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<html><head><title>Microworld render</title><link href="https://www.journeyman.cc/mw-ui-assets/css/states.css" rel="stylesheet" type="text/css" /></head><body><table><tr><td class="water" title="{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 0, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 1, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 1, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 1, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 1, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 1, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 2, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 2, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 2, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 2, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 2, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 60, :y 2, :state :house, :altitude 19, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51}"><a href="inspect?x=60&y=2"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 61, :y 2, :state :house, :altitude 14, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=61&y=2"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 62, :y 2, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 2, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 3, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 3, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 3, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 56, :y 3, :state :house, :altitude 13, :gradient 27, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 5}"><a href="inspect?x=56&y=3"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 3, :state :climax, :altitude 15, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=57&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 3, :state :climax, :altitude 22, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=58&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 3, :state :ploughland, :altitude 23, :gradient 28, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 32}"><a href="inspect?x=59&y=3"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 60, :y 3, :state :ploughland, :altitude 29, :gradient 27, :generation 83, :rule "if state is waste and fertility is more than 10 and some neighbours are house or some neighbours are camp then state should be ploughland", :fertility 22}"><a href="inspect?x=60&y=3"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 61, :y 3, :state :pasture, :altitude 18, :gradient 28, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36}"><a href="inspect?x=61&y=3"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 62, :y 3, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 3, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 4, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 4, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 4, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 4, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 4, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 4, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="waste" title="{:x 54, :y 4, :state :waste, :altitude 12, :gradient 27, :generation 83, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 30}"><a href="inspect?x=54&y=4"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 4, :state :climax, :altitude 18, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=55&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 4, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=56&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 57, :y 4, :state :crop, :altitude 28, :gradient 15, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 35}"><a href="inspect?x=57&y=4"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 4, :state :pasture, :altitude 28, :gradient 13, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35}"><a href="inspect?x=58&y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 4, :state :pasture, :altitude 27, :gradient 7, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26}"><a href="inspect?x=59&y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 4, :state :pasture, :altitude 28, :gradient 11, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 31}"><a href="inspect?x=60&y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 4, :state :climax, :altitude 18, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=61&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 4, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 4, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 5, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 5, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 49, :y 5, :state :house, :altitude 12, :gradient 26, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 62}"><a href="inspect?x=49&y=5"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 50, :y 5, :state :ploughland, :altitude 14, :gradient 26, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 45}"><a href="inspect?x=50&y=5"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 5, :state :climax, :altitude 13, :gradient 26, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 38}"><a href="inspect?x=51&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 5, :state :scrub, :altitude 19, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=52&y=5"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 5, :state :climax, :altitude 20, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=53&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 5, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=54&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 5, :state :climax, :altitude 28, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=55&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 5, :state :climax, :altitude 26, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=56&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 5, :state :climax, :altitude 27, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=57&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 5, :state :forest, :altitude 27, :gradient 1, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25}"><a href="inspect?x=58&y=5"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 5, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=59&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 5, :state :climax, :altitude 28, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=60&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 5, :state :climax, :altitude 18, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=61&y=5"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 5, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 5, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 6, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 6, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 6, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 6, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 48, :y 6, :state :ploughland, :altitude 15, :gradient 26, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 51}"><a href="inspect?x=48&y=6"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=49&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 6, :state :climax, :altitude 27, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=50&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 6, :state :scrub, :altitude 27, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44}"><a href="inspect?x=51&y=6"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 52, :y 6, :state :fire, :altitude 27, :gradient 15, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59}"><a href="inspect?x=52&y=6"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 6, :state :climax, :altitude 27, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=53&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 54, :y 6, :state :fire, :altitude 27, :gradient 9, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47}"><a href="inspect?x=54&y=6"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 6, :state :climax, :altitude 27, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=55&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=56&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 6, :state :climax, :altitude 27, :gradient 3, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36}"><a href="inspect?x=57&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 6, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=58&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 6, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=59&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 6, :state :climax, :altitude 28, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=60&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 6, :state :climax, :altitude 18, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=61&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 6, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 6, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 7, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 7, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 7, :state :water, :altitude 2, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 46, :y 7, :state :house, :altitude 15, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10}"><a href="inspect?x=46&y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 47, :y 7, :state :pasture, :altitude 20, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24}"><a href="inspect?x=47&y=7"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 7, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=48&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 7, :state :climax, :altitude 27, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=49&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 7, :state :climax, :altitude 28, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=50&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 7, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=51&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=52&y=7"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 53, :y 7, :state :waste, :altitude 28, :gradient 5, :generation 83, :rule "if state is fire then state should be waste", :fertility 43}"><a href="inspect?x=53&y=7"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 7, :state :scrub, :altitude 28, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=54&y=7"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=55&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 7, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=56&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 7, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=57&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 7, :state :pasture, :altitude 28, :gradient 2, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32}"><a href="inspect?x=58&y=7"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 59, :y 7, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21}"><a href="inspect?x=59&y=7"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 7, :state :pasture, :altitude 29, :gradient 13, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23}"><a href="inspect?x=60&y=7"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=61&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 62, :y 7, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 7, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 8, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 8, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 44, :y 8, :state :house, :altitude 12, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46}"><a href="inspect?x=44&y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 45, :y 8, :state :ploughland, :altitude 20, :gradient 32, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35}"><a href="inspect?x=45&y=8"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 46, :y 8, :state :ploughland, :altitude 31, :gradient 31, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31}"><a href="inspect?x=46&y=8"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 47, :y 8, :state :pasture, :altitude 33, :gradient 18, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 16}"><a href="inspect?x=47&y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 8, :state :climax, :altitude 33, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15}"><a href="inspect?x=48&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 8, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=49&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 8, :state :climax, :altitude 31, :gradient 5, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 30}"><a href="inspect?x=50&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 8, :state :climax, :altitude 29, :gradient 5, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 58}"><a href="inspect?x=51&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 8, :state :heath, :altitude 29, :gradient 9, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 51}"><a href="inspect?x=52&y=8"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 8, :state :heath, :altitude 31, :gradient 12, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28}"><a href="inspect?x=53&y=8"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 8, :state :scrub, :altitude 32, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=54&y=8"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 8, :state :climax, :altitude 33, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=55&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 8, :state :climax, :altitude 32, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23}"><a href="inspect?x=56&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 8, :state :climax, :altitude 29, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=57&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 8, :state :pasture, :altitude 29, :gradient 8, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26}"><a href="inspect?x=58&y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 8, :state :ploughland, :altitude 28, :gradient 4, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 32}"><a href="inspect?x=59&y=8"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="grassland" title="{:x 60, :y 8, :state :grassland, :altitude 31, :gradient 17, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 15}"><a href="inspect?x=60&y=8"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 61, :y 8, :state :pasture, :altitude 18, :gradient 30, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=61&y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 62, :y 8, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 8, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 9, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 9, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 9, :state :climax, :altitude 13, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=43&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 44, :y 9, :state :house, :altitude 26, :gradient 30, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32}"><a href="inspect?x=44&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 9, :state :climax, :altitude 29, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=45&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 46, :y 9, :state :pasture, :altitude 33, :gradient 13, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6}"><a href="inspect?x=46&y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=47&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 9, :state :climax, :altitude 33, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=48&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 9, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=49&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 9, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=50&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 9, :state :scrub, :altitude 31, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=51&y=9"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 9, :state :scrub, :altitude 33, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=52&y=9"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 9, :state :climax, :altitude 37, :gradient 11, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45}"><a href="inspect?x=53&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 9, :state :climax, :altitude 40, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=54&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 9, :state :climax, :altitude 40, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=55&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 9, :state :climax, :altitude 38, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=56&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 9, :state :climax, :altitude 36, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=57&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 9, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=58&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 59, :y 9, :state :grassland, :altitude 29, :gradient 9, :generation 83, :rule "if state is market then state should be grassland", :fertility 26}"><a href="inspect?x=59&y=9"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 60, :y 9, :state :house, :altitude 29, :gradient 31, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 24}"><a href="inspect?x=60&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 61, :y 9, :state :house, :altitude 12, :gradient 30, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 13}"><a href="inspect?x=61&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 62, :y 9, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 9, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 10, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 10, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 10, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 10, :state :climax, :altitude 14, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=42&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 43, :y 10, :state :pasture, :altitude 27, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46}"><a href="inspect?x=43&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 44, :y 10, :state :pasture, :altitude 28, :gradient 18, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49}"><a href="inspect?x=44&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 45, :y 10, :state :grassland, :altitude 31, :gradient 7, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44}"><a href="inspect?x=45&y=10"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=46&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 10, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=47&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 10, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=48&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 49, :y 10, :state :waste, :altitude 31, :gradient 4, :generation 83, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=49&y=10"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 10, :state :forest, :altitude 29, :gradient 2, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53}"><a href="inspect?x=50&y=10"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 10, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41}"><a href="inspect?x=51&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 10, :state :scrub, :altitude 33, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=52&y=10"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 10, :state :heath, :altitude 36, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45}"><a href="inspect?x=53&y=10"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 10, :state :climax, :altitude 40, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=54&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 10, :state :climax, :altitude 42, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=55&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 10, :state :climax, :altitude 41, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=56&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 10, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=57&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 10, :state :climax, :altitude 37, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=58&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 59, :y 10, :state :scrub, :altitude 33, :gradient 19, :generation 83, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 38}"><a href="inspect?x=59&y=10"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="house" title="{:x 60, :y 10, :state :house, :altitude 28, :gradient 37, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 39}"><a href="inspect?x=60&y=10"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 10, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 10, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 10, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 11, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 11, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 11, :state :water, :altitude 2, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 11, :state :climax, :altitude 22, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=41&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 11, :state :climax, :altitude 33, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=42&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 11, :state :forest, :altitude 29, :gradient 19, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41}"><a href="inspect?x=43&y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=44&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=45&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 11, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=46&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 11, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=47&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 11, :state :heath, :altitude 31, :gradient 4, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41}"><a href="inspect?x=48&y=11"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 11, :state :scrub, :altitude 31, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21}"><a href="inspect?x=49&y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 11, :state :scrub, :altitude 29, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47}"><a href="inspect?x=50&y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 11, :state :scrub, :altitude 31, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31}"><a href="inspect?x=51&y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 11, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=52&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 53, :y 11, :state :waste, :altitude 33, :gradient 9, :generation 83, :rule "if state is fire then state should be waste", :fertility 41}"><a href="inspect?x=53&y=11"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 54, :y 11, :state :waste, :altitude 35, :gradient 10, :generation 83, :rule "if state is fire then state should be waste", :fertility 63}"><a href="inspect?x=54&y=11"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 11, :state :climax, :altitude 36, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=55&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 56, :y 11, :state :scrub, :altitude 37, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=56&y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 11, :state :scrub, :altitude 40, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20}"><a href="inspect?x=57&y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 11, :state :climax, :altitude 41, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=58&y=11"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 11, :state :ploughland, :altitude 38, :gradient 28, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42}"><a href="inspect?x=59&y=11"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 60, :y 11, :state :ploughland, :altitude 22, :gradient 37, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30}"><a href="inspect?x=60&y=11"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="water" title="{:x 61, :y 11, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 11, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 11, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 12, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 12, :state :water, :altitude 2, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 12, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=40&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 12, :state :climax, :altitude 33, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=41&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 12, :state :climax, :altitude 31, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=42&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 12, :state :climax, :altitude 31, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=43&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=44&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 12, :state :forest, :altitude 29, :gradient 3, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58}"><a href="inspect?x=45&y=12"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 12, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=46&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 12, :state :waste, :altitude 28, :gradient 3, :generation 83, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=47&y=12"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 12, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=48&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 12, :state :scrub, :altitude 32, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=49&y=12"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 12, :state :forest, :altitude 31, :gradient 3, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42}"><a href="inspect?x=50&y=12"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 12, :state :scrub, :altitude 31, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63}"><a href="inspect?x=51&y=12"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 12, :state :heath, :altitude 31, :gradient 2, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 60}"><a href="inspect?x=52&y=12"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 53, :y 12, :state :fire, :altitude 32, :gradient 4, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36}"><a href="inspect?x=53&y=12"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 12, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=54&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 12, :state :scrub, :altitude 32, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=55&y=12"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 12, :state :climax, :altitude 32, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=56&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 12, :state :climax, :altitude 36, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=57&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 12, :state :pasture, :altitude 41, :gradient 14, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35}"><a href="inspect?x=58&y=12"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 59, :y 12, :state :house, :altitude 36, :gradient 40, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 39}"><a href="inspect?x=59&y=12"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 12, :state :climax, :altitude 13, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=60&y=12"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 61, :y 12, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 12, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 13, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 13, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 13, :state :pasture, :altitude 20, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33}"><a href="inspect?x=39&y=13"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 13, :state :climax, :altitude 33, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=40&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 13, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=41&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=42&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=43&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 31}"><a href="inspect?x=44&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 13, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=45&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=46&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 13, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=47&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 13, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=48&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=49&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 13, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=50&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 51, :y 13, :state :waste, :altitude 31, :gradient 2, :generation 83, :rule "if state is fire then state should be waste", :fertility 56}"><a href="inspect?x=51&y=13"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 52, :y 13, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=52&y=13"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 13, :state :climax, :altitude 32, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=53&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 13, :state :scrub, :altitude 31, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24}"><a href="inspect?x=54&y=13"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 13, :state :climax, :altitude 32, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=55&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 13, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=56&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 13, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=57&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 13, :state :pasture, :altitude 36, :gradient 24, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38}"><a href="inspect?x=58&y=13"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 13, :state :climax, :altitude 27, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=59&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 60, :y 13, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 13, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 13, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 14, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 14, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 38, :y 14, :state :ploughland, :altitude 18, :gradient 31, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20}"><a href="inspect?x=38&y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 39, :y 14, :state :ploughland, :altitude 32, :gradient 32, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35}"><a href="inspect?x=39&y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 40, :y 14, :state :ploughland, :altitude 31, :gradient 13, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 34}"><a href="inspect?x=40&y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 14, :state :climax, :altitude 32, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=41&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 14, :state :climax, :altitude 31, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=42&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 14, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=43&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=44&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 14, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=45&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=46&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 14, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=47&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 14, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=48&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 14, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=49&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 14, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=50&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 51, :y 14, :state :fire, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=51&y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 52, :y 14, :state :fire, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58}"><a href="inspect?x=52&y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=53&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 14, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=54&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 55, :y 14, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 13}"><a href="inspect?x=55&y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 56, :y 14, :state :fire, :altitude 31, :gradient 1, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35}"><a href="inspect?x=56&y=14"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 57, :y 14, :state :heath, :altitude 32, :gradient 7, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 49}"><a href="inspect?x=57&y=14"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="crop" title="{:x 58, :y 14, :state :crop, :altitude 32, :gradient 21, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 20}"><a href="inspect?x=58&y=14"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 14, :state :climax, :altitude 17, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=59&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 60, :y 14, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 14, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 15, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 37, :y 15, :state :house, :altitude 12, :gradient 30, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=37&y=15"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 15, :state :crop, :altitude 29, :gradient 31, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 16}"><a href="inspect?x=38&y=15"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 39, :y 15, :state :house, :altitude 31, :gradient 14, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19}"><a href="inspect?x=39&y=15"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 40, :y 15, :state :pasture, :altitude 31, :gradient 1, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 8}"><a href="inspect?x=40&y=15"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 6}"><a href="inspect?x=41&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 15, :state :climax, :altitude 31, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=42&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=43&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 15, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=44&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=45&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=46&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 15, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=47&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=48&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=49&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=50&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 15, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=51&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=52&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 15, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=53&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 15, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=54&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 55, :y 15, :state :fire, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44}"><a href="inspect?x=55&y=15"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 56, :y 15, :state :waste, :altitude 31, :gradient 3, :generation 83, :rule "if state is fire then state should be waste", :fertility 30}"><a href="inspect?x=56&y=15"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 15, :state :pasture, :altitude 31, :gradient 5, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33}"><a href="inspect?x=57&y=15"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 58, :y 15, :state :crop, :altitude 29, :gradient 30, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 27}"><a href="inspect?x=58&y=15"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 59, :y 15, :state :house, :altitude 15, :gradient 31, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 4}"><a href="inspect?x=59&y=15"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 60, :y 15, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 15, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 16, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 16, :state :climax, :altitude 13, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=37&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 38, :y 16, :state :house, :altitude 31, :gradient 19, :generation 83, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 30}"><a href="inspect?x=38&y=16"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 16, :state :pasture, :altitude 31, :gradient 2, :generation 83, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 17}"><a href="inspect?x=39&y=16"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 40, :y 16, :state :grassland, :altitude 31, :gradient 3, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 35}"><a href="inspect?x=40&y=16"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=41&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=42&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 43, :y 16, :state :fire, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 42}"><a href="inspect?x=43&y=16"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=44&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 16, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=45&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=46&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18}"><a href="inspect?x=47&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 48, :y 16, :state :fire, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33}"><a href="inspect?x=48&y=16"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 16, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=49&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=50&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=51&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 16, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=52&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 16, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15}"><a href="inspect?x=53&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 16, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=54&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 16, :state :climax, :altitude 31, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=55&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 56, :y 16, :state :heath, :altitude 29, :gradient 2, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 37}"><a href="inspect?x=56&y=16"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 16, :state :pasture, :altitude 29, :gradient 8, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=57&y=16"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 58, :y 16, :state :grassland, :altitude 27, :gradient 30, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41}"><a href="inspect?x=58&y=16"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 59, :y 16, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 16, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 16, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 17, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 37, :y 17, :state :grassland, :altitude 19, :gradient 30, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 22}"><a href="inspect?x=37&y=17"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 38, :y 17, :state :grassland, :altitude 31, :gradient 18, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 17}"><a href="inspect?x=38&y=17"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="camp" title="{:x 39, :y 17, :state :camp, :altitude 31, :gradient 4, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 45}"><a href="inspect?x=39&y=17"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="crop" title="{:x 40, :y 17, :state :crop, :altitude 29, :gradient 4, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 41}"><a href="inspect?x=40&y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 17, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23}"><a href="inspect?x=41&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=42&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 43, :y 17, :state :waste, :altitude 28, :gradient 4, :generation 83, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=43&y=17"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 17, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 18}"><a href="inspect?x=44&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 17, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=45&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 17, :state :heath, :altitude 28, :gradient 2, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 52}"><a href="inspect?x=46&y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 17, :state :waste, :altitude 29, :gradient 1, :generation 83, :rule "if state is fire then state should be waste", :fertility 47}"><a href="inspect?x=47&y=17"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=48&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 17, :state :climax, :altitude 29, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=49&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=50&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 17, :state :climax, :altitude 28, :gradient 0, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=51&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 17, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=52&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 17, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=53&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=54&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 17, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=55&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 17, :state :climax, :altitude 29, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=56&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 17, :state :pasture, :altitude 29, :gradient 7, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46}"><a href="inspect?x=57&y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 17, :state :pasture, :altitude 23, :gradient 28, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34}"><a href="inspect?x=58&y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 59, :y 17, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 17, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 17, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 18, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 18, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 18, :state :pasture, :altitude 20, :gradient 30, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49}"><a href="inspect?x=37&y=18"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 18, :state :crop, :altitude 29, :gradient 12, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 34}"><a href="inspect?x=38&y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 39, :y 18, :state :crop, :altitude 28, :gradient 4, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 49}"><a href="inspect?x=39&y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 40, :y 18, :state :crop, :altitude 27, :gradient 4, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 18}"><a href="inspect?x=40&y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 18, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=41&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=42&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 43, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 24}"><a href="inspect?x=43&y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 18, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 37}"><a href="inspect?x=44&y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 18, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=45&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 46, :y 18, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule "if state is fire then state should be waste", :fertility 50}"><a href="inspect?x=46&y=18"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=47&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=48&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=49&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 18, :state :scrub, :altitude 28, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=50&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 18, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 14}"><a href="inspect?x=51&y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 18, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=52&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=53&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 18, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=54&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=55&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 18, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=56&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 18, :state :climax, :altitude 29, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=57&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 58, :y 18, :state :heath, :altitude 22, :gradient 30, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 58}"><a href="inspect?x=58&y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 59, :y 18, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 18, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 18, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 19, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 19, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 