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 51}"><a href="inspect?x=22&amp;y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 63, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 50}"><a href="inspect?x=23&amp;y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 63, :state :climax, :altitude 47, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=24&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 63, :state :heath, :altitude 45, :gradient 8, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 51}"><a href="inspect?x=25&amp;y=63"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 63, :state :scrub, :altitude 45, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=26&amp;y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=27&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 63, :state :climax, :altitude 43, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=28&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 29, :y 63, :state :heath, :altitude 42, :gradient 6, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 44}"><a href="inspect?x=29&amp;y=63"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 63, :state :fire, :altitude 46, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 41}"><a href="inspect?x=30&amp;y=63"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 63, :state :fire, :altitude 45, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 35}"><a href="inspect?x=31&amp;y=63"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 63, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=32&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 63, :state :climax, :altitude 42, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=33&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 63, :state :scrub, :altitude 41, :gradient 13, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=34&amp;y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 63, :state :climax, :altitude 45, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=35&amp;y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 36, :y 63, :state :waste, :altitude 45, :gradient 10, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 50}"><a href="inspect?x=36&amp;y=63"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 63, :state :scrub, :altitude 46, :gradient 9, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 26}"><a href="inspect?x=37&amp;y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 38, :y 63, :state :pasture, :altitude 50, :gradient 11, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 34}"><a href="inspect?x=38&amp;y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 63, :state :grassland, :altitude 47, :gradient 31, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 19}"><a href="inspect?x=39&amp;y=63"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 40, :y 63, :state :crop, :altitude 32, :gradient 46, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 26}"><a href="inspect?x=40&amp;y=63"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 41, :y 63, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 63, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 63, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 63, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 63, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 64, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 64, :state :water, :altitude 1, :gradient 56, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 64, :state :climax, :altitude 13, :gradient 56, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=12&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 64, :state :climax, :altitude 28, :gradient 73, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 63}"><a href="inspect?x=13&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 64, :state :scrub, :altitude 74, :gradient 66, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 38}"><a href="inspect?x=14&amp;y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 64, :state :forest, :altitude 80, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=15&amp;y=64"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 64, :state :scrub, :altitude 63, :gradient 32, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=16&amp;y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 64, :state :scrub, :altitude 55, :gradient 22, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 9}"><a href="inspect?x=17&amp;y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 64, :state :climax, :altitude 49, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=18&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 64, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 53}"><a href="inspect?x=19&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 64, :state :climax, :altitude 54, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=20&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 64, :state :climax, :altitude 55, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=21&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 64, :state :scrub, :altitude 51, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 17}"><a href="inspect?x=22&amp;y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 64, :state :climax, :altitude 51, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=23&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 64, :state :climax, :altitude 49, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=24&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=25&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=26&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 64, :state :heath, :altitude 41, :gradient 8, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 55}"><a href="inspect?x=27&amp;y=64"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 64, :state :waste, :altitude 41, :gradient 8, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 73}"><a href="inspect?x=28&amp;y=64"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 64, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=29&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 64, :state :climax, :altitude 47, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=30&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=31&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 64, :state :climax, :altitude 40, :gradient 7, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=32&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 64, :state :scrub, :altitude 42, :gradient 7, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 44}"><a href="inspect?x=33&amp;y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 64, :state :scrub, :altitude 37, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 27}"><a href="inspect?x=34&amp;y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 64, :state :scrub, :altitude 40, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 23}"><a href="inspect?x=35&amp;y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 64, :state :climax, :altitude 41, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=36&amp;y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 37, :y 64, :state :heath, :altitude 43, :gradient 13, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 29}"><a href="inspect?x=37&amp;y=64"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 64, :state :heath, :altitude 45, :gradient 32, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 47}"><a href="inspect?x=38&amp;y=64"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 64, :state :grassland, :altitude 36, :gradient 49, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 32}"><a href="inspect?x=39&amp;y=64"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 40, :y 64, :state :house, :altitude 19, :gradient 46, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=40&amp;y=64"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 41, :y 64, :state :water, :altitude 1, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 65, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 65, :state :water, :altitude 1, :gradient 62, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 65, :state :climax, :altitude 27, :gradient 62, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=11&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 65, :state :scrub, :altitude 57, :gradient 62, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=12&amp;y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 65, :state :climax, :altitude 42, :gradient 61, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 33}"><a href="inspect?x=13&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 14, :y 65, :state :forest, :altitude 64, :gradient 52, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 45}"><a href="inspect?x=14&amp;y=65"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 65, :state :forest, :altitude 75, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=15&amp;y=65"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 16, :y 65, :state :heath, :altitude 61, :gradient 33, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 43}"><a href="inspect?x=16&amp;y=65"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 65, :state :scrub, :altitude 52, :gradient 21, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=17&amp;y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 65, :state :scrub, :altitude 46, :gradient 15, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 34}"><a href="inspect?x=18&amp;y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 65, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 46}"><a href="inspect?x=19&amp;y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 65, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 22}"><a href="inspect?x=20&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 65, :state :climax, :altitude 49, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=21&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 65, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 53}"><a href="inspect?x=22&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 65, :state :climax, :altitude 45, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=23&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 65, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=24&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 65, :state :waste, :altitude 41, :gradient 13, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 37}"><a href="inspect?x=25&amp;y=65"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 65, :state :heath, :altitude 40, :gradient 9, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 46}"><a href="inspect?x=26&amp;y=65"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 65, :state :heath, :altitude 38, :gradient 8, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 50}"><a href="inspect?x=27&amp;y=65"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 65, :state :scrub, :altitude 38, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 52}"><a href="inspect?x=28&amp;y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 65, :state :climax, :altitude 38, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=29&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 65, :state :climax, :altitude 41, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=30&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 65, :state :climax, :altitude 38, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=31&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 65, :state :climax, :altitude 38, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=32&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 65, :state :climax, :altitude 43, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=33&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 34, :y 65, :state :pasture, :altitude 36, :gradient 12, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 37}"><a href="inspect?x=34&amp;y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 35, :y 65, :state :pasture, :altitude 35, :gradient 10, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 19}"><a href="inspect?x=35&amp;y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 65, :state :pasture, :altitude 38, :gradient 12, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 44}"><a href="inspect?x=36&amp;y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 65, :state :climax, :altitude 40, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=37&amp;y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 38, :y 65, :state :pasture, :altitude 37, :gradient 33, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 50}"><a href="inspect?x=38&amp;y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 39, :y 65, :state :crop, :altitude 18, :gradient 44, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 48}"><a href="inspect?x=39&amp;y=65"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 40, :y 65, :state :water, :altitude 1, :gradient 35, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 65, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 66, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 66, :state :water, :altitude 1, :gradient 35, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 66, :state :climax, :altitude 23, :gradient 63, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=10&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 66, :state :climax, :altitude 63, :gradient 63, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=11&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 66, :state :climax, :altitude 63, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=12&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 66, :state :climax, :altitude 40, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 31}"><a href="inspect?x=13&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 66, :state :climax, :altitude 50, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=14&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 66, :state :climax, :altitude 59, :gradient 35, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=15&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 16, :y 66, :state :heath, :altitude 56, :gradient 35, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 38}"><a href="inspect?x=16&amp;y=66"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 17, :y 66, :state :waste, :altitude 47, :gradient 26, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 47}"><a href="inspect?x=17&amp;y=66"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 66, :state :scrub, :altitude 42, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 20}"><a href="inspect?x=18&amp;y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 66, :state :scrub, :altitude 40, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 31}"><a href="inspect?x=19&amp;y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 66, :state :climax, :altitude 41, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 34}"><a href="inspect?x=20&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 66, :state :scrub, :altitude 38, :gradient 19, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 45}"><a href="inspect?x=21&amp;y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 66, :state :scrub, :altitude 36, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 25}"><a href="inspect?x=22&amp;y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 66, :state :climax, :altitude 37, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=23&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 66, :state :climax, :altitude 36, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=24&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 66, :state :climax, :altitude 37, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=25&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 66, :state :climax, :altitude 37, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=26&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 66, :state :scrub, :altitude 36, :gradient 8, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 62}"><a href="inspect?x=27&amp;y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 66, :state :waste, :altitude 33, :gradient 6, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 29}"><a href="inspect?x=28&amp;y=66"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 66, :state :climax, :altitude 