Commit graph

48 commits

Author SHA1 Message Date
simon 2dbc1cecc5 A possible - untested - solution to the local hollow problem. 2015-04-10 19:55:09 +01:00
simon fd817f2582 Minor optimisation 2014-10-20 17:01:40 +01:00
Simon Brooke f06febd7c6 Work on improving efficiency of mapping over arrays. 2014-10-18 15:50:31 +01:00
Simon Brooke 9912f264fa Some tentative attempts at optimisation. This, actually, makes no
difference in itself - because the world is immutable, this change
won't work without a different mechanism for generating the world
itself.
2014-09-06 11:41:09 +01:00
simon 42e6cfac05 Working on getting drainage to actually work - which, inter alia, means
further work on efficiency.
2014-08-30 21:58:48 +01:00
Simon Brooke c96142a973 More work on efficiency 2014-08-29 22:50:11 +01:00
Simon Brooke 1120cb42e8 Work on trying to improve performance. 2014-08-28 21:43:36 +01:00
simon 2bf9d34794 Found a serious fault in display.clj because marginalia picked it up.
Hadn't been picked up otherwise because

(1) I hadn't written any unit tests for it, and
(2) it isn't actually used by anything.

Should possibly be deleted.
2014-08-16 21:50:18 +01:00
Simon Brooke 1030ece3ff Kibitised, and improved test coverage. Cloverage currently failing, don't
know why.
2014-08-13 20:02:37 +01:00
simon 3b1d28d3cd Generalised hieghtmaps so that I can do, for example, rainfall maps,
or various geophysics maps.
2014-08-12 19:07:48 +01:00
simon 64ab0b9dd9 Moved some display stuff from ui to engine. Not certain this was the right
decision...
2014-08-10 18:31:31 +01:00
simon 1300e8d103 Added a new file drainage.clj which attempts to model rivers; moved
some functions from heightmap into utils; added a -archive option to
buildall as first step towards auto-building a Debian package for
Raspberry Pi.
2014-07-31 23:43:02 +01:00
Simon Brooke 7c5e15ca35 Upversioned from 0.1.2-SNAPSHOT to 0.1.2 for release 2014-07-30 13:09:44 +01:00
Simon Brooke cd99f8fd0b Gone back (hopefully temporarily) to using collage load-image function
while I try to sort out the resources issue. This isn't very satisfactory,
as the collage distribution is compiled using Java 7, which is going to
break for some people, and because I'm bloating my code with two separate
image libraries.
2014-07-30 12:33:45 +01:00
Simon Brooke c0d26f7cc7 Getting the right data into the manifest; sadly, not succeeding in getting
it out again.
2014-07-27 21:05:47 +01:00
Simon Brooke 0652a9ba61 Serious work on the buildall script (and project.clj) to capture a
build signature in the MANIFEST.MF file; also, getting rid of dependency
on collage.
2014-07-27 09:40:06 +01:00
Simon Brooke 75475ece29 Considerable refactoring based on the new map-world utility function. 2014-07-25 11:49:50 +01:00
Simon Brooke 4949e30f69 Spelling error :-( 2014-07-25 09:57:04 +01:00
Simon Brooke bdd707c4fa Oops! Last commit was premature... 2014-07-25 09:54:21 +01:00
Simon Brooke e48ad3f891 Added a function to add gradient properties to cells when applying a
heightmap, and, in doing so, added a potentially useful generalised function
for mapping onto two dimensional arrays. Needs testing!
2014-07-25 09:49:44 +01:00
Simon Brooke 8e38dc5f87 Actually not sure at this moment what this change was, but tests pass... 2014-07-24 22:31:11 +01:00
Simon Brooke 2d7098458a Added a utility function to set just one property of just one cell (and
tests to prove it worked).
2014-07-24 18:39:48 +01:00
Simon Brooke 8a53adcd11 More optimisation 2014-07-22 02:40:17 +01:00
Simon Brooke 87198076bc Vectors instead of lists in the world representation results in a
remarkable performance increase!
2014-07-21 14:34:01 +01:00
Simon Brooke 06de5d923a Very minor tidy-up 2014-07-21 11:02:31 +01:00
Simon Brooke 3491784282 Rule engine now running very relaibly with no errors showing. 2014-07-20 15:14:10 +01:00
Simon Brooke d23239a5c6 Improved debugging, and lots more tests. Ultimately I intend the
enhanced debugging to be optional, because it will have a performance hit
2014-07-19 13:22:38 +01:00
Simon Brooke 6ac4f55ed5 Added functionality to heightmap to allow a word to be created the size of
the supplied heightmap - after all, that's what we will normally want.
2014-07-17 09:50:22 +01:00
Simon Brooke 601c7d74a6 Still some bugs in rules generated from rule-language source. However,
a great deal does work.
2014-07-14 23:21:09 +01:00
Simon Brooke 76ab08534c Almost working; rule editor doesn't save. 2014-07-13 23:55:18 +01:00
Simon Brooke 5bfddf2e28 Much hacking on rule language, getting it to support initial behaviour. 2014-07-13 20:25:48 +01:00
Simon Brooke 57a86ca6c3 Mainly documentation tidy-up, a little code tidy-up. 2014-07-08 19:15:07 +01:00
Simon Brooke 1c0f6079d9 Fixed so that the dummy test passes. Obviously, it would have been better
to write real tests...
2014-07-07 19:35:46 +01:00
simon 1682050fbd Still hacking rules 2014-07-04 11:03:39 +01:00
simon 9b52b7229b Minor hacks trying to understand why some rules aren't working as expected. 2014-07-04 11:01:08 +01:00
simon ac92181ab3 And another one introduced... and fixed. 2014-07-04 09:46:13 +01:00
simon 8593289a7b Bug fixed! 2014-07-04 09:33:46 +01:00
simon 6320b3e5b0 There's a null pointer exception that currently occurs when a rule maps
onto neighbours, e.g.:
	(map #(population % :deer) (get-neighbours world cell))
I've worked around it for now by commenting out the rules which do this,
but the bug is in get-neighbours and should be fixed there.
2014-07-04 09:10:58 +01:00
simon 8a00e5c0da A great deal of change, mainly tidy-up and documentation, but also
added reading heightmaps.
2014-07-03 20:17:24 +01:00
simon 580ebb0e8e Separated herbivore rule from predator rules so they can be added
separately.
2014-07-02 23:02:39 +01:00
simon 19db0e0673 Worked out why the wolves weren't working... 2014-07-02 23:00:23 +01:00
Simon Brooke 9ad67ba0a4 Small changes necessitated by reference from mw-ui. 2014-07-02 17:58:34 +01:00
Simon Brooke 37fad409ba Separated the formatting of a cell out into a first class function. 2014-07-01 12:00:58 +01:00
Simon Brooke b9bc270bdb Added a set of rules which attempt to model natural processes in the
environment.
2014-07-01 11:38:18 +01:00
Simon Brooke 0dc6aab59d Minor changes 2014-06-30 22:37:37 +01:00
Simon Brooke 977947d4b0 Now runs rather nicely, although output could be tidied up a bit! 2014-06-30 12:14:58 +01:00
Simon Brooke 7bfefe95ab World now building correctly, and a simple printout function allows
a world to be inspected.
2014-06-30 10:13:04 +01:00
Simon Brooke 53a09fddf6 Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00