19, :state :water, :altitude 2, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 19, :state :climax, :altitude 27, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=37&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 19, :state :scrub, :altitude 28, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=38&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 19, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=39&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 19, :state :forest, :altitude 28, :gradient 1, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 55}"><a href="inspect?x=40&y=19"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47}"><a href="inspect?x=41&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=42&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=43&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 19, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46}"><a href="inspect?x=44&y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 45, :y 19, :state :waste, :altitude 27, :gradient 1, :generation 83, :rule "if state is fire then state should be waste", :fertility 32}"><a href="inspect?x=45&y=19"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 19, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=46&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 47, :y 19, :state :fire, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44}"><a href="inspect?x=47&y=19"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=48&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 19, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20}"><a href="inspect?x=49&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 19, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=50&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 19, :state :heath, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 39}"><a href="inspect?x=51&y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=52&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 19, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=53&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=54&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 19, :state :climax, :altitude 27, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=55&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 19, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=56&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=57&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 19, :state :climax, :altitude 27, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=58&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 59, :y 19, :state :water, :altitude 2, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 19, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 19, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 20, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 20, :state :water, :altitude 2, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 20, :state :crop, :altitude 22, :gradient 30, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 46}"><a href="inspect?x=36&y=20"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="ploughland" title="{:x 37, :y 20, :state :ploughland, :altitude 28, :gradient 29, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 41}"><a href="inspect?x=37&y=20"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=38&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 20, :state :scrub, :altitude 28, :gradient 0, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=39&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 20, :state :climax, :altitude 28, :gradient 0, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=40&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=41&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=42&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=43&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 20, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 36}"><a href="inspect?x=44&y=20"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=45&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 20, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=46&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 20, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=47&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 20, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=48&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=49&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21}"><a href="inspect?x=50&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 20, :state :scrub, :altitude 27, :gradient 2, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=51&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 20, :state :scrub, :altitude 27, :gradient 0, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=52&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 20, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22}"><a href="inspect?x=53&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 20, :state :forest, :altitude 27, :gradient 2, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42}"><a href="inspect?x=54&y=20"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=55&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 20, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=56&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 20, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=57&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 20, :state :climax, :altitude 27, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=58&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 59, :y 20, :state :water, :altitude 2, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 20, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 20, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 21, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 21, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 35, :y 21, :state :crop, :altitude 20, :gradient 32, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 60}"><a href="inspect?x=35&y=21"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 21, :state :crop, :altitude 31, :gradient 31, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 30}"><a href="inspect?x=36&y=21"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="camp" title="{:x 37, :y 21, :state :camp, :altitude 28, :gradient 11, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 33}"><a href="inspect?x=37&y=21"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37}"><a href="inspect?x=38&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 21, :state :forest, :altitude 28, :gradient 1, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38}"><a href="inspect?x=39&y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=40&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=41&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 21, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=42&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 21, :state :climax, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=43&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 44, :y 21, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule "if state is fire then state should be waste", :fertility 39}"><a href="inspect?x=44&y=21"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 21, :state :heath, :altitude 28, :gradient 1, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 26}"><a href="inspect?x=45&y=21"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 21, :state :climax, :altitude 28, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=46&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 21, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=47&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 21, :state :forest, :altitude 27, :gradient 8, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33}"><a href="inspect?x=48&y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 21, :state :scrub, :altitude 27, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22}"><a href="inspect?x=49&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 21, :state :scrub, :altitude 26, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=50&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 21, :state :scrub, :altitude 27, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=51&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 21, :state :climax, :altitude 27, :gradient 1, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=52&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 21, :state :scrub, :altitude 27, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20}"><a href="inspect?x=53&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 21, :state :scrub, :altitude 26, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=54&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 21, :state :climax, :altitude 27, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=55&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=56&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 21, :state :climax, :altitude 28, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=57&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 21, :state :climax, :altitude 28, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 11}"><a href="inspect?x=58&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 21, :state :pasture, :altitude 15, :gradient 27, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30}"><a href="inspect?x=59&y=21"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 60, :y 21, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 21, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 21, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 22, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 34, :y 22, :state :house, :altitude 13, :gradient 34, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=34&y=22"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 22, :state :climax, :altitude 29, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=35&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 22, :state :crop, :altitude 33, :gradient 15, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 40}"><a href="inspect?x=36&y=22"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 22, :state :forest, :altitude 29, :gradient 7, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48}"><a href="inspect?x=37&y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 22, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=38&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 22, :state :scrub, :altitude 29, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=39&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 22, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=40&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 22, :state :climax, :altitude 28, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=41&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 42, :y 22, :state :heath, :altitude 27, :gradient 15, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 19}"><a href="inspect?x=42&y=22"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 22, :state :climax, :altitude 27, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=43&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 22, :state :climax, :altitude 29, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=44&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 45, :y 22, :state :waste, :altitude 29, :gradient 7, :generation 83, :rule "if state is fire then state should be waste", :fertility 44}"><a href="inspect?x=45&y=22"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 22, :state :scrub, :altitude 29, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=46&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 22, :state :scrub, :altitude 29, :gradient 20, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=47&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 22, :state :scrub, :altitude 32, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=48&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 22, :state :scrub, :altitude 35, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28}"><a href="inspect?x=49&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 22, :state :scrub, :altitude 32, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17}"><a href="inspect?x=50&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 22, :state :climax, :altitude 28, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=51&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 22, :state :forest, :altitude 28, :gradient 25, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27}"><a href="inspect?x=52&y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 22, :state :scrub, :altitude 28, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=53&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 22, :state :forest, :altitude 33, :gradient 31, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46}"><a href="inspect?x=54&y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 22, :state :scrub, :altitude 32, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23}"><a href="inspect?x=55&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 22, :state :climax, :altitude 27, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=56&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 22, :state :climax, :altitude 27, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=57&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 22, :state :pasture, :altitude 27, :gradient 21, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25}"><a href="inspect?x=58&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 22, :state :pasture, :altitude 26, :gradient 35, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38}"><a href="inspect?x=59&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 60, :y 22, :state :house, :altitude 12, :gradient 35, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14}"><a href="inspect?x=60&y=22"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 22, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 22, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 23, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 34, :y 23, :state :crop, :altitude 19, :gradient 34, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 24}"><a href="inspect?x=34&y=23"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 35, :y 23, :state :crop, :altitude 35, :gradient 22, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 41}"><a href="inspect?x=35&y=23"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 23, :state :pasture, :altitude 35, :gradient 6, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 39}"><a href="inspect?x=36&y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 23, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=37&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 23, :state :climax, :altitude 31, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=38&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 23, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=39&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 23, :state :fire, :altitude 29, :gradient 15, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39}"><a href="inspect?x=40&y=23"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 23, :state :waste, :altitude 28, :gradient 38, :generation 83, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=41&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 42, :y 23, :state :fire, :altitude 33, :gradient 47, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 26}"><a href="inspect?x=42&y=23"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 23, :state :climax, :altitude 42, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=43&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 23, :state :climax, :altitude 35, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=44&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 45, :y 23, :state :waste, :altitude 31, :gradient 25, :generation 83, :rule "if state is fire then state should be waste", :fertility 23}"><a href="inspect?x=45&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 23, :state :heath, :altitude 33, :gradient 30, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44}"><a href="inspect?x=46&y=23"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 23, :state :scrub, :altitude 40, :gradient 34, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=47&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 23, :state :forest, :altitude 47, :gradient 35, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53}"><a href="inspect?x=48&y=23"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 23, :state :climax, :altitude 57, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=49&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 23, :state :forest, :altitude 63, :gradient 49, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 18}"><a href="inspect?x=50&y=23"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 23, :state :climax, :altitude 51, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=51&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 23, :state :climax, :altitude 46, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=52&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 23, :state :climax, :altitude 52, :gradient 45, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 21}"><a href="inspect?x=53&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 23, :state :climax, :altitude 57, :gradient 45, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39}"><a href="inspect?x=54&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 23, :state :climax, :altitude 41, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=55&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 23, :state :climax, :altitude 31, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=56&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 23, :state :climax, :altitude 29, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=57&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 23, :state :pasture, :altitude 35, :gradient 26, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26}"><a href="inspect?x=58&y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 23, :state :ploughland, :altitude 36, :gradient 40, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40}"><a href="inspect?x=59&y=23"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 60, :y 23, :state :house, :altitude 20, :gradient 48, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 59}"><a href="inspect?x=60&y=23"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 23, :state :water, :altitude 1, :gradient 45, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 23, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 23, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 23, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 23, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 23, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 24, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 24, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 24, :state :climax, :altitude 27, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=34&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 24, :state :climax, :altitude 35, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=35&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 24, :state :climax, :altitude 35, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=36&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=37&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 24, :state :climax, :altitude 32, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=38&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 24, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=39&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 24, :state :fire, :altitude 33, :gradient 36, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36}"><a href="inspect?x=40&y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 24, :state :climax, :altitude 43, :gradient 54, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=41&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 42, :y 24, :state :fire, :altitude 65, :gradient 54, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37}"><a href="inspect?x=42&y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 24, :state :forest, :altitude 74, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=43&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 24, :state :climax, :altitude 52, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=44&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 24, :state :climax, :altitude 37, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=45&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 24, :state :climax, :altitude 54, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=46&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 24, :state :heath, :altitude 59, :gradient 44, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 61}"><a href="inspect?x=47&y=24"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 24, :state :forest, :altitude 63, :gradient 37, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39}"><a href="inspect?x=48&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 24, :state :scrub, :altitude 64, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=49&y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 24, :state :forest, :altitude 75, :gradient 35, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44}"><a href="inspect?x=50&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 51, :y 24, :state :fire, :altitude 77, :gradient 40, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34}"><a href="inspect?x=51&y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 24, :state :forest, :altitude 73, :gradient 40, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 33}"><a href="inspect?x=52&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 24, :state :forest, :altitude 73, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=53&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 24, :state :scrub, :altitude 59, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28}"><a href="inspect?x=54&y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 24, :state :scrub, :altitude 40, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=55&y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 24, :state :climax, :altitude 50, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=56&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 24, :state :climax, :altitude 52, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=57&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 24, :state :pasture, :altitude 52, :gradient 41, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34}"><a href="inspect?x=58&y=24"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 59, :y 24, :state :grassland, :altitude 49, :gradient 49, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 45}"><a href="inspect?x=59&y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 60, :y 24, :state :grassland, :altitude 46, :gradient 68, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 47}"><a href="inspect?x=60&y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 61, :y 24, :state :grassland, :altitude 31, :gradient 68, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30}"><a href="inspect?x=61&y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 62, :y 24, :state :pasture, :altitude 24, :gradient 50, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36}"><a href="inspect?x=62&y=24"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 24, :state :climax, :altitude 22, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=63&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 64, :y 24, :state :waste, :altitude 17, :gradient 36, :generation 83, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 24}"><a href="inspect?x=64&y=24"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="water" title="{:x 65, :y 24, :state :water, :altitude 1, :gradient 36, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 24, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 24, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 24, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 24, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 25, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 33, :y 25, :state :house, :altitude 13, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44}"><a href="inspect?x=33&y=25"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 25, :state :climax, :altitude 33, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14}"><a href="inspect?x=34&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 25, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43}"><a href="inspect?x=35&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 25, :state :climax, :altitude 32, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=36&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33}"><a href="inspect?x=37&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 38, :y 25, :state :fire, :altitude 40, :gradient 20, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34}"><a href="inspect?x=38&y=25"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 25, :state :climax, :altitude 36, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=39&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 25, :state :climax, :altitude 42, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=40&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 25, :state :climax, :altitude 64, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=41&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 25, :state :forest, :altitude 82, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=42&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 25, :state :forest, :altitude 75, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=43&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 25, :state :climax, :altitude 65, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=44&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 25, :state :climax, :altitude 51, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=45&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 25, :state :climax, :altitude 60, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=46&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 25, :state :heath, :altitude 77, :gradient 30, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 23}"><a href="inspect?x=47&y=25"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 25, :state :scrub, :altitude 75, :gradient 24, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21}"><a href="inspect?x=48&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 25, :state :scrub, :altitude 74, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=49&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 50, :y 25, :state :waste, :altitude 79, :gradient 28, :generation 83, :rule "if state is fire then state should be waste", :fertility 30}"><a href="inspect?x=50&y=25"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 25, :state :forest, :altitude 86, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=51&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 25, :state :forest, :altitude 82, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=52&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 25, :state :climax, :altitude 65, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=53&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=54&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 25, :state :climax, :altitude 50, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 9}"><a href="inspect?x=55&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 25, :state :forest, :altitude 59, :gradient 44, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 21}"><a href="inspect?x=56&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 25, :state :forest, :altitude 70, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=57&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 58, :y 25, :state :scrub, :altitude 66, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30}"><a href="inspect?x=58&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 25, :state :climax, :altitude 61, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=59&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 25, :state :climax, :altitude 69, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=60&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 25, :state :climax, :altitude 51, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=61&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 25, :state :climax, :altitude 31, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=62&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 25, :state :climax, :altitude 33, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=63&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 25, :state :climax, :altitude 37, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=64&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 25, :state :climax, :altitude 32, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=65&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 25, :state :climax, :altitude 27, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=66&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 67, :y 25, :state :water, :altitude 2, :gradient 41, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 25, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 25, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 26, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 33, :y 26, :state :crop, :altitude 22, :gradient 34, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 36}"><a href="inspect?x=33&y=26"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 34, :y 26, :state :crop, :altitude 33, :gradient 22, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 12}"><a href="inspect?x=34&y=26"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 26, :state :climax, :altitude 32, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=35&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 26, :state :climax, :altitude 37, :gradient 18, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 37}"><a href="inspect?x=36&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 26, :state :climax, :altitude 45, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=37&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 38, :y 26, :state :waste, :altitude 52, :gradient 25, :generation 83, :rule "if state is fire then state should be waste", :fertility 30}"><a href="inspect?x=38&y=26"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 26, :state :scrub, :altitude 42, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=39&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 26, :state :climax, :altitude 46, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=40&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 26, :state :climax, :altitude 68, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=41&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 26, :state :forest, :altitude 84, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=42&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 26, :state :scrub, :altitude 78, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=43&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 26, :state :forest, :altitude 82, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=44&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 26, :state :forest, :altitude 70, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=45&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 46, :y 26, :state :waste, :altitude 49, :gradient 35, :generation 83, :rule "if state is fire then state should be waste", :fertility 46}"><a href="inspect?x=46&y=26"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 26, :state :forest, :altitude 70, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=47&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 26, :state :forest, :altitude 79, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=48&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 26, :state :heath, :altitude 83, :gradient 22, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 28}"><a href="inspect?x=49&y=26"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 26, :state :scrub, :altitude 88, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=50&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 26, :state :forest, :altitude 92, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=51&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 26, :state :forest, :altitude 87, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=52&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 26, :state :climax, :altitude 61, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=53&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 26, :state :climax, :altitude 65, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=54&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 26, :state :forest, :altitude 77, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=55&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 26, :state :forest, :altitude 77, :gradient 61, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=56&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 26, :state :forest, :altitude 84, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=57&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 26, :state :forest, :altitude 80, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=58&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 26, :state :forest, :altitude 74, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=59&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 60, :y 26, :state :scrub, :altitude 73, :gradient 27, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22}"><a href="inspect?x=60&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 26, :state :climax, :altitude 57, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=61&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 26, :state :climax, :altitude 36, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=62&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 63, :y 26, :state :fire, :altitude 29, :gradient 19, :generation 83, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 46}"><a href="inspect?x=63&y=26"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 26, :state :climax, :altitude 36, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=64&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 26, :state :climax, :altitude 43, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=65&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 26, :state :climax, :altitude 42, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=66&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 67, :y 26, :state :climax, :altitude 31, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=67&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 68, :y 26, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 26, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 26, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 27, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 27, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 33, :y 27, :state :crop, :altitude 24, :gradient 34, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 30}"><a href="inspect?x=33&y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 27, :state :climax, :altitude 35, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=34&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 27, :state :climax, :altitude 33, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=35&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 27, :state :climax, :altitude 41, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=36&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 27, :state :scrub, :altitude 50, :gradient 41, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22}"><a href="inspect?x=37&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 27, :state :heath, :altitude 61, :gradient 36, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 35}"><a href="inspect?x=38&y=27"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 39, :y 27, :state :waste, :altitude 51, :gradient 36, :generation 83, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=39&y=27"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 27, :state :climax, :altitude 50, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=40&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 27, :state :forest, :altitude 64, :gradient 38, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 22}"><a href="inspect?x=41&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 27, :state :scrub, :altitude 80, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=42&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 27, :state :forest, :altitude 88, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=43&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 27, :state :forest, :altitude 93, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=44&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 45, :y 27, :state :fire, :altitude 68, :gradient 44, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47}"><a href="inspect?x=45&y=27"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 27, :state :climax, :altitude 59, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=46&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 27, :state :scrub, :altitude 86, :gradient 59, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=47&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 27, :state :scrub, :altitude 91, :gradient 38, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31}"><a href="inspect?x=48&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 49, :y 27, :state :waste, :altitude 88, :gradient 29, :generation 83, :rule "if state is fire then state should be waste", :fertility 40}"><a href="inspect?x=49&y=27"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 27, :state :forest, :altitude 96, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=50&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 27, :state :forest, :altitude 100, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=51&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 27, :state :forest, :altitude 86, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=52&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="grassland" title="{:x 53, :y 27, :state :grassland, :altitude 64, :gradient 41, :generation 83, :rule "if state is waste then state should be grassland", :fertility 28}"><a href="inspect?x=53&y=27"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 27, :state :forest, :altitude 87, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=54&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 27, :state :forest, :altitude 97, :gradient 66, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=55&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 27, :state :forest, :altitude 105, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=56&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 27, :state :scrub, :altitude 111, :gradient 60, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=57&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 27, :state :forest, :altitude 105, :gradient 63, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=58&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 27, :state :forest, :altitude 78, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=59&y=27"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 27, :state :climax, :altitude 65, :gradient 24, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32}"><a href="inspect?x=60&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 27, :state :climax, :altitude 59, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=61&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 62, :y 27, :state :scrub, :altitude 50, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=62&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 27, :state :climax, :altitude 37, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=63&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 27, :state :climax, :altitude 31, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=64&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 27, :state :climax, :altitude 33, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=65&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 27, :state :climax, :altitude 37, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=66&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 67, :y 27, :state :climax, :altitude 35, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=67&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 68, :y 27, :state :camp, :altitude 12, :gradient 34, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"}"><a href="inspect?x=68&y=27"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 69, :y 27, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 27, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 28, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 32, :y 28, :state :house, :altitude 14, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=32&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 33, :y 28, :state :ploughland, :altitude 31, :gradient 34, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23}"><a href="inspect?x=33&y=28"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 28, :state :climax, :altitude 33, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=34&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 28, :state :climax, :altitude 36, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=35&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 28, :state :climax, :altitude 49, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=36&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 28, :state :fire, :altitude 64, :gradient 56, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 27}"><a href="inspect?x=37&y=28"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 38, :y 28, :state :waste, :altitude 78, :gradient 47, :generation 83, :rule "if state is fire then state should be waste", :fertility 37}"><a href="inspect?x=38&y=28"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 28, :state :scrub, :altitude 63, :gradient 47, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28}"><a href="inspect?x=39&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 40, :y 28, :state :heath, :altitude 64, :gradient 43, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45}"><a href="inspect?x=40&y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 28, :state :scrub, :altitude 70, :gradient 43, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=41&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 28, :state :forest, :altitude 79, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=42&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 28, :state :forest, :altitude 92, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=43&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 28, :state :forest, :altitude 82, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=44&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 28, :state :climax, :altitude 56, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=45&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=46&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 28, :state :forest, :altitude 102, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=47&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 28, :state :forest, :altitude 108, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=48&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 28, :state :forest, :altitude 97, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=49&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 28, :state :forest, :altitude 97, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=50&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 28, :state :forest, :altitude 97, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=51&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 28, :state :forest, :altitude 80, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=52&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 28, :state :forest, :altitude 78, :gradient 66, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=53&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="grassland" title="{:x 54, :y 28, :state :grassland, :altitude 102, :gradient 70, :generation 83, :rule "if state is waste then state should be grassland", :fertility 44}"><a href="inspect?x=54&y=28"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="heath" title="{:x 55, :y 28, :state :heath, :altitude 120, :gradient 47, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=55&y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 56, :y 28, :state :heath, :altitude 131, :gradient 40, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=56&y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 57, :y 28, :state :heath, :altitude 137, :gradient 35, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=57&y=28"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 28, :state :forest, :altitude 116, :gradient 66, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=58&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 28, :state :forest, :altitude 79, :gradient 61, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=59&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 28, :state :climax, :altitude 59, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=60&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 28, :state :climax, :altitude 55, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=61&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 28, :state :climax, :altitude 60, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=62&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 28, :state :climax, :altitude 54, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=63&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 28, :state :climax, :altitude 38, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=64&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 28, :state :climax, :altitude 29, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=65&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 28, :state :climax, :altitude 27, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=66&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 67, :y 28, :state :climax, :altitude 17, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=67&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 68, :y 28, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 28, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 28, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 29, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 29, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 29, :state :climax, :altitude 23, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=32&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 33, :y 29, :state :ploughland, :altitude 33, :gradient 27, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28}"><a href="inspect?x=33&y=29"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 29, :state :climax, :altitude 35, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=34&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 29, :state :climax, :altitude 42, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=35&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 29, :state :scrub, :altitude 56, :gradient 47, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=36&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 29, :state :scrub, :altitude 77, :gradient 49, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=37&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 29, :state :forest, :altitude 97, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21}"><a href="inspect?x=38&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 29, :state :scrub, :altitude 70, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=39&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 29, :state :scrub, :altitude 68, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=40&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 29, :state :forest, :altitude 93, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=41&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 29, :state :forest, :altitude 93, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=42&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 29, :state :scrub, :altitude 91, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=43&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 29, :state :forest, :altitude 77, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=44&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 29, :state :scrub, :altitude 57, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=45&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 29, :state :scrub, :altitude 82, :gradient 46, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=46&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 29, :state :forest, :altitude 101, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=47&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 29, :state :forest, :altitude 108, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=48&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 29, :state :scrub, :altitude 105, :gradient 23, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=49&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 29, :state :scrub, :altitude 106, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=50&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 29, :state :forest, :altitude 106, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=51&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 29, :state :forest, :altitude 92, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=52&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 29, :state :forest, :altitude 106, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=53&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 29, :state :heath, :altitude 130, :gradient 56, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=54&y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 55, :y 29, :state :heath, :altitude 134, :gradient 44, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=55&y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 56, :y 29, :state :heath, :altitude 121, :gradient 57, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=56&y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 29, :state :forest, :altitude 114, :gradient 69, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=57&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 29, :state :forest, :altitude 96, :gradient 80, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=58&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 59, :y 29, :state :forest, :altitude 71, :gradient 64, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=59&y=29"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 29, :state :climax, :altitude 55, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=60&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 61, :y 29, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 35}"><a href="inspect?x=61&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 62, :y 29, :state :scrub, :altitude 54, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=62&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 29, :state :climax, :altitude 57, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=63&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 29, :state :climax, :altitude 45, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=64&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 29, :state :climax, :altitude 33, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=65&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 29, :state :climax, :altitude 19, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=66&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 67, :y 29, :state :water, :altitude 2, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 29, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 29, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 30, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 30, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 30, :state :waste, :altitude 17, :gradient 35, :generation 83, :rule "if state is fire then state should be waste", :fertility 54}"><a href="inspect?x=31&y=30"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 30, :state :climax, :altitude 32, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=32&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 30, :state :climax, :altitude 35, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=33&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 30, :state :climax, :altitude 41, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=34&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 30, :state :climax, :altitude 51, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=35&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 30, :state :climax, :altitude 61, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=36&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 30, :state :forest, :altitude 83, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=37&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 30, :state :forest, :altitude 98, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=38&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 30, :state :scrub, :altitude 75, :gradient 39, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=39&y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 30, :state :forest, :altitude 82, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=40&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 30, :state :forest, :altitude 100, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=41&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 30, :state :forest, :altitude 92, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=42&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 30, :state :forest, :altitude 87, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=43&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 30, :state :forest, :altitude 80, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=44&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 30, :state :climax, :altitude 61, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=45&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 30, :state :scrub, :altitude 70, :gradient 44, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=46&y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 30, :state :forest, :altitude 80, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=47&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 30, :state :forest, :altitude 89, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=48&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 30, :state :forest, :altitude 101, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=49&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 30, :state :forest, :altitude 112, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=50&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=51&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 30, :state :forest, :altitude 114, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18}"><a href="inspect?x=52&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 30, :state :heath, :altitude 131, :gradient 42, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=53&y=30"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 30, :state :heath, :altitude 133, :gradient 51, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=54&y=30"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 30, :state :forest, :altitude 108, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=55&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 30, :state :forest, :altitude 89, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19}"><a href="inspect?x=56&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 30, :state :forest, :altitude 80, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=57&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 58, :y 30, :state :climax, :altitude 68, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=58&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 30, :state :climax, :altitude 57, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=59&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 30, :state :climax, :altitude 52, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=60&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 30, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=61&y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 30, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 65}"><a href="inspect?x=62&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 30, :state :climax, :altitude 52, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=63&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 30, :state :climax, :altitude 45, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=64&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 30, :state :climax, :altitude 31, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=65&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 66, :y 30, :state :climax, :altitude 13, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=66&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 67, :y 30, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 30, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 30, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 31, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 31, :state :heath, :altitude 12, :gradient 35, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 1}"><a href="inspect?x=30&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 31, :state :climax, :altitude 29, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=31&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 31, :state :climax, :altitude 36, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=32&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 31, :state :climax, :altitude 40, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=33&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 31, :state :climax, :altitude 43, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=34&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 31, :state :climax, :altitude 51, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=35&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 31, :state :climax, :altitude 56, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 8}"><a href="inspect?x=36&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 31, :state :forest, :altitude 77, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=37&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=38&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 31, :state :forest, :altitude 97, :gradient 40, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 12}"><a href="inspect?x=39&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 31, :state :forest, :altitude 107, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=40&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 31, :state :scrub, :altitude 97, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23}"><a href="inspect?x=41&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 31, :state :forest, :altitude 83, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=42&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 31, :state :forest, :altitude 77, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21}"><a href="inspect?x=43&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 31, :state :climax, :altitude 64, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=44&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 31, :state :climax, :altitude 65, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=45&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 31, :state :forest, :altitude 83, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=46&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 31, :state :forest, :altitude 89, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=47&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 31, :state :forest, :altitude 88, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=48&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 31, :state :forest, :altitude 94, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=49&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 31, :state :scrub, :altitude 108, :gradient 43, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=50&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 31, :state :heath, :altitude 126, :gradient 29, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=51&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 31, :state :heath, :altitude 134, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=52&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 31, :state :heath, :altitude 120, :gradient 45, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=53&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 31, :state :forest, :altitude 98, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=54&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 31, :state :forest, :altitude 83, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=55&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 31, :state :forest, :altitude 74, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=56&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 31, :state :forest, :altitude 75, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=57&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 31, :state :forest, :altitude 73, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=58&y=31"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 31, :state :climax, :altitude 57, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=59&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 31, :state :climax, :altitude 57, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=60&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 31, :state :scrub, :altitude 50, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=61&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 62, :y 31, :state :scrub, :altitude 43, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=62&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 31, :state :climax, :altitude 45, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=63&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 64, :y 31, :state :climax, :altitude 33, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=64&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 65, :y 31, :state :climax, :altitude 20, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=65&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 66, :y 31, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 31, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 31, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 32, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 32, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 32, :state :fire, :altitude 24, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53}"><a href="inspect?x=30&y=32"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 32, :state :fire, :altitude 36, :gradient 31, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38}"><a href="inspect?x=31&y=32"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 32, :state :climax, :altitude 40, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=32&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 32, :state :climax, :altitude 46, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=33&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 32, :state :climax, :altitude 46, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=34&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 32, :state :climax, :altitude 54, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=35&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 32, :state :climax, :altitude 64, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17}"><a href="inspect?x=36&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 32, :state :forest, :altitude 75, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=37&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 32, :state :forest, :altitude 96, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=38&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 32, :state :forest, :altitude 115, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=39&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 32, :state :scrub, :altitude 111, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=40&y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 32, :state :forest, :altitude 89, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=41&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 32, :state :forest, :altitude 79, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=42&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 32, :state :forest, :altitude 71, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=43&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 32, :state :forest, :altitude 70, :gradient 20, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48}"><a href="inspect?x=44&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 32, :state :forest, :altitude 82, :gradient 32, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 59}"><a href="inspect?x=45&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 32, :state :scrub, :altitude 96, :gradient 52, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=46&y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 32, :state :forest, :altitude 111, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=47&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=48&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 32, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=49&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 32, :state :forest, :altitude 117, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=50&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 32, :state :heath, :altitude 137, :gradient 26, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=51&y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 32, :state :heath, :altitude 131, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=52&y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 32, :state :forest, :altitude 101, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=53&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 32, :state :forest, :altitude 89, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=54&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 32, :state :forest, :altitude 87, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=55&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 32, :state :forest, :altitude 96, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=56&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 32, :state :forest, :altitude 94, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=57&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 32, :state :forest, :altitude 82, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=58&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 32, :state :climax, :altitude 57, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=59&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 32, :state :climax, :altitude 52, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=60&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 32, :state :scrub, :altitude 43, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=61&y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 62, :y 32, :state :forest, :altitude 40, :gradient 24, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48}"><a href="inspect?x=62&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 32, :state :climax, :altitude 41, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=63&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 64, :y 32, :state :forest, :altitude 19, :gradient 44, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 61}"><a href="inspect?x=64&y=32"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="water" title="{:x 65, :y 32, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 32, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 32, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 33, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 33, :state :water, :altitude 1, :gradient 40, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 33, :state :climax, :altitude 18, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=29&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 33, :state :waste, :altitude 38, :gradient 51, :generation 83, :rule "if state is fire then state should be waste", :fertility 56}"><a href="inspect?x=30&y=33"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 33, :state :fire, :altitude 43, :gradient 28, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45}"><a href="inspect?x=31&y=33"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 33, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=32&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 33, :state :climax, :altitude 51, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21}"><a href="inspect?x=33&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 33, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18}"><a href="inspect?x=34&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 33, :state :climax, :altitude 57, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=35&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 33, :state :scrub, :altitude 80, :gradient 56, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=36&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 33, :state :fire, :altitude 103, :gradient 62, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37}"><a href="inspect?x=37&y=33"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 33, :state :forest, :altitude 108, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=38&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 33, :state :scrub, :altitude 111, :gradient 40, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=39&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 33, :state :scrub, :altitude 96, :gradient 36, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=40&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 33, :state :forest, :altitude 82, :gradient 36, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 35}"><a href="inspect?x=41&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 33, :state :forest, :altitude 75, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=42&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 33, :state :forest, :altitude 71, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=43&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 33, :state :scrub, :altitude 74, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=44&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 33, :state :forest, :altitude 84, :gradient 26, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63}"><a href="inspect?x=45&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 33, :state :forest, :altitude 96, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=46&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 33, :state :forest, :altitude 117, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=47&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 33, :state :heath, :altitude 143, :gradient 40, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=48&y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 33, :state :heath, :altitude 147, :gradient 37, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=49&y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 50, :y 33, :state :heath, :altitude 126, :gradient 33, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=50&y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 51, :y 33, :state :heath, :altitude 131, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=51&y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 33, :state :heath, :altitude 124, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=52&y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 33, :state :forest, :altitude 110, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=53&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=54&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 33, :state :forest, :altitude 115, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=55&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 33, :state :forest, :altitude 117, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=56&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 33, :state :forest, :altitude 101, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=57&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 33, :state :forest, :altitude 77, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=58&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 59, :y 33, :state :scrub, :altitude 57, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=59&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 33, :state :climax, :altitude 59, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=60&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 61, :y 33, :state :scrub, :altitude 56, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=61&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 62, :y 33, :state :forest, :altitude 40, :gradient 47, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44}"><a href="inspect?x=62&y=33"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 33, :state :climax, :altitude 32, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=63&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 64, :y 33, :state :heath, :altitude 12, :gradient 40, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 59}"><a href="inspect?x=64&y=33"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 65, :y 33, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 33, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 34, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 34, :state :water, :altitude 1, :gradient 36, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 34, :state :climax, :altitude 17, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=28&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 34, :state :fire, :altitude 41, :gradient 55, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54}"><a href="inspect?x=29&y=34"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 34, :state :heath, :altitude 46, :gradient 38, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 64}"><a href="inspect?x=30&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 31, :y 34, :state :heath, :altitude 52, :gradient 18, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 66}"><a href="inspect?x=31&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 34, :state :climax, :altitude 46, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=32&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 34, :state :climax, :altitude 49, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=33&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 34, :state :climax, :altitude 55, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=34&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 34, :state :climax, :altitude 60, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=35&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 34, :state :forest, :altitude 79, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=36&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 37, :y 34, :state :waste, :altitude 110, :gradient 47, :generation 83, :rule "if state is fire then state should be waste", :fertility 41}"><a href="inspect?x=37&y=34"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 34, :state :heath, :altitude 126, :gradient 16, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=38&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 34, :state :forest, :altitude 106, :gradient 40, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40}"><a href="inspect?x=39&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 34, :state :scrub, :altitude 86, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47}"><a href="inspect?x=40&y=34"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 34, :state :forest, :altitude 79, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=41&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 34, :state :forest, :altitude 79, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=42&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 34, :state :scrub, :altitude 79, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=43&y=34"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 34, :state :forest, :altitude 89, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=44&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 34, :state :forest, :altitude 89, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=45&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 34, :state :forest, :altitude 92, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=46&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 34, :state :heath, :altitude 122, :gradient 59, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=47&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 34, :state :heath, :altitude 151, :gradient 35, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=48&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 34, :state :heath, :altitude 143, :gradient 57, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=49&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 34, :state :forest, :altitude 114, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=50&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 34, :state :forest, :altitude 116, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=51&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 52, :y 34, :state :heath, :altitude 124, :gradient 44, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=52&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 34, :state :heath, :altitude 124, :gradient 31, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=53&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 34, :state :heath, :altitude 128, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=54&y=34"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 34, :state :forest, :altitude 119, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=55&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 34, :state :forest, :altitude 119, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=56&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 34, :state :forest, :altitude 110, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=57&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 34, :state :forest, :altitude 87, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=58&y=34"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 34, :state :pasture, :altitude 66, :gradient 35, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38}"><a href="inspect?x=59&y=34"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 60, :y 34, :state :grassland, :altitude 66, :gradient 15, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 36}"><a href="inspect?x=60&y=34"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="ploughland" title="{:x 61, :y 34, :state :ploughland, :altitude 66, :gradient 38, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 51}"><a href="inspect?x=61&y=34"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 62, :y 34, :state :climax, :altitude 41, :gradient 65, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=62&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 63, :y 34, :state :climax, :altitude 19, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=63&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 64, :y 34, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 34, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 34, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 35, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 35, :state :water, :altitude 1, :gradient 36, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 35, :state :climax, :altitude 17, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=27&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 35, :state :climax, :altitude 37, :gradient 58, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=28&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 35, :state :climax, :altitude 51, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=29&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 35, :state :heath, :altitude 56, :gradient 20, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43}"><a href="inspect?x=30&y=35"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 35, :state :scrub, :altitude 55, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=31&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 35, :state :climax, :altitude 47, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=32&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 35, :state :climax, :altitude 51, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=33&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 35, :state :climax, :altitude 68, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=34&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 35, :state :scrub, :altitude 82, :gradient 57, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=35&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 35, :state :forest, :altitude 102, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=36&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 35, :state :fire, :altitude 116, :gradient 47, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50}"><a href="inspect?x=37&y=35"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 35, :state :heath, :altitude 119, :gradient 28, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 65}"><a href="inspect?x=38&y=35"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 35, :state :scrub, :altitude 103, :gradient 40, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=39&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 35, :state :scrub, :altitude 86, :gradient 27, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=40&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 35, :state :scrub, :altitude 89, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20}"><a href="inspect?x=41&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 35, :state :scrub, :altitude 94, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=42&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 35, :state :scrub, :altitude 93, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=43&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 35, :state :forest, :altitude 103, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=44&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 35, :state :forest, :altitude 107, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=45&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 35, :state :forest, :altitude 94, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=46&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 35, :state :forest, :altitude 112, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=47&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 35, :state :heath, :altitude 134, :gradient 41, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=48&y=35"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 35, :state :forest, :altitude 117, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=49&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 35, :state :scrub, :altitude 94, :gradient 56, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30}"><a href="inspect?x=50&y=35"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 35, :state :forest, :altitude 87, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=51&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 35, :state :forest, :altitude 97, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=52&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 35, :state :forest, :altitude 107, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=53&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 35, :state :forest, :altitude 115, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=54&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 35, :state :forest, :altitude 101, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=55&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 35, :state :forest, :altitude 102, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=56&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 35, :state :forest, :altitude 110, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=57&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 35, :state :forest, :altitude 92, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=58&y=35"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 35, :state :pasture, :altitude 71, :gradient 41, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44}"><a href="inspect?x=59&y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 35, :state :pasture, :altitude 63, :gradient 43, :generation 83, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 45}"><a href="inspect?x=60&y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="camp" title="{:x 61, :y 35, :state :camp, :altitude 57, :gradient 53, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34}"><a href="inspect?x=61&y=35"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="pasture" title="{:x 62, :y 35, :state :pasture, :altitude 28, :gradient 65, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=62&y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 63, :y 35, :state :water, :altitude 1, :gradient 40, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 35, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 35, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 36, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 36, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 26, :y 36, :state :fire, :altitude 17, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48}"><a href="inspect?x=26&y=36"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 36, :state :climax, :altitude 37, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=27&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 36, :state :climax, :altitude 52, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=28&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 36, :state :climax, :altitude 59, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=29&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 36, :state :heath, :altitude 61, :gradient 14, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 61}"><a href="inspect?x=30&y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 36, :state :forest, :altitude 56, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42}"><a href="inspect?x=31&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 36, :state :scrub, :altitude 50, :gradient 27, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=32&y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 33, :y 36, :state :heath, :altitude 61, :gradient 31, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 29}"><a href="inspect?x=33&y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 36, :state :forest, :altitude 77, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=34&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 36, :state :forest, :altitude 91, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=35&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 36, :state :forest, :altitude 112, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=36&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 37, :y 36, :state :heath, :altitude 122, :gradient 30, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=37&y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 36, :state :forest, :altitude 114, :gradient 24, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38}"><a href="inspect?x=38&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 39, :y 36, :state :heath, :altitude 98, :gradient 33, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 31}"><a href="inspect?x=39&y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 36, :state :forest, :altitude 93, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=40&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 36, :state :scrub, :altitude 100, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=41&y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 36, :state :forest, :altitude 107, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=42&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 36, :state :forest, :altitude 106, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=43&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 36, :state :forest, :altitude 111, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=44&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 36, :state :forest, :altitude 116, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=45&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 36, :state :forest, :altitude 112, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=46&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 36, :state :forest, :altitude 110, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=47&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 36, :state :forest, :altitude 119, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=48&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 36, :state :heath, :altitude 120, :gradient 40, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=49&y=36"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 36, :state :forest, :altitude 110, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=50&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 36, :state :forest, :altitude 94, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=51&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 36, :state :forest, :altitude 79, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=52&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 36, :state :scrub, :altitude 71, :gradient 60, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=53&y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 54, :y 36, :state :forest, :altitude 79, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=54&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 55, :y 36, :state :forest, :altitude 80, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=55&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 36, :state :forest, :altitude 88, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=56&y=36"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 36, :state :scrub, :altitude 94, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18}"><a href="inspect?x=57&y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 58, :y 36, :state :scrub, :altitude 86, :gradient 42, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=58&y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 36, :state :ploughland, :altitude 68, :gradient 52, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 51}"><a href="inspect?x=59&y=36"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="crop" title="{:x 60, :y 36, :state :crop, :altitude 51, :gradient 60, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 40}"><a href="inspect?x=60&y=36"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 61, :y 36, :state :house, :altitude 28, :gradient 62, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 16}"><a href="inspect?x=61&y=36"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 62, :y 36, :state :house, :altitude 13, :gradient 56, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=62&y=36"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 63, :y 36, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 36, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 37, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 37, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 37, :state :fire, :altitude 15, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39}"><a href="inspect?x=25&y=37"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 37, :state :waste, :altitude 35, :gradient 54, :generation 83, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=26&y=37"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 37, :state :heath, :altitude 43, :gradient 40, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45}"><a href="inspect?x=27&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 37, :state :scrub, :altitude 52, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57}"><a href="inspect?x=28&y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 37, :state :scrub, :altitude 65, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=29&y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 37, :state :climax, :altitude 65, :gradient 12, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41}"><a href="inspect?x=30&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 31, :y 37, :state :heath, :altitude 60, :gradient 25, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47}"><a href="inspect?x=31&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 32, :y 37, :state :fire, :altitude 61, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51}"><a href="inspect?x=32&y=37"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 33, :y 37, :state :heath, :altitude 74, :gradient 28, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 50}"><a href="inspect?x=33&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 34, :y 37, :state :waste, :altitude 78, :gradient 30, :generation 83, :rule "if state is fire then state should be waste", :fertility 42}"><a href="inspect?x=34&y=37"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 37, :state :forest, :altitude 78, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=35&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 37, :state :forest, :altitude 89, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=36&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 37, :state :forest, :altitude 98, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=37&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 37, :state :forest, :altitude 101, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=38&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 37, :state :forest, :altitude 112, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=39&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 37, :state :forest, :altitude 110, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=40&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 37, :state :forest, :altitude 112, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=41&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 37, :state :forest, :altitude 115, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=42&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 37, :state :forest, :altitude 119, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=43&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 37, :state :heath, :altitude 122, :gradient 27, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=44&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 37, :state :heath, :altitude 133, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=45&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 37, :state :heath, :altitude 134, :gradient 23, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=46&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 37, :state :heath, :altitude 120, :gradient 24, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=47&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 37, :state :heath, :altitude 124, :gradient 20, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=48&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 49, :y 37, :state :heath, :altitude 130, :gradient 38, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=49&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 37, :state :forest, :altitude 112, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=50&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 37, :state :forest, :altitude 103, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=51&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 37, :state :scrub, :altitude 91, :gradient 34, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17}"><a href="inspect?x=52&y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 37, :state :forest, :altitude 69, :gradient 37, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40}"><a href="inspect?x=53&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 37, :state :climax, :altitude 55, :gradient 29, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 28}"><a href="inspect?x=54&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 37, :state :climax, :altitude 64, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=55&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 37, :state :forest, :altitude 78, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=56&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 57, :y 37, :state :forest, :altitude 80, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 14}"><a href="inspect?x=57&y=37"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 58, :y 37, :state :scrub, :altitude 83, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=58&y=37"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 37, :state :ploughland, :altitude 73, :gradient 46, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42}"><a href="inspect?x=59&y=37"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="camp" title="{:x 60, :y 37, :state :camp, :altitude 40, :gradient 71, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 27}"><a href="inspect?x=60&y=37"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="house" title="{:x 61, :y 37, :state :house, :altitude 13, :gradient 50, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 46}"><a href="inspect?x=61&y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 62, :y 37, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 37, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 37, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 38, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 38, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 38, :state :climax, :altitude 14, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=24&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 38, :state :climax, :altitude 35, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=25&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 38, :state :climax, :altitude 43, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=26&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 38, :state :climax, :altitude 55, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=27&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 38, :state :scrub, :altitude 57, :gradient 22, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=28&y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 38, :state :climax, :altitude 63, :gradient 13, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 39}"><a href="inspect?x=29&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 38, :state :scrub, :altitude 64, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=30&y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 38, :state :forest, :altitude 68, :gradient 20, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46}"><a href="inspect?x=31&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 38, :state :forest, :altitude 75, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=32&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 33, :y 38, :state :waste, :altitude 73, :gradient 19, :generation 83, :rule "if state is fire then state should be waste", :fertility 42}"><a href="inspect?x=33&y=38"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 38, :state :forest, :altitude 74, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=34&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 38, :state :forest, :altitude 79, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=35&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 38, :state :forest, :altitude 83, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=36&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 38, :state :forest, :altitude 87, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=37&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 38, :state :forest, :altitude 102, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=38&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 38, :state :forest, :altitude 117, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=39&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 38, :state :forest, :altitude 116, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=40&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 38, :state :forest, :altitude 112, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=41&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 38, :state :forest, :altitude 100, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=42&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 38, :state :forest, :altitude 114, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=43&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 38, :state :heath, :altitude 126, :gradient 40, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=44&y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 38, :state :heath, :altitude 129, :gradient 41, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=45&y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 38, :state :heath, :altitude 122, :gradient 41, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=46&y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 47, :y 38, :state :heath, :altitude 121, :gradient 41, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=47&y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 48, :y 38, :state :heath, :altitude 130, :gradient 39, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=48&y=38"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 38, :state :forest, :altitude 115, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=49&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 38, :state :forest, :altitude 92, :gradient 60, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=50&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 38, :state :forest, :altitude 83, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=51&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 38, :state :forest, :altitude 84, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=52&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 38, :state :forest, :altitude 75, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=53&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 38, :state :scrub, :altitude 54, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=54&y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 38, :state :scrub, :altitude 51, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=55&y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 56, :y 38, :state :scrub, :altitude 65, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44}"><a href="inspect?x=56&y=38"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 38, :state :climax, :altitude 68, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=57&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 58, :y 38, :state :forest, :altitude 73, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=58&y=38"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="ploughland" title="{:x 59, :y 38, :state :ploughland, :altitude 65, :gradient 48, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22}"><a href="inspect?x=59&y=38"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 60, :y 38, :state :pasture, :altitude 43, :gradient 71, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 22}"><a href="inspect?x=60&y=38"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 61, :y 38, :state :water, :altitude 2, :gradient 42, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 38, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 38, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 39, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 39, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 39, :state :climax, :altitude 13, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=23&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 39, :state :climax, :altitude 24, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=24&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 39, :state :climax, :altitude 37, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=25&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 39, :state :waste, :altitude 52, :gradient 28, :generation 83, :rule "if state is fire then state should be waste", :fertility 57}"><a href="inspect?x=26&y=39"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 39, :state :scrub, :altitude 63, :gradient 20, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=27&y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 39, :state :scrub, :altitude 63, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=28&y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 39, :state :scrub, :altitude 64, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=29&y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 39, :state :forest, :altitude 65, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 53}"><a href="inspect?x=30&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 39, :state :scrub, :altitude 79, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=31&y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 39, :state :forest, :altitude 80, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=32&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 33, :y 39, :state :fire, :altitude 68, :gradient 12, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38}"><a href="inspect?x=33&y=39"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 39, :state :forest, :altitude 77, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=34&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 39, :state :scrub, :altitude 88, :gradient 23, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20}"><a href="inspect?x=35&y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 39, :state :scrub, :altitude 93, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=36&y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 39, :state :forest, :altitude 105, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=37&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 39, :state :forest, :altitude 112, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=38&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 39, :state :forest, :altitude 105, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=39&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 39, :state :forest, :altitude 101, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=40&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 39, :state :forest, :altitude 93, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=41&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 39, :state :forest, :altitude 91, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=42&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 39, :state :forest, :altitude 119, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=43&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 39, :state :heath, :altitude 120, :gradient 52, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=44&y=39"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=45&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 39, :state :forest, :altitude 93, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=46&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 39, :state :forest, :altitude 116, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=47&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 39, :state :forest, :altitude 116, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=48&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 39, :state :forest, :altitude 91, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=49&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 39, :state :forest, :altitude 79, :gradient 54, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=50&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 39, :state :forest, :altitude 70, :gradient 31, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 18}"><a href="inspect?x=51&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 39, :state :forest, :altitude 75, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=52&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 39, :state :forest, :altitude 75, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=53&y=39"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 39, :state :climax, :altitude 61, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=54&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 39, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=55&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 39, :state :climax, :altitude 51, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=56&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 57, :y 39, :state :scrub, :altitude 59, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=57&y=39"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 39, :state :pasture, :altitude 64, :gradient 31, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60}"><a href="inspect?x=58&y=39"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 59, :y 39, :state :pasture, :altitude 57, :gradient 54, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49}"><a href="inspect?x=59&y=39"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 60, :y 39, :state :climax, :altitude 35, :gradient 64, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=60&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 61, :y 39, :state :water, :altitude 2, :gradient 42, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 39, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 39, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 40, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 40, :state :water, :altitude 2, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 40, :state :water, :altitude 2, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 40, :state :water, :altitude 2, :gradient 37, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 40, :state :climax, :altitude 27, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=22&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 40, :state :climax, :altitude 36, :gradient 37, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 22}"><a href="inspect?x=23&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 40, :state :climax, :altitude 35, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23}"><a href="inspect?x=24&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 40, :state :fire, :altitude 40, :gradient 33, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55}"><a href="inspect?x=25&y=40"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 40, :state :heath, :altitude 57, :gradient 26, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 31}"><a href="inspect?x=26&y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 40, :state :climax, :altitude 60, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23}"><a href="inspect?x=27&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 40, :state :heath, :altitude 63, :gradient 5, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 31}"><a href="inspect?x=28&y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 40, :state :waste, :altitude 61, :gradient 11, :generation 83, :rule "if state is fire then state should be waste", :fertility 14}"><a href="inspect?x=29&y=40"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 40, :state :climax, :altitude 68, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=30&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 40, :state :forest, :altitude 77, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=31&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 40, :state :climax, :altitude 69, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33}"><a href="inspect?x=32&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 40, :state :climax, :altitude 68, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=33&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 40, :state :forest, :altitude 74, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=34&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 40, :state :forest, :altitude 84, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=35&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 40, :state :scrub, :altitude 97, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=36&y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 40, :state :forest, :altitude 112, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=37&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 40, :state :heath, :altitude 125, :gradient 24, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=38&y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 40, :state :scrub, :altitude 116, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=39&y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 40, :state :forest, :altitude 94, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=40&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 40, :state :forest, :altitude 75, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=41&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 40, :state :forest, :altitude 94, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=42&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 43, :y 40, :state :heath, :altitude 122, :gradient 43, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=43&y=40"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 40, :state :forest, :altitude 102, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=44&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 40, :state :forest, :altitude 77, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=45&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 40, :state :forest, :altitude 92, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=46&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 40, :state :forest, :altitude 110, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=47&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 40, :state :scrub, :altitude 105, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=48&y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 40, :state :forest, :altitude 79, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=49&y=40"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 40, :state :climax, :altitude 68, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=50&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 40, :state :climax, :altitude 61, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=51&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 40, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=52&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 40, :state :climax, :altitude 60, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23}"><a href="inspect?x=53&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 40, :state :climax, :altitude 52, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17}"><a href="inspect?x=54&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 40, :state :scrub, :altitude 41, :gradient 21, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34}"><a href="inspect?x=55&y=40"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 56, :y 40, :state :climax, :altitude 40, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=56&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 40, :state :climax, :altitude 47, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=57&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 58, :y 40, :state :pasture, :altitude 55, :gradient 41, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56}"><a href="inspect?x=58&y=40"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 59, :y 40, :state :crop, :altitude 42, :gradient 52, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 38}"><a href="inspect?x=59&y=40"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 60, :y 40, :state :crop, :altitude 19, :gradient 56, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 39}"><a href="inspect?x=60&y=40"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 61, :y 40, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 40, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 40, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 41, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 41, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 19, :y 41, :state :camp, :altitude 19, :gradient 37, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 48}"><a href="inspect?x=19&y=41"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 41, :state :climax, :altitude 23, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=20&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 41, :state :climax, :altitude 24, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=21&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 41, :state :scrub, :altitude 38, :gradient 36, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=22&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 41, :state :scrub, :altitude 38, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=23&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 41, :state :climax, :altitude 36, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=24&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 41, :state :climax, :altitude 40, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=25&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 41, :state :climax, :altitude 56, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=26&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 41, :state :climax, :altitude 59, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=27&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 41, :state :fire, :altitude 63, :gradient 8, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 57}"><a href="inspect?x=28&y=41"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 41, :state :climax, :altitude 59, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=29&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 41, :state :climax, :altitude 57, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=30&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 41, :state :climax, :altitude 64, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=31&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 41, :state :climax, :altitude 69, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=32&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 41, :state :climax, :altitude 69, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=33&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 41, :state :forest, :altitude 74, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=34&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 41, :state :forest, :altitude 84, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=35&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 41, :state :forest, :altitude 94, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=36&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 41, :state :scrub, :altitude 111, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18}"><a href="inspect?x=37&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 41, :state :heath, :altitude 129, :gradient 17, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=38&y=41"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 39, :y 41, :state :heath, :altitude 120, :gradient 35, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=39&y=41"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 41, :state :forest, :altitude 96, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=40&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 41, :state :forest, :altitude 77, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=41&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 41, :state :forest, :altitude 77, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=42&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 41, :state :forest, :altitude 97, :gradient 57, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=43&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 41, :state :forest, :altitude 83, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=44&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 41, :state :forest, :altitude 71, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=45&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 46, :y 41, :state :forest, :altitude 87, :gradient 42, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50}"><a href="inspect?x=46&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 41, :state :forest, :altitude 106, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=47&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 41, :state :forest, :altitude 115, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=48&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 41, :state :forest, :altitude 93, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=49&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 41, :state :forest, :altitude 74, :gradient 33, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 16}"><a href="inspect?x=50&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 41, :state :climax, :altitude 60, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=51&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 41, :state :climax, :altitude 50, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=52&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 53, :y 41, :state :forest, :altitude 50, :gradient 11, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 27}"><a href="inspect?x=53&y=41"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 41, :state :climax, :altitude 57, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=54&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 41, :state :climax, :altitude 52, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 7}"><a href="inspect?x=55&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 41, :state :pasture, :altitude 41, :gradient 33, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52}"><a href="inspect?x=56&y=41"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 41, :state :climax, :altitude 33, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=57&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 58, :y 41, :state :grassland, :altitude 37, :gradient 54, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30}"><a href="inspect?x=58&y=41"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 59, :y 41, :state :climax, :altitude 23, :gradient 54, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=59&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 60, :y 41, :state :house, :altitude 12, :gradient 41, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=60&y=41"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 61, :y 41, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 41, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 42, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 42, :state :water, :altitude 1, :gradient 46, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 42, :state :climax, :altitude 23, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=18&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 42, :state :climax, :altitude 38, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=19&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 42, :state :scrub, :altitude 29, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=20&y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 42, :state :forest, :altitude 33, :gradient 15, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34}"><a href="inspect?x=21&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 42, :state :climax, :altitude 36, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=22&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 42, :state :climax, :altitude 36, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=23&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 42, :state :climax, :altitude 36, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=24&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 42, :state :climax, :altitude 40, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=25&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 42, :state :climax, :altitude 54, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=26&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 42, :state :climax, :altitude 56, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=27&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 42, :state :climax, :altitude 55, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=28&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 42, :state :climax, :altitude 60, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=29&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 42, :state :forest, :altitude 74, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=30&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 42, :state :forest, :altitude 79, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=31&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 42, :state :forest, :altitude 87, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=32&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 33, :y 42, :state :forest, :altitude 84, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=33&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 42, :state :scrub, :altitude 78, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=34&y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 42, :state :forest, :altitude 84, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=35&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 42, :state :forest, :altitude 105, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=36&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 42, :state :forest, :altitude 112, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=37&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 42, :state :scrub, :altitude 108, :gradient 38, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=38&y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 42, :state :scrub, :altitude 119, :gradient 41, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=39&y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 42, :state :forest, :altitude 103, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=40&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 42, :state :forest, :altitude 77, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=41&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 42, :state :climax, :altitude 65, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=42&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 42, :state :forest, :altitude 80, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=43&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 42, :state :climax, :altitude 69, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=44&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 42, :state :climax, :altitude 69, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17}"><a href="inspect?x=45&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 46, :y 42, :state :fire, :altitude 89, :gradient 42, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46}"><a href="inspect?x=46&y=42"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 42, :state :forest, :altitude 111, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=47&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 42, :state :forest, :altitude 110, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=48&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 42, :state :forest, :altitude 87, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=49&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 42, :state :forest, :altitude 73, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=50&y=42"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 42, :state :scrub, :altitude 65, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30}"><a href="inspect?x=51&y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 42, :state :climax, :altitude 61, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=52&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 42, :state :scrub, :altitude 60, :gradient 24, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17}"><a href="inspect?x=53&y=42"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 42, :state :climax, :altitude 60, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=54&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 42, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=55&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 42, :state :pasture, :altitude 43, :gradient 54, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46}"><a href="inspect?x=56&y=42"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 57, :y 42, :state :climax, :altitude 23, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=57&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 58, :y 42, :state :house, :altitude 12, :gradient 36, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 37}"><a href="inspect?x=58&y=42"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 59, :y 42, :state :water, :altitude 1, :gradient 36, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 42, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 42, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 42, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 43, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 43, :state :climax, :altitude 14, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=17&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 43, :state :climax, :altitude 47, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=18&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 43, :state :climax, :altitude 36, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=19&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 43, :state :scrub, :altitude 29, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=20&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 43, :state :scrub, :altitude 32, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61}"><a href="inspect?x=21&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 43, :state :climax, :altitude 32, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=22&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 43, :state :climax, :altitude 35, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=23&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 43, :state :scrub, :altitude 36, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 6}"><a href="inspect?x=24&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 43, :state :fire, :altitude 42, :gradient 18, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63}"><a href="inspect?x=25&y=43"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 43, :state :climax, :altitude 51, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=26&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 43, :state :climax, :altitude 54, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=27&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 43, :state :climax, :altitude 51, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=28&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 43, :state :fire, :altitude 75, :gradient 41, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58}"><a href="inspect?x=29&y=43"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 43, :state :forest, :altitude 91, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=30&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 43, :state :forest, :altitude 88, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=31&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 32, :y 43, :state :forest, :altitude 91, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=32&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 33, :y 43, :state :forest, :altitude 94, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=33&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 43, :state :scrub, :altitude 92, :gradient 39, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=34&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 43, :state :scrub, :altitude 91, :gradient 46, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=35&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 43, :state :forest, :altitude 115, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21}"><a href="inspect?x=36&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 43, :state :forest, :altitude 110, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=37&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 43, :state :forest, :altitude 91, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=38&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 43, :state :forest, :altitude 105, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=39&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 43, :state :scrub, :altitude 88, :gradient 60, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=40&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 43, :state :climax, :altitude 65, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=41&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 43, :state :climax, :altitude 68, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=42&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 43, :state :forest, :altitude 70, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=43&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 44, :y 43, :state :heath, :altitude 60, :gradient 28, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47}"><a href="inspect?x=44&y=43"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 43, :state :forest, :altitude 75, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=45&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 43, :state :heath, :altitude 94, :gradient 42, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 45}"><a href="inspect?x=46&y=43"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 43, :state :waste, :altitude 110, :gradient 22, :generation 83, :rule "if state is fire then state should be waste", :fertility 39}"><a href="inspect?x=47&y=43"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 48, :y 43, :state :fire, :altitude 103, :gradient 24, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35}"><a href="inspect?x=48&y=43"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 49, :y 43, :state :forest, :altitude 91, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=49&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 43, :state :forest, :altitude 87, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=50&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 43, :state :forest, :altitude 82, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=51&y=43"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 43, :state :scrub, :altitude 74, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28}"><a href="inspect?x=52&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 43, :state :climax, :altitude 63, :gradient 23, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20}"><a href="inspect?x=53&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 43, :state :climax, :altitude 56, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=54&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 55, :y 43, :state :scrub, :altitude 54, :gradient 37, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=55&y=43"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 43, :state :pasture, :altitude 33, :gradient 55, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36}"><a href="inspect?x=56&y=43"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 57, :y 43, :state :water, :altitude 2, :gradient 42, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 43, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 43, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 43, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 44, :state :water, :altitude 2, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 44, :state :climax, :altitude 31, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=17&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 44, :state :climax, :altitude 49, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=18&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 44, :state :climax, :altitude 33, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=19&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 44, :state :scrub, :altitude 29, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 10}"><a href="inspect?x=20&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 44, :state :scrub, :altitude 29, :gradient 3, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=21&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 44, :state :scrub, :altitude 31, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=22&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 44, :state :climax, :altitude 33, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=23&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 44, :state :scrub, :altitude 36, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=24&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 44, :state :climax, :altitude 37, :gradient 20, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 