36, :gradient 9, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=29&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 66, :state :waste, :altitude 37, :gradient 9, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 46}"><a href="inspect?x=30&amp;y=66"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 66, :state :climax, :altitude 35, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=31&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 66, :state :climax, :altitude 38, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=32&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 33, :y 66, :state :pasture, :altitude 42, :gradient 20, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 32}"><a href="inspect?x=33&amp;y=66"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 34, :y 66, :state :ploughland, :altitude 32, :gradient 28, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 23}"><a href="inspect?x=34&amp;y=66"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="grassland" title="{:x 35, :y 66, :state :grassland, :altitude 31, :gradient 36, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 26}"><a href="inspect?x=35&amp;y=66"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 66, :state :crop, :altitude 32, :gradient 38, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 14}"><a href="inspect?x=36&amp;y=66"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 66, :state :climax, :altitude 33, :gradient 38, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=37&amp;y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 66, :state :heath, :altitude 28, :gradient 39, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 43}"><a href="inspect?x=38&amp;y=66"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 66, :state :grassland, :altitude 12, :gradient 36, :generation 83, :rule &quot;if state is waste then state should be grassland&quot;, :fertility 69}"><a href="inspect?x=39&amp;y=66"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 40, :y 66, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 67, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 67, :state :water, :altitude 2, :gradient 39, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 67, :state :climax, :altitude 36, :gradient 63, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=10&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 67, :state :climax, :altitude 64, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=11&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 67, :state :scrub, :altitude 54, :gradient 31, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 31}"><a href="inspect?x=12&amp;y=67"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 67, :state :climax, :altitude 37, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=13&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 67, :state :climax, :altitude 40, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=14&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 67, :state :climax, :altitude 45, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=15&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 67, :state :climax, :altitude 46, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=16&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 17, :y 67, :state :heath, :altitude 40, :gradient 25, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 37}"><a href="inspect?x=17&amp;y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 67, :state :scrub, :altitude 35, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 37}"><a href="inspect?x=18&amp;y=67"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 67, :state :heath, :altitude 33, :gradient 13, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 32}"><a href="inspect?x=19&amp;y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 67, :state :climax, :altitude 33, :gradient 13, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 33}"><a href="inspect?x=20&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 67, :state :fire, :altitude 31, :gradient 13, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 40}"><a href="inspect?x=21&amp;y=67"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 67, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=22&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 67, :state :forest, :altitude 32, :gradient 8, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 52}"><a href="inspect?x=23&amp;y=67"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 24, :y 67, :state :fire, :altitude 33, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 49}"><a href="inspect?x=24&amp;y=67"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 67, :state :waste, :altitude 33, :gradient 6, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 52}"><a href="inspect?x=25&amp;y=67"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 67, :state :heath, :altitude 33, :gradient 6, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 65}"><a href="inspect?x=26&amp;y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=27&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 67, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=28&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 67, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=29&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 67, :state :climax, :altitude 35, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=30&amp;y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 31, :y 67, :state :heath, :altitude 33, :gradient 12, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 26}"><a href="inspect?x=31&amp;y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 67, :state :scrub, :altitude 35, :gradient 29, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=32&amp;y=67"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="camp" title="{:x 33, :y 67, :state :camp, :altitude 31, :gradient 41, :generation 83, :rule &quot;if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp&quot;, :fertility 24}"><a href="inspect?x=33&amp;y=67"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="ploughland" title="{:x 34, :y 67, :state :ploughland, :altitude 23, :gradient 41, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 25}"><a href="inspect?x=34&amp;y=67"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 35, :y 67, :state :house, :altitude 15, :gradient 31, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 9}"><a href="inspect?x=35&amp;y=67"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 36, :y 67, :state :water, :altitude 2, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 67, :state :water, :altitude 2, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 67, :state :water, :altitude 2, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 67, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 67, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 68, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 9, :y 68, :state :camp, :altitude 18, :gradient 39, :generation 83, :rule &quot;if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp&quot;, :fertility 18}"><a href="inspect?x=9&amp;y=68"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 68, :state :climax, :altitude 40, :gradient 62, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=10&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 68, :state :climax, :altitude 33, :gradient 46, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=11&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 68, :state :climax, :altitude 36, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=12&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 68, :state :climax, :altitude 35, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 32}"><a href="inspect?x=13&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 68, :state :climax, :altitude 32, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=14&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 68, :state :climax, :altitude 36, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 45}"><a href="inspect?x=15&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 68, :state :climax, :altitude 36, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 