18 lines
1.3 KiB
Markdown
18 lines
1.3 KiB
Markdown
# Algorithmic play
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Territories which are not managed by players will have to be managed algorithmically. Essentially, the algorithm may choose any [party](Political_Parties.html) for any territory, but there will be strong biases both in the probability and the stability of party associations with territories.
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The following associations will be made.
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| Territory | Initial party | Stability |
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| ------------ | ----------------------------------- | -------------------------------------------- |
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| America | [Blue](Political_Parties.html#blue) | Volatile |
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| Africa | [Red](Political_Parties.html#red) | Volatile |
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| Brazil | [Blue](Political_Parties.html#blue) | Volatile |
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| China | [Red](Political_Parties.html#red) | Stable |
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| Europe | [Red](Political_Parties.html#red) | Intermediate |
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| India | [Blue](Political_Parties.html#blue) | Intermediate |
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| Russia | [Blue](Political_Parties.html#blue) | Volatile |
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| Saudi Arabia | [Blue](Political_Parties.html#blue) | Volatile |
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