51}"><a href="inspect?x=25&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 44, :state :waste, :altitude 42, :gradient 21, :generation 83, :rule "if state is fire then state should be waste", :fertility 65}"><a href="inspect?x=26&y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 44, :state :climax, :altitude 45, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=27&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 44, :state :waste, :altitude 50, :gradient 35, :generation 83, :rule "if state is fire then state should be waste", :fertility 48}"><a href="inspect?x=28&y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 44, :state :climax, :altitude 66, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=29&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 44, :state :forest, :altitude 74, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=30&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 44, :state :forest, :altitude 75, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=31&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 44, :state :scrub, :altitude 74, :gradient 34, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=32&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 33, :y 44, :state :forest, :altitude 79, :gradient 51, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=33&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 44, :state :forest, :altitude 101, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=34&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 44, :state :scrub, :altitude 117, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=35&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 36, :y 44, :state :heath, :altitude 124, :gradient 33, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=36&y=44"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 44, :state :forest, :altitude 100, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=37&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 44, :state :scrub, :altitude 75, :gradient 47, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=38&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 39, :y 44, :state :forest, :altitude 78, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=39&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 40, :y 44, :state :forest, :altitude 71, :gradient 50, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47}"><a href="inspect?x=40&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 44, :state :climax, :altitude 59, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=41&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 42, :y 44, :state :waste, :altitude 64, :gradient 16, :generation 83, :rule "if state is fire then state should be waste", :fertility 49}"><a href="inspect?x=42&y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 44, :state :climax, :altitude 59, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=43&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 44, :state :scrub, :altitude 66, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=44&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 44, :state :scrub, :altitude 87, :gradient 34, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=45&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 46, :y 44, :state :heath, :altitude 94, :gradient 35, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 65}"><a href="inspect?x=46&y=44"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 47, :y 44, :state :waste, :altitude 94, :gradient 33, :generation 83, :rule "if state is fire then state should be waste", :fertility 31}"><a href="inspect?x=47&y=44"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 48, :y 44, :state :forest, :altitude 94, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=48&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 44, :state :scrub, :altitude 92, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=49&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 44, :state :forest, :altitude 83, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=50&y=44"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 44, :state :scrub, :altitude 82, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 7}"><a href="inspect?x=51&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 44, :state :scrub, :altitude 75, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=52&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 44, :state :climax, :altitude 57, :gradient 25, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 45}"><a href="inspect?x=53&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 54, :y 44, :state :scrub, :altitude 52, :gradient 22, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=54&y=44"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 55, :y 44, :state :pasture, :altitude 47, :gradient 33, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41}"><a href="inspect?x=55&y=44"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 44, :state :pasture, :altitude 23, :gradient 53, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38}"><a href="inspect?x=56&y=44"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 57, :y 44, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 44, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 44, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 45, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 45, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 45, :state :forest, :altitude 27, :gradient 48, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38}"><a href="inspect?x=17&y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 18, :y 45, :state :waste, :altitude 43, :gradient 31, :generation 83, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=18&y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 45, :state :heath, :altitude 35, :gradient 20, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 53}"><a href="inspect?x=19&y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 45, :state :waste, :altitude 31, :gradient 11, :generation 83, :rule "if state is fire then state should be waste", :fertility 35}"><a href="inspect?x=20&y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 45, :state :forest, :altitude 29, :gradient 9, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52}"><a href="inspect?x=21&y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 45, :state :climax, :altitude 29, :gradient 11, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 27}"><a href="inspect?x=22&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 45, :state :scrub, :altitude 31, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34}"><a href="inspect?x=23&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 45, :state :climax, :altitude 31, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=24&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 45, :state :forest, :altitude 33, :gradient 11, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 51}"><a href="inspect?x=25&y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 45, :state :scrub, :altitude 36, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47}"><a href="inspect?x=26&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 45, :state :heath, :altitude 40, :gradient 14, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43}"><a href="inspect?x=27&y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 45, :state :heath, :altitude 45, :gradient 30, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 53}"><a href="inspect?x=28&y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 45, :state :fire, :altitude 54, :gradient 37, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32}"><a href="inspect?x=29&y=45"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 45, :state :climax, :altitude 57, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=30&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 45, :state :waste, :altitude 61, :gradient 28, :generation 83, :rule "if state is fire then state should be waste", :fertility 57}"><a href="inspect?x=31&y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 45, :state :climax, :altitude 60, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=32&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 45, :state :scrub, :altitude 78, :gradient 54, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61}"><a href="inspect?x=33&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 45, :state :forest, :altitude 111, :gradient 46, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 56}"><a href="inspect?x=34&y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 35, :y 45, :state :heath, :altitude 124, :gradient 38, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=35&y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 45, :state :scrub, :altitude 117, :gradient 44, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=36&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 45, :state :forest, :altitude 91, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=37&y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 45, :state :climax, :altitude 69, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 15}"><a href="inspect?x=38&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 45, :state :climax, :altitude 63, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=39&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 45, :state :climax, :altitude 60, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=40&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 45, :state :waste, :altitude 55, :gradient 21, :generation 83, :rule "if state is fire then state should be waste", :fertility 54}"><a href="inspect?x=41&y=45"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 42, :y 45, :state :heath, :altitude 54, :gradient 14, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 52}"><a href="inspect?x=42&y=45"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 45, :state :scrub, :altitude 57, :gradient 24, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=43&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 45, :state :scrub, :altitude 74, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44}"><a href="inspect?x=44&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 45, :state :scrub, :altitude 79, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=45&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 45, :state :scrub, :altitude 77, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=46&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 45, :state :scrub, :altitude 77, :gradient 33, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=47&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 48, :y 45, :state :fire, :altitude 78, :gradient 29, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 27}"><a href="inspect?x=48&y=45"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 45, :state :scrub, :altitude 75, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23}"><a href="inspect?x=49&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 45, :state :scrub, :altitude 71, :gradient 28, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=50&y=45"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 51, :y 45, :state :forest, :altitude 73, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=51&y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 52, :y 45, :state :forest, :altitude 74, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=52&y=45"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 45, :state :climax, :altitude 64, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=53&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 45, :state :climax, :altitude 50, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=54&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 55, :y 45, :state :pasture, :altitude 42, :gradient 29, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36}"><a href="inspect?x=55&y=45"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 45, :state :crop, :altitude 29, :gradient 46, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 33}"><a href="inspect?x=56&y=45"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 57, :y 45, :state :water, :altitude 1, :gradient 44, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 45, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 45, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 45, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 46, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 46, :state :scrub, :altitude 18, :gradient 49, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=17&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 18, :y 46, :state :waste, :altitude 43, :gradient 32, :generation 83, :rule "if state is fire then state should be waste", :fertility 54}"><a href="inspect?x=18&y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 46, :state :climax, :altitude 40, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=19&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 46, :state :waste, :altitude 35, :gradient 17, :generation 83, :rule "if state is fire then state should be waste", :fertility 63}"><a href="inspect?x=20&y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 46, :state :fire, :altitude 35, :gradient 22, :generation 83, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 42}"><a href="inspect?x=21&y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 22, :y 46, :state :fire, :altitude 38, :gradient 31, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 59}"><a href="inspect?x=22&y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 23, :y 46, :state :waste, :altitude 40, :gradient 36, :generation 83, :rule "if state is fire then state should be waste", :fertility 51}"><a href="inspect?x=23&y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 46, :state :scrub, :altitude 37, :gradient 39, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 61}"><a href="inspect?x=24&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 46, :state :heath, :altitude 40, :gradient 39, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50}"><a href="inspect?x=25&y=46"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 46, :state :climax, :altitude 37, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=26&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 46, :state :scrub, :altitude 36, :gradient 24, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=27&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 46, :state :fire, :altitude 37, :gradient 19, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38}"><a href="inspect?x=28&y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 46, :state :waste, :altitude 41, :gradient 22, :generation 83, :rule "if state is fire then state should be waste", :fertility 42}"><a href="inspect?x=29&y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 46, :state :heath, :altitude 47, :gradient 25, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 37}"><a href="inspect?x=30&y=46"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 46, :state :climax, :altitude 49, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=31&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 46, :state :climax, :altitude 61, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=32&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 46, :state :scrub, :altitude 92, :gradient 63, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=33&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 34, :y 46, :state :heath, :altitude 114, :gradient 60, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 34}"><a href="inspect?x=34&y=46"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 46, :state :forest, :altitude 97, :gradient 63, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=35&y=46"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 46, :state :scrub, :altitude 86, :gradient 63, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=36&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 46, :state :scrub, :altitude 80, :gradient 56, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=37&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 46, :state :scrub, :altitude 71, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=38&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 46, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=39&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 46, :state :fire, :altitude 52, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32}"><a href="inspect?x=40&y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 41, :y 46, :state :fire, :altitude 51, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 34}"><a href="inspect?x=41&y=46"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 46, :state :forest, :altitude 50, :gradient 14, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28}"><a href="inspect?x=42&y=46"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 43, :y 46, :state :waste, :altitude 61, :gradient 27, :generation 83, :rule "if state is fire then state should be waste", :fertility 53}"><a href="inspect?x=43&y=46"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 46, :state :scrub, :altitude 69, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=44&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 46, :state :scrub, :altitude 64, :gradient 25, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=45&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 46, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=46&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 46, :state :scrub, :altitude 69, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=47&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 46, :state :scrub, :altitude 68, :gradient 21, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=48&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 46, :state :scrub, :altitude 65, :gradient 21, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=49&y=46"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 50, :y 46, :state :forest, :altitude 64, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 21}"><a href="inspect?x=50&y=46"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 46, :state :climax, :altitude 66, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=51&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 46, :state :climax, :altitude 65, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=52&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 46, :state :climax, :altitude 59, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=53&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 46, :state :climax, :altitude 51, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=54&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 46, :state :climax, :altitude 46, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=55&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 46, :state :crop, :altitude 45, :gradient 50, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 33}"><a href="inspect?x=56&y=46"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 57, :y 46, :state :house, :altitude 33, :gradient 50, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32}"><a href="inspect?x=57&y=46"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 58, :y 46, :state :house, :altitude 13, :gradient 41, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=58&y=46"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 59, :y 46, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 46, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 47, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 17, :y 47, :state :fire, :altitude 29, :gradient 50, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 33}"><a href="inspect?x=17&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 47, :state :climax, :altitude 50, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=18&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 47, :state :climax, :altitude 46, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=19&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 20, :y 47, :state :fire, :altitude 38, :gradient 26, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44}"><a href="inspect?x=20&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 47, :state :fire, :altitude 45, :gradient 26, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53}"><a href="inspect?x=21&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 22, :y 47, :state :fire, :altitude 51, :gradient 40, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50}"><a href="inspect?x=22&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 23, :y 47, :state :waste, :altitude 60, :gradient 52, :generation 83, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=23&y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 24, :y 47, :state :heath, :altitude 65, :gradient 52, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 64}"><a href="inspect?x=24&y=47"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 47, :state :heath, :altitude 70, :gradient 52, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50}"><a href="inspect?x=25&y=47"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 26, :y 47, :state :fire, :altitude 59, :gradient 43, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52}"><a href="inspect?x=26&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 27, :y 47, :state :waste, :altitude 36, :gradient 24, :generation 83, :rule "if state is fire then state should be waste", :fertility 34}"><a href="inspect?x=27&y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 47, :state :fire, :altitude 35, :gradient 11, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47}"><a href="inspect?x=28&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 47, :state :climax, :altitude 36, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=29&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 47, :state :waste, :altitude 37, :gradient 13, :generation 83, :rule "if state is fire then state should be waste", :fertility 42}"><a href="inspect?x=30&y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 47, :state :fire, :altitude 40, :gradient 24, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50}"><a href="inspect?x=31&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 32, :y 47, :state :heath, :altitude 51, :gradient 54, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 39}"><a href="inspect?x=32&y=47"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 33, :y 47, :state :waste, :altitude 71, :gradient 76, :generation 83, :rule "if state is fire then state should be waste", :fertility 57}"><a href="inspect?x=33&y=47"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 47, :state :forest, :altitude 77, :gradient 72, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=34&y=47"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 47, :state :climax, :altitude 64, :gradient 69, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=35&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 47, :state :forest, :altitude 61, :gradient 50, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 23}"><a href="inspect?x=36&y=47"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 47, :state :climax, :altitude 66, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=37&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 47, :state :climax, :altitude 66, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=38&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 47, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=39&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 47, :state :scrub, :altitude 52, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18}"><a href="inspect?x=40&y=47"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 47, :state :climax, :altitude 50, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=41&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 47, :state :climax, :altitude 47, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=42&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 47, :state :climax, :altitude 55, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=43&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 44, :y 47, :state :fire, :altitude 56, :gradient 22, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45}"><a href="inspect?x=44&y=47"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 47, :state :climax, :altitude 54, :gradient 22, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 46}"><a href="inspect?x=45&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 47, :state :climax, :altitude 59, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=46&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 47, :state :scrub, :altitude 63, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=47&y=47"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 47, :state :climax, :altitude 60, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=48&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 47, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 21}"><a href="inspect?x=49&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 47, :state :scrub, :altitude 59, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=50&y=47"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 47, :state :climax, :altitude 61, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=51&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 47, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=52&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 47, :state :climax, :altitude 51, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=53&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 47, :state :climax, :altitude 49, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=54&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 47, :state :climax, :altitude 51, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=55&y=47"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 56, :y 47, :state :forest, :altitude 51, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 36}"><a href="inspect?x=56&y=47"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 57, :y 47, :state :pasture, :altitude 42, :gradient 38, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=57&y=47"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 58, :y 47, :state :crop, :altitude 14, :gradient 41, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 12}"><a href="inspect?x=58&y=47"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 59, :y 47, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 47, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=47"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 48, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 48, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 48, :state :climax, :altitude 35, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=17&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 48, :state :climax, :altitude 51, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=18&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 48, :state :climax, :altitude 43, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=19&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 48, :state :climax, :altitude 52, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=20&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 48, :state :climax, :altitude 61, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=21&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 48, :state :climax, :altitude 60, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21}"><a href="inspect?x=22&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 48, :state :forest, :altitude 75, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=23&y=48"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 24, :y 48, :state :waste, :altitude 89, :gradient 26, :generation 83, :rule "if state is fire then state should be waste", :fertility 31}"><a href="inspect?x=24&y=48"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 48, :state :waste, :altitude 79, :gradient 40, :generation 83, :rule "if state is fire then state should be waste", :fertility 51}"><a href="inspect?x=25&y=48"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 48, :state :heath, :altitude 54, :gradient 43, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 72}"><a href="inspect?x=26&y=48"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 48, :state :climax, :altitude 40, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=27&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 48, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=28&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 48, :state :fire, :altitude 47, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31}"><a href="inspect?x=29&y=48"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 48, :state :fire, :altitude 45, :gradient 24, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47}"><a href="inspect?x=30&y=48"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 48, :state :waste, :altitude 40, :gradient 19, :generation 83, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=31&y=48"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 32, :y 48, :state :fire, :altitude 38, :gradient 31, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58}"><a href="inspect?x=32&y=48"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 48, :state :climax, :altitude 42, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=33&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 48, :state :climax, :altitude 45, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=34&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 48, :state :climax, :altitude 47, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=35&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 48, :state :climax, :altitude 51, :gradient 26, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 46}"><a href="inspect?x=36&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 48, :state :climax, :altitude 57, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=37&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 48, :state :climax, :altitude 64, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=38&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 48, :state :climax, :altitude 60, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=39&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 48, :state :climax, :altitude 52, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=40&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 48, :state :forest, :altitude 46, :gradient 11, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40}"><a href="inspect?x=41&y=48"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 48, :state :forest, :altitude 43, :gradient 13, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38}"><a href="inspect?x=42&y=48"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 48, :state :scrub, :altitude 49, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=43&y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 48, :state :climax, :altitude 47, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=44&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 48, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=45&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 48, :state :scrub, :altitude 57, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=46&y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 48, :state :climax, :altitude 55, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=47&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 48, :state :scrub, :altitude 52, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=48&y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 48, :state :climax, :altitude 52, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=49&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 48, :state :climax, :altitude 57, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=50&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 48, :state :climax, :altitude 56, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=51&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 48, :state :scrub, :altitude 50, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=52&y=48"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 53, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18}"><a href="inspect?x=53&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 48, :state :climax, :altitude 46, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=54&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 48, :state :climax, :altitude 47, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=55&y=48"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 48, :state :crop, :altitude 50, :gradient 34, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 17}"><a href="inspect?x=56&y=48"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 57, :y 48, :state :house, :altitude 36, :gradient 50, :generation 83, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 25}"><a href="inspect?x=57&y=48"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 58, :y 48, :state :house, :altitude 13, :gradient 41, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=58&y=48"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 59, :y 48, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 48, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=48"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 49, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 16, :y 49, :state :house, :altitude 14, :gradient 39, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 18}"><a href="inspect?x=16&y=49"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 17, :y 49, :state :pasture, :altitude 38, :gradient 50, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 30}"><a href="inspect?x=17&y=49"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 49, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=18&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 49, :state :climax, :altitude 46, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=19&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 49, :state :climax, :altitude 64, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=20&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 49, :state :forest, :altitude 71, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=21&y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 49, :state :forest, :altitude 71, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=22&y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 23, :y 49, :state :fire, :altitude 86, :gradient 29, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54}"><a href="inspect?x=23&y=49"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 49, :state :forest, :altitude 86, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19}"><a href="inspect?x=24&y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 49, :state :waste, :altitude 68, :gradient 40, :generation 83, :rule "if state is fire then state should be waste", :fertility 45}"><a href="inspect?x=25&y=49"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 49, :state :climax, :altitude 49, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=26&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=27&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 49, :state :climax, :altitude 57, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=28&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 49, :state :climax, :altitude 60, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=29&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 49, :state :fire, :altitude 55, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38}"><a href="inspect?x=30&y=49"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=31&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 49, :state :climax, :altitude 56, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=32&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 49, :state :climax, :altitude 47, :gradient 27, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 48}"><a href="inspect?x=33&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 49, :state :climax, :altitude 37, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=34&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 49, :state :scrub, :altitude 40, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=35&y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 36, :y 49, :state :heath, :altitude 43, :gradient 20, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37}"><a href="inspect?x=36&y=49"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 49, :state :fire, :altitude 50, :gradient 27, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 53}"><a href="inspect?x=37&y=49"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 49, :state :climax, :altitude 55, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=38&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 49, :state :climax, :altitude 55, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=39&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 49, :state :climax, :altitude 54, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=40&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 49, :state :climax, :altitude 51, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=41&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 49, :state :climax, :altitude 47, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=42&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 49, :state :climax, :altitude 42, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=43&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 49, :state :climax, :altitude 42, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=44&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 49, :state :scrub, :altitude 47, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47}"><a href="inspect?x=45&y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 49, :state :scrub, :altitude 52, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=46&y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 49, :state :forest, :altitude 55, :gradient 8, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40}"><a href="inspect?x=47&y=49"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 49, :state :climax, :altitude 54, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=48&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 49, :state :scrub, :altitude 50, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=49&y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 49, :state :scrub, :altitude 52, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=50&y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 51, :y 49, :state :climax, :altitude 51, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=51&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 49, :state :scrub, :altitude 46, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=52&y=49"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 53, :y 49, :state :heath, :altitude 43, :gradient 10, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37}"><a href="inspect?x=53&y=49"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 49, :state :climax, :altitude 43, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=54&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 49, :state :climax, :altitude 49, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=55&y=49"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 56, :y 49, :state :crop, :altitude 38, :gradient 49, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 17}"><a href="inspect?x=56&y=49"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 57, :y 49, :state :crop, :altitude 17, :gradient 49, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 13}"><a href="inspect?x=57&y=49"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 58, :y 49, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 49, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 49, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=49"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 50, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 50, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 50, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 16, :y 50, :state :grassland, :altitude 24, :gradient 49, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38}"><a href="inspect?x=16&y=50"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 50, :state :climax, :altitude 40, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=17&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 50, :state :forest, :altitude 46, :gradient 21, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40}"><a href="inspect?x=18&y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 50, :state :climax, :altitude 47, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=19&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 50, :state :climax, :altitude 61, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=20&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 50, :state :scrub, :altitude 75, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=21&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 50, :state :forest, :altitude 83, :gradient 15, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 19}"><a href="inspect?x=22&y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 50, :state :forest, :altitude 83, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=23&y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 24, :y 50, :state :fire, :altitude 71, :gradient 25, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56}"><a href="inspect?x=24&y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 25, :y 50, :state :fire, :altitude 63, :gradient 37, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45}"><a href="inspect?x=25&y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 50, :state :climax, :altitude 50, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=26&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 50, :state :fire, :altitude 56, :gradient 19, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43}"><a href="inspect?x=27&y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 50, :state :climax, :altitude 66, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=28&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 50, :state :climax, :altitude 65, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=29&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 50, :state :fire, :altitude 61, :gradient 16, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37}"><a href="inspect?x=30&y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 50, :state :climax, :altitude 65, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=31&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 50, :state :climax, :altitude 64, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=32&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 50, :state :climax, :altitude 54, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=33&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 50, :state :climax, :altitude 42, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=34&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 50, :state :scrub, :altitude 37, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34}"><a href="inspect?x=35&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 50, :state :climax, :altitude 37, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=36&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 37, :y 50, :state :waste, :altitude 42, :gradient 19, :generation 83, :rule "if state is fire then state should be waste", :fertility 55}"><a href="inspect?x=37&y=50"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 50, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=38&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 50, :state :climax, :altitude 49, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=39&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 40, :y 50, :state :fire, :altitude 49, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43}"><a href="inspect?x=40&y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 50, :state :waste, :altitude 50, :gradient 12, :generation 83, :rule "if state is fire then state should be waste", :fertility 66}"><a href="inspect?x=41&y=50"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 50, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17}"><a href="inspect?x=42&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 50, :state :forest, :altitude 42, :gradient 12, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37}"><a href="inspect?x=43&y=50"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 50, :state :scrub, :altitude 40, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=44&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 50, :state :climax, :altitude 43, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=45&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 50, :state :scrub, :altitude 49, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=46&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 50, :state :scrub, :altitude 56, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=47&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 48, :y 50, :state :scrub, :altitude 57, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 66}"><a href="inspect?x=48&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 49, :y 50, :state :scrub, :altitude 47, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24}"><a href="inspect?x=49&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 50, :state :scrub, :altitude 45, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16}"><a href="inspect?x=50&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 51, :y 50, :state :scrub, :altitude 45, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=51&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 52, :y 50, :state :scrub, :altitude 41, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=52&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 53, :y 50, :state :scrub, :altitude 40, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=53&y=50"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 54, :y 50, :state :fire, :altitude 41, :gradient 30, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 32}"><a href="inspect?x=54&y=50"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 55, :y 50, :state :climax, :altitude 42, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=55&y=50"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 56, :y 50, :state :pasture, :altitude 24, :gradient 48, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 20}"><a href="inspect?x=56&y=50"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 57, :y 50, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 50, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 50, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=50"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 51, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 14, :y 51, :state :house, :altitude 13, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34}"><a href="inspect?x=14&y=51"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 51, :state :climax, :altitude 23, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=15&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 51, :state :climax, :altitude 35, :gradient 59, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=16&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 51, :state :climax, :altitude 50, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=17&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 51, :state :climax, :altitude 59, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=18&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 51, :state :climax, :altitude 54, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=19&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 51, :state :climax, :altitude 57, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=20&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 51, :state :forest, :altitude 78, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=21&y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 51, :state :forest, :altitude 86, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=22&y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 51, :state :forest, :altitude 78, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=23&y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 51, :state :climax, :altitude 69, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=24&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 51, :state :climax, :altitude 61, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=25&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 51, :state :climax, :altitude 54, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=26&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 51, :state :climax, :altitude 57, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=27&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 51, :state :waste, :altitude 68, :gradient 11, :generation 83, :rule "if state is fire then state should be waste", :fertility 54}"><a href="inspect?x=28&y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 51, :state :waste, :altitude 66, :gradient 10, :generation 83, :rule "if state is fire then state should be waste", :fertility 56}"><a href="inspect?x=29&y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 51, :state :forest, :altitude 70, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=30&y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 51, :state :forest, :altitude 71, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=31&y=51"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 51, :state :climax, :altitude 64, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=32&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 51, :state :climax, :altitude 60, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=33&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 51, :state :climax, :altitude 54, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=34&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 35, :y 51, :state :fire, :altitude 46, :gradient 17, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=35&y=51"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 36, :y 51, :state :heath, :altitude 37, :gradient 11, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 40}"><a href="inspect?x=36&y=51"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 51, :state :fire, :altitude 36, :gradient 11, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 54}"><a href="inspect?x=37&y=51"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 38, :y 51, :state :fire, :altitude 41, :gradient 14, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44}"><a href="inspect?x=38&y=51"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 51, :state :climax, :altitude 43, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=39&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 51, :state :climax, :altitude 42, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=40&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 41, :y 51, :state :waste, :altitude 42, :gradient 17, :generation 83, :rule "if state is fire then state should be waste", :fertility 63}"><a href="inspect?x=41&y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 42, :y 51, :state :heath, :altitude 43, :gradient 17, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37}"><a href="inspect?x=42&y=51"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 51, :state :climax, :altitude 42, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=43&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 51, :state :scrub, :altitude 37, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=44&y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 51, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=45&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 51, :state :scrub, :altitude 51, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=46&y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 47, :y 51, :state :scrub, :altitude 52, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15}"><a href="inspect?x=47&y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 51, :state :climax, :altitude 52, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=48&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 51, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=49&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 50, :y 51, :state :scrub, :altitude 41, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=50&y=51"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 51, :y 51, :state :pasture, :altitude 38, :gradient 9, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48}"><a href="inspect?x=51&y=51"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 52, :y 51, :state :climax, :altitude 42, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=52&y=51"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 53, :y 51, :state :pasture, :altitude 38, :gradient 32, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=53&y=51"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="heath" title="{:x 54, :y 51, :state :heath, :altitude 29, :gradient 41, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 39}"><a href="inspect?x=54&y=51"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 55, :y 51, :state :waste, :altitude 19, :gradient 41, :generation 83, :rule "if state is fire then state should be waste", :fertility 60}"><a href="inspect?x=55&y=51"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="water" title="{:x 56, :y 51, :state :water, :altitude 2, :gradient 41, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 51, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 51, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=51"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 52, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 52, :state :pasture, :altitude 18, :gradient 36, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 11}"><a href="inspect?x=14&y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 52, :state :climax, :altitude 33, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=15&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 16, :y 52, :state :pasture, :altitude 43, :gradient 47, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24}"><a href="inspect?x=16&y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 52, :state :climax, :altitude 60, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=17&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 52, :state :climax, :altitude 68, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=18&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 52, :state :forest, :altitude 70, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=19&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 52, :state :forest, :altitude 73, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=20&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 52, :state :climax, :altitude 66, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=21&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 52, :state :forest, :altitude 73, :gradient 23, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 28}"><a href="inspect?x=22&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 52, :state :forest, :altitude 78, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=23&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 52, :state :forest, :altitude 75, :gradient 25, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40}"><a href="inspect?x=24&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 52, :state :forest, :altitude 71, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=25&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 52, :state :scrub, :altitude 65, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55}"><a href="inspect?x=26&y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 52, :state :climax, :altitude 55, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=27&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 52, :state :heath, :altitude 60, :gradient 13, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 63}"><a href="inspect?x=28&y=52"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 52, :state :fire, :altitude 61, :gradient 11, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 52}"><a href="inspect?x=29&y=52"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 52, :state :scrub, :altitude 65, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=30&y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 31, :y 52, :state :forest, :altitude 73, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=31&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 52, :state :climax, :altitude 68, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=32&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 52, :state :climax, :altitude 56, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=33&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 52, :state :climax, :altitude 51, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=34&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 52, :state :climax, :altitude 43, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=35&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 36, :y 52, :state :waste, :altitude 37, :gradient 11, :generation 83, :rule "if state is fire then state should be waste", :fertility 39}"><a href="inspect?x=36&y=52"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 37, :y 52, :state :fire, :altitude 35, :gradient 7, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 50}"><a href="inspect?x=37&y=52"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 52, :state :climax, :altitude 37, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=38&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 52, :state :climax, :altitude 38, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=39&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 52, :state :climax, :altitude 35, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=40&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 52, :state :climax, :altitude 33, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=41&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 52, :state :climax, :altitude 37, :gradient 10, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41}"><a href="inspect?x=42&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 52, :state :scrub, :altitude 41, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=43&y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 44, :y 52, :state :forest, :altitude 36, :gradient 7, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52}"><a href="inspect?x=44&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 52, :state :scrub, :altitude 40, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=45&y=52"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 52, :state :climax, :altitude 47, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=46&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 47, :y 52, :state :forest, :altitude 49, :gradient 19, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 57}"><a href="inspect?x=47&y=52"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 48, :y 52, :state :pasture, :altitude 45, :gradient 20, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41}"><a href="inspect?x=48&y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 52, :state :climax, :altitude 40, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=49&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 52, :state :climax, :altitude 38, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=50&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 51, :y 52, :state :pasture, :altitude 41, :gradient 23, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27}"><a href="inspect?x=51&y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 52, :y 52, :state :pasture, :altitude 47, :gradient 25, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 13}"><a href="inspect?x=52&y=52"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 53, :y 52, :state :grassland, :altitude 36, :gradient 46, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44}"><a href="inspect?x=53&y=52"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 54, :y 52, :state :climax, :altitude 15, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=54&y=52"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 55, :y 52, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 52, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 52, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 52, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=52"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 53, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 53, :state :climax, :altitude 18, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=14&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 53, :state :climax, :altitude 37, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=15&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 53, :state :climax, :altitude 51, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=16&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 53, :state :forest, :altitude 70, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=17&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 53, :state :forest, :altitude 75, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=18&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 53, :state :scrub, :altitude 83, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=19&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 53, :state :forest, :altitude 83, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=20&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 53, :state :climax, :altitude 63, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=21&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 53, :state :forest, :altitude 70, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=22&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 53, :state :forest, :altitude 82, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=23&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 53, :state :forest, :altitude 86, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=24&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 53, :state :forest, :altitude 86, :gradient 36, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52}"><a href="inspect?x=25&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 53, :state :forest, :altitude 80, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=26&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 53, :state :fire, :altitude 61, :gradient 34, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 48}"><a href="inspect?x=27&y=53"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 53, :state :waste, :altitude 59, :gradient 15, :generation 83, :rule "if state is fire then state should be waste", :fertility 53}"><a href="inspect?x=28&y=53"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 53, :state :scrub, :altitude 63, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=29&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 53, :state :scrub, :altitude 60, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=30&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 53, :state :scrub, :altitude 64, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 16}"><a href="inspect?x=31&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 53, :state :scrub, :altitude 65, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=32&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 53, :state :climax, :altitude 57, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=33&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 34, :y 53, :state :forest, :altitude 47, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 3}"><a href="inspect?x=34&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 53, :state :climax, :altitude 42, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=35&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 53, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=36&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 53, :state :climax, :altitude 40, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=37&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 53, :state :climax, :altitude 35, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=38&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 53, :state :climax, :altitude 36, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=39&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 53, :state :climax, :altitude 36, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=40&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 53, :state :climax, :altitude 38, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=41&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 53, :state :scrub, :altitude 35, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=42&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 53, :state :scrub, :altitude 36, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31}"><a href="inspect?x=43&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 53, :state :scrub, :altitude 35, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=44&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 53, :state :forest, :altitude 37, :gradient 15, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 19}"><a href="inspect?x=45&y=53"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 53, :state :scrub, :altitude 43, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31}"><a href="inspect?x=46&y=53"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 53, :state :climax, :altitude 42, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=47&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 48, :y 53, :state :pasture, :altitude 33, :gradient 34, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47}"><a href="inspect?x=48&y=53"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 49, :y 53, :state :crop, :altitude 32, :gradient 30, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 29}"><a href="inspect?x=49&y=53"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 50, :y 53, :state :climax, :altitude 31, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=50&y=53"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 51, :y 53, :state :grassland, :altitude 26, :gradient 46, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 16}"><a href="inspect?x=51&y=53"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 52, :y 53, :state :pasture, :altitude 24, :gradient 46, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38}"><a href="inspect?x=52&y=53"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 53, :y 53, :state :house, :altitude 17, :gradient 46, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=53&y=53"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 54, :y 53, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 53, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 53, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=53"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 54, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 14, :y 54, :state :house, :altitude 17, :gradient 36, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=14&y=54"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 54, :state :climax, :altitude 35, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=15&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 54, :state :climax, :altitude 50, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=16&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 54, :state :climax, :altitude 64, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=17&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 54, :state :forest, :altitude 77, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=18&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 54, :state :forest, :altitude 86, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=19&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 54, :state :forest, :altitude 75, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=20&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 54, :state :climax, :altitude 66, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=21&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 54, :state :forest, :altitude 77, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=22&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 54, :state :forest, :altitude 91, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=23&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 54, :state :forest, :altitude 100, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=24&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 54, :state :forest, :altitude 101, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=25&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 54, :state :forest, :altitude 89, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=26&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 54, :state :forest, :altitude 70, :gradient 30, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 49}"><a href="inspect?x=27&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 54, :state :scrub, :altitude 69, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=28&y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 29, :y 54, :state :forest, :altitude 66, :gradient 21, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 40}"><a href="inspect?x=29&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 54, :state :scrub, :altitude 57, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34}"><a href="inspect?x=30&y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 54, :state :scrub, :altitude 57, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=31&y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 54, :state :climax, :altitude 61, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18}"><a href="inspect?x=32&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 54, :state :climax, :altitude 61, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=33&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 54, :state :climax, :altitude 55, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=34&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 54, :state :climax, :altitude 49, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=35&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=36&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 54, :state :climax, :altitude 50, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=37&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 54, :state :climax, :altitude 46, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=38&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 54, :state :climax, :altitude 50, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=39&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 54, :state :climax, :altitude 50, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=40&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 54, :state :climax, :altitude 49, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=41&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 54, :state :forest, :altitude 41, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 50}"><a href="inspect?x=42&y=54"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 54, :state :scrub, :altitude 32, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=43&y=54"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 54, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=44&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 45, :y 54, :state :heath, :altitude 35, :gradient 11, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64}"><a href="inspect?x=45&y=54"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 54, :state :climax, :altitude 37, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=46&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 47, :y 54, :state :climax, :altitude 32, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=47&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 54, :state :climax, :altitude 18, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=48&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 49, :y 54, :state :climax, :altitude 15, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=49&y=54"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 50, :y 54, :state :house, :altitude 15, :gradient 31, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 26}"><a href="inspect?x=50&y=54"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 51, :y 54, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 54, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 54, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 54, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 54, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=54"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 55, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 55, :state :water, :altitude 1, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 15, :y 55, :state :grassland, :altitude 28, :gradient 62, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 28}"><a href="inspect?x=15&y=55"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 55, :state :climax, :altitude 51, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=16&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 55, :state :climax, :altitude 60, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=17&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 55, :state :forest, :altitude 75, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=18&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 55, :state :forest, :altitude 77, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=19&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 55, :state :forest, :altitude 71, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=20&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 55, :state :forest, :altitude 78, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=21&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 55, :state :forest, :altitude 89, :gradient 58, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=22&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 55, :state :forest, :altitude 106, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=23&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 55, :state :forest, :altitude 115, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=24&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 55, :state :forest, :altitude 106, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=25&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 55, :state :forest, :altitude 87, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=26&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 55, :state :forest, :altitude 74, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=27&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 55, :state :scrub, :altitude 77, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=28&y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 55, :state :climax, :altitude 68, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=29&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 30, :y 55, :state :forest, :altitude 56, :gradient 18, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 20}"><a href="inspect?x=30&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 55, :state :scrub, :altitude 52, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44}"><a href="inspect?x=31&y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 55, :state :climax, :altitude 56, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=32&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 55, :state :scrub, :altitude 59, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=33&y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 55, :state :climax, :altitude 64, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=34&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 55, :state :scrub, :altitude 56, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44}"><a href="inspect?x=35&y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 55, :state :climax, :altitude 60, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18}"><a href="inspect?x=36&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 55, :state :forest, :altitude 59, :gradient 22, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 46}"><a href="inspect?x=37&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 55, :state :climax, :altitude 55, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=38&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 55, :state :climax, :altitude 55, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=39&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 55, :state :climax, :altitude 51, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=40&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 55, :state :forest, :altitude 45, :gradient 16, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 34}"><a href="inspect?x=41&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 42, :y 55, :state :scrub, :altitude 38, :gradient 20, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=42&y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 43, :y 55, :state :forest, :altitude 31, :gradient 12, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 54}"><a href="inspect?x=43&y=55"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 55, :state :climax, :altitude 33, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=44&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 45, :y 55, :state :scrub, :altitude 37, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=45&y=55"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 55, :state :climax, :altitude 33, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=46&y=55"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 47, :y 55, :state :pasture, :altitude 22, :gradient 36, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=47&y=55"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 48, :y 55, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 55, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 55, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 55, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 55, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=55"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 56, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 56, :state :climax, :altitude 26, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=15&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 56, :state :forest, :altitude 63, :gradient 57, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 14}"><a href="inspect?x=16&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 56, :state :forest, :altitude 78, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=17&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 56, :state :forest, :altitude 80, :gradient 26, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29}"><a href="inspect?x=18&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 56, :state :scrub, :altitude 75, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=19&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 56, :state :forest, :altitude 79, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=20&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 56, :state :forest, :altitude 91, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=21&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 56, :state :forest, :altitude 105, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=22&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 23, :y 56, :state :heath, :altitude 124, :gradient 36, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=23&y=56"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 24, :y 56, :state :heath, :altitude 125, :gradient 27, :generation 83, :rule "if state is grassland then 1 chance in 10 state should be heath"}"><a href="inspect?x=24&y=56"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 25, :y 56, :state :scrub, :altitude 110, :gradient 41, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=25&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 56, :state :scrub, :altitude 89, :gradient 36, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=26&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 56, :state :scrub, :altitude 77, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=27&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 56, :state :scrub, :altitude 75, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18}"><a href="inspect?x=28&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 56, :state :climax, :altitude 66, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=29&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 56, :state :scrub, :altitude 55, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15}"><a href="inspect?x=30&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 56, :state :climax, :altitude 50, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=31&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 56, :state :climax, :altitude 50, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=32&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 56, :state :scrub, :altitude 52, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=33&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 56, :state :scrub, :altitude 56, :gradient 22, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=34&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 56, :state :climax, :altitude 66, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=35&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 56, :state :scrub, :altitude 68, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=36&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 56, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=37&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 38, :y 56, :state :forest, :altitude 50, :gradient 16, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29}"><a href="inspect?x=38&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 56, :state :scrub, :altitude 46, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=39&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 56, :state :climax, :altitude 47, :gradient 12, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33}"><a href="inspect?x=40&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 56, :state :scrub, :altitude 43, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28}"><a href="inspect?x=41&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 56, :state :climax, :altitude 35, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=42&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 56, :state :scrub, :altitude 29, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=43&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 56, :state :scrub, :altitude 31, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 47}"><a href="inspect?x=44&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 45, :y 56, :state :forest, :altitude 33, :gradient 6, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 59}"><a href="inspect?x=45&y=56"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 46, :y 56, :state :scrub, :altitude 32, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=46&y=56"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 56, :state :crop, :altitude 18, :gradient 32, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 26}"><a href="inspect?x=47&y=56"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 56, :state :climax, :altitude 13, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=48&y=56"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 49, :y 56, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 56, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 56, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=56"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 57, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 57, :state :climax, :altitude 28, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=15&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 57, :state :climax, :altitude 60, :gradient 73, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=16&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 57, :state :forest, :altitude 83, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 13}"><a href="inspect?x=17&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 57, :state :forest, :altitude 86, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=18&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 57, :state :forest, :altitude 82, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=19&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 57, :state :forest, :altitude 89, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=20&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 57, :state :forest, :altitude 96, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=21&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 57, :state :forest, :altitude 105, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=22&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 57, :state :forest, :altitude 114, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=23&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 57, :state :forest, :altitude 110, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=24&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 57, :state :forest, :altitude 97, :gradient 54, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=25&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 57, :state :forest, :altitude 84, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=26&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 57, :state :forest, :altitude 74, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=27&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 57, :state :scrub, :altitude 70, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=28&y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 57, :state :climax, :altitude 65, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=29&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 57, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=30&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 57, :state :scrub, :altitude 51, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=31&y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 57, :state :scrub, :altitude 47, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=32&y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 57, :state :scrub, :altitude 49, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=33&y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 57, :state :climax, :altitude 57, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=34&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 57, :state :forest, :altitude 71, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=35&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 57, :state :scrub, :altitude 66, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 15}"><a href="inspect?x=36&y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 57, :state :climax, :altitude 56, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=37&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 57, :state :climax, :altitude 49, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=38&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 57, :state :climax, :altitude 43, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=39&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 57, :state :scrub, :altitude 43, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=40&y=57"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 57, :state :climax, :altitude 43, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=41&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 57, :state :forest, :altitude 36, :gradient 14, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 42}"><a href="inspect?x=42&y=57"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 57, :state :climax, :altitude 29, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=43&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 57, :state :climax, :altitude 31, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=44&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 57, :state :climax, :altitude 32, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=45&y=57"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 46, :y 57, :state :camp, :altitude 31, :gradient 31, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 49}"><a href="inspect?x=46&y=57"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 57, :state :crop, :altitude 29, :gradient 30, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 37}"><a href="inspect?x=47&y=57"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 48, :y 57, :state :pasture, :altitude 29, :gradient 36, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=48&y=57"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 49, :y 57, :state :house, :altitude 13, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42}"><a href="inspect?x=49&y=57"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 50, :y 57, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 57, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=57"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 58, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 58, :state :climax, :altitude 20, :gradient 81, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=15&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 58, :state :climax, :altitude 63, :gradient 96, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=16&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 58, :state :forest, :altitude 93, :gradient 56, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=17&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 58, :state :forest, :altitude 96, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=18&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 58, :state :forest, :altitude 93, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=19&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 58, :state :forest, :altitude 98, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21}"><a href="inspect?x=20&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 58, :state :forest, :altitude 93, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=21&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 58, :state :forest, :altitude 84, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=22&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 58, :state :scrub, :altitude 88, :gradient 43, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 39}"><a href="inspect?x=23&y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 58, :state :forest, :altitude 87, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=24&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 58, :state :forest, :altitude 77, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=25&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 58, :state :forest, :altitude 71, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=26&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 58, :state :climax, :altitude 68, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=27&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 58, :state :climax, :altitude 61, :gradient 20, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29}"><a href="inspect?x=28&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 58, :state :climax, :altitude 59, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 20}"><a href="inspect?x=29&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 58, :state :climax, :altitude 56, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=30&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 58, :state :scrub, :altitude 51, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 22}"><a href="inspect?x=31&y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 58, :state :scrub, :altitude 46, :gradient 5, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=32&y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 