26}"><a href="inspect?x=16&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 17, :y 68, :state :heath, :altitude 32, :gradient 17, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 36}"><a href="inspect?x=17&amp;y=68"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 68, :state :scrub, :altitude 31, :gradient 11, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 28}"><a href="inspect?x=18&amp;y=68"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 19, :y 68, :state :waste, :altitude 29, :gradient 7, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 35}"><a href="inspect?x=19&amp;y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 68, :state :waste, :altitude 29, :gradient 5, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 36}"><a href="inspect?x=20&amp;y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 68, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=21&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 68, :state :scrub, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=22&amp;y=68"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 68, :state :forest, :altitude 29, :gradient 6, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 37}"><a href="inspect?x=23&amp;y=68"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 68, :state :scrub, :altitude 31, :gradient 6, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 54}"><a href="inspect?x=24&amp;y=68"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 68, :state :waste, :altitude 31, :gradient 6, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 66}"><a href="inspect?x=25&amp;y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 68, :state :waste, :altitude 31, :gradient 5, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 61}"><a href="inspect?x=26&amp;y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 68, :state :fire, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 56}"><a href="inspect?x=27&amp;y=68"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 68, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=28&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 68, :state :climax, :altitude 31, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 7}"><a href="inspect?x=29&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 68, :state :climax, :altitude 33, :gradient 8, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 26}"><a href="inspect?x=30&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 68, :state :climax, :altitude 31, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=31&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 68, :state :climax, :altitude 26, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 51}"><a href="inspect?x=32&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 68, :state :climax, :altitude 13, :gradient 34, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=33&amp;y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 34, :y 68, :state :water, :altitude 1, :gradient 30, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 68, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 68, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 68, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 68, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 68, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 69, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 69, :state :water, :altitude 2, :gradient 39, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 69, :state :climax, :altitude 18, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 74}"><a href="inspect?x=10&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 69, :state :climax, :altitude 27, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 44}"><a href="inspect?x=11&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 69, :state :climax, :altitude 31, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=12&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 69, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=13&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 69, :state :climax, :altitude 31, :gradient 7, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 23}"><a href="inspect?x=14&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 69, :state :climax, :altitude 31, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=15&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 69, :state :climax, :altitude 29, :gradient 22, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 39}"><a href="inspect?x=16&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 69, :state :scrub, :altitude 29, :gradient 22, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 23}"><a href="inspect?x=17&amp;y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 69, :state :climax, :altitude 31, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 33}"><a href="inspect?x=18&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 69, :state :climax, :altitude 29, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=19&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 69, :state :waste, :altitude 28, :gradient 17, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 40}"><a href="inspect?x=20&amp;y=69"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 21, :y 69, :state :heath, :altitude 28, :gradient 8, :generation 83, :rule &quot;if state is waste and some neighbours are climax then state should be heath&quot;, :fertility 58}"><a href="inspect?x=21&amp;y=69"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 22, :y 69, :state :fire, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 36}"><a href="inspect?x=22&amp;y=69"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 69, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 26}"><a href="inspect?x=23&amp;y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 69, :state :scrub, :altitude 27, :gradient 4, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 43}"><a href="inspect?x=24&amp;y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 69, :state :heath, :altitude 28, :gradient 4, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 45}"><a href="inspect?x=25&amp;y=69"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 69, :state :waste, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 54}"><a href="inspect?x=26&amp;y=69"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 69, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 52}"><a href="inspect?x=27&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 69, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 27}"><a href="inspect?x=28&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 69, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=29&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 69, :state :scrub, :altitude 31, :gradient 18, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 49}"><a href="inspect?x=30&amp;y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 69, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 53}"><a href="inspect?x=31&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 69, :state :climax, :altitude 17, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=32&amp;y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 33, :y 69, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 69, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 70, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 70, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 70, :state :water, :altitude 1, :gradient 48, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 70, :state :scrub, :altitude 24, :gradient 50, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=10&amp;y=70"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 70, :state :climax, :altitude 41, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 30}"><a href="inspect?x=11&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 70, :state :climax, :altitude 33, :gradient 24, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 42}"><a href="inspect?x=12&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 70, :state :climax, :altitude 31, :gradient 12, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=13&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 