climate-game/doc/Algorithmic_Play.md

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# Algorithmic play
Territories which are not managed by players will have to be managed algorithmically. Essentially, the algorithm may choose any [party](Political_Parties.html) for any territory, but there will be strong biases both in the probability and the stability of party associations with territories.
The following associations will be made.
| Territory | Initial party | Stability |
| ------------ | ----------------------------------- | -------------------------------------------- |
| America | [Blue](Political_Parties.html#blue) | Volatile |
| Africa | [Red](Political_Parties.html#red) | Volatile |
| Brazil | [Blue](Political_Parties.html#blue) | Volatile |
| China | [Red](Political_Parties.html#red) | Stable |
| Europe | [Red](Political_Parties.html#red) | Intermediate |
| India | [Blue](Political_Parties.html#blue) | Intermediate |
| Russia | [Blue](Political_Parties.html#blue) | Volatile |
| Saudi Arabia | [Blue](Political_Parties.html#blue) | Volatile |