Moved some display stuff from ui to engine. Not certain this was the right

decision...
This commit is contained in:
simon 2014-08-10 18:31:31 +01:00
parent 1300e8d103
commit 64ab0b9dd9

38
src/mw_engine/display.clj Normal file
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(ns mw-engine.display
(:use mw-engine.utils
mw-engine.world)
(:require [hiccup.core :refer [html]]))
(defn format-css-class [state]
"Format this `state`, assumed to be a keyword indicating a state in the
world, into a CSS class"
(subs (str state) 1))
(defn format-image-path
"Render this `state`, assumed to be a keyword indicating a state in the
world, into a path which should recover the corresponding image file."
[state]
(format "img/tiles/%s.png" (format-css-class state)))
(defn format-mouseover [cell]
(str cell))
(defn render-cell
"Render this world cell as a Hiccup table cell."
[cell]
(let [state (:state cell)]
[:td {:class (format-css-class state) :title (format-mouseover cell)}
[:a {:href (format "inspect?x=%d&y=%d" (:x cell) (:y cell))}
[:img {:alt (:state cell) :width 32 :height 32 :src (format-image-path state)}]]]))
(defn render-world-row
"Render this world `row` as a Hiccup table row."
[row]
(apply vector (cons :tr (map render-cell row))))
(defn render-world-table
"Render this `world` as a Hiccup table."
[world]
(apply vector
(cons :table
(map render-world-row world)))