70, :state :climax, :altitude 31, :gradient 11, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 37}"><a href="inspect?x=14&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 70, :state :climax, :altitude 29, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 25}"><a href="inspect?x=15&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 70, :state :climax, :altitude 22, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=16&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 70, :state :climax, :altitude 14, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 28}"><a href="inspect?x=17&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 70, :state :climax, :altitude 14, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=18&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 19, :y 70, :state :fire, :altitude 14, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 46}"><a href="inspect?x=19&amp;y=70"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 70, :state :climax, :altitude 23, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=20&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 21, :y 70, :state :waste, :altitude 31, :gradient 14, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 40}"><a href="inspect?x=21&amp;y=70"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 22, :y 70, :state :waste, :altitude 29, :gradient 4, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 32}"><a href="inspect?x=22&amp;y=70"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 23, :y 70, :state :fire, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 44}"><a href="inspect?x=23&amp;y=70"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 70, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 48}"><a href="inspect?x=24&amp;y=70"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 70, :state :heath, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 50}"><a href="inspect?x=25&amp;y=70"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 70, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 61}"><a href="inspect?x=26&amp;y=70"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 70, :state :fire, :altitude 28, :gradient 2, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 58}"><a href="inspect?x=27&amp;y=70"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 28, :y 70, :state :forest, :altitude 28, :gradient 3, :generation 83, :rule &quot;if state is scrub then 1 chance in 5 state should be forest&quot;, :fertility 38}"><a href="inspect?x=28&amp;y=70"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 70, :state :climax, :altitude 27, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=29&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 70, :state :climax, :altitude 27, :gradient 19, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 48}"><a href="inspect?x=30&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 70, :state :climax, :altitude 15, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=31&amp;y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 32, :y 70, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 70, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 71, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 71, :state :water, :altitude 2, :gradient 44, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 71, :state :climax, :altitude 14, :gradient 53, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=9&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 71, :state :climax, :altitude 49, :gradient 56, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=10&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 71, :state :climax, :altitude 51, :gradient 33, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=11&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 71, :state :climax, :altitude 43, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=12&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 71, :state :climax, :altitude 37, :gradient 20, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 36}"><a href="inspect?x=13&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 71, :state :climax, :altitude 33, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=14&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 71, :state :climax, :altitude 26, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=15&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 71, :state :climax, :altitude 13, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 41}"><a href="inspect?x=16&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 17, :y 71, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 71, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 71, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 71, :state :pasture, :altitude 15, :gradient 30, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 32}"><a href="inspect?x=20&amp;y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 71, :state :pasture, :altitude 28, :gradient 30, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 22}"><a href="inspect?x=21&amp;y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 71, :state :pasture, :altitude 28, :gradient 13, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 28}"><a href="inspect?x=22&amp;y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 23, :y 71, :state :pasture, :altitude 27, :gradient 2, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 24}"><a href="inspect?x=23&amp;y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 71, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=24&amp;y=71"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 25, :y 71, :state :scrub, :altitude 27, :gradient 10, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 32}"><a href="inspect?x=25&amp;y=71"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 57}"><a href="inspect?x=26&amp;y=71"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 71, :state :fire, :altitude 27, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 41}"><a href="inspect?x=27&amp;y=71"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 71, :state :climax, :altitude 27, :gradient 14, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 23}"><a href="inspect?x=28&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 71, :state :climax, :altitude 26, :gradient 8, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 40}"><a href="inspect?x=29&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 71, :state :climax, :altitude 23, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=30&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 71, :state :climax, :altitude 12, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=31&amp;y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 32, :y 71, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 71, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 72, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 72, :state :climax, :altitude 15, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=8&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 72, :state :climax, :altitude 45, :gradient 52, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=9&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 72, :state :climax, :altitude 54, :gradient 45, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 47}"><a href="inspect?x=10&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 72, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=11&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 72, :state :climax, :altitude 51, :gradient 23, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 61}"><a href="inspect?x=12&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 72, :state :climax, :altitude 41, :gradient 30, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=13&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 72, :state :climax, :altitude 33, :gradient 15, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 43}"><a href="inspect?x=14&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 72, :state :climax, :altitude 26, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 16}"><a href="inspect?x=15&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 