58, :state :scrub, :altitude 49, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=33&y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 58, :state :climax, :altitude 59, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17}"><a href="inspect?x=34&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 58, :state :climax, :altitude 66, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=35&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 58, :state :scrub, :altitude 61, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 21}"><a href="inspect?x=36&y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 58, :state :climax, :altitude 60, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=37&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 58, :state :climax, :altitude 57, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=38&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 58, :state :climax, :altitude 46, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 13}"><a href="inspect?x=39&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 58, :state :climax, :altitude 41, :gradient 16, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 29}"><a href="inspect?x=40&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 41, :y 58, :state :heath, :altitude 42, :gradient 11, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 29}"><a href="inspect?x=41&y=58"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="forest" title="{:x 42, :y 58, :state :forest, :altitude 35, :gradient 14, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 44}"><a href="inspect?x=42&y=58"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 58, :state :scrub, :altitude 36, :gradient 23, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=43&y=58"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 58, :state :climax, :altitude 45, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=44&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 58, :state :climax, :altitude 49, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=45&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 58, :state :climax, :altitude 43, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=46&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 58, :state :crop, :altitude 38, :gradient 29, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 39}"><a href="inspect?x=47&y=58"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 48, :y 58, :state :climax, :altitude 27, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=48&y=58"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 49, :y 58, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 58, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 58, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=58"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 59, :state :water, :altitude 1, :gradient 40, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 59, :state :climax, :altitude 22, :gradient 93, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=15&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 59, :state :forest, :altitude 82, :gradient 96, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=16&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 59, :state :forest, :altitude 116, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=17&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 59, :state :forest, :altitude 110, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=18&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 59, :state :forest, :altitude 105, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=19&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 59, :state :scrub, :altitude 97, :gradient 35, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 36}"><a href="inspect?x=20&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 59, :state :forest, :altitude 84, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=21&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 59, :state :forest, :altitude 71, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=22&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 59, :state :forest, :altitude 73, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=23&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 24, :y 59, :state :forest, :altitude 74, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=24&y=59"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 59, :state :climax, :altitude 64, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=25&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 59, :state :climax, :altitude 63, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=26&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 59, :state :climax, :altitude 64, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=27&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 59, :state :scrub, :altitude 57, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 33}"><a href="inspect?x=28&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 59, :state :scrub, :altitude 54, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31}"><a href="inspect?x=29&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 59, :state :climax, :altitude 54, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=30&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 59, :state :climax, :altitude 51, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 21}"><a href="inspect?x=31&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 59, :state :climax, :altitude 46, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=32&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 59, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23}"><a href="inspect?x=33&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 59, :state :climax, :altitude 54, :gradient 21, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=34&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 59, :state :climax, :altitude 59, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=35&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 36, :y 59, :state :scrub, :altitude 57, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=36&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 59, :state :climax, :altitude 57, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=37&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 59, :state :climax, :altitude 56, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 20}"><a href="inspect?x=38&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 59, :state :scrub, :altitude 54, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=39&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 59, :state :scrub, :altitude 46, :gradient 16, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=40&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 59, :state :scrub, :altitude 38, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=41&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 59, :state :climax, :altitude 37, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=42&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 43, :y 59, :state :scrub, :altitude 43, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=43&y=59"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 59, :state :climax, :altitude 52, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=44&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 59, :state :climax, :altitude 49, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=45&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 59, :state :climax, :altitude 35, :gradient 47, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=46&y=59"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 47, :y 59, :state :crop, :altitude 24, :gradient 42, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 55}"><a href="inspect?x=47&y=59"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="camp" title="{:x 48, :y 59, :state :camp, :altitude 14, :gradient 37, :generation 83, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 50}"><a href="inspect?x=48&y=59"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 49, :y 59, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 59, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 59, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=59"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 60, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 60, :state :water, :altitude 1, :gradient 56, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 60, :state :climax, :altitude 41, :gradient 93, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=15&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 60, :state :forest, :altitude 94, :gradient 94, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=16&y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 60, :state :forest, :altitude 110, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=17&y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 60, :state :forest, :altitude 97, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=18&y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 60, :state :forest, :altitude 100, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=19&y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 60, :state :scrub, :altitude 86, :gradient 39, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=20&y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 60, :state :forest, :altitude 70, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=21&y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 60, :state :climax, :altitude 64, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=22&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 60, :state :climax, :altitude 63, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=23&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 60, :state :climax, :altitude 63, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=24&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 60, :state :climax, :altitude 57, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=25&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 60, :state :climax, :altitude 56, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=26&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 60, :state :climax, :altitude 59, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=27&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 60, :state :climax, :altitude 55, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=28&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 60, :state :waste, :altitude 51, :gradient 8, :generation 83, :rule "if state is fire then state should be waste", :fertility 39}"><a href="inspect?x=29&y=60"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 60, :state :climax, :altitude 52, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23}"><a href="inspect?x=30&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 31, :y 60, :state :scrub, :altitude 54, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30}"><a href="inspect?x=31&y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 60, :state :scrub, :altitude 47, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=32&y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 60, :state :climax, :altitude 45, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=33&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 60, :state :climax, :altitude 51, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=34&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 60, :state :scrub, :altitude 54, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28}"><a href="inspect?x=35&y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 60, :state :forest, :altitude 55, :gradient 13, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 23}"><a href="inspect?x=36&y=60"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 60, :state :climax, :altitude 51, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=37&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 60, :state :climax, :altitude 50, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=38&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 60, :state :climax, :altitude 50, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=39&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 60, :state :climax, :altitude 46, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=40&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 41, :y 60, :state :scrub, :altitude 41, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=41&y=60"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 42, :y 60, :state :pasture, :altitude 42, :gradient 14, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 35}"><a href="inspect?x=42&y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 43, :y 60, :state :pasture, :altitude 46, :gradient 21, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41}"><a href="inspect?x=43&y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 44, :y 60, :state :pasture, :altitude 46, :gradient 38, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50}"><a href="inspect?x=44&y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 45, :y 60, :state :pasture, :altitude 32, :gradient 51, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50}"><a href="inspect?x=45&y=60"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 60, :state :climax, :altitude 18, :gradient 48, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=46&y=60"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 47, :y 60, :state :water, :altitude 2, :gradient 34, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 60, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 60, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 60, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=60"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 61, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 61, :state :water, :altitude 1, :gradient 37, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 14, :y 61, :state :house, :altitude 13, :gradient 72, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34}"><a href="inspect?x=14&y=61"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 61, :state :pasture, :altitude 57, :gradient 93, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33}"><a href="inspect?x=15&y=61"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 61, :state :forest, :altitude 83, :gradient 69, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=16&y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 61, :state :forest, :altitude 82, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=17&y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 61, :state :forest, :altitude 79, :gradient 50, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=18&y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 61, :state :forest, :altitude 91, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=19&y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 61, :state :scrub, :altitude 82, :gradient 34, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=20&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 61, :state :scrub, :altitude 66, :gradient 30, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=21&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 61, :state :scrub, :altitude 57, :gradient 20, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=22&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 61, :state :climax, :altitude 55, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=23&y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 24, :y 61, :state :fire, :altitude 55, :gradient 17, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51}"><a href="inspect?x=24&y=61"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 61, :state :heath, :altitude 51, :gradient 17, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46}"><a href="inspect?x=25&y=61"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 61, :state :scrub, :altitude 51, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 35}"><a href="inspect?x=26&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 61, :state :scrub, :altitude 54, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=27&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 61, :state :fire, :altitude 51, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 39}"><a href="inspect?x=28&y=61"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 61, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=29&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 30, :y 61, :state :heath, :altitude 49, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 30}"><a href="inspect?x=30&y=61"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 61, :state :climax, :altitude 52, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=31&y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 32, :y 61, :state :fire, :altitude 47, :gradient 12, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 55}"><a href="inspect?x=32&y=61"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 61, :state :climax, :altitude 43, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=33&y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 61, :state :climax, :altitude 50, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=34&y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 35, :y 61, :state :forest, :altitude 51, :gradient 9, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37}"><a href="inspect?x=35&y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 36, :y 61, :state :forest, :altitude 54, :gradient 9, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 13}"><a href="inspect?x=36&y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 61, :state :climax, :altitude 46, :gradient 12, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 34}"><a href="inspect?x=37&y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 61, :state :scrub, :altitude 43, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=38&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 39, :y 61, :state :scrub, :altitude 42, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=39&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 40, :y 61, :state :scrub, :altitude 38, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20}"><a href="inspect?x=40&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 41, :y 61, :state :forest, :altitude 36, :gradient 29, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 31}"><a href="inspect?x=41&y=61"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 61, :state :climax, :altitude 32, :gradient 29, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=42&y=61"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 43, :y 61, :state :grassland, :altitude 33, :gradient 31, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 19}"><a href="inspect?x=43&y=61"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="scrub" title="{:x 44, :y 61, :state :scrub, :altitude 31, :gradient 45, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44}"><a href="inspect?x=44&y=61"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="crop" title="{:x 45, :y 61, :state :crop, :altitude 14, :gradient 45, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 32}"><a href="inspect?x=45&y=61"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 46, :y 61, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 61, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 61, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 61, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=61"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 62, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 62, :state :water, :altitude 2, :gradient 68, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 62, :state :climax, :altitude 38, :gradient 83, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=14&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 15, :y 62, :state :house, :altitude 73, :gradient 71, :generation 83, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 42}"><a href="inspect?x=15&y=62"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 62, :state :climax, :altitude 69, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=16&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 62, :state :climax, :altitude 60, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=17&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 62, :state :climax, :altitude 65, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=18&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 62, :state :forest, :altitude 80, :gradient 36, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45}"><a href="inspect?x=19&y=62"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 62, :state :forest, :altitude 79, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=20&y=62"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 62, :state :climax, :altitude 66, :gradient 28, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 41}"><a href="inspect?x=21&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 22, :y 62, :state :heath, :altitude 56, :gradient 17, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37}"><a href="inspect?x=22&y=62"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 62, :state :climax, :altitude 50, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=23&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 24, :y 62, :state :waste, :altitude 49, :gradient 10, :generation 83, :rule "if state is fire then state should be waste", :fertility 42}"><a href="inspect?x=24&y=62"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 62, :state :heath, :altitude 46, :gradient 10, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 32}"><a href="inspect?x=25&y=62"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 62, :state :heath, :altitude 47, :gradient 9, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54}"><a href="inspect?x=26&y=62"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 62, :state :scrub, :altitude 49, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 56}"><a href="inspect?x=27&y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 62, :state :scrub, :altitude 47, :gradient 12, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 53}"><a href="inspect?x=28&y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 62, :state :scrub, :altitude 46, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=29&y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 62, :state :waste, :altitude 46, :gradient 10, :generation 83, :rule "if state is fire then state should be waste", :fertility 25}"><a href="inspect?x=30&y=62"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 31, :y 62, :state :waste, :altitude 49, :gradient 11, :generation 83, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=31&y=62"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 62, :state :climax, :altitude 46, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=32&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 62, :state :scrub, :altitude 42, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 24}"><a href="inspect?x=33&y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 62, :state :climax, :altitude 46, :gradient 10, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33}"><a href="inspect?x=34&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 62, :state :scrub, :altitude 50, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 19}"><a href="inspect?x=35&y=62"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 36, :y 62, :state :fire, :altitude 50, :gradient 9, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46}"><a href="inspect?x=36&y=62"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 62, :state :forest, :altitude 46, :gradient 11, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38}"><a href="inspect?x=37&y=62"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 38, :y 62, :state :pasture, :altitude 43, :gradient 12, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 36}"><a href="inspect?x=38&y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 62, :state :pasture, :altitude 38, :gradient 18, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33}"><a href="inspect?x=39&y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 40, :y 62, :state :pasture, :altitude 32, :gradient 46, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43}"><a href="inspect?x=40&y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 62, :state :climax, :altitude 19, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=41&y=62"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 42, :y 62, :state :pasture, :altitude 17, :gradient 35, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56}"><a href="inspect?x=42&y=62"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 43, :y 62, :state :grassland, :altitude 19, :gradient 32, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 21}"><a href="inspect?x=43&y=62"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 44, :y 62, :state :house, :altitude 15, :gradient 32, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 29}"><a href="inspect?x=44&y=62"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 45, :y 62, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 62, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 62, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=62"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 63, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 63, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 63, :state :climax, :altitude 18, :gradient 73, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=13&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 63, :state :pasture, :altitude 69, :gradient 82, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45}"><a href="inspect?x=14&y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 63, :state :pasture, :altitude 84, :gradient 42, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 46}"><a href="inspect?x=15&y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 16, :y 63, :state :pasture, :altitude 68, :gradient 29, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32}"><a href="inspect?x=16&y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 63, :state :climax, :altitude 56, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=17&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 63, :state :climax, :altitude 55, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19}"><a href="inspect?x=18&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 63, :state :forest, :altitude 61, :gradient 31, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38}"><a href="inspect?x=19&y=63"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 63, :state :climax, :altitude 63, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=20&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 63, :state :climax, :altitude 59, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 19}"><a href="inspect?x=21&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 63, :state :scrub, :altitude 54, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=22&y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 63, :state :scrub, :altitude 49, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=23&y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 63, :state :climax, :altitude 47, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=24&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 63, :state :heath, :altitude 45, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 51}"><a href="inspect?x=25&y=63"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 63, :state :scrub, :altitude 45, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=26&y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 63, :state :climax, :altitude 46, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=27&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 63, :state :climax, :altitude 43, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=28&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 29, :y 63, :state :heath, :altitude 42, :gradient 6, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 44}"><a href="inspect?x=29&y=63"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 63, :state :fire, :altitude 46, :gradient 8, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41}"><a href="inspect?x=30&y=63"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 31, :y 63, :state :fire, :altitude 45, :gradient 9, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 35}"><a href="inspect?x=31&y=63"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 63, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=32&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 63, :state :climax, :altitude 42, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=33&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 63, :state :scrub, :altitude 41, :gradient 13, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=34&y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 63, :state :climax, :altitude 45, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=35&y=63"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 36, :y 63, :state :waste, :altitude 45, :gradient 10, :generation 83, :rule "if state is fire then state should be waste", :fertility 50}"><a href="inspect?x=36&y=63"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 37, :y 63, :state :scrub, :altitude 46, :gradient 9, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=37&y=63"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 38, :y 63, :state :pasture, :altitude 50, :gradient 11, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34}"><a href="inspect?x=38&y=63"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 63, :state :grassland, :altitude 47, :gradient 31, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 19}"><a href="inspect?x=39&y=63"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 40, :y 63, :state :crop, :altitude 32, :gradient 46, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 26}"><a href="inspect?x=40&y=63"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 41, :y 63, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 63, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 63, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 63, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 63, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 63, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=63"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 64, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 64, :state :water, :altitude 1, :gradient 56, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 64, :state :climax, :altitude 13, :gradient 56, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=12&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 64, :state :climax, :altitude 28, :gradient 73, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 63}"><a href="inspect?x=13&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 64, :state :scrub, :altitude 74, :gradient 66, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 38}"><a href="inspect?x=14&y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 64, :state :forest, :altitude 80, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=15&y=64"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 64, :state :scrub, :altitude 63, :gradient 32, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=16&y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 64, :state :scrub, :altitude 55, :gradient 22, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 9}"><a href="inspect?x=17&y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 64, :state :climax, :altitude 49, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=18&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 64, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53}"><a href="inspect?x=19&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 64, :state :climax, :altitude 54, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=20&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 64, :state :climax, :altitude 55, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=21&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 64, :state :scrub, :altitude 51, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 17}"><a href="inspect?x=22&y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 64, :state :climax, :altitude 51, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=23&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 64, :state :climax, :altitude 49, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=24&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=25&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 64, :state :climax, :altitude 41, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=26&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 64, :state :heath, :altitude 41, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 55}"><a href="inspect?x=27&y=64"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 64, :state :waste, :altitude 41, :gradient 8, :generation 83, :rule "if state is fire then state should be waste", :fertility 73}"><a href="inspect?x=28&y=64"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 64, :state :climax, :altitude 41, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=29&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 64, :state :climax, :altitude 47, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=30&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 64, :state :climax, :altitude 45, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=31&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 64, :state :climax, :altitude 40, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=32&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 33, :y 64, :state :scrub, :altitude 42, :gradient 7, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 44}"><a href="inspect?x=33&y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 34, :y 64, :state :scrub, :altitude 37, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 27}"><a href="inspect?x=34&y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 35, :y 64, :state :scrub, :altitude 40, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23}"><a href="inspect?x=35&y=64"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 64, :state :climax, :altitude 41, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=36&y=64"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 37, :y 64, :state :heath, :altitude 43, :gradient 13, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 29}"><a href="inspect?x=37&y=64"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 64, :state :heath, :altitude 45, :gradient 32, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47}"><a href="inspect?x=38&y=64"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 64, :state :grassland, :altitude 36, :gradient 49, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32}"><a href="inspect?x=39&y=64"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 40, :y 64, :state :house, :altitude 19, :gradient 46, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=40&y=64"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 41, :y 64, :state :water, :altitude 1, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 64, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=64"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 65, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 65, :state :water, :altitude 1, :gradient 62, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 65, :state :climax, :altitude 27, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=11&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 65, :state :scrub, :altitude 57, :gradient 62, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=12&y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 65, :state :climax, :altitude 42, :gradient 61, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33}"><a href="inspect?x=13&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 14, :y 65, :state :forest, :altitude 64, :gradient 52, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 45}"><a href="inspect?x=14&y=65"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 65, :state :forest, :altitude 75, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=15&y=65"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="heath" title="{:x 16, :y 65, :state :heath, :altitude 61, :gradient 33, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 43}"><a href="inspect?x=16&y=65"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 65, :state :scrub, :altitude 52, :gradient 21, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=17&y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 65, :state :scrub, :altitude 46, :gradient 15, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 34}"><a href="inspect?x=18&y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 65, :state :scrub, :altitude 46, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 46}"><a href="inspect?x=19&y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 65, :state :climax, :altitude 50, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 22}"><a href="inspect?x=20&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 65, :state :climax, :altitude 49, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=21&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 65, :state :climax, :altitude 46, :gradient 19, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 53}"><a href="inspect?x=22&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 65, :state :climax, :altitude 45, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=23&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 65, :state :climax, :altitude 42, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=24&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 65, :state :waste, :altitude 41, :gradient 13, :generation 83, :rule "if state is fire then state should be waste", :fertility 37}"><a href="inspect?x=25&y=65"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 65, :state :heath, :altitude 40, :gradient 9, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46}"><a href="inspect?x=26&y=65"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 27, :y 65, :state :heath, :altitude 38, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50}"><a href="inspect?x=27&y=65"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 65, :state :scrub, :altitude 38, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=28&y=65"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 65, :state :climax, :altitude 38, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=29&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 65, :state :climax, :altitude 41, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=30&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 65, :state :climax, :altitude 38, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=31&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 65, :state :climax, :altitude 38, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=32&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 65, :state :climax, :altitude 43, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=33&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 34, :y 65, :state :pasture, :altitude 36, :gradient 12, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37}"><a href="inspect?x=34&y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 35, :y 65, :state :pasture, :altitude 35, :gradient 10, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19}"><a href="inspect?x=35&y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 65, :state :pasture, :altitude 38, :gradient 12, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44}"><a href="inspect?x=36&y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 65, :state :climax, :altitude 40, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=37&y=65"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 38, :y 65, :state :pasture, :altitude 37, :gradient 33, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50}"><a href="inspect?x=38&y=65"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 39, :y 65, :state :crop, :altitude 18, :gradient 44, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 48}"><a href="inspect?x=39&y=65"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="water" title="{:x 40, :y 65, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 65, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 65, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=65"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 66, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 66, :state :water, :altitude 1, :gradient 35, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 66, :state :climax, :altitude 23, :gradient 63, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=10&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 66, :state :climax, :altitude 63, :gradient 63, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=11&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 66, :state :climax, :altitude 63, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=12&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 66, :state :climax, :altitude 40, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 31}"><a href="inspect?x=13&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 66, :state :climax, :altitude 50, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=14&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 66, :state :climax, :altitude 59, :gradient 35, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=15&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 16, :y 66, :state :heath, :altitude 56, :gradient 35, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 38}"><a href="inspect?x=16&y=66"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 17, :y 66, :state :waste, :altitude 47, :gradient 26, :generation 83, :rule "if state is fire then state should be waste", :fertility 47}"><a href="inspect?x=17&y=66"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 66, :state :scrub, :altitude 42, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 20}"><a href="inspect?x=18&y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 66, :state :scrub, :altitude 40, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31}"><a href="inspect?x=19&y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 66, :state :climax, :altitude 41, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 34}"><a href="inspect?x=20&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 66, :state :scrub, :altitude 38, :gradient 19, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=21&y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 66, :state :scrub, :altitude 36, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=22&y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 66, :state :climax, :altitude 37, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=23&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 66, :state :climax, :altitude 36, :gradient 13, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=24&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 66, :state :climax, :altitude 37, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=25&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 66, :state :climax, :altitude 37, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=26&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 66, :state :scrub, :altitude 36, :gradient 8, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62}"><a href="inspect?x=27&y=66"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 66, :state :waste, :altitude 33, :gradient 6, :generation 83, :rule "if state is fire then state should be waste", :fertility 29}"><a href="inspect?x=28&y=66"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 66, :state :climax, :altitude 36, :gradient 9, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=29&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 66, :state :waste, :altitude 37, :gradient 9, :generation 83, :rule "if state is fire then state should be waste", :fertility 46}"><a href="inspect?x=30&y=66"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 66, :state :climax, :altitude 35, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=31&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 66, :state :climax, :altitude 38, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=32&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 33, :y 66, :state :pasture, :altitude 42, :gradient 20, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32}"><a href="inspect?x=33&y=66"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 34, :y 66, :state :ploughland, :altitude 32, :gradient 28, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23}"><a href="inspect?x=34&y=66"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="grassland" title="{:x 35, :y 66, :state :grassland, :altitude 31, :gradient 36, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 26}"><a href="inspect?x=35&y=66"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 66, :state :crop, :altitude 32, :gradient 38, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 14}"><a href="inspect?x=36&y=66"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 66, :state :climax, :altitude 33, :gradient 38, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=37&y=66"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 38, :y 66, :state :heath, :altitude 28, :gradient 39, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 43}"><a href="inspect?x=38&y=66"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 66, :state :grassland, :altitude 12, :gradient 36, :generation 83, :rule "if state is waste then state should be grassland", :fertility 69}"><a href="inspect?x=39&y=66"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 40, :y 66, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 66, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=66"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 67, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 67, :state :water, :altitude 2, :gradient 39, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 67, :state :climax, :altitude 36, :gradient 63, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=10&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 67, :state :climax, :altitude 64, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=11&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 67, :state :scrub, :altitude 54, :gradient 31, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 31}"><a href="inspect?x=12&y=67"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 67, :state :climax, :altitude 37, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=13&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 67, :state :climax, :altitude 40, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=14&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 67, :state :climax, :altitude 45, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=15&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 67, :state :climax, :altitude 46, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=16&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 17, :y 67, :state :heath, :altitude 40, :gradient 25, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 37}"><a href="inspect?x=17&y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 67, :state :scrub, :altitude 35, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=18&y=67"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 67, :state :heath, :altitude 33, :gradient 13, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 32}"><a href="inspect?x=19&y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 67, :state :climax, :altitude 33, :gradient 13, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 33}"><a href="inspect?x=20&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 67, :state :fire, :altitude 31, :gradient 13, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40}"><a href="inspect?x=21&y=67"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 67, :state :climax, :altitude 32, :gradient 10, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=22&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 67, :state :forest, :altitude 32, :gradient 8, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 52}"><a href="inspect?x=23&y=67"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 24, :y 67, :state :fire, :altitude 33, :gradient 8, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=24&y=67"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 67, :state :waste, :altitude 33, :gradient 6, :generation 83, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=25&y=67"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 26, :y 67, :state :heath, :altitude 33, :gradient 6, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65}"><a href="inspect?x=26&y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 67, :state :climax, :altitude 33, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=27&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 67, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=28&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 67, :state :climax, :altitude 32, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=29&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 67, :state :climax, :altitude 35, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=30&y=67"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 31, :y 67, :state :heath, :altitude 33, :gradient 12, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 26}"><a href="inspect?x=31&y=67"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 32, :y 67, :state :scrub, :altitude 35, :gradient 29, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=32&y=67"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="camp" title="{:x 33, :y 67, :state :camp, :altitude 31, :gradient 41, :generation 83, :rule "if state is in grassland or heath and more than 2 neighbours are pasture then 1 chance in 3 state should be camp", :fertility 24}"><a href="inspect?x=33&y=67"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="ploughland" title="{:x 34, :y 67, :state :ploughland, :altitude 23, :gradient 41, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 25}"><a href="inspect?x=34&y=67"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 35, :y 67, :state :house, :altitude 15, :gradient 31, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 9}"><a href="inspect?x=35&y=67"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 36, :y 67, :state :water, :altitude 2, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 67, :state :water, :altitude 2, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 67, :state :water, :altitude 2, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 67, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 67, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 67, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=67"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 68, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 9, :y 68, :state :camp, :altitude 18, :gradient 39, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 18}"><a href="inspect?x=9&y=68"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 68, :state :climax, :altitude 40, :gradient 62, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=10&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 68, :state :climax, :altitude 33, :gradient 46, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=11&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 68, :state :climax, :altitude 36, :gradient 37, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=12&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 68, :state :climax, :altitude 35, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=13&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 68, :state :climax, :altitude 32, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=14&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 68, :state :climax, :altitude 36, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=15&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 68, :state :climax, :altitude 36, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 26}"><a href="inspect?x=16&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 17, :y 68, :state :heath, :altitude 32, :gradient 17, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 36}"><a href="inspect?x=17&y=68"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 68, :state :scrub, :altitude 31, :gradient 11, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 28}"><a href="inspect?x=18&y=68"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 19, :y 68, :state :waste, :altitude 29, :gradient 7, :generation 83, :rule "if state is fire then state should be waste", :fertility 35}"><a href="inspect?x=19&y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 68, :state :waste, :altitude 29, :gradient 5, :generation 83, :rule "if state is fire then state should be waste", :fertility 36}"><a href="inspect?x=20&y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 68, :state :climax, :altitude 28, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=21&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 68, :state :scrub, :altitude 29, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=22&y=68"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 23, :y 68, :state :forest, :altitude 29, :gradient 6, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 37}"><a href="inspect?x=23&y=68"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 68, :state :scrub, :altitude 31, :gradient 6, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=24&y=68"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 25, :y 68, :state :waste, :altitude 31, :gradient 6, :generation 83, :rule "if state is fire then state should be waste", :fertility 66}"><a href="inspect?x=25&y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 68, :state :waste, :altitude 31, :gradient 5, :generation 83, :rule "if state is fire then state should be waste", :fertility 61}"><a href="inspect?x=26&y=68"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 68, :state :fire, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 56}"><a href="inspect?x=27&y=68"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 68, :state :climax, :altitude 31, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=28&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 68, :state :climax, :altitude 31, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 7}"><a href="inspect?x=29&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 68, :state :climax, :altitude 33, :gradient 8, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 26}"><a href="inspect?x=30&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 68, :state :climax, :altitude 31, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=31&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 68, :state :climax, :altitude 26, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=32&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 68, :state :climax, :altitude 13, :gradient 34, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=33&y=68"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 34, :y 68, :state :water, :altitude 1, :gradient 30, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 68, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 68, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 68, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 68, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 68, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 68, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=68"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 69, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 69, :state :water, :altitude 2, :gradient 39, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 69, :state :climax, :altitude 18, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=10&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 69, :state :climax, :altitude 27, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=11&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 69, :state :climax, :altitude 31, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=12&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 69, :state :climax, :altitude 32, :gradient 5, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=13&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 69, :state :climax, :altitude 31, :gradient 7, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23}"><a href="inspect?x=14&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 69, :state :climax, :altitude 31, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=15&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 69, :state :climax, :altitude 29, :gradient 22, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=16&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 69, :state :scrub, :altitude 29, :gradient 22, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 23}"><a href="inspect?x=17&y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 69, :state :climax, :altitude 31, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=18&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 69, :state :climax, :altitude 29, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=19&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 69, :state :waste, :altitude 28, :gradient 17, :generation 83, :rule "if state is fire then state should be waste", :fertility 40}"><a href="inspect?x=20&y=69"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 21, :y 69, :state :heath, :altitude 28, :gradient 8, :generation 83, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 58}"><a href="inspect?x=21&y=69"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 22, :y 69, :state :fire, :altitude 28, :gradient 3, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 36}"><a href="inspect?x=22&y=69"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 69, :state :scrub, :altitude 28, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=23&y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 69, :state :scrub, :altitude 27, :gradient 4, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 43}"><a href="inspect?x=24&y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 69, :state :heath, :altitude 28, :gradient 4, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 45}"><a href="inspect?x=25&y=69"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 69, :state :waste, :altitude 29, :gradient 3, :generation 83, :rule "if state is fire then state should be waste", :fertility 54}"><a href="inspect?x=26&y=69"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 69, :state :climax, :altitude 29, :gradient 3, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=27&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 69, :state :climax, :altitude 29, :gradient 4, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=28&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 69, :state :climax, :altitude 29, :gradient 6, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=29&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 69, :state :scrub, :altitude 31, :gradient 18, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=30&y=69"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 69, :state :climax, :altitude 27, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=31&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 69, :state :climax, :altitude 17, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=32&y=69"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 33, :y 69, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 69, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 69, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=69"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 70, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 70, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 70, :state :water, :altitude 1, :gradient 48, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 70, :state :scrub, :altitude 24, :gradient 50, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=10&y=70"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 70, :state :climax, :altitude 41, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=11&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 70, :state :climax, :altitude 33, :gradient 24, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 42}"><a href="inspect?x=12&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 70, :state :climax, :altitude 31, :gradient 12, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=13&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 70, :state :climax, :altitude 31, :gradient 11, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 37}"><a href="inspect?x=14&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 70, :state :climax, :altitude 29, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=15&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 70, :state :climax, :altitude 22, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=16&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 70, :state :climax, :altitude 14, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=17&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 70, :state :climax, :altitude 14, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=18&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 19, :y 70, :state :fire, :altitude 14, :gradient 30, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46}"><a href="inspect?x=19&y=70"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 70, :state :climax, :altitude 23, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=20&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 21, :y 70, :state :waste, :altitude 31, :gradient 14, :generation 83, :rule "if state is fire then state should be waste", :fertility 40}"><a href="inspect?x=21&y=70"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 22, :y 70, :state :waste, :altitude 29, :gradient 4, :generation 83, :rule "if state is fire then state should be waste", :fertility 32}"><a href="inspect?x=22&y=70"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 23, :y 70, :state :fire, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44}"><a href="inspect?x=23&y=70"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 70, :state :scrub, :altitude 27, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=24&y=70"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 70, :state :heath, :altitude 28, :gradient 2, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50}"><a href="inspect?x=25&y=70"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 26, :y 70, :state :waste, :altitude 28, :gradient 2, :generation 83, :rule "if state is fire then state should be waste", :fertility 61}"><a href="inspect?x=26&y=70"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 70, :state :fire, :altitude 28, :gradient 2, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58}"><a href="inspect?x=27&y=70"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 28, :y 70, :state :forest, :altitude 28, :gradient 3, :generation 83, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 38}"><a href="inspect?x=28&y=70"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 70, :state :climax, :altitude 27, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=29&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 70, :state :climax, :altitude 27, :gradient 19, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=30&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 70, :state :climax, :altitude 15, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=31&y=70"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 32, :y 70, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 70, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 70, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=70"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 71, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 71, :state :water, :altitude 2, :gradient 44, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 71, :state :climax, :altitude 14, :gradient 53, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=9&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 71, :state :climax, :altitude 49, :gradient 56, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=10&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 71, :state :climax, :altitude 51, :gradient 33, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=11&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 71, :state :climax, :altitude 43, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=12&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 71, :state :climax, :altitude 37, :gradient 20, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=13&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 71, :state :climax, :altitude 33, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=14&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 71, :state :climax, :altitude 26, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=15&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 71, :state :climax, :altitude 13, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=16&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 17, :y 71, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 71, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 71, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 71, :state :pasture, :altitude 15, :gradient 30, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32}"><a href="inspect?x=20&y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 71, :state :pasture, :altitude 28, :gradient 30, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 22}"><a href="inspect?x=21&y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 71, :state :pasture, :altitude 28, :gradient 13, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 28}"><a href="inspect?x=22&y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 23, :y 71, :state :pasture, :altitude 27, :gradient 2, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24}"><a href="inspect?x=23&y=71"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 24, :y 71, :state :scrub, :altitude 28, :gradient 1, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=24&y=71"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 25, :y 71, :state :scrub, :altitude 27, :gradient 10, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=25&y=71"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 71, :state :scrub, :altitude 27, :gradient 14, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57}"><a href="inspect?x=26&y=71"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 71, :state :fire, :altitude 27, :gradient 14, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 41}"><a href="inspect?x=27&y=71"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 71, :state :climax, :altitude 27, :gradient 14, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 23}"><a href="inspect?x=28&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 71, :state :climax, :altitude 26, :gradient 8, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=29&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 71, :state :climax, :altitude 23, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=30&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 71, :state :climax, :altitude 12, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=31&y=71"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 32, :y 71, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 71, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 71, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=71"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 72, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 72, :state :climax, :altitude 15, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=8&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 72, :state :climax, :altitude 45, :gradient 52, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=9&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 72, :state :climax, :altitude 54, :gradient 45, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=10&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 72, :state :climax, :altitude 57, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=11&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 72, :state :climax, :altitude 51, :gradient 23, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=12&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 72, :state :climax, :altitude 41, :gradient 30, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=13&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 72, :state :climax, :altitude 33, :gradient 15, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=14&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 72, :state :climax, :altitude 26, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 16}"><a href="inspect?x=15&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 16, :y 72, :state :water, :altitude 2, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 72, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 72, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 72, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 21, :y 72, :state :crop, :altitude 18, :gradient 27, :generation 83, :rule "if state is ploughland then state should be crop", :fertility 18}"><a href="inspect?x=21&y=72"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 72, :state :pasture, :altitude 28, :gradient 15, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 6}"><a href="inspect?x=22&y=72"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 23, :y 72, :state :grassland, :altitude 27, :gradient 1, :generation 83, :rule "if state is waste then state should be grassland", :fertility 34}"><a href="inspect?x=23&y=72"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="heath" title="{:x 24, :y 72, :state :heath, :altitude 28, :gradient 9, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 41}"><a href="inspect?x=24&y=72"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 25, :y 72, :state :scrub, :altitude 27, :gradient 27, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 41}"><a href="inspect?x=25&y=72"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 72, :state :scrub, :altitude 18, :gradient 26, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=26&y=72"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 72, :state :climax, :altitude 14, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=27&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 72, :state :climax, :altitude 20, :gradient 26, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 17}"><a href="inspect?x=28&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 72, :state :climax, :altitude 27, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=29&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 72, :state :climax, :altitude 26, :gradient 16, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=30&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 72, :state :climax, :altitude 26, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 18}"><a href="inspect?x=31&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 72, :state :climax, :altitude 12, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=32&y=72"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 33, :y 72, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 72, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=72"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 73, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 73, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 73, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 73, :state :water, :altitude 1, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 73, :state :climax, :altitude 28, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=8&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 73, :state :climax, :altitude 45, :gradient 39, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=9&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 73, :state :scrub, :altitude 50, :gradient 17, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=10&y=73"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 11, :y 73, :state :heath, :altitude 59, :gradient 15, :generation 83, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62}"><a href="inspect?x=11&y=73"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 73, :state :climax, :altitude 56, :gradient 36, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=12&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 73, :state :climax, :altitude 36, :gradient 54, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=13&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 73, :state :climax, :altitude 26, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=14&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 15, :y 73, :state :waste, :altitude 26, :gradient 32, :generation 83, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 52}"><a href="inspect?x=15&y=73"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 73, :state :climax, :altitude 12, :gradient 25, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=16&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 17, :y 73, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 73, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 21, :y 73, :state :house, :altitude 13, :gradient 27, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 9}"><a href="inspect?x=21&y=73"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 73, :state :pasture, :altitude 28, :gradient 27, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=22&y=73"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 23, :y 73, :state :pasture, :altitude 28, :gradient 6, :generation 83, :rule "if state is in grassland or heath and some neighbours are camp then 1 chance in 2 state should be pasture", :fertility 31}"><a href="inspect?x=23&y=73"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="waste" title="{:x 24, :y 73, :state :waste, :altitude 28, :gradient 27, :generation 83, :rule "if state is fire then state should be waste", :fertility 55}"><a href="inspect?x=24&y=73"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 25, :y 73, :state :heath, :altitude 19, :gradient 27, :generation 83, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 62}"><a href="inspect?x=25&y=73"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 26, :y 73, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 73, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 73, :state :climax, :altitude 12, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=28&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 73, :state :climax, :altitude 27, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=29&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 73, :state :climax, :altitude 28, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=30&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 73, :state :climax, :altitude 15, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=31&y=73"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 32, :y 73, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 73, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 73, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=73"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 74, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 74, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 74, :state :water, :altitude 1, :gradient 42, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 74, :state :climax, :altitude 13, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=5&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 74, :state :climax, :altitude 26, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=6&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 74, :state :climax, :altitude 18, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=7&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 74, :state :climax, :altitude 29, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=8&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 9, :y 74, :state :fire, :altitude 42, :gradient 37, :generation 83, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61}"><a href="inspect?x=9&y=74"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 10, :y 74, :state :waste, :altitude 50, :gradient 32, :generation 83, :rule "if state is fire then state should be waste", :fertility 57}"><a href="inspect?x=10&y=74"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 11, :y 74, :state :waste, :altitude 42, :gradient 33, :generation 83, :rule "if state is fire then state should be waste", :fertility 53}"><a href="inspect?x=11&y=74"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 74, :state :climax, :altitude 42, :gradient 44, :generation 83, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 32}"><a href="inspect?x=12&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 74, :state :climax, :altitude 23, :gradient 55, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=13&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 74, :state :water, :altitude 2, :gradient 35, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 74, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 74, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 74, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 74, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 74, :state :water, :altitude 2, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 74, :state :pasture, :altitude 23, :gradient 28, :generation 83, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=22&y=74"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 23, :y 74, :state :grassland, :altitude 29, :gradient 26, :generation 83, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 11}"><a href="inspect?x=23&y=74"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 74, :state :climax, :altitude 24, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=24&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 25, :y 74, :state :water, :altitude 2, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 74, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 74, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 74, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=28&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 74, :state :climax, :altitude 29, :gradient 17, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=29&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 74, :state :climax, :altitude 20, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 29}"><a href="inspect?x=30&y=74"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 31, :y 74, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 74, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 74, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=74"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 75, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 75, :state :water, :altitude 2, :gradient 42, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=4&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 75, :state :climax, :altitude 43, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=5&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 75, :state :climax, :altitude 45, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=6&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 75, :state :climax, :altitude 33, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=7&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 75, :state :climax, :altitude 13, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=8&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 75, :state :climax, :altitude 33, :gradient 49, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=9&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 10, :y 75, :state :ploughland, :altitude 41, :gradient 37, :generation 83, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 28}"><a href="inspect?x=10&y=75"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 75, :state :scrub, :altitude 27, :gradient 48, :generation 83, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=11&y=75"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 75, :state :climax, :altitude 26, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=12&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 75, :state :climax, :altitude 15, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=13&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 75, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 75, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 75, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 23, :y 75, :state :house, :altitude 13, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=23&y=75"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 24, :y 75, :state :house, :altitude 12, :gradient 28, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28}"><a href="inspect?x=24&y=75"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 25, :y 75, :state :water, :altitude 1, :gradient 23, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 75, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 75, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 75, :state :climax, :altitude 19, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 35}"><a href="inspect?x=28&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 75, :state :climax, :altitude 29, :gradient 27, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=29&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 75, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=30&y=75"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 31, :y 75, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 75, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=75"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 76, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 3, :y 76, :state :camp, :altitude 22, :gradient 42, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"}"><a href="inspect?x=3&y=76"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 76, :state :climax, :altitude 43, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=4&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 76, :state :climax, :altitude 45, :gradient 18, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=5&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 76, :state :climax, :altitude 42, :gradient 32, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=6&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 76, :state :climax, :altitude 28, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=7&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 8, :y 76, :state :water, :altitude 1, :gradient 32, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 9, :y 76, :state :house, :altitude 13, :gradient 40, :generation 83, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=9&y=76"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 76, :state :climax, :altitude 19, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=10&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 76, :state :climax, :altitude 13, :gradient 40, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=11&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 12, :y 76, :state :water, :altitude 2, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 76, :state :water, :altitude 1, :gradient 25, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 76, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 76, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 76, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 76, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 76, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 76, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 76, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 76, :state :climax, :altitude 15, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=28&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 76, :state :climax, :altitude 23, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=29&y=76"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 30, :y 76, :state :water, :altitude 2, :gradient 28, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 76, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 76, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=76"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 77, :state :water, :altitude 1, :gradient 21, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 77, :state :climax, :altitude 14, :gradient 42, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=3&y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 77, :state :climax, :altitude 32, :gradient 43, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=4&y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 77, :state :climax, :altitude 32, :gradient 28, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=5&y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 77, :state :climax, :altitude 27, :gradient 44, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=6&y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 77, :state :climax, :altitude 13, :gradient 41, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=7&y=77"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 8, :y 77, :state :water, :altitude 1, :gradient 27, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 77, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 77, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 77, :state :water, :altitude 1, :gradient 18, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 77, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 77, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 77, :state :water, :altitude 1, :gradient 14, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 77, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 29, :y 77, :state :camp, :altitude 12, :gradient 22, :generation 83, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 38}"><a href="inspect?x=29&y=77"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 30, :y 77, :state :water, :altitude 1, :gradient 22, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 77, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 77, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=77"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 78, :state :water, :altitude 1, :gradient 13, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 78, :state :water, :altitude 2, :gradient 31, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 78, :state :climax, :altitude 17, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=4&y=78"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 78, :state :climax, :altitude 20, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=5&y=78"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 78, :state :climax, :altitude 18, :gradient 31, :generation 83, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=6&y=78"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 7, :y 78, :state :water, :altitude 1, :gradient 26, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 78, :state :water, :altitude 1, :gradient 12, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 78, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 78, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 78, :state :water, :altitude 1, :gradient 11, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 78, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=78"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 79, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 79, :state :water, :altitude 1, :gradient 16, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 79, :state :water, :altitude 1, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 79, :state :water, :altitude 2, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 79, :state :water, :altitude 2, :gradient 19, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 79, :state :water, :altitude 1, :gradient 17, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 79, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=79"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 80, :state :water, :altitude 1, :gradient 1, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 80, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=80"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 48, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=48&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 49, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=49&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 50, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=50&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 51, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=51&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 52, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=52&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 53, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=53&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 54, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=54&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 55, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=55&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 56, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=56&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 57, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=57&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 58, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=58&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 59, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=59&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 60, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=60&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 61, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=61&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 62, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=62&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 63, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=63&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 64, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=64&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 65, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=65&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 66, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=66&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 67, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=67&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 68, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=68&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 69, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=69&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 70, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=70&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 71, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=71&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 72, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=72&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 73, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=73&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 74, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=74&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 75, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=75&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 76, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=76&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 77, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=77&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 78, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=78&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 79, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=79&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 80, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=80&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 81, :y 81, :state :water, :altitude 1, :gradient 0, :generation 83, :rule "if state is water then state should be water"}"><a href="inspect?x=81&y=81"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr></table></body></html> |