16, :y 72, :state :water, :altitude 2, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 72, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 72, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 72, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 21, :y 72, :state :crop, :altitude 18, :gradient 27, :generation 83, :rule &quot;if state is ploughland then state should be crop&quot;, :fertility 18}"><a href="inspect?x=21&amp;y=72"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 72, :state :pasture, :altitude 28, :gradient 15, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 6}"><a href="inspect?x=22&amp;y=72"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 23, :y 72, :state :grassland, :altitude 27, :gradient 1, :generation 83, :rule &quot;if state is waste then state should be grassland&quot;, :fertility 34}"><a href="inspect?x=23&amp;y=72"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="heath" title="{:x 24, :y 72, :state :heath, :altitude 28, :gradient 9, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 41}"><a href="inspect?x=24&amp;y=72"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 25, :y 72, :state :scrub, :altitude 27, :gradient 27, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 41}"><a href="inspect?x=25&amp;y=72"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 72, :state :scrub, :altitude 18, :gradient 26, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 54}"><a href="inspect?x=26&amp;y=72"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 72, :state :climax, :altitude 14, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 74}"><a href="inspect?x=27&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 72, :state :climax, :altitude 20, :gradient 26, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 17}"><a href="inspect?x=28&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 72, :state :climax, :altitude 27, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=29&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 72, :state :climax, :altitude 26, :gradient 16, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 50}"><a href="inspect?x=30&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 72, :state :climax, :altitude 26, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 18}"><a href="inspect?x=31&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 72, :state :climax, :altitude 12, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=32&amp;y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 33, :y 72, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 73, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 73, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 73, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 73, :state :water, :altitude 1, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 73, :state :climax, :altitude 28, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 24}"><a href="inspect?x=8&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 73, :state :climax, :altitude 45, :gradient 39, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=9&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 73, :state :scrub, :altitude 50, :gradient 17, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 60}"><a href="inspect?x=10&amp;y=73"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 11, :y 73, :state :heath, :altitude 59, :gradient 15, :generation 83, :rule &quot;if state is waste and some neighbours are forest then state should be heath&quot;, :fertility 62}"><a href="inspect?x=11&amp;y=73"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 73, :state :climax, :altitude 56, :gradient 36, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=12&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 73, :state :climax, :altitude 36, :gradient 54, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=13&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 73, :state :climax, :altitude 26, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=14&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 15, :y 73, :state :waste, :altitude 26, :gradient 32, :generation 83, :rule &quot;if state is camp then 1 chance in 5 state should be waste&quot;, :fertility 52}"><a href="inspect?x=15&amp;y=73"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 73, :state :climax, :altitude 12, :gradient 25, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=16&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 17, :y 73, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 73, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 21, :y 73, :state :house, :altitude 13, :gradient 27, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 9}"><a href="inspect?x=21&amp;y=73"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 73, :state :pasture, :altitude 28, :gradient 27, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 10}"><a href="inspect?x=22&amp;y=73"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 23, :y 73, :state :pasture, :altitude 28, :gradient 6, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture&quot;, :fertility 31}"><a href="inspect?x=23&amp;y=73"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="waste" title="{:x 24, :y 73, :state :waste, :altitude 28, :gradient 27, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 55}"><a href="inspect?x=24&amp;y=73"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 73, :state :heath, :altitude 19, :gradient 27, :generation 83, :rule &quot;if state is waste and some neighbours are scrub then state should be heath&quot;, :fertility 62}"><a href="inspect?x=25&amp;y=73"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 26, :y 73, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 73, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 73, :state :climax, :altitude 12, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 55}"><a href="inspect?x=28&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 73, :state :climax, :altitude 27, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=29&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 73, :state :climax, :altitude 28, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 66}"><a href="inspect?x=30&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 73, :state :climax, :altitude 15, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 54}"><a href="inspect?x=31&amp;y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 32, :y 73, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 73, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 74, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 74, :state :water, :altitude 1, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 74, :state :water, :altitude 1, :gradient 42, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 74, :state :climax, :altitude 13, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=5&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 74, :state :climax, :altitude 26, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 70}"><a href="inspect?x=6&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 74, :state :climax, :altitude 18, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=7&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 74, :state :climax, :altitude 29, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=8&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 9, :y 74, :state :fire, :altitude 42, :gradient 37, :generation 83, :rule &quot;if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire&quot;, :fertility 61}"><a href="inspect?x=9&amp;y=74"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 10, :y 74, :state :waste, :altitude 50, :gradient 32, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 57}"><a href="inspect?x=10&amp;y=74"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 11, :y 74, :state :waste, :altitude 42, :gradient 33, :generation 83, :rule &quot;if state is fire then state should be waste&quot;, :fertility 53}"><a href="inspect?x=11&amp;y=74"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 74, :state :climax, :altitude 42, :gradient 44, :generation 83, :rule &quot;if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax&quot;, :fertility 32}"><a href="inspect?x=12&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 74, :state :climax, :altitude 23, :gradient 55, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 58}"><a href="inspect?x=13&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 74, :state :water, :altitude 2, :gradient 35, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 74, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 74, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 74, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 74, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 74, :state :water, :altitude 2, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 74, :state :pasture, :altitude 23, :gradient 28, :generation 83, :rule &quot;if state is in grassland or heath and some neighbours within 2 are house then state should be pasture&quot;, :fertility 10}"><a href="inspect?x=22&amp;y=74"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 23, :y 74, :state :grassland, :altitude 29, :gradient 26, :generation 83, :rule &quot;if state is crop then state should be grassland and fertility should be fertility - 1&quot;, :fertility 11}"><a href="inspect?x=23&amp;y=74"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 74, :state :climax, :altitude 24, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=24&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 25, :y 74, :state :water, :altitude 2, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 74, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 74, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 74, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 57}"><a href="inspect?x=28&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 74, :state :climax, :altitude 29, :gradient 17, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 46}"><a href="inspect?x=29&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 74, :state :climax, :altitude 20, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 29}"><a href="inspect?x=30&amp;y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 31, :y 74, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 74, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 75, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 75, :state :water, :altitude 2, :gradient 42, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=4&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 75, :state :climax, :altitude 43, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=5&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 75, :state :climax, :altitude 45, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 71}"><a href="inspect?x=6&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 60}"><a href="inspect?x=7&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 75, :state :climax, :altitude 13, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=8&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 75, :state :climax, :altitude 33, :gradient 49, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=9&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 10, :y 75, :state :ploughland, :altitude 41, :gradient 37, :generation 83, :rule &quot;if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland&quot;, :fertility 28}"><a href="inspect?x=10&amp;y=75"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 75, :state :scrub, :altitude 27, :gradient 48, :generation 83, :rule &quot;if state is heath and altitude is less than 120 then state should be scrub&quot;, :fertility 40}"><a href="inspect?x=11&amp;y=75"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 75, :state :climax, :altitude 26, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 56}"><a href="inspect?x=12&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 75, :state :climax, :altitude 15, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=13&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 75, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 75, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 75, :state :water, :altitude 2, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 23, :y 75, :state :house, :altitude 13, :gradient 28, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=23&amp;y=75"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 24, :y 75, :state :house, :altitude 12, :gradient 28, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;, :fertility 28}"><a href="inspect?x=24&amp;y=75"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 25, :y 75, :state :water, :altitude 1, :gradient 23, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 75, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 75, :state :climax, :altitude 19, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 35}"><a href="inspect?x=28&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 75, :state :climax, :altitude 29, :gradient 27, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=29&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 75, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 75}"><a href="inspect?x=30&amp;y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 31, :y 75, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 76, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 3, :y 76, :state :camp, :altitude 22, :gradient 42, :generation 83, :rule &quot;if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp&quot;}"><a href="inspect?x=3&amp;y=76"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 76, :state :climax, :altitude 43, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 64}"><a href="inspect?x=4&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 76, :state :climax, :altitude 45, :gradient 18, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 62}"><a href="inspect?x=5&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 76, :state :climax, :altitude 42, :gradient 32, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 72}"><a href="inspect?x=6&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 76, :state :climax, :altitude 28, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 70}"><a href="inspect?x=7&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 8, :y 76, :state :water, :altitude 1, :gradient 32, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 9, :y 76, :state :house, :altitude 13, :gradient 40, :generation 83, :rule &quot;if state is house and more than 2 neighbours are water then state should be house&quot;}"><a href="inspect?x=9&amp;y=76"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 76, :state :climax, :altitude 19, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=10&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 76, :state :climax, :altitude 13, :gradient 40, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 63}"><a href="inspect?x=11&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 12, :y 76, :state :water, :altitude 2, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 76, :state :water, :altitude 1, :gradient 25, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 76, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 76, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 76, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 76, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 76, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 76, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 76, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 76, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 68}"><a href="inspect?x=28&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 76, :state :climax, :altitude 23, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=29&amp;y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 30, :y 76, :state :water, :altitude 2, :gradient 28, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 76, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 77, :state :water, :altitude 1, :gradient 21, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 77, :state :climax, :altitude 14, :gradient 42, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 65}"><a href="inspect?x=3&amp;y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 77, :state :climax, :altitude 32, :gradient 43, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 69}"><a href="inspect?x=4&amp;y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 77, :state :climax, :altitude 32, :gradient 28, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 70}"><a href="inspect?x=5&amp;y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 77, :state :climax, :altitude 27, :gradient 44, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 49}"><a href="inspect?x=6&amp;y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 77, :state :climax, :altitude 13, :gradient 41, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=7&amp;y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 8, :y 77, :state :water, :altitude 1, :gradient 27, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 77, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 77, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 77, :state :water, :altitude 1, :gradient 18, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 77, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 77, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 77, :state :water, :altitude 1, :gradient 14, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 77, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 29, :y 77, :state :camp, :altitude 12, :gradient 22, :generation 83, :rule &quot;if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp&quot;, :fertility 38}"><a href="inspect?x=29&amp;y=77"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 30, :y 77, :state :water, :altitude 1, :gradient 22, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 77, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 78, :state :water, :altitude 1, :gradient 13, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 78, :state :water, :altitude 2, :gradient 31, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 78, :state :climax, :altitude 17, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 72}"><a href="inspect?x=4&amp;y=78"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 78, :state :climax, :altitude 20, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 67}"><a href="inspect?x=5&amp;y=78"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 78, :state :climax, :altitude 18, :gradient 31, :generation 83, :rule &quot;if state is in forest or climax then fertility should be fertility + 1&quot;, :fertility 59}"><a href="inspect?x=6&amp;y=78"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 7, :y 78, :state :water, :altitude 1, :gradient 26, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 78, :state :water, :altitude 1, :gradient 12, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 78, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 78, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 78, :state :water, :altitude 1, :gradient 11, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 79, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 79, :state :water, :altitude 1, :gradient 16, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 79, :state :water, :altitude 1, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 79, :state :water, :altitude 2, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 79, :state :water, :altitude 2, :gradient 19, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 79, :state :water, :altitude 1, :gradient 17, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=0&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=1&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=2&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=3&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=4&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=5&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=6&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=7&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=8&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=9&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=10&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=11&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=12&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=13&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=14&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=15&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=16&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=17&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=18&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=19&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=20&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=21&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=22&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=23&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=24&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=25&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=26&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=27&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=28&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=29&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=30&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=31&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=32&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=33&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=34&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=35&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=36&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=37&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=38&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=39&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=40&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=41&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=42&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=43&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=44&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=45&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=46&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=47&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=48&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=49&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=50&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=51&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=52&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=53&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=54&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=55&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=56&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=57&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=58&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=59&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=60&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=61&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=62&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=63&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=64&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=65&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=66&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=67&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=68&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=69&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=70&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=71&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=72&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=73&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=74&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=75&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=76&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=77&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=78&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=79&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=80&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule &quot;if state is water then state should be water&quot;}"><a href="inspect?x=81&amp;y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr></table></body></html>